The Video Game type includes video games, audio games and hand-held electronic games. This type encompasses all computerized games, incorporating platforms from computer to console, game arcade to mobile device. The Video Game type is a more general concept than Video Game Version type which represents a particular version of the video game.
For more information, please see the Freebase wiki page on video game.
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Vendetta, known in Japan as Crime Fighters 2 (クライムファイターズ2), is a 1991 side-scrolling beat-'em-up arcade game developed and published by Konami. It is the sequel to the 1989 Konami game Crime Fighters.
The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.
One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.
On the sixth (final) level, after defeating Faust and rescuing Kate, you will have to go through pairs of bosses: Bravado and Link, Ohsugi and the Rudes, and Kurt and Faust.
As with most beat-em-ups, the game featured primarily side-scrolling action, with the score dependent merely on number of opponents eliminated, regardless of strength—a faceless drone and an end boss would both
Captain America and the Avengers is an arcade game developed and released by Data East in 1991. It features the Marvel Comics characters The Avengers in a side-scrolling brawling and shooting adventure to defeat the evil Red Skull. The game received ports for the Mega Drive, Super Nintendo Entertainment System, Game Boy and Game Gear. A different version was released for the Nintendo Entertainment System.
Players can choose to play as one of four members of the Avengers: Captain America, Iron Man, Hawkeye, and the Vision. Each character can fight hand-to-hand; throw select items when on the ground; and use a ranged special attack, either a projectile weapon (Captain America's shield and Hawkeye's arrows) or an energy beam (Iron Man and Vision), known as that character's "Avenger Attack." Other Avengers, including the Wasp, Quicksilver, Wonder Man, and Namor the Sub-Mariner, appear when special power-ups are collected, allowing those characters to temporarily assist the players' characters.
The Red Skull has assembled an army of supervillains and other henchmen in a plot to take over the world. Along with battling generic enemies, players also face Klaw, the Living Laser, Whirlwind,
Rolling Thunder (ローリングサンダー) is a side-scrolling action game produced by Namco (now known as Namco Bandai Games) originally released in 1986 as a coin-operated arcade game which ran on the Namco System 86 hardware. It was distributed internationally outside Japan by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was released for various computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has also been included in various classic game compilations as well.
The player takes control of Albatross, a member of the WCPO's (World Crime Police Organization) "Rolling Thunder" espionage unit. Albatross's mission is to save a missing female agent named Leila Blitz from a secret society named Geldra located in New York.
Albatross must travel through two different segments or "stories", each composed of five stages, for a total of ten stages. Depending on the dip switch settings, the player has the option to start the game from any point in "Story 1" (allowing the player to skip any of the first four stages if desired). On each stage, the player can enter
Tomb Raider: Legend is the 7th entry in the core Tomb Raider franchise. Published by Eidos Interactive, this is the first game in the series not to be handled by British-based Core Design, developed instead by British-owned U.S. studio Crystal Dynamics.
The Windows and Xbox versions, ported by Nixxes Software which also worked on the GameCube version, were released in Europe on 7 April 2006 and in North America on 11 April 2006, along with the PS2 and Xbox 360 versions. The North American PSP version, developed by Buzz Monkey, was released on 20 June 2006, the Nintendo GameCube, Game Boy Advance and Nintendo DS versions were released during November 2006 and the Mobile version was released in December 2006. Human Soft was responsible for the Nintendo DS and Game Boy Advance versions. The Windows version was released in 2006 and it was also made available for download to GameTap subscribers on 31 May 2007. A version for the PlayStation 3 is included in The Tomb Raider Trilogy collection released in March 2011 and has been remastered in HD. A commercial success, the game sold 4.5 million copies.
Years ago nine-year-old Lara Croft travelled with her mother, Amelia Croft, but their
Ultimate Mortal Kombat 3 (UMK3) is a fighting game in the Mortal Kombat series, released in arcades in 1995. It is an update of Mortal Kombat 3 and was later updated again into Mortal Kombat Trilogy. According to designer Ed Boon in 2008, this game is his favorite 2D Mortal Kombat title.
In 2006, an arcade-perfect version of UMK3 shipped with the premium versions of Mortal Kombat: Armageddon for the PlayStation 2. Midway had also released an online version of Ultimate Mortal Kombat 3 for the Xbox Live Arcade on the Xbox 360 prior to bankruptcy. The game was released to the marketplace in North America accidentally on October 20, 2006; it was then taken off, before being released officially on October 21. In 2007, the Nintendo DS version called Ultimate Mortal Kombat was also released. In 1995 through 2000, the Microsoft Windows versions for 95, 98, 2000 and ME (also known as Ultimate Mortal Kombat: Third Legions) were released.
This game is rated M on the Nintendo DS, Microsoft Windows, Xbox 360, Sega Saturn, Sega Mega Drive/Genesis and SNES versions. On the last three versions, it is rated M for Realistic Violence and Realistic Blood and Gore; for the Nintendo DS and Xbox 360 the
Dance Dance Revolution Extreme (DDR Extreme) is a music video game by Konami and is the eighth release in the main Dance Dance Revolution (DDR) series. It was released on December 25, 2002 for Japanese arcades, and on October 9, 2003, for the Japanese PlayStation 2. Despite the game being released in a single region only, the overall popularity of DDR caused the arcade release to be exported or pirated and placed in game rooms worldwide.
The arcade release of the game contains one of the largest soundtracks of any DDR game, featuring 240 songs from across the entire series thus far, as well as music from other Bemani music titles. Konami issued an "in-game" thank you to the fans of Dance Dance Revolution and announced a rejuvenation of the entire series, but did not go into details. Konami's announcement led people to believe that DDR Extreme might be the final DDR version released, or that the series might be rebooted in the same manner as Beatmania and Beatmania IIDX. However, the series continued to be released for video game consoles and in 2006, Dance Dance Revolution SuperNova was released to arcades worldwide.
Dance Dance Revolution Extreme was developed by Konami Computer
Sangokushi Online (三國志Online) is Koei's third online Romance of the Three Kingdoms game developed for Microsoft Windows platform. Koei announced the development of its latest MMORPG in mid-2006. Koei planned on releasing Sangokushi Online in Japan in the first quarter of 2007 followed by the rest of Asia . However Koei started the first pre-open testing on September 27, 2007. A second pre-open testing was begun on February 7, 2008. Additionally, these plans do not reference a possible North American or European release. This follows Koei's tradition of Asia-only MMO releases, such as Nobunaga's Ambition.
Sangokushi Online is set in the warring and chaotic times of the end of the Eastern Han dynasty in ancient China. Power struggles among ambitious men were everywhere but particularly there were three men who have successfully rallied sufficient abled talents, enough to build the empire of their own. The player will join this triangular conquest of power by taking one of the three sides, in hope for the unification of China!
In Sangokushi Online, the world of the virtual Three Kingdoms of ancient China is divided into five main regions, namely Jingzhou, Sili, Yizhou, Yuzhou and
NASCAR Thunder 2003 is the fifth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Sports and Budcat Creations and published by Electronic Arts, it was released for PlayStation, Xbox and Nintendo GameCube on September 19, 2002, then for PlayStation 2 on September 29 and for PC on October 16. The product features Dale Earnhardt, Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. The late Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name, he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.
Being a racing simulation, NASCAR Thunder 2003 places the player in control of a stock car in a NASCAR race. Players battle AI drivers for race position for a preset amount of laps. As the race progresses, players are forced to make a pit stop to refuel, replace tires and repair damage.
For multiplayer support, NASCAR Thunder 2003 becomes split-screen and eliminates much of the field. Normally featuring the normal NASCAR
Club Penguin is a massively multiplayer online role-playing game (MMORPG) involving a virtual world containing a range of online games and activities, created by New Horizon Interactive. Players use cartoon penguin-avatars and play in a winter-set virtual world. After beta-testing, Club Penguin was made available to the general public on October 24, 2005 and has since expanded into a large online community —growing to the extent that by late 2007, it was claimed that Club Penguin had over 30 million user accounts. While free memberships are available, revenue is predominantly raised through paid memberships which allow players to access a range of additional features, such as the ability to purchase virtual clothing, furniture, and in-game pets called "puffles" for their penguins through the use of in-game currency. The success of Club Penguin led to New Horizon being purchased by The Walt Disney Company in August 2007 for the sum of 350 million dollars, with an additional 350 million dollars in bonuses should specific targets be met by 2009.
The game is specifically designed for ages 6–14, however, anyone of any age is allowed to play Club Penguin. Thus a major focus of the
Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Funcom. Released in the summer of 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising. The game's ongoing storyline revolves around the fictional desert planet "Rubi-Ka", the source of a valuable mineral known as "Notum". Players assume the role of a new colonist to Rubi-Ka. With no specific objective to win Anarchy Online, the player advances the game through the improvement of a character's skills over time. After eleven years, Anarchy Online has become one of the oldest surviving games in the genre.
Fighting for military and political power on Rubi-Ka are the Omni-Tek corporation (owners of the planet's one thousand-year lease), the Separatist Clans, Terrorist groups, extraterrestrial life, and ancient civilizations. The narrative was developed to be played out as a series of virtual "role-play" events over the course of four years, influenced by the actions of those taking part in the game.
According to the game's back story, the "Source" of all life deep inside the planet created the
RoboCop is a 1987 action movie set in a crime-ridden Detroit, Michigan in the near future. RoboCop centres a police officer that is brutally murdered and subsequently re-created as a super-human cyborg, otherwise known as a "RoboCop". Two sequels followed with computer and video games conversions done for each film.
RoboCop is a 1988 run & gun and beat 'em up hybrid arcade game developed and published by Data East and Nihon Bussan, and licensed to UK-based Ocean Software for release on home systems. Several reworked versions appeared for home computers and video game consoles, most of them handled by Ocean, as well as a NES version ported by Sakata SAS and published by Data East. It has more recently appeared on mobile phones. The IBM and Apple ports were produced by US-based Quicksilver Software. Unlike the other ports, the Commodore 64 version is a mostly original game that only loosely follows the arcade RoboCop. In addition to a different soundtrack, the boss battles are replaced with a screen where the player must shoot a man holding a woman hostage (without hitting her). The original European cassette tape version was notorious for a huge number of bugs (which were cleaned up
Lemonade Stand is a basic economics game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems.
A 2006 BusinessWeek article incorrectly claimed that Microsoft's J Allard created the game in 1981.
Like most games created for microcomputers in the 1970s, the gameplay is simple. It simulates a child's lemonade stand, where choices made by the player regarding prices, advertising, etc. will determine the success or failure of the enterprise.
The game owed its success to offering just enough variables to make a complex challenge for users, but still providing a simply-grasped addictive introduction to the offsetting priorities facing a business. The choice of the right prices and quantities on the day of a heat-wave could instill the intense satisfaction unique to a greatly profitable private enterprise.
The player is first given a weather report for the day (sunny, cloudy or hot and dry, each accompanied by a color drawing) and is prompted for three values: The
Tony Hawk's Downhill Jam is a video game in the Tony Hawk series. The game was a launch title for Nintendo's Wii, and is also available for the Nintendo DS, Game Boy Advance, and PlayStation 2.
As a departure from Neversoft's Tony Hawk games, Downhill Jam emphasizes gaining speed and racing opponents, as well as competing for high scores and completing goals.
The version of Downhill Jam for Wii was developed by Toys For Bob, developer of Disney's Extreme Skate Adventure and the game adaptation of Madagascar.
As in older Tony Hawk's games, there are game modes for high scores and completing goals, but a high-speed racing mode is also included. Tricks are used in part to reach secret and alternate routes, although revert and manual tricks are absent from the game. This formula is similar to that used in the SSX series of snowboarding games.
The Wii version features a multiplayer mode with four players competing head-to-head in splitscreen. While online play was announced within early development, the final version of this game does not include online play.
The Wii version of Downhill Jam features a single player mode called "Downhill Challenge". The story to this is Tony Hawk who
Driver 2: Back on the Streets (named Driver 2: The Wheelman is Back in North America) is the second installment of the Driver video game series.
Driver 2 expands on Driver's 3-D, free-roam structure, as well as adding the ability of the character, Tanner, to step out of his car to explore on foot and commandeer other vehicles in the game's open world environments. The story missions are played separately from the take-a-ride mode where the player can explore the cities in their own time.
Missions in the game are generally vehicle-oriented, and involve trailing witnesses, ramming cars and escaping from gangsters or cops. A cutscene is shown prior to almost every mission to help advance the storyline, and thus the game plays rather like a Hollywood-style car chase movie. Although Tanner can leave his car and interact with certain elements of the environment, all violence takes place during pre-rendered scenes.
While the original PlayStation version offered a two-player split screen play, the Game Boy Advance version introduced a four player link option.
The game begins with an introduction showing a man named Pink Lenny and a tattooed Brazilian talking in a bar. Lenny is telling the
Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25, 2008 in North America. It was produced by Kaos Studios (previously known as Trauma Studios, producers of Desert Combat, an extremely popular modification for Battlefield 1942). Frontlines: Fuel of War was also originally in development for the PlayStation 3, although THQ announced it had canceled work on this version on January 24, 2008, seemingly as a result of problems with developing for the PS3, issues that had been referenced in interviews prior to the PS3 version's cancellation. Frontlines includes a multiplayer mode as well as a single-player campaign that uses the Frontlines system found in the multiplayer component. Single-player mode limits the players to the fictional Western Coalition, while online modes let players play as either the Western Coalition (WC) or Red Star Alliance (RSA). It is not bot compatible. A multiplayer demo of the game was released for the Xbox 360 on February 11, 2008.
The events of the game occur after and during a long series of events from 2005 to 2024. They are as follows:
The beginning of the Long Emergency, global peak
Wai Wai World 2: SOS!! Parsley Jō (ワイワイワールド2 SOS!!パセリ城, Wai Wai Wārudo Tsū Esuōesu!! Paseri Jō, lit. "Wai Wai World 2: SOS!! Parsley Castle) is a 1991 Famicom platform game released only in Japan by Konami. It is a sequel to Konami Wai Wai World, and stars various Konami characters.
The player begins the game by choosing one of four character groups which consist of three different Konami characters. Most of the levels are spoofs of various different levels from Konami games. The gameplay is mostly like a straight forward platform game, similar to Contra. In these levels you start off with the main character Rickle (or Rikkuru), who by collecting a special power-up, can transform temporarily into one of the three different characters the player chose at the beginning of the game. There are also space shooter, driving, and puzzle levels. After certain levels you can choose different paths which consist of different stages.
Pro Pinball: The Web is the first in a series of four pinball computer games developed by Cunning Development and produced by Empire Interactive, released between 1996 and 2000. The four games of the series are The Web, Timeshock!, Big Race USA, and Fantastic Journey. Each game features one table, with the theme suggested by the title.
The Web is notable for using graphics pre-rendered from an intricate 3D model. Consequently, the game had superior graphical capabilities to other popular pinball games of the time, while playing at full speed on PCs running MS-DOS or Windows. The Web supports screen resolutions up to 1024x768 with 32,768 colours, and features Red Book CD Audio tracks.
Fullmetal Alchemist and the Broken Angel (鋼の錬金術師 翔べない天使, Hagane no Renkinjutsushi: Tobenai Tenshi, lit. "Alchemist of Steel: The Flightless Angel"), is an action role-playing game developed by Racjin and published by Square Enix for the PlayStation 2 console. The game features an original story by Hiromu Arakawa from the creator of the Fullmetal Alchemist manga. It is based on the Fullmetal Alchemist manga series, also published by Square Enix. The game was released in Japan on December 25, 2003 and in North America on January 18, 2005.
The Broken Angel is an action RPG.
Edward Elric: A fifteen-year-old prodigy, who at age 12, became the youngest State Alchemist in history. His alias, "Fullmetal," derives from the fact that his right arm and left leg are metallic, artificial limbs known as automail. "Fullmetal" is sometimes also used to describe a person who is stubborn. He and his younger brother Alphonse are on a journey to find the Philosopher's Stone, which may hold the power for them to regain their bodies.
Alphonse Elric: Inside a giant suit of armor is a soul of a fourteen-year-old boy with a gentle heart. He journeys with his older brother Edward in hope that the both of
Mr. Mephisto was a video game originally developed and published for the Commodore 64 (C64) by Euro-byte. The C64 version was written by Dave Lucas with graphics by Graham Hunt.
The game consisted of a number of levels through which the player had to navigate to collect rings and then make it safely to an exit. A team of demons attempted to block the player's path. Contact with a demon resulted in instant death, and one or more scrolling staircases further hampered the player's progress.
Following success in the C64 market, Euro-byte commissioned a port of the game to the BBC Micro. However, no source code was available as the game had been coded in 6502 assembler directly into the C64's monitor program. The code was re-written from scratch. Eurobyte subsequently commissioned a version for the Acorn Electron, but this was never released.
Pirates, Vikings and Knights II is a multiplayer team-based first-person action video game, developed as a total conversion modification on Valve's proprietary Source engine. The game is currently in beta development stages, with its first public release on 1 January 2007. The second major public version was released a year later on 7 February 2008.
The game is a sequel to Pirates, Vikings and Knights, which was created by three UC Berkeley students (Garrett Moore, Matt Bishop, and Kris Hauser). The original was a modification for Valve's earlier GoldSrc engine. The game is set around three teams, the pirates, the Vikings and the knights—each with distinct classes and abilities—battling in a variety of game modes across various Medieval, Norse and Caribbean environments. As of the third major release seven of the eighteen planned classes have been implemented.
The game has been received positively by the industry's critics, being praised for its originality and graphical quality. By the end of February 2008, the game has acquired over six and a half million player minutes per month on the Steam content delivery system.
Pirates, Vikings and Knights II is based around three teams
beatmania IIDX (ビートマニア ツーディーエックス, Bītomania Tsūdiekkusu) is a series of rhythm video games and the sequel to Beatmania that was first introduced by Konami in Japan on February 26, 1999. IIDX has since spawned over 19 arcade releases and over 13 console releases on the Sony PlayStation 2. It is the sequel to the beatmania game series, and part of the Bemani line of music games.
In IIDX games, players recreate the musical score of songs available to them through the use of a DJ simulating controller. The player must coordinate their hands in order to hit the correct keyboard buttons, spin the turntable, or a combination of both in correspondence to color coded notes that approach the judgement bar displayed on screen. Notes are divided on screen by columns which separate them accordingly to match the seven buttons and the turntable on the DJ simulating controller. As a result of hitting notes, different sounds are then produced throughout a songs duration. Correctly hitting notes will produce an accurate musical score, while incorrectly hitting notes will produce inaccuracies and mistakes in the music.
Starting from Beatmania IIDX 17: Sirius, two new note types are added. Charge
Alisia Dragoon is a 1992 platform game for the Sega Mega Drive/Genesis. It was developed by Game Arts, who also published the game in Japan. Aiding the software developer was animation studio Gainax, who was responsible for the game's art and story. The player controls Alisia, a young woman who is on a quest to avenge her father and save the world. She can fire lightning from her hands and summon four faithful beasts to aid her.
The game was released in North America and Europe by Sega, who packaged the heroine as a rugged gladiator instead of the dainty-looking sorceress she originally was. Due to the lack of substantial market penetration by the Mega Drive of Japan and the lack of publicity for the game overseas, Alisia Dragoon did not make a big impact on the video game market, despite the critical acclaim it received. The game was one of the first in the industry to present a female character in a leading role, capable of defending herself without male help.
In Alisia Dragoon, the player controls the female protagonist, Alisia, in her quest to save the world by defeating the evil forces that killed her father. The game consists of eight levels of side-scrolling environments;
Flink (released in North America as The Misadventures of Flink), is a 2D scrolling platform game developed by Psygnosis.
This video game is reliant on the then still fairly new CD-ROM media to store large levels, highly detailed graphics and atmospheric music (with the obvious exception of the Mega Drive version, which is a cut-down version of the game since it was released in a cartridge). The game is very colorful and cartoon-like, and is comparable with Ubisoft's Rayman, released one year later. One main difference is that Flink is, while still very colorful, much darker in places.
Flink is also notable for being one of the few Amiga CD32 titles not to see a release (cut-down or otherwise) for the Amiga home computer system, on which the CD32's hardware was based. The majority of titles released for the CD32 were essentially the versions developed for Amiga home computers, taking only minor advantage of the CD-ROM medium with extra levels, CD audio, and/or FMV sequences.
The creators, Erwin Kloibhofer and Henk Nieborg, were also responsible for the game The Adventures of Lomax and the classic Lionheart. All these games display these creators' unique artistic styles.
Oddworld: Munch's Oddysee is a 2001 video game, originally released for Xbox. It is the third game made by Oddworld Inhabitants. It is the second chapter of the Oddworld pentalogy, following Abe's Oddysee and its sequel Abe's Exoddus
Originally announced as a title in development for PlayStation 2, it was instead released exclusively as one of the launch titles for Xbox. While an "Oddboxx" containing all four games was originally intended for a holiday season 2009 release on Steam, the third and fourth games in the series were not released until December 20, 2010 on Steam, over two years after the first two.
Taking place after the events of Abe's Exoddus, the story begins with a froglike Gabbit named Munch, searching for others of his kind. Munch continually uses a form of echolocation to call for fellow Gabbits, reminiscing about friendlier times before many of his friends were commercially fished to near-extinction in large nets. Unfortunately, owing to the delicacy of Gabbit eggs, known as "Gabbiar" (a parody of caviar) and the suitability of Gabbit lungs to replace those of the chain-smoking, dominant-species Glukkons, he is the last of his kind. While looking on a lonely
Versions:The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures, released as The Legend of Zelda: Four Swords+ (ゼルダの伝説 4つの剣+, Zeruda no Densetsu: Yottsu no Tsurugi Purasu) in Japan, is the eleventh installment of Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.
The game takes Link on an adventure to restore peace to Hyrule after learning that an evil counterpart of himself, Shadow Link, has been created. Four Swords Adventures was considered the 48th-best game ever made on a Nintendo system by Nintendo Power, and received an aggregated 86 out of 100 from Metacritic. It is also the third-best selling game of June 2004 in North America, with 155,000 units, and has since sold 250,000 copies. It has also sold 127,000 units in Japan.
The main mode of Four Swords Adventures is "Hyrulean Adventure", an episodic, cooperative multiplayer adaptation of conventional The Legend of Zelda
X-Men: Children of the Atom (Japanese: エックス・メン チルドレン オブ ジ アトム) is an arcade game that was produced by Capcom and released on the CP System II arcade hardware in 1994. It is the first fighting game produced by Capcom using characters under license from Marvel Comics from the X-Men animated series.
X-Men follows the same fighting game controls and conventions Capcom previously established with the Street Fighter II games and the original Darkstalkers. The player can choose between one of six X-Men members or four of their enemies (for a total of ten selectable characters) and proceed to compete in a series of best-two-out-of-three one-on-one matches.
The player has an "X-Power" gauge (similar to the Super Combo gauge in Super Street Fighter II Turbo and the "Special" gauge in Darkstalkers) that builds as the player performs regular or special moves. X-Power gauge starts at Lv. 1 and reaches Lv. 2 when it becomes half-full and an Aura will begin to surround the player's character until it becomes full and reaches MAX level. Players can then perform an "X-Ability", which consumes a small portion of the X-Power gauge, or a "Hyper X", which consumes a greater portion of the same gauge.
Stunt Car Racer (also distributed under the title Stunt Track Racer) is a racing video game developed by Geoff Crammond and was published by MicroStyle in 1989. In the US it was published by MicroPlay.
The game differs from other racing games in that the races take place on an elevated race track, with nothing to stop the player from accidentally driving off the side. Most race tracks in the game have gaps in them which will cause serious problems to the driver if he or she fails to clear them. If this occurs then the player's vehicle is hoisted back onto the track (by a nearby crane) which costs valuable time. Turbo can be used to make a car go faster, but it can only be used for a limited amount of time in each race.
The game received positive reviews when it was published. The game's 3D tracks resembled a roller coaster and were something new for players. Stunt Car Racer is often described as an especially fun racing game due to its special kind of track design.
The single-player game consists of a league table which is split into four divisions of three drivers each, making a total of twelve racers including the human player. There are two racing tracks in each division making
The G.G. Shinobi (ザ・GG忍) is a side-scrolling action game by Sega released for the Game Gear in 1991. It was the first Shinobi game developed specifically for a portable game platform. The player controls the modern-day ninja Joe Musashi, protagonist of previous Shinobi games, as he goes on a mission to rescue four kidnapped comrades from an enemy, gaining control of the other ninjas (each with different abilities) as the game progresses in a manner inspired by Mega Man. It was followed by The G.G. Shinobi II: The Silent Fury in 1993. The G.G. Shinobi was one of the first Game Gear games available on the 3DS Virtual Console on March 2012.
Rumors of terror and destruction have made their way to Ninja Valley. The Master of the Oboro school of shinobi sends his best students to investigate the horrible tales coming from the suburban areas. They return with news of a powerful dark force that has established a base within Neo City.
The Master knows that only a warrior trained in the arts of ninjutsu can stand against this menace. One by one his greatest pupils enter Neo City to locate and destroy the source of the evil. Ninja Valley has lost contact with each of them. All are believed to
Streets of Rage 3 (Bare Knuckle III in Japan) is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive/Genesis. It is the last part of the Streets of Rage series. It was later released for the Japanese version of Sonic Gems Collection for the Nintendo GameCube and PlayStation 2, and for the Wii Virtual Console on September 24, 2007. The game also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.
The game had featured several enhancements over Streets of Rage and Streets of Rage 2 such as a more complex plot, multiple endings, longer levels, increased difficulty, more in-depth scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons could now only be used for a few times before breaking and could now be integrated with unique moves with certain characters, hidden characters were added and a few cutscenes were included to give the story greater depth.
