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  • Nov 27th 2012
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Best Video Game Platform of All Time

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    1

    Mac OS X

    • Games: The Sims
    • Games On This Platform: The Sims
    OS X ( /oʊ ˌɛs ˈtɛn/), formerly Mac OS X, is a series of Unix-based graphical interface operating systems developed, marketed, and sold by Apple Inc. OS X is designed to run exclusively on Macintosh computers, having been pre-loaded on all Macs since 2002. OS X, whose X is the Roman numeral for 10 and is a prominent part of its brand identity, is built on technologies developed at NeXT between the second half of the 1980s and Apple's purchase of the company in late 1996. It was the successor to Mac OS 9, released in 1999, the final release of the "classic" Mac OS, which had been Apple's primary operating system since 1984. Apple also uses 'X' in 'OS X' to emphasize the relatedness between OS X and UNIX. Mac OS X v10.5 "Leopard" running on Intel processors, Mac OS X v10.6 "Snow Leopard", OS X v10.7 "Lion" and OS X v10.8 "Mountain Lion" have obtained UNIX 03 certification. iOS, which runs on the iPhone, iPod Touch, iPad, and the 2nd and 3rd generation Apple TV, shares the Darwin core and many frameworks with OS X. An unnamed variant of Mac OS X 10.4 powered the first generation Apple TV. OS X originally ran on PowerPC-based Macs. In 2006, the first Intel Macs had a specialized
    8.71
    7 votes
    2
    Nintendo DSi

    Nintendo DSi

    • Games On This Platform: Animal Boxing
    The Nintendo DSi (ニンテンドーDSi) is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival is Sony's PlayStation Portable. The fourth iteration, entitled Nintendo DSi XL, is a larger model that launched the following year. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability. While the DSi's design is similar to that of the DS Lite, it features two digital cameras, supports internal and external content storage, and connects to an online store called the Nintendo DSi Shop. Nintendo stated that families often share DS and DS Lite consoles. Its new functionality was intended to facilitate personalization, so as to encourage each member of a household to purchase a DSi. The handheld supports exclusive physical media in
    7.50
    8 votes
    3
    XGP

    XGP

    The XGP (Extreme Game Player) was a concept portable video game system created by the Korean company GamePark as the follow-up to its GP32 handheld. Initially announced in 2005, the XGP was finally announced in March 2006 along with the release of the similar XGP Mini and the XGP Kids. The company went bankrupt before releasing any of the models. The XGP was scheduled to be released in three models: the XGP, the XGPmini and the XGP Kids. GamePark said that it did not wish to compete with Sony and Nintendo with the device. The XGP Kids was aimed towards children and therefore had a significantly lower price point. It was designed to run simpler games tailored to an audience besides 'hardcore gamers'. While the GP32 was only available in select markets—Korea and parts of Europe and Asia—or had to be imported, the XGP was expected to be marketed worldwide Since Gamepark declared bankruptcy in March 2007, the XGP will not be released. This left GP2X—created by splinter company Gamepark Holdings—as the only successor to the GP32 to make it to market. GamePark was planning on releasing three models of the XGP; the high-end XGP, the middle-range XGP mini, and the low-end XGP Kids. The
    8.33
    6 votes
    4
    Atari Falcon

    Atari Falcon

    • Games On This Platform: Quake
    The Atari Falcon030 Computer System was Atari Corporation's final computer product. Codenamed Sparrow, the machine was based on a Motorola 68030 main CPU, and had a Motorola 56000 digital signal processor, a feature which distinguished it from most other microcomputers of the era. The Falcon was released in late 1992 and subsequently cancelled in late 1993 as Atari Corp restructured itself to focus completely on the release and support of its newest product, the Atari Jaguar video game console. The Falcon's performance was not as great as it could have been, mostly due to Atari Corp.'s decision to put the 32-bit 68030 microprocessor on a 16-bit data bus. This was a side effect of the prototype system being based around the 68000, with the 68030 a separate expansion card. Apple Computer was widely criticised for making the same kind of decision with their Macintosh LC computer. Atari Corp. created a number of prototypes of the Falcon040 (based on the more capable fully pipelined, integrated-FPU, Motorola 68040, and using a "microbox" case), but canceled it in order to focus developers on the Atari Jaguar. The microbox case designed by Atari Corp. looks a lot like the Sony
    8.00
    6 votes
    5
    WonderSwan

    WonderSwan

    • Games On This Platform: Puzzle Bobble
    WonderSwan (ワンダースワン, Wandāsuwan) was a line of handheld game consoles produced in Japan by Bandai between 1999 and 2003. It was developed by the late Gunpei Yokoi's company Koto and Bandai. The WonderSwan was made to compete with the Neo Geo Pocket Color and the market leader Nintendo's Game Boy Color (even though the developer for the WonderSwan, Gunpei Yokoi, developed the original Nintendo Game Boy). The original WonderSwan was later replaced by the WonderSwan Color; although some WonderSwan Color games are compatible with the original WonderSwan, many are designed exclusively for the WonderSwan Color and show a message such as "This cartridge is for WonderSwan Color only" when run on the original WonderSwan. The WonderSwan are playable both vertically and horizontally, and feature a fairly large library of games, including numerous first-party titles based on licensed anime properties, with significant third-party support from Square and Capcom. As it was a console designed essentially for the Japanese market, most of the games are in Japanese, with only a few featuring English text. Before a WonderSwan can play games, the player must enter some personal information. The
    9.00
    5 votes
    6
    Pokémon mini

    Pokémon mini

    • Games On This Platform: Pokémon Zany Cards
    The Pokémon mini (ポケモンミニ) is a handheld game console designed and manufactured by Nintendo and themed around the Pokémon media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under two and a half ounces (70 grams). It was first released in North America on November 16, 2001, then in Japan on December 14, 2001, and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple. Features of the Pokémon mini include an internal real-time clock, an infrared port used to facilitate multiplayer gaming, an accelerometer, and a vibrator used to implement force feedback. The Nintendo GameCube game Pokémon Channel features playable demo versions of several Pokémon mini games via console emulation. Also included in the game is Snorlax's Lunch Time, a Pokémon Channel exclusive. Various hackers have reverse engineered the Pokémon mini (with the aid of the aforementioned emulator in Pokémon Channel) in order to enable the creation of homebrew games, and to allow official games to be played on other platforms (such as a PC, Dreamcast and various others). Pokémon Party
    7.50
    6 votes
    7
    Acorn Archimedes

    Acorn Archimedes

    • Games On This Platform: Descent II
    The Acorn Archimedes was Acorn Computers' first general purpose home computer to be based on their own ARM architecture. Using a RISC design with a 32-bit CPU, at its launch in June 1987, the Archimedes was stated as running at 4 MIPS, with a claim of 18 MIPS during tests. The name is commonly used to describe any of Acorn's contemporary designs based on the same architecture, even where Acorn did not include Archimedes in the official name. The first models were released in June 1987, as the 300 and 400 series. The 400 series included 4 expansion slots (although a 2 slot backplane could be added to the 300 series as an official upgrade, and third parties produced their own 4 slot backplanes) and an ST506 controller for an internal hard drive. Both models included the Arthur operating system (later replaced by RISC OS as a paid-for upgrade), BBC BASIC programming language and an emulator for Acorn's earlier BBC Micro, and were mounted in two-part cases with a small central unit, monitor on top, and a separate keyboard and three-button mouse. All models featured onboard 8 channel stereo sound and were capable of displaying 256 colours on screen. Four models were initially released
    8.40
    5 votes
    8
    TurboGrafx-16

    TurboGrafx-16

    • Games: LOOM
    • Games On This Platform: KiKi KaiKai
    TurboGrafx-16, fully titled as TurboGrafx-16 Entertainment SuperSystem and known in Japan as the PC Engine (PCエンジン, Pī Shī Enjin), is a video game console developed by Hudson Soft and NEC, released in Japan on October 30, 1987, and in North America on August 29, 1989. The TurboGrafx-16 has an 8-bit CPU and a dual 16-bit GPU; and is capable of displaying 482 colors simultaneously, out of 512. With dimensions of 14 cm × 14 cm × 3.8 cm (5.5in × 5.5in × 1.5in), the NEC PC Engine holds the record for the world's smallest game console ever made. (Guinness World Records Gamer's Edition (2008)) In the United Kingdom, Telegames released a slightly altered version of the US model simply as the TurboGrafx around 1990 in extremely limited quantities. Although there was no full-scale PAL region release of the system, imported PC Engine consoles were largely available in France and Benelux through major retailers thanks to the unlicensed importer Sodipeng (Société de Distribution de la PC Engine, a subsidiary of Guillemot International). In 2009, the TurboGrafx-16 was ranked as the 13th greatest video game console of all time by IGN, despite citing a lack of third party support and the absence
    8.40
    5 votes
    9
    Bada

    Bada

    • Games On This Platform: Tank-O-Box
    Bada (stylized as bada; Korean: 바다) is an operating system for mobile devices such as smartphones and tablet computers. It is developed by Samsung Electronics. Its name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. It ranges from mid-range to high-end smartphones. To foster adoption of Bada OS, Samsung is reportedly considering releasing the source code under an open-source license, and expanding device support to include Smart TVs. Samsung announced in June 2012 it may merge Bada into the Tizen project, but it is not confirmed. Samsung is using its own Bada operating system, in parallel with Android OS and Windows Phone, for smartphones they develop. All Bada-powered devices are branded under the Wave name; similar to how Samsung's Android-powered devices are branded under the name Galaxy. After the announcement, the Wave S8500 was first shown at Mobile World Congress 2010 in Barcelona in February 2010. At that time, applications running on the first Bada phone were demonstrated, including Gameloft's Asphalt 5. After the launch, companies such as Twitter, EA, Capcom, Gameloft and Blockbuster showed their support for the Bada platform. In May 2010, Samsung
    6.29
    7 votes
    10
    RCA Studio II

    RCA Studio II

    • Games On This Platform: Tennis/Squash
    The RCA Studio II is a video game console made by RCA that debuted in January 1977. The graphics of Studio II games were black and white and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks or similar game controllers but instead used two ten button keypads that were built into the console itself. This made two player games difficult because the players would be forced to hold the console and sit extremely close. The console was capable of making simple beep sounds with slight variations in tone and length. One distinct feature of the Studio II was its five built-in games. Another was its use of a switchbox that relayed both the modulated RF signal of the console's video to the television set while powering the console with DC power. This type of switchbox would not be seen again until the Atari 5200. The Studio II was not a successful product; the previously released Fairchild Channel F made it obsolete at launch and it suffered a final decisive blow when the superior (to both) Atari 2600 console was released only 10 months later. It was discontinued in 1979. There was a prototype, called simply RCA Studio. It was a test system
    7.17
    6 votes
    11
    PDP-10

    PDP-10

    • Games On This Platform: Colossal Cave Adventure
    The PDP-10 was a mainframe computer family manufactured by Digital Equipment Corporation (DEC) from the late 1960s on; the name stands for "Programmed Data Processor model 10". The first model was delivered in 1966. It was the machine that made time-sharing common; it looms large in hacker folklore because of its adoption in the 1970s by many university computing facilities and research labs, the most notable of which were MIT's AI Lab and Project MAC, Stanford's SAIL, Computer Center Corporation (CCC), and Carnegie Mellon University. The PDP-10 architecture was an almost identical version of the earlier PDP-6 architecture, sharing the same 36-bit word length and slightly extending the instruction set (but with improved hardware implementation). Some aspects of the instruction set are unique, most notably the "byte" instructions, which operated on bit fields of any size from 1 to 36 bits inclusive according to the general definition of a byte as a contiguous sequence of a fixed number of bits. The original PDP-10 processor was the KA10, introduced in 1968. It used discrete transistors packaged in DEC's Flip-Chip technology, with backplanes wire wrapped via a semi-automated
    8.20
    5 votes
    12
    Pioneer LaserActive

    Pioneer LaserActive

    • Games On This Platform: Strahl
    The Pioneer LaserActive was a short-lived Laserdisc-based game console released by Pioneer in 1993. In addition to LaserActive games, separately sold add-on modules (referred to as "PAC" by Pioneer) expanded the hardware to include compatibility with the Sega Mega Drive/Sega Genesis and PC Engine/TurboGrafx 16 game cartridges and HuCards and CDs. It ended up being a commercial failure. The Pioneer CLD-A100 system was released in Japan on August 20, 1993 at a cost of ¥89,800 and in the United States on September 13, 1993 at a cost of $970 US. NEC also released a cloned version of the system identified as the NEC PDE-LD1. Both systems supported the additional PAC modules interchangeably. The plug-in modules listed below are formatted in American Model Number/Japanese Model Number Pioneer Electronics (USA) and Sega Enterprises released this module that allows users to play 8-inch and 12-inch LaserActive Mega LD discs, in addition to the hundreds of existing SEGA-CD and Genesis titles, as well as standard CD+G discs. It was the most popular add-on bought by the greater part of the LaserActive owners, costing roughly US$ 600. It comes with the usual Mega Drive/Genesis controller pad
    9.25
    4 votes
    13
    Sega CD

    Sega CD

    • Games: The Secret of Monkey Island
    • Games On This Platform: Bram Stoker's Dracula
    The Sega Mega-CD (メガCD, Mega Shī Dī) (released as the Sega CD in North America) is an add-on device for the Sega Mega Drive/Genesis video game console, designed and produced by Sega. The device adds a CD-ROM drive to the console, allowing the user to play CD-based games and providing additional hardware functionality. It can also play audio CDs and CD+G discs. The development of the Mega-CD was confidential; game developers were not made aware of what exactly they were working on until the add-on was finally revealed at the Tokyo Toy Show in Japan. The Mega-CD was designed to compete with the PC Engine CD (TurboGrafx-16 CD) in Japan, which had a separate CD-ROM drive. The first version of the Mega-CD sits underneath the Mega Drive console and loads CDs via a motorized tray. A second version places a top-loading CD-ROM drive to the right of the console and is intended primarily for use with the redesigned Mega Drive II. Both versions of the Mega-CD are compatible with the initial two versions of the Mega Drive console, but not with the Mega Drive 3 or Genesis 3. The Mega-CD was released first in Japan on December 12, 1991. By March 1994 the Mega-CD had sold 380,000 units in Japan, —
    9.25
    4 votes
    14
    PC-9801

    PC-9801

    • Games On This Platform: Space Quest IV: Roger Wilco and the Time Rippers
    The NEC PC-9801, or PC-98 series, is a Japanese 16-bit microcomputer manufactured by NEC from 1982 onwards. The platform established NEC's dominance in the Japanese personal computer market, and by 1999, more than 18 million PC-98 units had been sold. It first appeared in 1982, and employed an 8086 CPU. It ran at a clock speed of 5 MHz, with two µPD7220 display controllers (one for text, the other for video graphics), and shipped with 128 KB of RAM, expandable to 640 KB. Its 8-color display had a maximum resolution of 640×400 pixels. Its successor, the PC-9801E, which appeared in 1983, employed an 8086-2 CPU, which could selectively run at a speed of either 5 or 8 MHz. The NEC PC-9801VM used NEC V30 CPU. When the PC-98 was launched in 1982, it was initially priced at 298,000 yen (about 1,200 USD in 1982 dollars). In the 1980s and early 1990s, NEC dominated the Japan domestic PC market with more than 60% of the PCs sold as PC-9801 or PC8801. In 1990, IBM Japan introduced the DOS/V operating system which enabled displaying Japanese text on standard IBM PC/AT VGA adapters. After that, the decline of the PC-98 began. The PC-9801's last successor was the Celeron-based PC-9821Ra43 (with
    8.00
    5 votes
    15
    Atari Jaguar CD

    Atari Jaguar CD

    • Games On This Platform: Soulstar
    The Atari Jaguar CD or Jag CD is a CD-ROM peripheral for the Atari Jaguar video game console. Late in the life span of the company, Atari released this long-promised CD-ROM unit. The unit hit shelves on September 11, 1995 and retailed for $149.95. The device sat atop the Jaguar console, snapping very firmly into the cartridge slot, and had a funnel-like shape. The drive had its own cartridge slot to allow cartridge games to be played without removing the CD drive. There was a separate "Memory Track" cartridge for storing saved game position and high scores. The Jaguar CD unit featured a double speed (2x) drive and built-in VLM (Virtual Light Machine) software written by Jeff Minter. The VLM, which provided a sophisticated video light show when an audio CD was played in the machine, was as popular among buyers as the games themselves. Packaged with the drive were two games (Blue Lightning and Vid Grid), a music CD (Tempest 2000 soundtrack), and a Myst demo disc. Also, the startup screen was different than that of the cartridge-based Jaguar: using the VLM banks it created a random 'light show' that was different every time the console was switched on. However, the startup was
    7.60
    5 votes
    16
    IBM Personal Computer XT

    IBM Personal Computer XT

    • Games On This Platform: Styx
    The IBM Personal Computer XT, often shortened to the IBM XT, PC XT, or simply XT, was IBM's successor to the original IBM PC, factory equipped with a hard drive. It was released as IBM Machine Type number 5160 on March 8, 1983, and essentially the same as the original PC, with only incremental improvements. A new 16-bit bus architecture would follow in the AT. The XT was mainly intended as an enhanced machine for business use, though later floppy-only models would effectively replace the original model 5150 PC. A corresponding 3270 PC featuring 3270 terminal emulation was released later in October 1983. XT stands for X-tended Technology. The XT originally came with 128 kB of RAM, a 360 kB double-sided 5.25 in (133 mm) full-height floppy disk drive, a 10 MB Seagate ST-412 hard drive with Xebec 1210 MFM controller, an Asynchronous Adapter (serial card with 8250 UART) and a 130 watt power supply. The motherboard had eight 8-bit ISA expansion slots, and an Intel 8088 microprocessor running at 4.77 MHz (with a socket for an 8087 math coprocessor); the operating system usually sold with it was PC DOS 2.0 and above. The eight expansion slots were an increase over the five in the IBM PC,
    7.60
    5 votes
    17
    VTech CreatiVision

    VTech CreatiVision

    The Video Technology CreatiVision was a hybrid computer and video game console introduced by VTech in 1981. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. The CreatiVision was distributed in many European countries, in South Africa, in Israel under the Educat 2002 name, as well as in Australia under the Dick Smith Wizzard name. Other names for the system (all officially produced by VTech themselves) include the FunVision Computer Video Games System, Hanimex Rameses and VZ 2000. All CreatiVision and similar clones were designed for use with PAL standard television sets, except the Japanese CreatiVision (distributed by Cheryco) which was NTSC and is nowadays much sought after by collectors. The CreatiVision console sported an 8-bit Rockwell 6502 CPU at a speed of 2 MHz, 1KB of RAM and 16KB of Video RAM, and had a graphics resolution of 256 × 192 with 16 colors and 32 sprites. The console had 2 integrated joystick/membrane keypad
    7.60
    5 votes
    18
    Personal computer game

    Personal computer game

    • Games On This Platform: D
    A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine. PC games have evolved from the simple graphics and gameplay of early titles like Spacewar!, to a wide range of more visually advanced titles. PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published independently or through a third party publisher. They may then be distributed on physical media such as DVDs and CDs, as Internet-downloadable, possibly freely redistributable, software, or through online delivery services such as Direct2Drive and Steam. PC games often require specialized hardware in the user's computer in order to play, such as a specific generation of graphics processing unit or an Internet connection for online play, although these system requirements vary from game to game. Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed. OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952. Another pioneer
    8.75
    4 votes
    19
    PlayStation Portable

    PlayStation Portable

    • Games: 2Xtreme
    • Games On This Platform: SOCOM: U.S. Navy SEALs Fireteam Bravo
    The PlayStation Portable (プレイステーション・ポータブル, Pureisutēshon Pōrutaburu, officially abbreviated PSP) is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on May 11, 2004, at a Sony press conference before E3 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005. The PlayStation Portable is the only handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage medium. Other distinguishing features of the console include its large viewing screen, robust multi-media capabilities, and connectivity with the PlayStation 2, PlayStation 3, other PSPs and the Internet. After the release of a slimmer, lighter, remodeled version of the PlayStation Portable (the PSP-2000/"Slim & Lite") in early September 2007, sales quadrupled in the United Kingdom the following week and increased by nearly 200% in North America for the month of October. This model was later replaced by another remodeling, the PSP-3000, which included a new screen and an inbuilt microphone. Since then, a
    7.40
    5 votes
    20
    Vii

    Vii

    • Games On This Platform: Bowling
    JungleTac's Sport Vii (威力棒) is a video game console similar in aspect to Nintendo's Wii. Originally released in China in 2007, according to Engadget China the console used to sell for 1,280 Yuan (approximately US$195); as of 2009 the Vii sells for a substantially lower price at 443 Yuan (approximately US$68.) The Vii is not a competitive console in the current generation; instead, it competes in the "plug-in TV game" genre of inexpensive consoles with built-in games. It is based on the 16-bit Sunplus SPG CPU. The Vii's Handybar controller is similar in design to the Wii Remote but is smaller in size. It features motion detection but not the pointing capability of the Wii Remote. The Vii handybars also come in: A redesign of the console, colloquially called the Vii 2 by bloggers, features remodeled controllers and a console design reminiscent of the Nintendo Entertainment System and the PlayStation 3, as well as support for both NTSC and PAL televisions. In 2008, the Vii was released in Japan under the name V-Sports (Sport Vii). In addition to the games that were included with the first release of the Vii (Free Craps, which was not included on Vii 2), all models of the Vii also
    8.50
    4 votes
    21
    Casio Loopy

    Casio Loopy

    The Casio Loopy (ルーピー, Rūpī), subtitled My Seal Computer SV-100, is a 32-bit games console sold exclusively in Japan. Released in October 1995, it was unique in that the marketing for it was completely targeted to female gamers. Only 10 games were released for it, most being in the otome game and dress-up genres. It included a built-in thermal color printer that could be used to create stickers from game screenshots. An optional accessory, called Magical Shop, allowed the machine to be used with outside devices (such as VCRs and DVD players) to obtain images from them, add text, and make stickers from those as well. The machine features only one controller port.
    7.20
    5 votes
    22
    Game Boy Advance

    Game Boy Advance

    • Games: Super Mario Bros.
    • Games On This Platform: Summon Night: Swordcraft Story 2
    The Game Boy Advance (ゲームボーイアドバンス, Gēmu Bōi Adobansu, often shortened to GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China on June 8, 2004 (excluding Hong Kong). The technical specifications of the original Game Boy Advance are, as provided by Nintendo: Backward compatibility for Game Boy and Game Boy Color games is provided by an 4/8 MHz Z80 coprocessor (Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube cable. When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system
    7.00
    5 votes
    23
    Hyper Neo Geo 64

    Hyper Neo Geo 64

    The Hyper Neo Geo 64 was an arcade system created by SNK, and released in September 1997, being the first and only "Neo Geo" branded arcade system of the Neo Geo family. It was the first and only SNK hardware set capable of rendering in 3D, and was meant to replace SNK's older MVS system. Company executives planned for the project to bring SNK into the new era of 3D gaming that had arisen during the mid-1990s, and had planned for a corresponding home system to replace the aging and expensive AES home console. Although details regarding the planned home system are sketchy, it is believed that like the AES machine, much of the hardware from the Neo Geo 64 arcade platform would also have been present in the home system, meaning gameplay would be identical or near-identical whether a given game was played at home or in the arcade. It is unknown what media the home system would have used, as cartridges had become expensive and obsolete, but offered up to around 1 gigabyte of storage space, where CDs were cheaper to produce, but were limited to 750 megabytes of capacity and may not have been big enough to hold the game data. Only seven games were produced for the arcade variation of the
    7.00
    5 votes
    24
    Tangerine MICROTAN 65

    Tangerine MICROTAN 65

    • Games On This Platform: Astro Fighter
    The Tangerine Microtan 65 (sometimes abbreviated M65) was a 6502 based single board microcomputer, first sold in 1979, which could be expanded into, what was for its day, a comprehensive and powerful system. The design became the basis for what later became the ORIC, ATMOS and later computers, which had similar keyboard addressing and tape I/O as in the Microtan 65. The Microtan 65 had a single step function that could be used for debugging at the hardware level. The computer was available as ready-built boards or as kits consisting of board and components requiring soldering together. The Microtan 65 was intended as a general purpose microcomputer which could be used by laboratories, Original Equipment Manufacturers (OEM)s and the computer enthusiast, and it was designed with expandability in mind. In this way the customer could customise the system, be it as a specialised control system, as a learning tool, or as a general purpose computing device. Price of the Microtan 65 board in 1981 was £79.35 (inc. VAT) in kit form or £90.85 ready-assembled. The system was not generally available in the shops, one of the few stockists at the time being Henry's Radio of Edgware Road, London.
    9.33
    3 votes
    25

    Berkeley Software Distribution

    • Games On This Platform: Warcraft II
    Berkeley Software Distribution (BSD, sometimes called Berkeley Unix) is a Unix operating system derivative developed and distributed by the Computer Systems Research Group (CSRG) of the University of California, Berkeley, from 1977 to 1995. Today the term "BSD" is often used non-specifically to refer to any of the BSD descendants which together form a branch of the family of Unix-like operating systems. Operating systems derived from the original BSD code remain actively developed and widely used. Historically, BSD has been considered a branch of UNIX—"BSD UNIX", because it shared the initial codebase and design with the original AT&T UNIX operating system. In the 1980s, BSD was widely adopted by vendors of workstation-class systems in the form of proprietary UNIX variants such as DEC ULTRIX and Sun Microsystems SunOS. This can be attributed to the ease with which it could be licensed, and the familiarity it found among the founders of many technology companies of this era. Though these proprietary BSD derivatives were largely superseded by the UNIX System V Release 4 and OSF/1 systems in the 1990s (both of which incorporated BSD code and are the basis of other modern Unix
    8.00
    4 votes
    26
    CD-i

    CD-i

    • Games On This Platform: Myst
    The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. CD-i also refers to the multimedia Compact Disc standard used by the CD-i console, also known as Green Book, which was developed by Philips and Sony (not to be confused with MMCD, the pre-DVD format also co-developed by Philips and Sony). Work on the CD-i began in 1984 and it was first publicly announced in 1986. The first Philips CD-i player, released in 1991 and initially priced around USD $700, is capable of playing interactive CD-i discs, Audio CDs, CD+G
    8.00
    4 votes
    27
    Commodore 64 Games System

    Commodore 64 Games System

    • Games On This Platform: Frogger
    The Commodore 64 Games System (often abbreviated C64GS) was the cartridge-based game console version of the popular Commodore 64 home computer. It was released by Commodore in December 1990 as a competitor in the booming console market. It was only ever released in Europe and was a considerable commercial failure. During its short life, the C64GS came bundled with a cartridge with four games: Fiendish Freddy's Big Top O'Fun, International Soccer, Flimbo's Quest and Klax. The C64GS was not Commodore's first gaming system based on the C64 hardware. However, unlike the 1982 MAX Machine (a game-oriented computer based on a very cut-down version of the same hardware family), the C64GS was internally very similar to the "proper" C64 with which it was compatible. Support from games companies was limited, as many were unconvinced that the C64GS would be a success in the console market. Ocean Software were the most supportive, offering a wide range of titles, some C64GS cartridge-based only, offering features in games that would have been impossible on cassette-based games, others were straight ports of C64 games. Domark and System 3 also released a number of titles for the system, and
    8.00
    4 votes
    28
    Commodore PET

    Commodore PET

    • Games On This Platform: Pirates Cove
    The Commodore PET (Personal Electronic Transactor) was a home/personal computer produced in 1977 by Commodore International. A top-seller in the Canadian and United States educational markets, it was Commodore's first full-featured computer, and formed the basis for their entire 8-bit product line. In the 1970s Commodore was one of many electronics companies selling calculators designed around Dallas-based Texas Instruments (TI) CPU chips. However, in 1975 TI increased the price of these components to the point where the chip set cost more than an entire TI calculator, and the industry that had built up around it was frozen out of the market. Commodore responded to this by searching for a chip set they could purchase outright. They quickly found MOS Technology, who were in the process of bringing their 6502 microprocessor design to market, and with whom came Chuck Peddle's KIM-1 design, a small computer kit based on the 6502. At Commodore, Peddle convinced Jack Tramiel that calculators were a dead-end. In September 1976 Peddle got a demonstration of Jobs and Wozniak's Apple II prototype, when Jobs was offering to sell it to Commodore, but Commodore considered Jobs' offer too
    8.00
    4 votes
    29
    GP2X

    GP2X

    • Games On This Platform: Beats of Rage
    The GP2X is an open-source, Linux-based handheld video game console and portable media player developed by South Korean company GamePark Holdings. It was released on November 10, 2005, in South Korea only. The GP2X is designed for homebrew developers as well as commercial developers. It is commonly used to run emulators for classic game consoles such as Neo Geo, Sega Mega Drive, Sega Master System, Sega Game Gear, Amstrad CPC, Commodore 64, Nintendo Entertainment System, PC-Engine/TurboGrafx-16, MAME and others. The GP2X was designed to play music and videos, view photos, and play games. It had an open architecture (Linux based), allowing anybody to develop and run software. Also, there was the possibility for additional features (such as support for new media formats) to be added in the future due to the upgradeable firmware. A popular use of the GP2X was to run emulators, which allows one to use software from a video game of another system on the GP2X. Shortly after the release of the GP32 in 2001, its maker Game Park began to design their next handheld. A disagreement within the company about the general direction of this system prompted many of the staff to leave and create
    8.00
    4 votes
    30
    World Wide Web

    World Wide Web

    • Games On This Platform: Evolution
    The World Wide Web (abbreviated as WWW or W3, commonly known as the Web), is a system of interlinked hypertext documents accessed via the Internet. With a web browser, one can view web pages that may contain text, images, videos, and other multimedia, and navigate between them via hyperlinks. Using concepts from his earlier hypertext systems like ENQUIRE, British engineer, computer scientist and at that time employee of CERN, Sir Tim Berners-Lee, now Director of the World Wide Web Consortium (W3C), wrote a proposal in March 1989 for what would eventually become the World Wide Web. At CERN, a European research organization near Geneva situated on Swiss and French soil, Berners-Lee and Belgian computer scientist Robert Cailliau proposed in 1990 to use hypertext "to link and access information of various kinds as a web of nodes in which the user can browse at will", and they publicly introduced the project in December of the same year. In the May 1970 issue of Popular Science magazine, Arthur C. Clarke predicted that satellites would someday "bring the accumulated knowledge of the world to your fingertips" using a console that would combine the functionality of the Xerox, telephone,
    8.00
    4 votes
    31
    Nintendo DS Lite

