Top List Curated by Erling Løken Andersen
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  • Jul 6th 2014
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Fallout: Disturbing Backstories of the Vaults is a public top list created by Erling Løken Andersen on Rankly.com on July 6th 2014. Items on the Fallout: Disturbing Backstories of the Vaults top list are added by the Rankly.com community and ranked using our secret ranking sauce. Fallout: Disturbing Backstories of the Vaults has gotten 1.938 views and has gathered 54 votes from 10 voters. Only members can add items (with approval). Anyone can vote.

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    1
    The Enclave Oil Rig

    The Enclave Oil Rig

    The Enclave Oil Rig, the primary self sufficient fortress of the pre war heads of the U.S. government and top tier CEOs and previously known as the Poseidon Oil Rig, was built over the last known supply of crude oil thousands of feet beneath the Pacific after sabotaging Chinese efforts to take the area.

    It is led by President Richardson, the enclave's elected president of March 2220 and under his order seeks to release a modified strain of FEV into the airstream to kill each and every soul living outside of their vaults. In this effort, it sent soldiers to the buried and once Master controlled Mariposa Military Base to uncover the newest strain of FEV.

    One man who was sent to the area, Frank Horrigan was exposed to the extremely potent substance, and turned into a super mutant who miraculously retained his mental capacity. The Enclave used this to their advantage to fit the man in a suit of power armor, and turning him into the most deadly and powerful enemy of the fallout series, second in power only to Liberty Prime.

    Meanwhile, the Enclave also worked on upgrading their power armor (only succeeding after many, many failed prototypes) and other technologies. It housed the absolute best facilities in the post nuclear land as well as enough Vertibirds to initiate guerrilla attacks on any location in the U.S. within a matter of minutes.

    Unfortunately for them, their attack on the Chosen One's tribe and Vault 13, led to their demise as the Chosen One repairs a ship docked in San Francisco, makes his way to the oil rig, and overloads its cooling systems to create a thermonuclear explosion crippling the pre war republic of the U.S.

    6
    6 votes
    2
    The Secret Vault

    The Secret Vault

    The Secret Vault, built by Vault tec and made exclusive for high ranking Vault Tec members, was made to preserve the company and allowing them to return to the wasteland alongside the Enclave with all the necessary technologies and materials.

    It was a major production and research facility, and contained many technological artifacts. This vault was used to research new technologies to benefit them in the post nuclear world including employing its own strain of FEV, working on biological weapons, testing animals, and creating robots to control the vault's systems.

    Eventually however, CALIX, the supercomputer in charge of controlling the security robots, malfunctioned, a civil war broke out in the name of what was humane, and many of the experimental creatures escaped, wreaking havoc on the vault. It is eventually destroyed when its nuclear reactor is detonated.

    4
    4 votes
    3
    Vault 34

    Vault 34

    Vault 34 came with a large number of recreational amenities, including a swimming pool, as well as an overstocked armoury. However, this was at the expense of living space, leading to the facility becoming quickly overpopulated. Many residents soon began demanding access to the weapons in the armoury, but were denied by the Overseer. In the ensuing riots, a group of dwellers were able to escape, resulting in the entrance being fully sealed. Soon though, it emerged that radioactive gases had been leaking in due to infrastructure damage, and the vault door was now inoperable. With no means of escape, the remaining inhabitants were all either killed, or became feral ghouls.

    Ironically, Vault 34 dweller Chris Haversham left the facility after incorrectly believing he had been turned into a ghoul due to his work maintaining the reactor. It was due to his vacancy that the reactor malfunctioned, and turned the vault into a radiation-filled nightmare.

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    4 votes
    4
    Vault 0

    Vault 0

    Vault 0, an intended center of the Vault Project, populated with pre war geniuses and powerful robots in the Cheyenne mountains, was meant to carry through with an after war protocol making the world safe for all of the survivors.

