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  • Nov 27th 2012
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Best Virtual Reality of All Time

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    1

    Virtual Console

    Virtual Console (バーチャルコンソール, Bācharu Konsōru), sometimes abbreviated as VC, is a specialized section of the Wii Shop Channel and Nintendo eShop, online services that allow players to purchase and download games and other software for Nintendo's Wii home gaming console and the Nintendo 3DS portable gaming console, respectively. The Wii's Virtual Console lineup consists of titles originally released on past home consoles. These titles are run in their original forms through software emulation, and can be purchased for between 500 and 1200 Wii Points depending on system, rarity, and/or demand. Virtual Console's library of past games currently consists of titles originating from the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Game Boy Color and Nintendo 64, as well as Sega's Master System and Mega Drive/Genesis, NEC's TurboGrafx-16 and SNK's Neo Geo AES. The service also includes games for systems that were known only in select regions, such as the Commodore 64 (Europe and North America only) and MSX (Europe and Japan only). Virtual Console Arcade allows players to download video arcade games. Virtual Console titles have been downloaded over ten
    9.33
    3 votes
    2

    Whyville

    Whyville is an educational Internet site geared towards children from ages 8–16. Its goal is to engage its users in learning about a broad range of topics, from science and business to art and geography. The game is reported to be one of the most popular virtual worlds with a player base of more than 7 million. Whyville has received a number of awards from independent parent groups for its educational value and safety. For example, Whyville has received awards in 2006, 2007, and 2008 from iParenting as the best website for kids, and the best on the web for its safety features. In 2008 Whyville received a NAPPA (National Parenting Publication Award) Gold Award as a site that represented the best in its genre for kids As a simulation based virtual world, Whyville's users engage in games and roleplay sponsored by a wide range of governmental, non-profit, and corporate entities. Launched in 1999, by Numedeon Inc, Whyville was one of the first virtual worlds for children, and is one of the few virtual worlds whose purpose is primarily educational. Numedeon, Inc. was founded by Dr. James M. Bower his students and collaborators at the California Institute of Technology interested in ways
    6.00
    4 votes
    3
    Statoil ASA

    Statoil ASA

    Statoil ASA is a Norwegian petroleum company established in 1972. It merged with the oil and gas division of Norsk Hydro in 2007 and was known as StatoilHydro until 2009, when the name was changed back to Statoil ASA. The brand Statoil was retained as a chain of fuel stations owned by StatoilHydro. Statoil is the largest petroleum company in the Nordic countries and Norway's largest company, employing over 25,000 people. While Statoil is listed on both the Oslo Stock Exchange and the New York Stock Exchange, the Norwegian state still holds majority ownership, with 64%. The company's headquarters are located in Norway's oil capital Stavanger. The name Statoil is a truncated form of the State's oil (company). Statoil is one of the largest net sellers of crude oil in the world, and a major supplier of natural gas to the European continent, Statoil also operates around 2000 service stations in 9 countries. The company's CEO from mid-2004 onwards is Helge Lund, formerly CEO of Aker Kværner. Den Norske Stats Oljeselskap A/S (Norwegian State Oil Company) was founded as a private limited company owned by the Government of Norway on 14 July 1972 by a unanimous act passed by the Norwegian
    6.67
    3 votes
    4

    Virtual screening

    Virtual screening (VS) is a computational technique used in drug discovery research. By using computers, it deals with the quick search of large libraries of chemical structures in order to identify those structures which are most likely to bind to a drug target, typically a protein receptor or enzyme. Virtual screening has become an integral part of the drug discovery process. Related to the more general and long pursued concept of database searching, the term "virtual screening" is relatively new. Walters, et al. define virtual screening as "automatically evaluating very large libraries of compounds" using computer programs. As this definition suggests, VS has largely been a numbers game focusing on questions like how can we filter down the enormous chemical space of over 10 conceivable compounds to a manageable number that can be synthesized, purchased, and tested. Although filtering the entire chemical universe might be a fascinating question, more practical VS scenarios focus on designing and optimizing targeted combinatorial libraries and enriching libraries of available compounds from in-house compound repositories or vendor offerings. The aim of virtual screening is to
    6.00
    3 votes
    5

    VRML

    It is a modelling language which is used as embeded code parties to HTML to model 3D shapes.
    8.00
    2 votes
    7
    Virtual reality

    Virtual reality

    Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. In practice, it is currently very
    4.50
    2 votes
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