    Nintendo DS Lite

    • Games On This Platform: Nintendo DS Browser
    The Nintendo DS Lite (ニンテンドーDS Lite, Nintendō Dī Esu Raito) is a dual-screen handheld game console developed and manufactured by Nintendo. It is a slimmer, brighter, and more lightweight redesign of the old Nintendo DS, designed to be aesthetically sleeker, while taking styling cues from the Game Boy Advance SP, and to appeal to broader commercial audiences. It was announced on January 26, 2006, more than a month before its initial release in Japan on March 2, 2006 due to overwhelming demand for the original model. It has been released in Australia, North America, Europe, New Zealand, Singapore, and defined regions in South America, the Middle East, and East Asia. As of December 31, 2009, shipments of the DS Lite have reached 89.19 million units worldwide, according to Nintendo. A larger model of the DS Lite was an unreleased alternative to the DS Lite. It was ready for mass production but Nintendo decided against its release as sales of the DS Lite were still strong. Instead Nintendo prepared the DSi and released a "DSiXL" version of that console a year later. This larger DS Lite featured an increased screen size of 3.8 inches (9.7 cm) (slightly smaller than the DSi XL's 4.2-inch
    6.00
    6 votes
    32
    Arcade game

    Arcade game

    • Games: Rainbow Islands: The Story of Bubble Bobble 2
    • Games On This Platform: Marvel vs. Capcom: Clash of Super Heroes
    An arcade game is a coin-operated entertainment machine, usually installed in public businesses, such as restaurants, bars, and particularly amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers (such as claw cranes). The golden age of arcade video games lasted from the late 1970s to the mid-1990s. While arcade games were still relatively popular during the late 1990s, the entertainment medium saw a continuous decline in popularity in the Western hemisphere when home-based video game consoles made the transition from 2D graphics to 3D graphics. Despite this, arcades remain popular in many parts of Asia as late as the early 2010s. The term "arcade game" is also, in recent times, used to refer to a video game that was designed to look like a classic arcade game (adopting an isometric view, 2D graphics, scores, lives, etc.) but instead released on platforms such as XBLA or PC. The first popular "arcade games" were early amusement park midway games such as shooting galleries, ball toss games, and the earliest coin-operated machines, such as those that claim to tell a person their fortune or played
    6.80
    5 votes
    33
    IMac

    IMac

    • Games On This Platform: Backyard Soccer
    The iMac is a range of all-in-one Macintosh desktop computers designed and built by Apple Inc.. It has been the primary part of Apple's consumer desktop offerings since its introduction in 1998, and has evolved through Six distinct forms. In its original form, the iMac G3 had a gum-drop or egg-shaped look, with a CRT monitor, mainly enclosed by a colored, translucent plastic case, which was refreshed early on with a sleeker design notable for its slot-loaded optical drive. The second major revision, the iMac G4, moved the design to a hemispherical base containing all the main components and an LCD monitor on a freely moving arm attached to it. The third/fourth major revision, the iMac G5 and the Intel iMac placed all the components immediately behind the display, creating a slim unified design that tilts only up and down on a simple metal base. The current iMac shares the same form as the previous model, but is thinner and uses anodized aluminum and a glass panel over the entire front. It also adds an SDXC slot directly under the slot-loading SuperDrive. The newest version features quad-core Intel processors across the line, 1 (on 21.5″) or 2 (on 27″) Thunderbolt ports, and a
    9.00
    3 votes
    34

    Java Virtual Machine

    • Games On This Platform: Stendhal
    A Java virtual machine (JVM) is a virtual machine that can execute Java bytecode. It is the code execution component of the Java software platform. Sun Microsystems has stated that there are over 5.5 billion JVM-enabled devices. A Java virtual machine is a program which executes certain other programs, namely those containing Java bytecode instructions. JVMs are most often implemented to run on an existing operating system, but can also be implemented to run directly on hardware. A JVM provides an environment in which Java bytecode can be executed, enabling such features as automated exception handling, which provides root-cause debugging information for every software error (exception), independent of the source code. A JVM is distributed along with a set of standard class libraries that implement the Java application programming interface (API). These libraries, bundled together with the JVM, form the Java Runtime Environment (JRE). JVMs are available for many hardware and software platforms. The use of the same bytecode for all JVMs on all platforms allows Java to be described as a write once, run anywhere programming language, versus write once, compile anywhere, which
    7.75
    4 votes
    35
    Texas Instruments TI-99/4A

    Texas Instruments TI-99/4A

    • Games On This Platform: Moon Patrol
    The Texas Instruments TI-99/4A was an early home computer, released in June 1981, originally at a price of US$525. It was an enhanced version of the less successful TI-99/4 model, which was released in late 1979 at a price of $1,150. The TI-99/4A added an additional graphics mode, "lowercase" characters consisting of small capitals, and a full travel keyboard. Its predecessor, the TI-99/4, featured a calculator-style chiclet keyboard and a character set that lacked lowercase text. The TI-99/4A's CPU, motherboard, and cartridge ("Solid State Software") slot were built into a single console, along with the keyboard. The power regulator board is housed below and in front of the cartridge slot under the sloped area to the right of the keyboard. This area gets very hot so users commonly refer to it as the "coffee cup warmer". The external power supply, which was different according to the country of sale, was merely a step-down transformer. Available peripherals included a 5¼" floppy disk drive and controller, an RS-232 card comprising two serial ports and one parallel port, a P-code card for Pascal support, a thermal printer, an acoustic coupler, a tape drive using standard audio
    7.75
    4 votes
    36
    Bally Astrocade

    Bally Astrocade

    • Games On This Platform: Astro Battle
    The Astrocade is an early video game console and simple computer system designed by a team at Midway, the videogame division of Bally. It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1983. The Astrocade is particularly notable for its very powerful graphics capabilities for the time of release, and for the difficulty in accessing those capabilities. Originally referred to as the Bally Home Library Computer, it was released in 1977 but available only through mail order. Delays in the production meant none of the units actually shipped until 1978, and by this time the machine had been renamed the Bally Professional Arcade. In this form it sold mostly at computer stores and had little retail exposure (unlike the Atari VCS). In 1979 Bally grew less interested in the arcade market and decided to sell off their Consumer Products Division, including development and production of the game console. At about the same time a 3rd party group had been unsuccessfully attempting to bring their own console design to market as the Astrovision. A corporate buyer from
    6.60
    5 votes
    37
    Leapster

    Leapster

    • Games On This Platform: Scholastic Animal Genius
    The Leapster Learning Game System is an educational handheld game console aimed at 4 to 10 year olds (preschool to fourth grade), made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division), and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus that enables young users to interact directly with the screen. The Leapster was succeeded by the Leapster2, released in 2008. The Leapster2 is essentially the previous system with an added USB port and SD card slot. These additions give the ability to play a downloaded full game or short game including the ability to log data on gameplay, such as what has been learned by the user or art created by the user. Downloadable games are not currently for sale. Games released since the Leapster2's release log user activity and will send this data to LeapFrog's "Learning Path" system, which tracks educational milestones completed. Completion of certain learning activity can allow online games to be accessed, and in the case of art created on the device, the art can be further embellished online and printed with a printer
    7.50
    4 votes
    38
    Java applet

    Java applet

    • Games On This Platform: Frozen Bubble
    A Java applet is an applet delivered to users in the form of Java bytecode. Java applets can run in a Web browser using a Java Virtual Machine (JVM), or in Sun's AppletViewer, a stand-alone tool for testing applets. Java applets were introduced in the first version of the Java language in 1995, and are written in programming languages that compile to Java bytecode, usually in Java, but also in other languages such as Jython, JRuby, or Eiffel (via SmartEiffel). Java applets run at very fast speeds comparable to, but generally slower than, other compiled languages such as C++, but until approximately 2011 many times faster than JavaScript. In addition they can use 3D hardware acceleration that is available from Java. This makes applets well suited for non-trivial, computation intensive visualizations. As browsers have gained support for native hardware accelerated graphics in the form of Canvas and WebGL, as well as Just in Time compiled JavaScript, the speed difference has become less noticeable. Since Java's bytecode is cross-platform or platform independent, Java applets can be executed by browsers for many platforms, including Microsoft Windows, Unix, Mac OS and Linux. It is also
    8.67
    3 votes
    39
    Magnavox Odyssey 200

    Magnavox Odyssey 200

    The Magnavox Odyssey was a general brand name of the company's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, both Magnavox and Philips versions of the Odyssey series of dedicated video game consoles, and the Magnavox Odyssey² cartridge-based video game console released in 1978. The Magnavox Odyssey is the world's first home video game console and was released by Magnavox in 1972. Designed by Ralph Baer and first demonstrated on May 24, 1972, it was sold by Magnavox and affiliates through 1975. The Odyssey uses a type of removable printed circuit board card that inserts into a slot similar to a cartridge slot, allowing the player to select the unit's various games. The Odyssey 100 dedicated console was released in 1975. It uses a multi-chip discrete component design, which makes it much simpler than all later dedicated consoles Magnavox would eventually release. Magnavox already had a single-chip design in mind that year, but wanted to have a product they could release immediately if Texas Instruments, the supplier of their single video game chips, was unable to deliver in a timely manner. The
    8.67
    3 votes
    40
    Philips Videopac + G7400

    Philips Videopac + G7400

    • Games On This Platform: Popeye
    The Philips Videopac+ G7400 was a video game console released in limited quantities in 1983, and only in Europe; an American release as the Odyssey³ Command Center was planned but never occurred. The G7400 was the successor to the Philips Videopac G7000, the European counterpart to the American Magnavox Odyssey². The system featured excellently tailored background and foreground graphics. The G7400 could play three types of games: all normal G7000 games, special G7000 games with additional high-res background graphics that would appear only when played on the G7400, and G7400-only games with high-res sprites and backgrounds. There were plans to release the G7400 in the United States as the Odyssey³ and later as the Odyssey³ Command Center; the system was demonstrated at the 1983 Consumer Electronics Show and some prototypes have been found. The Odyssey³ was never released, mostly because company executives concluded that it was not technologically advanced enough to compete in the marketplace. Also, the video game crash of 1983 ended all lingering hopes for a release. The Odyssey³ was to feature a real mechanical keyboard, unlike the membrane keyboard found in the G7000 and
    8.67
    3 votes
    41

    Sega Pico

    • Games On This Platform: Sonic the Hedgehog's Gameworld
    The Sega Pico, also known as Kids Computer Pico (キッズコンピューター・ピコ, Kizzu Konpyūtā Piko), is an electronic toy by Sega. The aim of creating the Pico was to get more young children (specifically, ages 2–8) to use video game systems. The Pico was the first Sega-branded console to carry an officially licensed game from former competitor Nintendo. The Pico was released in 1993 in Japan and 1994 in North America and Europe. In Japan, the system was a huge success and games were developed until 2005. In North America and Europe, however, the Pico was less successful and games were only developed until 1997. The Pico was also released in South Korea, and it seems to be more successful unlike the west. To celebrate its 10th anniversary in 2003 in Japan, Sega re-released some of the Pico games. As of April 2005, 3.4 million Pico consoles and 11.2 million software cartridges had been sold. The Sega Pico's slogan was: "The computer that thinks it's a toy." The cartridges were called "Storyware," and were book shaped. Each time a player turned the page of the cartridge the screen changed to replicate the image in the book. The games were controlled by a "magic" pen and buttons. The last page of
    6.40
    5 votes
    42
    Atari 2800

    Atari 2800

    The Atari 2800 is the Japanese version of the Atari 2600, released in 1983. It was the first release of a 2600 designed specifically for the Japanese market, despite companies like Epoch distributing the 2600 in Japan previously. The 2800 never captured a large market in Japan. It was released a short time after the Nintendo Famicom, which became the dominant console in the Japanese video game market of the time. Codenamed "Cindy", and designed by Atari engineer Joe Tilly, the Atari 2800 had four controller ports instead of the standard two on the Atari 2600's. The controllers are an all-in one design using a combination of an 8-direction digital joystick and a 270-degree paddle, designed by John Amber. The 2800's case design departed from the standard 2600 format, using a wedge shape with non-protruding switches. Around 30 specially branded games were released for the 2800. Their boxes are in Japanese and have a silver/red color scheme similar to the packaging of Atari's 2600 branded games of the time. The cartridges themselves had identical labels as their 2600 branded counterparts.
    7.25
    4 votes
    43

    BeOS

    • Games On This Platform: Action Quake 2
    BeOS is an operating system for personal computers which began development by Be Inc. in 1991. It was first written to run on BeBox hardware. BeOS was built for digital media work and was written to take advantage of modern hardware facilities such as symmetric multiprocessing by utilizing modular I/O bandwidth, pervasive multithreading, preemptive multitasking and a 64-bit journaling file system known as BFS. The BeOS GUI was developed on the principles of clarity and a clean, uncluttered design. BeOS was positioned as a multimedia platform which could be used by a substantial population of desktop users and a competitor to Mac OS and Microsoft Windows (Linux was not relevant as a desktop OS at the time). However, it was ultimately unable to achieve a significant market share and proved commercially unviable for Be Inc. The company was acquired by Palm Inc. and today BeOS is mainly used and developed by a small population of enthusiasts. The open-source OS Haiku is designed to start up where BeOS left off. Alpha 3 of Haiku was released in June 2011. BeOS was optimized for digital media work and was written to take advantage of modern hardware facilities such as symmetric
    7.25
    4 votes
    44
    Game & Watch

    Game & Watch

    • Games On This Platform: Mario the Juggler
    Game & Watch or G&W is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock and an alarm. 43.4 million copies of the 59 games were sold worldwide. It was the earliest Nintendo product to garner major success. The device was known as Tricotronic in Germany. In 1979, Gunpei Yokoi, traveling on the Shinkansen, saw a bored businessman playing with an LCD calculator by pressing the buttons. Yokoi then thought of an idea for a watch that doubled as a miniature game machine for killing time. The units use LR4x/SR4x "button-cell" batteries, the same type used in most laser pointers or handheld calculators. Different models were manufactured, with some having two screens and a clam-shell design (the Multi Screen Series). The Nintendo DS and Game Boy Advance SP later reused this design. Titles available in Game & Watch form vary from Mickey Mouse to Balloon Fight, including Nintendo staples such as Donkey Kong, The Legend of Zelda, and Mario Bros.. For a more complete list, see List of Game & Watch games. The modern "cross" D-pad design
    7.25
    4 votes
    45

    Konix Multisystem

    Konix was a British computer peripheral company primarily known for making joysticks such as the distinctive Speed King during the 1980s. Although this was its primary business for years, its place in videogame folklore was cemented by its ambitious and ultimately ill-fated plans to release its own video game console, the Konix Multisystem. The Konix Multisystem began life in 1988 as an advanced Konix peripheral design intended to build on the success of the company's range of joysticks. The design, codenamed Slipstream, resembled a dashboard-style games controller, and could be configured with a steering wheel, a flight yoke, and motorbike handles. It promised advanced features such as force feedback, hitherto unheard of in home gaming. However, it soon became apparent that the Slipstream project had the potential to be much more than a peripheral. Konix turned to their sister company Creative Devices Ltd, a computer hardware developer, to design a gaming computer to be put inside the controller to make it a stand-alone console in its own right. It was shortly after this development began that Konix founder and chairman Wyn Holloway came across a magazine article that described
    7.25
    4 votes
    46
    Nintendo 64

    Nintendo 64

    • Games: Donkey Kong 64
    • Games On This Platform: Jikkyou Powerful Pro Yakyuu Basic-han 2001
    The Nintendo 64 (ニンテンドウ64, Nintendō Rokujūyon), often referred to as N64 (stylized as NINTENDO⁶⁴, formerly known as the Nintendo Ultra 64, and codenamed Project Reality) is Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is Nintendo's last home console to use ROM cartridges to store games (Nintendo switched to a MiniDVD-based format for the successor GameCube); handhelds in the Game Boy line, however, continued to use Game Paks. As part of the fifth generation of gaming, it primarily competed with the Sony PlayStation and the Sega Saturn. The N64 was discontinued in 2003 in Japan Europe North America and PAL regions by the launch of Nintendo's GameCube. The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, and a third in Japan, Saikyō Habu Shōgi. The N64's suggested retail price was US $249.99 at its launch and it was later marketed with the slogan "Get N, or get Out!". The console was released in at least eight variants with
    7.25
    4 votes
    47
    3DO Interactive Multiplayer

    3DO Interactive Multiplayer

    • Games On This Platform: Night Trap
    The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and R. J. Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins. Despite a highly promoted launch (including being named Time magazine's "1994 Product of the Year") and a host of cutting-edge technologies, the 3DO's high price (US$599 at launch), limited third-party developer support, and an over-saturated console market prevented the system from achieving success comparable to competitors Sega and Nintendo. This console was released in North America on October 4, 1993, Japan on March 20, 1994 and in Europe in 1994. Since its discontinuation, the 3DO has been frequently derided by video game historians. Citing a lack of decent exclusives and an "astronomical asking price", in 2009 video game website IGN chose the 3DO as its 22nd greatest video game console of all time, slightly higher than the
    8.33
    3 votes
    48
    Neo Geo

    Neo Geo

    • Games: Samurai Shodown III
    • Games On This Platform: Super Baseball 2020
    The Neo Geo (ネオジオ, Neo Jio) is a cartridge-based arcade system board and home video game console released on January 31, 1990 by Japanese game company SNK. Being in the Fourth generation of Gaming, it was the first system in the former Neo Geo family, which only lived through the 1990s. The hardware featured comparatively colourful 2D graphics. The MVS (Multi Video System), as the Neo Geo was known to the coin-operated arcade game industry, offered arcade operators the ability to put up to six different arcade titles into a single cabinet, a key economic consideration for operators with limited floorspace. With its games stored on self-contained cartridges, a game-cabinet could be exchanged for a different game-title by swapping the game's ROM-cartridge and cabinet artwork. Several popular franchise-series, including Fatal Fury, The King of Fighters, Metal Slug and Samurai Shodown, were released for the platform. The Neo Geo system was also marketed as a very costly home console, commonly referred to today as the AES (Advanced Entertainment System). The Neo Geo was marketed as 24-bit, though it was technically a parallel processing 16 bit system with an 8-bit Zilog Z80 as
    8.33
    3 votes
    49
    Playdia

    Playdia

    • Games On This Platform: The Plan to Destroy the Saiyans Part 2
    The Playdia (プレイディア, Pureidia) (developed under the codename "BA-X") was a video game console released exclusively in Japan in 1994 at the initial price of ¥24,800. It was intended for a young audience with anime quiz software and edutainment making up most of the game library. The Playdia uses a single infrared joypad with simple controls. Bandai was the only software publisher to support this console.
    8.33
    3 votes
    50
    Sega System C2

    Sega System C2

    Sega's System C-2 is a Jamma PCB used in arcade game. This hardware is based closely on the Sega Genesis hardware, the main CPU, the sound processor and the graphics processor being the same. The CPU clock speed is slightly faster (10MHz instead of 8ᅡᅠMHz), there is no Z80, and the sound chip is driven by the CPU. The DAC is also replaced by a UPD7759, the same as the System 16 hardware. 17 known games were created for the System C-2 hardware.
    8.33
    3 votes
    51
    PlayStation

    PlayStation

    • Games: Actua Ice Hockey
    • Games On This Platform: Twisted Metal 2
    The PlayStation (プレイステーション, Pureisutēshon, officially abbreviated as PS; unofficially referred to as the PSX or PS1) is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, 1994. The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation was also the first console offered by an Japanese company after the TurboDuo ceased production in 1995. In 2000, a re-designed, "slim" version was released, called the PSone, replacing the original grey console, and also being renamed to avoid confusion with its successor, the newly-released PlayStation 2. The PlayStation was the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch. The last game for the system was FIFA Football 2005 released in October 2004, and the last PSone units were sold on Christmas 2004 for a total of 102 million units shipped. Games continued to sell until Sony ceased production of PlayStation games on March 23, 2006; eleven years after it was released, and just over half a year before the release of the PlayStation 3. The first
    6.20
    5 votes
    52
    Amiga 600

    Amiga 600

    • Games On This Platform: 3D Construction Kit
    The Amiga 600, also known as the A600 (codenamed "June Bug" after a B-52s song), is a home computer that was introduced at the CeBIT show in March 1992. The A600 was Commodore International's final model based on the Motorola 68000 CPU and the ECS chipset. It is essentially a redesign of the Amiga 500 Plus, with the option of an internal hard disk drive. A notable aspect of the A600 is its small size. Lacking a numeric keypad, the A600 is only slightly larger than a standard PC keyboard (14" long by 9.5" deep by 3" high and weighing approximately 6 pounds). It shipped with AmigaOS 2.0, which was generally considered more user-friendly than earlier versions of the operating system. Like the A500 before it, the A600 was aimed at the lower "consumer" end of the market, with the higher end being dominated by the Amiga 3000. It was intended by manufacturer, Commodore, to revitalize sales of the A500 line before the introduction of the 32-bit Amiga 1200. According to Dave Haynie, the A600 "was supposed to be 50 – 60 US$ cheaper than the A500, but it came in at about that much more expensive than the A500." This is supported by the fact that the A600 was originally to have been numbered
    9.50
    2 votes
    53
    Magnavox Odyssey²

    Magnavox Odyssey²

    • Games On This Platform: Demon Attack
    The Magnavox Odyssey², known in Europe as the Philips Videopac G7000, in Brazil as the Philips Odyssey, in the United States as the Magnavox Odyssey² and the Philips Odyssey², and also by many other names, is a video game console released in 1978. In the early 1970s, Magnavox was an innovator in the home video game industry. They succeeded in bringing the first home video game system to market, the Odyssey, which was quickly followed by a number of later models, each with a few technological improvements (Magnavox Odyssey Series). In 1978, Magnavox, now a subsidiary of North American Philips, released the Odyssey², its new second-generation video game console. In 2009, the video game website IGN named the Odyssey² the 21st greatest video game console, out of its list of 25. The original Odyssey had a number of removable circuit cards that switched between the built-in games, of which there were ten in Europe. With the Odyssey², each game could be a completely unique experience, with its own background graphics, foreground graphics, gameplay, scoring, and music. The potential was enormous, as an unlimited number of games could be individually purchased; a game player could purchase
    9.50
    2 votes
    54
    Sharp X68000

    Sharp X68000

    • Games: Libble Rabble
    • Games On This Platform: Parodius Da!
    The Sharp X68000, often referred to as the X68k, is a home computer released only in Japan by the Sharp Corporation. The first model was released in 1987, with a 10 MHz Motorola 68000 CPU (hence the name), 1 MB of RAM and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications did not require more than two. The X68k ran an operating system developed for Sharp by Hudson Soft, called Human68k, which features commands very similar to those in MS-DOS (typed in English). Pre-2.0 versions of the OS had command line output only for common utilities like "format" and "switch", while later versions included forms-based versions of these utilities, greatly improving their usability. At least three major versions of the OS were released, with several updates in between. Other operating systems available include NetBSD for X68030 and OS-9. Early models had a GUI called "VS" (Visual Shell); later ones were packaged with SX-WINDOW. A third GUI called Ko-Windows existed; its interface is similar to Motif. These GUI shells could be booted from
    9.50
    2 votes
    55
    TRS-80

    TRS-80

    • Games: Telengard
    • Games On This Platform: Sea Dragon
    TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s, and one of the earliest mass-produced personal computers. The first units, ordered unseen, were delivered in November 1977, and rolled out to the stores the third week of December. The line won popularity with hobbyists, home users, and small-businesses. Tandy Corporation's leading position in what Byte Magazine called the "1977 Trinity" (Apple, Commodore and Tandy) had much to do with Tandy's retailing the computer through more than 3,000 of its Radio Shack storefronts. Notable features of the original TRS-80 included its full-stroke QWERTY keyboard, small size, its floating point BASIC programming language, an included monitor, and a starting price of $600. The pre-release price was $500 and a $50 deposit was required, with a money back guarantee at time of delivery. One major drawback of the original system was the massive RF interference it caused in surrounding electronics. Stricter FCC regulations on interference led to the Model I's replacement by the Model III. By 1979, the TRS-80 had the largest available selection of software in the
    9.50
    2 votes
    56
    Psion 3

    Psion 3

    • Games On This Platform: Horace in the Mystic Woods
    The Psion Series 3 range of personal digital assistants were made by Psion PLC. The four main variants are the Psion Series 3 (1991), the Psion Series 3a (1993), the Psion Series 3c (1996), and the Psion Series 3mx (1998), all sized 165 × 85 × 22 mm. In addition, a Psion Series 3a variant with factory installed software for the Russian language was called a Psion Series 3aR, and Acorn Computers sold a rebadged version of the Psion Series 3 and 3a marketed as the Acorn Pocket Book and Acorn Pocket Book II. The Psion Series 3 range is regarded by Scottish writer Charles Stross as an unsurpassed PDA because of its long battery life (20 to 35 hours), its stable and versatile software, and its durable hardware. About 1.5 million Psion 3s were made. The Psion Series 3 models were a major advance on the Psion Organiser. They had an original way of managing files: the available program icons are shown in a horizontal line and the associated files drop down beneath them. Manufacture of Psion 3s was discontinued in 1998 shortly after the launch of the Psion Series 5 (a Psion Series 4 does not exist, due to Psion's concern of tetraphobia in their Asian markets) and the Psion Siena. Psion's
    7.00
    4 votes
    57
    Sega 32X

    Sega 32X

    • Games On This Platform: Tempo
    The Sega 32X, codenamed Project Mars, is an add-on for the Sega Mega Drive/Genesis video game console. Its aim was to increase the lifespan of the aging Mega Drive/Genesis system, which was facing increasingly stiff competition from the SNES. While connecting it to Mega Drive did increase its capabilities, reluctance to adapt due to the previous failure of the Mega-CD and the upcoming Sega Saturn system led to low sales and a short lifespan. It was distributed under the name Sega Super 32X in Japan, Sega Genesis 32X in North America, Sega Mega Drive 32X in the PAL region, and Sega Mega 32X in Brazil. The Sega 32X can only be used in conjunction with a Mega Drive/Genesis system. It is inserted into the system like a standard game cartridge, although it does require its own separate power supply and a cable linking it to the Mega Drive/Genesis. Without the cable to the Mega Drive/Genesis, the sprite layer is invisible. Besides playing its own cartridges, it also acts as a pass-through for Mega Drive/Genesis games, so it can be used as a permanent attachment. The Sega Virtua Processor-based Virtua Racing is the only exception – the game will not run on a Mega Drive/Genesis with a 32X
    7.00
    4 votes
    58
    Atari Jaguar

    Atari Jaguar

    • Games On This Platform: Eerievale
    The Atari Jaguar is a video game console that was released by Atari Corporation in 1993. It was the last to be marketed under the Atari brand until the release of the Atari Flashback in 2004. It was designed to surpass the Mega Drive/Genesis, Super Nintendo Entertainment System, and the Panasonic 3DO in processing power. Although launched one year earlier, it was eventually in competition with the Sega Saturn, the Sony PlayStation, and other consoles that made up the fifth generation of video game consoles. The console was first released in New York City and San Francisco in 1993, and the rest of the country in early 1994. Although it was marketed as the first 64-bit gaming system, the Jaguar proved to be a commercial failure and prompted Atari to leave the home video game console market. Despite its commercial failure, the Jaguar has a dedicated fan base that produces homebrew games for it. It was the last console from an American company until the 2001 introduction of Microsoft's Xbox. The Jaguar was developed by the members of Flare Technology, a company formed by Martin Brennan and John Mathieson. The team had claimed that they could not only make a console superior to the Sega
    6.00
    5 votes
    59

    Amiga

    • Games: Prince of Persia
    • Games On This Platform: Double Dragon
    The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe. In North America success was more modest. The Amiga went on to sell approximately six million units. Second generation Amiga systems (the A1200 and the A4000) were released in 1992. However, poor marketing and failure to repeat the technological advances of the first systems meant that the Amiga quickly lost its market share to competing platforms, such as the fourth generation game consoles, Apple Macintosh and IBM PC compatibles. Based on the Motorola 68000 family of microprocessors, the machine sports a custom chipset with graphics and sound capabilities that were unprecedented for the price, and a pre-emptive multitasking operating system
    8.00
    3 votes
    60
    Au

    Au

    • Games On This Platform: Final Fantasy II
    au, or au by KDDI, is a mobile phone brand in Japan marketed by KDDI Corporation in the main islands of Japan and Okinawa Cellular in Okinawa. According to ZYXYZ, the brand creator, the name "au" is based on the Japanese verbs for "meet" (会う) and "unite" (合う) (both pronounced au). However, KDDI explains that au comes from two letters which stand for few words. "A" is for access, always and amenity, and "U" is for unique, universal and user. There is also a phrase, "access to u(you)" that goes along the brand name. The network that would eventually become au was originally set up as two networks: DDI and IDO. IDO's network was based upon the NTT Hi-cap analog cellular system, and began operations in December 1988 in the Kanto and Tokai regions. DDI's network was run by independent phone companies, and began service in 1989 using the TACS system elsewhere in Japan. Nippon Idou Tsushin (IDO) was owned by Toyota, whereas DDI was owned by Kyocera Corporation. au K.K. (株式会社エーユー) was established in November 2000 by the Kyocera companies as part of the DDI Cellular network. In 2001, the company was merged into KDDI (which had been formed in 2000 by the merger of DDI, KDD, and IDO), but its
    8.00
    3 votes
    61

    Emulator

    • Games On This Platform: Intellectual Decathlon
    In computing, an emulator is hardware or software or both that duplicates (or emulates) the functions of a first computer system (the guest) in a different second computer system (the host), so that the emulated behavior closely resembles the behavior of the real system. This focus on exact reproduction of behavior is in contrast to some other forms of computer simulation, in which an abstract model of a system is being simulated. For example, a computer simulation of a hurricane or a chemical reaction is not emulation. Emulation refers to the ability of a computer program in an electronic device to emulate (imitate) another program or device. Many printers, for example, are designed to emulate Hewlett-Packard LaserJet printers because so much software is written for HP printers. If a non-HP printer emulates an HP printer, any software written for a real HP printer will also run in the non-HP printer emulation and produce equivalent printing. A hardware emulator is an emulator which takes the form of a hardware device. Examples include the DOS-compatible card installed in some old-world Macintoshes like Centris 610 or Performa 630 that allowed them to run PC programs and FPGA-based
    8.00
    3 votes
    62
    Macintosh

    Macintosh

    • Games: Prince of Persia
    • Games On This Platform: Hidden Agenda
    The Macintosh (/ˈmækɨntɒʃ/ MAK-in-tosh), or Mac, is a series of personal computers (PCs) designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple Inc.'s then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a graphical user interface rather than a command-line interface. The company continued to have success through the second half of the 1980s, primarily because the sales of the Apple II series remained strong even after the introduction of the Macintosh, only to see it dissipate in the 1990s as the personal computer market shifted toward the "Wintel" platform: IBM PC compatible machines running MS-DOS and Microsoft Windows. In 1998, Apple consolidated its multiple consumer-level desktop models into the iMac all-in-one. This proved to be a sales success and saw the Macintosh brand revitalized. Current Mac systems are mainly targeted at the home, education, and creative professional markets. These include the descendants of the original iMac, the entry-level Mac mini desktop model, the Mac Pro tower graphics workstation, and the MacBook Air and MacBook Pro laptops. The
    8.00
    3 votes
    63
    Advanced Pico Beena