The game is more fast-paced than its prequels. Running and vertical-dodge moves were added (only Skate could run in Streets of Rage 2), and most player attacks deal less damage than in the predecessors. The level
The Legend of Zelda: A Link to the Past, known as Zelda no Densetsu: Kamigami no Triforce (Japanese: ゼルダの伝説 神々のトライフォース, Hepburn: Zeruda no Densetsu: Kamigami no Toraifōsu, lit. "The Legend of Zelda: The Triforce of the Gods") in Japan, is a 2D action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe. Shigeru Miyamoto and his team were solely responsible for this game's development.
The plot of A Link to the Past focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue the seven descendants of the Sages. A Link to the Past uses a 3/4 top-down perspective similar to that of the original The Legend of Zelda, dropping the side scrolling elements of Zelda II: The Adventure of Link. A Link to the Past introduced elements to the series that are still commonplace today, such as multi-level dungeons, new weapons and items as well as the Master Sword and the concept of an alternate or parallel world.
Released to critical and commercial success A Link to the Past was a
The Raiden Project, originally released in Japan as simply Raiden Project (雷電プロジェクト) is a port of the arcade games Raiden and Raiden II to the PlayStation. It was also a launch title for the system released September 9, 1995. This would be the only time that Raiden II would be released on a console.
Raiden is the name of the fighter/bomber that the player flies to destroy and rid mankind of the aliens that have invaded Earth in 2090. Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft.
Raiden II picks up three years after the player has destroyed the first invasion of aliens. They are back, after raising another army! Raiden II is more of the same, a vertical scrolling shoot'em up. It has additional weapons, new enemies and terrains.
The game can be played alone against the computer hordes or another player can join along to fight simultaneously. There are several types of "weapons" and "power-ups" the player can acquire by destroying enemies that make the Raiden ships more powerful and destructive. One of the most unique and recognizable weapons from "Raiden"
Donkey Kong (ドンキーコング, Donkī Kongu) is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman (since renamed Mario) must rescue a damsel in distress, Lady (now named Pauline) from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters.
The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay.
Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a success in North America and
Versions:Final Fantasy Tactics A2: Grimoire of the Rift
Final Fantasy Tactics A2: Grimoire of the Rift (ファイナルファンタジータクティクス A2 封穴のグリモア, Fainaru Fantajī Takutikusu Eitsū Fūketsu no Gurimoa) is a tactical role-playing game developed and published by Square Enix for the Nintendo DS handheld game console.
Grimoire of the Rift is the sequel to Final Fantasy Tactics Advance as well as an iteration in the Ivalice Alliance.
Grimoire of the Rift uses an isometric turn-based tactics battle system. However, Square Enix further developed the game's grid-based system and increased the number of character jobs. Some enemies also appear in larger sizes, taking up multiple squares on the grid. The world map has also developed, with the introduction of "area maps". The area maps feature multiple battle locations and a town, which work similar to its predecessor. Enemy clans also travel the world map. The game differs from previous Final Fantasy Tactics games because one chooses specific missions from a screen. Some missions are central to the story and can be replayed until successfully completed. There are over 300 other missions in the game that may be replayed in order to level up the player's team. There are also random battles against creatures that
Red Earth, released in Japan as War-Zard (Japanese: ウォーザード), is a fantasy-themed 2D competitive fighting game released by Capcom as a coin-operated video game in 1996. It was the first game for Capcom's CP System III hardware, the same hardware which Street Fighter III and its derivatives ran on. Red Earth is the only CPS III video game which has never been officially ported to home platforms, although its characters have appeared in later Capcom games.
Red Earth features two different game modes: a single-player Quest Mode and a two-player Versus Mode. In Quest Mode, the player chooses from one of the four main characters, and progresses through their character's storyline while fighting against a series of eight computer-controlled adversaries in one-on-one battles (like in the first Street Fighter, gaining experience points during each battle. In Versus Mode, two players fight against each other, each using any of the four main characters (including the same character as the other player). Red Earth uses a password feature that allows the player to play the game later on the same skill level their character reached when it ended the last time. The character is able to acquire
Kasparov Chessmate is a chess-playing computer program by The Learning Company for which Garry Kasparov is co-credited as game designer. Kasparov also makes an appearance as the last computer profile which has to be defeated in order to win the "Kasparov Chess Club" tournament.
The program has two basic single-player modes. The first allows a player to set up the board, time and difficulty level for a single game and allows for undoing mistakes. The second, the "Kasparov Chess Club", sets up a series of opponents of increasing skill, all of which have to be defeated in order to win. The game also allows for playing human opponents locally.
Unlike the Chessmaster series, it has no real training or tutorial section. It does however feature the option to synchronise the PC version with the Palm version, so the player's rating and progress in the tournament can be preserved across platforms.
Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンＸコマンドミッション), is a video game developed by Capcom for the PlayStation 2 (PS2) and Nintendo GameCube. The game is a spin-off of the Mega Man X series of titles. It was first released in Japan on July 29, 2004, with releases in North America and Europe following that September and November.
Mega Man X: Command Mission takes place in the 23rd century, when a metallic substance called "Force Metal" is discovered that revolutionizes engineering for "Reploids", humanoid androids with human-level intelligence. When an assault on a Force Metal mining island occurs, a "Maverick Hunter" team led by Mega Man X is sent out in response. Command Mission differs from previous entries in the series in that it is a turn-based role-playing game (RPG) rather than an action-platform game. Force Metal can be equipped to each playable character to gain special abilities.
The game was developed by many of the team members who previously worked on Capcom's Breath of Fire series of RPGs. According to the producer of Command Mission, a plot-focused RPG based on the Mega Man X games was created because the series is well known for
Active Worlds (commonly referred to by its initials "AW") is a 3D virtual reality platform. The Active Worlds client runs on Windows. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that other users have built. Users can chat with one another or build structures and areas from a selection of objects. AW allows users to own worlds and universes, and develop 3D content. The browser has web browsing capabilities, voice chat, and basic instant messaging. This integrated software can allow users to connect, explore, and gain a more in depth understanding of AW. Corporate and educational clients of Active Worlds can make use of the interaction, communication, and media to provide functional environments suited for their objectives.
The program's original goal was to be the 3D-equivalent of a 2D web browser (such as Internet Explorer or Firefox). Instead of creating a website, the user could construct an office, building, or area in which to display products or information.
The necessity for 3D art within Active Worlds to enrich one's world has led to the development of a market place for 3D models, textures, avatars (and
Halo 3 is a first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in Halo: Combat Evolved and continued in Halo 2. The game was released on September 25, 2007 in Australia, Brazil, India, New Zealand, North America, and Singapore; September 26, 2007 in Europe; and September 27, 2007 in Japan. Halo 3's story centers on the interstellar war between twenty-sixth century humanity and a collection of alien races known as the Covenant. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant. The game features vehicles, weapons, and gameplay not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
Bungie began developing Halo 3 shortly after Halo 2 shipped. The game was officially announced at E3 2006, and its release was preceded by a multiplayer beta open to select players who purchased the Xbox 360 game Crackdown. Microsoft spent $40 million on marketing the game,
Tibia is a massively multiplayer online role-playing game (MMORPG) created by CipSoft. It is one of the oldest MMORPGs and was considered most noteworthy in its early years; however, with the development of MMORPGs, its popularity has grown much slower than other MMORPGs. Its most unusual aspect is its 2D graphics environment, which may have contributed to its slow growth, as the gaming community rapidly shifted to 3D graphics. It was first released in January 1997. It is a free game which is open to the public, though players have the option to pay a fee in order to upgrade to a premium account, granting special in-game benefits, including additional areas to explore, access to vocation promotions, and extra spells.
In the early years of the game, CipSoft held player statistics, including the amount of registered players; but these were removed, when the game grew for performance reasons. Because of this, the amount of players cannot be accurately estimated, but the players totaled over 64,000 online on November 28, 2007. Comparatively, as of December 1, 2010, the number of players online never totaled over 50,000.
There are currently 77 game servers, 38 in Germany, and 39 in the
Knuckles' Chaotix (カオティクス, Kaotikusu), is a platform game in the Sonic the Hedgehog series, developed by Sonic Team, and published by Sega for the Sega 32X. The game was released in Japan in March 1995, in North America on April 21, 1995 and finally in Europe in May 1995. The game's only re-release since then has been through GameTap's PC service, for a brief period in 2007. It is the only Sonic-related game to be released for the Sega 32X.
The story varies between the Japanese and English language versions of the game. In the English manual, Knuckles guards Carnival Island, a large hi-tech amusement park. Dr. Robotnik goes there to steal the power emerald that powers the whole island so he can use it to power his evil devices. Dr. Robotnik traps Vector the Crocodile, Charmy Bee, and Mighty the Armadillo, who were visiting the island, in a machine he built that freezes them in time and is about to do the same to Espio the Chameleon until Knuckles chases him away. Knuckles then discovers that he can rescue one friend at a time using ring power, which holds the two partners together like a rubber band. All the characters then work together to save Carnival Island from Robotnik.
Balloon Fight (バルーンファイト, Barūn Faito) is a 1984 video game developed by Nintendo. The arcade version (Nintendo Vs. System) was released in 1984 and the Nintendo Entertainment System version was released in 1986. The gameplay is similar to the arcade game Joust by Williams Electronics.
The player controls the unnamed Balloon Fighter with two balloons attached to his back. Repeatedly pressing the A or B buttons causes the Balloon Fighter to flap his arms and rise into the air. If a balloon is popped, the player's flotation is decreased, making it harder to rise. A life is lost if both balloons are popped by enemy Balloon Fighters, if the player falls in the water, gets eaten by the large fish piranha near the surface of the water, or is hit by lightning.
There are two modes of play: the 1-player/2-player game where the goal is to clear the screen of enemies, and Balloon Trip where the goal is to avoid obstacles in a side-scrolling stage. Balloon Trip is not available in the arcade version.
Defeat all of the enemies on screen to clear the stage. This mode can be played alone or co-operatively with a second player. Each player starts with three extra lives.
Enemy Balloon Fighters float
Battle Gear 3 (バトル・ギア3) is a 2002 arcade online racing game released by Taito and based on real Japanese locations such as Hakone and touge races on board tuned sports cars licensed by famous Japanese makers including Nissan, Toyota and Mazda. On December 15, 2003, Taito released an updated System 246 version named Battle Gear 3 Tuned (バトル・ギア3・チューンド) and featuring seven extra cars including the Mazda RX-8 Type-S (SE3P) and the Nissan 350Z (Z33). Also, four new tracks (the B courses) including a secret one, were added, as well as an exclusive "Takumi Mode" ("匠モード"). The Takumi Mode gives the player a finishing time/reduced speed penalty each time the car hits a wall. The purpose of this feature is to offer a more realistic and artistic driving experience dixit the developer himself. This principle was used one year later by Polyphony Digital in Gran Turismo 4. By Christmas of the same year, Nextech Entertainment ported Battle Gear 3 to the PlayStation 2 with an opening CG movie, an exclusive "Event Race" online contest mode and some extras from the updated version, consisting of four cars (D-Class) and two courses (B).
The Battle Gear (BG) franchise has a popular following in Asia
Chōsōjū Mecha MG (超操縦メカ MG, roughly translated as "Super Control Robot MG") is a mech video game developed by Sandlot and published by Nintendo for the Nintendo DS in Japan. Popular Japanese singer and voice actor Ichirou Mizuki, sung its song heard in the game's Japanese television commercials and trailer.
The player uses the stylus to manipulate a Marionation Gear (MG) on the battlefield. MGs are giant mechs that have been developed from marionettes. The touch screen shows a control panel which varies depending on which MG the player is operating. Actions are performed using the touch screen. They include shooting, jumping, swinging a mech's arm or close-range weapon, changing form, shooting projectiles, etc. There are more than 100 mechs, some of which are able to transform from a vehicle form to a robot form and vice-versa, similar to piloted robots from many Japanese television shows.
The gameplay of Chōsōjū Mecha MG is split into a series of over 120 missions, which can range from defeating enemy robots to winning first place in a race. Outside of battle, MGs can be purchased from various shops, and equipped with status boosting items.
The player takes the part of a thirteen
D/Generation is an arcade adventure computer game with puzzle elements, published for the PC, Amiga and Atari ST by Mindscape in 1991. It was later ported to the Amiga CD32 in 1993, the new version largely based upon the Amiga version but allowing use of the 6-button CD32 gamepad.
The game takes place in a slightly cyberpunk futuristic setting in 2021. A French company called Genoq has developed a series of new genetically engineered bioweapons, which have run out of control and taken over Genoq's Singapore lab. The main character is a courier making an emergency delivery by jetpack of an important package to one of Genoq's top researchers, Jean-Paul Derrida (a name likely inspired by the philosopher Jacques Derrida), and who is happily oblivious to the carnage until the lab's doors lock behind him. His customer is ten floors away, all of them crawling with bioweapons.
D/Generation's plot begins in Singapore on June 27, 2021 and is told in a "late to the party" fashion: the player starts off completely lost at sea, a picture of the past events is gradually built by examining computer terminals and talking to surviving employees.
The game presents an isometric point of view of
Super Dodge Ball, released in Japan as Nekketsu Kōkō Dodgeball Bu (熱血高校ドッジボール部, Nekketsu Kōkō Dojjibōru Bu, "Nekketsu High School Dodgeball Club") is a dodgeball-based sports game produced by Technos Japan Corp. originally released as an arcade game in 1987. In Japan, it was the second game starring Technos Japan's video game character Kunio-kun, following Nekketsu Kōha Kunio-kun (the Japanese version of Renegade), although the connection between the two games was removed in the western release. Various home versions and sequels of the game have been released for various platforms.
The player's team is composed of seven members; the team's captain (a large-sized character) and six smaller sized characters. The captain and three of the other members are constrained to one side of the main court, while the other three stand at the sidelines surrounding the competing team. The objective of the game is to eliminate the members of the opposing team on the other side of the court by throwing the ball against them. Players who are eliminated are turned into a caricature of an angel that flies away to the top of the screen. The team that remains with at least one surviving member wins. If
Agony is a side-scrolling shoot 'em up game, released by Psygnosis in 1992 for the Amiga platform.
Agony is a shoot 'em up but with a surreal-fantasy background. It features an owl (the company logo) flying its way six worlds filled with monsters. The owl uses various waves of echo-location which the player fires at the enemies.
According to the manual backstory, the sun-wizard master Acanthropsis discovers the "Cosmic Power" with a toll on his life. Before dying he teaches it to his disciples, Alestes and Mentor.
Because of memory constraints, the game features no introduction, however the game and manual mention that Alestes has been transformed into an owl, and has to pass through Mentor's traps and monsters in order to reach the Cosmic Power.
The game makes great use of many Amiga features such as scales of colors done with raster lines, halfbrite graphics mode for the between-level pictures, three layers of parallax scrolling using dual-playfield mode, in-game palette swapping and continuous flashing of the background palette to simulate additional colors. Featuring three floppies, the game ran on all Amiga computers. In common with other Amiga titles, the music was created
Capcom Fighting Jam (Japanese: カプコン ファイティング ジャム), released in North America as Capcom Fighting Evolution, is a 2004 head-to-head fighting game from Capcom. It was originally released as a coin-operated arcade game for the Atomiswave hardware and ported to the PlayStation 2 and Xbox. The game features characters from three different incarnations of the Street Fighter series, as well as characters from the Darkstalkers series and the CPS III arcade game Red Earth, with each character employing the fighting system from the game which they represent.
Capcom Fighting Jam features characters from the Street Fighter II, Street Fighter Alpha, Street Fighter III and Darkstalkers series, as well as the single game Red Earth. There are four selectable characters representing each series, excluding original character Ingrid and the boss characters Pyron and Shin Akuma. Each character uses a fighting system from the game which determines the techniques they can use and their super move gauge. Ingrid uses her unique fighting style with her own techniques, for a total of six fighting styles.
The game consists of two-on-two endurance-style matches similar to that of Rival Schools: United By Fate.
Lemmings 2: The Tribes, a computer game released in 1993, is the first real sequel to the popular puzzle game Lemmings. As with the original, it was developed by DMA Design and published by Psygnosis. The gameplay remains mostly the same as the original game, requiring the player to lead a certain number of lemmings to their exit by giving them the appropriate "skills".
Numerous changes and additions were made in this sequel. First of all, there is an introduction movie explaining the storyline of the game. Secondly, there are now many, many more skills available to give to the lemmings, unlike the eight in the original game. There is still a total of 120 levels, but in this game they are divided into ten levels for each of twelve tribes.
Lemmings 2 was not quite as popular as Lemmings was, nor was it ported to as many platforms. In spite of all this, it was well received and considered by many as a worthy sequel.
Once upon a time, the twelve lemming tribes of Lemming Island lived happily and peacefully. However, an ancient prophecy foretells a great darkness soon to consume the land. This prophecy told that the only way the lemmings could survive was by evacuating their island,
Mashed is a video game published by Empire Interactive for the Xbox and PlayStation 2 as well as PC. It was developed by Supersonic Software on the RenderWare engine. It is a top-down racing/vehicular combat game, similar in style to Micro Machines, Circuit Breakers and Super Sprint.
Each race consists of four vehicles. The player has to navigate various obstacles and obtain weapon pickups to succeed. The game operates a left-behind principle: the camera tries to keep all players in one screen, and if one drops far enough behind in the race, they are eliminated, and the other players race on. This continues until there is one player left, who is given two points, while the rest of the racers also gain or lose points depending on their final position in the round. The system then repeats until a player reaches a set number of points, usually 10 or 12. In multiplayer, knocked out players have the option of striking cars still racing with partially controlled missiles, known as airstrikes.
In North America, Mashed was eventually released in late 2006 for PS2 and Xbox, simply titled as "Drive to Survive", which was also the original subtitle for the game. It is notable that the game
Metal Slug 4 (メタルスラッグ4) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK. It was released in 2002 for the MVS arcade platform and is the fourth game in the Metal Slug series. 2 years later, Playmore published Metal Slug 4. This was also the only Metal Slug game that was produced during SNK's bankruptcy, until its sequel was released after SNK was "resurrected" as SNK Playmore.
Metal Slug 4 retains the same gameplay as previous titles, with the addition of some new enemies, bosses, weapons, several new vehicles and a new bonus combo system. It was later ported to Microsoft Xbox and Sony PlayStation 2 as a separate game in Japan and Europe, and along with Metal Slug 5 as a compilation in North America.
A bonus scoring system was added that allows the player to be rewarded depending on how many enemies are killed in the time allotted. The time allotted is determined from the type of emblem that is picked up. A time meter will appear on the top of the screen, and if the player lives through the end of the level, they will be awarded bonus points for badges that represent feats accomplished. Eri and Tarma were replaced with Nadia and Trevor.
NHL '94 is an ice hockey game by EA Sports for the Sega Mega Drive/Genesis, Super Nintendo and Sega CD, as well as the first release of the "NHL Hockey" series for PC/DOS, simply titled "NHL Hockey", without the "94" in the title. The game is officially licenced from the National Hockey League and NHL Players Association. Being the third game in the NHL Hockey series media franchise, it was released on March 15, 1993. NHL '94 is included as #47 on IGN's Top 100 Games of All-Time and is named All-Time Greatest Sports Video Game by Boston.com and various gaming forums.
Just like its predecessors -- NHL Hockey and NHLPA Hockey '93 -- NHL '94 was designed to give gamers the most realistic hockey experience possible. The game maintained the series' signature vertical camera angle, which offered the player distinct gameplay and strategic advantages over contemporary side-view hockey games, and kept the 2D sprite character models of NHLPA '93 (albeit with some new animations). While today such a lack of graphical change from year to year would be criticized by players, the NHLPA '93 framework was regarded as the most groundbreaking hockey engine ever made—meaning that NHL '94 had the
Catan is the Xbox Live Arcade version of Klaus Teuber's The Settlers of Catan, developed by Big Huge Games in collaboration with Teuber. It was released on May 2, 2007 for 800 Microsoft Points (US$10). It is the first German-style board game to be released on Xbox Live Arcade, which was followed by Carcassonne.
During an interview with Big Huge Games founder Brian Reynolds, it was revealed that Microsoft approached Big Huge Games with the idea for the project. As part of the same interview, Klaus Teuber's collaboration on the project was explained, noting that he was instrumental in helping Reynolds create the AI, using notes and statistics he had generated years ago but had never previously been able to apply.
Reynolds later stated, regarding the board game, "The design is so elegant you can teach someone to play in minutes and then spend years trying to master it. With our expertise in interface design and artificial intelligence, it seemed like a natural fit for the project!".
Teuber has fully endorsed the Big Huge Games version, claiming that the game has exceeded his expectations and noting that he himself has lost several games in a row to the AI. The rules of the
Darkwatch: Curse of the West is a 2005 first-person shooter video game for the PlayStation 2 and Xbox. It was developed by High Moon Studios (formerly Sammy Studios) and published by Capcom in the United States and by Ubisoft in Europe and Australia.
The game mixes western, horror and steampunk genres, telling the story of Jericho Cross, an outlaw gunfighter in the late 19th century American Frontier who has been recently turned into a vampire and then forcibly recruited by the titular monster-hunting secret organization to fight against supernatural forces. The gameplay system of Darkwatch is reminiscent of Halo: Combat Evolved.
Darkwatch was met with a generally positive critical reception, being often acclaimed for its relatively unique Weird West style setting. The game was accompanied by an extensive promotional campaign and was planned to be the first installment of a new media franchise, but its sequel got canceled in 2007 and the film adaptation remains in development hell.
The game's story (narrated by Peter Jason) follows the exploits of a wanted outlaw named Jericho Cross and his employment in an ancient vampire-hunting order known as the Darkwatch (hence the game's
Illutia (formerly named Aspereta) is a 2D anime-style MMORPG set in a medieval fantasy world. Players generally level up, get new armor, clothing, weapons and equipment throughout the game, just as in other MMORPGs. It is a clichￃﾩ concept that for some reason doesn't get old(usually).
Illutia began in April of 2003 under the name "Aspereta,". It was released as a test to see if there was still a market for 2D MMORPGs; there was. Aspereta became more popular than the small team ever imagined with over 50,000 accounts in less than a year. This encouraged Crazed Monkeys to push hard to meet the expectations of their fans.
As of 2006 Illutia is in the beta stage.
Thousands of years ago a species that would later callthemselves "Lutians" rose from the center point of Yue,known as "Vita Genero." These strange creatues had an abilityforsaken to all other creatures; conscious thought. The Lutiansview the Yue as a source of power and use it for many purposesincluding magic.
Many Lutians believe that they were chosen by the Yue,others believe that they, like other living things were theresult of random creations by it . This led to manywars and still divides many lutians today.
Karateka (Japanese: 空手家, "practitioner of karate") is a 1984 beat'em up video game by Jordan Mechner, his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft.
The player controls an unnamed protagonist who is attempting to rescue his beloved, the Princess Mariko, from Akuma's castle fortress. A combination of a side-scrolling platform and fighting game elements, the player faces Akuma and his guards, using punches and kicks to defeat his foes and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting.
Karateka has been well-received, particularly in the realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would lead him towards the development of the Prince of Persia franchise. A high-definition remake, helmed by Mechner, is anticipated to be released in November 2012 as a
Sonic Advance 2 (ソニックアドバンス 2, Sonikku Adobansu 2) is a 2002 handheld platform video game developed by Sonic Team and Dimps exclusively for the Game Boy Advance as part of Sega's Sonic the Hedgehog series. The game was released in Japan on December 19, 2002, in North America on March 9, 2003, and in the PAL region on March 18, 2003. Sonic Advance 2 is the sequel to Sonic Advance, and is based on a modified version of its game engine. Gameplay consists of the player defeating "zones" as one of five unlockable characters, each with their own unique attributes. After each zone is completed, the player faces Doctor Eggman, the story's antagonist, in a boss battle.
Sonic Advance 2 was revealed at the Tokyo Game Show in September 2002, along with a new character in the Sonic series, Cream the Rabbit, that would be available for play in-game.
Sonic Advance 2 is a 2D side-scrolling platform game, similar to earlier games in the series such as the first Sonic the Hedgehog. The player controls Sonic the Hedgehog, who can unlock Cream the Rabbit and her Chao, Miles "Tails" Prower, and Knuckles the Echidna after defeating Doctor Eggman in specific boss battles. A fifth character, Amy Rose, can
Genre:Construction and management simulation games
Versions:Theme Park World
Theme Park World (known as Sim Theme Park in the United States and Brazil) is a construction and management simulation, and is a sequel to the successful 1994 video game Theme Park. Theme Park World was developed by Bullfrog Productions and released by Electronic Arts in 1999. Initially developed for Windows, it was later ported to PlayStation and PlayStation 2, as well for Macintosh computers. The Mac version was published by Feral Interactive.
Although there's no connection with Maxis's Sim titles, both Maxis and Bullfrog are owned by Electronic Arts, so it is still seen as part of the Sim series. It was followed by Theme Park Inc (also known as Sim Coaster) in 2000/2001.
Using golden tickets, users were able to buy new rides, attractions, shops and features on the game's website. Most of the staff the user can hire in Theme Park World are named after people who worked on the game.
There are four different types of parks to unlock and build, known as Worlds. Each World has different rides, shops, and sideshows. As you unlock new areas, the game becomes progressively harder. The Worlds are:
The user also has the option of changing the names of the Worlds.
Golden Keys and Golden
Arcticfox is a science fiction video game developed by Dynamix and published in 1986 by Electronic Arts. It was published in Europe by Ariolasoft.
It was first developed for the Amiga, but was quickly ported to other popular platforms of the era, including the Atari ST, Commodore 64, ZX Spectrum, DOS and Apple IIe. It was one of the first games rendered from a 3-D first-person perspective, and is often mentioned as a pioneer of the first person shooter genre. It was also one of the very first titles available for the Amiga.
