Deus Ex is a nanopunk/cyberpunk-themed action-role playing video game — combining first-person shooter, stealth and role-playing elements — developed byIon Storm and published by Eidos Interactive in 2000. First published for personal computers running Windows, Deus Ex was later ported to Macintosh systems, as well as the PlayStation 2 game console. Set in a dystopian world during the year 2052, the central plot follows rookie United Nations Anti-Terrorist Coalition agent JC Denton, as he sets out to combat terroristforces, which have become increasingly prevalent in a world slipping ever further into chaos. As the plot unfolds, Denton becomes entangled in a deep and ancient conspiracy, encountering organizations such as Majestic 12, the Illuminati, and the Hong Kong Triads throughout his journey.
Microsoft Minesweeper (formerly Minesweeper) is a minesweeper computer game created by Curt Johnson, originally for OS/2, and ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time. First officially released as part of the Microsoft Entertainment Pack 1in 1990, it was included in the standard install of Windows 3.1 in 1992, replacing Reversi from Windows 3.0.
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Upon release, Conker's Bad Fur Day received critical acclaim from video game journalists, who praised its visual appeal and smart, funny humour. The game sold well below expectations due to limited advertising and a release towards the end of the Nintendo 64's life cycle, but has since earned a cult following due to its unique styling.
Undertale is a role-playing video game created by indie developer Toby Fox.
In the game, players control a human child who has fallen into the Underground, a large, secluded region underneath the surface of the Earth, separated by a magic barrier. The player meets various monsters during a quest to return to the surface, mainly through the combat system; the player navigates through mini-bullet hell attacks by the opponent cyclically, and can opt to spare monsters instead of attacking and killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.
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Terraria is a 2D action-adventure sandbox video game developed by Re-Logic. The game was initially released for Microsoft Windows on May 16, 2011. It was later released for Xbox 360, PlayStation 3, PlayStation Vita, iOS, and Android in 2013, for Windows Phone, PlayStation 4, and Xbox One in 2014, for OS X, Linux, and Nintendo 3DS in 2015, and for Wii U in 2016.
The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2D world. The game received positive reviews from critics, and over 12 million copies of Terraria were sold by June 2015.
Shovel Knight is a 2D side-scrolling platform game presented in 8-bit graphics in which players control the eponymous protagonist as he collects treasure and fights against the Order of No Quarter. Shovel Knight's main means of attack is his shovel, which he can either use to attack enemies head on and dig up treasure, or aim below him whilst jumping to bounce on enemies, similar to the pogo jump from DuckTales or the downward thrust from Zelda II: The Adventure of Link. By finding a salesman hidden in most levels, the player can purchase secondary items that can be used with a limited supply of magic. These include long range projectiles, gloves that can punch through dirt blocks, and a locket that makes the player invincible for a brief period.
Following the destruction of the machine-run society of Layered at the hands of a Raven, mankind has slowly begun the process of returning to the surface and repopulating the face of the globe. All is well with mankind, or so the corporations would lead you to believe; however, despite disbelief of their assurances in the general populace, things truly are looking up for humanity. Reconnaissance teams are sent out all over the world to search the land and determine what has changed, and to seek areas for the returning humanity to go. Everything so far seems to be explorable, or at least reachable; everything, that is, except for one area that continually eludes scouting. All attempts to investigate this region are met with complete loss of contact from the exploratory units, mostly at its border. Anything that attempts to cross the line goes silent; thus this demarcation becomes known as the 'Silent Line.'
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