    Advanced Pico Beena

    The Advanced Pico Beena, also known simply as Beena, is an educational console system targeted at young children sold by Sega Toys, released on August 6, 2005 in Japan. It is the successor of the Pico. The toy is designed for ages 2–8 around the concept children can learn while they play. The unit costs 13,440 yen and cartridges are quite expensive, ranging from 4,000 to 9,000 yen. Differences from the Pico include: ability to play without a TV, updated graphics and sound, use of a second pen and buttons for two players, score ranking, and playtime which can be set by a parent to an allotted slot. Players can also save their progress by using a SD card, sold separately. To celebrate its 5th birthday in 2010, short 3 to 5 minute gameplay videos of each game released from March to December of that year were shown on the official website. As with the Pico, the cartridges are book shaped, and each time a player turns the page of the cartridge the screen changes to replicate the image in the book. The games are controlled by a "magic" pen and buttons. The system has only been released in Japan. As of 2011, games are still being produced.
    6.75
    4 votes
    64
    BBC Micro

    BBC Micro

    • Games: Lode Runner
    • Games On This Platform: Lunar Jetman
    The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by the Acorn Computer company for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation. Designed with an emphasis on education, it was notable for its ruggedness, expandability and the quality of its operating system. After the Literacy Project's call for bids for a computer to accompany the TV programmes and literature, Acorn won the contract with the Proton, a successor of its Atom computer prototyped at short notice. Renamed the BBC Micro, the system was adopted by most schools in the United Kingdom, changing Acorn's fortunes. It was also moderately successful as a home computer in the UK despite its high cost. Acorn also employed the machine to simulate and develop the ARM architecture which is much used for embedded systems as of 2012. While nine models were eventually produced with the BBC brand, the term "BBC Micro" is usually used colloquially to refer to the first six (Model A, B, B+64, B+128, Master 128, and Master Compact), with the subsequent models considered as part of Acorn's Archimedes series. During the early 1980s,
    6.75
    4 votes
    65
    GNU/Linux

    GNU/Linux

    • Games: LambdaRogue
    • Games On This Platform: Diamond Crush
    Linux (/ˈlɪnəks/ LIN-əks or /ˈlɪnʊks/ LIN-uuks) is a Unix-like computer operating system assembled under the model of free and open source software development and distribution. The defining component of Linux is the Linux kernel, an operating system kernel first released 5 October 1991 by Linus Torvalds. Linux was originally developed as a free operating system for Intel x86-based personal computers. It has since been ported to more computer hardware platforms than any other operating system. It is a leading operating system on servers and other big iron systems such as mainframe computers and supercomputers: more than 90% of today's 500 fastest supercomputers run some variant of Linux, including the 10 fastest. Linux also runs on embedded systems (devices where the operating system is typically built into the firmware and highly tailored to the system) such as mobile phones, tablet computers, network routers, televisions and video game consoles; the Android system in wide use on mobile devices is built on the Linux kernel. The development of Linux is one of the most prominent examples of free and open source software collaboration: the underlying source code may be used,
    6.75
    4 votes
    66
    Menacer

    Menacer

    The Menacer is a lightgun created by Sega for the Mega Drive video game console in 1992, as a response to the Super Scope by Nintendo. The Menacer is made up of three sections which can be disassembled. Rather than being connected to the console by a cable, the Menacer is wireless, communicating via an infrared receiver plugged in to one of the gamepad ports. The Menacer is made up of three sections which can be disassembled. The main section alone can be used as a pistol. A skeletonized shoulder stock can be added for extra support. The third removable section are twin sights that are clipped on to the top of the barrel. The Menacer is powered by 6 AAA batteries and was not connected by a wire to the console but by an infrared beam that relays signals to a receiver box that would ideally sit on top of the television. The receiver box has to be plugged into the console in the second controller port. As with other contemporary light guns, the Menacer uses scan lines to determine where the user is aiming and thus requires the use of a CRT-based television set. The Menacer was advertised as the most accurate light gun ever. The Menacer retailed for $100 in North America. The Menacer
    6.75
    4 votes
    67
    Tapwave Zodiac

    Tapwave Zodiac

    • Games On This Platform: Doom II
    The Zodiac is a mobile entertainment console, launched on 5 May 2003, and released in October 2003 by Tapwave, a former private company that was based in Mountain View, California. The product was designed to be a "high performance mobile entertainment system” centred on games, music, images, and video, aimed at 18 to 34 year old gamers and technology enthusiasts. By running an enhanced version of the Palm Operating System (5.2T), Zodiac also provided access to Palm’s personal information management software and many other applications from the Palm developer community. With fewer than 200,000 units sold, the Zodiac is the third worst selling handheld console, after the Gizmondo and the R-Zone. This was primarily due to strong pressure from the PlayStation Portable (PSP) from Sony, and the DS from Nintendo, both released approximately a year after Zodiac. The Zodiac was discontinued on 26 July 2005, with Tapwave subsequently selling off its assets and winding down. An MP3 music player is included in the system's applications, and allows the creation of custom playlists using drag-and-dropping of files. MP3 music files can be played from either SD slot, or the internal memory of the
    6.75
    4 votes
    68
    IPod classic

    IPod classic

    • Games On This Platform: SAT Prep Math 2008
    The iPod Classic (stylized, and marketed as iPod classic) is a portable media player marketed by Apple Inc. The current generation is by far the most capacious iPod Classic, with 160GB of storage. To date, there have been six generations of the iPod Classic, as well as a spin-off (the iPod Photo) that was later re-integrated into the main iPod line. (Some sources incorrectly refer to the revisions of the sixth generation as a separate "seventh generation.") All generations use a 1.8-inch (46 mm) hard drive for storage. The "classic" suffix was initially introduced when a freelance writer analyzing eBay's used/broken iPod marketplace categorized iPods into different types on May 21, 2006 and was formally introduced with the rollout of the sixth-generation iPod on September 5, 2007 Prior to this, all iPod Classic models were simply referred to as iPods. It is available in silver or black replacing the "signature iPod white". Apple introduced the first-generation iPod Classic on October 23, 2001, with the slogan "1,000 songs in your pocket". The first iPod had a black and white LCD (liquid-crystal display) screen and featured a 5 GB hard drive capable of storing 1,000 songs encoded
    9.00
    2 votes
    69
    Satellaview

    Satellaview

    • Games On This Platform: BS Excitebike Bun Bun Mario Stadium
    The Satellaview (サテラビュー, Saterabyū) is a satellite modem add-on for Nintendo's Super Famicom system that was released in Japan in 1995. Available for pre-release orders as early as February 13, 1995, the Satellaview retailed for between ¥14,000 and 18,000 (then between USD$141 and 182) and came bundled with the BS-X Game Pak and an 8M Memory Pak. The Satellaview system was developed and released by Nintendo to receive signals broadcast from satellite TV station WOWOW's satellite radio subsidiary, St.GIGA. St.GIGA was responsible for file server management, maintenance, and vocalization for "SoundLink games." Nintendo data broadcasts were given a fixed time-slot known as the Super Famicom Hour (スーパーファミコンアワー) during which scrambled Satellaview-related data was streamed via radio waves to be unscrambled by St.GIGA's "BS digital hi-vision TV" (BSデジタルハイビジョンテレビ, BS Dejitaru HaiBijon Terebi). As a subscription-based ambient/New Age music station, St.GIGA listeners were already equipped with "BS tuners" prior to St.GIGA's contract with Nintendo, however Satellaview owners who lacked a "BS tuner" had to purchase one separately from St.GIGA (at a price of ¥33,000) as well as sign up for
    9.00
    2 votes
    70

    Sega VR

    The Sega VR was a virtual reality headset under development by Sega. The Sega VR was based on an IDEO virtual reality headset (HMD) with LCD screens in the visor and stereo headphones. Inertial sensors in the headset allowed the system to track and react to the movements of the user's head. Sega, flush with funds from the success of its Mega Drive (released as the Sega Genesis in North America), announced the add-on in 1991. Because of development difficulties the Sega VR remained only a prototype, and was never released to the general public. It was last seen at computer shows in 1993 and vanished from release schedules in 1994. Four games were apparently developed for the system, each using 16 MB cartridges that were to be bundled with the headset. The company claimed to have terminated the project because the virtual reality effect was too realistic. Users might move while wearing the headset and injure themselves. The limited processing power of the system makes this claim unlikely, although there were reports of testers developing headaches and motion sickness. Mark Pesce, who worked on the Sega VR project, says SRI International, a research institute, warned Sega of the
    9.00
    2 votes
    71
    Super A'Can

    Super A'Can

    The Super A'can is a console that was released exclusively in Taiwan in 1995 by Funtech Entertainment. At first glance it appears to be a Super Nintendo clone with the case and controllers bearing a strong similarity to the Japanese version, but inside is a Motorola 68000, similar to the Sega Genesis/Mega Drive and Neo Geo. Twelve games have been confirmed to exist for the system. Although the A'can is a powerful console that had the support of several of Taiwan's largest firms developing software for it, it ultimately failed on the market for a few reasons: its initial cost was too high for most interested parties to afford, and newer, more powerful systems with 3D technology were appearing on the market at the same time (such as the Sony PlayStation). Also, as the developers were pushed to finish their games as quickly as possible (and using a rather stubborn and poorly documented development kit to do so), the resulting A'can games were, by far, nothing special. In fact, the A'can did so very poorly on the market during its short appearance there that it lost its company over USD$6M (6 million US dollars). In the end, the company destroyed all development and production
    9.00
    2 votes
    72
    Amstrad PCW

    Amstrad PCW

    • Games On This Platform: The Lurking Horror
    The Amstrad PCW series was a range of personal computers produced by British company Amstrad from 1985 to 1998, and also sold under licence in Europe as the "Joyce" by the German electronics company Schneider in the early years of the series' life. When it was launched, the cost of a PCW system was under 25% of the cost of almost all IBM-compatible PC systems in the UK. As a result PCWs became very popular in the home and small office markets, both in the UK and in Europe, and persuaded many technophobes to venture into using computers. However the last two models, introduced in the mid-1990s, were commercial failures, being squeezed out of the market by the falling prices, greater capabilities and wider range of software for IBM-compatible PCs. The last model branded as a PCW was totally incompatible with the earlier ones. In all models, including the last, the monitor's casing included the CPU, RAM, floppy disk drives and power supply for all of the systems' components. All except the last included a printer in the price. Early models used 3-inch floppy disks, while those sold from 1991 onwards used 3½-inch floppies, which became the industry standard around the time the PCW
    7.67
    3 votes
    73
    Hartung Game Master

    Hartung Game Master

    The Game Master is a handheld game console developed by the German company Hartung to compete with the Nintendo Game Boy. It was also released in the UK as the Systema 2000 by already well established maker of cheap LCD games Systema. The Game Master has a 64 x 64 monochrome LCD screen capable of displaying graphics on par with the Atari 2600. The design was much like the Sega Game Gear with a D-Pad and 2 action buttons. The cartridges resemble those used by the Watara Supervision mainly that the card edge of the cartridge jutted out past the plastic of the cartridge. The Game Master utilizes a 40-pin cartridge port like the Supervision but is not compatible with Supervision games.
    7.67
    3 votes
    74
    SG-1000

    SG-1000

    • Games On This Platform: Flicky
    The SG-1000 (エスジー・セン, Esujī Sen), which stands for Sega Game 1000, was a cartridge-based video game console manufactured by Sega. This system marked Sega's first entry into the home video game hardware business, and while the system was not popular, it provided the basis for the more successful Sega Master System. The SG-1000 was first released to the Japanese market on July 15, 1983. Coincidentally, this is exactly the day that Nintendo's Family Computer was released in Japan. The console reached minor success in that market and sold moderately well within Asia until 1985. The system was launched in New Zealand as released by Grandstand Leisure Limited, Australia by John Sands and in other countries, such as France, Italy, Spain, and South Africa. The console in its original form was never launched in North America. Game manufacturer Tsukuda Original produced the Othello Multivision (オセロマルチビジョン), an SG-1000 clone with its own set of Othello Multivision-branded games. Because the SG-1000's hardware was very similar to Coleco's Colecovision console, Telegames was able to produce a clone named the Telegames Personal Arcade in North America, which can play both SG-1000 and
    7.67
    3 votes
    75
    WonderSwan Color

    WonderSwan Color

    • Games On This Platform: Golden Axe
    The WonderSwan Color (ワンダースワンカラー, Wandāsuwan Karā) is a handheld game console designed by Bandai. It was released on December 9, 2000 in Japan, and was a moderate success. The original WonderSwan had only a black and white screen. Although the WonderSwan Color was slightly larger and heavier (7 mm and 2 g) compared to the original WonderSwan, the color version featured 64k of RAM and a larger color LCD screen. In addition, the WonderSwan Color is compatible with the original WonderSwan library of games. Prior to WonderSwan's release, Nintendo had virtually a monopoly in the Japanese video game handheld market. After the release of the WonderSwan Color, Bandai took approximately 8% of the market share in Japan partly due to its low price of ¥6800 Japanese yen (approximately $59 USD). Another reason for the WonderSwan's success in Japan was the fact that Bandai managed to get a deal with Squaresoft to port over the original Famicom Final Fantasy games with improved graphics and controls. However, with the popularity of the Game Boy Advance and the reconciliation between Squaresoft and Nintendo, the WonderSwan Color and its successor, the SwanCrystal, quickly lost its competitive
    7.67
    3 votes
    76
    Amiga CD32

    Amiga CD32

    • Games On This Platform: James Pond 2
    The Amiga CD32, styled "CD" (code-named "Spellbound"), was the first 32-bit CD-ROM based video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on 16 July 1993, and was released in September of the same year. The CD32 is based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using 3rd-party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive and mouse, turning it into an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also available. The CD32 managed to secure over 38% of the CD-ROM market in the UK . The CD32 was released in Canada and was planned for release in the United States. However, a deadline was reached for Commodore to pay a patent royalty to Cad Track for their use of their XOR patent. A federal judge ordered an injunction against Commodore preventing them from importing anything into the United States. Commodore had built up CD32 inventory in their Philippine manufacturing facility for the United States launch, but, being unable to sell
    10.00
    1 votes
    77
    Amstrad GX4000

    Amstrad GX4000

    • Games On This Platform: RoboCop 2
    The GX4000 was Amstrad's short-lived attempt to enter the games console market. The console was released in Europe in 1990 and was an upgraded design based on the still-popular CPC technology. The GX4000 shared hardware with Amstrad's CPC Plus computer line, which were released concurrently, this allowed the system to be compatible with the majority of CPC Plus software. The GX4000 was both Amstrad's first, and only attempt at entering the console market. Whilst having enhanced graphics capabilities, it failed to gain popularity in the market, and was quickly discontinued, selling 15,000 units in total. James Harding of The Times said that the console was "promptly outgunned by the 16-bit Sega Mega Drive and Super Nintendo – it failed the cardinal test of entrepreneurship: stamina." After months of speculation, the GX4000 was officially announced along with the 464 plus, and 6128 plus computers at the CNIT Centre in Paris in August 1990. The system was launched a month later in four countries, Britain, France, Spain, and Italy, priced at £99.99 in Britain, and 990f in France, software was priced at £25 for most titles. The racing game Burnin' Rubber, a power pack, and two
    10.00
    1 votes
    78
    GameKing

    GameKing

    GameKing is a brand of handheld game consoles, designed and developed by TimeTop in 2003, for the Hong Kong consumer market. The brand has three consoles, the GameKing I, the GameKing II and the GameKing III. A fourth console, the Handy Game, was produced by Timetop and shares some branding, but otherwise has little to do with the Gameking franchise. The original GameKing console is a 8-bit handheld game console. It is based around a 65C02 CPU running at 6.0 MHz. It is fashioned to look like Nintendo's Game Boy Advance and comes in a wide array of vivid pastel colours, either opaque or transparent, and uses 2 AAA size batteries. The original GameKing lacks a backlit screen, a feature which has been added in its "successor", the GameKing II. The consoles have above-average sound circuitry capable of multi-channel music and digital sound playback, but a comparably low quality greyscale LCD screen, only supporting four shades of grey and having a very low (48 by 32 pixels) resolution, combined with a slow refresh rate, poor readability and adjustments, compared to the original Game Boy. Games can be compared to some of the earlier built-in cell phone games (pre Java games), while
    10.00
    1 votes
    79

    Mac OS

    • Games: The Last Express
    • Games On This Platform: Alternate Reality
    Mac OS is a series of graphical user interface-based operating systems developed by Apple Inc. for their Macintosh line of computer systems. Mac OS is credited with popularizing the graphical user interface. The original form of what Apple now calls OS X was the integral and unnamed system software first introduced in 1984 with the original Macintosh, and referred to simply as the System software. Apple deliberately sought to minimize the user's conceptual awareness of the operating system: Tasks which required more operating system knowledge on other systems would be accomplished by intuitive mouse gestures and simple graphic controls on a Macintosh, making the system more user-friendly and easily mastered. This would differentiate it from then current systems such as MS-DOS which were more technically challenging to operate. The core of the system software was held in ROM, with updates provided free of charge by Apple dealers (on floppy disk). The user's involvement in an upgrade of the operating system was also minimized to running an installer, or simply replacing system files, the simplicity of which again differentiated the product from others. Early versions of Mac OS were
    10.00
    1 votes
    80
    Neo Geo Pocket

    Neo Geo Pocket

    • Games On This Platform: Puzzle Bobble
    The Neo Geo Pocket is a monochrome handheld video game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998, however saw no western release, being exclusive to Japan and smaller Asian markets such as Hong Kong. The Neo Geo Pocket is considered to be an unsuccessful console. Lower than expected sales resulted in its discontinuation in 1999, and was immediately succeeded by the Neo Geo Pocket Color, a full color device allowing the system to compete more easily with the dominant Game Boy Color handheld. The majority of the Neo Geo Pocket's library is forwards compatible with that of the Neo Geo Pocket Color (though games will play in monochrome), and likewise all Neo Geo Pocket games can be played on the color system (bar The Last Blade: Beyond the Destiny). Though the system enjoyed only a short life, there were some significant games released on the system such as Samurai Shodown, and King of Fighters R-1. Only ten games were released for the system; Melan Chan's Growth Diary, Puzzle Link, Pocket Tennis, Neo Cup 98, Neo Cup 98 plus, King of Fighters, Samurai Shodown, Master of Syougi, Neo Cherry
    10.00
    1 votes
    81
    Net Jet

    Net Jet

    Net Jet is a Windows PC-based game system introduced by Hasbro (under the Tiger Electronics brand) in 2007. The game system is a controller that is similar in design to a PlayStation 2 gamepad. The Net Jet controller is plugged into the USB port in a computer, and automatically starts up and downloads games via a required Internet connection. A dozen featured games could be played on a trial basis, or unlocked via plug in "game keys" (which are essentially jumper blocks). Net Jet support officially ended December 31, 2009. Unlike other self-contained game systems that fit entirely in a controller, the Net Jet itself can not play games on its own. It does not contain any circuity to display graphics, generate sound or play games, instead it relies entirely on the host computer to act as the "game console". For this reason, its performance was potentially hindered by slower and less capable computers. Games consist of a mix of real-time 3D texture mapping, to simple 2D Java and flash-based games. The Net Jet makes itself plug n play by containing a small bit of firmware in the controller. When plugged in, a virtual CD-ROM image (400K in size) would automatically mount, download and
    10.00
    1 votes
    82
    PlayStation Store

    PlayStation Store

    • Games On This Platform: Tekken 2
    The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3, PlayStation Vita and PlayStation Portable game consoles via the PlayStation Network. The store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on the PS3 and PSP. The PS3 store can also be accessed on the PSP via a Remote Play connection to the PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide. The PlayStation Store is updated with new content each Tuesday in North America, and each Wednesday in PAL regions. In May 2010 this was changed from Thursdays to allow PSP games to be released digitally, closer to the time they are released on UMD. The PlayStation Store was unavailable worldwide due to a PlayStation Network outage in April 2011. The service has been fully restored in Sony's American and European markets since June 2, 2011. A "master" PlayStation Network account
    10.00
    1 votes
    83
    R-Zone

    R-Zone

    • Games On This Platform: Apollo 13
    The R-Zone was a portable game console (originally head-worn, later handheld) developed and manufactured by Tiger Electronics, released in 1995. The R-Zone was a largely unsuccessful handheld console and would only be manufactured for a short period. Although the R-Zone was not designed to compete directly with any other handhelds, it marked Tiger Electronics' first multi-game entry into the portable electronic game market. The original R-Zone unit consisted of a headset and a separate controller containing batteries. Each game cartridge contained its own transparent LCD display screen which was projected onto a mirrored surface held in front of the player's eye. It is thought that this original design, including the red color scheme, was designed to capitalize on popular buzz for the Nintendo Virtual Boy at the time. The R-Zone's controls are located on the lower top front face of its body and are positioned on the left, right, and bottom sides. The R-Zone contains the following input/output connectors: The R-Zone did not see much success in sales. With other successful and popular handhelds (such as the Game Boy and Game Gear), the R-Zone was often overlooked. Games did not allow
    10.00
    1 votes
    84
    Sega Saturn

    Sega Saturn

    • Games On This Platform: Primal Rage
    The Sega Saturn (セガサターン, Sega Satān) is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The system was discontinued in North America and Europe in 1998, and in 2000 in Japan. The Saturn sold 9.5 million units worldwide. While its installed base in the United States ended at 2 million, its installed base in Japan was more than 6 million units. While it was popular in Japan, the Saturn failed to gain a similar market share in North America and Europe against its main competitors: Sony's PlayStation and later the Nintendo 64. In 2009, video game website IGN chose the Saturn to be their 18th best video game console of all time, out of their list of 25. Sega's 27-member Away Team, comprising employees from hardware engineering, product development and marketing, worked for two years beginning in February 1993 to design the Sega Saturn's hardware. Since the project was top secret, Hayao Nakayama dubbed the project "Aurora". Rumors suggest that the original design called for a single central processor, but upon hearing of the PlayStation's capabilities, a second processor
    10.00
    1 votes
    85
    Sega TeraDrive

    Sega TeraDrive

    The TeraDrive was a 16-bit PC with an integrated Mega Drive, manufactured by IBM for Sega. The system was only released in Japan, as Sega was hopeful that by integrating its then popular Mega Drive console into an IBM PC would be an attraction for potential customers wishing to purchase a PC. The system however proved unpopular with the Japanese market and ultimately failed. A new PC was also in the discussion stages to be developed by Sega under the leadership of ex-IBM executive Narutomi, but this likely never got past the discussion stages due to the failure of the TeraDrive. The TeraDrive allowed for Mega Drive games to be played the same time as the PC section is being used, as it is possible for the Mega Drive and PC hardware to interact with each other. Its interface consisted of a start-up menu with several options, including a file manager, DOS, a clock and Mega Drive mode. There is very little English information known about the TeraDrive or about software development on the platform, with any known information relatively scarce. Production numbers are unknown. The system is moderately rare in Japan, although prices are rising rapidly due to collector demand. The price to
    10.00
    1 votes
    86
    Tangerine Computer Systems

    Tangerine Computer Systems

    • Games On This Platform: The Hobbit
    British microcomputer company Tangerine Computer Systems was founded in 1979 by Dr. Paul Johnson, Mark Rainer and Nigel Penton Tilbury in St. Ives, Cambridgeshire The very first product was the successful TAN1648 VDU kit which received much acclaim in the technical press. The home computer market was beginning to move, albeit slowly, and it was essential to establish a presence. Development and expansion was imperative. It was decided that the latter two partners would relinquish their involvement in order to focus on their consultancy work. Barry Muncaster became involved operationally and the company moved to new premises in Ely, Cambridgeshire. The company was later renamed, and was known for most of the 1980s as Oric Products International. Tangerine produced one of the first 6502-based kit computers, the Microtan 65. It had a 3U form factor, a small amount of memory (RAM), a video character generator and UHF modulator for use with a TV set, and a simple latch for entering hex data from a keypad, and the computer was designed to be expandable. The manual came with a one-kilobyte listing of Conway's Game of Life. An optional expansion board could be built with a UART, more
    10.00
    1 votes
    87
    Virtual Boy

    Virtual Boy

    • Games: Mario's Tennis
    • Games On This Platform: Vertical Force
    The Virtual Boy (バーチャルボーイ, Bācharu Bōi) was a table-top video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, The Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image. It was released on July 21, 1995 in Japan and August 14, 1995 in North America at a price of around US$180. It was not released in PAL markets. It met with a lukewarm reception that was unaffected by continued price drops. Nintendo discontinued it the following year. The Virtual Boy was first announced via press release on 14 November 1994. Nintendo promised that Virtual Boy would "Totally immerse players into their own private universe." The system was formally unveiled the next day at the Shoshinkai
    10.00
    1 votes
    88
    Windows Vista

    Windows Vista

    • Games On This Platform: Alan Wake
    Windows Vista is an operating system released in several variations by Microsoft for use on personal computers, including home and business desktops, laptops, tablet PCs, and media center PCs. Prior to its announcement on July 22, 2005, Windows Vista was known by its codename "Longhorn". Development was completed on November 8, 2006, and over the following three months, it was released in stages to computer hardware and software manufacturers, business customers and retail channels. On January 30, 2007, it was released worldwide and was made available for purchase and download from Microsoft's website. The release of Windows Vista came more than five years after the introduction of its predecessor, Windows XP, the longest time span between successive releases of Microsoft Windows desktop operating systems. It was succeeded by Windows 7, which was released to manufacturing on July 22, 2009 and released worldwide for retail on October 22, 2009. Windows Vista contained many changes and new features, including an updated graphical user interface and visual style dubbed Aero, a redesigned search function, multimedia tools including Windows DVD Maker, and redesigned networking, audio,
    10.00
    1 votes
    89
    Game Boy Advance SP

    Game Boy Advance SP

    • Games On This Platform: Dragon Ball Z: Legendary Super Warriors
    The Game Boy Advance SP (ゲームボーイアドバンスSP, Gēmu Bōi Adobansu Essu Pī), released in February 2003, is an upgraded version of Nintendo's Game Boy Advance. The "SP" in Game Boy Advance SP stands for Special. The SP was marketed at US$99.99 at launch. In September 2004, Nintendo lowered the price to US$79.99. The SP is accompanied by the Nintendo DS (released in November 2004) and the Game Boy Micro (released in September 2005). In Japan, it was marketed at ¥12,500 on February 14, 2003. In Canada, it was marketed at CA$149.95 on March 22, 2003. In Australia, it was marketed at A$199.99 on March 28, 2003. In Europe, it was marketed at €129.99 on March 28, 2003. The GBA SP is slightly more than half the size of the GBA when closed and roughly the height of Nintendo's Game Boy Color when open. The clamshell or laptop design protects the screen from scratches and dust, reminiscent of two-screen Game & Watch units. However, the casing is made from a different material, making it more prone to scratches than previous Game Boy systems. The slot for cartridges has been moved to the front of the system, facing towards the user. The GBA SP AC adapter comes with the package to recharge its lithium
    8.50
    2 votes
    90
    Video arcade

    Video arcade

    • Games On This Platform: Pitfall II: Lost Caverns
    An amusement arcade or video arcade is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or pachinko machines. Games are usually housed in cabinets. Amusement arcades developed out of penny arcades from the nineteenth century which had machines called bagatelles, a game with elements of billiards and modern pinball. Later, penny arcade machines grew closer to modern pinball. Penny arcades were once common at amusement parks and fairs but by the 1950s, such coin-operated amusements were generally replaced in midways by more modern games of chance and skill (redemption games such as shooting galleries and skee ball). Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with young adults and particularly adolescents, which led parents to be concerned that video game playing might cause children
    8.50
    2 votes
    91
    Convergent Technologies Operating System

    Convergent Technologies Operating System

    • Games On This Platform: Rats Of The Maze
    The Convergent Technologies Operating System, also known variously as CTOS, BTOS and STARSYS, was a modular, message-passing, multiprocess-based operating system. CTOS had many innovative features for its time. The file system was not hierarchical. All directories existed at the "root" level. Subdirectories were not allowed. However, very long filenames of 255 characters were allowed. System access was controlled with a user password and Volume or disk passwords. If one knew the password, for example, for a volume, one could access any file or directory on that volume (hard disk). Each volume and directory were referenced with delimiters to identify them, and could be followed with a file name, depending on the operation, i.e. {Network Node}[VolumeName]FileName. It was possible to custom-link the operating system to add or delete features. CTOS supported a transparent peer-to-peer network carried over serial RS-422 cables (daisy-chain topology) and in later versions carried over twisted pair (star topology) with RS-422 adapters. Each workgroup (called a "cluster") was connected to a server (called a "master"). The workstations, normally diskless, were booted over the
    7.33
    3 votes
    92
    CPS-1

    CPS-1

    • Games On This Platform: Capcom World 2
    The CP System (CPシステム, shīpī shisutemu) or CPS-1 is an arcade system board developed by Capcom that ran game software stored on removable ROM cartridges. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CPS-2. Capcom's Street Fighter II series is perhaps the best known franchise within the CPS game library. The first three titles in the series, the original title, Champion Edition, and Hyper Fighting edition were all developed on CPS-1 and highly successful. After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators. The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II, that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II. The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS
    7.33
    3 votes
    93

    DirectX

    • Games On This Platform: Narbacular Drop
    Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics API within DirectX) is widely used in the development of video games for Microsoft Windows, Microsoft Xbox, Microsoft Xbox 360 and some Sega Dreamcast games. Direct3D is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering.
    7.33
    3 votes
    94
    Famicom Disk System

    Famicom Disk System

    • Games: Arumana no Kiseki
    • Games On This Platform: Super Mario Bros.: The Lost Levels
    The Family Computer Disk System (ファミリーコンピュータ ディスクシステム, Famirī Konpyūta Disuku Shisutemu, sometimes called the Famicom Disk System, the Disk System, or simply the FDS) was released on February 21, 1986 by Nintendo as a peripheral for the Famicom console in Japan. It was a unit that used proprietary floppy disks (called "Disk Cards") for data storage. It was announced, but not released, for the North American/PAL Nintendo Entertainment System. Through its entire production span, 1986–2003, 4.44 million units were sold. The device was connected to the Famicom deck by plugging a modified cartridge known as the RAM Adapter into the system's cartridge port, which attached via a supplied cable to the disk drive. The RAM adapter contained 32 kilobytes (KB) of RAM for temporary program storage, 8 KB of RAM for tile and sprite data storage, and an ASIC known as the 2C33. The ASIC acted as a disk controller for the floppy drive, and also included additional sound hardware featuring primitive wavetable synthesis and FM synthesis capabilities. The Disk Cards used were double-sided, with a total capacity of 112 KB per disk. Many games spanned both sides of a disk, requiring the user to switch
    7.33
    3 votes
    95
    MIPS architecture