The game was a first person action-type tank simulator and a sequel to Dynamix's earlier Stellar 7. A third game was released in the series in 1991, titled Nova 9: Return of Gir Draxon. The design team behind this game at Dynamix would eventually go on to produce The Incredible Machine and Red Baron.
The game is set in 2005, where aliens have taken over the continent of Antarctica, with the aliens attempting to steal Earth's oxygen. The player is sent to eradicate the intruders using a new super tank, the Slye-Hicks MX-100, codenamed Arcticfox.
The player has to pilot their tank over a series of levels in an attempt to destroy the aliens' ships and equipment.
Hitman: Blood Money is a stealth video game developed by IO Interactive and published by Eidos Interactive. It is the fourth entry in the Hitman series.
The story follows the life of professional hitman Agent 47, as narrated in cut scenes by a former director of the FBI to a journalist who is interviewing him. The wheelchair-using ex-director recounts how his agency tracked 47 over a two-year period. The game also marks 47's arrival to the United States. The game was a commercial success, selling more than 2.1 million units. It is the last game in the series to feature composer Jesper Kyd. The sequel Hitman: Absolution has been confirmed by IO Interactive with a release date of November 20, 2012.
In Blood Money each mission is framed around the killing of one or more individuals, which the main protagonist (Agent 47) must accomplish. Standing between him and success are armed guards, security checkpoints, possible witnesses and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47's main targets, and other
Ratchet & Clank: Going Commando (known as either Ratchet & Clank 2: Locked and Loaded or simply Ratchet & Clank 2 in most PAL countries) is a 3D platformer/shooter developed by Insomniac Games and published by Sony. Released for the PlayStation 2 in 2003, it is the second game in the Ratchet & Clank series, following Ratchet & Clank and preceding Ratchet & Clank: Up Your Arsenal.
The game begins with Ratchet and Clank being hired by the company Megacorp to find a small creature that was stolen from the company's labs. Ratchet finds the thief and returns the creature to Megacorp before learning that the creature, called a "protopet", is a dangerous monster which reproduces at amazing speed and that Megacorp is planning to market it to unknowing customers across the Galaxy. The duo must stop the protopet menace and save the galaxy.
The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year
Sonic Riders (ソニックライダーズ, Sonikku Raidāzu) is a video game spin-off produced by Sega and developed by Sonic Team in cooperation with Now Production, for the Nintendo GameCube, PlayStation 2, Xbox and PC. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R.
The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series. For a short while, the Microsoft Xbox version of the game was released with a free Sonic X DVD. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series. A sequel to Sonic Riders, entitled Sonic Riders: Zero Gravity, was released in 2008 for the Wii and PlayStation 2, followed by the Kinect-enabled game Sonic Free Riders for the Xbox 360 in 2010. This was the last Sonic the Hedgehog game for the Nintendo GameCube and Microsoft Xbox worldwide, and the last Sonic the Hedgehog game released for PS2 in Japan.
This game splits the story into two halves, the Heroes Story (Team Sonic), and the Babylon Story (Babylon Rogues). all of the stories start differently, and eventually overlap. Both stories are only told from the point of view of
The Legend of Zelda, originally released as The Hyrule Fantasy: Legend of Zelda (THE HYRULE FANTASY ゼルダの伝説, The Hyrule Fantasy: Zeruda no Densetsu) in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and solving puzzles on the way.
The inaugural game of the Legend of Zelda series, it was first released in Japan as a launch title for the Family Computer Disk System peripheral. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge form, making the game the first home console title to include an internal battery for saving data. A Japanese cartridge version for the Family Computer was released in 1994, and was followed by reissued ports for the Nintendo GameCube, Game Boy
Wario Land II, known as Wario Land 2: Nusumareta Zaihō (ワリオランド2 盗まれた財宝, Wario Rando Tsū Nusumareta Zaihō, lit. "Wario Land 2: The Stolen Treasure") in Japan, is a video game released for the Game Boy in 1998. It was the last first-party title made for the Game Boy and was later remade to take advantage of the Game Boy Color hardware while too. In this game, Wario has to recover his treasure from Captain Syrup and her Black Sugar Gang (formerly the Brown Sugar Pirates).
The game features the return of Wario's nemesis, Captain Syrup. Early one morning, she and a few of her soldiers, the Pirate Gooms (Spearmen, which are holdovers from Wario Land; several different levels deal with defeating a giant Spearman), sneak into Wario's Castle and cause havoc. They steal his precious treasure, set off his giant alarm clock, and leave the tap running, flooding much of his castle. After Wario wakes up and figures out what's going on, he gives chase across the surrounding lands.
The game is noteworthy for several unique features. Unlike most video games of the time, Wario is fully invincible throughout the course of the game, and will not lose lives. The game's challenge comes mostly through
Orbiter (official typeset as ORBITER) is a freeware space flight simulator program developed to simulate spacecraft using a realistic flight model. The developer, Martin Schweiger, felt that space flight simulators at the time were lacking in realistic physics based flight models and decided to write a simulator that made learning physics concepts enjoyable.
The simulator was first released on 27 November 2000, with the most recent of several versions 100830 released on 30th August 2010.
Orbiter has been used as a teaching aid in classrooms, and a community of addon developers have created a multitude of addons to allow users to fly assorted real and fictional spacecraft and adding new planets or solar systems.
Orbiter allows users to explore the solar system on a number of spacecraft, both realistic, such as the Space Shuttle Atlantis; and fictional, such as the "Delta-Glider." The developer Martin Schweiger has included fictional spacecraft to allow for easier flights for less experienced users. The simulator is realistic enough to re-enact historical space flights, however the ability to fly fictional ships also allows the player to reach areas of the solar system that cannot be
Army Moves is a scrolling shooter game developed by Dinamic Software for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum. It is the first chapter of the Moves Trilogy and it was followed by Navy Moves in 1987 and Arctic Moves in 1995. It was first released in 1986 and published by Dinamic in Spain and by Imagine Software. Dinamic Software also developed a MS-DOS version of the game, published in 1989 in Spain.
The game contains seven levels that are divided in two main sections. The first four levels make up the first section, where the player has to drive an army unit (jeep or helicopter) through a terrain, steering clear of hostile vehicles.
In the last three levels that comprise the second main section, one plays as a soldier who shoots enemies along his way. In level 5 the soldier must jump from rock to rock in a river, shooting hostile birds. Thereafter, the soldier makes his way into the enemy headquarters with the goal of retrieving secret documents.
Army Moves was regarded as a rather bad game on the Amiga — "Almost non-existent gameplay makes this very poor value for money", according to a review in Zzap!. However, it received mixed reviews from ZX
Midnight Club 3: DUB Edition is a racing game, developed by Rockstar San Diego and published by Rockstar Games, and is the third game in the Midnight Club series, followed by Midnight Club: Los Angeles. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving characteristics. The name derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.
Players race through open world recreations of San Diego, Atlanta, and Detroit listening to 98 licensed music tracks that include hip-hop, rock, and more. The game features a number of graphical view after the player crashes into certain objects, or travels across particular stretches of road. There is also the ability to customize a player's vehicle. Other than modifying the external looks, the car's/truck's performance can also be improved, except for those in the 'A' Class of the game. However, Class A motorbikes' performance and exterior can be improved. The game is not compatible with the Xbox 360, but works on original Xbox
FMO CHESS CLUB is a free private online CHESS CLUB requiring membership.
Q How do I join?
Click on the link on the front page.
If no link is present, the club is closed to new membership.
Enter an ID and password , valid email address , birthdate and location information.
We also suggest, although not mandatory, to join the linked Chess Forum .
Q What features does the CLUB have?
PLAY on your own schedule.
Choice of playing piece designs and layout styles.
Choose type of game: Timed or unlimited (from 15 mins to 14 days between moves).
Choose Duration of game from 15 mins to 14 days.
CHESS CLOCKS feature
PLAY against other members or the computer
MEDAL Awards for gaing certain milestones
Credit awards that can be used at the bar games ( and later the Store)
RANKINGS based on the official elo chess ranking
TOURNAMENT RANKINGS and points
TEAM PLAY by state or country, TEAM v TEAM play. separate ranking tables.
WATCH OTHER GAMES
ANALYZE your own or others' Games using FF/RWD 'vcr' type controls.
EXPORT your game moves as a PGN file for analsis in your chess programs.
CHESS DATABASE SEARCH AND QUERY FEATURE
CHESS FORUM Access
CLUB NEWS (BLOG) where our anyone can post news
WEEKLY NEWSLETTER distributed to all members
CHESS NEWS, PUZZLES and QUIZZES links.
FRIENDLY AND LOW KEY FUN FAMILY ATMOSPHERE
BEST FEATURE: It is Free!
Laser Chess is a two-player computer game from 1987, modeled as a board game with chess-like pieces, most of which have mirrored surfaces, and one of which is a laser cannon. The game somewhat resembles Deflektor by Gremlin Graphics especially in the presence of the laser game mechanic.
Players take alternate turns taking two actions with their pieces. An action consists of moving a piece vertically or laterally, rotating a piece 90 degrees, or "firing" the laser cannon. A teleporter piece can teleport pieces that it lands on.
Moving a distance of one square takes one move; moving two squares takes two moves. Since a player has only two moves per turn, the maximum distance a piece can be moved on one turn is two squares. Pieces can be moved forward, backward, left, or right, but not diagonally. However, a player can effectively move a piece diagonally by using two moves—forward and right, for example.
On a player's turn, the player can elect to fire the laser cannon. Firing the laser cannon takes only one move, but can be done only once per turn. Therefore, a player may want to use the first move in a turn to aim the laser, rotate a reflecting piece to set up a reflected shot, or
Metal Gear Solid 4: Guns of the Patriots (メタルギア・ソリッド4・ガンズ・オブ・ザ・パトリオッツ, Metaru Gia Soriddo Fō Ganzu Obu Za Patoriottsu, commonly abbreviated as MGS4) is a video game developed by Kojima Productions exclusively for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008, ten years after the release of Metal Gear Solid and twenty years after the North American release of Metal Gear.
Guns of the Patriots received widespread critical acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game is "technically flawless". The game has been a financial driving force for Konami, reaching 5 million units sold in the financial year of 2009.
In MGS4, players assume the role of Solid Snake, utilizing stealth, CQC, and traditional combat techniques. The overhead camera of earlier Metal Gear games has been replaced by a third-person and over the shoulder camera for aiming a weapon, with an optional first-person view.
A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks, and is influenced by battlefield
Sonic the Hedgehog is an 8-bit 1991 platform video game in the Sonic the Hedgehog series that was released on October 25, 1991 for the Sega Master System and the Game Gear. It is distinct from the more popular 16-bit game. In addition to its original release as a cartridge, the game was later built into some versions of the Sega Master System II in Europe.
In 2008, the game was re-released for the Wii Virtual Console in North America on August 4, 2008 and in Europe on September 19, 2008. The Game Gear version has appeared with other titles on Sonic Adventure DX for GameCube and PC and Sonic Mega Collection+ for PlayStation 2, Xbox and PC.
The game sees players playing as Sonic the Hedgehog as he travels across South Island to liberate it from the evil Dr. Ivo Robotnik. Sonic is able to attack enemies by performing a Spin Attack, either by jumping into the air or rolling on the ground, the latter of which can also send Sonic off ramps. By collecting rings, Sonic can protect himself from damage from enemies and obstacles. Sonic will lose a life if he is hit without carrying any rings, or if he drowns or falls into a bottomless pit. Items found throughout the game include extra lives,
Tom Clancy's Rainbow Six: Rogue Spear is a tactical first-person shooter computer game developed and published by Red Storm Entertainment. It is the sequel to the critically acclaimed Rainbow Six game based on the Tom Clancy novel of the same name.
Rogue Spear is based on the same game engine and features gameplay and presentation similar to that of the original Rainbow Six. The game pits the counter-terrorist unit, RAINBOW, against global terrorist organizations that in some cases have taken hostages or have armed themselves with weapons of mass destruction. Rogue Spear focuses on realism, planning, strategy, and teamwork. Tom Clancy's Rainbow Six: Rogue Spear was released for the PC on August 31, 1999, with versions for the Mac OS (2000), Dreamcast (2000), PlayStation (2001) and Game Boy Advance (2002) released later. A PlayStation 2 port was also announced at the time, but it was later canceled.
Following the collapse of the Soviet Union in 1991, the economic situation in Russia and the former Eastern Europe falls into chaos. Terrorism in the region is commonplace as people fight a seemingly endless stream of battles for supplies and other necessities. In this power vacuum
WWF Royal Rumble is a professional wrestling video game released by LJN in 1993 for the Super NES and Sega Genesis. Like its predecessor, WWF Super WrestleMania it is based on the World Wrestling Federation. It features a variety of match types, including the newly added Royal Rumble match. The game's roster consists of wrestlers who were top stars in the WWF at the time and each version of the game has six exclusive playable characters.
The game boasts several new features, including an on-screen meter grappling meter and steel chairs that can be used as weapons. Royal Rumble also adds a variety of new moves, including illegal tactics such as choking and each wrestler's signature finishing moves.
The game was followed up with the Sega Mega-CD release WWF Rage in the Cage and a direct sequel, WWF Raw.
WWF Royal Rumble carries over the "tug-of-war" style grappling system from the previous game, this time adding an on-screen meter to show who has the advantage in a grapple and how close they are to executing a move. Players may strike their opponent with steel chairs found outside the ring. After knocking the referee temporarily unconscious, one may use illegal tactics such as
Star Wars: Rogue Squadron (known as Star Wars: Rogue Squadron 3D on the PC) is an arcade-style action game co-developed by Factor 5 and LucasArts. The first of three games in the Rogue Squadron series, it was published by LucasArts and Nintendo and released for Windows and the Nintendo 64 in December 1998. Rogue Squadron was one of the first games to take advantage of the Nintendo 64's Expansion Pak, which allows gameplay at a 640 × 480 display resolution, instead of that system's standard 320 × 240 resolution.
Set in the fictional Star Wars galaxy and inspired by the Star Wars: X-wing Rogue Squadron comics, the game takes place primarily between events in the films Star Wars and The Empire Strikes Back. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in sixteen missions across various planets.
Rogue Squadron received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more
U.S. Championship V'Ball, also known simply as V'Ball, is a 1988 beach volleyball sports game released for the arcades by Technōs Japan Corporation. The arcade version was distributed in North America by Taito. A Nintendo Entertainment System version was published by Nintendo, in North America and the PAL region, under the title of Super Spike V'Ball.
The player takes control of a pair of self-described beach bums named George and Michael who make their living playing beach volleyball against locals. One day, they find a flyer for a nationwide beach volleyball tournament offering the winning team a $2,500,000 cash prize.
In single-player mode, one person controls both characters on a team. In two-player mode, the players either cooperate by playing on the same team or compete against each other by controlling opposing teams. The American version allows the game to be played by up to four players (if the cabinet allows it). The single-player mode consists of two cycles with four stages: the Minor Circuit and the Major Circuit. The stages in the game are Daytona Beach, New York, Los Angeles and Hawaii. After completing the Major Circuit, the player faces against the U.S. Navy team,
Unreal II: The Awakening is a first-person shooter video game, part of the Unreal series. The game was developed by the now defunct Legend Entertainment, published by Atari and released on February 4, 2003 for Microsoft Windows. It was later ported to Microsoft's Xbox on February 10, 2004. Initially designed only for a single-player campaign, the game has one expansion called eXpanded MultiPlayer (XMP), a multiplayer expansion that contains just one game mode that is similar to Capture the flag but requires more sophisticated tactics. The Expansion was included in Special edition and later offered as a free download to those who already had the retail version of Unreal II.
The player controls a former Marine John Dalton, a Terran Colonial Authority Marshal whose job is to patrol remote areas of space far away from any real action. He is called back into service to retrieve seven pieces of an ancient artifact thought to make a powerful weapon when assembled.
The plot follows a pre-set linear path like many first-person shooters, with the character going to various planets in search of the artifacts. Level design at each location is also linear, with a certain amount of puzzle
Warriors Orochi (無双OROCHI, Musō Orochi), is a PlayStation 2 and Xbox 360 hack and slash video game developed by Koei and Omega Force. It is a crossover of two of Koei's popular video game series, Dynasty Warriors and Samurai Warriors (specifically Dynasty Warriors 5 and Samurai Warriors 2) and the first title in the Warriors Orochi series.
The game was released on March 21, 2007 in Japan, September 18 in the United States, September 21 in Europe, September 27 in Australia and September 28 in New Zealand. The game came out for the Xbox 360 in Japan on September 13, and the UK version came out on the same date as the PlayStation 2 version in the United States. The game was ported to the PlayStation Portable, released in Japan on February 2008, March 25 in the US, and March 28 in the UK. A PC version was released in the US on March 25, 2008.
The fictional events of the game begin when the Serpent King Orochi created a rift in time and space. By creating a twisted new world and bringing together warriors from the Three Kingdoms era of China and the Warring States period of Japan (more than 1,000 years apart in history), Orochi wished to test the might of the warriors of these two
Evolution Worlds is a role-playing video game for the Nintendo GameCube. It was developed by Sting and published by Ubisoft on December 3, 2002. Evolutions Worlds is a dungeon-crawl game starring a character called Mag Launcher. It was originally two separate games but the two releases are combined and compacted on one GameCube disc.
This game contains an abbreviated version of Evolution: The World of Sacred Device, and the full sequel, Evolution 2: Far Off Promise, on the same disc. Both games were originally released on the Dreamcast.
The game is set in the year of 930. An ancient civilization had met its demise one thousand years before. Special individuals are able to use Cyframes, ancient tools, which were excavated from the ruins of the ancient civilization. These individuals are known as 'Cyframe users' or 'adventurers,' and are assigned jobs from the Society, a research institute. The adventurers use their Cyframes to explore ruins. Some of the ruins have hieroglyphics that tell of a Cyframe called Evolutia that has tremendous power. Many search for the fabled Evolutia like the Launcher family and even the army.
Note that most of the main characters are named after weapons,
Indiana Jones and the Emperor's Tomb is an action video game developed by The Collective and published by LucasArts in 2003 for PlayStation 2, Xbox, Macintosh and Windows. It features cover art by Drew Struzan. The game is a new adventure of fictional archeologist Indiana Jones. The story is set in 1935, just before the events of Indiana Jones and the Temple of Doom. The tomb mentioned in the title is that of China's first Emperor Qin Shi Huang.
Indiana Jones and the Emperor's Tomb begins in the jungles of Ceylon, where Indiana Jones is searching for the idol of Kouru Watu. After retrieving the idol, Jones meets a Nazi named Albrecht Von Beck, who is attacked by a giant albino crocodile, allowing Jones to escape. Back at school in New York City, Chinese officials Marshall Kai Ti Chan and his assistant Mei Ying inform Jones of the Heart of the Dragon, a black pearl buried with the first emperor of China, Qin Shi Huangdi. Mei Ying breaks open the Ceylon idol to find the first piece of the "Mirror of Dreams", an artifact that will help navigate through the Emperor's Tomb and reveal the entrance to Huangdi's crypt.
Jones flies to a castle in Prague to acquire the second piece of the
Revenge of the Mutant Camels is a surreal horizontally-scrolling shooter computer game, designed and programmed by Jeff Minter and released on the Amiga, Atari ST, Commodore 64 and IBM PC. The Commodore 64 version of the game was commercially released; the versions for other platforms, which had significant gameplay and graphical enhancements and were released several years afterwards, were distributed as shareware.
A sequel of sorts to Attack of the Mutant Camels (also known as Advance of the Mega-Camels), this time the player controls a camel. The camel is armed by default with small blue shots, but can obtain other weapons and weapon upgrades by collecting power-ups during the game.
In all but the Commodore 64 version, the camel is teamed up with a bipedal goat, who can be controlled either by the computer or by a second player. If the camel crouches down, the goat can mount it and ride on its back, enabling them to focus their firepower.
The game features a host of bizarre enemies, including: British telephone boxes, Polo mints, exploding sheep, skiing kangaroos, guys sitting on flying toilets and even the jet plane controlled by the player in Attack of the Mutant Camels and a
The Triplane Turmoil series contains two games.
Triplane Turmoil is a sidescrolling flying game by Finnish Dodekaedron Software released in 1996. It was originally released as shareware, but is now freeware. The game was inspired by the computer game Sopwith and received a sequel, Triplane Turmoil 2, in late 2006. Original game has been ported to SDL and runs on Linux & Windows. The port has been renamed as Triplane Classic. The source code is available under GPL from sourceforge. Also, a Spanish game developer called Sergio Padrino created an unifinished remake of the multiplayer game mode from Triplane Turmoil with only one map but some other extras (like different abilities). This remake is called Triplane 3D.
The game features four nations: Finland, England, Germany and Japan. Each nation has a single player campaign. There are also multiplayer levels which can be played with human or computer controlled pilots. The countries' planes differ from each other in terms of speed, maneuverability, bomb load capacity, endurance, ammunition capacity and fuel capacity.
The world of Triplane Turmoil appears to be set during or some time after the First World War, possibly in the
Star Wars Jedi Knight II: Jedi Outcast, often abbreviated JK2 or JO, is a first- and third-person action game developed by Raven Software and published by LucasArts and Activision. The PC version was released in March 2002 and the Mac OS X, Xbox and Nintendo GameCube versions were released in November 2002. Powered by the Quake III: Team Arena game engine, the game primarily revolves around ranged and melee combat. The player can wield classic Star Wars weapons such as blasters, lightsabers and Force powers.
The game features both single-player and multiplayer modes. The story-driven single-player is set in the Star Wars universe two years after the events of Mysteries of the Sith, Jedi Outcast's predecessor. It follows the protagonist Kyle Katarn as he fights against the Dark Jedi Desann and his followers. The game was critically well-received on all platforms, with scores between 75 and 89/100 according to Metacritic's composite averages.
In 2003 a sequel titled Star Wars Jedi Knight: Jedi Academy was released for the Xbox, Mac OS and PC. In 2006 the PC version was re-released with four other Star Wars games in a pack entitled Star Wars: The Best of PC. On September 16, 2009, the
Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in 1993. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels. The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature.
Although neither the dialog nor narrative were written by Feist himself, the game is considered canon as it was later novelized by Feist as Krondor: The Betrayal, and events in the game were subsequently written into his later Riftwar novels.
PyroTechnix completed a long-anticipated sequel, Return to Krondor, which was released by Sierra in 1998. Its protracted development experienced considerable problems, and the finished product not nearly as warmly received as Betrayal.
Gameplay occurs mainly from a first-person perspective while traveling in the overworld, dungeons, and caves, but switches to a third-person view during combat. The user interface is mouse-driven, with keyboard hotkeys for most actions.
The game has two possible views, the 3D first-person view and the 2D top-down map view, where the player
Midwinter is a first-person action role-playing game with strategy elements for the Atari ST, Amiga and PC. It was designed by Mike Singleton and was released in 1989 by Microplay Software. The game was successful enough to spawn a sequel, Midwinter II: Flames of Freedom. The Amiga version was re-released by Kixx XL in 1993.
The game is set on the 160,000-square-mile (410,000 km) isle of Midwinter, in 2099 when the entire world is covered in snow and ice in a post-apocalyptic scenario. The game package included a quite lengthy manual narrating the game's backstory in a short novel.
The game's accompanying manual describes a cataclysmic meteorite strike in Burma around 2040 which caused impact winter. The ensuing diamond dust covering the Earth caused a global cooling and consequently major economical, political and military tumult. Populace of the northern areas died of glaciation and famine whereas the more temperate zones became overcrowded because of migration. As the glaciers advance, the sea level lowered, providing more habitable space.
Midwinter island has been formed following massive volcanic activity in the Azores island group; Pico Island, Sao Jorge Island and Terceira
Shining Force III (シャイニング・フォースIII, Shainingu Fōsu III) is a video game designed for the Sega Saturn by Camelot Software Planning. It is a continuation of the Shining series. Comprising three separate but overlapping storylines, the Japanese version of Shining Force III was released in three volumes, known as: Scenario 1 | "God Warrior of the Kingdom" Scenario 2 | "Target: Child of God", and Scenario 3 | "Bulzome Rising". For players who collected all three volumes, Camelot Soft also issued a Premium Disc featuring artwork, a character model viewer, and additional extras.
In the United States and Europe, only Scenario 1 was released. The real ending to the game can only be viewed by completing all the games in the series. This concept would later appear in Suikoden III as the "Trinity Sight System".
Scenario 1, God Warrior of the Kingdom, features Synbios, a young general from the Republic of Aspinia. Aspinia was once a part of the Empire of Destonia, but seceded after a war of independence spearheaded by some of the more democratic-minded nobles. They opposed Emperor Domaric's totalitarian policies, which disenfranchised a large number of people, creating a huge disparity between
The Lion King is a video game based on Disney's popular animated film. The title was published by Virgin Interactive in 1994, and was released on SNES, NES, Game Boy, PC, Sega Mega Drive/Genesis, Amiga, Master System and Game Gear. The NES and Master System versions of the game were never released in North America. The game follows Simba's journey from a young carefree cub to the battle with his uncle Scar as an adult.
The game is a side-scrolling platform game, with the controlled character having to leap, climb, run and descend from platform to platform. There is an exception during the level The Stampede, where Simba is running towards (or in the NES and Game Boy versions, running with the camera looking straight down on top of him, while the Game Gear version is a side scrolling platformer like the other stages) the camera dodging wildebeest and leaping over rocks.
In most versions of the game two bars appear on the HUD. To the left is the roar meter, which must be fully charged for Simba's roar to be effective. To the right is the health bar which decreases when Simba is hurt. At the bottom left of the screen is a counter showing how many lives Simba has remaining. Health can
Extreme-G is a futuristic motorcycle racing game for the Nintendo 64. It was the first game of the Extreme-G series. It was developed by Probe Entertainment and published by Acclaim Entertainment.