    The geniuses had their brains hooked together to create a massive supercomputer dubbed 'the Calculator' to oversee this mission. However, just before the war, the Defense Budget received major setbacks because of the US’s sense of security resulting the the failure to implement any vital backup systems. The calculator was made corrupt, many of the geniuses experienced retardation, chronic brain damage and dementia, and the robots set out to complete the Calculator's project pacification - killing absolutely everything rather than its purposed making the wasteland a better place and overseeing the other vaults.

    3
    3 votes
    5
    Vault 112

    Vault 112

    One of the more memorable locations from Fallout 3, Vault 112 was a small facility that housed virtual reality pods. 

    The pods were designed to suspend the 85 inhabitants in a virtual utopia until the vault’s opening. However, thanks to the actions of Overseer Stanislaus Braun, this was sadly not the case. Braun became mad with power, gaining something of a god complex.

    By the time the player reaches Vault 112, the inhabitants have become Braun’s playthings, trapped in an endless, sadistic virtual cycle. Rather than allowing everyone to live in a perfect utopia, as originally planned, Braun took total control over the simulations. Creepily taking on the persona of a little girl named Betty, Braun has been psychologically torturing his fellow residents, before wiping the virtual worlds and booting up new ones.

    The player is able to permanently kill the dwellers to free them from the nightmare, and also has the option of trapping Braun in his simulations, alone forever.

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    3 votes
    6
    Vault 21

    Vault 21

    Vault 21, located appropriately on the Las Vegas Strip, was fitted with a gambling system. Everything was resolved with a pair of dice or some playing cards.

    It was a much more successful vault than many of the others described, but when Robert Edwin House seized control of the Strip and took the vault after a risky gamble, he made sure that the lower levels of the vault were filled in with concrete to relocate the inhabitance and that the useful pieces of technology in the vault were stripped and refitted for his empire. It is now a hotel in one of the most grand places in the Mojave

    3
    3 votes
    7
    Vault 3

    Vault 3

    Vault 3 was an ironic vault meant to safely stay shut only 20 years. Unfortunately for the vault residents but at their request, it stayed shut for many more than that. This led to a water leak and the forced opening of the vault. The inhabitants were promptly massacred by fiends and it is now home to Motor Runner, one of the most prominent raiders of the Mojave and a threat to the New Californian Republic

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    3 votes
    8
    Vault 77

    Vault 77

    Vault 77 never appeared in any of the games, instead being featured in the official Fallout webcomic series.

    While many of the other vault experiments involved overpopulation and crowding, Vault 77 was inhabited by just one man. For months, the man bashed on the vault door, assuming that more vault dwellers were on their way. Soon, he discovered that he had been left a crate of puppets, which he later gave names and personalities. Becoming quite mad due to the prolonged isolation, he invented a whole life based around the puppets, even becoming embroiled in a murder mystery involving the ‘death’ of one puppet.

    Eventually, the Vault 77 dweller managed to escape, and entered the wilderness. After being captured by slavers, he managed to kill both of them while wearing a ‘vault boy’ puppet, earning him the ‘Puppet Man’ nickname.

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    3 votes
    9
    Vault 8

    Vault 8

    Vault 8 of western Nevada was an ideal control vault supplied with a Garden of Eden Creation Kit, housed only about 100 dwellers, and opened as intended after the nuclear fallout faded away.

    The vault itself became one of the best public medical centers of the wasteland and when it opened, its residents left with a GECK, immediately turning the arid land into a fertile area and used the Vault's reactor as a primary power supply for the region. However, the citizens of this high tech community are typically racist xenophobic elitists, treating the outsiders poorly and generally uncaring of the outside world. The only outsiders who receive benefits are the servants to the community(slaves).

    Eventually, the NCR launched an initiative to force the Vault City into their growing empire, but it is unknown whether that initiative has succeeded.