    MIPS architecture

    • Games On This Platform: Fade
    MIPS (originally an acronym for Microprocessor without Interlocked Pipeline Stages) is a reduced instruction set computer (RISC) instruction set architecture (ISA) developed by MIPS Technologies (formerly MIPS Computer Systems, Inc.). The early MIPS architectures were 32-bit, and later versions were 64-bit. Multiple revisions of the MIPS instruction set exist, including MIPS I, MIPS II, MIPS III, MIPS IV, MIPS V, MIPS32, and MIPS64. The current revisions are MIPS32 (for 32-bit implementations) and MIPS64 (for 64-bit implementations). MIPS32 and MIPS64 define a control register set as well as the instruction set. Several optional extensions are also available, including MIPS-3D which is a simple set of floating-point SIMD instructions dedicated to common 3D tasks, MDMX (MaDMaX) which is a more extensive integer SIMD instruction set using the 64-bit floating-point registers, MIPS16e which adds compression to the instruction stream to make programs take up less room, and MIPS MT, which adds multithreading capability. Computer architecture courses in universities and technical schools often study the MIPS architecture. The architecture greatly influenced later RISC architectures such
    7.33
    3 votes
    96
    MS-DOS

    MS-DOS

    • Games: Prince of Persia
    • Games On This Platform: Daleks
    MS-DOS ( /ˌɛmɛsˈdɒs/ EM-es-DOSS; short for Microsoft Disk Operating System) is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating systems offering a graphical user interface (GUI), in particular by various generations of the Microsoft Windows operating system. MS-DOS grew from a 1981 request by IBM for an operating system for its IBM PC range of personal computers. Microsoft quickly bought the rights to QDOS (Quick and Dirty Operating System), also known as 86-DOS, from Seattle Computer Products, and began work on modifying it to meet IBM's specification. The first edition, MS-DOS 1.0, was launched in 1982. The version shipped with IBM's PCs was called PC DOS. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products eventually went their separate ways. During its life, several competing products were released for the x86 platform, and MS-DOS itself would go through eight versions, until development
    7.33
    3 votes
    97
    Personal computer

    Personal computer

    • Games: Commandos: Behind Enemy Lines
    • Games On This Platform: Tomoyo After ~It's a Wonderful Life~
    A personal computer (PC) is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator. This contrasted with the batch processing or time-sharing models which allowed larger, more expensive minicomputer and mainframe systems to be used by many people, usually at the same time. Large data processing systems require a full-time staff to operate efficiently. Software applications for personal computers include, but are not limited to, word processing, spreadsheets, databases, Web browsers and e-mail clients, digital media playback, games, and myriad personal productivity and special-purpose software applications. Modern personal computers often have connections to the Internet, allowing access to the World Wide Web and a wide range of other resources. Personal computers may be connected to a local area network (LAN), either by a cable or a wireless connection. A personal computer may be a desktop computer or a laptop, tablet, or a handheld PC. Early PC owners usually had to write their own programs to do anything useful with the
    7.33
    3 votes
    98
    Sharp X1

    Sharp X1

    • Games On This Platform: Will
    The X1 is a series of home computer released by Sharp Corporation from 1982 to 1988. It was based on a Z80 CPU. Despite the fact that the Computer Division of Sharp Corporation had released the MZ series, suddenly the Television Division released a new computer series called the X1. At the time the original X1 was released, all other home computers generally had a BASIC language in ROM. However the X1 did not have a BASIC ROM, and it had to load the Hu-BASIC interpreter from a cassette tape. On the plus side however, this concept meant that a free RAM area was available that was as big as possible when not using BASIC. This policy was originally copied from the Sharp MZ series, and they were called clean computers in Japan. The cabinet shape of X1 was also much more stylish than others at that time and a range of cabinet colors (including Red) was selectable. The RGB display monitor for the X1 had a television tuner, and a computer screen could be super-imposed on TV. All the TV functions could be controlled from a computer program. The character font was completely programmable (A.K.A. PCG) with 4bit color, and it was effectively used into a lot of games. The entirety of the VRAM
    7.33
    3 votes
    99
    VG Pocket Caplet

    VG Pocket Caplet

    • Games On This Platform: Puzzle Bobble
    The VG Pocket Caplet is a dedicated console created by Performance Designed Products, under Pelican Accessories. Its graphics are considered an improvement over those of the earlier models of the VG Pocket, with a very bright 2.5” backlit 320×240 TFT display. (The package claims its resolution is 960×240, counting the RGB triads to make 3× the number of pixels, perhaps as an attempt to claim the unit is 'widescreen'.) It is a 16-bit system that appears to utilize some form of arcade emulation, since the majority of its games are either direct ports or clones of arcade games. The unit has the capability of being displayed on any TV set with the purchase of a separate “starter kit” that includes a storage carrying case and special AV cables unique to the system. There are no save features for high scores or game progress. Caplet comes in four colors: blue, silver, red, orange; and is powered by 3 AAA batteries. Comes with 50 built-in games: There seems to be some confusion as to how many games are on the units. Early versions of the Caplet contain 35 games, with the current version having 50. Both units, as far as outward appearance, are identical. The packaging of the unit is the
    7.33
    3 votes
    100
    Z-machine

    Z-machine

    • Games On This Platform: So Far
    The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files, or Z-code files), and could therefore port all its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system. The "Z" of Z-machine stands for Zork, Infocom's first adventure game. Z-code files usually have names ending in .z1, .z2, .z3, .z4, .z5, .z6, .z7 or .z8, where the number is the version number of the Z-machine on which the file is intended to be run, as given by the first byte of the story file. Version# and specification. This is a modern convention, however. Infocom itself used extensions of .dat (Data) and .zip (ZIP = Z-machine Interpreter Program), but the latter clashes with the present widespread use of .zip for PKZIP-compatible archive files starting in the 1990s, after Activision had shut down Infocom. Infocom produced six
    7.33
    3 votes
    101
    Game Boy

    Game Boy

    • Games: Lode Runner
    • Games On This Platform: Rodland
    The Game Boy (ゲームボーイ, Gēmu Bōi), is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on April 21, 1989 (1989-04-21), in North America in August 1989 (1989-08), and in Europe on September 28, 1990 (1990-09-28). It is the first handheld console in the Game Boy line, and was created by Gunpei Yokoi and Nintendo Research & Development 1—the same staff who had designed the Game & Watch series as well as several popular games for the Nintendo Entertainment System. The Game Boy is Nintendo's second handheld system following the Game & Watch series introduced in 1980, and it combined features from both the Nintendo Entertainment System and Game & Watch and its B&W. It was originally bundled with the puzzle game Tetris. Despite many other technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks. The Game Boy has four operation buttons labeled "A", "B", "SELECT", and "START", as well as a directional
    6.25
    4 votes
    102
    MSX

    MSX

    • Games: Lode Runner
    • Games On This Platform: Hang-On
    MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation. It is said that Microsoft led the project as an attempt to create unified standards among hardware makers. Despite Microsoft's involvement, the MSX-based machines were seldom seen in the United States, but they were mostly popular in Japan, the Middle East, the Soviet Union, the Netherlands, Spain, Brazil and to a lesser extent, several other European countries. It is difficult to estimate how many MSX computers were sold worldwide, but eventually 5 million MSX-based units were sold in Japan alone, many of which were the later models. Before the appearance and great success of Nintendo's Family Computer, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced their titles. The Metal Gear series was originally written for MSX hardware. In the 1980s, Japan was in the midst of an economic awakening. Large Japanese electronics firms might have been successful in the early computer market had they made a concerted effort in the late 1970s. Their combined design and
    6.25
    4 votes
    103
    NTT DoCoMo

    NTT DoCoMo

    • Games On This Platform: Final Fantasy II
    NTT Docomo, Inc. (株式会社エヌ・ティ・ティ・ドコモ, Kabushiki Gaisha Enu Ti Ti Dokomo, TYO: 9437, NYSE: DCM, LSE: NDCM) is the predominant mobile phone operator in Japan. The name is officially an abbreviation of the phrase, "do communications over the mobile network", and is also from a compound word dokomo, meaning "everywhere" in Japanese. Docomo provides phone, video phone (FOMA and Some PHS), i-mode (internet), and mail (i-mode mail, Short Mail, and SMS) services. The company has its headquarters in the Sanno Park Tower, Nagatachō, Chiyoda, Tokyo. Docomo was spun off from Nippon Telegraph and Telephone (NTT) in August 1991 to take over the mobile cellular operations. It provides 2G (mova) PDC cellular services on the 800 MHz band, and 3G FOMA W-CDMA services on the 2 GHz (UMTS2100) and 800 MHz(UMTS800(Band VI)) and 1700 MHz(UMTS1700(Band IX)) bands, and 4G LTE services. Its businesses also included PHS (Paldio), paging, and satellite. Docomo ceased offering a PHS service on January 7, 2008. NTT Docomo is a subsidiary of Japan's incumbent telephone operator NTT. The majority of NTT Docomo's shares are owned by NTT (which is 33.71% government-owned). While some NTT shares are publicly traded,
    6.25
    4 votes
    104
    X Window System

    X Window System

    • Games On This Platform: ActionCube
    The X window system (commonly X Window System or X11, based on its current major version being 11) is a computer software system and network protocol that provides a basis for graphical user interfaces (GUIs) and rich input device capability for networked computers. It creates a hardware abstraction layer where software is written to use a generalized set of commands, allowing for device independence and reuse of programs on any computer that implements X. X originated at the Massachusetts Institute of Technology (MIT) in 1984. The protocol version has been X11 since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open source software under the MIT License and similar permissive licenses. X is an architecture-independent system for remote graphical user interfaces and rich input device capabilities which allows many people to share the processing power of a time-sharing computer and to collaborate with each other through client applications running on remote computers. Each person using a networked terminal has the ability to interact with the display with any type of user input device. Due to
    6.25
    4 votes
    105
    PDP-1

    PDP-1

    • Games On This Platform: Spacewar
    The PDP-1 (Programmed Data Processor-1) was the first computer in Digital Equipment Corporation's PDP series and was first produced in 1960. It is famous for being the computer most important in the creation of hacker culture at MIT, BBN and elsewhere. The PDP-1 was also the original hardware for playing history's first game on a minicomputer, Steve Russell's Spacewar!. The PDP-1 used an 18-bit word size and had 4096 words as standard main memory (equivalent to 9,216 eight-bit bytes, though the system actually used six-bit bytes), upgradable to 65,536 words. The magnetic core memory's cycle time was 5 microseconds (corresponding roughly to a "clock speed" of 200 kilohertz; consequently most arithmetic instructions took 10 microseconds (100,000 operations per second) because they used two memory cycles: one for the instruction, one for the operand data fetch. Signed numbers were represented in one's complement. The PDP-1 was built mostly of DEC 1000-series System Building Blocks, using Micro-Alloy and Micro-Alloy-Diffused transistors with a rated switching speed of 5 MHz. The System Building Blocks were packaged into several 19-inch racks. The racks were themselves packaged into a
    5.40
    5 votes
    106
    Binary Runtime Environment for Wireless

    Binary Runtime Environment for Wireless

    • Games On This Platform: Final Fantasy II
    Binary Runtime Environment for Wireless (Brew MP, Brew, or BREW) is an application development platform created by Qualcomm, originally for code division multiple access (CDMA) mobile phones, featuring third-party applications such as mobile games. It is offered in some feature phones but not in smartphones. It debuted in September 2001. As a software platform that can download and run small programs for playing games, sending messages, and sharing photos, the main advantage of Brew MP is that the application developers can easily port their applications among all Brew MP devices by providing a standardized set of application programming interfaces. Software for Brew MP enabled handsets can be developed in C or C++ using the freely downloadable Brew MP software development kit (SDK). The Brew runtime library is part of the wireless device on-chip firmware or operating system to allow programmers to develop applications without needing to code for system interface or understand wireless applications. Brew is described as a pseudo operating system, but not a true mobile operating system. Brew is not a virtual machine such as Java ME, but runs native code. For software developers,
    7.00
    3 votes
    107
    Risc PC

    Risc PC

    • Games On This Platform: Quake
    The RiscPC (codenamed Medusa) was Acorn Computers's next generation RISC OS/Acorn RISC Machine computer, launched on 15 April 1994, which superseded the Acorn Archimedes. The Acorn PC card and software allows PC compatible software to be run. Like the Archimedes, the RiscPC continued the practice of having the RISC OS operating system in a ROM module. RiscPC augmented the ROM-based core OS with a disk-based directory structure containing configuration information, and some applications which had previously been kept in ROM. At the 1996 BETT Educational Computing & Technology Awards, the machine was awarded Gold in the hardware category. The RiscPC was used in schools, studios of music composers and scorewriters (using Sibelius) and television playout environments (using OmniBus). Acorn set about designing the RiscPC 2, later renamed to Phoebe 2100 – a design with a 64 MHz front side bus, PCI slots, and a yellow-coloured NLX form-factor case. Slated for release in late 1998, the project was abandoned just before completion, when Acorn's Workstation Division was closed. Only two prototypes were ever built, and one was publicly displayed for historical interest at the RISC OS 2001
    7.00
    3 votes
    108
    Amiga 4000

    Amiga 4000

    • Games On This Platform: Alien Breed 3D
    The Commodore Amiga 4000, or A4000, is the successor of the A2000 and A3000 computers. There are two models, the A4000/040 released in October 1992 with a Motorola 68040 CPU, and the A4000/030 released in April 1993 with a Motorola 68EC030. The A4000 is housed in a white desktop box with a separate keyboard. Later Commodore released an expanded tower version called the A4000T. Unlike previous Amiga models, early A4000 machines have the CPU mounted in an expansion board; the motherboard does not have an integrated CPU. Later revisions of the A4000 have the CPU and 2 MB RAM surface-mounted on the motherboard in an effort to reduce costs. These machines are known as the A4000-CR (Cost Reduced) and the surface mounted CPU is a 68EC030. The cost reduced models also made use of a non-rechargeable lithium battery for real-time clock battery backup rather than a rechargeable NiCd battery. The NiCd backup battery is one of the most common causes of problems in an aging A4000 because it has a tendency to eventually leak. The released fluids are somewhat corrosive and can eventually damage the motherboard. The stock A4000 shipped with either a Motorola 68EC030 or 68040 CPU, 2 MB of Amiga Chip
    6.00
    4 votes
    109
    Game Wave Family Entertainment System

    Game Wave Family Entertainment System

    • Games On This Platform: VeggieTales: Veg-Out! Family Tournament
    The Game Wave Family Entertainment System is a hybrid DVD player and video game console. It was first released in Canada in October 2005. It is part of the seventh generation of gaming. Unlike the main consoles (such as the PS3), the Game Wave is aimed at a more family friendly market: a majority of its games are trivia based or video versions of more traditional games (such as variants of Scrabble and Blackjack). The Game Wave can connect up to 6 controllers (which look like TV remotes) but comes with 4. Each controller has a different color (yellow, red, blue, green, purple, and orange) to help players tell them apart. It comes with a case that can hold all 6 remotes and a copy of 4 Degrees: The Arc of Trivia, Vol. 1. Trivia: Number Games: Word Games: Puzzle Games:
    6.00
    4 votes
    110
    Sinclair QL

    Sinclair QL

    • Games On This Platform: The Pawn
    The Sinclair QL (for Quantum Leap), was a personal computer launched by Sinclair Research in 1984, as the successor to the Sinclair ZX Spectrum. The QL, based on the Motorola 68008 microprocessor, was aimed at the hobbyist and small business markets, but failed to achieve commercial success. The QL was originally conceived in 1981 under the code-name ZX83, as a portable computer for business users, with a built-in ultra-thin flat-screen CRT display (similar to the later TV80 pocket TV), printer and modem. As development progressed, and ZX83 became ZX84, it eventually became clear that the portability features were over-ambitious and the specification was reduced to a conventional desktop configuration. It was designed to be more powerful than the IBM Personal Computer, and comparable to Apple's Macintosh. Based on a Motorola 68008 processor clocked at 7.5 MHz, the QL included 128 kB of RAM (officially expandable to 640 kB) and could be connected to a monitor or TV for display. Two built-in ZX Microdrive tape-loop cartridge drives provided mass storage, in place of the more expensive floppy disk drives found on similar systems of the era. Microdrives had been introduced for the
    6.00
    4 votes
    111
    The Internet

    The Internet

    • Games On This Platform: Hattrick
    The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite (often called TCP/IP, although not all applications use TCP) to serve billions of users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW) and the infrastructure to support email. Most traditional communications media including telephone, music, film, and television are reshaped or redefined by the Internet, giving birth to new services such as Voice over Internet Protocol (VoIP) and Internet Protocol Television (IPTV). Newspaper, book and other print publishing are adapting to Web site technology, or are reshaped into blogging and web feeds. The Internet has enabled and accelerated new forms of human interactions through instant messaging, Internet forums, and social networking. Online shopping has boomed both for major
    6.00
    4 votes
    112
    Amstrad CPC

    Amstrad CPC

    • Games: B.A.T.
    • Games On This Platform: Bubble Dizzy
    The Amstrad CPC (short for Colour Personal Computer) is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The CPC464, CPC664, and CPC6128 were highly successful competitors in the European home computer market. The later plus models, 464plus and 6128plus, efforts to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the plus hardware into a game console as the GX4000. The CPC models' hardware is based on the Zilog Z80A CPU, complemented with either 64 or 128 kB of memory. Their computer-in-a-keyboard design prominently features an integrated storage device, either a compact cassette deck or 3" floppy disk drive. The main units were only sold bundled with a colour or monochrome monitor that doubles as the main unit's power supply. Additionally, a wide range of first and third party
    8.00
    2 votes
    113
    Epoch Cassette Vision

    Epoch Cassette Vision

    • Games On This Platform: Miner 2049er
    The Epoch Cassette Vision (カセットビジョン, Kasetto Bijon) was a video game console made by Epoch and released in Japan on July 30, 1981. Despite the name, the console used cartridges, not cassettes, and it has the distinction of being the first successful programmable console video game system to be made in Japan. The system retailed for 13,500 yen, with games going for 4,000. It is believed, though not confirmed, that Sega and/or SNK made games for the Cassette Vision. Its graphics were less refined than the Atari 2600, and the only controls were four knobs (two to a player, one for horizontal movement, one for vertical) built into the console itself, along with two fire buttons to a player. Though the Cassette Vision was not a fantastic seller, it managed to spawn off a smaller, cheaper version called the Cassette Vision Jr. and a successor called the Super Cassette Vision. The latter was released in 1984, and was sold in Europe, with little success. Except for their failed Game Pocket Computer handheld system, Epoch never had another system released. Cassette Vision's controllers are integrated into the body. Cassette Vision hardware has only the controllers and power supply circuit.
    8.00
    2 votes
    114
    Game Boy Color

    Game Boy Color

    • Games On This Platform: Vigilante 8
    The Game Boy Color (ゲームボーイカラー, Gēmu Bōi Karā") is Nintendo's successor to the Game Boy handheld game console, and was released on October 21, 1998 in Japan, November 18, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in Australia. It features a color screen and is slightly thicker and taller than the Game Boy Pocket. As with the original Game Boy, it has an 8-bit processor. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. The Game Boy Color was a response to pressure from game developers for a new and much more sophisticated system of playing, as they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient. The resultant product was backward compatible, a first for a handheld system, and leveraged the large library of games and great installed base of the predecessor system. This became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors. Wesley and Barczak feel the Game Boy Color was "little more than an incremental improvement" over the original Game Boy, and that real change would not arrive
    8.00
    2 votes
    115
    Nuon

    Nuon

    • Games On This Platform: Puzz Loop
    Nuon was a technology developed by VM Labs that adds features to a DVD player. In addition to viewing DVDs, one can play 3D video games and use enhanced DVD navigational tools such as zoom and smooth scanning of DVD playback. One could also play CDs while the Nuon graphics processor generates synchronized graphics on the screen. There were plans to provide Internet access capability in the next generation of Nuon-equipped DVD players. The Nuon platform was primarily marketed as an expanded DVD format. A large majority of Nuon players that were sold in fact resembled typical consumer DVD players with the only noticeable difference being a Nuon logo. Nuon players offered a number of features that were not available on other DVD players when playing standard DVD-formatted titles. These included very smooth forward and reverse functionality and the ability to smoothly zoom in and out of sections of the video image. In addition, Nuon provided a software platform to DVD authors to provide interactive software like features to their titles. Nuon originally started off as "Project X," and was featured in Electronic Gaming Monthly's 1999 Video Game Buyer's Guide. One of the Nuon's main
    8.00
    2 votes
    116
    PDA

    PDA

    • Games On This Platform: Bejeweled
    A personal digital assistant (PDA), also known as a palmtop computer, or personal data assistant, is a mobile device that functions as a personal information manager. PDAs are largely considered obsolete with the widespread adoption of smartphones. Nearly all current PDAs have the ability to connect to the Internet. A PDA has an electronic visual display, enabling it to include a web browser, all current models also have audio capabilities enabling use as a portable media player, and also enabling most of them to be used as mobile phones. Most PDAs can access the Internet, intranets or extranets via Wi-Fi or Wireless Wide Area Networks. Most PDAs employ touchscreen technology. The first "PDA" was released in 1984 by Psion, the Organizer II. Followed by Psion's Series 3, in 1991, which began to resemble the more familiar PDA style. It also had a full keyboard. The term PDA was first used on January 7, 1992 by Apple Computer CEO John Sculley at the Consumer Electronics Show in Las Vegas, Nevada, referring to the Apple Newton. In 1996, Nokia introduced the first PDA with full mobile phone functionality, the 9000 Communicator, which became the world's best-selling PDA. The Communicator
    8.00
    2 votes
    117

    Sega Dreamcast

    • Games: Jet Set Radio
    • Games On This Platform: D2
    The Dreamcast (ドリームキャスト, Dorīmukyasuto) is a video game console which was released by Sega in November 1998 in Japan and later in 1999 in other territories. It was the first entry in the sixth generation of video game consoles, preceding its rivals: Sony PlayStation 2, Microsoft Xbox and the Nintendo GameCube. 10.6 million units were sold worldwide, as of 2002. Dreamcast sales were positive during launch, but when Sony announced the PlayStation 2, sales of the Dreamcast plummeted. When the PS2 was launched, it became very popular, and the Dreamcast lost much of its momentum. Sega later came to the realization that it did not have the resources to compete. The Dreamcast was discontinued as early as February 2002, which marked Sega's withdrawal from the console hardware business altogether. Support of the system continued in Europe and Oceania until the end of 2002, while in Japan, consoles were still sold until 2007 and new licensed games continued to be released. Despite its short lifespan, the Dreamcast was widely hailed as ahead of its time. It saw the release of many new game series which have been considered creative and innovative, such as Crazy Taxi, Jet Set Radio, and
    8.00
    2 votes
    118
    Amiga 500

    Amiga 500

    • Games On This Platform: 3D Construction Kit II
    The Amiga 500 - also known as the A500 (or its code name "Rock Lobster") - was the first “low-end” Commodore Amiga 16/32-bit multimedia home/personal computer. It was announced at the winter Consumer Electronics Show in January 1987 - at the same time as the high-end Amiga 2000 - and competed directly against the Atari 520ST. Before Amiga 500 was shipped, Commodore suggested that the list price of the Amiga 500 was $595.95 USD without a monitor. At delivery in October 1987, Commodore announced that the Amiga 500 would carry a $699 USD/£499 GBP list price. The Amiga 500 represented a return to Commodore's roots by being sold in the same mass retail outlets as the Commodore 64 - to which it was a spiritual successor - as opposed to the computer-store-only Amiga 1000. The original Amiga 500 proved to be Commodore’s best-selling Amiga model, enjoying particular success in Europe. Although popular with hobbyists, arguably its most widespread use was as a gaming machine, where its advanced graphics and sound for the time were of significant benefit. In October 1989, the Amiga 500 dropped its price from £499 GBP to £399 and was bundled with the Batman Pack in the United Kingdom. This
    9.00
    1 votes
    119
    Atari ST

    Atari ST

    • Games: Prince of Persia
    • Games On This Platform: Moonmist
    The Atari ST is a home computer released by Atari Corporation in June 1985. It was commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals. Due to its graphical user inferface, it was known as the "Jackintosh", a reference to Jack Tramiel. The Atari ST was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3½" microfloppy disks as storage. It was similar to the Apple Macintosh and its simple design allowed the ST to precede the Commodore Amiga's commercial release by almost two months. The Atari ST was also the first personal computer to come with a bit-mapped color GUI, using a version of Digital Research's GEM released that February. The ST was primarily a competitor to the Apple Macintosh and the Commodore Amiga systems. Where the Amiga had a graphics accelerator and wavetable synthesis, the ST had a simple frame buffer and a 3 voice synthesizer chip but with a CPU faster clocked, and had a high-resolution monochrome display mode, ideal for
    9.00
    1 votes
    120
    BlackBerry

    BlackBerry

    • Games On This Platform: Avalanche Snowboarding
    BlackBerry is a brand of wireless handheld devices and services developed by Research In Motion (RIM). The first BlackBerry device, an email pager, was released in 1999; the 100 millionth BlackBerry smartphone was shipped in June quarter of 2010 and the 200 millionth smartphone was shipped in September quarter of 2012. Most BlackBerry devices are smartphones and are primarily known for their ability to send and receive push email and instant messages while maintaining a high level of security through on-device message encryption. They are also designed to function as personal digital assistants, portable media players, internet browsers, gaming devices, cameras and more. BlackBerry devices support a large variety of instant messaging features, with the most popular being the proprietary BlackBerry Messenger service. The BlackBerry PlayBook is a tablet computer offered by RIM. BlackBerry accounts for 3% of mobile device sales worldwide in 2011, making its manufacturer RIM the sixth most popular device maker (25% of mobile device sales are smartphones). The consumer BlackBerry Internet Service is available in 91 countries worldwide on over 500 mobile service operators using various
    9.00
    1 votes
    121
    Bulletin board system

    Bulletin board system

    • Games On This Platform: The Allerian Empire
    A Bulletin Board System, or BBS, is a computer system running software that allows users to connect and log in to the system using a terminal program. Once logged in, a user can perform functions such as uploading and downloading software and data, reading news and bulletins, and exchanging messages with other users, either through email, public message boards, and sometimes via direct chatting. Many BBSes also offer on-line games, in which users can compete with each other, and BBSes with multiple phone lines often provide chat rooms, allowing users to interact with each other. Originally BBSes were accessed only over a phone line using a modem, but by the early 1990s some BBSes allowed access via a Telnet, packet switched network, or packet radio connection. Ward Christensen coined the term "Bulletin Board System" as a reference to the traditional cork-and-pin bulletin board often found in entrances of supermarkets, schools, libraries or other public areas where people can post messages, advertisements, or community news. By "computerizing" this method of communications, the name of the first BBS system was born: CBBS - Computerized Bulletin Board System. During their heyday from
    9.00
    1 votes
    122

    FreeBSD

    • Games On This Platform: CodeRED: Alien Arena
    FreeBSD is a free Unix-like operating system descended from AT&T UNIX via BSD UNIX.  Although for legal reasons FreeBSD cannot be called "UNIX", as the direct descendant of BSD UNIX (many of whose original developers became FreeBSD developers), FreeBSD's internals and system APIs are UNIX-compliant. Thanks to its permissive licensing terms, much of FreeBSD’s code base has become an integral part of other operating systems such as Apple's OS X that have subsequently been certified as UNIX-compliant and have formally received UNIX branding.  With the exception of the proprietary OS X, FreeBSD is the most widely used BSD-derived operating system in terms of number of installed computers, and is the most widely used freely licensed, open-source BSD distribution, accounting for more than three-quarters of all installed systems running free, open-source BSD derivatives. FreeBSD, characterised in 2005 as "the unknown giant among free operating systems", is a complete operating system. The kernel, device drivers, and all of the userland utilities, such as the shell, are held in the same source code revision tracking tree. (This is in contrast to Linux distributions, for which the kernel,
    9.00
    1 votes
    123
    Neo Geo CD

    Neo Geo CD

    • Games On This Platform: Samurai Shodown
    Neo Geo CD (ネオジオCD, Neo Jio Shī Dī) is a game console from SNK that was released in 1994, four years after its cartridge-based equivalent, in an effort to reduce manufacturing costs. It is the second console of the Neo Geo family. The system was originally priced at US$300 new. The unit's 1X CD-ROM drive was slow, making loading times very long as a result, with the system loading up to 56 Mbit of data with every load. Neo Geo CD game prices were low at $50, in contrast to Neo Geo AES game cartridges, which cost as much as $300. The system can also play Audio CDs. All three versions of the system have no region-lock. The Neo Geo CD was bundled with a control pad instead of a joystick like the AES version. However, the original AES joystick could be used with all three Neo Geo CD models, instead of the included control pads. Three versions of the Neo Geo CD were released: The CDZ was released on December 29, 1995 as the Japanese market replacement for SNK's previous efforts (the "front loader" and the "top loader"). The Neo Geo CD had met with limited success due to it being plagued with slow loading times that could vary from 30 to 60 seconds between loads, depending on the game.
    9.00
    1 votes
    124
    Pandora

    Pandora

    The Pandora is a handheld game console designed to take advantage of existing open source software and to be a target for homebrew development. It is developed by OpenPandora, which is made up of former distributors and community members of the GP32 and GP2X handhelds. When announcing the system, the designers of Pandora stated that it would be more powerful than any handheld video game console that had yet existed. It includes several features that no handheld game consoles have previously had, making it a cross between a handheld game console and a subnotebook. Development of the Pandora began when Craig Rothwell, Fatih Kilic, Michael Mrozek and (later) Michael Weston teamed up and planned a portable system that would excel in the areas where they thought the GP32 and GP2X systems (from Gamepark and Gamepark Holdings respectively) were flawed. The Pandora was designed based on ideas and suggestions contributed by GP32X forum members, with the goal of creating the ultimate open source handheld device. The final case and keymat design was made by DaveC, who was known on the forums for custom hardware modifications. The initial development and setup costs were funded through a Crowd
    9.00
    1 votes
    125
    PC-FX

    PC-FX

    • Games On This Platform: Langrisser II
    The PC-FX (ピーシー エフエックス, Pī Shī Efu Ekkusu) is a video game console released in Japan on December 23, 1994 by NEC Corporation. It is the 32-bit successor to NEC's PC Engine (known in the US as the TurboGrafx-16). The PC-FX uses CD-ROMs as its storage medium, following on from the expansion released for its predecessor, which originally used HuCards. The game controller resembles that of the Mega Drive in shape, only with more buttons and it is virtually identical to a DUO-RX controller except for the fact that the rapid fire switches have been changed into mode A/B switches. The PC-FX's computer-like design was unusual for consoles at the time. It stands upright like a tower computer while other contemporary consoles lay flat. Another interesting feature is its three expansion ports, as expansion ports are relatively underused in consoles and therefore their inclusion increased the price without offering a great deal to the end user. However it was one of the first consoles to feature an optional mouse which made strategy games like Farland Story FX and Power Dolls FX more accessible to play on TV. Unlike nearly any other console (except for the 3DO and CD-i), the PC-FX was also
    9.00
    1 votes
    126
    Sega Game Gear