Extreme-G is set in the distant future where Earth is a mere wasteland. From their new found planet the human colonists watch with joy as their remote controlled power-bikes wreak havoc through their ancient cities. There is only one winner, the first to cross the line… or the last to survive.
The gameplay of Extreme-G consists mainly of fast-paced racing through an array of futuristic environments. An impressive array of defensive and offensive weapons is available on-track. These include multi-homing/reverse missiles, magnetic/laser mines, and shield-boosting power-ups. Special weapons can also be found such as invisibility, phosphorus flash and the mighty Wally-Warp which if not avoided, can instantly transport a bike right to the back of the pack.
As with all Extreme-G games, futuristic racing pilots race plasma-powered bikes in an intergalactic Grand Prix at speeds that are over 750 km/h making it the third fastest racing game on the Nintendo 64, only beaten by F-Zero X and Star
Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history.
Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine, and the company's first title to feature voice acting.
The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published
Escape from Bug Island, titled Necro-Nesia (ネクロネシア, Nekuroneshia) in Japan, is a survival horror video game developed by Spike and released for the Wii in 2006.
The game is a third person Survival horror game. The player is able to use the melee weapons simply by swinging the Wii remote in the direction the player wants Ray to swing, the player can also use a flashlight by pressing the C button on the Nunchuck. Bugs are attracted to the light from the flashlight and kill the player.
You start out with a tree branch as your first melee weapon along with some rocks as projectiles. As the game progresses, you can find better melee weapons and better projectile weapons. Ray will encounter some other characters through the first half of the game; however, after a visit to the Cave of Time, you will repeat the game in an attempt to prevent some of the character's demise. There are several caves that you can access after revisiting areas that hide bonus items and even better weapons. You will also gain access to a new flashlight that will allow you to use the two hand melee weapons and the second time around Ray has access to firearms. Some of the boss fights include the giant angry
Gun.Smoke is a vertical scrolling shooter arcade game created by Capcom in 1985 (its author is Yoshiki Okamoto). The game, which has a Western theme, centers around a character named Billy Bob, a bounty hunter who is after vicious criminals of the Wild West.
Despite its name and theme, it has no connection to the western TV series Gunsmoke. The Red Dead video game franchise is a spiritual successor to Gun.Smoke.
Gun.Smoke is very similar to Commando, another Capcom game, but with several differences. This game is a scrolling shooter in which the screen scrolls upward automatically and players only have three ways to shoot, using three buttons for left, right, and center shooting. The player can also change the way the gunman shoots through button combinations. The player dies by getting shot or struck by enemies otherwise by getting caught between an obstacle and the bottom of the screen. They player can collect special items, including a horse for protection up to three hits (or get killed by an obstacle), boots for speed of movement, bullets for faster shots and rifles for longer shot range. These items are found by shooting barrels and rifles, boots, and bullets can stock up to
Perfect Dark Zero is a first-person shooter video game developed by Rare and published by Microsoft Game Studios. It was exclusively released as a launch title for the Xbox 360 on November 17, 2005 in North America and December 2, 2005 in Europe. It is a prequel to the Nintendo 64 game Perfect Dark and takes place in the year 2020, predating the original Perfect Dark's storyline by three years. The game follows bounty hunter Joanna Dark as she works alongside her father and other key characters to stop a conspiracy by rival corporation dataDyne.
The game was under development for five years and was originally intended to be released for the Nintendo GameCube and later the Xbox. The game features a campaign mode consisting of 14 missions that can be played co-operatively, and a multiplayer where a maximum of 32 players can compete against each other in numerous types of deathmatch and objective-based games. Both the co-operative mode and the multiplayer can be played via split-screen, system link, or through the Xbox Live service.
Perfect Dark Zero was a commercial success, selling more than one million copies worldwide. Reviews for the game were divided but generally positive,
Prince of Persia: The Sands of Time is a third-person action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark video game series Prince of Persia, created by Jordan Mechner in 1989.
The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but despite its initial good reception failed to sell enough and the company's responsible behind that original trilogy was already closing doors. The game was praised for its visual design, finely tuned game mechanics and intriguing storyline, winning the game several awards.
The game was developed for the PC, PlayStation 2, Nintendo GameCube, Xbox, and later a 2D-version for the Game Boy Advance and mobile phones. The success of The Sands of Time led to two sequels, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, in 2004 and 2005, respectively, and an interquel, Prince of Persia: The Forgotten Sands in 2010. A remastered,
RF Online, originally named 'Rising Force', (Korean: 라이징 포스) is a 3D MMORPG developed by CCR. The first version of the game was released in South Korea and was later followed by Chinese (Mandarin), Japanese, Portuguese and English translations. The North American/European version of the game launched its retail phase on February 21, 2006. A mixture of science fiction and classic fantasy, RF Online is set in a distant planet in the Novus system where magic exists alongside high technology. Like most MMORPGs it follows the typical fantasy setting complete with swords and sorcery, but it also emphasizes the three-way Race vs. Race vs. Race (RvRvR) concept and modern/futuristic technology such as mecha and nuclear weapons.
The NA/EU game service was brought down as of November 9, 2008, due to licence expiration. However, the developers, CCR have started to relaunch the game hosting it themselves for NA/EU. In August 2012, RF Online was confirmed to relaunch stateside via the publisher GamesCampus. GamesCampus temporarily shut down the game on August 31 to commence the transfer of existing RFO accounts to the new platform with play resuming a week after. RFO is currently a free-to-play
Secret of Evermore is a role-playing video game for the Super Nintendo Entertainment System. It was released by Square Soft in North America on October 1, 1995. In February 1996, it saw release in the PAL territories of Europe and Australia. The story of Secret of Evermore follows a boy and his pet dog as they are inadvertently transported to a fantasy world created by an eccentric inventor. The player guides both the boy and his shapeshifting dog through Evermore, a world that is composed of separate realms, each resembling a different period of real-world history. The gameplay shares many similarities with Secret of Mana, such as real-time battles, a ring-shaped menu system, and the ability to switch control between the two characters.
Secret of Evermore is unique in that it is the only game developed by Square designers in North America. The game received positive reviews upon its release due to its graphics and gameplay, but was criticized for not being up to the standards of what many reviewers were used to by its developer. It was believed that the release of Secret of Evermore possibly prevented an English-language version of another game, Seiken Densetsu 3, from being
The Adventures of Lomax (also known simply as Lomax) is a spin-off video game of the Lemmings series. The player takes the role of Lomax, a lemming character that has to save his friends and animals from an evil doctor. The game was released for the PlayStation and Windows in 1996. Kath Soucie provides the voice of Lomax.
Lomax is a lemming knight, whose friends have been transformed into monsters by "Evil Ed". His quest is to rescue them and put a stop to Evil Ed using his magical helmet.
This game inherits the gameplay and style which was seen in Erwin Kloibhofer and Henk Nieborg's previous title, Flink. As Lomax, the player must navigate through four main worlds with three levels each, in a side-scrolling platform game. The enemies are brainwashed lemmings who have been turned into monsters taking the form of zombies, cowboys, and aliens. Like some other platformers, bumping into them kills the player's character. The player's main attack spins Lomax around, and can be used to both avoid being killed by bumping into them, and "kill" them. By effectively "killing" them, they are turned back into ordinary lemmings and leave in peace. There are coins scattered throughout the levels
The Legend of Zelda: Link's Awakening, known as Zeruda no Densetsu: Yume o Miru Shima (ゼルダの伝説 夢をみる島, lit. The Legend of Zelda: Dream Island) in Japan, is a 1993 action-adventure video game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Game Boy. It is the fourth installment in the Legend of Zelda series, and the first for a handheld game console.
What became Link's Awakening began as a port of the Super Nintendo title The Legend of Zelda: A Link to the Past, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. It is one of the few Zelda games not to take place in the fictional land of Hyrule, and does not feature Princess Zelda or the fictional Triforce relic. Instead, protagonist Link begins the game stranded on Koholint Island, a place guarded by a creature called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
Link's Awakening was
Armored Core is a mecha video game released in 1997, the first in the Armored Core series. It is an action game played from third person perspective.
In the presumably distant future, the vast majority of Earth's population is wiped out by a cataclysmic war known as the Great Destruction. The harsh conditions that result force the few remaining survivors to live underground for fifty years, during which time corporations come to power. The two largest corporations, Chrome and Murakumo Millennium, constantly battle each other for supremacy, causing significant strife among the populace. However, the competition provides endless opportunities for the Ravens, mercenaries who exist independently of the corporations. You, the protagonist, pilot an armored core (AC), which is a giant mecha robot.
The game starts with the player engaging in a test to become part of the "Raven's Nest". It simply involves destroying two Muscle Tracers (MTs), before being destroyed oneself. Upon passing this test, the player receives mission requests from corporations and other groups. Missions generally pay higher as difficulty increases. Depending on which missions are chosen, the story progresses
Breed is a squad based, science-fiction video game developed by Brat Designs and published by cdv Software Entertainment. The game was released in the U.S. and Europe in March and April 2004 for the PC and Mac.
In the year 2600 much of the Earth's population have left their home world and formed colonies on the world's of the Besalius binary star system. All seemed peaceful in these fledgling colonies but as the last shuttle arrived in 2602 they were attacked by a terrifying alien race that would be nicknamed "The Breed". These attacks seemed to be random with little or no thought or logic, but they were devastating nevertheless. Under such an assault the colonies had no choice but to send out a distress call to Earth.
In 2603 Earth's collective military, known as the United Space Corps, mobilized a formidable fleet of attack cruisers in answer to the growing Breed threat, putting their very best and brightest at the helm. These ships now made a year-long trip to the Besalius System – hoping that they would not arrive too late.
Every cruiser was equipped with the latest technology and weapons, as well as being fully stocked with a complement of ground assault vehicles and fighter
Fazuul is a text-based multi-player online interactive adventure (interactive fiction) game available as an add-on to The Major BBS and Worldgroup.
Fazuul was written in 1984 by Tim Stryker, who would later found Galacticomm. It was developed prior to Galacticomm's founding, and initially appeared on a multi-user system called EnterNet.
Fazuul was adapted as a module for The Major BBS in 1986, however, due to legal issues, was not released as an add-on until 1991, when Stryker and Galacticomm re-acquired the rights to the game. It eventually became part of the Entertainment Edition of The Major BBS along with Kyrandia, replacing Quest for Magic.
Fazuul was an evolving game based upon a number of Tim Stryker's earlier designs (including Fazuul 9001, Freezuul, and Phazuul). Its technology was also the basis for other multi-player text adventure games for The Major BBS from Galacticomm and Moonshae Telecomm. Fazuul's content was also the inspiration for and basis to Logicom's adventure game Zorgon.
The game is based on the planet Fazuul. Fazuul is a planet full of abandoned, nonfunctional alien technology that has been turned into a tourist attraction by humans. However, some strange
Final Fantasy XIII (ファイナルファンタジーXIII, Fainaru Fantajī Sātīn) is a console role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. Released in 2009 in Japan and North America and PAL regions in March 2010, it is the thirteenth major installment in the Final Fantasy series. The game includes fast-paced combat, a new system for the series for determining which abilities are developed for the characters called "Crystarium", and a customizable "Paradigm" system to control which abilities are used by the characters. Final Fantasy XIII includes elements from the previous games in the series, such as summoned monsters, chocobos, and airships.
The game takes place in the fictional floating world of Cocoon, whose government, the Sanctum, is ordering a purge of civilians who have supposedly come into contact with Pulse, the much-feared world below. The former soldier Lightning begins her fight against the government in order to save her sister who has been branded as an unwilling servant to a god-like being from Pulse, making her an enemy of Cocoon. Lightning is soon joined by a band of allies, and together the group also become marked by the same
Re-Volt is a radio control car racing themed video game released by Acclaim Entertainment in 1999. It made appearances on the PlayStation, PC, Nintendo 64 and Dreamcast, with a spinoff: RC Revenge for PlayStation and an enhanced port called RC Revenge Pro for PlayStation 2. In addition, a stripped down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans - a more complete version was never released on the Microsoft console. A modified version of Re-Volt was released to the arcade machines, but very little is known about the arcade version. In July, 2010, We Go Interactive Co.,Ltd, located in Seoul, Korea, purchased all IP related with Re-Volt, RC Revenge Pro, RC De Go, from Throwback Entertainment, a Canadian company. In October 2012, it was released for iOS as name "Re-Volt Classic". It was mentioned that it will be released for Android too in October.
The game featured 28 stock cars and 14 tracks including a stunt arena for free roaming. Cars come in three fuel variants; electric, glow (internal combustion) and special. The players driving ability will place
True Swing Golf (known as Nintendo Touch Golf: Birdie Challenge in Europe and as Otona no DS Golf in Japan) is a golf video game published by Nintendo and released for the Nintendo DS handheld video game system.
The game features four separate modes of play: Stroke Play, where the player embarks on any courses unlocked in the game; Match Play, where the player engages in a matchplay against a computer opponent of a chosen difficulty level; Free Round, where the player is free to take on any hole on any particular course he has already unlocked; Championship, where the player progresses through a series of tournaments in order to unlock other courses and progress through the ranks, from a Rookie to a Junior, then Senior and finally Master.
The game also features a Golf Shop which sells golfing equipment (separated into clubsets, golf balls and golf shoes), and, depending on the player's progress in the Championship, restocks its inventories with more advanced equipment until the player has completed the Masters Level Championship.
Despite it being named as a realistic golf game, players could utilise their clubset's skills to power up their shots, deliver more spin to the ball, or
Andro Dunos is a horizontally scrolling shoot 'em up arcade game released by Visco in 1992 for the SNK Neo-Geo MVS. The player controls a futuristic fighter spacecraft with different weapon settings that you can switch between, and shoot enemies, collect power-ups, and defeat bosses to advance levels.
The players are put in control of the Neo Type fighters designed by Earth's defense system and sent to end a long lasting war against an alien race. The ships are capable of selecting and upgrading four different types of weapons all ready available and categorized by attack: Shot, Bomb, Missile and Unit.
Animaniacs: Lights, Camera, Action! is an action game for the Nintendo DS and Game Boy Advance. It was developed by Warthog and Ignition Entertainment. The game was released on November 14, 2005.
The game takes place in an isometric world. Characters from the Animaniacs cartoon series occur in the game, but the story and the stages are completely new.
The director is present throughout each stage, and tells you what to do next in order to complete the movie. The basic gameplay consists of running though the stage, trying to avoid enemies, finding keys to unlock doors and figure out how to proceed by for example solving puzzles. At the end of most stages a boss can be found that has to be beaten.
You can change character by finding a "stage door" and there play a game of polka dottie.
It is not possible to die in the game. Instead you have a limited amount of time to finish each stage. Time is symbolized by film rolls. If you touch an enemy the director yells "cut" and you have to start over from place where you last spoke to the director, thus losing valuable film (i.e. time).
BurgerTime (バーガータイム) is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger (ハンバーガー), was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.
According to Twin Galaxies, the record high score on BurgerTime is 11,512,500 points, set by Bryan L. Wagner in 2008.
When Data East went bankrupt in 2003, G-Mode bought most of Data East's intellectual properties, including BurgerTime, BurgerTime Deluxe, Super BurgerTime, and Peter Pepper's Ice Cream Factory.
When Peter Pepper walks the length of an ingredient (bun, meat patty, tomato, etc.), it falls one level. If it lands atop another ingredient, the latter in turn falls one level. A burger is completed when all vertically aligned ingredients have been dropped out of the maze and onto a
Full Spectrum Warrior: Ten Hammers is the sequel to the Full Spectrum Warrior video game. It was developed by Pandemic Studios and published by THQ. It was released on March 27, 2006 for the Xbox and PlayStation 2; and on April 4, 2006 for Windows.
Six months after the fall of the regime, the coalition had established an interim government to transition Zekistan into democracy, but severe problems were also emerging. Various insurgencies began to plague the country and ethnic divisions were again causing sectarian conflict. Across the country, the Mujahideen Al-Zeki, an Al-Afad loyalist group led by Mullah Abdul Hassan began to fight coalition troops in an attempt to re-establish the old regime. Another key faction was the Anser Al-Ra’id, a northern ethnic Zeki faction led by Mullah Qari Ra’id, seeking northern ethnic Zeki independence in the province of Tien Hamir under his rule. The previously peaceful province and its regional capital city, Khardiman, became a focus of the fighting in the country when Mujahideen forces stage an uprising, bringing them into conflict with American forces, British UN Coalition forces, National Militia forces under the control of regional governor
Psycho Soldier (サイコソルジャー, Saiko Sorujā) is an action video game developed by Japanese software company SNK that was originally released in 1986 and internationally in 1987. It is somewhat of a sequel to Athena released a year earlier, Psycho Soldier continues the adventures of Athena, and is noteworthy for being the first video game with a vocal in-game soundtrack. Ocean Software on their Imagine label released home computer versions of the game for the ZX Spectrum, Commodore 64 and Amstrad in 1987.
Psycho Soldier takes place many years after the plot of the Athena arcade. In the Athena arcade, the title character of it was a mystical, almost divine figure loosely based on the goddess of Greek myth who fought her way through several otherworldly lands in order to destroy various monsters and evil beings who threatened the peace of the land. After her journey was complete, she returned to heaven, only to fade completely from the minds of the mortals who lived below.
In the modern times of Psycho Soldier, a young girl named Athena Asamiya, who is actually the descendant of the original Athena, displays special psychic abilities that allow her to unlock a number of hidden powers
Super Punch-Out!! (スーパーパンチアウト!!) is a 1984 arcade game by Nintendo. It is a boxing game with the same gameplay and digitized speech of its arcade precursor, Punch-Out!!. This second game in the Punch-Out!! series introduced recurring video games characters such as Bear Hugger, Dragon Chan, Vodka Drunkenski (whose name was changed to Soda Popinski in later releases), Great Tiger and Super Macho Man.
As in the original Punch-Out!!, the player assumes the role of a green-haired boxer, known by three initials, who works through the ranks of the WVBA (World Video Boxing Association). During matches, the player's boxer is viewed from behind as a wireframe (so the opponents can be seen). The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Hints are given as to the opponent's next move by subtle eye changes (the white of the eyes turn from white to yellow), but the player must ultimately predict what moves the opponent will make and react appropriately.
Once the player defeats the final opponent, the player will win the Heavyweight Belt, then defend it against the same characters that he has already beaten. Each successive time they are met, the
Developer:Nintendo Entertainment Analysis and Development
Versions:The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面, Zeruda no Densetsu Mujura no Kamen) (sometimes shortened to MM) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. It was released in Japan on April 27, 2000, North America on October 26, 2000, and Europe on November 17, 2000. The game sold approximately 314,000 copies during its first week in Japan, and has sold three million copies worldwide. The game was rereleased for the Nintendo GameCube as part of The Legend of Zelda: Collector's Edition, and the Wii's Virtual Console service in the PAL region on April 3, 2009, Japan on April 7, 2009, and North America on May 18, 2009.
Majora's Mask is the sixth installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor. Majora's Mask is set in Termina, an alternate version of the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The main
Valis III (ヴァリスⅢ, Varisu Surī) is an action-platformer video game developed by Telenet Japan and originally released for the PC Engine Super CD-ROM² on September 7, 1990 in Japan. It was later released for the Sega Mega Drive/Genesis in 1991 both in Japan and North America, and for the TurboGrafx-CD in 1992 in North America. It is the third game in the Mugen Senshi Valis series and once again features Yūko Asou (麻生 優子, Asou Yūko) as the lead character. She is also joined by her twin sister, Valna, and a young Vecanti warrior named Cham who are playable characters.
Somewhere in the Dark World, evil rears its ugly head once again...
A black-hearted man named Glames, possessor of a sword named Leethus, threatens the Human World, the Dream World, and the Dark World with complete and utter destruction. A young girl from the Dark World named Cham escapes from Glames, and seeks help to destroy him.
She comes to the Human World, searching for the Valis Warrior, Yūko Asou, and more importantly, the Valis Sword.
Yuko must now help Cham defeat Glames before the three worlds are torn apart.
New improvements over the previous two Valis games include 3 playable characters, 3 unique weapons for
Zegapain NOT is the sequel to Zegapain XOR. The game is based on the anime series of the same name and continues the storyline from XOR. This game has a very special online mode because this is the first game to allow cross-disc online play meaning that people who own XOR can also play against people with NOT. The game has over 3,000 ways to customize your character.
Toga Dupe (Takahiro Sakurai)
Calm (Rie Kugimiya)
Nemmon (Atsuko Enomoto)
Klarca (Mai Nakahara)
Nahusha (Unshō Ishizuka)
Coraggio (Kazuya Nakai)
Nimbus (Maaya Sakamoto)
Final Fantasy Versus XIII (ファイナルファンタジー ヴェルサスXIII, Fainaru Fantajī Verusasu Sātīn) is an upcoming action role-playing game that will be published by Square Enix for the PlayStation 3. The game is being developed by a team within the company's 1st Production Department and has been in development since November 2005. It was unveiled at E3 2006 alongside Final Fantasy XIII and Final Fantasy Type-0 as part of the Fabula Nova Crystallis series. According to its developers, Final Fantasy Versus XIII is a completely independent game, with a unique story, characters and visual design. Although using the same Fabula Nova Crystallis mythology as Final Fantasy XIII, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII, the game is not directly related to none of them.
The story focuses on Noctis Lucis Caelum, the prince of a dynasty which rules a city state that has the last remaining crystal. After the crystal is stolen by an invading nation, a global conflict ensues with all other nations wishing to gain it for themselves. Against this backdrop of a world at war, Noctis Lucis Caelum and his closest friends embark on an epic journey to try and get the crystal back.
realMyst: Interactive 3D Edition was a remake of Myst released in November 2000 for Windows PCs, and in January 2002 for Mac. Unlike Myst and the Masterpiece Edition, realMyst featured free-roaming, real-time 3D graphics instead of pre-rendered stills. Weather effects like thunderstorms, sunsets, and sunrises were added to the Ages, and minor additions were made to keep the game in sync with the story of the Myst novels and sequels. The game also added a new Age called Rime, which is featured in an extended ending. realMyst was developed by Cyan, Inc. and Sunsoft, and published by Ubisoft. While the new interactivity of the game was praised, realMyst ran extremely slowly on most computers of the time
Developer:Nintendo Entertainment Analysis and Development
Versions:The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Takt of Wind (ゼルダの伝説 風のタクト, Zeruda no Densetsu: Kaze no Takuto, lit. "The Legend of Zelda: Baton of Wind") in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on December 13, 2002, in North America on March 24, 2003, in Europe on May 2, 2003, and in Australia on May 7, 2003. The Legend of Zelda: Phantom Hourglass for the Nintendo DS is the direct sequel to The Wind Waker.
The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series. He struggles against his nemesis, Ganondorf, for control of a sacred relic known as the Triforce. Link spends a large portion of the game sailing, traveling between islands, and traversing dungeons and temples to gain the power necessary to defeat Ganondorf. He also spends time trying to find his little sister Aryll.
The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on
Freekstyle is a 2002 motocross racing video game for the PlayStation 2, Game Boy Advance and Nintendo Gamecube. There are four levels of gameplay, the circuit, a quick race, freestyle, and free run.
The title track for the game is a song called Slip Away by Dry Cell. Dry Cell's debut CD, Disconnected, was scheduled to be released by Warner Bros. Records on July 16, 2002 but was scrapped due to a dispute between the label and the band.
Versions:N.U.D.E.@Natural Ultimate Digital Entertainment
N.U.D.E.@ Natural Ultimate Digital Experiment is a 2003 Xbox game, released only in Japan. It is a simulation-style game in which the player assumes the role of tester for a new product. This product is a female humanoid robot called P.A.S.S., or Personal Assist Secretary System. This robot has only a very basic amount of functionality to start, and must be taught how to complete tasks. To accomplish this, the robot is issued voice commands by the player using the included headset, the Xbox Communicator.
The game is similar in concept to the groundbreaking Sega Dreamcast game Seaman where you interact with an avatar via voice. The game includes a chat headset to interact with your new robotic girl.
All communication is in Japanese, however several resources are available online to download "translated" guides and walkthroughs in English.
N.U.D.E. never received an official release outside of Japan.
Popeye (ポパイ, Popai) is a 1982 arcade game developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki also did design work on Popeye.
The Family Computer (Famicom) saw an educational sequel on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math.
In Popeye, two players can alternate playing or one player can play alone. The top five highest scores are kept along with the player's three initials. Popeye was available in standard and cocktail configurations.
Ben Folds holds the world record score of 3,023,060 earned on December 20th, 2011 according to Twin Galaxies International Scoreboard.
The Popeye characters were originally going to be used in the game that later became Donkey Kong.
The object of the game is for Popeye to collect a certain number of items, depending on the level—24 hearts, 16 musical notes, or the letters in the word "help"—while avoiding the Sea Hag, Brutus (originally Bluto) and other dangers. The player can make Popeye walk back and forth and up and down stairs and ladders with an 8-way joystick. There is an attack
Star Wars Jedi Knight: Jedi Academy is a first and third-person shooter action game set in the Star Wars universe. It was developed by Raven Software and published, distributed and marketed by LucasArts in North America and by Activision in the rest of the world. Jedi Academy was released in September 2003 and received positive reviews, achieving an 81% aggregate score. In September 2009, the game was re-released along with its 3 predecessors through Steam and Direct2Drive.
Jedi Academy is powered by the same version of the Quake III Arena engine used in its predecessor, Star Wars Jedi Knight II: Jedi Outcast, containing modifications to the Quake code to include lightsaber combat. In a new feature to the series, the player can modify the character's gender and appearance, and can construct a lightsaber by choosing the hilt style and blade color.
The player takes control of the character Jaden Korr, a student at the Jedi Academy under the tutelage of Kyle Katarn. The player must complete various missions assigned to them by Kyle Katarn and Luke Skywalker. There is a multiplayer mode that allows the player to play against other people over a network.