    3
    3 votes
    10
    Vault 87

    Vault 87

    Responsible for much of the chaos in the Capital Wasteland, Vault 87 was an important part of the Enclave’s experiments.

    After entering, the inhabitants of the vault were forced into airtight chambers, and exposed the Forced Evolutionary Virus. The virus transformed the inhabitants into a number of horrific creatures, most notably the Super Mutants and Centaurs. Retaining much of their intelligence (but becoming extremely aggressive), the Super Mutants became enamoured with their new ‘species’, obsessing over how to preserve it. The virus ensured that the Super Mutants were totally infertile, with no means to add expand their species beyond exposing others to the virus. Therefore, the Capital Wasteland has been subjected to numerous kidnappings and raids, as the Super Mutants carry away humans to mutate, and look for new sources of the virus.

     

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    3 votes
    11
    Vault 101

    Vault 101

    Vault 101 was a social experiment on a confined population in an indefinitely sealed vault while preserving many pre-war ideals common in many of the control vaults.

    This experiment resulted in inbreeding, social unrest, a rapidly falling population, and a civil war that sparked when the lone wanderer escapes. It also led to a strained water chip, failing devices, and a radroach infestation. The enclave eventually seeks entry, but the leaders of the vault refuse to admit them as per the vault’s protocol.

    2
    2 votes
    12
    Vault 106

    Vault 106

    Vault 106 was another facility that was constructed with a specific experiment in mind. This time, it was with regards to psychoactive drugs, and their effect on an enclosed community. 10 days after the Vault was closed, vaporous hallucinative drugs were continuously pumped into the air. The Overseer assured the population that there was no problem, and the facility swiftly descended into insanity.

    When the player encounters the vault, there are still drugs being pumped through the filtration system, causing strange hallucinations. There are still some vault residents still alive, though they are totally mad, and attack the player on sight. The drugs in the air can also be thanked for this delightful poem, discovered near the Overseer’s office:

    Scribbledy bibbledy hoodelly hoo. Wing wang bricka bang choo choo choo. Upsideup popsicle tastes like blue Ghosts in the hall go boo boo boo!

    2
    2 votes
    13
    Vault 108

    Vault 108

    Vault 108 had a number of bizarre oddities that took place within its walls.

    Most notably, the vault contained a cloning facility, along with the usual amenities. However, there was also an elaborate experiment that led to a total collapse of the vault’s population. The first Overseer of Vault 108 went into the vault knowing that he was expected to die within 40 months of entering the facility. The experiment was researching conflict for leadership, and as such no authority positions were assigned to the general residents of the vault.

    On top of this, the power supply was intended to fail after 240 months, no entertainment was given, and there was an excessively stocked armoury. The cloning experiments also quickly got out of hand, with each clone having an extremely violent temperament towards non-clones. By the time the player reaches the vault, only clones are left alive inside. Eerily, each clone can only say one word:

    Gaaaary?

    2
    2 votes
    14
    Vault 11

    Vault 11

    Vault 11 was a well-stocked, sizable facility, with no drugs being pumped through the air or deadly plants that could infect everyone. Instead, it was part of a horrifying experiment that pitted the choices of mortality and morality against each other.

    Upon arriving at the vault, the inhabitants were told that they must sacrifice one vault dweller to the computer each year, or everyone would be killed. The decision process was settled by a democratic voting system, and for many years people lived relatively comfortably, beyond the burden of the human sacrifices. The voting also led to the formation of several blocs, whose members would influence the elections heavily.

    The most powerful bloc, named the Justice Bloc, one year threatened a resident named Katherine Stone into performing sexual favours for their members. In exchange, they wouldn’t vote for her husband, Nathan Stone, to be sacrificed. Although she complied, they voted for Nathan Stone anyway. In retaliation, Katherine Stone began murdering members of the Justice Bloc, confessed to her crimes, and got elected as both the Sacrifice and Overseer of the vault.