    Sega Game Gear

    • Games: The Lion King
    • Games On This Platform: Earthworm Jim
    The Sega Game Gear (ゲームギア, Gēmu Gia) was Sega's first handheld game console. Based on an 8-bit processor, it was the third commercially available color handheld console, after the Atari Lynx and the TurboExpress. Work began on the console in 1989 under the codename "Project Mercury", following Sega's policy at the time of codenaming their systems after planets. The system was released in Japan on October 6, 1990, North America, Europe and Argentina in 1991, and Australia in 1992. The launch price was $150 USD and £145 GBP. Sega dropped support for the Game Gear on April 30, 1997. The Game Gear was invented by Makoto Ohara of Sega Enterprises Ltd. as a portable version of the Master System (SMS). It featured a lower resolution screen than the SMS, but allowed for a larger color palette. In addition, it could also produce stereo sound (through headphones) as opposed to the SMS's monaural output, though very few games made use of the stereo capabilities. Unlike the original Game Boy, in which the screen was positioned above the buttons, the system was held in a landscape position, with the controls at the sides, making it less cramped to hold. Because of the similarities between the
    9.00
    1 votes
    127
    Sharp MZ

    Sharp MZ

    • Games On This Platform: Bomberman
    The Sharp MZ is a series of personal computers sold in Japan and Europe (particularly Germany and Great Britain) by Sharp beginning in 1978. Although commonly believed to stand for "Microcomputer Z80", the term MZ actually has its roots in the MZ-40K, a home computer kit produced by Sharp in 1978 which was based on Fujitsu's 4-bit MB8843 processor and provided a simple hexadecimal keypad for input. This was soon followed by the MZ-80K, K2, C, and K2E, all of which were based on 8-bit LH0080A Sharp CPU (compatible to Zilog Z80A) with an alphanumeric keyboard. From the first Z80 processor-based model to the MZ-2200 in 1983, the MZ computers included the PC, monitor, keyboard, and tape-based recorder in a single unit, similar to Commodore's PET series. It was also notable for not including a programming language or operating system in ROM, like the IBM PC. This allowed a host of third-party companies, starting with Hudson Soft, to produce many languages and OSes for the system. In an era when floppy disk drives were too expensive for most home users, the MZ's built-in tape drive was considered faster and more reliable than the drive on competing computers; however, this meant that the
    9.00
    1 votes
    128
    TI-83 series

    TI-83 series

    • Games On This Platform: Punch-Out!!
    The TI-83 series of graphing calculators is manufactured by Texas Instruments. The original TI-83 is itself an upgraded version of the TI-82. Released in 1996, it is one of the most used graphing calculators for students. In addition to the functions present on normal scientific calculators, the TI-83 includes many features, including function graphing, polar/parametric/sequence graphing modes, statistics, trigonometric, and algebraic functions. Although it does not include as many calculus functions, applications (for the TI-83 Plus—see below) and programs can be downloaded from certain websites, or written on the calculator. TI replaced the TI-83 with the TI-83 Plus calculator in 1999, which included flash memory, enabling the device's operating system to be updated if needed, or for large new Flash Applications to be stored, accessible through a new Apps key. The Flash memory can also be used to store user programs and data. In 2001, the TI-83 Plus Silver Edition was released, which featured approximately nine times the available Flash memory, and over twice the processing speed (15 MHz) of a standard TI-83 Plus, all in a translucent "sparkle" grey case. The TI-83 was the first
    9.00
    1 votes
    129
    Xbox

    Xbox

    • Games: Fatal Frame
    • Games On This Platform: World War II Combat: Road to Berlin
    In the history of video games, the eighth generation is the next iteration of video game consoles expected to follow the current seventh generation: Microsoft's Xbox 360, Sony's PlayStation 3, and Nintendo's Wii. This includes handheld game units released in a similar timeframe. The Nintendo 3DS was released on March 27, 2011 and Sony's PlayStation Vita was released on February 22, 2012 in North America. Nintendo has announced its home console successor, the Wii U, to be released in November 2012 in North America,Europe and Australia and December 2012 in Japan. Several journalists have classified the system as the first eighth generation home console. Meanwhile, the multi-million dollar pre-sale success of Ouya through crowdfunding has raised open-source development and the free-to-play model as key issues to be addressed by 8th generation consoles. The successors to the PlayStation 3 and Xbox 360 are expected in 2013 or 2014; they have been reportedly codenamed Orbis and Durango, respectively. It is presumed that the eighth generation of video game consoles will face stiff competition from the smartphone, tablet, and Smart TV gaming markets. Though prior console generations have
    9.00
    1 votes
    130
    Android

    Android

    • Games: Bad Piggies
    • Games On This Platform: Angry Birds
    Android is a Linux-based operating system designed primarily for touchscreen mobile devices such as smartphones and tablet computers, developed by Google in conjunction with the Open Handset Alliance. Initially developed by Android Inc, whom Google financially backed and later purchased in 2005, Android was unveiled in 2007 along with the founding of the Open Handset Alliance, a consortium of 86 hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices. Google releases the Android code as open source, under the Apache License. The Android Open Source Project (AOSP), led by Google, is tasked with the maintenance and further development of Android. Additionally, Android has a large community of developers writing applications ("apps") that extend the functionality of devices, written primarily in a customized version of Java. They are available for download through Google Play or third-party sites. In September 2012, there were more than 675,000 apps available for Android, and the estimated number of applications downloaded from Google Play was 25 billion. The first Android-powered phone was sold in October 2008, and by the end of 2010
    6.67
    3 votes
    131
    GP32

    GP32

    • Games On This Platform: Beats of Rage
    The GP32 (GamePark 32) is a handheld game console developed by the Korean company Game Park. It was released on November 23, 2001, in South Korea only. The GP32 is based on a 133 MHz ARM CPU and 8 MB of RAM. Unlike other hand held gaming systems, which tend to be proprietary cartridge-based, the GP32 uses SmartMedia cards (SMC) for storing programs and data, making it accessible for amateur developers as no further development hardware is required. The console has a four-way mini-joystick controller, two main buttons ('A' and 'B'), two shoulder buttons on each side of the SMC slot ('L' and 'R') and two other menu buttons on each side of the screen ('SELECT' and 'START'), made from a softer, translucent rubber. The console also has a USB 1.1 port for connection with a host computer, a serial expansion port, a 3.3 V power adapter input, a headphone connector and a rear compartment which holds two AA sized batteries. The overall design is not unlike the original version of the Game Boy Advance. Commercial units are white in color with either grey or white buttons and trim. There are also a number of differently colored promotional units, and several prototype units with different
    6.67
    3 votes
    132
    IBM Personal System/2

    IBM Personal System/2

    • Games On This Platform: Lightspeed
    The Personal System/2 or PS/2 was IBM's third generation of personal computers released in 1987. The PS/2 line was created by IBM in an attempt to recapture control of the PC market by introducing an advanced yet proprietary architecture. IBM's considerable market presence plus the reliability of the PS/2 ensured that the systems would sell in relatively large numbers, especially to large businesses. However the other major manufacturers balked at IBM's licensing terms to develop and sell compatible hardware, particularly as the demanded royalties were on a per machine basis. Also the evolving Wintel architecture was seeing a period of dramatic reductions in price, and so these developments prevented the PS/2 from returning control of the PC market to IBM. Due to the higher costs of the architecture, customers preferred competing PCs that extended the existing PC architecture instead of abandoning it for something new. However, many of the PS/2's innovations, such as the 16550 UART, 1440 KB 3.5-inch floppy disk format, 72-pin SIMMs, the PS/2 keyboard and mouse ports, and the VGA video standard, went on to become standards in the broader PC market. The OS/2 operating system was
    6.67
    3 votes
    133
    IQue

    IQue

    • Games On This Platform: F-Zero X
    iQue, Limited (simplified Chinese: 神游科技; traditional Chinese: 神遊科技; pinyin: Shényóu Kējì) is a Chinese joint venture with its founder, Wei Yen, and Nintendo. iQue also makes the iQue Player, which was the company's first product. The company manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. Currently, iQue may only release portable Nintendo games for iQue DS, Game Boy Advance, and Game Boy Advance SP. The iQue Player is the only home "console" available from the company in China. However, plans to release the Wii in China were officially announced by Satoru Iwata on October 28, 2007, but they were only available in Hong Kong, under the Nintendo brand. The Nintendo DSi was released in China on December 2009 as iQue DSi. The iQue Player is a home video game console by iQue. It plays Nintendo 64 games ported to the console. The iQue Game Boy Advance is the Chinese version of the Game Boy Advance. It was released on June 8, 2004. It has eight games. It is the only version of the Game Boy Advance with a regional lockout, so it can't play Game Boy Advance games outside of China. Games: The iQue SP is the Chinese
    6.67
    3 votes
    134
    Nintendo iQue

    Nintendo iQue

    • Games On This Platform: Dr. Mario 64
    The iQue Player /ˌaɪ ˈkjuː/ is a video game console that was manufactured by iQue, a joint venture between Nintendo and Chinese-American scientist Dr. Wei Yen. The system also goes under the Chinese name of Shén Yóu Ji (神游机), literally "Divine Gaming Machine". Shényóu (神游) also serves a double entendre because the term also means "to make a mental journey". The console itself takes the form of the controller and plugs directly into the television. A box accessory is available that allows multiplayer gaming. At the moment, it is only marketed in mainland China, as the console's unusual game distribution method is an attempt to curb games piracy in that region. The iQue Player was first announced at the 2003 Tokyo Game Show, and it was released in mainland China on November 17, 2003. A Japanese release was rumored for mid-October 2004, but never materialized. Nintendo currently has no plans to release the iQue Player outside of China. Games for this console are stored on a 64 MB flash card which is contained within a cartridge that plugs directly into the controller/console. Games are purchased at a special "iQue depot" where games may be downloaded onto the cartridge and played
    6.67
    3 votes
    135
    Sega SG-1000 Mark III

    Sega SG-1000 Mark III

    The SG-1000 Mark III (セガ・マークIII, Sega Māku Surī) is an 8-bit video game console made by Sega. It was the original Japanese incarnation of the Sega Master System. The Mark III was released in Japan on October 20, 1985 to compete with Nintendo's Famicom console, following on from the SG-1000 Mark I and SG-1000 Mark II. The Mark III was built similarly to the Mark II, with the addition of improved video hardware and an increased amount of RAM. The system is backwards compatible with earlier SG-1000 titles. As well as the standard cartridge slot, it has a built-in slot for "Sega Cards", which are physically identical to the cards for the Sega SG-1000 "Card Catcher" add-on. The Mark III was redesigned as the Sega Master System for release in other markets. This was mainly a cosmetic revamp; the internal components of the console remained virtually the same. The redesigned console was itself released in Japan in 1987, but with the addition of a built-in Yamaha YM2413 FM sound chip (this had been an optional extra on the Mark III), Rapid Fire Unit, and 3-D glasses adapter. Sega Master System game cartridges released outside Japan had a different shape and pin configuration to the Japanese
    6.67
    3 votes
    136
    Atari 7800

    Atari 7800

    • Games On This Platform: Burgertime
    The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console re-released by Atari Corporation in January 1986. The original release had occurred two years earlier under Atari Inc. The 7800 had originally been designed to replace Atari Inc.'s Atari 5200 in 1984, but was temporarily shelved due to the sale of the company after the video game crash. In January 1986, the 7800 was again released and would compete that year with the Nintendo Entertainment System and the Sega Master System. It had simple digital joysticks and was almost fully backward-compatible with the Atari 2600, the first console to have backward compatibility without the use of additional modules. It was considered affordable at a price of US$140. In 2009, IGN chose the 7800 to be their 17th best video game console of all time. They justified this relatively low ranking (though higher than every other Atari console save the 2600) with the summary statement: "Its delayed release, its cancelled peripherals, and a lack of financial backing from the company's new owners all combined to ensure that Atari 7800 would never see any success beyond being a sexier way of playing Atari 2600 titles." The Atari 7800
    5.75
    4 votes
    137
    Dragon 32/64

    Dragon 32/64

    • Games On This Platform: BC Bill
    The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer (CoCo), and were produced for the European market by Dragon Data, Ltd., in Port Talbot, Wales, and for the US market by Tano of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively. In the early 1980s, the British home computer market was booming. New machines were released almost monthly. In August 1982, Dragon Data joined the fray with the Dragon 32; the Dragon 64 followed a year later. The computers sold quite well initially and attracted the interest of several independent software developers, most notably Microdeal. A magazine, Dragon User also began publication shortly after the machine's launch. In the private home computer market, where games were a significant driver, the Dragon suffered due to its graphical capabilities, which were inferior to contemporary machines such as the Sinclair ZX Spectrum and BBC Micro. The Dragon was also unable to display lower-case letters easily. Some more sophisticated applications would synthesise them using
    5.75
    4 votes
    138
    PLATO

    PLATO

    • Games On This Platform: Panther
    PLATO (Programmed Logic for Automated Teaching Operations) was the first (ca. 1960, on ILLIAC I) generalized computer assisted instruction system, and, by the late 1970s, comprised several thousand terminals worldwide on nearly a dozen different networked mainframe computers. Originally, PLATO was built by the University of Illinois and functioned for four decades, offering coursework (elementary–university) to UIUC students, local schools, and other universities. Several descendant systems still operate. The PLATO project was assumed by the Control Data Corporation (CDC), who built the machines with which PLATO operated at the University. CDC President William Norris planned to make PLATO a force in the computer world; the last production PLATO system was shut down in 2006 (coincidentally, just a month after Norris died), yet it established key on-line concepts: forums, message boards, online testing, e-mail, chat rooms, picture languages, instant messaging, remote screen sharing, and multi-player games. Before the 1944 G.I. Bill that provided free college education to World War II veterans, higher education was limited to a minority of the U.S. population. The trend towards
    5.75
    4 votes
    139
    ARM architecture

    ARM architecture

    • Games On This Platform: Fade
    ARM (formerly Advanced RISC Machine and Acorn RISC Machine) is a reduced instruction set computer (RISC) instruction set architecture (ISA) developed by British company ARM Holdings. The ARM architecture is the most widely used 32-bit instruction set architecture in numbers produced. Originally conceived by Acorn Computers for use in its personal computers, the first ARM-based products were the co-processor modules for the BBC Micro series of computers. In 2005 about 98% of the more than one billion mobile phones sold each year used at least one ARM processor. As of 2009 ARM processors accounted for approximately 90% of all embedded 32-bit RISC processors and were used extensively in consumer electronics, including personal digital assistants (PDAs), tablets, mobile phones, digital media and music players, hand-held game consoles, calculators and computer peripherals such as hard drives and routers. The ARM architecture is licensable. Companies that are current or former ARM licensees include Advanced Micro Devices, Inc., Alcatel-Lucent, Apple Inc., AppliedMicro, Atmel, Broadcom, Cirrus Logic, CSR plc, Digital Equipment Corporation, Ember, Energy Micro, Freescale, Fuzhou Rockchip,
    7.50
    2 votes
    140
    Magnavox Odyssey

    Magnavox Odyssey

    • Games On This Platform: Submarine
    The Magnavox Odyssey is the world's first commercial home video game console. It was first demonstrated in April 1972 and released in August of that year, predating the Atari Pong home consoles by three years. The Odyssey was designed by Ralph Baer, who began around 1966 and had a working prototype finished by 1968. This prototype, known as the Brown Box, is now at the Smithsonian Institution's National Museum of American History in Washington, D.C.. In 2009, video game website IGN named the Odyssey number 25 in the Top 25 video game consoles of all time. While many collectors consider the Odyssey analog rather than digital (because of the addition of analog circuitry for the output, game control, and the use of discrete components), Baer has said he considers the console to be digital. The electronic signals exchanged between the various parts (ball and players generators, sync generators, diode matrix, etc.) are binary. The games and logic itself are implemented in DTL, a common pre-TTL digital design component using discrete transistors and diodes. The system was powered by batteries. The Odyssey lacks sound capability, something that was corrected with the "Pong systems" of
    7.50
    2 votes
    141

    POSIX

    • Games On This Platform: Freedroid RPG
    POSIX ( /ˈpɒzɪks/ POZ-iks), an acronym for "Portable Operating System Interface", is a family of standards specified by the IEEE for maintaining compatibility between operating systems. POSIX defines the application programming interface (API), along with command line shells and utility interfaces, for software compatibility with variants of Unix and other operating systems. Originally, the name "POSIX" referred to IEEE Std 1003.1-1988, released in 1988. The family of POSIX standards is formally designated as IEEE 1003 and the international standard name is ISO/IEC 9945. The standards, formerly known as IEEE-IX, emerged from a project that began circa 1985. Richard Stallman suggested the name POSIX in response to an IEEE request for a memorable name. The POSIX specifications for Unix-like operating system environments originally consisted of a single document for the core programming interface, but eventually grew to 19 separate documents (for example, POSIX.1, POSIX.2 etc.) . The standardized user command line and scripting interface were based on the Korn shell. Many user-level programs, services, and utilities including awk, echo, ed were also standardized, along with required
    7.50
    2 votes
    142
    TRS-80 Color Computer

    TRS-80 Color Computer

    • Games: Madness and the Minotaur
    • Games On This Platform: Rocky's Boots
    The Radio Shack TRS-80 Color Computer (also marketed as the Tandy Color Computer and affectionately nicknamed CoCo) was a home computer launched in 1980. It was one of the earliest of the first generation of computers marketed for home use in English-speaking markets. While the model was eventually eclipsed by the onset of the IBM PC clones, enthusiasts have continued to affectionately tinker with the "CoCo" to the present day. Despite bearing the TRS-80 name, the "Color Computer" was a radical departure from earlier TRS-80 Models - in particular it had a Motorola 6809E processor, rather than the TRS-80's Zilog Z80. The Motorola 6809E was a very advanced processor, but was correspondingly more expensive than other more popular microprocessors. Competing machines such as the Apple II, Commodore VIC-20, the Commodore 64, the Atari 400, and the Atari 800 were designed around a combination of the much cheaper MOS 6502, itself essentially an enhanced clone of the Motorola 6800. Some of these competing machines were paired with dedicated sound and graphics chips and were much more commercially successful in the 1980s home computer market. Steve Wozniak once commented that the 6502 was
    7.50
    2 votes
    143
    VC 4000

    VC 4000

    The VC 4000 is an early 8-bit cartridge-based game console released in Germany in 1978 by Interton. The console is quite obscure outside Germany, but many software compatible systems can be found in many European countries (see 1292 Advanced Programmable Video System). It's unclear if Interton really made the VC 4000 from scratch or if they bought the rights and the design to produce it, as many other brands produced similar systems the following years. The VC-4000 is powered by a Signetics 2650A CPU (same as the Arcadia 2001) and a Signetics 2636 Video Controller. The two controllers are composed of a 12-key keypad, 2 fire buttons and an analog joystick. On the control panel of the system, one can find an on/off switch and three buttons: RESET, SELECT and START. The console was produced by different companies and sold with different names. Not every console is compatible with others due to differences in the shapes and dimensions of the cartridge slots (but all of the consoles are software compatible). In the article about the 1292 Advanced Programmable Video System there is a table with all the software compatible consoles grouped by compatibility family (due to the slots). The
    7.50
    2 votes
    144
    Zeebo

    Zeebo

    • Games On This Platform: Quake
    Zeebo is a 3G-enabled entertainment and education system from Zeebo Inc. It not only enables users to play video games, but also connect to the Internet, communicate online and run educational applications. The Zeebo is targeted at developing markets such as BRIC (Brazil, Russia, India and China) and Mexico. Zeebo Inc. says that the Zeebo brings "the fun and excitement of interactive entertainment and education to those who—until now—have had little or no access to such technology." The company's stated intention was to create an affordable console with inexpensive games and educational content delivered via wireless digital distribution to circumvent piracy. There are no DVDs and cartridges; games and other content are downloaded wirelessly over broadband cellular networks. In addition to games, the Zeebo system also provides Internet connectivity, enabling users to access educational and information content, communicate via e-mail and do social networking (this capability is currently supported in Brazil and Mexico). Zeebo has attracted a growing list of content from companies such as Activision, Capcom, Digital Chocolate, Disney Interactive Studios, Electronic Arts, Fishlabs,
    7.50
    2 votes
    145
    Handheld electronic game

    Handheld electronic game

    • Games On This Platform: Bill Elliott's NASCAR Challenge
    Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a digital watch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and Vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s. They are both the precursors to and inexpensive alternatives to the handheld game console. Early handheld games utilized very simple mechanisms to interact with players, often limited to illuminated buttons and sound effects. Notable early handheld games included the Mattel Auto Race (1976) and Mattel Electronic Football (1977) which featured very simple red-LED displays; gameplay involved the player pressing
    5.50
    4 votes
    146
    Apple IIGS

    Apple IIGS

    • Games On This Platform: King's Quest II: Romancing the Throne
    The Apple IIGS (stylized as IIGS) is the fifth and most powerful model in the Apple II series of personal computers produced by Apple Computer. The "GS" in the name stands for Graphics and Sound, referring to its enhanced multimedia capabilities, especially its state-of-the-art sound and music synthesis, which greatly surpassed previous models of the line and most contemporary machines like the Macintosh and IBM PC. The machine was a radical departure from any previous Apple II, with its true 16-bit architecture, increased processing speed, direct access to megabytes of RAM, wavetable music synthesizer, graphical user interface, and mouse. While still maintaining full backwards compatibility with earlier Apple II models, it blended the Apple II and aspects of Macintosh technology into one. Keeping with Apple's "Apple II Forever" slogan of the time, the IIGS set forth a promising future and evolutionary advancement of the Apple II line, but Apple paid it relatively little attention as the company increasingly focused on the Macintosh platform. The Apple IIGS was the first computer produced by Apple to use a color graphical user interface, as well as the "Platinum" (light grey) color
    6.33
    3 votes
    147
    Online game

    Online game

    • Games On This Platform: UPIXO In Action: Mission in Snowdriftland
    An online game is a video game played over some form of computer network, using a personal computer or video game console. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can range from simple text based environments to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games. "Online gaming is a technology rather than a genre, a mechanism for connecting players together rather than a particular pattern of gameplay." Online games are played over some form of computer network, typically on the Internet. One advantage of online games is the ability to connect to multiplayer games, although single-player online games are quite common as well. A second advantage of online games is that a great
    6.33
    3 votes
    148
    S60 platform

    S60 platform

    • Games On This Platform: Repton
    The S60 Platform (formerly Series 60 User Interface) is a software platform for mobile phones that runs on Symbian OS. It was created by Nokia (with Sony, as co-creator of the software), who made the platform open source and contributed it to the Symbian Foundation. The first S60 was developed in 2001 and released in 2002 for the Nokia 7650, and the OS platform has since seen 5 updated editions. The S60 has since been replaced for smartphones by Nokia Belle OS, as well as the non-Nokia Windows Phone. Symbian (all Symbian products) was the most popular smartphone OS in the market back in 2010 with 37.6% of the sector’s total sales and 111.6m handsets sold in 2010. But now with the strong presence of the Android and iOS, the share of Symbian OS has been reduced to an all time low of 6.8%. S60 consists of a suite of libraries and standard applications, such as telephony, personal information manager (PIM) tools, and Helix-based multimedia players. It is intended to power fully featured modern phones with large colour screens, which are commonly known as smartphones. The S60 software is a multivendor standard for smartphones that supports application development in Java MIDP, C++,
    6.33
    3 votes
    149
    Web browser

    Web browser

    • Games On This Platform: Prophecy of Victo
    A web browser is a software application for retrieving, presenting and traversing information resources on the World Wide Web. An information resource is identified by a Uniform Resource Identifier (URI) and may be a web page, image, video or other piece of content. Hyperlinks present in resources enable users easily to navigate their browsers to related resources. A web browser can also be defined as an application software or program designed to enable users to access, retrieve and view documents and other resources on the Internet. Although browsers are primarily intended to use the World Wide Web, they can also be used to access information provided by web servers in private networks or files in file systems. The major web browsers are Chrome, Firefox, Internet Explorer, Opera, and Safari. The first web browser was invented in 1990 by Sir Tim Berners-Lee. It was called WorldWideWeb (no spaces) and was later renamed Nexus. In 1993, browser software was further innovated by Marc Andreessen with the release of Mosaic (later Netscape), "the world's first popular browser", which made the World Wide Web system easy to use and more accessible to the average person. Andreesen's browser
    6.33
    3 votes
    150
    Apple-Intel architecture

    Apple-Intel architecture

    • Games On This Platform: Football Manager 2007
    The Apple–Intel architecture is an unofficial name used for Apple Macintosh personal computers developed and manufactured by Apple Inc. that use Intel x86 processors, rather than the PowerPC and 68k processors used in their predecessors. Apple uses a subset of the standard PC architecture, which provides support for Mac OS X and support for other operating systems. Hardware and firmware components that must be supported to run an operating system on Apple-Intel hardware include the Extensible Firmware Interface. The Intel Core Duo, Core 2 Duo, Core i5, Core i7, and Xeon processors found in Intel Macs support Intel VT-x, which allows for high performance (near native) virtualization, which gives the user the ability to run and switch between two or more operating systems simultaneously, rather than having to dual-boot and run only one operating system at a time. The first software to take advantage of this technology was Parallels Desktop for Mac, which was released in June 2006. VMware offers a similar product, called Fusion, which was released August 2007. There are many subtle differences between the two products; however, regardless of the product used, there are always likely
    8.00
    1 votes
    151
    Atari 5200

    Atari 5200

    • Games On This Platform: Miner 2049er
    The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a higher end complementary console for the popular Atari 2600. The 5200 was created to compete with the Intellivision, but wound up more directly competing with the ColecoVision shortly after its release. The 5200 was based on Atari Inc.'s existing 400/800 computers and the internal hardware was almost identical, although software was not directly compatible between the two systems. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way joystick controller offered with the Atari 2600. Much of the technology in the Atari 8-bit family of home computer systems were originally developed as a second-generation games console intended to replace the 2600. However, as the system was reaching completion, the personal computer revolution was starting with the release of machines like the Commodore PET, TRS-80 and Apple II. These machines were similar in technological terms to the 2600, but sold for much higher prices
    8.00
    1 votes
    152
    Commodore VIC-20

    Commodore VIC-20

    • Games On This Platform: Arcadia
    The VIC-20 (Germany: VC-20; Japan: VIC-1001) is an 8-bit home computer which was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first computer of any description to sell one million units. The VIC-20 was intended to be more economical than the PET computer. It was equipped with only 5 kB of RAM (of this, only 3583 bytes were available to the BASIC programmer) and used the same MOS 6502 CPU as the PET. The VIC-20's video chip, the MOS Technology VIC, was a general-purpose color video chip designed by Al Charpentier in 1977 and intended for use in inexpensive display terminals and game consoles, but Commodore could not find a market for the chip. As the Apple II gained momentum with the advent of VisiCalc in 1979, Jack Tramiel wanted a product that would compete in the same segment, to be presented at the January 1980 CES. For this reason Chuck Peddle and Bill Seiler started to design a computer named TOI (The Other Intellect). The TOI computer failed to materialize, mostly due to the fact that it required an 80-column character display which in turn required the MOS
    8.00
    1 votes
    153
    EDSAC

    EDSAC

    • Games On This Platform: OXO
    Electronic Delay Storage Automatic Calculator (EDSAC) was an early British computer. The machine, having been inspired by John von Neumann's seminal First Draft of a Report on the EDVAC, was constructed by Maurice Wilkes and his team at the University of Cambridge Mathematical Laboratory in England. EDSAC was the second usefully operational electronic digital stored-program computer. Later the project was supported by J. Lyons & Co. Ltd., a British firm, who were rewarded with the first commercially applied computer, LEO I, based on the EDSAC design. EDSAC ran its first programs on 6 May 1949, when it calculated a table of squares and a list of prime numbers. As soon as EDSAC was completed, it began serving the University's research needs. None of its components were experimental. It used mercury delay lines for memory, and derated vacuum tubes for logic. Input was via five-hole punched tape and output was via a teleprinter. Initially registers were limited to an accumulator and a multiplier register. In 1953, David Wheeler, returning from a stay at the University of Illinois, designed an index register as an extension to the original EDSAC hardware. The EDSAC's memory consisted of
    8.00
    1 votes
    154
    Namco System 22

    Namco System 22

    The Namco System 22 is the successor to the Namco System 21 arcade system board co-designed with the assistance of graphics & simulation experts Evans & Sutherland. It was first released in 1993 with the game Ridge Racer. It was essentially a continuation of the System 21 hardware design, where the main CPU provides a scene description to a bank of DSP chips which perform all necessary 3D calculations. Additional graphical improvements included texture mapping, Gouraud shading, transparency effects, and depth cueing thanks to the Evans & Sutherland 'TR3' chip/chipset, which stands for: Texture Mapping, Real-Time, Real-Visual, Rendering System. A variant of the system, called the Super System 22, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher polygon rate and more special effects possible. Both Super System 22 and System 22 can render significantly better graphics, more polygons with sharper texture-mapping, running in higher resolution and at a higher framerate compared to the graphics capabilities of the original Sony PlayStation, the Sega Saturn and the Nintendo 64 video game systems, but much less than what the Sega Dreamcast
    8.00
    1 votes
    155
    Nintendo DS

    Nintendo DS

    • Games: Dragon Quest IX: Sentinels of the Starry Skies
    • Games On This Platform: Madagascar
    The Nintendo DS (ニンテンドーDS, Nintendō DS), is a dual-screen handheld game console developed and manufactured by Nintendo. The console first launched in North America on November 21, 2004. The DS, short for dual screen, introduced distinctive new features to handheld gaming: an LCD screen working in tandem with a touchscreen, a built-in microphone, and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they can interact online using the Nintendo Wi-Fi Connection service. The Nintendo DS is the first console from Nintendo to be released in North America before Japan. Prior to its release, the Nintendo DS was marketed as a "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance and GameCube. However, backward compatibility with Game Boy Advance titles and a strong market share led to the Nintendo DS becoming a successor to the Game Boy series. On March 2, 2006, Nintendo
    8.00
    1 votes
    156
    PlayStation Vita

    PlayStation Vita

    • Games: Assassin's Creed III: Liberation
    • Games On This Platform: @Field
    The PlayStation Vita (プレイステーション・ヴィータ, Pureisutēshon Vīta, officially abbreviated PS Vita) is a handheld game console manufactured and marketed by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan and parts of Asia on December 17, 2011, in Europe, North America, South America and Singapore on February 22, 2012, and in Australia on February 23, 2012. It primarily competes with the Nintendo 3DS, as part of the eighth generation of gaming. A limited edition was released in North America on February 15, 2012, a week earlier than the official launch, which included the 3G/WiFi model of the device (Wi-Fi model in Canada), the game Little Deviants, a limited-edition carry case, and a 4 GB memory card. The handheld includes two analog sticks, a 5-inch (130 mm) OLED multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the Vita features a four-core ARM Cortex-A9 MPCore processor and a four-core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar. Rumors of a true successor to
    8.00
    1 votes
    157
    Sega Mega Mouse