As a first/third person shooter
The game engine was originally written by Jamin Seven
and the credit is wholly his for developing a well coded game. I have
taken this game and various mods from the community and customized the
game, towards being aseamless addiition to my FMO Adventure content.
This game is based on the location and characters from LightHouse Island
,an onging adventure tale that can be read in parallel whilst
adventuring. Note that events in the tale will yield and experience of
storyline that may not be reflected in your adventure here.
The adventure begins.... Your ocean drenched body awoke
on the beach next to the washed up evidence of a recent shipwreck. You
awake the next morning in a nearby cave having dragged yourself up the
nearby hills and now begin your adventure. You find a ragged map and
compass lying nearby.
BattleTanx: Global Assault is a multi-player video game for the Nintendo 64 and PlayStation in which players control futuristic tanks. It is a sequel to the popular N64 game BattleTanx, which utilized the same method of game play. New features were added, such as the ability to utilize special moves with the left and right C-buttons depending on the current tank. 3DO went bankrupt before another sequel could be released.
On January 13, 2006, a Queenlord, Cassandra, is spying on Griffin Spade's family, telling her troops to kidnap Griffin's son Brandon and kill everyone else. Griffin and his army manage to push back the invaders, but Cassandra soon turns the tables by mind-controlling Griffin's own army. Griffin and Madison manage to escape San Francisco and begin chasing Cassandra across the United States, eventually cornering her in Washington, D.C.. Cassandra, however, escapes with Brandon to Great Britain; Griffin and Madison follow. They build a new army in Europe, and chase Cassandra through England, France and Germany. While in Paris, they discover Cassandra released the virus in 2001 to kill every female on Earth who didn't have the power of the Edge. It is in Berlin where
Yoot Tower (known in Japan as The Tower II) is a 1998 construction and management simulation computer game.
The lead designer, Yoot Saito, who also worked on SimTower, produced this game as a sequel to SimTower, adding several new features while retaining the same general interface and style. The game's premise is largely unchanged from its predecessor; players must build a profitable and unique tower block complete with various amenities and living accommodations, whilst balancing the needs of the occupants.
Using the provided starting funds, players must begin to build a tower from scratch. As in SimTower, offices and food courts can be built to generate income, as well as condos that can be sold to families. There are plenty of new facilities that can be placed such as rented apartments, vending machines and public restrooms for food court patrons. There are also many changes to existing items that featured in the original game, i.e. a notable difference between the shop item in Yoot Tower and the one originally in SimTower is that it no longer functions as a rented space where the player has no control over what the shop sells; rather the player is provided with different types
Giants: Citizen Kabuto (hereafter called Giants) is a third-person shooter video game with real-time strategy elements. It was the first project for Planet Moon Studios, which comprised former Shiny Entertainment employees who had worked on the game MDK. Giants went through four years of development before Interplay Entertainment published it on December 6, 2000 for Microsoft Windows. A Mac OS X port was published by MacPlay in 2001 and the game was also ported to the PlayStation 2 later that year.
Players take control of a single character from one of three humanoid races to complete the story or to challenge other players in online multiplayer matches. They can select heavily armed Meccaryns equipped with jet packs, or amphibious spellcasting Sea Reapers. The game's subtitle "Citizen Kabuto" refers to the last selectable race, a thundering behemoth who can execute earthshaking professional wrestling attacks to pulverize its enemies. The single-player mode is framed as a sequential story, putting the player through a series of missions, several of which test the player's reflexes in action game-like puzzles.
Game critics praised Giants for state-of-the-art graphics, humorous
The Legend of Zelda: Collector's Edition, known in Japan as Zelda Collection (ゼルダコレクション), is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.
Collector's Edition contains complete emulated versions of The Legend of Zelda, The Adventure of Link, Ocarina of Time, and Majora's Mask. A Link to the Past was not included most likely due to the fact that the game had been, at the time, recently ported for the Game Boy Advance.
The Legend of Zelda received an updated translation, which corrected the mistranslated English used in the NES version of the game (which itself was a port from the Famicom Disk System).
The GameCube versions of Ocarina of Time and Majora's Mask possess an overall cleaner look, since they run at a resolution of 640 × 480p as opposed to the original resolution of 320 × 240i on the Nintendo 64. Gamespot noted
Warhammer: Shadow of the Horned Rat is a real-time tactics computer game published by Games Workshop (in conjunction with Mindscape) in 1995. It features medieval warfare and fantasy battles between military units at the squad and squadron level.
Based on Games Workshop's Warhammer Fantasy Battle table-top figurine battle rules and set within the Warhammer Fantasy world, the storyline focuses on a mercenary general's quest to stop a Skaven plot. Playing as the mercenary commander Morgan Bernhardt, the player must defeat a variety of foes in pitched battles using traditional fantasy battle methods such as shooting and close combat as well as magic. The finances of the mercenary army are handled by Paymaster Dietrich. The player is frequently given a choice of missions to accept, giving multiple paths through the game, some of which result in different mercenary units being available to the player.
Troops killed in previous battles were not replaced (wounded troops were restored to the army in the next battle but one after sustaining their injury); this, in combination with the steeply increasing difficulty of battles meant that game missions soon became very hard. Unit losses were
Cyberbots: Fullmetal Madness, sometimes known simply in Japan as Cyberbots (Japanese: サイバーボッツ), is a fighting game produced by Capcom in 1994 where the pilots of mecha battle each other. The mecha, officially known as "Variant Armors", in this game are the same ones featured in the fighting action game Armored Warriors. It was ported to the Sega Saturn and the PlayStation. The game only saw limited distribution in arcades outside of Japan. With the exception of the untranslated PSN release for the PS3 and PSP, none of the console ports were released overseas. Tech Romancer (produced by Capcom and ported to the Dreamcast) is considered a spiritual sequel for this game, Jin and BX-02 Blodia are present in the game as an unlockable bonus character/mecha.
In the game the player first chooses the pilot and then the mech (Valiant/Variant Armor or VA for short) they'll use to fight. The mechs determine the gameplay of the game, but the pilot is what determines the storyline the player will see. Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting
Dark Chronicle (ダーククロニクル Dāku Kuronikuru), released as Dark Cloud 2 in North America, is a role-playing video game for the PlayStation 2 video game console. It was developed by Level-5 and SCE Japan Studio and published by Sony Computer Entertainment on November 2002 in Japan, February 2003 in North America, September 2003 in Europe and the United Kingdom.
It is the sequel to Dark Cloud, and features similar action role-playing and city-building game mechanics. Players control two main protagonists, Max and Monica, who come from the present and future, respectively, to stop the main antagonist, Emperor Griffon who wishes to destroy the present from the past.
Dark Chronicle is a third person role-playing game in which the player moves through randomly-generated dungeons, battling monsters and collecting items. These dungeons are periodically interrupted by set rooms/events where either a cutscene is shown or the player fights a boss. In the dungeons, the player will find various materials to use in item construction and Georama mode.
Outside of dungeons, the main focus is on the Georama system where the player is tasked with rebuilding particular locations to restore the future. By
Daytona USA 2: Battle on the Edge is an arcade racing game released by Sega in 1998 as a follow up to the extremely successful Daytona USA. The game featured vastly superior graphics, utilizing the Sega Model 3 hardware. The majority of Daytona USA 2 cabinets were released as deluxe models (with far fewer Twin Cabinets), which could be linked together for up to four players. A notable change from the original is the ability to select a car and corresponding driver, each with varying capabilities for varying levels of player experience. Just like before, the game has three courses - a Beginner course with 8 laps, an Advanced course with 4 laps, and a long Expert course with 2 laps. (Note: All lap settings are the defaults; the longer "double" setting is occasionally seen in normal use.) The 'time lap' mode also returns, and is accessed in the same manner - by holding down start at the transmission select screen. Also, mirrored versions of the tracks can be played (another feature carried from the original) by holding down the Start button when selecting the course. It is recommended, however, that the player has had mastery of the course beforehand. By request, an arcade operator
Prince of Persia is a fantasy platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games.
After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the player-controlled Prince had to take to complete the game—all this packaged in fluid, lifelike motion.
Prince of Persia influenced a sub-genre, which imitated the sprawling non-scrolling levels, fluid animation, and control style.
The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. Jaffar's only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. The player must lead the
Shadow the Hedgehog is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's Sonic the Hedgehog series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. Shadow the Hedgehog is the third game developed by Sega Studio USA. It is also the first Sonic game to be rated E10+ by the ESRB.
Following the trend of recent Sonic games such as Sonic Adventure and Sonic Heroes, Shadow the Hedgehog is a 3D platform game. Most levels have three possible missions—"Hero," "Dark," or "Normal"—that the player may choose to complete; some levels have only "Hero" and "Dark" missions. The missions completed determine the game's plot and subsequently playable levels, a feature referenced by the game's tagline, "Hero or villain? You decide." The plot centers on the attempt of Shadow, a creation of Doctor Eggman's grandfather, Professor Gerald Robotnik, to learn about his past after suffering from amnesia. To defeat enemies, Shadow can use various weapons and special attacks.
Shadow the Hedgehog was created for the Nintendo
Sonic the Hedgehog 2 is a 16-bit 1992 platform video game that was developed by Sonic Team members working at the Sega Technical Institute, and published by Sega for the Sega Mega Drive/Genesis console. It is the sequel to Sonic the Hedgehog, and was released in Japan on November 21, 1992 and in North America and Europe on November 24, 1992. It introduces Sonic's friend, a fox named Miles "Tails" Prower, as a new playable character in the Sonic the Hedgehog series.
The story follows Sonic the Hedgehog and his partner, "Tails", on their mission to stop the evil Dr. Robotnik from stealing the Chaos Emeralds to power the Death Egg. Sonic and Tails must defeat Robotnik's army and free their friends.
The game has sold over 6 million copies, making it the second best selling game on the Sega Mega Drive/Genesis, behind only its predecessor. The game was compatible with Sonic & Knuckles, which possessed a "lock-on" feature which allowed the player to play as Knuckles the Echidna.
The premise of Sonic the Hedgehog 2 builds upon the basic set-up of the original Sonic the Hedgehog game. Again, Dr. Robotnik is plotting to take over the world with his army of animals he's placed into robots,
Adventures of Lolo 2 is a puzzle game released in 1990 by HAL Corporation for the NES/Family Computer. It is based on the Japanese Eggerland video game series. It was the second game released in the U.S. series.
Adventures of Lolo 2 was re-released on the Wii Virtual Console on January 21, 2008.
Gameplay is virtually identical to the original Adventures of Lolo. Some of the monster graphics were drawn differently, mainly Gol, Rocky, Skull, Medusa, and Don Medusa. Other differences include new puzzles and greater difficulty, with some puzzles taken from the older games in the Eggerland series.
The game features a total of 50 different puzzle rooms; the player faces King Egger at the end. Also featured are four hidden Pro puzzle rooms, which are available for players who want to try very challenging rooms.
Versions:Auxiliary Power's Demolition Derby and Figure 8 Race
Auxiliary Power's Demolition Derby and Figure 8 Race (Also called DD&F8R, and DD&F8) is a PC demolition derby and figure 8 racing game. It is regarded as the only 'true' demolition derby game, as there are no gimmicks, power-ups, or blood and gore; this game may be regarded as a demolition derby simulation. The game was developed by John C. Ardussi with the help of real demolition derby drivers and officials. There are currently 6 websites and 2 forums devoted to the modification of the game.
In this game, there are 4 difficulty levels and 9 different original tracks. There are 11 original body styles and over 50 original AI(computer) drivers. Engines smoke, stall, steam, and backfire. Vehicles get realistic damage. Just like real demolition derby, there is a heat, and then a final. You can get black flagged for sandbagging, or avoiding hits on purpose. Players start at a local level, then move on to regional then national level.
Several people have modified the game by creating new vehicles and tracks. Most files are stored in the MAS format. This format is a type of compression which is used in other games (An example is Formula 1 2000 from Electronic Arts).
Dark Wizard, known in Japan as Dark Wizard: Yomigaerishi Yami no Madoushi (ダークウィザード 蘇りし闇の魔導士), is a role-playing video game developed for the Mega-CD/Sega CD system that features long anime-based cutscenes to develop the story. The gameplay takes place on a hex-map, and features turn-based tactical battle scenes. You play as your choice of 1 of 4 playable characters, each with their own attributes, abilities, and available units.
300 years ago, the high priest of the Kingdom of Cheshire tried to disturb the balance of good and evil by summoning the dark god Arliman. Sabrina, Goddess of Light, saved the Kingdom by giving great powers to two of Cheshire's leaders who defeated the high priest and helped the King's high wizard, Gilliam, to entrap Arliman in a magical jewel. One of these two leaders, the lovely Armer, became ruler of Cheshire, succeeding the previous king, and establishing a bloodline as that which would carry through to King Armer VIII at the game's beginning.
Following the events of Arliman's capture, Velonese, the high wizard's top apprentice, was discovered to have been practicing forbidden spells. As punishment, the spell of immortality was cast upon Velonese, and
Llamatron is a computer game written by Jeff Minter of Llamasoft, and released as shareware in 1991 for the Atari ST. The game was converted to the Commodore Amiga and PC (DOS) the following year. It is very similar in gameplay to the 1982 arcade game Robotron: 2084, although filtered through Jeff Minter's distinctive style. The title screen gives the title as Llamatron: 2112.
The player controls a llama which can move on a single-screen playfield. The llama constantly fires a stream of white energy bolts in the direction it is moving. The player can 'hold' the fire direction, so that the llama can move freely whilst firing in a direction; alternatively the player can control the game with two joysticks, choosing the move and fire directions independently.
A large flock of enemies attempt to attack the llama, and must all be destroyed in order to end the wave (level) and progress to the next wave. Contact with any enemy causes instant death. These enemies, referred to in the game as grunts, take a variety of forms, ranging from boxes of Rizla cigarette papers to the Eye of Providence, taking in cans of Coca-Cola, hamburgers and cutlery along the way.
The player's secondary goal is
Motocross Maniacs (モトクロス マニアックス) is a platform racing video game released in 1989 by Konami, for the Game Boy handheld.
The game's concept is quite simple; the player controls a motorcycle moving one way horizontally, much like in a platform game. When a level has been completed within its time limit, the player starts on the next.
With only eight different levels and fairly simple gameplay, the game's complexity is not too different from other Game Boy games released during the introduction of the system. Despite this, Motocross Maniacs requires quite some skill to master. Additionally, the game provides replay value by letting the player beat previous time records, which are announced at the completion of a level. The game's cartridge, however, does not retain these records after the Game Boy is turned off.
Two sequels were released, Motocross Maniacs 2 for the Game Boy Color and Motocross Maniacs Advance for the Game Boy Advance. Both have similar gameplay to the original.
The player's control over the motorcycle allows moving the front wheel upwards or downwards, allowing for jumps over obstacles and rotating stunts when in the air. If the player lands incorrectly, the rider
Ninja Gaiden, known in Japan as Ninja Ryūkenden (忍者龍剣伝, "Ninja Dragon Sword Legend") and in Europe as Shadow Warriors, is a side-scrolling beat-'em-up originally released by Tecmo as a coin-operated arcade video game. It was first released in North America, and Europe in 1988 and in Japan in 1989. The Ninja Gaiden arcade game was produced and released almost simultaneously with its home console counterpart for the NES, although they are different games with only a few similarities.
Home versions of the Ninja Gaiden arcade game were released in Europe under the Shadow Warriors title in 1990 by Ocean Software for five different computer platforms (Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC) and in North America for IBM PC by Hi-Tech Expressions. An Atari Lynx version was also released. The arcade version of Ninja Gaiden is also included as a hidden bonus game in Ninja Gaiden Black for the Xbox in 2005. The arcade game was published as a Virtual Console game for the Wii in 2009.
The arcade version of Ninja Gaiden is a "belt-scrolling" beat-'em-up. The player controls a ninja whose mission to defeat an evil cult led by Bladedamus, a descendant of Nostradamus who seeks
Star Trek: Klingon Academy, also known as Klingon Academy, is a starship combat Space flight simulator computer game developed by 14 Degrees East, an internal development house of publisher Interplay Entertainment. The game follows a young Klingon warrior named Torlek as he attends the Elite Command Academy, a war college created by General Chang to prepare warriors for a future conflict with the United Federation of Planets. Christopher Plummer and David Warner reprised their respective roles as Chang and Gorkon for the production of Klingon Academy.
Klingon Academy is the successor to Interplay's Star Trek: Starfleet Academy, this time played from the viewpoint of the Klingon Empire. The change is similar in style to the PC game Star Wars: X-Wing and its sequel, Star Wars: TIE Fighter.
Klingon Academy takes place in 2291 AD (Klingon year 1666 IR, Imperial Reckoning), after the events of Star Trek V: The Final Frontier and prior to those of Star Trek VI: The Undiscovered Country. The Klingon Empire is led by Chancellor Lorak, a noble but ailing ruler, and maintains a peace with the Federation much like the Cold War-type situation presented in Star Trek VI. The Empire's energy
The Godfather: The Game is an action-adventure video game developed and published by Electronic Arts. It is the first video game in the Godfather series and based upon the 1972 film of the same name. Originally released in March 2006 for the PlayStation 2, Xbox and Microsoft Windows, The Godfather has since been released for the PlayStation 3, Xbox 360 and Wii. A smaller variant of the game has also been published for the PlayStation Portable.
The game is notable in that it features the return of several actors from the original film to lend their voice. The participating actors are James Caan as Sonny Corleone, Robert Duvall as Tom Hagen, John Martino as Paulie Gatto, and Abe Vigoda as Salvatore Tessio, with the most notable absences being Marlon Brando (because of his ill health and his late death, the audio producers found that the quality of the recordings were not good enough and hired an imitator, although players can hear one piece of audio that Brando recorded), John Cazale (due to his death in 1978), Richard Castellano (due to his death in 1988) and Al Pacino (who is absent in image as well as voice, choosing to lend his image instead to Scarface: The World Is Yours.
The Legend of Zelda: Oracle of Seasons and Oracle of Ages are two action-adventure games in The Legend of Zelda series, developed by Flagship (a subsidiary of Capcom). They were released on February 27, 2001 in Japan, May 14, 2001 in North America, and October 5, 2001 in Europe for Nintendo's Game Boy Color handheld console. The games feature a brighter color palette when played on a Nintendo Game Boy Advance in order to make up for the darkness of the screen, and a special shop is also made available.
After experimenting with porting the original The Legend of Zelda to the Game Boy Color, the Flagship team supervised by Yoshiki Okamoto began developing three interconnected Zelda games that could be played in any order. The complexity of this system led the team to cancel one game. In Seasons, the Triforce transports Link to the land of Holodrum, where he sees Onox kidnap Din, the Oracle of Seasons. In Ages, the Triforce transports Link to Labrynna, where Veran kidnaps Nayru. The main plot is revealed once the player finishes both games. The player controls Link from an overhead perspective, with the same control scheme from The Legend of Zelda: Link's Awakening for the Game Boy.
The Sum of All Fears is a video game developed by Red Storm Entertainment and published by Ubisoft for the PC (2002), PlayStation 2 (2002), and Nintendo GameCube (2003). The game is based on the Ghost Recon game engine. The GameCube version was (in sharp contrast to the PC version) extremely poorly received, with both Game Rankings and Metacritic giving it an average rating of 36%.
A version for the Game Boy Advance was developed in 2002 by Crawfish Interactive.
The game is based on the film of the same name, which is in turn based on the Tom Clancy book. It is a tactical first-person shooter and is very similar in style to that of the Rainbow Six series of games.
The game's first two missions take place sometime during the film, in which the FBI Hostage Rescue Team (HRT) works to save hostages in a Charleston, West Virginia television station, and shut down operations from a West Virginian militia calling themselves the "Mountain Men". From the third mission on, John Clark recruits the team to work for the CIA and has the operatives work on seeking out and killing the conspirators behind the incident in Baltimore, Maryland, in which a nuclear bomb was detonated during an American
Ultima Online (UO) is a graphical massively multiplayer online role-playing game (MMORPG), released on 24 September 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today. The game is played online, in a fantasy setting similar to that of the other Ultima games that preceded it.
The success of Ultima Online opened the door for the creation of many new massively multiplayer games. Ultima Online is a fantasy role-playing game set in the Ultima universe. It is online-only and played by thousands of simultaneous users (who pay a monthly fee) on various game servers, also known as shards. It is known for its extensive player versus player combat system. To maintain order in the online community, there are Game Masters who resolve player disputes, police the shard for terms of service violations, and correct glitches in the game.
Several expansions have been released and the release of Ultima Online: Kingdom Reborn in 2007 brought a new game engine which offers a newer visual experience. Since Ultima Online's prime in 2003, the overall subscriber base has seen a steady decline. Subscriber numbers peaked at around 250,000 in July 2003, and
Zendoku is a video game developed by Zoonami and published by Eidos Interactive for the Nintendo DS and the PSP portable video game systems.
Zendoku is a variation of Sudoku, offering a slightly more combative experience than simply lining up numbers. Players must now insert symbols, rather than the standard numbers. Players choose characters and choose to attack or defend against a challenger, which takes place via mini-games started upon filling in a group of numbers. The game is set against anime-influenced backdrops and has a "light-hearted martial arts" theme. The game also offers single-player puzzles.
The UK Nintendo Magazine, ONM praised the DS version of the game for its colourful graphics, but criticized it for the confusing system of using symbols instead of numbers. As well as the minigames feeling tacked on and more of an annoyance, and finished by saying, "One for multiplayer only".
On the other hand, NGamer praised the multiplayer game highly, saying, "The thrill of using logical reasoning to kick someone's arse is a phenomenal experience."
Versions:The Legend of Zelda: A Link to the Past/Four Swords
The Legend of Zelda: A Link to the Past & Four Swords known as Zelda no Densetsu: Kamigami no Triforce & Yottsu no Tsurugi (ゼルダの伝説 神々のトライフォース&4つの剣, Zeruda no Densetsu: Kamigami no Toraifōsu ando Yottsu no Tsurugi, lit. "The Legend of Zelda: The Triforce of the Gods & Four Swords") in Japan, is an action-adventure game co-developed by Nintendo and Capcom and published by Nintendo for the Nintendo Game Boy Advance and the ninth installment in The Legend of Zelda video game series. It was released on December 2, 2002 in North America, and on March 14 and March 28 in 2003 in Japan and Europe and Australia respectively. The cartridge contains a modified port of The Legend of Zelda: A Link to the Past for the Super Nintendo Entertainment System and an original multiplayer-only game titled Four Swords.
An enhanced port of Four Swords was released on Nintendo's DSiWare service as The Legend of Zelda: Four Swords Anniversary Edition (ゼルダの伝説 4つの剣 25周年記念エディション, Zeruda no Densetsu: Yottsu no Tsurugi 25 Shuunen Kinen Edishon, lit. "The Legend of Zelda: Four Swords 25th Anniversary Edition") on September 28, 2011, and includes new content such as a new single player mode and more areas.
25 To Life is a third-person shooter video game for Windows, PlayStation 2 and Xbox released in 2006. The game was developed by Avalanche Software and Ritual Entertainment, and was published by Eidos Interactive.
Set in a modern environment, the game allows the player to play as both a cop and a gangster, at different times, in a "cops and robbers" style game. The game can be played online with up to 16 players using the network adaptor for the PS2 and through Xbox Live for Microsoft's Xbox, and there is online play for the PC version as well. In addition, the game features a variety of hip hop songs played during the game.
The name of the game comes from a typical "indeterminate life sentence" that is often given in the United States upon a defendant's conviction for a violent felony. See the article on parole for more information.
The game is about an African American man named Freeze, his friend Shaun Calderon, and a Police Officer, Officer Williams. The main protagonist being Freeze, the story is focused around him, despite the ability to be all three of the characters during at least one point throughout the game. Freeze commits crimes with Shaun to get money, which he
Alpha Mission (ASO: Armored Scrum Object in Japan) is a vertical scrolling shooter arcade game created by SNK in 1985. It was later ported to the NES/Famicom in 1986. The game spawned a more successful sequel in 1991, Alpha Mission II for the Neo-Geo arcade and console platform.
Alpha Mission is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
-With a pair of LS-30 rotary joysticks, Ikari Warriors can be played on the same hardware.
Gotcha is a 1973 arcade game manufactured by Atari Inc.. It was Atari's fourth game after Pong, Space Race, and Pong Doubles. This was the first maze arcade game, as well as the very first video game to cause a considerable amount of controversy, predating other early examples such as Death Race by several years. The object of the game is for two players to find their way through an on-screen maze, attempting to catch each other. The controversy stemmed from the perception that the game's controls, rather than joysticks, were pink rubber bulges meant to represent breasts. The bulges were squeezed in order to control the action. This was done because some members of Atari jokingly mentioned that joysticks curiously resembled a phallus. As a result, it was decided to create a "female game" and this game was henceforth referred to as "the boob game" by company staff. Later versions of the cabinet replaced the controls with standard joysticks. In another controversy, the Promotional Flyer featured a man catching a woman. As a result, the game was not well received by the public.
Ice Climber (アイスクライマー, Aisu Kuraimā) is a vertical platform video game developed and published by Nintendo for release on the arcade during the winter of 1984 as well as the Nintendo Famicom in Japan and the Nintendo Entertainment System in North America in 1985. In Ice Climber, the characters Popo (ポポ) and Nana (ナナ), collectively known as the Ice Climbers, venture up 32 ice-covered mountains to recover stolen vegetables from a giant condor.
In 1984 when it was first released, a slightly different and lesser known version of the arcade game Vs. Series called Vs. Ice Climber. In some European countries, the NES console was sold bundled with the game, increasing Ice Climber's familiarity outside Japan.