    As her first act as Overseer, she replaced the voting system with a randomised lottery. The Blocs, unhappy with their power loss, staged an armed coup that resulted in only five survivors. The five survivors decided to commit suicide together, by defying the computer and refusing to sacrifice any one person. It was then that they made the horrifying discovery that this was exactly what the computer wanted, and they’d been living a sickening lie. It emerged that in the case of defiance, the computer would congratulate Vault 11′s populace on their selflessness and allow them to leave the vault if they wished.

    Audio files discovered by the player indicates that upon this discovery, four of the five survivors decided to commit suicide anyway. The remaining Vault 11 survivor’s identity has never been revealed.

    2
    2 votes
    15
    Vault 12

    Vault 12

    Vault 12 was a huge facility, able to support over a thousand residents. It was also one of the best stocked of all the vaults, with an abundance of amenities, both recreational and practical.

    Unfortunately for the inhabitants though, the door was never closed fully. Thanks to the lack of a sealed entrance, the entire vault was exposed to the outside world. This not only meant that the insides became weathered and unreliable, but also that the inhabitants were slowly exposed to radiation. Vault 12 was also forced into by outsiders after they realised the door wasn’t sealed, leading to extensive overpopulation. Despite being relatively unaffected by the explosive blasts themselves, the residents of the vault succumbed to the creeping radiation, turning them into ghouls. Ultimately, this led to the founding of the ghoul-town Necropolis, an important location in the original Fallout game.

    2
    2 votes
    16
    Vault 19

    Vault 19

    Vault 19 is a vault that was split right down the middle between a blue group and a red group. Paranoia quickly mounted between the parties, each believing that the other side was planting cameras or preparing attacks.

    Consequently when sulfur from a cave system began leaking with no designated repairmen and a mutual belief that the other side was responsible, the vault ended in evacuation. It was eventually resettled by fire geckos, avoided by the Great Khans, and taken by the Powder Gangers as a headquarters.

    2
    2 votes
    17
    Vault 22

    Vault 22

    Vault 22 was designed to be an experiment on self-sufficiency, with a focus on plants keeping the facility’s population alive. However, while initially successful, there were some gruesome side effects that later marked the vault as a place to avoid at all costs.

    The plants released fungus spores, which infected many of the inhabitants. This led to the fungus taking over the body, killing the host and becoming a deadly, humanoid creature called a Spore Carrier. These Spore Carriers initially appeared as normal humans, who would walk around spraying spores and infecting further victims. However, they soon took on a more plant-like appearance, with a ferocity matching that of the feral ghouls. Vault 22 was all but abandoned by the remaining survivors, and the vault is surrounded by dozens of warning messages.

    Horrifically, the player can come across a number of very small Spore Carriers, suggesting that many of the victims were babies and infants.

    2
    2 votes
    18
    Vault 92

    Vault 92

    Vault 92 was officially opened with the intention of keeping art alive in a post-apocalyptic world, with the country’s greatest artistic talents invited to become residents.

    In reality, the vault was created with a far more nefarious reason in mind. White noise generators were scattered throughout the vault, implanting subliminal messages in the minds of the vault dwellers. These messages were intended to turn the residents into super soldiers, who would be totally obedient and fight with added ferocity.

    According to recordings found by the player in Fallout 3, one resident began demonstrating intense aggression, ultimately tearing apart three people before being taken down by over 20 gunshots. Despite the vault’s Overseer being initially happy with these results, half of the population quickly became similarly unstable and uncontrollable.

    2
    2 votes
    19
    Los Angeles Vault

    Los Angeles Vault

    The Los Angeles Vault was a demonstration vault and consequently had no social experiments implemented. It opened normally and the residents left to found the Angels Boneyard. However, the Master’s scouts located some of the Regulators, and promptly relocated into this vault, seizing control, transforming the boneyard into a dangerous land, and using cultists to construct a powerful monument- the Cathedral.

    1
    3 votes
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