    Sega Mega Mouse

    The Sega Mega Mouse is a computer mouse for the Sega Genesis. It was released in 1994 in North Amercia by Sega. It is not fully compatible with the Sega Mouse, another mouse for the Sega Mega Drive, which was released in Japan and Europe. The mouse resembled the standard joypad with 3 mouse buttons and a start button but could not be used as a joypad in exchange. Since the Sega CD uses the inputs of the Genesis, some games make use of the Mega Mouse.
    8.00
    1 votes
    158
    Watara Supervision

    Watara Supervision

    The Watara Supervision (also known as the QuickShot Supervision in the UK) is a monochrome handheld game console, originating from Asia, and introduced in 1992 as a cut-price competitor for Nintendo's Game Boy. It came packaged with a game called Crystball, which is similar to Breakout. One unique feature of the Supervision was that it could be linked up to a television via a link cable. Games played in this way would display in four colors, much like Nintendo's Super Game Boy add-on for the Super Nintendo Entertainment System. A full color TV link was also in the works, but because of the Supervision's failure to make a major impression among gamers it was cancelled, along with the games which were in development for it. Though the machine garnered some attention at launch (mainly due to the low price point for the machine and its games, which many felt might enable it to make inroads into Nintendo's market share) it was ultimately unsuccessful in unseating the Game Boy from its position as the world's most popular handheld. Reasons commonly cited are the poor quality screen which was prone to blurring and made following the action difficult, a general lack of games and the
    8.00
    1 votes
    159
    Acorn Electron

    Acorn Electron

    • Games On This Platform: Starship Command
    The Acorn Electron is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC v2 along with its operating system. The Electron was able to save and load programs onto audio cassette via a supplied converter cable that connected it to any standard tape recorder that had the correct sockets. It was capable of basic graphics, and could display onto either a television set, a colour (RGB) monitor or a "green screen" monitor. At its peak, the Electron was the third best selling micro in the United Kingdom, and total lifetime game sales for the Electron exceeded those of the BBC Micro. There are at least 500 known games for the Electron and the true total is probably in the thousands. The hardware of the BBC Micro was emulated by a single customized ULA chip designed by Acorn in conjunction with Ferranti. It had feature limitations such as being unable to output more than one channel of sound, (and provided fewer Envelope-shaping options) where the BBC was capable of three-way polyphony (plus one noise channel) and the inability to provide teletext mode. Unlike the BBC Micro, the Edge-connector on
    5.25
    4 votes
    160

    AmigaOS

    • Games On This Platform: Myst
    AmigaOS is the proprietary native operating system of the Amiga personal computer. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent release, AmigaOS 4. AmigaOS is a single-user operating system based on a preemptive multitasking kernel, called Exec. It includes an abstraction of the Amiga's hardware, a disk operating system called AmigaDOS, a windowing system API called Intuition and a desktop file manager called Workbench. A command-line interface (CLI), called AmigaShell, is also integrated into the system, though it too is entirely window based. The CLI and Workbench components share the same privileges. Notably, early versions of AmigaOS lack any built-in memory protection. The current holder of the Amiga intellectual properties is Amiga Inc. In 2001 they contracted AmigaOS 4 development to Hyperion Entertainment and in 2009 they
    7.00
    2 votes
    161
    Apple II Plus

    Apple II Plus

    • Games On This Platform: Adventureland
    The Apple II Plus (stylized as Apple ][+) is the second model of the Apple II series of personal computers produced by Apple Computer, Inc. It was sold new from June 1979 to December 1982. The Apple II Plus shipped with 16 KB, 32 KB or 48 KB of main RAM, expandable to 64 KB by means of the Language Card, an expansion card that could be installed in the computer's slot 0. The Apple's 6502 microprocessor could support a maximum of 64 KB of address space, and a machine with 48KB RAM reached this limit because of the additional 12 KB of read-only memory and 4 KB of I/O addresses. For this reason, the extra RAM in the language card was bank-switched over the machine's built-in ROM, allowing code loaded into the additional memory to be used as if it actually were ROM. Users could thus load Integer BASIC into the language card from disk and switch between the Integer and Applesoft dialects of BASIC with DOS 3.3's INT and FP commands just as if they had the BASIC ROM expansion card. The Language Card was also required to use LOGO, Apple Pascal, and FORTRAN 77. Apple Pascal and FORTRAN ran under a non-DOS operating system based on UCSD P-System, which had its own disk format and included a
    7.00
    2 votes
    162
    Atari 8-bit family

    Atari 8-bit family

    • Games: Lode Runner
    • Games On This Platform: Popeye
    The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips. Over the following decade several versions of the same basic design were released, including the original Atari 400 and 800 and their successors, the XL and XE series of computers. Overall, the Atari 8-bit computer line was a commercial success, selling two million units through its major production run between late 1979 and mid-1985, a total of around 4 million units. Design of the 8-bit series of machines started at Atari Inc. as soon as the Atari 2600 games console was released in late 1977. The engineering team from Atari Grass Valley Research Center (originally "Cyan Engineering") felt that the 2600 would have about a three year lifespan before becoming obsolete. They started "blue sky" designs for a new console that would be ready to replace it around 1980, three years after the 2600's introduction. What they ended up with was essentially a "corrected" version of the 2600, fixing its more obvious flaws. The newer design would be faster than the 2600, have better
    7.00
    2 votes
    163
    IPod

    IPod

    • Games On This Platform: Ms. Pac-Man
    iPod is a line of portable media players created by and marketed by Apple Inc. The product line-up consists of the hard drive-based iPod classic, the touchscreen iPod touch, the compact iPod nano and the ultra-compact iPod shuffle. iPod classic models store media on an internal hard drive, while all other models use flash memory to enable their smaller size (the discontinued mini used a Microdrive miniature hard drive). As with many other digital music players, iPods can serve as external data storage devices. Storage capacity varies by model, ranging from 2 GB for the iPod shuffle to 160 GB for the iPod classic. The iPod line was announced by Apple on October 23, 2001, and released on November 10, 2001. All of the models have been redesigned multiple times since their introduction. The most recent iPod redesigns were introduced on September 12, 2012, to be released later in 2012. Apple's iTunes software can be used to transfer music to the devices from computers using certain versions of Apple Macintosh and Microsoft Windows operating systems. For users who choose not to use iTunes or whose computers cannot run iTunes, several open source alternatives are available for the iPod.
    7.00
    2 votes
    164
    Mega Duck

    Mega Duck

    • Games On This Platform: Bomb Disposer
    The Mega Duck WG-108 (also known as Cougar Boy) is a handheld game console that was produced by several companies (Creatronic, Videojet, and Timlex), and came on the market in 1993. It was sold for about €60 (fl 129,-) mainly in France, the Netherlands, and Germany. In South America (mainly in Brazil), the Chinese-made Creatronic version was distributed by Cougar USA, also known as "Cougar Electronic Organization [sic]", and sold as the "Cougar Boy". The cartridges are very similar to those of the Watara Supervision, but slightly narrower with fewer contacts (36 pins, whereas Supervision cartridges have 40). Conceptually, the electronics inside the Supervision and the Mega Duck are also very similar. The position of the volume controls, contrast controls, buttons, and connectors are virtually identical. However, the LCD of the Supervision is larger than the Mega Duck's. The Cougar Boy came with a 4-in-one game cartridge and a stereo earphone. With an external joystick (not included) two players could play against each other simultaneously. The Video Display Controller of the Mega duck/cougar boy has one special feature, the display logic uses two "display planes" that are used to
    7.00
    2 votes
    165

    Microsoft Windows

    • Games: The Last Express
    • Games On This Platform: Mall Tycoon 2
    Microsoft Windows is a series of graphical interface operating systems developed, marketed, and sold by Microsoft. Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Microsoft Windows came to dominate the world's personal computer market with over 90% market share, overtaking Mac OS, which had been introduced in 1984. The most recent client version of Windows is Windows 7; the most recent server version is Windows Server 2012; the most recent mobile version is Windows Phone 7.5. The term Windows collectively describes any or all of several generations of Microsoft operating system products. These products are generally categorized as follows: The history of Windows dates back to September 1981, when Chase Bishop, a computer scientist, designed the first model of an electronic device and project "Interface Manager" was started. It was announced in November 1983 (after the Apple Lisa, but before the Macintosh) under the name "Windows", but Windows 1.0 was not released until November 1985. The shell of Windows 1.0 was a program known as the MS-DOS Executive.
    7.00
    2 votes
    166
    N-Gage

    N-Gage

    • Games: X-Men Legends II: Rise of Apocalypse
    • Games On This Platform: Sega Rally Championship
    The N-Gage is a mobile telephone and handheld game system by Nokia, based on the Nokia Series 60 platform, released on October 7, 2003. The N-Gage QD replaced the original N-Gage in 2004. N-Gage attempted to lure gamers away from the Game Boy Advance by including cellphone functionality. This was unsuccessful, partly because the buttons, designed for a phone, were not well-suited for gaming and when used as a phone the original N-Gage was described as resembling a "taco". In 2005, Nokia announced that it would move its N-Gage games capabilities onto a series of smartphones. These devices have been available since early 2007, and a pre-release version of the N-Gage application allowing users to purchase and download games was made available for download from the official N-Gage website on February 4, 2008. The full version of the N-Gage service was released to the public on April 3, 2008. On October 30, 2009, Nokia pronounced the end of the N-Gage service at the end of 2010. It was never released in Japan. In the late 1990s, gamers increasingly carried both mobile phones and handheld game consoles. Nokia spotted an opportunity to combine these devices into one unit. Nokia announced
    7.00
    2 votes
    167
    Sega Master System

    Sega Master System

    • Games: Prince of Persia
    • Games On This Platform: Global Gladiators
    The Master System (マスターシステム, Masutā Shisutemu), often called the Sega Master System or SMS, is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan (as the Sega Mark III), 1986 in North America and 1987 in Europe. The original Master System could play both cartridges and the credit card-sized "Sega Cards," which retailed for cheaper prices than cartridges but had lower storage capacity. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games. The Master System was released as a direct competitor to the Nintendo Entertainment System in the third videogame generation. The Master System was technically superior to the NES, which predated its release by nine months in North America, but failed to overturn Nintendo's significant market share advantage in Japan and North America. In the European, Oceanic and Brazilian markets, this console allowed Sega to outsell Nintendo, due to its wider availability. It enjoyed over a decade of life in those territories and was supported in Europe up until 1996. Up until 1994, it was the console with the largest active
    7.00
    2 votes
    168
    V-Smile

    V-Smile

    • Games On This Platform: Wow! Wow! Wubzy
    The V.Smile is an educational game system by VTech. It is designed for children ages 3 to 6, but offers software designed for several age groups between 3-9. Titles are available on ROM cartridges called "Smartridges", to play off the system's educational nature. The graphics are primarily sprite-based. The console is often sold bundled with a particular game. Several variants of the V.Smile console are sold including handheld versions, or models with added functionality such as touch tablet integrated controllers or microphones. The V-Motion is a major variant with its own software lineup that includes motion sensitive controllers and has Smartriges designed to take advantage of motion-related "active learning". The V-Motion and Smartriges however are fully backwards compatible with other V.Smile variants and V.Smile Smartridges, and a V-Motion Smartrige can even be played on V.Smile console or handheld, albeit with limited functionality. Several versions of V.Smile and V-Motion consoles and handhelds have continued to be sold after newer models are introduced, allowing consumers a wide variety of consoles to choose from (often offered in pink color schemes for girls, as well)
    7.00
    2 votes
    169
    Wine

    Wine

    • Games On This Platform: Armadillo Run
    Wine is a free and open source software application that aims to allow computer programs written for Microsoft Windows to run on Unix-like operating systems. Wine also provides a software library, known as Winelib, against which developers can compile Windows applications to help port them to Unix-like systems. Wine is a compatibility layer. It duplicates functions of Windows by providing alternative implementations of the DLLs that Windows programs call, and a process to substitute for the Windows NT kernel. This method of duplication differs from other methods that might also be considered emulation, where Windows programs run in a virtual machine. Wine is predominantly written using black-box testing reverse-engineering, to avoid copyright issues. The name Wine initially was an acronym for WINdows Emulator. Its meaning later shifted to the recursive backronym, Wine Is Not an Emulator in order to differentiate the software from other emulators. While the name sometimes appears in the forms WINE and wine, the project developers have agreed to standardize on the form Wine. In a 2007 survey by desktoplinux.com of 38,500 Linux desktop users, 31.5% of respondents reported using Wine
    7.00
    2 votes
    170
    Arcadia 2001

    Arcadia 2001

    • Games On This Platform: Crazy Climber
    The Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corp. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey². The Arcadia was not named after the company of the same name. Arcadia Corporation, manufacturer of the 2600 supercharger, was sued by Emerson for trademark infringement. Arcadia Corporation then changed its name to Starpath. Emerson licensed the Arcadia 2001 worldwide, and over 30 Arcadia clones exist. The Arcadia is much smaller than its contemporary competitors and is powered by a standard 12-volt power supply so it can be used in a boat or a vehicle. This portability feature, however, requires a portable television, which was extremely rare in the early 1980s. It also has two outputs (or inputs) headphone jacks on the back of the unit, on the far left and far right sides. The system came with two Intellivision-style control pads, but with a lighter touch on the side 'fire' buttons. The control pads have screw holes in their centers, so that one could transform them into a joystick, as with the later Sega Master System's controller. Most games
    6.00
    3 votes
    171
    N-Gage

    N-Gage

    • Games On This Platform: Powerboat Challenge
    The N-Gage service was Nokia's mobile gaming platform that is available for several Nokia Symbian S60 smartphones. N-Gage provided lots of high-quality games into an application running on compatible S60 Nokia smartphones, with better graphics than normal mobile games and delivering a greater experience. It takes its name from the N-Gage gaming mobile. On 30 October 2009, Nokia announced that no new N-Gage games will be produced, and the N-Gage service had ceased at the end of 2010. A total of 49 games were released for it. Nokia will continue its gaming efforts on Ovi, where Nokia users can access the Ovi Store to download games and other content. The following phones are compatible with the N-Gage platform: Nokia N78, N79, N81, N81 8GB, N82-1, N85, N86, N86 8MP, N95-1, N95-2 8GB, N96, N97, Nokia 5320 XpressMusic, Nokia 5630 XpressMusic, Nokia 5730 XpressMusic Nokia 6210 Navigator, 6710 Navigator, 6720 Classic, E52, E55 and E75. Due to memory issues, hinted in an interview in February 2008, support for the Nokia N73, N93 and N93i was cancelled. The new N-Gage, also referred to as N-Gage Next Generation, N-Gage 2.0 or the N-Gage platform/application, saw a change in concept as
    6.00
    3 votes
    172
    Nintendo Entertainment System

    Nintendo Entertainment System

    • Games: Lode Runner
    • Games On This Platform: Bard's Tale II
    The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer (ファミリーコンピュータ, Famirī Konpyūta), commonly shortened as either the Famicom (ファミコン, Famikon), or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy (현대 컴보이) and was distributed by Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System. The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles of its generation. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute software for Nintendo's platform. In 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN, out of a
    6.00
    3 votes
    173
    Smartphone

    Smartphone

    • Games On This Platform: Toki Tori
    A smartphone is a mobile phone built on a mobile operating system, with more advanced computing capability and connectivity than a feature phone. The first smartphones combined the functions of a personal digital assistant (PDA) with a mobile phone. Later models added the functionality of portable media players, low-end compact digital cameras, pocket video cameras, and GPS navigation units to form one multi-use device. Modern smartphones also include high-resolution touchscreens and web browsers that display standard web pages as well as mobile-optimized sites. High-speed data access is provided by Wi-Fi and Mobile Broadband. The most common mobile operating systems (OS) used by modern smartphones include Google's Android, Apple's iOS, Nokia's Symbian, RIM's BlackBerry OS, Samsung's Bada, Microsoft's Windows Phone, Hewlett-Packard's webOS, and embedded Linux distributions such as Maemo and MeeGo. Such operating systems can be installed on many different phone models, and typically each device can receive multiple OS software updates over its lifetime. Although devices combining telephony and computing were conceptualized as early as 1973 and were offered for sale beginning in
    6.00
    3 votes
    174
    Fairchild Channel F

    Fairchild Channel F

    • Games On This Platform: Videocart-21: Bowling
    The Fairchild Channel F is a game console released by Fairchild Semiconductor in August 1976 at the retail price of $169.95. It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. By 1977, the Fairchild Channel F had sold 250,000 units and was second-place behind the VCS. The Channel F electronics were designed by Jerry Lawson using the Fairchild F8 CPU, the first public outing of this processor. Lawson worked with Nick Talesfore who was responsible for the Industrial Design of the hand controllers, console and video game cartridges as the manager of Industrial Design; and, Ron Smith who was responsible for the mechanical engineering of the video cartridges and the eight degrees of freedom hand controllers. All worked for Fairchild Semiconductor headed by Wilf Corigan a division of Fairchild Camera & Instrument. Notably, Robert Noyce worked on the F8 design team before he left Fairchild to start his own company, Intel. The F8 is very complex compared to the
    5.67
    3 votes
    175
    IBM PS/1

    IBM PS/1

    • Games On This Platform: Lightspeed
    The IBM PS/1 was a brand for a line of personal computers and was IBM's return to the home market in 1990, five years after the IBM PCjr. It was replaced by the IBM Aptiva in September 1994. Like the PCjr, the PS/1's name suggested a more limited machine than IBM's business line, the PS/2. However, unlike the PS/2, the PS/1 was based upon architecture closer to the AT and compatibles, such as using ISA, plain VGA, and IDE. The PS/1 line was created for new computer users and was sold in consumer electronics stores alongside comparable offerings from Compaq, Hewlett-Packard, Packard Bell, and others. All PS/1 models came with a modem installed so users could access online IBM help services, which were provided by partnerships with Prodigy and Quantum. Although the first models used custom designed components and design, later desktop and tower models used mostly standard components. The earlier models included a ROM with IBM's PC-DOS and a graphical shell, however the system was compatible with other DOS implementations and the shell could be installed on the hard-drive. Later models included a feature called "Rapid Resume" which gave the computers the ability to go into standby
    5.67
    3 votes
    176
    Pelican VG Pocket

    Pelican VG Pocket

    • Games On This Platform: Make Trax
    The Pelican VG Pocket is a handheld dedicated console, built by Jungletac and sold by Performance Designed Products LLC under their Pelican Accessories brand. It was the first console of its type to have a 2" backlit color LCD screen. The VG Pocket has built-in games, the number of which varies with each model. Many of the games are clones of old Nintendo Entertainment System and arcade games. This gaming device also has a TV-out port with composite video and audio streaming through a non-standard stereo mini headset jack. In 2008, the VG Pocket Caplet and the VG Pocket Tablet were finalists in the International Design Excellence Awards. They were designed by Stuart Karten Design, a Los Angeles based industrial design firm. There are five VG Pocket models available: The VG Pocket Max is a handheld dedicated console distributed by Pelican Accessories. The system contains 75 games, which are mostly modified NES games. It has a 2.5" backlit color LCD screen (which is very easily scratched, as mentioned by many reviewers of the product), four buttons (plus a reset and a power button), a directional pad, volume control, a single speaker, a headphone jack, and a TV-out port. Although
    5.67
    3 votes
    177
    SuperGrafx

    SuperGrafx

    • Games On This Platform: Strider
    The SuperGrafx (スーパーグラフィックス) is video game console created by NEC. It is an upgraded version of the PC Engine (known as the TurboGrafx-16 in North America), released exclusively in Japan, primarily in response to the Super Famicom (Super Nintendo Entertainment System outside of Japan) by Nintendo. Originally announced as the PC Engine 2, the machine was purported to be a true 16-bit system with improved graphics and audio capabilities over the original PC Engine. Expected to be released in 1990, the SuperGrafx was rushed to market, debuting several months earlier in late 1989 with only modest improvements over the original PC Engine. Only seven games were produced which took advantage of the improved SuperGrafx hardware, and two of those could be played on a regular PC Engine, however the SuperGrafx is backwards compatible with all PC Engine and PC Engine CD-ROM² games, bringing the compatible software total up to nearly 700. The system was not widely adopted and is largely seen as a commercial failure. Compared to the PC Engine, the SuperGrafx has four times the amount of working RAM for the main CPU and a second video chip with its own video RAM. Also included is a priority
    5.67
    3 votes
    178
    IOS

    IOS

    • Games: Bad Piggies
    • Games On This Platform: Space Invaders Infinity Gene
    iOS (previously iPhone OS) is a mobile operating system developed and distributed by Apple Inc. Originally released in 2007 for the iPhone and iPod Touch, it has been extended to support other Apple devices such as the iPad and Apple TV. Unlike Microsoft's Windows Phone (Windows CE) and Google's Android, Apple does not license iOS for installation on non-Apple hardware. As of September 12, 2012 (2012 -09-12), Apple's App Store contained more than 700,000 iOS applications, which have collectively been downloaded more than 30 billion times. It had a 23% share of the smartphone operating system units sold in the first quarter of 2012, behind only Google's Android. In June 2012, it accounted for 65% of mobile web data consumption (including use on both the iPod Touch and the iPad). At the half of 2012, there were 410 million devices activated. According to the special media event held by Apple on September 12, 2012, 400 million devices have been sold through June 2012. The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such
    6.50
    2 votes
    179
    PS2 Linux

    PS2 Linux

    • Games On This Platform: Spheres of Chaos
    Linux for PlayStation 2 (or PS2 Linux) is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer. It included a Linux-based operating system, a USB keyboard and mouse, a VGA adapter, a PS2 network adaptor (Ethernet only), and a 40 GB hard disk drive (HDD). An 8 MB memory card is required; it must be formatted during installation, erasing all data previously saved on it, though afterwards the remaining space may be used for savegames. It is strongly recommended that a user of Linux for PlayStation 2 have some basic knowledge of Linux before installing and using it, due to the command-line interface for installation. The official site for the project was closed at the end of October 2009 and communities like ps2dev are no longer active. There is still a small group of enthusiasts that meets on irc.freenode.net in channel sps2. The Linux Kit turns the PlayStation 2 into a full-fledged computer system, but it does not allow for use of the DVD-ROM drive except to read PS1 and PS2 discs due to piracy concerns by Sony. Although the HDD included with the Linux Kit is not compatible with PlayStation 2 games,
    6.50
    2 votes
    180
    Vectrex

    Vectrex

    • Games On This Platform: Pole Position
    The Vectrex is a vector display-based video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electric (GCE), and then by Milton Bradley Company after their purchase of GCE. It was released in November 1982 at a retail price of $199 ($460 adjusted for inflation); as Milton Bradley took over international marketing the price dropped to $150 and then $100 shortly before the video game crash of 1983. The Vectrex exited the market in early 1984. Unlike other non-portable video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses plastic screen overlays to simulate color and various static graphics and decorations. At the time, many of the most popular arcade games used vector displays, and through a licensing deal with Cinematronics, GCE was able to produce high-quality versions of arcade games such as Space Wars and Armor Attack. Vectrex comes with a built-in game, the Asteroids-like MineStorm. Two peripherals were also available for the Vectrex, a light pen and a 3D
    6.50
    2 votes
    181

    Adobe Flash

    • Games: Phone Story
    • Games On This Platform: Hapland
    Adobe Flash (formerly Macromedia Flash) is a multimedia platform used to add animation, video, and interactivity to web pages. Flash is frequently used for advertisements, games and flash animations for broadcast. More recently, it has been positioned as a tool for "Rich Internet Applications" ("RIAs"). Flash manipulates vector and raster graphics to provide animation of text, drawings, and still images. It supports bidirectional streaming of audio and video, and it can capture user input via mouse, keyboard, microphone, and camera. Flash contains an object-oriented language called ActionScript and supports automation via the JavaScript Flash language (JSFL). Flash content may be displayed on various computer systems and devices, using Adobe Flash Player, which is available free of charge for common web browsers, some mobile phones, and a few other electronic devices (using Flash Lite). Some users feel that Flash enriches their web experience, while others find the extensive use of Flash animation, particularly in advertising, intrusive and annoying. Flash has also been criticized for adversely affecting the usability of web pages. Flash originated with the application SmartSketch,
    7.00
    1 votes
    182
    FC Twin Video Game System

    FC Twin Video Game System

    The FC Twin (also known as FC X2) is a Famiclone that can play Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) games. The system has been well received due to the increasing scarcity of original hardware. The system has been followed by a number of similar console "remakes": the Retro Duo Twin Video Game System for NES and SNES games, the GN Twin Video Game System for Sega Genesis & NES games, Gen-X Dual Station Video Game System for Genesis and NES games and the Yobo FC 3 Plus and RetroN 3 for Genesis, SNES and NES games. The FC Twin has separate circuitry and cartridge slots for the NES and SNES. With the Super Game Boy adaptor, Nintendo Game Boy cartridges can also be used. It features a single-pole, double-throw power switch with open position; the switch can be thrown to 8-Bit (NES) or 16-Bit (SNES), or set to off. The FC Twin console uses SNES compatible controllers and devices such as the Super Scope and Konami Justifier light guns, but cannot use NES compatible controllers and devices such as the NES Zapper peripheral for Duck Hunt. Yobo has its own version of the NES Zapper which is compatible with games that require use of the NES
    7.00
    1 votes
    183
    Microvision

    Microvision

    • Games On This Platform: Star Trek: Phaser Strike
    The Microvision was the very first handheld game console that used interchangeable cartridges. It was released by the Milton Bradley Company in November 1979. The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $8 million in the first year of the system's release. The handheld also appeared in the movie Friday the 13th Part 2. However, very few cartridges, a small screen, and a lack of support from established home video game companies led to its demise in 1981. The processors for the first Microvision cartridges were made with both Intel 8021 (cross licensed by Signetics) and Texas Instruments TMS1100 processors. Due to purchasing issues, Milton Bradley switched to using TMS1100 processors exclusively including reprogramming the games that were originally programmed for the 8021 processor. The TMS1100 was a more primitive device, but offered more memory and lower power consumption than the 8021. First-revision Microvisions needed two batteries due to the 8021's higher power consumption, but later
    7.00
    1 votes
    184
    PowerPC

    PowerPC

    • Games On This Platform: Civilization: Call to Power
    PowerPC (short for Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a RISC computer architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM. PowerPC, as an evolving instruction set, has since 2006 been renamed Power ISA but lives on as a legacy trademark for some implementations of Power Architecture based processors. Originally intended for personal computers, PowerPC CPUs have since become popular as embedded and high-performance processors. PowerPC was the cornerstone of AIM's PReP and Common Hardware Reference Platform initiatives in the 1990s and while the architecture is well known for being used by Apple's Macintosh lines from 1994 to 2006 (before Apple's transition to Intel), its use in video game consoles and embedded applications provided an array of uses. PowerPC is largely based on IBM's earlier POWER architecture, and retains a high level of compatibility with it; the architectures have remained close enough that the same programs and operating systems will run on both if some care is taken in preparation; newer chips in the POWER series implement the full PowerPC instruction set. The history of
    7.00
    1 votes
    185
    Swan Crystal

    Swan Crystal

    The SwanCrystal (スワンクリスタル Suwankurisutaru) is the third and final release in Bandai's WonderSwan handheld game console series, succeeding the WonderSwan and WonderSwan Color. It was released in Japan on July 12, 2002 The SwanCrystal was a 16-bit handheld game console that like its predecessors, was powered by one AA battery. It allowed the input of personal data such as name, birth date, gender, and blood type by holding the Start button while turning the system on (this was possible in both the previous consoles as well). It was compatible with all previous games for both the WonderSwan Color and the original WonderSwan. It was available in four different colors: Skeleton Blue, Skeleton Black, Blue Violet and Red Wine. One of the largest improvements to the SwanCrystal was the use of a TFT LCD monitor, which was superior in response time to the FSTN monitor used previously by the WonderSwan Color. This gave the screen a much crisper look during gameplay, due to sharper contrast and significantly reduced ghosting. As a result, the SwanCrystal does not possess the contrast adjustment dial found on the other consoles. Other possible improvements are the four selectable volume
    7.00
    1 votes
    186
    The Phantom

    The Phantom

    The Phantom was a controversial video game console that was allegedly under development by Phantom Entertainment, formerly Infinium Labs. The canceled device was supposedly planned to be capable of playing current and future PC games, giving the system a massive initial game library and making it easier for developers to produce games for the system. The system was supposedly designed to use a direct-download content delivery service instead of the discs and cartridges used by most game consoles. Phantom Entertainment now only produces one product, the Phantom Lapboard. In 2002, the startup company Infinium Labs issued a press release to all news outlets stating that they would soon release a "revolutionary new gaming platform" that would offer an on-demand video game service, delivering games via an online subscription. The press release contained no specific information, but did include a computer-generated prototype design. Due to the excessive use of buzzwords and a suspicious lack of details, the product was derided almost from the start by news sites such as IGN and Slashdot and the comic strip Penny Arcade. In an episode that gained wide publicity, the hardware and gaming
    7.00
    1 votes
    187
    SAM Coupé

    SAM Coupé

    • Games On This Platform: Prince of Persia
    The SAM Coupé (Pronounced: "Sam Koo-Pay" from its original British English branding) is an 8-bit British home computer that was first released in late 1989. It is commonly considered a clone of the Sinclair ZX Spectrum computer, since it features a compatible screen mode and emulated compatibility, and it was marketed as a logical upgrade from the Spectrum. It was originally manufactured by Miles Gordon Technology (MGT), based in Swansea in the United Kingdom. The machine is based around a Z80B CPU clocked at 6 MHz, and contains an ASIC that is comparable to the Spectrum's ULA. Memory is accessible within the 64 KB range of the Z80B CPU by slicing it into 16 KB blocks and accessing IO ports to switch which blocks appeared in the 4 slots available to the CPU. The basic model has 256 KB of RAM, upgradable internally to 512 KB and externally with an additional 4 MB (added in 1 MB packs). The computer's primary storage medium is a cassette tape, though one or two 3.5 inch floppy disk drives can be installed internally as well. Six channel, 8 octave stereo sound is provided by a Philips SAA 1099 chip. The ASIC also includes a line triggered interrupt counter, allowing video effects to
    5.33
    3 votes
    188
    Unix-like

    Unix-like

    • Games On This Platform: OpenTibia
    A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, while not necessarily conforming to or being certified to any version of the Single UNIX Specification. There is no standard for defining the term, and some difference of opinion is possible as to the degree to which a given operating system is "Unix-like". The term can include free and open source operating systems inspired by Bell Labs' Unix or designed to emulate its features, commercial and proprietary work-alikes, and even versions based on the licensed UNIX source code (which may be sufficiently "Unix-like" to pass certification and bear the "UNIX" trademark). The Open Group owns the UNIX trademark and administers the Single UNIX Specification, with the "UNIX" name being used as a certification mark. They do not approve of the construction "Unix-like", and consider it a misuse of their trademark. Their guidelines require "UNIX" to be presented in uppercase or otherwise distinguished from the surrounding text, strongly encourage using it as a branding adjective for a generic word such as "system", and discourage its use in hyphenated phrases. Other
    5.33
    3 votes
    189
    Atari MEGA STe