The first player controls Popo, a boy wearing a blue Eskimo parka, while the second player controls Nana, a girl wearing a pink Eskimo parka. The only tool they carry is a wooden mallet to carve openings in the ice above and to club enemies. Each mountain level consists of eight layers of colorful ice and a bonus stage. Standard, dull ice blocks pose no threat other than an easily disposed of barrier and platform. Square ice blocks with higher detail are indestructible, forcing the
Legendary Wings (アレスの翼, Aresu no Tsubasa, "The Wings of Ares") is a fantasy-themed shoot-'em-up game released by Capcom as a coin-operated video game in 1986. The player takes control of a young soldier equipped with magical wings who must save the world from a malfunctioning supercomputer. A home version for the Nintendo Entertainment System was released exclusively in North America in 1988. The original coin-op version is included in Capcom Classics Collection: Volume 1 for PlayStation 2 and Xbox and in Capcom Classics Collection: Remixed for PlayStation Portable.
Legendary Wings is set in a distant future where an alien supercomputer named "Dark", which has been helping human civilization achieve a new state of enlightenment since ancient times, has suddenly rebelled against mankind. Two young warriors are given the Wings of Love and Courage by the God of War Ares in order to destroy Dark and ensure mankind's survival.
The coin-op version of Legendary Wings can be played by up to two players simultaneously, with a second player being allowed to join the game at anytime or even continue after a game over. The game's controls consists of an eight-way joystick and two buttons which
Pokￃﾩmon Crystal, released in Japan as , is a title in the Pokￃﾩmon series of RPG for the Game Boy Color. An enhanced remake of ''Pokￃﾩmon Gold'' and ''Silver'', Crystal was released December 142000 in Japan and July 212001 in North America. Crystal was succeeded by 2003￢ﾀﾙs Game Boy Advance titles ''Pokￃﾩmon Ruby'' and ''Sapphire''. Pokￃﾩmon Crystal was optimized to be playable only on the Game Boy Color. A person buying a Game Boy Color during the release of this game had the option of buying a Game Boy Advance that came with Pokￃﾩmon Crystal in the package.
Pokￃﾩmon Crystal starts off with the player receiving one of three Pokￃﾩmon (Chikorita, Totodile, or Cyndaquil) from Professor Elm. Elm will then tell the player to visit Mr. Pokￃﾩmon, who will give the player a mystery egg. Soon after, Elm will call the player to return quickly to his office. On the way, the player will encounter a red haired boy who will challenge the player, and it is discovered that he stole one of the Pokￃﾩmon from Elm. Afterwards, Elm tells the player to go out and earn Pokￃﾩmon Badges from the Eight Johto Gym Leaders from around the Johto Region. This begins the player's journey. After defeating the
Project Gotham Racing 2 (PGR2 for short) is a racing game for the Xbox, developed by Bizarre Creations and published by Microsoft. PGR2 is the sequel to the highly successful Project Gotham Racing. It is the second title in the Project Gotham Racing series.
As in PGR, the route to advancement in PGR2 differs from most racing games. Advancement in PGR2 required a combination of driving fast enough to meet the challenge set, and scoring enough Kudos points to advance. Kudos points are gained through the player's driving skills, such as power sliding around a corner at speed, or overtaking other drivers in the race. Kudos points are used to unlock new cars. The Kudos system, challenges set, available cars and the tracks around which players race were expanded greatly from the original.
PGR2 supports Xbox Live and allows players to race against other people all around the world. The in-game garage features the cult-classic mini-game Geometry Wars. PGR2 as of July 12, 2007 is compatible with the Xbox 360 through a downloadable update.
There are three main parts to the single player game: Kudos World Series, Arcade Racing and Time Attack.
In kudos world series the player has to complete
Samurai Shodown V, known as Samurai Spirits Zero (サムライスピリッツ零, Samurai Supirittsu Zero) in Japan, is the eighth game in SNK's Samurai Shodown/Samurai Spirits series of fighting games. It was one of the last ever games to be released on the Neo Geo. The original Japanese version of the game also has a great deal of dialogue in single-player mode, but all of those scenes are simply left out when the game's language is set to English. The domestic Xbox version of that release restores these scenes and translates them into English. The game was also ported to the PlayStation 2, which was released in Japan and Europe.
Following the revitalization of SNK after its collapse in 2001, the company decided that it would be worthwhile to create another game in the largely defunct Samurai Shodown series. As part of their reorganization, development duties were given over to the relatively unknown Yuki Enterprise, which had mainly only created simulation and board games for the Simple 2000 series of PlayStation 2 games in Japan, and had no experience in developing fighting games.
In spite of this, SNK managed to raise excitement by announcing that Nobuhiro Watsuki, the creator and author of the
Spawn: Armageddon is a video game released in 2003 for the PlayStation 2, Xbox and GameCube video game consoles. It is inspired by Spawn issues 1-99, and Todd McFarlane directed the game's production.
This gameplay focuses on fast and stylish combat (similar to the Devil May Cry and God of War series) gaining high breakable items, Souls, Technique points, comic covers, Time and Ranks. Spawn's main weapon is the Agony Axe (formed by his cape), which can cut through any demon. He is also armed with his trademark chains, which attack with great accuracy and speed. Spawn also finds firearms to use on stronger demons. He is also capable of using various hellish powers, particularly the necroplasm. The game features upgrades; Spawn must collect demon souls in order to buy ammunition, upgrade his weapons and increase his maximum health or necroplasm bar.
The game starts off with Spawn on a decrepit rooftop above Des Plaines's forgotten chapel in Des Plaines, IL. He then receives flashbacks of his former life, and his betrayal by Jason Wynn. Suddenly, a brilliant green flash of light tears through the city, signaling the demon's war against the angels in battle known as Armageddon. Knocked
Super Street Fighter II: The New Challengers (スーパーストリートファイターⅡ -The New Challengers-) is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous installments, Super Street Fighter II also introduced four new characters. It was also the first game to be developed on Capcom's CP System II hardware, which permitted more sophisticated graphics and audio over the original CP System hardware, used by the previous versions of Street Fighter II.
Super Street Fighter II was followed by Super Street Fighter II Turbo, a fifth version of Street Fighter II released during the following year 1994, which further refined the balance between characters and introduced additional new features.
Super Street Fighter II featured the following changes from Street Fighter II: Hyper Fighting.
All of the stages, face artwork and even the HUD feature all new graphics. The original opening sequence which featured two generic characters fighting in
Tattoo Assassins is an unreleased 1994 versus fighting game by Data East. Spearheaded by Bob Gale (screenwriter for Back to the Future) and Joe Kaminkow (leader of Data East Pinball, now known as Stern Pinball), Tattoo Assassins was designed to be Data East's answer to Mortal Kombat.
Tattoo Assassins was developed to compete with the popular Midway fighting game franchise Mortal Kombat. Developed by Data East, Tattoo Assassins combined the talents of Joe Kaminkow (leader of Data East Pinball, a subsidiary of Data East Japan) and Bob Gale (screenwriter for Back to the Future). Using the same style of digitized graphics as Mortal Kombat, Tattoo Assassins featured real life actors fighting each other with violent moves and combos. Most notable is that the game featured 2196 finishing moves, including some nudity-based finishers (only a rumor in Mortal Kombat) and animal-based finishers (before they were featured in Mortal Kombat 3 as "Animalities"). Some included dropping a DeLorean car onto the opponent (a Back to the Future reference), turning the opponent into a hamburger (a reference to an earlier Data East game, BurgerTime), and massive diarrhea.
Each of the characters had
Developer:Nintendo Entertainment Analysis and Development
Versions:The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the direct sequel, The Legend of Zelda: Majora's Mask.
The player controls the series' trademark hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf away forever. Music plays an important role—to progress, the player must learn to play and perform
Zork Zero: The Revenge of Megaboz is an interactive fiction video game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closing, Zork Zero takes place before the previous eight games (Zork I, Zork II, Zork III, Enchanter, Sorcerer, Wishbringer, Spellbreaker and Beyond Zork). Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colours and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game.
Previous games by Infocom used a parser evolved from the one in Zork I, but for Zork Zero, they designed a new LALR parser from scratch. Zork Zero's parser has some innovative features. If it notices if a player is having trouble with it, it offers helpful suggestions, such as sample commands.
Three of the four graphical mini-games are based on older logic puzzles. Peggleboz is a version of peg solitaire, Snarfem is Nim, and the Tower of Bozbar is Towers of
Sid Meier's Civilization III, commonly shortened to Civ III or Civ 3, is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was preceded by Civilization II and followed by Civilization IV, and it was released in 2001. The game offers very sophisticated gameplay in terms of both mechanics and strategy. Unlike the original game, Civ III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
The game map is made up of square tiles on a grid. Each city, terrain improvement, and unit is located in a specific tile, and each tile
Harvest Moon: Another Wonderful Life (Bokujou Monogatari: Wonderful Life for Girls, Harvest Moon: Another Wonderful Life) is the sequel to the farm and social simulation video game Harvest Moon: A Wonderful Life and was released on July 8, 2004, in Japan and July 26, 2005, in North America. Another Wonderful Life is identical to A Wonderful Life in most respects, with the exception that the main character is a girl instead of a boy. This mostly affects the story, although Marvelous Interactive tweaked some parts of the gameplay. The game's similarity with Harvest Moon: A Wonderful Life and its other flaws led to poor overall sales, unlike other Harvest Moon games that have "girl versions".
Harvest Moon: Another Wonderful Life gameplay is very similar to its predecessors, involving planting, growing, and harvesting crops while taking care of the variety of animals inhabiting the farm that the player character inherits. The game also includes being able to court three bachelors and marry one of them by the end of the first chapter of the story. In later chapters, the character gives birth to a son, whom she must take care of.
Unlike other Harvest Moon games, the player does not pass
Life & Death is a computer game published in 1988 by The Software Toolworks. It is one of the few realistic medical computer games ever released. In the role of a resident abdominal surgeon at fictional hospital Toolworks General, the player must diagnose and treat a variety of maladies including kidney stones, arthritis, appendicitis, and aneuritic aorta. The last two require the player to perform surgery (see screenshot).
A sequel, Life & Death II: The Brain, was published in 1990. In this game, the player is a neurosurgeon.
Modern critics continue to praise the game for its attention to detail and the way it offers significant depth and challenge despite only using one input, the mouse.
Life & Death was nominated for Software Publishers Association (SPA) awards in the following categories:
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu) is a platform video game developed by the Sonic Team division of Sega and originally released for the Sega Mega Drive/Genesis in June 1991. The first installment in the Sonic the Hedgehog series, the game chronicles the adventures of the titular character, in his quest to defeat the series antagonist Doctor Ivo Robotnik. The game's story focuses on Sonic's efforts to stop Dr. Robotnik's from taking over South Island and save the animals Dr. Robotnik has trapped.
Development of Sonic the Hedgehog began in 1990. Sega ordered its AM-8 team to develop a game featuring a mascot for the company. The AM-8 team's name was changed to Sonic Team after a hedgehog was decided as the main character.
Sonic the Hedgehog received positive reviews from critics, who praised the game's visuals. It was commercially successful, increasing the popularity of Sega's 16-bit console and establishing Sonic the Hedgehog as the company's mascot character. Its success led to the development of subsequent games in the Sonic the Hedgehog series, as well as the creation of a media franchise of spin-off products featuring the character.
Sonic the Hedgehog is
Terminal Velocity is a video game developed by Terminal Reality and published by 3D Realms on May 1, 1995. It is an arcade-style flight combat game, with simpler game controls and physics than flight simulators. It is known for its fast, high-energy action sequences, compared to flight simulators of the time.
Terminal Reality also developed a similar game, Fury3, published that same year by Microsoft. It used the same game engine (Photex + Terrain Engine 1) and basic game mechanics, but was designed to run natively on the new Windows 95 operating system. Though considered to add little to the gameplay of Terminal Velocity, Fury3 spawned an add-on pack, F!Zone, as well as a sequel, Hellbender.
The player can fly at low speeds without falling. The player's craft also has no inertia, meaning its course can be changed instantly. There are seven different weapons, ranging from guns, blasters and rockets to homing missiles and a rare secret weapon, and only the first blaster type will never run out of ammo. Additionally, it possesses powerful afterburners that allow it to move at very high speed, which is useful in order to evade attacks, but sacrifices the ability to return fire
BC Racers is a racing video game released by Core Design in 1994 in Mega-CD, in 1995 in Sega 32X and 3DO, and also released by the company in PC as freeware in 1995. It was the third game released in the Chuck Rock series (even though the Chuck Rock connection isn't as prominent in this game). The game was designed by Toby Gard, who later created Lara Croft.
BC Racers tries to create a racing simulation by mixing the usual elements of games of this genre with the "prehistoric" theme. Particularly, the game takes place in the world of one of Core's iconic characters, Chuck Rock. The millionaire playboy caveman Millstone Rockafella has organized a BC bike race, the winner of which will receive the Ultimate Boulderdash Bike. Six groups of riders -one driving, one deploying weapons from the sidecar- from all around the prehistoric world will use their rock-powered sidecars to compete for this prize.
BC Racers has four difficulty settings: Easy, Medium, Hard and Rockhard. Each of the settings has eight different circuits, making a total of 32 circuits in the game. There are also eight themes, from desert wastes to active volcanoes and massive jungles. The tracks need four laps to
Dragon Ball Z: Supersonic Warriors 2 (ドラゴンボールZ 舞空烈戦 ,Doragon Bōru Zetto Bukū Ressen) is a video game based upon the popular anime series, Dragon Ball Z. Supersonic Warriors 2 is a sequel to Dragon Ball Z: Supersonic Warriors for the Game Boy Advance and was developed by Cavia and published by Atari for the Nintendo DS. It was released in 2005.
Power up 3-on-3 team battles with original moves, improved fighting systems and more than 30 characters to choose from! Assemble a team that will defeat all others, with high-powered Team Special Attacks! Explore more "what-if" scenarios in unique Story Mode for nearly endless replayability!
Supersonic Warriors 2 is a fighting game where you choose a team of three to fight against an AI enemy or another team. There are various modes to choose from: Z-battle, Story Mode, VS Battle, Maximum, Free Battle,and Practice. The game has 3 levels of difficulty: Easy, Normal, and Hard. It is also possible to change the amount of damage you inflict: normal, heavy, and extra-heavy. The Characters are ranked by D.P(Dragon Points), the more D.P a Character is worth the more powerful he/she is.
Switching characters is as easy as tapping their icon on the
Kick is an action arcade game where the player controls a clown on a unicycle, catching falling balloons and Pac-Man characters on the clown's hat. The game was later renamed to Kick Man.
At the beginning of each round, a set of balloons and (in later rounds) Pac-Man characters hover above the clown. As each object is dropped towards the clown, different colored balloons fall at different rates. The player must catch each falling object on the clown's hat. If the player does not catch a falling balloon or character, they have a chance to kick the object back into the air. This gives the player another chance to catch the object.
If the player fails to catch a balloon or Pac-Man character before it reaches the ground, the player loses a clown (or life). They resume the round with one of their remaining clowns. A player starts with 3 clowns. When the player loses all their clowns, the game is over.
In the first round, the balloons "pop" as soon as they hit the clown's hat (no Pac-Man characters appear in this round). In subsequent rounds, as a player catches objects, they stack up on top of the hat. Each new object must be caught on top of the stack. As the stack gets higher, there
Aero the Acro-Bat is a Super Nintendo and Mega Drive/Genesis game created by David Siller (of Maximo: Ghosts to Glory fame), developed by the now defunct Iguana Entertainment, and published by Sunsoft on October 1993.
Inspired in part by the "mascots with attitude" trend that was common following the introduction of Sonic the Hedgehog, it featured a red bat named Aero, who works and lives in a circus. He must defend the circus from an evil ex-clown called Edgar Ektor, who used to work in the same circus and wants it shut down forever. Aero must also deal with the sidekick Zero the Kamikaze Squirrel.
The levels are played in typical 2D platforming, but in order to clear levels, the player must accomplish certain tasks so that the exit warp can be revealed. Those tasks include passing through hoops, step on platforms until they disappear, ride roller coasters, etc. There are 4 worlds with 5 levels in each one, and the levels are large, many of them containing awkwardly positioned spikes that kill instantly.
Aero can attack enemies by shooting limited stars or by doing an aerial diagonal drill attack at his target (when he is in the air).
During the 16-bit era, Aero had a fair share
Air Rescue is a Sega arcade game released in 1992 (which runs on Sega System 32 hardware). A Sega Master System game of the same name was released later in 1992, but had little in common with the arcade version. The two games have been seen as an attempt to continue the legacy of Choplifter, which Sega had adapted into a hit arcade game, without access to the brand itself.
Both versions of Air Rescue share a similar concept to the original Choplifter. The player must pilot a helicopter, land it near hostages/prisoners behind enemy lines, and return them to the safety of the base.
The arcade version uses a first-person perspective and features full 3D movement throughout its environment, represented with large numbers of scaled sprites. The player can ascend or descent freely, as well as yaw left and right and move forward and back.
The Sega Master system features completely different levels and a less overtly military theme from its arcade counterpart and should not be considered a port or a conversion as much as a tie-in game. It more closely resembles the classic 2D gameplay of Choplifter, but with levels that scroll in all directions. Air Rescue also features the ability to drop
Another Century's Episode 2 (アナザーセンチュリーズエピソード 2, Anazā Senchurīzu Episōdo Tsu), abbreviated as A.C.E.2, is a third-person mecha action video game produced by Banpresto and developed by From Software. It is the sequel to the popular 2005 game Another Century's Episode. It was released for the Sony PlayStation 2 on March 30, 2006.
On November 29, 2007 Banpresto released A.C.E.2 Special Vocal Edition, as a follow-up to the heels of A.C.E.2's sequel, Another Century's Episode 3: The Final. This version includes vocal theme songs for each of the featured animated series in the game.
A.C.E.2 is not a direct sequel to its predecessor, as it involves its own original plot, as well as covering events that already happened in A.C.E., albeit differently. This is not an unusual occurrence, as Banpresto has done this with most entries in the Super Robot Wars franchise; most of the games in that series are not connected by an established continuity (exceptions include the Super Robot Wars Alpha games and the titles in the Super Robot Wars Classic Timeline), with remakes or updates abounding.
However, there are some links back to A.C.E. in the sequel. The Ark series, including the main
Championship Manager 2006 is a computer game in Eidos' Championship Manager series. It is essentially a seasonal update for Championship Manager 5. The game was developed by Beautiful Game Studios (BGS) and was released on PC on March 31, 2006.
Possibly the most anticipated new feature for CM 2006 is the updated "Gameplan" 3D match engine, which Eidos/BGS describe as a "3D representation of a football match" . It is not the FIFA/PES-style 3D match engine that some fans have been crying out for but it is another step along from the top-down 2D view. The developers have improved on CM5's single isometric view by promising 11 different camera angles to view the match from.
Player interaction has also been improved greatly, offering 32 different types of interaction - things such as player fines, homesickness and relationships with other players in the team.
The game also includes a more accurate and fully up-to-date database of players and clubs. It does not feature any additional playable leagues to the 26 found CM5, but while this will be a disappointment for some fans, the developers insist that this will help them to improve the quality of data found in the existing playable
Defender is an arcade video game developed and released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project, and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the team working on the game up until the show started.
Defender was commercially successful, selling over 55,000 units to become the company's best selling arcade game. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' best contributions to the video game industry, as well as one of the most difficult video games. Defender was ported to numerous platforms, inspired the development of other games, and was followed by sequels and many imitations.
Defender is a two-dimensional side-scrolling shooting game set on the surface of an unnamed planet. The
Max Payne 2: The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment for Microsoft Windows and Rockstar Vienna for the Xbox and PlayStation 2 and published by Rockstar Games. The game is a sequel to Max Payne and is followed by Max Payne 3. It was released for Microsoft Windows on October 15, 2003, for Xbox on November 25, 2003, and for the PlayStation 2 on December 2, 2003.
In Max Payne 2, the player controls Max Payne, a former DEA agent for the New York City Police Department (NYPD) and a fugitive framed for murder of his best friend by the corrupted agent, B.B., in New York City during the events of Max Payne. Two years after the events of the first game, Max has cleared his name and is now an NYPD detective. He reunites with Mona Sax, whom he met in the previous game, as they set out to resolve a conspiracy of death and betrayal, finding the Inner Circle in the center of it all.
Video game critics gave Max Payne 2 highly acclaimed reviews. Praise focused on its action and story, while criticism targeted its short length. Despite the positive reception, the game sold poorly, leading Rockstar Games' parent company Take-Two Interactive to cite
Sonic Heroes (ソニック ヒーローズ, Sonikku Hīrōzu) is a 2004 platforming video game in the Sonic the Hedgehog series developed by Sonic Team USA. It is the first multiplatform title in the Sonic series, developed for Nintendo GameCube, PlayStation 2 and Xbox and released in Japan in December 2003, in North America in January 2004 and in Europe in February 2004, later receiving a release for Windows in November 2004. As part of the PlayStation 2 classics program, the PlayStation 2 version was re-released exclusively in Europe on the PlayStation Network in late February 2012.
The game introduces several new gameplay elements. Unlike most Sonic games, where players control one character, three characters are available at any time to choose from, as the player may switch the party's leader freely, whilst the other two characters follow, with the formation depending on the leader. Each team contains three character types: speed, power and flight. Speed characters are able to perform spin dashes, homing attacks and light dashes, and can form whirlwinds that allow them to climb up poles. Power characters can use their strength to fight against strong enemies and break obstacles, as well as enter a
Sonic Labyrinth (ソニックラビリンス, Sonikkurabirinsu) is a puzzle-come-platform game for the Sega Game Gear, released 17 November 1995 in Japan and in 1995 in North America and Europe. It is also playable on Sonic Adventure DX and in the PC, PlayStation 2 and Xbox editions of Sonic Mega Collection Plus. The game features isometric 3D gameplay similar to the SegaSonic the Hedgehog arcade game and Sonic 3D. Sonic and Dr. Eggman are the only characters in this game.
Players control Sonic by moving him around a pinball-like arena, using their power to roll into a ball to defeat Badniks and pick up keys in order to exit through the GOAL door to clear the stage. The only move Sonic can use in the game is the Spin Dash, because Dr. Eggman secretly replaced his famous red shoes with another pair: the Slow-Down Boots that took away his ability to run fast or jump, and they cannot be removed at all without the use of Chaos Emerald energy. Sonic does retain his ability to walk and Spin Dash, however there is a time limit in each stage so it is best to move quickly.
In Sonic Labyrinth, there are a total of four Zones, each containing three acts and a boss battle. The goal is to help Sonic locate three
Spring (also known as SpringRTS or formerly TA Spring), is a free open source RTS game engine originally created by Stefan Johansson and Robin Westberg members of the Swedish Yankspankers game clan. Originally intended to bring the gameplay experience of Total Annihilation into three dimensions, the engine has since evolved to support a plethora of more modern and more flexible features, including built-in high-level extensibility through a Lua scripting interface. The core game engine is licensed under the GNU GPL.
Various games leveraging the Spring engine range from free content games with minimal restrictions on use and distribution to games with commercially licensed art, such as P.U.R.E. Additionally, content from Total Annihilation has been modified to run on the Spring Engine, although playing games that incorporate such content requires that one own a copy of the original Total Annihilation game.
Spring is being developed by the engine's community since 2005. The project has surpassed its initial goal to have the game run the mods and third-party units from Total Annihilation, and has evolved into a more general RTS engine. Most of the games running on the engine (as of
Ultima Online: Age of Shadows is the fifth expansion pack for the popular MMORPG Ultima Online. It was released on February 11, 2003 and was the last title by developer Origin Systems.
Age of Shadows introduced a new landmass to the game called Malas. Malas was designed to appear as a broken continent, with various islands and pieces of land separated from each other and connected only with bridges. The pieces of land were surrounded by stars, suggesting that Malas floats somewhere in space above the rest of the Ultima Online worlds.
The main purpose of Malas was to provide more land for player housing. Players had complained that limited open land was causing an unreasonable amount of price inflation in the community, and restricting younger players from owning houses until they had played for many months. The greatly increased land that Malas provided helped to lower the cost of housing, and gave more players the opportunity to own a home.
New item attributes and properties were added with the expansion. The new attributes allowed for hundreds of combinations of items, a drastic change from the limited possibilities before. Four elemental properties were part of the change: fire,
The Zoo Tycoon 2: Zookeeper Collection is a platinum pack for Zoo Tycoon 2, and also includes Endangered Species and African Adventure expansion packs. The Zookeeper Collection also includes certain features from Marine Mania, although no animals or objects have been included.The Zookeeper Collection costs less than the other expansions put together, saving $10 - $15.
The Zookeeper Collection includes all of the animals from Zoo Tycoon 2, Endangered Species and African Adventure.
The Zookeeper Collection includes almost all of the features from the expansions, all of which are listed below:
Zookeeper Collection, Zoo Tycoon 2
Zork: Grand Inquisitor is a graphical adventure game, developed by Activision and released in 1997 for the IBM compatible PC and Macintosh (by MacPlay). It builds upon the Zork and Enchanter series of interactive fiction computer games originally released by Infocom. The cast includes Erick Avari, Dirk Benedict, and Rip Taylor. It is a 'point-and-click' game on 2 CD-ROMs (or one DVD that also includes Zork Nemesis) that allows the player to look around in a full circle of 360 degrees at each pre-rendered location (called 'Z-vision'). This visual freedom applies to the horizontal axis only; looking up and down is restricted, although possible in some locations.
Zork Grand Inquisitor was one of the first computer games to include true closed captioning so that the hearing impaired could play without missing any of the sound effects and spoken dialog in the game.