    Atari MEGA STe

    • Games On This Platform: 3D Construction Kit II
    The Atari Mega STE was Atari Corporation's last ST series personal computer, released in 1991. The MEGA STE was essentially a late-model 680x0-based STE mounted in the case of the otherwise unrelated Atari TT computer, although a number of TT features were also blended in. The resulting machine was a more business-like version of the ST line. The MEGA STE is based on STE hardware. Physically, the 2 MB and 4 MB models shipped with a high resolution mono monitor, and an internal ACSI hard disk (the 1 MB model included neither a monitor, hard disk, nor hard disk controller). Despite offering better ST compatibility than the TT, it also included a number of TT features, from the ST-grey version of the TT case with separate keyboard and system unit, optional FPU, a VMEbus slot, two extra RS232 ports (all 9-pin rather than 25-pin as previous models had), a LocalTalk/RS-422 port (no AppleTalk software was ever produced) and a 1.44 MB HD floppy support. Support for a third/middle mouse button was included, too. A unique feature of the MEGA STE in relation to previous Atari systems is the software-switchable CPU speed, which allows the CPU to operate at 16 MHz for faster processing or 8 MHz
    6.00
    2 votes
    190
    IBM PC compatible

    IBM PC compatible

    • Games On This Platform: Virtua Cop
    IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones. They duplicated almost exactly all the significant features of the PC architecture, facilitated by various manufacturers' ability to reverse engineer the BIOS using a "clean room design" technique. Columbia Data Products built the first clone of the IBM personal computer by a clean room implementation of its BIOS. Many early IBM PC compatibles used the same computer bus as the original PC and AT models. The IBM AT compatible bus was later named the Industry Standard Architecture bus by manufacturers of compatible computers. The term "IBM PC compatible" is now a historical description only, since IBM has ended its personal computer sales. Descendants of the IBM PC compatibles comprise the majority of personal computers on the market presently, although interoperability with the bus structure and peripherals of the original PC architecture may be limited or non-existent. IBM decided in 1980 to market a low-cost single-user computer as quickly as possible in response to Apple Computer's success in the burgeoning microcomputer
    6.00
    2 votes
    191
    Gizmondo

    Gizmondo

    • Games On This Platform: Sticky Balls
    The Gizmondo is a handheld gaming console released by Tiger Telematics in March 2005. The electronics design was undertaken by Plextek Limited and the industrial design by Rick Dickinson. The project was from the beginning managed by the founder and CEO, Carl Freer. It was never released in Japan or Australia. The Gizmondo device was originally called Gametrac. Tiger Telematics first published on their website in October 2003 about the device being developed. This came in response after Nokia's N-Gage which failed to deliver a good handheld gaming mobile device. Gizmondo came in the press during December that year, and made its debut as a concept product at the Las Vegas CES show in January 2004, and later appeared at the German CeBIT show in March 2004. The company and the console were renamed Gizmondo around August 2004. Its OS was Windows CE 4.2 with .NET Framework. Its first-party games were developed in studios in Helsingborg, Sweden, and Manchester, UK. The Gizmondo was heavily advertised. British Formula One driver Jenson Button appeared on magazine adverts for the Gizmondo, and also had his own licensed video game for the device, Chicane, though it never released due to a
    5.00
    3 votes
    192
    1292 Advanced Programmable Video System

    1292 Advanced Programmable Video System

    The 1292 Advanced Programmable Video System is a video game console released by European company Radofin in 1976. It is part of a group of software-compatible consoles which include the Interton VC-4000 and the Voltmace Database. The 1292 Advanced Programmable Video System included its power pack inside the console instead of an exterior power pack. The console was produced by different companies and sold with different names. Not every console is compatible with others due to differences in the shapes and dimensions of the cartridge slots (but all of the consoles are software compatible). Here a table of the consoles grouped by compatibility family (due to the slots).
    5.50
    2 votes
    193
    Adobe Flash Player

    Adobe Flash Player

    • Games On This Platform: Club Penguin
    The Adobe Flash Player is software for viewing multimedia, Rich Internet Applications, and streaming video and audio, on a computer web browser or on supported mobile devices. Flash Player runs SWF files that can be created by the Adobe Flash authoring tool, by Adobe Flex or by a number of other Macromedia and third party tools. Flash Player was created by Macromedia and now developed and distributed by Adobe Systems after its acquisition. Flash Player supports vector and raster graphics, 3D graphics, an embedded scripting language called ActionScript, and streaming of video and audio. ActionScript is based on ECMAScript, and supports object-oriented code, and may be compared to JavaScript. Flash Player has a wide user base, with over 90% penetration on internet connected personal computers, and is a common format for games, animations, and GUIs embedded into web pages. Flash Player is freely available as a plugin for recent versions of web browsers (such as Internet Explorer, Mozilla Firefox, Opera, and Safari) on selected platforms. Google Chrome integrated the player into the distribution. Each version of the plugin is backwards-compatible. Flash Player is used internally by the
    5.50
    2 votes
    194
    Apple IIe

    Apple IIe

    • Games On This Platform: Arcticfox
    The Apple IIe (styled as Apple //e) is the third model in the Apple II series of personal computers produced by Apple Computer. The e in the name stands for enhanced, referring to the fact that several popular features were now built-in that were only available as upgrades and add-ons in earlier models. It also improved upon expandability and added a few new features, which, all combined, made it very attractive to first-time computer shoppers as a general-purpose machine. The Apple IIe has the distinction of being the longest-lived computer in Apple's history, having been manufactured and sold for nearly 11 years with relatively few changes. Apple had planned to retire the Apple II series after the introduction of the Apple III in 1980; after that machine turned out to be a disastrous failure, management decided the further continuation of the Apple II was in the company's best interest. So after three and a half years at a stand-still, came the introduction of a new Apple II model — the Apple IIe (codenamed "Diana" and "Super II"). The Apple IIe was released in January 1983, the successor to the Apple II Plus. Some of the hardware and software features of the Apple III were
    5.50
    2 votes
    195
    OpenBSD

    OpenBSD

    • Games On This Platform: Armagetron Advanced
    OpenBSD is a Unix computer operating system descended from Berkeley Software Distribution (BSD), a Unix derivative developed at the University of California, Berkeley. It was forked from NetBSD by project leader Theo de Raadt in late 1995. As well as the operating system, the OpenBSD Project has produced portable versions of numerous subsystems, most notably PF, OpenSSH and OpenSSL, which are very widely available as packages in other operating systems. The project is also widely known for the developers' insistence on open-source code and quality documentation, uncompromising position on software licensing, and focus on security and code correctness. The project is coordinated from de Raadt's home in Calgary, Alberta, Canada. Its logo and mascot is a pufferfish named Puffy. OpenBSD includes a number of security features absent or optional in other operating systems, and has a tradition in which developers audit the source code for software bugs and security problems. The project maintains strict policies on licensing and prefers the open-source BSD licence and its variants—in the past this has led to a comprehensive license audit and moves to remove or replace code under licences
    5.50
    2 votes
    196

    PlayStation 2

    • Games: God of War
    • Games On This Platform: Columns
    The PlayStation 2 (プレイステーション2, Pureisutēshon Tsū, officially abbreviated PS2) is a video game console manufactured by Sony as part of the PlayStation series. It was first released on March 4, 2000, in Japan, and then was released on October 26, 2000 in North America, and November 24, 2000 in Europe. As part of the sixth-generation of console gaming, its primary competitors were the Sega Dreamcast, Microsoft Xbox, and Nintendo GameCube. The PlayStation 2 is the best-selling console of all time, having reached over 154.4 million units sold as of November 21, 2011. This milestone was reached 11 years after the system was released in Japan on March 4, 2000. Further, Sony said it had 10,828 titles available for the system and that 1.52 billion PS2 titles had been sold since launch. In late 2009, with developers creating new games and the console still selling steadily a decade after its original release, Sony stated that the life cycle of the PlayStation 2 will continue until demand ceases. The console was succeeded by the PlayStation 3 in 2006. As of 2012, over 12 years after its initial release, new games continue to be developed and sold. The latest games are FIFA 13 and Pro
    5.50
    2 votes
    197
    Sega Neptune

    Sega Neptune

    Sega Neptune was a two-in-one Sega Mega Drive/Sega Genesis and Sega 32X console which Sega planned to release in 1994 or 1995. Sega had admitted how expensive and problematic the 32X was, so it was decided to make a combined version of the Mega Drive/Genesis and 32X; however, by the time a prototype came out, the Sega Saturn was ready for release. Sega felt that consumers would not be interested in the Sega Neptune, so the project was scrapped. There are several prototypes,and at least one was declared to work. The proposed retail price for the unit was US$200. Electronic Gaming Monthly used the Sega Neptune as an April Fool's Joke in its April 2001 issue. The issue included a small article in which the writers announced that Sega had found a warehouse full of old Sega Neptunes, and were selling them on a website. The site referenced redirected to an online shopping site, where internet users were greeted by an "April Fools!" after adding the product to the cart. (original page), (original page), (original page)
    5.50
    2 votes
    198
    Pocket PC

    Pocket PC

    • Games On This Platform: Pocket Humanity
    A Pocket PC (P/PC, PPC) is also known by Microsoft as a 'Windows Mobile Classic device'. It is a hardware specification for a handheld-sized computer, personal digital assistant (PDA), that runs the Microsoft 'Windows Mobile Classic' operating system. It has some of the abilities of modern desktop PCs. As of 2010, thousands of applications exist for handhelds adhering to the Microsoft Pocket PC specification, many of which are freeware. Some of these devices are also mobile phones. Microsoft-compliant Pocket PCs can be used with many add-ons such as GPS receivers, barcode readers, RFID readers, and cameras. In 2007, with the advent of Windows Mobile 6, Microsoft dropped the name Pocket PC in favor of a new naming scheme. Devices without an integrated phone are called Windows Mobile Classic devices instead of Pocket PCs. Devices with an integrated phone and a touch screen are called Windows Mobile Professional devices and devices without a touch screen are called Windows Mobile Standard devices. The Pocket PC is an evolution from prior calculator-sized computers. Keystroke-programmable calculators which could do simple business and scientific applications were available by the
    4.67
    3 votes
    199
    Amstrad Mega PC

    Amstrad Mega PC

    The Mega PC was manufactured and released by Amstrad in 1993 under licence from Sega. It was similar, but unrelated to the Sega TeraDrive. Essentially just a standard Amstrad PC with Sega Mega Drive hardware bundled inside, the system was wired to share the dual-sync monitor and speakers, with the Mega Drive on a separate circuit board. Initially released in PAL areas such as Europe and Australia in 1993, its success was very short-lived due to its very high retail price of £999.99 (later reduced to £599), with the CPU also being outdated by the time of the system's release. It is slightly easier and cheaper to acquire an Amstrad Mega PC in Europe due to more units being manufactured, than it is to acquire a Sega TeraDrive elsewhere. In recent years, both systems have increasingly become relatively difficult to come by, as they are owned and often purchased by many as collector's items. In general, the Mega PC was seen as a nicer build than that of Sega's TeraDrive, as the unit itself was more robust and managed air circulation more efficiently than the TeraDrive. The machine shipped with 1MB of RAM, provided by 4× 256KB 30-pin SIMM sticks. This was expandable to 16MB by using 4×
    6.00
    1 votes
    200

    DOS

    • Games: Lode Runner
    • Games On This Platform: Mission Critical
    DOS (/dɒs/), short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition. Related systems include MS-DOS, PC-DOS, DR-DOS, FreeDOS, PTS-DOS, ROM-DOS, Novell DOS, OpenDOS, 86-DOS and several others. In spite of the common usage, none of these systems were simply named "DOS" (a name given only to an unrelated IBM mainframe operating system in the 1960s). A number of unrelated, non-x86 microcomputer disk operating systems had "DOS" in their name, and are often referred to simply as "DOS" when discussing machines that use them (e.g. AmigaDOS, AMSDOS, ANDOS, Apple DOS, Atari DOS, Commodore DOS, CSI-DOS, ProDOS, and TRS-DOS). While providing many of the same operating system functions for their respective computer systems, programs running under any one of these operating systems would not run under others. IBM PC-DOS (and the separately sold MS-DOS) and its predecessor, 86-DOS, were loosely inspired by Digital Research's CP/M, which was the dominant disk operating system
    6.00
    1 votes
    201
    Family game

    Family game

    A Family Game is a video game console, usually with several games built-in, with the outer shell designed to mimic popular consoles such as the Atari 2600, the Famicom, the Sega Mega Drive/Genesis or the PlayStation. The majority of the games on these consoles are direct copies of Famicom and Atari 2600 games, such as Pitfall!, Berzerk or Frogger, often with their title or display colours changed. In cases where the games are copies of Famicom games, the system is often dubbed a Famiclone. Family Games have anywhere from dozens to hundreds of games built in, and some consoles accept more games via cartridge. The usual Family Game controller port has a standard DB9 (9-pin) configuration, allowing these consoles to operate with Atari 2600 and Sega Mega Drive/Genesis gamepads. Since the hardware is made of cheap plastic, assembled in Third World Asian countries and with virtually no software development costs, these machines are sold with a price tag as low as a game for a new console. This makes them very popular with low-income households, despite being outdated (more recent Family Game machines aren't much better graphically than mid 80's 8-bit consoles). It's fairly easy to find
    6.00
    1 votes
    202
    KDE

    KDE

    • Games On This Platform: Repton
    KDE ( /ˌkeɪdiːˈiː/) is an international free software community producing an integrated set of cross-platform applications designed to run on GNU/Linux, FreeBSD, Solaris, Microsoft Windows, and OS X systems. It is known for its Plasma Desktop, a desktop environment provided as the default working environment on many Linux distributions, such as Kubuntu, Pardus, and openSUSE. The goal of the community is to provide basic desktop functions and applications for daily needs as well as tools and documentation for developers to write stand-alone applications for the system. In this regard, the KDE project serves as an umbrella project for many standalone applications and smaller projects that are based on KDE technology. These include Calligra Suite, digiKam, Rekonq, K3b, and many others. KDE software is based on the Qt framework. The original GPL version of this toolkit only existed for the X11 platform, but with the release of Qt 4, LGPL versions are available for all platforms. This allows KDE software based on Qt 4 to also be distributed to Microsoft Windows and OS X. KDE was founded in 1996 by Matthias Ettrich, who was then a student at the Eberhard Karls University of Tübingen. At
    6.00
    1 votes
    203
    Oscilloscope

    Oscilloscope

    • Games On This Platform: Tennis for Two
    An oscilloscope, previously called an oscillograph, and informally known as a scope, CRO (for cathode-ray oscilloscope), or DSO (for the more modern digital storage oscilloscope), is a type of electronic test instrument that allows observation of constantly varying signal voltages, usually as a two-dimensional graph of one or more electrical potential differences using the vertical or y‑axis, plotted as a function of time (horizontal or x‑axis). Many signals, for example sound, can be converted to voltages and displayed this way. Signals are often periodic and repeat constantly, so that multiple samples of a signal which is actually varying with time are displayed as a steady picture. Many oscilloscopes (storage oscilloscopes) can also capture non-repeating waveforms for a specified time, and show a steady display of the captured segment. Oscilloscopes are commonly used to observe the exact wave shape of an electrical signal. Oscilloscopes are usually calibrated so that voltage and time can be read as well as possible by the eye. This allows the measurement of, for example, peak-to-peak voltage of a waveform, the frequency of periodic signals, the time between pulses, the time
    6.00
    1 votes
    204
    PC-1512

    PC-1512

    • Games On This Platform: The Hunt for Red October
    The Amstrad PC1512 was Amstrad's mostly IBM PC-compatible computer system, first manufactured in 1986. It was later succeeded by the PC1640. It launched for £499 and sold very well, as it was one of the first cheap PCs in Europe. It significantly helped open up the European PC market to consumers as well as businesses, and Amstrad's advertising of the PC1512 was aimed at homes rather than offices. The 1512's influence was such that the UK PC magazine PC Plus originally targeted itself at the "Amstrad PC 1512 and compatibles", since home ownership of other PCs at the time was rare. The PC1512 shipped with 512K of RAM; it could be upgraded to 640K of RAM with an expansion pack commonly known as a "top hat". Video output was compatible with the CGA standard, with an extension allowing all 16 colours to be used in the 640×200 graphics mode. The CPU of both the PC1512 and the later PC1640 was an 8 MHz Intel 8086, which was sufficient for playing The Secret of Monkey Island, Maniac Mansion and Prince of Persia. The power supply was located in the monitor, which made upgrading difficult. Amstrad licensed both MS-DOS 3.2 and Digital Research DOS Plus, which was largely compatible with
    6.00
    1 votes
    205
    Commodore 64

    Commodore 64

    • Games: Lode Runner
    • Games On This Platform: Crazy Kong
    The Commodore 64, commonly called C64, C=64 (after the graphic logo on the case) or occasionally CBM 64 (for Commodore Business Machines), or VIC-64, is an 8-bit home computer introduced in January 1982 by Commodore International. Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$ 595. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM, and had favourable sound and graphical specifications when compared to contemporary systems such as the Apple II, at a price that was well below the circa US$ 1200 demanded by Apple. During the C64's lifetime, sales totalled between 12.5 and 17 million units, making it the best-selling single personal computer model of all time. For a substantial period of time (1983–1986), the C64 dominated the market with between 30% and 40% share and 2 million units sold per year, outselling the IBM PC compatibles, Apple Inc. computers, and Atari 8-bit family computers. Sam Tramiel, a later Atari president and the son of Commodore's founder, said in a 1989 interview "When I was at Commodore we were building 400,000 C64s a
    4.33
    3 votes
    206
    ScummVM

    ScummVM

    • Games On This Platform: The Secret of Monkey Island
    ScummVM is a collection of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system (the VM in the name stands for virtual machine), it now also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software. ScummVM is a reimplementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released. Portability is a design goal of the project. Ports of ScummVM are available for Microsoft Windows, Mac OS X and a variety of Unix-like systems including Linux (RPM Based, Debian based, source based), members of the BSD family (FreeBSD/NetBSD/OpenBSD/DragonFly BSD) and Solaris. It has also been ported to console systems. Less mainstream personal computer ports include those to AmigaOS/MorphOS, Atari/FreeMiNT, Haiku/BeOS/ZETA and OS/2. A variety of
    4.33
    3 votes
    207
    Amiga 1200

    Amiga 1200

    • Games On This Platform: Alien Breed: Tower Assault
    The Amiga 1200, or A1200 (code-named 'Channel Z'), was Commodore International's third-generation Amiga computer, aimed at the home market. It was launched on October 21, 1992, at a base price of 399 GBP in the United Kingdom and 599 USD in the United States. Like its predecessor, the Amiga 500, the A1200 is an all-in-one design incorporating the CPU, keyboard, and disk drives (including the option of an internal 2.5" hard disk drive) in one physical unit. The A1200 has a similar hardware architecture to Commodore's Amiga CD32 game console, and is technically close to the Atari Falcon, which was intended as the A1200's competitor. Initially, only 30,000 A1200s were available at the UK launch. During the first year of its life the system reportedly sold well, but Commodore ran into cash flow problems and filed for bankruptcy. World wide sales figures for the A1200 are unknown but 95,000 systems were sold in Germany before Commodore's bankruptcy. After Commodore’s demise in 1994 the A1200 almost disappeared from the market but was later re-launched by Escom in 1995. The new Escom A1200 was priced at £399 and it came bundled with two games, seven applications and Amiga OS 3.1. It was
    5.00
    2 votes
    208
    Commodore Plus/4

    Commodore Plus/4

    • Games On This Platform: Zork II
    The Commodore Plus/4 was a home computer released by Commodore International in 1984. The "Plus/4" name refers to the four-application ROM resident office suite (word processor, spreadsheet, database, and graphing); it was billed as "the productivity computer with software built-in". It had some success in Europe, though it was a total flop in the United States, where it was derided as the "Minus/60"—a pun on the numerical difference between the Plus/4 and the dominant Commodore 64. In the early 1980s, Commodore found itself engaged in a price war in the home computer market. Companies like Texas Instruments and Timex Corporation were releasing computers that undercut the price of Commodore's PET line. Commodore's MOS Technology division had designed a video chip but could not find any third-party buyers. The VIC-20 resulted from the confluence of these events and it was introduced in 1980 at a list price of $299.95. Later, spurred by the competition, Commodore was able to reduce the VIC's street price to $99, and it became the first computer to sell over 1 million units. The Commodore 64, the first 64-kB computer to sell for under 600 US$, was another salvo in the price war but it
    5.00
    2 votes
    209
    IBM PCjr

    IBM PCjr

    • Games On This Platform: King's Quest I: Quest for the Crown
    The IBM PCjr (read "PC junior") was IBM's first attempt to enter the home computer market. The PCjr, IBM model number 4860, retained the IBM PC's 8088 CPU and BIOS interface for compatibility, but various design and implementation decisions led the PCjr to be a commercial failure. Announced November 1, 1983, and first shipped in late January 1984, the PCjr—nicknamed "Peanut" before its debut—came in two models: the 4860-004, with 64 KB of memory, priced at US$669 ($1,561 in today's dollars); and the 4860-067, with 128 KB of memory and a 360 KB 5.25-inch floppy disk drive, priced at US$1269 ($2,961 in today's dollars). It was manufactured for IBM in Lewisburg, Tennessee by Teledyne. Roughly 500,000 units were shipped. The PCjr promised a high degree of compatibility with the IBM PC, which was already a popular business computer, in addition to offering built-in color graphics and 3 voice sound that were better than the standard PC speaker sound and color graphics of the standard IBM PC and compatibles of the day. The graphics were produced via a graphics chip known as the VGA—which stood for "Video Gate Array". This was an extension of CGA and should not be confused with the later
    5.00
    2 votes
    210
    ZX Spectrum

    ZX Spectrum

    • Games: Carrier Command
    • Games On This Platform: Badlands
    The ZX Spectrum (pronounced "Zed-Ex") is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd. Referred to during development as the ZX81 Colour and ZX82, the machine was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black-and-white of its predecessor, the ZX81. The Spectrum was ultimately released as eight different models, ranging from the entry level model with 16 kB RAM released in 1982 to the ZX Spectrum +3 with 128 kB RAM and built in floppy disk drive in 1987; together they sold in excess of 5 million units worldwide (not counting numerous clones). The Spectrum was among the first mainstream audience home computers in the UK, similar in significance to the Commodore 64 in the USA. The introduction of the ZX Spectrum led to a boom in companies producing software and hardware for the machine, the effects of which are still seen; some credit it as the machine which launched the UK IT industry. Licensing deals and clones followed, and earned Clive Sinclair a knighthood for "services to British industry". The Commodore 64, BBC Microcomputer and later the Amstrad CPC range were major
    5.00
    2 votes
    211

    ColecoVision

    • Games On This Platform: Popeye
    The ColecoVision is Coleco Industries' second generation home video game console which was released in August 1982. The ColecoVision offered near-arcade-quality graphics and gaming style, and the means to expand the system's basic hardware. Released with a catalog of 12 launch titles, with an additional ten games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. River West Brands currently owns the ColecoVision brand name. In 2009, IGN named the ColecoVision their 12th best video game console out of their list of 25, citing "its incredible accuracy in bringing current-generation arcade hits home." Coleco licensed Nintendo's Donkey Kong as the official pack-in cartridge for all ColecoVision consoles, and this version of the game was well received as a near-perfect arcade port, helping to boost the console's popularity. By Christmas of 1982, Coleco had sold more than 500,000 units, in part on the strength of its bundled game. The ColecoVision's main competitor was the arguably more advanced but less commercially successful Atari 5200. The ColecoVision was distributed by CBS Electronics outside of the United
    4.50
    2 votes
    212
    Commodore 128

    Commodore 128

    • Games On This Platform: Trinity
    The Commodore 128 (C128, CBM 128, C=128) home/personal computer was the last 8-bit machine commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, the bestselling Commodore 64. The C128 was a significantly expanded successor to the C64 and unlike the earlier Commodore Plus/4, nearly full compatibility with the C64 was retained, in both hardware and software. The new machine featured 128 KB of RAM, in two 64 KB banks and an 80-column RGBI video output (driven by the 8563 VDC chip with 16 KB dedicated video RAM), as well as a substantially redesigned case and keyboard. Also included was a Zilog Z80 CPU which allowed the C128 to run CP/M, as an alternate to the usual Commodore BASIC environment. The primary hardware designer of the C128 was Bil Herd, who had worked on the Plus/4. Other hardware engineers were Dave Haynie and Frank Palaia, while the IC design work was done by Dave DiOrio. The main Commodore system software was developed by Fred Bowen and Terry Ryan, while the CP/M subsystem was developed by Von Ertwine. The C128's keyboard included four cursor keys (previous
    4.50
    2 votes
    213
    Game.com

    Game.com

    • Games On This Platform: Resident Evil 2
    The Game.com (styled as game.com but pronounced as "game com," not "game dot com") is a handheld game console released by Tiger Electronics in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as a touch screen and stylus. Unlike other handheld game consoles, the first Game.com consoles included two slots for game cartridges and could be connected to a 14.4 kbit/s modem. Later models reverted to a single cartridge slot. Titles released at Game.com's launch included Indy 500, Duke Nukem 3D, and Mortal Kombat Trilogy, along with Lights Out, which came packaged with the system, and Solitaire built in the system ROM. Tiger also produced equivalents to many Game Boy peripherals, such as the compete.com serial cable allowing players to connect their consoles to play multiplayer games or exchange high scores. Branded items such as an AC adapter, earphones, and a carry-case were also made available. Many of the Game.com's extra features had only limited functionality compared to later portable devices such as the Nintendo DS. The touch screen had a fairly low sensor resolution along
    4.50
    2 votes
    214
    Graphing calculator

    Graphing calculator

    A graphing calculator (also graphics / graphic calculator) typically refers to a class of handheld calculators that are capable of plotting graphs, solving simultaneous equations, and performing numerous other tasks with variables. Most popular graphing calculators are also programmable, allowing the user to create customized programs, typically for scientific/engineering and education applications. Due to their large displays intended for graphing, they can also accommodate several lines of text and calculations at a time. Some of the more recent graphing calculators are capable of color output, and also feature animated and interactive drawing of math plots (2D and 3D), other figures such as animated Geometry theorems, preparation of documents which can include these plots and drawings, etc. This is giving the new graphing calculators a presence even in high school courses where they were formerly disallowed. Some calculator manufacturers also offer computer software for emulating and working with handheld graphing calculators. Many graphing calculators can be attached to devices like electronic thermometers, pH gauges, weather instruments, decibel and light meters,
    4.50
    2 votes
    215
    HyperScan

    HyperScan

    • Games On This Platform: IWL: Interstellar Wrestling League
    HyperScan is a video game console from Mattel. It uses Radio Frequency Identification (RFID) technology along with traditional video game technology. It was marketed toward boys between the ages of five to nine who were not ready for high-end video games in terms of maturity or expense, though ironically the included game was rated T by the ESRB. The console used UDF format CD-ROMs. The HyperScan has two controller ports, as well as a 13.56 MHz RFID scanner that reads and writes to the "cards" which, in turn, activate features in and save data from the game. Players are able to enhance the abilities of their characters by scanning cards. Games retailed for $19.99 and the console itself for $69.99 at launch, but at the end of its very short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. The system was sold in two varieties, a cube box, and a 2-player value pack. The cube box version was the version sold in stores. It included the system, controller, an X-Men game disc, and 6 X-Men cards. Two player value packs were sold online (but may have been liquidated in stores) and included an extra controller and 12 additional X-Men cards. The
    4.50
    2 votes
    216
    IPad

    IPad

    • Games On This Platform: Tilt to Live HD
    The iPad ( /ˈaɪpæd/ EYE-pad) is a line of tablet computers designed and marketed by Apple Inc., primarily as a platform for audio-visual media including books, periodicals, movies, music, games, apps and web content. Its size and weight fall between those of contemporary smartphones and laptop computers. The iPad runs on iOS, the same operating system used on Apple's iPod Touch and iPhone, and can run its own applications as well as iPhone applications. Without modification or a developer certificate, the iPad will only run programs approved by Apple and distributed via the Apple App Store (with the exception of programs that run inside the iPad's web browser). Like iPhone and iPod Touch, the iPad is controlled by a multitouch display—a departure from most previous tablet computers, which generally used a pressure-triggered stylus—as well as a virtual onscreen keyboard in lieu of a physical keyboard. The iPad is sold with Wi-Fi and cellular models. The Wi-Fi connection is used to access local area networks and the Internet. Cellular models connect to mobile data networks with 3G or 4G in addition to Wi-Fi. Since the release of iOS 5, the device does not need to be managed and
    4.50
    2 votes
    217
    IPhone

    IPhone

    • Games On This Platform: Big City Adventure: San Francisco
    The iPhone ( /ˈaɪfoʊn/ EYE-fohn) is a line of smartphones designed and marketed by Apple Inc. The iPhone runs Apple's iOS mobile operating system, originally named "iPhone OS". The first iPhone was released on June 29, 2007; the most recent iPhone, the 6th-generation iPhone 5, was released on September 21, 2012. The user interface is built around the device's multi-touch screen, including a virtual keyboard rather than a physical one. The iPhone has Wi-Fi and cellular connectivity (2G, 3G and 4G (iPhone 5 only)). An iPhone can shoot video (though this was not a standard feature until the iPhone 3GS), take photos, play music, send and receive email, browse the web, send texts, and receive visual voicemail. Other functions—games, reference, GPS navigation, social networking, etc.—can be enabled by downloading apps; as of 2012, the App Store offered more than 700,000 apps by Apple and third parties. There are six generations of iPhone models, each accompanied by one of the six major releases of iOS (formerly iPhone OS). The original iPhone was a GSM phone, and established design precedents, such as screen size and button placement, that have persisted through all models. The iPhone 3G
    4.50
    2 votes
    218
    Epoch Game Pocket Computer

    Epoch Game Pocket Computer

    The Epoch Game Pocket Computer is a handheld game console released by Epoch in Japan in 1984. It was one of the very few truly handheld systems to be released in the early 1980s, preceding the Game Boy by 5 years. The Game Pocket Computer used an LCD screen with a 75 × 64 resolution, and could produce graphics at about the same level as early Atari 2600 games. The system was a failure in Japan, and as a result, only 5 games were made for it. A puzzle game and a paint program were built into the system. It was powered by 4 AA batteries, and screen's brightness could be adjusted by the user. Possibly due to its failure in Japan, the Game Pocket Computer was never released in North America. The unit is extremely rare, and units on eBay can go for hundreds of dollars, when and if they turn up. Except for their moderately successful Cassette Vision, Epoch had no other released systems.
    5.00
    1 votes
    219
    Hikarunix