The original release included a feelie poster with a timeline of the history of Zork up until the events of the game, with pictures and short descriptions of major events, including the backstory of some of the characters; this encompasses all released Zork games except Return to Zork, which takes place 580 years after Grand
X-Men Legends is an action role-playing video game developed by Raven Software and published by Activision. It was released on the GameCube, PlayStation 2 and Xbox consoles in the fall of 2004. Barking Lizards Technologies developed the N-Gage port of the game, which was released in early 2005. Players can play as one of fifteen X-Men characters, with the ability to switch between four computer- or human-controlled characters at any time.
X-Men Legends is not set in any particular Marvel Comics universe. It follows Alison Crestmere, a young mutant who has the ability to summon and control volcanic activity. As Alison is taught to control her powers at the X-Mansion, the X-Men are sent on several missions. Eventually the X-Men learn of Magneto's plan to cover the Earth in darkness from his base on Asteroid M.
X-Men Legends received generally positive reviews from critics. The Xbox version was the best received, garnering aggregate scores of 83% and 82/100 on the review aggregating websites GameRankings and Metacritic respectively. Reviewers praised Raven's variation on cel-shaded graphics. Due to the success of the game a sequel was made, X-Men Legends II: Rise of Apocalypse.
Alan Wake is a third-person shooter psychological horror video game developed by Remedy Entertainment and published by Microsoft Game Studios. It was released for the Xbox 360 and Microsoft Windows. The story follows bestselling thriller novelist Alan Wake, as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.
In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the fiction is continued by two special episodes, titled "The Signal" and "The Writer", that were made available as downloadable content (DLC) within the same year of the game's release. Together, they make the first season of a possibly longer story. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.
Chiefly written by Sam Lake, Alan Wake took over five years to create; an
Armies of Exigo is a real-time strategy video game for Microsoft Windows. The game was created by Black Hole Entertainment and distributed by Electronic Arts. One unique aspect of the game is that it has an underground mode. This makes the game more challenging as the player has to work on two fronts and might have an army come from an unexpected area.
In October 2006, EA shut down the online game servers.
The gameplay is very similar to StarCraft. There are three armies in the game - The Empire (the human side), The Fallen (an insectoid monster race), and The Beast (a group of large beast creatures). The player has to gather resources (gold, wood and gems) to produce units and buildings and to research spells and upgrades. The player can also select units and give them orders like attack, move or build. Different unit types are built at different structures.
It follows the "old-school" style of RTS gameplay that was common place in the 1990s in titles such as Warcraft II, StarCraft and the Age of Empires series. Because of this lack of innovative gameplay, which has come to be expected in the modern day, the game was heavily criticized by reviewers and failed to become popular.
Beneath a Steel Sky is a 1994 cyberpunk science-fiction point-and-click adventure game developed by Revolution Software and published by Virgin Interactive, released for MS-DOS, Atari and Amiga home computers. Set in a dystopian future, the player assumes the role of Robert Forster, who gets stranded in a wasteland known as "the Gap" as a young boy, and gets adopted by a group of local Indigenous Australians, gradually adjusting to his life in the wilderness. After many years, armed security officers arrive, killing the locals and taking Robert back to Union City. Robert escapes and soon uncovers the corruption which lies in the city.
Originally titled Underworld, the game was a collaboration between game director Charles Cecil and comic book artist Dave Gibbons, and cost £40,000 to make. Critically acclaimed, the game is widely aknowledged as one of the greastest adventure games of all time. A remastered edition was released for the iOS in 2009, which also received positive reception from the gaming press. Development of a sequel will also begin after the completion of Revolution's Broken Sword: The Serpent's Curse in 2013.
Beneath a Steel Sky is set at an unknown point in a
Champions of Norrath: Realms of EverQuest is an online-capable action role-playing game for the PlayStation 2, set in the EverQuest universe. It is playable with one single player or cooperative for up to four players. However, with a Network Adapter, players can take the game online with others and kill others or join to form groups of adventurers. The game uses a re-worked and expanded Baldur's Gate: Dark Alliance game engine. A sequel was created called Champions: Return to Arms which was released in February 2005.
Champions of Norrath features a traditional role-playing video game storyline, in which the player acts as a hero who must save the world via a series of quests and battles. The game begins with a quest to assist the elves in their war against the orcs, who have formed an alliance with goblins (which is strange to the citizens of Norrath). However, the player must eventually travel to the underworld and beyond thanks to the antics created by the strange orc leader and his contacts. The game takes place in the focal world of the EverQuest universe known as Norrath, prior to the events of the first EverQuest online RPG, which was itself prior to "The Shattering" of the
Cruise for a Corpse (orig. Croisière pour un cadavre) is an adventure game from Delphine Software International, made for the Amiga, Atari ST and IBM PC.
The game is designed as a murder investigation. The player assumed the role of Raoul Dusentier, a man invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan is murdered, and the investigation begins.
The game, being French, uses many references to the contemporary French and Belgian mythology. Amongst those:
The MS-DOS version is playable in ScummVM and DOSBox, while the Amiga version runs on UAE.
Cruise for a Corpse at MobyGames
Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL, which allowed the easy porting of the game to popular computer platforms of the time such as the Apple II and the Commodore 64. It is Infocom's third game.
The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner. At first, it seems a very straightforward case: the body was discovered in the library, which had been locked from the inside, and the cause of death was an overdose of his prescribed antidepressants. But something just doesn't feel right. Could someone have killed Robner for his money? Did he make an enemy through his business dealings? Or was there some other motive? With the able assistance of level-headed Sgt. Duffy, the player has twelve hours to solve the case before it is closed forever.
The suspects, who walk around the estate pursuing their own agendas during your investigation, are:
New commands were implemented
Megamania is an Atari 2600 game designed by Steve Cartwright and published by Activision in 1982. It took about six months to develop the concept, and another three months to fine tune the game. It was later released for the Atari 5200 and Atari 8-bit family in 1983, ported by Glyn Anderson. The Atari 2600 version was also bundled in with the Activision Anthology release in 2002.
In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe.
Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical
Mount & Blade is a medieval, single-player nonlinear action role-playing video game for Windows, developed by the Turkish company TaleWorlds, and published by Paradox Interactive. Its retail version was released on September 16, 2008, in North America, and three days later in Europe. The game originated as an independent project of Armağan Yavuz, founder of TaleWorlds, and his wife, İpek Yavuz. Prior to its retail release, beta versions of the game were published on the developer's website beginning in 2004. The game was made available on Steam on November 3, 2008.
Reception on Mount & Blade has overall been positive. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large modding community, but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality. A sequel, Mount & Blade: Warband, was released in March 2010, and a spin-off stand-alone expansion, Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword, was released in May 2011.
Mount & Blade is a single-player, action-oriented role-playing game without any fantasy elements, which takes place in a medieval
Versions:Pirates of the Caribbean: The Legend of Jack Sparrow
Pirates of the Caribbean: The Legend of Jack Sparrow is a video game by 7 Studios for the PlayStation 2 and PC. It features playable levels based on the experiences of Captain Jack Sparrow after the events of Pirates of the Caribbean: The Curse of the Black Pearl. The game includes action, puzzles and humorous cutscenes.
The game begins with Jack Sparrow and Will Turner trying to steal an object from a Spanish fortress in Panama. They are double-crossed and captured. While facing the gallows (and while Jack looks for an escape route as always), he begins to retell some of his stories to Will Turner, albeit exaggerated and not completely honestly; for instance, he always claims that either Will Turner or Elizabeth Swann was with him, even when they insist they have no idea what he's talking about. These stories include how Jack sacked Nassau Port without firing a shot; how he escaped from the desert island on the backs of sea turtles (which he never did prove in the first movie); how he fought a Chinese sorceress named Madame Tang; encountered a legion of frozen Norse warriors; visited the Arctic; and a complete retelling of Curse of the Black Pearl, complete with sequences that
Return to Zork is a 1993 adventure game in the Zork series. It was developed by Activision and was the final Zork game to be published under the Infocom label.
Unlike the previous games in the Zork franchise, which were text adventures, Return to Zork takes place from a first-person perspective and makes use of video-captured actors as well as detailed graphics; a point-and-click interface replaced the text parser for the first time in a Zork game. The overall gameplay style was somewhat similar to Myst, although Return to Zork predated Myst by a few months. Unlike Myst, which had no extraspatial dimensions of functionality, Return to Zork featured multiple ways of interacting with each object in the game world, as well as with several non-player characters also present in the world via a menu which appeared on the left side of the screen. It also offered multiple ways to "complete" the game, which encouraged replay.
Among the actors who appeared in the game were a number of instantly recognizable (by face, if not necessarily by name) character actors as well as a number of well-known younger actors: Robyn Lively of Twin Peaks as "The Fairy", Jason Hervey of The Wonder Years as
Madden NFL '94, released in Japan as NFL Pro Football '94 (not to be confused with Sega's NFL Football '94), is a football video game released in 1993. It was the first game in the Madden series with an official NFL team license, as well as the first Madden game that allowed players to play a full regular season (via a password system).
It was the first Madden game to use the famous "EA Sports - It's in the Game" audio tag. It also introduced the "Flip play", "Play-call mode", "Pass-catch mode" and "Bluff play" options to the series. This was the first Madden title to pause the action and rotate the screen during punts, kickoffs and turnovers, rather than instantly reversing P.O.V. to the opposite side of the field, which could be disorienting to players. The field could also be rotated to view plays from any angle in instant replay.
This was also the first of the Madden games to have Super Bowl teams available for play without any special codes.
Due to an error, the entire rosters for the New York Giants and New York Jets were reversed. For example, the quarterback for the Jets was #11 (Phil Simms of the Giants) while the quarterback for the Giants was #7 (Boomer Esiason of the
MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and published by Microsoft Game Studios exclusively for the Xbox console. It is the sequel to 2002's MechAssault and is set in the BattleTech universe. Lone Wolf is backward compatible for the Xbox 360.
There is a new armor suit called the BattleArmor. After many searches, Major Natalia "Nat" Kerensky decides to base their testing operations in Dante City on the Planet Dante, using the blackmarketeers as a cover. One evening, as Foster and the Mechwarrior (player) are returning to their workshop, mysterious craft enter the Dante airspace and a Stiletto battlemech lands on the ground and starts searching for them. They successfully evade the Stiletto and make it back to the workshop, where Nat instructs the player to suit up in the BattleArmor and stop the invaders. After this, you see an image of hundreds of dropships entering the atmosphere. Mysteriously, one of these is shot down by the others. After fighting your way to the crash site, you meet up with a strange new MechWarrior by the name of Alera, a space pirate with a jumpship named the "Jessabelle". Later, the Mechwarrior must escape an enemy port, and
Super Pac-Man (スーパーパックマン, Sūpā Pakkuman), released in 1982 is the third installment of the Pac-Man series of arcade games and the second starring Pac-Man himself. It is also the second game to be created by series originator Namco, as Ms. Pac-Man (the second in the series) was created without Namco's involvement.
Sound and gameplay mechanics were altered radically from the first two entries into the Pac-Man series - instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which are now the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which the food is worth more points. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors. Pac-Man can enter the ghost house at any time without a key.
In addition to the original power pellets which allow Pac-Man to eat the ghosts, two "Super" pellets are available and will turn Pac-Man into Super Pac-Man
Zegapain XOR is a mech action game where you control Toga Vital. The game follows the Zegapain anime. The game is very similar to Zone of the Enders. A mech action game, the player controls Celebrant Toga Vital and the plot runs parallel to the events of the anime. Zegapain XOR is set on the Oceanus-class ship Dvaraka and commanded by Isola, a recurring character in the anime series. Several characters who appear in the game make brief appearances in the anime series. The game's sequel Zegapain NOT allows the game's players to play online against each other.
Toga Vital (Takahiro Sakurai)
Mio Readiness (Yui Horie)
Sarah (Miki Nagasawa)
Meivelle Transferre (Omi Minami)
Isola (Kazusa Murai)
Muelle (Hikaru Midorikawa)
Saw Verbbinski (Kenichi Suzumura)
Shizuno Misaki (Ayako Kawasumi)
Lemures (Shinpachi Tsuji)
Dita (Eri Nakao)
Ricerca (Mai Kadowaki)
Fosetta (Junko Okada)
Tarbo (Fumihiko Tachiki)
Kyo Sogoru (Shintaro Asanuma)
Chris Avenir (Hiroshi Yanaka)
1944: The Loop Master is a vertical scrolling shooter arcade game made by Capcom in 2000. Unlike previous games, the programming for this arcade was done by a separate company called 8ing/Raizing. The game is the 5th of a series of World War 2 vertical shooters made by Capcom. The game takes place in the heated battles of 1944 during the Second World War as two super ace pilots: P-38 Lightning and Mitsubishi A6M Zero are attempts to defeat an entire army.It is sequel to 19XX: The War Against Destiny.Also, it is used the arcade cabinet called: CP System II. However, de Havilland Mosquito and Kyushu J7W are not used in this game, being take-over from the other planes.
The arcade operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series. Despite the opening description of the plane stats, both planes operate equally, and are only available to the first or second player respectively. The games does borrow from 19XX in that it has a form of charge up system. By
Beyond Good & Evil is an action-adventure video game developed and published by Ubisoft and released in late 2003 for the GameCube, Microsoft Windows, PlayStation 2, and Xbox platforms. The story follows the adventures of Jade, an investigative reporter and martial artist, who works with a resistance movement to reveal a planet-wide alien conspiracy. The player controls Jade and allies, solving puzzles, fighting enemies, and obtaining photographic evidence.
A full HD re-mastered version of the game was released on Xbox Live Arcade in March 2011 and on PlayStation Network in June 2011. It features improved character models, textures, and soundtrack. Achievements, trophies and online leaderboards were also added.
Michel Ancel, creator of the Rayman series, envisioned the game as the first part of a trilogy. Beyond Good & Evil was a commercial failure, but was critically acclaimed, receiving a nomination for "Game of the Year" at the 2004 Game Developers Choice Awards. A sequel, Beyond Good & Evil 2, is currently in development.
Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. The player controls the protagonist, Jade, from a
Escape from Monkey Island is a computer adventure game developed and released by LucasArts in 2000. It is the fourth game in the Monkey Island series.
The game centers on the pirate Guybrush Threepwood, who returns home with his wife Elaine Marley after their honeymoon, to find her erroneously declared dead, and her office of governor up for election. Guybrush must find a way to restore Elaine to office, while uncovering a plot to turn the Caribbean into a tourist trap, headed by his archnemesis LeChuck and Australian conspirator Ozzie Mandrill.
Escape was the last of LucasArts' adventure games to be released. It was also the second and last game to use the GrimE engine, which was upgraded from its first use in Grim Fandango.
Escape from Monkey Island is an adventure game that consists of dialogue with characters and solving puzzles. The game is controlled entirely with the keyboard or alternatively with a joystick.
A new feature of the game are action-lines: Guybrush will glance at any items that can be interacted with; the player can use 'Page Up' or 'Page Down' to select the item that he wants Guybrush to look at.
One of the hallmark aspects of the Monkey Island games, the
Rad Racer, known in Japan as Highway Star (ハイウェイスター), is a racing game developed and published by Square for the Nintendo Entertainment System in 1987. It was programmed by Nasir Gebelli, designed and supervised by Hironobu Sakaguchi, and featured music by Nobuo Uematsu, all of whom later contributed to Final Fantasy in similar roles.
By 1987, few racing games existed for the NES, and Rad Racer was seen as Square's answer to Sega's Out Run. In Japan, it is one of the few titles for the system designed for use with Nintendo's Famicom 3D System peripheral for 3D experience. In 1990, Square followed up with an exclusive North American sequel, Rad Racer II. It differed little from the first version, and players considered the gameplay inferior; as a result, it was not as successful as the first version.
The game appeared in an infamous scene in The Wizard, where Lucas Barton (Jimmy's rival) uses a Power Glove to play through the first stage of the game, a feat in itself considering the much noted unreliability of the device.
Rad Racer is Uematsu's 15th work of video game music composition. One of its songs was used, with vocals added, as the theme song for Stinkoman, the anime-parody
Radirgy (ラジルギ, Rajirugi), short for Radio Allergy (also the proposed title of cancelled North American release), is an arcade video game developed by Milestone Inc. in 2005 using the Sega NAOMI arcade system board.
The game is a vertical scrolling shooter with anime influenced graphics and set in a cel-shaded world in the near future. Three kind of shooting types are available, including "wide shot" and "1-2-3 laser" and there is also a bubble type of attack. A shield can be used in near-death situations, protecting yourself from enemy shots as well as destroying approaching enemies.
A port of Radirgy was officially released for the Dreamcast by Milestone Inc. on February 16, 2006 in Japan. Two special editions were also available in Japan from Sega Direct — one with a phone card, and another that was packaged with a refurbished Dreamcast console and phone card.
The game was also released for the PlayStation 2 and Nintendo GameCube in Japan under the titles Radirgy PreciouS and Radirgy GeneriC respectively. Each of these games was the same as the Dreamcast version but also included an extra gameplay mode exclusive to that version only - "Okawari Mode" in Radirgy PreciouS and
Space Invaders (スペースインベーダー, Supēsu Inbēdā) is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools.
It was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see golden age of video arcade games). When first released, Space Invaders was very successful. Following its release, the game caused a temporary shortage of 100-yen coins in Japan and grossed US$2 billion worldwide by 1982.
The game has been the inspiration for other video games, re-released on numerous platforms, and led to several sequels. The 1980 Atari 2600 version quadrupled the system's sales and became the first "killer app" for video game
Speed Check HD is a racing game being designed by Podmedia for the PC. The first title of the franchise is currently under production as predevelopment work continues from the designer. The game is fully playable online with an alternative career mode for users who prefer storyline based games, though also provides online optional leader boards. The game’s development time frame has yet to be fully confirmed, however, the designer wishes to have the game ready for launch in early 2010. As for the development side of the project, no other partner has yet joined an agreement to work with the project due to the delays that are recurring from each developer who has taken the project onboard in the past.
Creating a benchmark in the Flash Platform and boasting exceptional graphics, the upcoming drag racing simulator designed by Flux Development gets the all go. Playable both online and through an enjoyable arcade experience while also enabling an optional career mode for the iPhone and iPod Touch release the game will capture the best gameplay possible. Players of the portable version will be able to take full advantage of the multi-touch and accelerometer technologies with a completely
X-Men is an arcade game produced by Konami in 1992. It is a side-scrolling beat 'em up based on the characters of the same name under license from Marvel Comics. The animation of the X-Men and the supervillains are based on the 1989 X-Men pilot episode titled X-Men: Pryde of the X-Men. An HD port of the game by Backbone Entertainment was released on PlayStation Network and Xbox Live Arcade on December 14, 2010 and December 15, 2010 respectively.
The player chooses one of six X-Men: Cyclops, Colossus, Wolverine, Storm, Nightcrawler, or Dazzler. Their objective is to stop the villain Magneto from wreaking havoc on human civilization. They must fight through enemies from the comics such as an army of hundreds of Sentinels, the knights of the Hellfire Club, the Reavers and supervillains such as Pyro, Blob, Wendigo, Master Mold, The White Queen, Juggernaut, Living Monolith, and Mystique. Later, Magneto kidnaps Professor X and Kitty Pryde, prompting the heroes to go on a rescue mission. The heroes fight their way to Island M and ultimately to Magneto's base on Asteroid M where the final battle with the "Master of Magnet" (sic) takes place.
The object of the game is to progress as far as
Not to be confused with G-Force: Guardians of Space, one of the English versions of Gatchaman.
Gotcha Force (ガチャフォース) is a 3D fighter/shooter video game for the Nintendo GameCube video game console. The game received mediocre reviews from critics, as well as a lack of advertising, though it remains a cult classic with numerous high fan reviews.
Capcom themselves seem to consider the game as one of their favorites, as the official Japanese site is stocked with concept art, screenshots of the developers messing around, and videos. There is a toy and manga line in Japan though it is extremely rare.
In March of 2012 Capcom re-released Gotcha Force in Japan 9 years after its original release which again stirred talk of a possible future sequel to come.
The Earth is being attacked by "Gotcha Borgs" called the Death Force. Luckily, a child named Kou finds a borg called G-Red and forms the Gotcha Force. Allied by his friends, Kou counterattacks and aims to get rid of the menace, known as the Death Force's leader, the Galactic Emperor.
The game focuses primarily on its combat system, which goes as follows: Before each match, GF Commanders must pick Gotcha Borgs to put on a force. Each
Sven Co-op (usually abbreviated as SC) is a cooperative game multiplayer modification for the first-person shooter computer game Half-Life, where players must work together against AI controlled enemies (NPCs), solve puzzles and complete other objectives (usually specified in a MOTD) as a team.
The game was originally created and released by Daniel 'Sven Viking' Fearon as a small mod with two single player maps and the game configured to allow NPCs in the game (by changing a CVAR to allow them to exist in the multiplayer game mode). Sven Co-op was released on January 19, 1999 - before Valve's Team Fortress Classic - and is therefore the oldest Half-Life mod that is still in development. It has since grown to become a full blown mod, with a full team, and one of the most played games on Steam as of September 18, 2006, excluding the official games by Valve.
Since Sven Co-op is heavily based on the original Half-Life, it is essential that the player is at least familiar with Half-Life and its controls, and it is recommended that they have completed Half-Life's Hazard Course tutorial level. The single player campaign of Half-Life is supported by Sven Co-op, but in a slightly altered
Baldur's Gate: Dark Alliance is an action role-playing game released for the PlayStation 2 on December 2, 2001 (US), the Xbox on October 22, 2002 (US), the Nintendo GameCube on November 18, 2002 (US) and the Game Boy Advance on February 10, 2004 (US). It was developed by Snowblind Studios and published by Interplay Entertainment. Its gameplay is based on the 3rd Edition Dungeons & Dragons, and is set in the Forgotten Realms fantasy setting.
The game was well received and a sequel, Baldur's Gate: Dark Alliance II, was released in 2004.
The game takes place in the Sword Coast and the Western Heartlands, areas in the Faerûn continent of the Forgotten Realms. Each chapter of the game takes place in a different region: in the first chapter, Baldur's Gate is explored, in the second the Sunset Mountains and in the third the Marsh of Chelimber (the latter two being areas known to fans previously only as maps).
The game's story follows the journey of three characters: Kromlech, a dwarven fighter; Vahn, a human arcane archer; and Adrianna, an elven sorceress, all of whom are playable. An unlockable character, Drizzt Do'Urden, is available to play through the main quest after completing the
Frogger: Helmet Chaos is a video game of the action-adventure genre released in 2005 by Konami Computer Entertainment Hawaii. It was released on the Nintendo DS and the PlayStation Portable. It is the first 3D portable Frogger title.
The story starts when young Frogger is enjoying a sunny day with his friend Lumpy. Frogger then spots a moon fruit in the trees, and he goes off to retrieve it. He comes back and notices that Lumpy wandering off and he is wearing what appears to be a metal object on his head. The journey begins Frogger follows Lumpy all the way to the beach. That's when he realizes the metal object is a mind control helmet. He startles Lumpy which causes him to jump and break the helmet. Frogger then finds out that a crocodile named Dr. Wani and his assistant Ronin are behind the mind control helmets. Now it is up to Frogger to jump, swing and fight as he sets on his quest to defeat Dr. Wani before he takes over the world.
The gameplay is styled after the original 1981 arcade game with some modern elements of platforming games. The goal of each level is for Frogger to weave through the traffic to reach the other side. In the Nintendo DS version, the action moves from
Assault Heroes is an arcade-style, top-down shooter video game developed by Wanako Studios. The game has the player driving 4x4 vehicles, piloting speedboats, or proceeding on foot against enemy hordes. Players can play alone or co-operatively, including both online and offline 2-player co-operative modes.
Assault Heroes was originally available as an Xbox Live Arcade title for 800 Microsoft Points ($10 USD). On March 19, 2008, the price dropped to 400 Microsoft Points when the game joined the Arcade Hits lineup. A Microsoft Windows retail version was released on October 23, 2007 and the PS3 retail version was added to the PlayStation Network on January 28, 2010 by Konami.
Originally designed as an Xbox Live Arcade title, Assault Heroes features only minimal story elements. According to the game, the player controls "the last surviving member of an elite forces unit" searching for a secret enemy laboratory. Once located (near the end of the game), the goal is to destroy the lab and escape.
Over the course of the game (which is very similar to the 1987 video game Time Soldiers), players battle through five progressively more difficult levels. In addition to countless lesser foes,
Black is a first-person shooter video game, developed by Criterion Games and published by EA. It was released on February 24, 2006 for the Xbox and PlayStation 2 video game consoles. The game is notable for its heavily stylized cinema-inspired action as well as its award winning sound quality and focus on destructive effects during gameplay.
Black takes place in Chechnya. The protagonist is a black ops soldier named Sergeant First Class Jack Kellar (portrayed by Marty Papazian). Kellar tells most of the story in first-person at an interrogation four days after the events in the story begin.
Kellar is an inadequately disciplined member of a CIA black ops group and a veteran of several conflicts including Guatemala, Colombia, Iran and Croatia. The unknown interrogator (portrayed by Paul Pape) questions Kellar about an arms smuggling and terrorist operation called the Seventh Wave. Seventh Wave have been responsible for a number of terrorist attacks. Kellar is told that, unless he co-operates, he and his actions will be declassified, he will be dishonorably discharged and imprisoned for life. Though initially resistant, Kellar at last agrees to tell his story.
Four days earlier,
Border Zone is an interactive fiction computer game written by Marc Blank and published by Infocom in 1987. It was released for most popular personal computers of the day, such as the IBM PC, Apple II, and Commodore 64. Unlike most other purely text-based games, however, Border Zone incorporated real-time aspects of gameplay. It is also Infocom's thirtieth game. Its tagline is Action and international intrigue behind the iron curtain.