    Hikarunix

    • Games On This Platform: GNU Go
    Hikarunix is a Linux distribution in Live CD format for the x86 architecture. It was based on Damn Small Linux. The name is a portmanteau of the name of the manga and anime series Hikaru no Go and the Linux operating system kernel that Hikarunix is based on (which is a Unix-like operating system). Hikarunix intended to provide a complete and ultra-portable environment for study and playing the game Go; from complete beginner (for whom Mori's "The Interactive Way To Go" is included in addition to several books in PDF form, as well as a complete offline copy of Sensei's Library), to intermediate players (who can take advantage of a comprehensive joseki library and a collection of about 9500 challenging problems to work through called GoGrinder) to the expert (who can use the many online Go clients or study annotated games of Go masters, or even have their own games analyzed), all contained within an OS which can fit on a mini- or regular-sized CD or be installed to a harddrive, or be put onto a USB memory stick, so Go enthusiasts can use Hikarunix everywhere.
    5.00
    1 votes
    220
    IBM PC

    IBM PC

    • Games: Border Zone
    • Games On This Platform: Gun.Smoke
    The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform. It is IBM model number 5150, and was introduced on August 12, 1981. It was created by a team of engineers and designers under the direction of Don Estridge of the IBM Entry Systems Division in Boca Raton, Florida. Alongside "microcomputer" and "home computer", the term "personal computer" was already in use before 1981. It was used as early as 1972 to characterize Xerox PARC's Alto. However, because of the success of the IBM Personal Computer, the term PC came to mean more specifically a microcomputer compatible with IBM's PC products. Desktop sized programmable calculators by Hewlett Packard had evolved into the HP 9830 BASIC language computer by 1972, with IBM's releasing its own IBM 5100 in 1975. It was a complete computer system programmable in BASIC or APL, with a small built-in CRT monitor, keyboard, and tape drive for data storage. It was also very expensive — up to $20,000 USD. It was specifically designed for professional and scientific problem-solvers, not business users or hobbyists. When the PC was introduced in 1981, it was
    5.00
    1 votes
    221
    Intellivision

    Intellivision

    • Games On This Platform: Popeye
    The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television". Over 3 million Intellivision units were sold and a total of 125 games were released for the console. In 2009, video game website IGN named the Intellivision the No. 14 greatest video game console of all time. The Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games. The console was test marketed in Fresno, California, in 1979 with a total of four games available, and was released nationwide in 1980 with a price tag of US$299 and a pack-in game: Las Vegas Poker & Blackjack. Though not the first system to challenge Atari, it was the first to pose a serious threat to Atari's dominance. A series of advertisements featuring George Plimpton were produced, that demonstrated the superiority of the Intellivision's graphics and sound to those of the Atari 2600, using side-by-side game comparisons. One of the slogans of the television advertisements stated
    5.00
    1 votes
    222
    KDDI

    KDDI

    • Games On This Platform: Final Fantasy II
    KDDI Corporation (KDDI株式会社, KDDI Kabushiki Gaisha) (TYO: 9433) is a Japanese telecommunications operator formed in October 2000 through the merger of DDI Corp., KDD Corp., and IDO Corp. It has its headquarters in the Garden Air Tower in Iidabashi, Chiyoda, Tokyo. KDDI provides mobile cellular services using the "au by KDDI" brand. ISP network and solution services are provided under the au one net brand, while "au Hikari" is the name under which long-distance and international voice and data communications services and Fiber to the Home (FTTH) services are marketed. ADSL broadband services carry the brand name "ADSL One", and IP telephony over copper is branded as "Metal Plus". On April 1, 2002, au by KDDI launched 3G networks using CDMA2000 1x technology. On November 28, 2003, au by KDDI launched EV-DO Rev 0 service in the "CDMA 1X WIN" brand, and revolutionized Japan's mobile telecommunication industry by introducing fixed rate data subscription plans at a data rate of 2.4 Mbit/s. On December, 2006, au by KDDI became the first carrier to provide an EV-DO Rev A service at a data rate of 3.1Mbit/s (downlink), 1.8Mbit/s (uplink). au by KDDI has been very successful with its EZ
    5.00
    1 votes
    223
    Nintendo 3DS

    Nintendo 3DS

    • Games: Dead or Alive: Dimensions
    • Games On This Platform: Kid Icarus: Uprising
    The Nintendo 3DS (ニンテンドー3DS, Nintendō Surī Dī Esu, abbreviated to 3DS) is a portable game console produced by Nintendo. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories. The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software. Announcing the device in March 2010, Nintendo officially unveiled it at E3 2010, with the company inviting attendees to use demonstration units. The console succeeds the Nintendo DS series of handheld systems and competes with Sony PlayStation Vita handheld console. The Nintendo 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America on March 27, 2011; in Australia on March 31, 2011; in Korea on April 28, 2012;and in Taiwan and Hong Kong on September 28, 2012. On July 28, 2011, Nintendo announced a major price drop starting August 12. In addition, consumers who bought the system at its original price gained access to ten free Nintendo Entertainment System games starting September 1, 2011, and 10 free Game Boy Advance games starting December 16, 2011, both from the Nintendo eShop. A
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    1 votes
    224
    Palm OS

    Palm OS

    • Games On This Platform: Zuma
    Palm OS (also known as Garnet OS) is a mobile operating system initially developed by Palm, Inc., for personal digital assistants (PDAs) in 1996. Palm OS is designed for ease of use with a touchscreen-based graphical user interface. It is provided with a suite of basic applications for personal information management. Later versions of the OS have been extended to support smartphones. Several other licensees have manufactured devices powered by Palm OS. Following Palm's purchase of the Palm trademark, the currently licensed version from ACCESS was renamed Garnet OS. In 2007, ACCESS introduced the successor to Garnet OS, called Access Linux Platform and in 2009, the main licensee of Palm OS, Palm, Inc., switched from Palm OS to webOS for their forthcoming devices. Palm OS was originally developed under the direction of Jeff Hawkins at Palm Computing, Inc. Palm was later acquired by U.S. Robotics Corp., which in turn was later bought by 3Com, which made the Palm subsidiary an independent publicly traded company on March 2, 2000. In January 2002, Palm set up a wholly owned subsidiary to develop and license Palm OS, which was named PalmSource. PalmSource was then spun off from Palm as
    5.00
    1 votes
    225
    Tandy 1000

    Tandy 1000

    • Games On This Platform: Lightspeed
    The Tandy 1000 was the first in a line of more-or-less IBM PC compatible home computer systems produced by the Tandy Corporation for sale in its Radio Shack chain of stores. Released in November 1984, the Tandy 1000 was followed by a series of models which appended two or three letters to the name, after a space (e.g. Tandy 1000 EX, Tandy 1000 SX, Tandy 1000 TX, Tandy 1000 RL, Tandy 1000 RLX). In a few instances, a slash and a number or additional letters were appended to these letters (e.g. Tandy 1000 TL/2, Tandy 1000 RL/HD). The machine was primarily aimed at the home and educational markets, and it copied the IBM PCjr's 16-color graphics (PCjr's graphics were an extension of CGA video) and 3-voice sound, but didn't use the PCjr cartridge ports. As the Tandy 1000 line outlasted the PCjr by many years (and in fact did not make it to market until shortly before IBM announced the discontinuation of the PCjr) these graphics and sound standards became known as "Tandy-compatible" or (for the graphics) "TGA" (standing for Tandy Graphics Adapter) and many software packages of the era listed their support for Tandy standard hardware on the package. Tandy 1000 computers were some of the
    5.00
    1 votes
    226
    X86

    X86

    • Games On This Platform: Civilization: Call to Power
    x86 is a series of computer microprocessor instruction set architectures based on the Intel 8086 CPU. The 8086 was introduced during 1978 as a fully 16-bit extension of Intel's 8-bit based 8080 microprocessor and also introduced memory segmentation to overcome the 16-bit addressing barrier of such designs. The term x86 derived from the fact that early successors to the 8086 also had names ending with "86". Many additions and extensions have been added to the x86 instruction set over the years, almost consistently with full backward compatibility. The architecture has been implemented in processors from Intel, Cyrix, Advanced Micro Devices, VIA, and many other companies. The term is not synonymous with IBM PC compatibility as this implies a multitude of other computer hardware; embedded systems as well as general-purpose computers used x86 chips before the PC-compatible market started, some of them before the IBM PC itself. As the term became common after the introduction of the 80386, it usually implies binary compatibility with the 32-bit instruction set of the 80386. This may sometimes be emphasized as x86-32 or x32 to distinguish it either from the original 16-bit "x86-16" or
    5.00
    1 votes
    227
    Xbox 360

    Xbox 360

    • Games: Perfect Dark Zero
    • Games On This Platform: Tony Hawk's Project 8
    The Xbox 360 is the second video game console developed by and produced for Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. As of April 19, 2012, 67.2 million Xbox 360 consoles have been sold worldwide. The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3). The console sold out completely upon release in all regions except in Japan. Several major features of the Xbox 360 are its integrated Xbox Live service that allows players to compete online, download arcade games, game demos, trailers, TV shows, music and movies and its Windows Media Center multimedia capabilities. The Xbox Live also offers region specific access to third-party media streaming application such as Netflix and ESPN in the US or Sky Go in the UK. At their E3 presentation on June 14, 2010, Microsoft announced a redesigned Xbox 360 that would ship on the same day. The redesigned console is slimmer than the previous Xbox 360 model and features integrated 802.11 b/g/n Wi-Fi, TOSLINK
    5.00
    1 votes
    228
    Atari 2600

    Atari 2600

    • Games On This Platform: Frogger
    The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. The first game console to use this format was the Fairchild Channel F; however, the Atari 2600 receives credit for making the plug-in concept popular among the game-playing public. The console was originally sold as the Atari VCS, for Video Computer System. Following the release of the Atari 5200, in 1982, the VCS was renamed "Atari 2600", after the unit's Atari part number, CX2600. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a cartridge game—initially Combat and later Pac-Man. The Atari 2600 was wildly successful, and during much of the 1980s, "Atari" was a synonym for this model in mainstream media and, by extension, for video games in general. The Atari 2600 was inducted into the National Toy Hall of Fame at The Strong in Rochester, New York in 2007. In 2009, the Atari 2600 was named the second greatest video game console of all time by IGN, who cited
    4.00
    1 votes
    229
    Atari Panther

    Atari Panther

    The Atari Panther was the 32-bit predecessor to the Atari Jaguar video game console. It was developed by the same ex-Sinclair team Flare Technology who were previously responsible for the Flare One and the Konix Multisystem. It was scheduled to be released in 1991, but Atari Corp. decided to abandon the project in favor of the Atari Jaguar. It features three chips, consisting of a Motorola 68000 running at 16 MHz, an object processor called the Panther, and an Ensoniq sound processor called Otis, featuring 32 sound channels (presumably an ES5505). The Panther can display 8,192 colors from an 18-bit palette of 262,144 colors, and supports 65,535 sprites of any size simultaneously. The Panther was never manufactured as the design was eclipsed by that of the Jaguar. Two games were planned for the Panther's release: Trevor McFur in the Crescent Galaxy and Raiden. They were both rewritten for the Atari Jaguar upon the former console's demise. Cybermorph, which was the pack in game for the Jaguar, was also developed on the Panther and then ported over to Jaguar when Panther was scrapped. .
    4.00
    1 votes
    230
    CDTV

    CDTV

    • Games On This Platform: Body Blows
    The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disk Television", giving it a double meaning) was a multimedia platform developed by Commodore International and launched in 1991. On a technological level it was essentially a Commodore Amiga 500 home computer in a Hi-Fi style case with a single-speed CD-ROM drive. Commodore marketed the machine as an all-in-one home multimedia appliance rather than a computer. As such, it targeted the same market as the Philips CD-i. Unfortunately for both Commodore and Philips, the expected market for multimedia appliances did not materialise, and neither machine met with any real commercial success. Though the CDTV was based entirely on Amiga hardware it was marketed strictly as a CDTV, with the Amiga name omitted from product branding. The CDTV debuted in North America in March 1991 (CES, Las Vegas) and in the UK (World of Commodore 1991 at Earls Court, London). It was advertised at £499 for the CDTV unit, remote control and two titles. Commodore chose Amiga enthusiast magazines as its chief advertising channel, but the Amiga community on the whole avoided the CDTV in the expectation of an add-on
    4.00
    1 votes
    231
    E-Reader

    E-Reader

    • Games On This Platform: Ice Climber
    The e-Reader (カードeリーダー, Kādo Ī Rīdā, Card e-Reader) is a device made by Nintendo for its Game Boy Advance portable video game system. It was first released in Japan in December 2001, with a North American release following in September 2002. It has a LED scanner that reads "e-Reader cards", paper cards with specially encoded data printed on them. Depending on the card and associated game, the e-cards are typically used in a key-like function to unlock secret items, levels, or play mini-games when swiped through the reader. See below for a comprehensive list of cards and their functions. The cards themselves contain data, as opposed to unlocking data already on the device itself. The e-Reader is neither a console nor an accessory, but an add-on device, like the Famicom Disk System or the Sega CD. The e-Reader is one of only three official Nintendo add-ons to be released in North America. The other two are the Super Nintendo Entertainment System's Super Game Boy and the Nintendo GameCube's Game Boy Player. Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply
    4.00
    1 votes
    232
    Tatung Einstein

    Tatung Einstein

    • Games On This Platform: Chuckie Egg
    The Tatung Einstein was an eight-bit home/personal computer produced by Taiwanese corporation Tatung, designed in Bradford, England at Tatung's research laboratories and assembled in Bridgnorth and Telford, England. It was aimed primarily at small businesses. The Einstein was released in the United Kingdom in the summer of 1984, and 5,000 were exported back to Taipei later that year. A Tatung monitor (monochrome or colour) and dot matrix printer were also available as options, plus external disc drives and an 80 column display card. It was also capable of emulating the Spectrum 48k with the "Speculator" addon. The machine was physically large, with an option for one or two built-in three-inch floppy disk drives manufactured by Hitachi. At the time, most home computers used ordinary tape recorders for storage. Another unusual feature of the Einstein was that on start-up the computer entered a simple machine code monitor, called MOS (Machine Operating System). A variety of software could then be loaded from disk, including a CP/M-compatible operating system called Xtal DOS (pronounced 'Crystal DOS', created by Crystal Computers in Torquay), and a BASIC interpreter (Xtal BASIC).
    4.00
    1 votes
    233
    Windows XP Professional x64 Edition

    Windows XP Professional x64 Edition

    • Games On This Platform: Gothic 3
    Microsoft Windows XP Professional x64 Edition released on April 25, 2005 is an edition of Windows XP for x86-64 personal computers. It is designed to use the expanded 64-bit memory address space provided by the x86-64 architecture. The primary benefit of moving to 64-bit is the increase in the maximum allocatable system memory (RAM). Windows XP 32-bit is limited to a total of 4 gigabytes. Windows XP Professional x64 Edition can support much more memory; although the theoretical memory limit of a 64-bit computer is about 16 exabytes (16 billion Gigabytes), Windows XP x64 is limited to 128 GB of physical memory and 16 terabyte of virtual memory. Microsoft claims this limit will be increased as hardware capabilities improve. Windows XP Professional x64 Edition is in fact an edition of Windows Server 2003. Both Windows Server 2003 x64 and Windows XP Professional x64 Edition use identical kernels and are built based on the same code bases. Although based on the Windows Server 2003 code base, Windows XP Professional x64 Edition does include client features of 32-bit Windows XP such as System Restore, Windows Messenger, Fast User Switching, Welcome Screen, Security Center, Games, etc.
    4.00
    1 votes
    234
    Apple II

    Apple II

    • Games: Prince of Persia
    • Games On This Platform: Phantasie
    The Apple II (styled as Apple ][) is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.) and introduced in 1977. It is the first model in a series of computers which were produced until Apple IIe production ceased in November 1993. The first Apple II computers went on sale on June 10, 1977 with a MOS Technology 6502 microprocessor running at 1 MHz, 4 kB of RAM, an audio cassette interface for loading programs and storing data, and the Integer BASIC programming language built into the ROMs. The video controller displayed 24 lines by 40 columns of monochrome, upper-case-only (the original character set matches ASCII characters 20h to 5Fh) text on the screen, with NTSC composite video output suitable for display on a TV monitor, or on a regular TV set by way of a separate RF modulator. The original retail price of the computer was 1298 USD (with 4 kB of RAM) and 2638 USD (with the maximum 48 kB of RAM). To reflect the computer's color graphics capability, the Apple logo on the casing was represented using rainbow stripes, which remained a part of Apple's
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    0 votes
    235
    FM Towns

    FM Towns

    • Games: Monkey Island 2: LeChuck's Revenge
    • Games On This Platform: Indiana Jones and the Fate of Atlantis
    The FM Towns (エフエムタウンズ Efuemu Taunzu) system is a Japanese PC variant, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with regular PCs. In 1993, the FM Towns Marty was released, a gaming console compatible with the FM Towns games. The name "FM Towns" is derived from the codename the system was assigned while in development, "Townes"; this was chosen as an homage to Charles Hard Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to codename PC products after Nobel prize winners. The e in "Townes" was dropped when the system went into production to make it clear that it was to be pronounced "Towns" rather than "Tau-Ness", and the "FM", which stood for "Fujitsu Micro[computer]". Fujitsu, which had the best-selling 8-bit home computer FM-7, and the Fujitsu Micro 16s PC in early 1980s in Japan, decided to release a new home computer after the FM-7 was overcome by NEC's PC-8801 computer. From this experience, Fujitsu learned that software sales drove hardware sales. In order to acquire usable software
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    0 votes
    236

    IRIX

    • Games On This Platform: Oolite
    IRIX is a computer operating system developed by Silicon Graphics, Inc. (SGI) to run natively on their MIPS architecture workstations and servers. It was based on UNIX System V with BSD extensions. IRIX was the first operating system to include the XFS file system. The last major version of IRIX was IRIX 6.5 which was released in May 1998. New minor versions of IRIX 6.5 were released every quarter until 2005; since then there have been four further minor releases. Through version 6.5.22, there were two branches of each release: a maintenance release (identified by an m suffix to the version number) that included only fixes to the original IRIX 6.5 code, and a feature release (with an f suffix) that included improvements and enhancements. An overlay upgrade from 6.5.x to the 6.5.22 maintenance release is available as a free download, whereas versions 6.5.23 and higher require an active Silicon Graphics support contract, despite only running on Silicon Graphics hardware. The IRIX name was first used around the time of release 3.0 of the operating system for SGI's IRIS 4D series of workstations and servers, in 1988. Previous releases were identified only by the release number prefixed
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    0 votes
    237
    Java

    Java

    • Games: Minecraft
    • Games On This Platform: FreeCol
    Java is a set of several computer software products and specifications from Sun Microsystems (which has since merged with Oracle Corporation), that together provide a system for developing application software and deploying it in a cross-platform computing environment. Java is used in a wide variety of computing platforms from embedded devices and mobile phones on the low end, to enterprise servers and supercomputers on the high end. While less common on desktop computers, Java applets are sometimes used to provide improved and secure functions while browsing the World Wide Web. Writing in the Java programming language is the primary way to produce code that will be deployed as Java bytecode. There are, however, bytecode compilers available for other languages such as Ada, JavaScript, Python, and Ruby. Several new languages have been designed to run natively on the Java Virtual Machine (JVM), such as Scala, Clojure and Groovy. Java syntax borrows heavily from C and C++, but object-oriented features are modeled after Smalltalk and Objective-C. Java eliminates certain low-level constructs such as pointers and has a very simple memory model where every object is allocated on the heap
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    238
    Lynx

    Lynx

    • Games On This Platform: Xenophobe
    The Atari Lynx is a 16-bit handheld game console that was released by Atari Corporation in 1989. The Lynx holds the distinction of being the world's first handheld electronic game with a color LCD. The system is also notable for its forward-looking features, advanced graphics, and ambidextrous layout. The Lynx was released in 1989, the same year as Nintendo's best-selling, monochromatic Game Boy. However, the Lynx failed to achieve the sales numbers required to attract quality third party developers, and was eventually abandoned. Today, as with many older consoles, there is still a small group of devoted fans, creating and selling games for the system. The Atari Lynx has several innovative features including it being the first color handheld, with a backlit display, a switchable right-handed/left-handed (upside down) configuration, and the ability to network with up to 17 other units via its "Comlynx" system (though most games would network eight or fewer players). Comlynx was originally developed to run over infrared links (and was codenamed RedEye). This was changed to a cable-based networking system before the final release. The Lynx was also the first gaming console with
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    239
    Mobile phone

    Mobile phone

    • Games On This Platform: Galaga
    A mobile phone (also known as a cellular phone, cell phone and a hand phone) is a device that can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile phone operator, allowing access to the public telephone network. By contrast, a cordless telephone is used only within the short range of a single, private base station. In addition to telephony, modern mobile phones also support a wide variety of other services such as text messaging, MMS, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, gaming and photography. Mobile phones that offer these and more general computing capabilities are referred to as smartphones. The first hand-held mobile phone was demonstrated by John F. Mitchelland Dr Martin Cooper of Motorola in 1973, using a handset weighing around 2.2 pounds (1 kg). In 1983, the DynaTAC 8000x was the first to be commercially available. From 1990 to 2011, worldwide mobile phone subscriptions grew from 12.4 million to over 6 billion, penetrating about 87% of the global population and reaching the bottom of the
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    240
    Neo Geo Pocket Color

    Neo Geo Pocket Color

    • Games On This Platform: Make Trax
    The Neo Geo Pocket Color (shortened NGPC), is a 16-bit colour handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan. The Neo Geo Pocket Color was released on March 16, 1999 in Japan, August 6, 1999 in North America, and some time in 1999 in Europe. The Neo Geo Pocket Color was SNK's last video game console, and is backwards compatible with the Neo Geo Pocket. In 2000, following SNK's purchase by Japanese pachinko manufacturer Aruze, the Neo Geo Pocket Color was dropped from both the North American and European markets. It did, however, last until 2001 in Japan, with a total of 2 million units sold. The Neo Geo Pocket Color is built very similarly to its predecessor, the Neo Geo Pocket, sporting two face buttons on the right hand side of the system, and an eight-directional digital joystick on the left. It is designed to be held horizontally (as opposed to the Game Boy's vertical setup) and features a full colour screen in the center of the unit. Like the Game Boy and subsequent Game Boy Advance consoles, the Neo Geo Pocket Color's screen is not back-lit, so games can only be seen in a well lit
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    241
    Nintendo Power

    Nintendo Power

    • Games On This Platform: Hakkun
    The Nintendo Power (ニンテンドーパワー) flash RAM cartridge was a Japan-only peripheral produced by Nintendo for the Super Famicom and the Game Boy, which allowed owners to download Super Famicom/Game Boy games onto a special flash memory cartridge for less than what the full cartridge would have cost. During the days of the Family Computer, Nintendo developed the Disk System, a disk drive expansion for the Famicom with expanded RAM which allowed players to use rewritable disks. The system was relatively popular, but suffered from issues of limited capacity. However, Nintendo did see the market for a rewritable game device thanks to the popularity of the Disk System. The NP cartridges solve the piracy issue by the fact that they are solid-state, as opposed to being a rewritable medium like the FDS, making their use in duplication limited. The limited capacity issue was solved by maximizing the size of the flash memory in the cartridge to 4 megabytes, the largest amount used by the vast majority of Super Famicom games. Each cartridge's flash RAM is divided internally into eight blocks. Unless an 8-block game is loaded onto the cartridge, however, one block is reserved for the game selection
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    PlayChoice-10

    PlayChoice-10

    • Games On This Platform: Kung Fu Master
    PlayChoice-10 is an arcade machine which can consist of as many as 10 different games previously available only on the Nintendo Entertainment System (NES) home console. The games for this system are in the modular form of circuit boards which are plugged into one of the ten open slots on the PlayChoice-10's motherboard. Having found success in the home console market with the NES, Nintendo developed arcade hardware to run its most popular NES games inside an arcade cabinet. Dubbed the PlayChoice-10, the machine was compatible with the NES, but with some key differences. An extra CPU controlled the gameplay timer, game select, and displayed hints for the current game on a separate monitor (on single-monitor systems, a button would switch between gameplay and the hint screen). Most normal NES cartridges could not be used; rather, the PlayChoice used special expansion cards containing NES games along with an extra 8KB ROM to display hints. Because the PlayChoice-10 outputs RGB video using a slightly different palette, games did not look exactly the same as they did on the NES. It is in fact possible to replace the NES PPU with the PlayChoice-10 PPU, allowing it to output RGB
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    PlayStation 3

    PlayStation 3

    • Games: The Elder Scrolls IV: Oblivion
    • Games On This Platform: TNA iMPACT!
    The PlayStation 3 (プレイステーション3, Pureisutēshon Surī, officially abbreviated as PS3.) is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. It was first released on November 11, 2006, in Japan, with international markets following shortly thereafter. Major features of the console include its unified online gaming service, the PlayStation Network, its multimedia capabilities, connectivity with the PlayStation Portable, and its use of the Blu-ray Disc as its primary storage medium. Sony officially unveiled the PlayStation 3 (then marketed as PLAYSTATION 3) to the public on May 16, 2005 at the E3 2005 conference, along with a 'boomerang' shaped prototype design of the Sixaxis controller. A functional version of the system was not present there, nor at the Tokyo Game Show in September 2005, although demonstrations (such as Metal Gear Solid 4: Guns of the Patriots) were held at both events on software development kits and comparable personal computer hardware. Video
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    Sega Nomad

    Sega Nomad

    • Games On This Platform: Sonic the Hedgehog
    The Sega Nomad (aka Sega Genesis Nomad or Nomad) was a handheld game console from Sega which played Sega Genesis game cartridges. Its codename during development was Project Venus, as per Sega's policy at the time of codenaming their systems after planets. It was released to the market on October 13, 1995. The system was similar to the Japanese Sega Mega Jet, but featured a built-in color screen; the Mega Jet needed a separate monitor. The Nomad is one of the few Sega systems that can play most games regardless of region without an adapter. Sold in the North American and Japanese consumer markets, the Nomad was never officially released in PAL territories such as Europe and Australia, though the unit retained its PAL/NTSC switch on the internal board. It was released in Japan after a delay as the Mega Jet was already being sold in Japanese retail stores. The Nomad was primarily an evolution of the Japanese market Mega Jet while attempting to capitalize on the handheld market following the success of the Game Gear. Where the Mega Jet was screenless and required an AC adapter, the Nomad featured a 3.25 inch color LCD screen and an external detachable battery pack was available that
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    Sinclair ZX81

    Sinclair ZX81

    • Games On This Platform: 3D Monster Maze
    The ZX81, released in a slightly modified form in the United States as the Timex Sinclair 1000, was a home computer produced by Sinclair Research and manufactured in Scotland by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and was designed to be a low-cost introduction to home computing for the general public. It was hugely successful and more than 1.5 million units were sold before it was eventually discontinued. The ZX81 found commercial success in many other countries, notably the United States, where Timex manufactured and distributed it under licence and enjoyed a substantial but brief boom in sales. Timex later produced its own versions of the ZX81 for the US market – the Timex Sinclair 1000 and Timex Sinclair 1500. Unauthorised clones of the ZX81 were produced in a number of countries. The ZX81 was designed to be small, simple, and above all cheap, using as few components as possible to keep the cost down. Video output was to a television set rather than a dedicated monitor. Programs and data were loaded and saved onto audio tape cassettes. It had only four silicon chips on board and a mere 1 kB of memory. The
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    Super Nintendo Entertainment System

    Super Nintendo Entertainment System

    • Games: Civilization
    • Games On This Platform: The Addams Family: Pugsley's Scavenger Hunt
    The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1996. In Japan and Southeast Asia, the system is called the Super Famicom (スーパーファミコン, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. The Super Nintendo Entertainment System is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce
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    247
    TurboDuo

    TurboDuo

    • Games On This Platform: Forgotten Worlds
    The TurboDuo was a video game console released in the United States. It was released on October 10, 1992 by Turbo Technologies Incorporated, a Los Angeles-based corporation consisting of NEC and Hudson Soft employees, established to market NEC consoles in North America after NEC Home Electronics USA failed to effectively market the platform. The Duo was co-developed by Hudson Soft and NEC. The Japanese counterpart was the PC Engine Duo game console, which was released over a year earlier. The TurboDuo is essentially a combination of TurboGrafx-16 and TurboGrafx-CD hardware, plus the Super System BIOS and an extra 192k of RAM built into the motherboard. The TurboDuo was capable of playing standard audio CDs, CD+Gs, TurboGrafx TurboChips, and Japanese and North American CD-ROM² (TurboGrafx-CD) and Super CD-ROM² titles. The system is able to play Japanese PC Engine HuCards with a third party HuCard converter or modification. With a HuCard converter plus a Japanese Arcade Card Duo, the system can also play Japanese Arcade CD-ROM² games. It was the last console from an Japanese company until the 1996 introduction of Sony's PlayStation. The system was released in October 1992 for
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    VMU

    VMU

    The VMU, or Visual Memory Unit is a memory card peripheral for the Dreamcast. Its official name was changed by Sega for each of the three key regions:- The name was changed from VMS to VMU for the NA market as the name VMS was already owned and in use by the Digital Equipment Corporation for their VMS operating system. It is not known why the name was changed again to VM for the European market, however the name VMU was commonly used in the UK. While its most basic function is as a removable storage device, the VMU may also serve as an auxiliary display during normal gameplay and, through use of additional software, act as a handheld game console. Console-like features of the VMU include a small black and white screen, speaker, directional pad, four buttons and the ability to download additional games. Initially only available in white, colors were expanded to transparent Red, Blue, Green, Yellow, Black and many other color variations. Several titles for the Dreamcast included mini-games that could be downloaded onto a VMU. The Sonic Adventure series, for instance, included the Chao Adventure mini-game. In the game players could transfer Chao eggs to the VMU and play to increase
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    Wii

    Wii

    • Games: Project H.A.M.M.E.R.
    • Games On This Platform: Disaster: Day of Crisis
    The Wii ( /ˈwiː/) is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2012, the Wii leads the generation over the PlayStation 3 and Xbox 360 in worldwide sales, and in December 2009, the console broke the record for best-selling console in a single month in the United States. The Wii has many advanced features, compared to the previous Nintendo consoles. For example, the primary wireless controller, the Wii Remote, can be used as a handheld pointing device and detects movement in three dimensions. Another notable feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode. The Wii is Nintendo's fifth home console, and the successor of the Nintendo GameCube, with most models being fully backwardly compatible with all GameCube games and most accessories. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the console at the 2005 E3. Nintendo CEO
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    XaviXPort gaming console

    XaviXPort gaming console

    • Games On This Platform: Jackie Chan's J-Mat
    The XaviXPORT is the main console for the XaviX Interactive System. Released by SSD COMPANY LIMITED in 2004. The console uses cartridges and special wireless controllers. The controllers are shaped like sports equipment (such as baseball bats or tennis racquets). The users actions are transferred to the television screen through the use of human interface sensors. Currently the MSRP for the XaviXPORT is USD $79.99.
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