Mirroring the real-world tension of the Cold War in the 1980s, Border Zone is set in and around Ostnitz, located on the border between the Eastern Bloc nation of Frobnia and neutral Litzenburg. The celebration of "Constitution Day" in Ostnitz will include a speech by Litzenburg's American ambassador; there is a plot in motion, however, to assassinate the ambassador in an effort to provoke hostilities between the superpowers. Border Zone consists of three chapters, each of which places the player in the role of a different character. An American businessman, a KGB agent, and an American spy become entangled in the assassination plot and efforts to either stop it or ensure its success.
The tension is increased by the introduction of real-time events in
Chaos Legion (Japanese: カオス レギオン) is a third-person hack and slash video game developed and published by Capcom. The video game is based on Tow Ubukata's novel of the same name.
The story of Chaos Legion is a gothic opera which begins November, 791 A.S. (Anno Satanis): The protagonist, Sieg Warheit, is a Knight of the Dark Glyphs who is on a quest under command of the Order of St. Overia to find his former friend, Victor Delacroix, who has stolen the forbidden book “Apocrypha of Yzarc”, and to stop him from releasing the evil spirit Azrail, who would destroy the three planes of existence: the Nether World, the Middle World, and the Celestial World.
The gameplay is primarily action-oriented. Numerous enemies attack the player in waves, and progress to the next part of the stage often requires defeat of all enemies in the area. The main feature that lends originality to the series is the addition of the Chaos Legion, which are supernatural creatures that fight alongside the player. While legions are summoned, Sieg Wahrheit (the player character) is unable to run and has weaker melee attacks. Legions can be controlled to a degree: their tactics can be switched between offensive and
Mortal Kombat II (commonly abbreviated as MKII) is a competitive fighting game originally produced by Midway Games for the arcades in 1993 and then ported to multiple home systems, including the PC, Amiga, Game Boy, Game Gear, Sega Genesis, Sega Saturn, SNES and the various PlayStation consoles.
Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the 1992's original Mortal Kombat, notably introducing multiple and varied Fatalities and several iconic characters, such as Mileena, Kitana, Kung Lao and the series' recurring prime villain, Shao Kahn. The game's plot continues on from the first part, featuring the next Mortal Kombat tournament being set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on the way to the evil emperor of Outworld, Shao Kahn.
The game was an unprecedented commercial success and was generally acclaimed by critics, including receiving many annual awards and being featured in various top lists in the years to come, but also sparked a major video game controversy due to its over-the-top violent content. Its legacy include a spin-off
Ren and Stimpy Show: Veediots! is a video game based on the Ren & Stimpy cartoon series on Nickelodeon. It was released by THQ for the Super Nintendo Entertainment System in 1993, and rereleased for the Game Boy.
A definite plot is virtually nonexistent, because all four levels are separate stories based on episodes of the TV series.
A complaint about the game is the lack of passwords or savepoints.
At the end of each level, Ren and Stimpy present the player with a log.
Tom Clancy's Splinter Cell: Conviction is an action-adventure stealth video game, developed by Ubisoft Montreal. The game is part of the Tom Clancy's Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. Gameloft released a handheld version of the game for Apple's iOS on May 27, 2010. There are also versions available for the Android and Windows Phone Store.
Splinter Cell: Conviction introduces a number of new gameplay features to the Splinter Cell series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them in rapid succession without manually targeting each. The player can choose to prioritize these targets, so that, for example, he can distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette where the guard thinks Sam is, allowing the player to flank his enemies.
Other new features include the ability to interrogate
Friends: The One with all the Trivia is a trivia/gameshow style video game, with all the questions about the sit-com Friends.
This was the official video game for Friends, the sitcom. It was released on the 15th of November 2005, but has since been discontinued by the manufacturer.
The title follows the traditional rule of Friends episode, naming each episode with the words "The One with..."
Hosts of the game included Gunther, Jack Geller, Judy Geller and Janice Litman Goralnik nￃﾩe Hosenstein.
This quiz-type game has over 3,000 questions and 700 clips, in varying difficulties - light, medium and dark roast. The game can be single or multiplayer, (up to 4 players) the aim being to light-up all the windows in your row on the Friends apartment block before your adversaries, a window per correct answer. The questions are from several different categories, including 'Shake-ups and Make-ups', 'Useless Information' and 'What Happens Next.' There are two further modes, it can either be played so all players answer and get windows if they get them right, or it can be played so the first player to buzz in gets to answer the question and get the window. Once all the windows are lit
Indiana Jones and the Fate of Atlantis is a point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.
The plot is set in the fictional Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey. The two partners are pursued by the Nazis who seek to use the power of Atlantis for warfare, and serve as the adventure's antagonists. The story was written by Hal Barwood and Noah
Spore (formerly SimEverything) is a multi-genre single-player god game developed by Maxis and designed by Will Wright. The game was released for the Microsoft Windows and Macintosh operating systems in September 2008 as Spore. A special edition of the game, Spore: Galactic Edition, additionally includes a Making of Spore DVD video, How to Build a Better Being DVD video by National Geographic Channel, The Art of Spore hardback mini-book, a fold-out Spore poster and a 100-page Galactic Handbook published by Prima Games. As part of its license, Electronic Arts released Spore Origins, an arcade-style game for mobile devices, and Spore Creatures, a light RPG for the Nintendo DS. Spore: Galactic Adventures, an expansion pack for the PC game, Spore Hero and Spore Hero Arena for Wii and Nintendo DS respectively, is in the fall 2009 lineup, and Spore Creature Keeper have been announced as part of the 2009 lineup.
Covering many genres including action, real-time strategy, and role-playing games (RPG), Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar
Tom Clancy's Ghost Recon (also known as simply Ghost Recon) is a tactical shooter video game developed by Red Storm Entertainment, a Ubisoft subsidiary, and published by Ubisoft in 2001 for Microsoft Windows. It was ported to Mac OS, PlayStation 2 and Xbox in 2002 and to the Nintendo GameCube in 2003. Ports for N-Gage and Game Boy Advance were planned, but later canceled.
Unlike Clancy's other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books.
Ghost Recon's success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC.
Ghost Recon puts the player in charge of a fictional squad of U.S. Special Forces operators. They are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with space for three soldiers per team (the Xbox and PlayStation 2 versions do not have a Charlie team available). However, only six soldiers can be selected per mission. The player enjoys limited tactical control on the battlefield by issuing maneuver commands and rules of engagement for each fireteam through a command map.
The soldiers themselves are organized into
Vandal Hearts (ヴァンダルハーツ) is a turn-based tactical role-playing video game developed by Konami Computer Entertainment Tokyo for the PlayStation and later ported to the Sega Saturn by Konami Computer Entertainment Nagoya. The PlayStation version was distributed in Japan, North America, and Europe. The Saturn version was never released outside of Japan. There was also a Microsoft Windows version developed and released exclusively in South Korea.
It was among the first role-playing video games to be released for the 32-bit systems, and garnered a small cult following. The game proved popular enough to spawn a sequel, Vandal Hearts II, also for the PlayStation. A prequel, Vandal Hearts: Flames of Judgment was created for the PlayStation Network and Xbox Live Arcade.
Thousands of years ago, the holy man known to history as Toroah the Messiah traveled far and wide across the continent of Sostegaria, spreading his teachings throughout the land. After his death, his descendants and heirs assumed absolute political power over the region, forming the basis of the Holy Ashah Dynasty and ruling through a combination of religious doctrine and military power for millennia. The kings and queens of
Ripper is an interactive movie point-and-click adventure game developed by Take-Two Interactive, and released for PC. The game has a cast that includes celebrities such as Christopher Walken, Karen Allen, Burgess Meredith and John Rhys-Davies. It also featured the hit Blue Öyster Cult song "(Don't Fear) The Reaper".
There is no definite canonical answer on who the villain of the game is, since this is decided by the game at random, out of four main characters. A limited number of the clues and puzzles, plus a single line of dialogue in the ending, change according to the villain's identity.
Ripper takes place in New York City in the year 2040. It opens with the investigation of the recent murder of Renee Stein, the third victim of a serial killer known as "The Ripper", largely out of the modus operandi similarity to Jack the Ripper. The player assumes the role of Jake Quinlan, a reporter for the Virtual Herald, whom The Ripper sends messages to detailing his murders (an act attributed to Jack the Ripper, although no letters have been proven to come from him). Along with the police (whose investigation is headed by Detective Vincent Magnotta), Quinlan is seeking The Ripper's true
Spy Hunter is an enhanced remake and sequel of the 1983 arcade game for the PlayStation 2, Nintendo GameCube, Xbox, Game Boy Advance, and Microsoft Windows. In 2004, a version of the game was released on the Tapwave Zodiac.
In the original Spy Hunter, a popular arcade game, the player drives a souped-up spy car with Bond fittings. While the original was viewed from high above, Midway revamped it with next generation graphics and a behind the car view. One of the staff members involved in the game's development was British stand-up comedian Imran Yusuf.
The game features variations of the Peter Gunn theme throughout the game, including menu screens and the main levels, as well as a variation with lyrics called "The Spy Hunter Theme" by Saliva.
Each mission, of which there are fourteen (including a training level), has one primary objective and a number of secondary objectives. There is a range of objectives, though the gameplay is similar on every level: the player must drive along shooting enemy vehicles, avoiding civilians and destroying set targets. Every mission must be completed within a time limit. Objectives are generally to destroy things like enemy weapons, equipment and
Toshinden 4 (Toshinden Subaru in Japan) is the fourth installment of the fighting game series Battle Arena Toshinden. Unlike previous installments, it only saw release in Japan and the PAL region. It was released a total of three times in Europe.
It originally came out on June 30, 2000, and it was re-released on The White Label Range on April 12, 2001. It was re-released again by Play It On, November 20, 2003.
Ten years after the events of Toshinden 3, Eiji Shinjo, who is now the new leader of an organization called the "Gerard Foundation", has organized a fourth Toshinden tournament which revolves around the gathering of four holy weapons that can be used to either save the world or destroy it. Eiji's old enemy, Vermilion, is after the four holy weapons for his own malevolent ambition and that many fighters from within the tournament, including Eiji's own nephew Subaru, will find themselves getting caught from within the conflict itself. Can Eiji stop Vermilion before it's too late?
A plot point introduced in this game focused on the Four Sacred Arms. Though seen in full since Battle Arena Toshinden 2, their relevance was never previously brought
Inkawar, is a game created by Luis Grimaldo in 2005 as an entry in the Imagine Cup 2005 in the Rendering Category, Inkawar finished among 20 finalists of this category. The game is about the Incan and Pre-Incan Cultures of Peru. The game was officially presented during the launch of a series of Microsoft products in Lima, Peru, Microsoft Visual Studio 2008 and Microsoft BizTalk Server 2005. Inkawar was developed in Microsoft Visual Studio 2005 using Microsoft Visual C# (initially using Microsoft Visual Basic 6), using a graphics platform called GX specially designed for the game by the same developer, the advantages of this technology were that it implemented graphics and managed the time when these are showed at the same time, the language used for controlling the GX platform is called the GX programming language. This language is later used in Tueros-Grimaldo's other games such as Space Battle and Bustershoot!.
The Inka Empire, developed by Luis Grimaldo, is a demo of the complete campaigns of Inkawar, The Inka Empire campaigns contains the maps: Training in the forest, The Lake of muquies, The Unsure Shore and Ucjupacha: The World of Death.
After the contest, Imagine Cup 2005,
Naruto: Rise of a Ninja is an Xbox 360-exclusive video game developed by Ubisoft Montreal, making it the first Naruto game to be developed by a non-Japanese company. The game is specifically based on the English dubbed version of the anime. Ubisoft has also released a free 60-mb download which includes a Japanese voice option, the ability to change the in-game voices to Japanese, while still keeping the English subtitles. A sequel titled Naruto: The Broken Bond was released on November 18, 2008.
The game itself consists of two major gameplay modes: one-on-one fighting and RPG, where Konoha serves as a main hub to access various missions players can go on. The main story mode alternates between these two modes, and takes place from the beginning of the series to the end of the Invasion of Konoha arc (episodes 1-80 of the anime), with included sidequests . It features gameplay similar to that of a 3D platformer, like jumping acrobatically from rooftop to rooftop or racing through checkpoints, as well as having one-on-one brawls much like the Naruto: Clash of Ninja series. Like with most Naruto games, it features cel-shaded graphics.The game also allows online versus multiplayer via
Tenchu 2: Birth of the Stealth Assassins is a stealth game developed by Acquire and published by Activision in North America and Europe and Acquire in Japan for the PlayStation in 2000.
The game is intended as a prequel to the game Tenchu: Stealth Assassins and depicts the series' heroes Rikimaru and Ayame as teens, being taught by their elderly master named Shiunsai as well as another Azuma ninja named Tatsumaru. The game reveals how Rikumaru got the famous scar over his right eye (not depicted in the game's cover).
The Azuma Ninja have served the House of Gohda for countless generations. Now three young ninja, Rikimaru, Ayame, and Tatsumaru, must protect Lord Gohda Matsunoshin against a coup d'état attempt and a mysterious ninja group calling themselves the Burning Dawn.
After the three ninja are accepted into the Azuma clan, they are called to Gohda castle, which is under attack by Lord Gohda's uncle, Motohide. After a bloody battle, which includes the death of Lady Kei, Lord Gohda's wife, and the kidnapping of Princess Kiku, Lord Gohda's daughter, Rikimaru stops Motohide from killing Lord Gohda, but can't stop Motohide from escaping. It turns out that Motohide was working for a
The Legend of Zelda: The Minish Cap, known as Zelda no Densetsu: Fushigi no Bōshi (ゼルダの伝説 ふしぎのぼうし, Zeruda no Densetsu: Fushigi no Bōshi, lit. The Legend of Zelda: The Mysterious Cap) in Japan, is the twelfth game in The Legend of Zelda series of video games, developed by Capcom, with Nintendo overseeing the development process. It was released for the Game Boy Advance in 2004 in Japan and Europe and 2005 in North America and Australia. The Minish Cap was the only original Zelda game released for the Game Boy Advance.
The Minish Cap is the third Zelda game that involves the legend of the Four Sword, expanding on the story of Four Swords and Four Swords Adventures. A magical, talking cap named Ezlo can shrink Link to the size of the Picori, a thumb-sized race that live in Hyrule. The game retains some common themes of previous Zelda installments, such as the presence of Gorons, while introducing Kinstones and other new gameplay features.
The Minish Cap was generally well received among critics. It was named the 20th best Game Boy Advance game in an IGN feature, and was selected as the 2005 Game Boy Advance Game of the Year by GameSpot.
The plot of The Minish Cap revolves around the
Wonder Momo (ワンダーモモ) is a 1987 beat 'em up arcade game that was developed and published by Namco exclusively in Japan. It runs on Namco System 86 hardware This game was never released outside of Japan, due to its slightly risqué content.
Wonder Momo is a loose parody of a typical Ultraman-style superhero series, utilizing a then-rare female protagonist. When the game is first started, players are treated to a parody of the MGM logo featuring Momo instead of a lion. The game then cuts to a scene of a theater stage, where a play begins starring Momo, a young girl who gets super-powers. At this point the game puts the player in command of Momo. Rather than playing a hero who must save the world, the setting is that of a live stage show (set at the "Namco Theater"), and players actually control an actress who is merely playing the role of Momo/Wonder Momo. This game also features voice samples (in Japanese).
As Momo, she can only attack using kicks, and in doing so builds up her "Wonder" meter. When she touches a cyclone icon or spins by herself, she can become Wonder Momo and also can attack using the Wonder Hoop, which can be reused as long as she is Wonder Momo. After the Wonder
Versions:Total Overdose: A Gunslinger's Tale in Mexico
Total Overdose (or Total Overdose: A Gunslinger's Tale in Mexico as it is known in the US) is an open world action/adventure third-person shooter video game that was developed by Deadline Games and published by Sci Entertainment in Europe and by Eidos in North America. It contains a demo for Tomb Raider: Legend on the PlayStation 2 and Xbox versions. Chili Con Carnage, a PlayStation Portable game using some of the original characters but following a different plotline than Total Overdose, was released on February 13, 2007.
The player assumes the role of Ramiro "Ram" Cruz; criminal turned DEA Agent. He has been sent into the Mexican border city of Los Toros and its surroundings by his twin brother Tommy, who wants him to find out who killed their father Ernesto. The player will be tasked with infiltrating and taking down the biggest drug cartel in Mexico and battling it out with dope dealers, banditos, corrupt Federales and Mexican Army, loco luchadores, guerrillas, and other assorted bad guys. Between story missions the player can do optional challenge missions as he or she wishes, exploring Los Toros and gathering bonuses to rack up a high score.
At the beginning, the player
005 is a 1981 arcade game by Sega, in which the player's mission is to take a briefcase of secret documents to a waiting helicopter. It is one of the first examples of a stealth game. The player controls a spy who must avoid the enemies as he makes his way through buildings and warehouses, where he will have to dodge the enemies' flashlights and use boxes as hiding spots.
The game came in a fairly generic wood-grain panel cabinet. The sticker sideart was optional, which made it easy to change the games around when necessary. The game boards were Sega G80 compatible, and will work in any such cabinet. As with most early Sega titles, the monitor is vertically mounted. The bezel around the monitor sported the standard instructions; the marquee showed a "005" logo and a flashlight.
Gamer Dwayne Richard holds the official world record for this game with a maximum possible 1,500,000 points.
Ar tonelico: Melody of Elemia, released in Japan as Ar tonelico: The Girl Who Continues to Sing at the End of the World (アルトネリコ世界の終わりで詩い続ける少女, Aru toneriko Sekai no Owari de Utai Tsudzukeru Shōjo) is a PlayStation 2 role-playing video game produced by Banpresto and Gust. There were other media releases based on the game, including the comic Ar tonelico -arpeggio-, the OVA Ar tonelico, and several drama CDs.
The story begins on the floating landmass named Sol Ciel (ソル・シエール). The setting for the game is an extremely tall tower named Ar tonelico and the plot is mainly about relationships between humans and an artificial race called Reyvateil (レーヴァテイル).
At E3 2006, Nippon Ichi Software America (NIS America) announced that it would pick up Ar tonelico, with an expected release date on October 31, 2006. However, that release was delayed until February 6, 2007 to provide more time for localization.
The European version was released by 505 Games on May 22, 2007. However, it was released in very limited quantities only in France, Italy and Spain and as such European copies of the game are rare and the very existence of the PAL-version remained widely unnoticed.
A sequel under the name Ar
EverQuest II: The Bloodline Chronicles is the first Adventure Pack for Sony Online Entertainment's their massively multiplayer online role-playing game EverQuest II.It introduced new areas, new items and new monsters.
INXS: Make My Video was created as a video game by Digital Pictures in 1992. The game was part of a series of games made of the same concept for various artists of this era.
The game puts the player in control of editing the music videos for the band INXS on 3 different songs, Heaven Sent, Baby Don’t Cry and Not Enough Time. Players are given instructions of what they should include in the video, and then the song is played while you edit the video live. Players can change between video clips available by pressing the buttons on the controller, and have the option between clips from the videos of the group, stock footage, movie clips and special effects.
Like other games in the Make My Video series that starred Kris Kross, Marky Mark and C+C Music Factory, the games in the series were a critical and commercial failures.
Renegade is a video game released in American and European arcades in 1986 by Taito. It is a westernized conversion (including changes to all of the sprites and backgrounds) of the Japanese arcade game Nekketsu Kōha Kunio-kun (熱血硬派くにおくん, which roughly translates to "Hot-Blooded Tough Guy Kunio"), released earlier the same year by Technos. It is an immediate technological predecessor to Double Dragon, and Nekketsu Kōha Kunio-kun is the inaugural game in the Kunio-kun series (which includes Super Dodge Ball and River City Ransom).
Renegade first introduced several trademarks of the beat 'em up genre, including 4-directional control, punch-jump-kick play action, and enemies which can sustain multiple hits. It is considered to be one of the most influential titles of the video game industry.
In Renegade, the player controls a vigilante (named Mr. K in the NES version), who fights a variety of street gangs on his way to save his girlfriend. Unlike Technos' subsequent game Double Dragon, the playing field is limited to one two-screen-wide area (a subway platform, a harbor, an alley, a parking lot and the hideout of a gang) and does not scroll continuously. Out of the four stages in the
Stalingrad (also known as Great Battles of WWII: Stalingrad) is a stand-alone real-time tactics game for the PC developed by Russian company DTF Games. The game is built-up upon Nival Interactive's Enigma engine that was used in the Blitzkrieg game and is a fully stand-alone product.
Stalingrad features two campaigns based around the events in southern Russia between summer 1942 and early 1943. The Wehrmacht campaign has the player commanding the 6th Army as it approached the city and the battles for the city itself. The RKKA (Workers' and Peasants' Red Army) campaign follows the Red Army's progress as it liberated Stalingrad and destroyed the 6th Army. In total there are 36 missions, including 7 "bonus" missions that are unlocked if the player fulfills certain objectives in preceding maps. The maps themselves are reproduced from historical tactical maps and actual aerial photography taken during the period that the campaign covers.
The game sports over 150 units (including armoured fighting vehicles, other vehicles and infantry), few of which were carried over from the original game. Notable amongst the new units are the Soviet 203mm B4 heavy howitzer, variants of the Marder
Fleet Operations is a popular modification for Activision's Star Trek: Armada II adding advanced graphics, a new user interface, completely replaced ship models with new improved ones, new gameplay for every race and easy to use utilities for advanced options.
As Armada II is much different from what many thought the successor of Star Trek: Armada should be, Fleet Ops was created to change the philosophy of the game. The objective of the mod is to bring the game back to Star Trek's roots.
Fleet Ops attempts to change gamplay style from creating big fleets within seconds and battles based on the pure number of materials, to one more strategy based. As such, the warp system was removed and map depth was reduced to the point where it became practically non existent. New map surroundings were created including new asteroid fields, stars and star maps.
Each ship has been redesigned to focus on a defined task so it does not lose its importance during the game. Many of the graphics were redesigned with new textures, and each race was given a new tech tree. In addition, a credit system was introduced that gives you the possibility to create a certain number of race specific special
Super Contra (スーパー魂斗羅 エイリアンの逆襲, Sūpā Kontora: Eirian no Gyakushū, "Super Contra: The Alien Strikes Back") is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in 1988. It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance Bean, who are once again assigned to protect the Earth from an army of alien invaders. The game features standard side-scrolling stages, as well as all new overhead stages in lieu of the original game's "3D" stages.
Like its predecessor, a modified console version was made for the Nintendo Entertainment System, which saw release in North America as Super C and in Europe and Australia as Probotector II: Return of the Evil Forces. Both, the arcade game and the NES game, have been re-released in various other platforms since their original releases.
Set a year after the events of the original Contra, Bill and Lance, the heroes from the previous game, are sent on a second mission. This time, the alien forces from the previous game have taken over an allied military base, possessing most
The Political Machine is a government simulation game from Stardock and the first game in the Political Machine series, in which the player leads a campaign to elect the President of the United States. The player accomplishes this goal by traveling from state to state and engaging in a variety of activities to either raise money or raise poll numbers.
Each game starts with the selection of a pre-created candidate or creation of a fictional candidate from one of the two major American political parties, the Republican Party and the Democratic Party.
Headquarters and fundraisers are possible, the effectiveness of which depends on various factors.
When enough money is accumulated the player can "invest" it in advertisements (either through newspapers, radio, or TV media). The effectiveness of these ads are determined by several factors. An ad supporting tax cuts will work better with Republican Texas than with Democratic Massachusetts.
A key factor in the game is the concept of "Stamina" and "Turns." In each turn (representing one week), a candidate has a set amount of stamina to engage in activities. For example, establishing or upgrading a campaign HQ costs more stamina than
The Settlers III (German: Die Siedler III) is a real-time strategy computer game developed by Blue Byte Software, being the second sequel to The Settlers, making it the third game in The Settlers series. This isometric city-building game was released on November 30, 1998.
The most notable difference between this game and its two predecessors is that there are no more roads—all units, including carriers with goods, can walk around freely. This simplifies the building of a settlement, since only the distances between buildings are relevant, and not how roads can be constructed between them. Military units are now directly controlled, making fighting more similar to games like Command & Conquer or Age of Empires, than to the previous Settlers games.
Settlers III was also famous for its peculiar copy protection: in pirated versions of the game, iron smelters would only produce pigs instead of iron, which made weapon production impossible.
The game begins with a cartoonish cutscene depicting three gods: Jupiter (leader of the Roman Pantheon), Horus (the falcon-headed Egyptian sun god) and Ch'ih-Yu (the legendary Chinese dragon). A messenger arrives with a message from the god's god
Baseball Mogul is a series of career baseball management computer games created by game designer Clay Dreslough. The product was first published in 1997. The fifteenth and latest installment, Baseball Mogul 2013, was released April 3, 2012. A proprietary database, included with the game, permits play in any season of historical baseball from 1901 to the present. The early Baseball Mogul games are considered to be influential works in the baseball management simulation genre.
The Baseball Mogul series has incorporated many features over the years. Examples include sortable statistics in more than 150 categories, more realistic aging curves, and detailed scouting reports.
Developed and published by Sports Mogul.
Baseball Mogul 2009 has an average score of 65 on Metacritic. Reviewers complained there were not enough new features.
Baseball Mogul 2008 was the best-selling PC baseball of 2007, selling over 115,000 units.
Developed by Sports Mogul. Published by Enlight Software. Released 4 April 2007.
The game now has MLBPA licensing, while early versions required players to input their own team names and used fake player names. (i.e.: Bill Mueller is Bert Mack and
DDRMAX2 Dance Dance Revolution 7thMIX is the 7th game in the Dance Dance Revolution series of music video games and the sequel to DDRMAX Dance Dance Revolution 6th Mix. It was released in the arcades by Konami on April 17, 2002. Although only officially released in Japan, units exist worldwide. DDRMAX2 contains a total of 116 songs that are playable in normal gameplay, 34 of which are new to Dance Dance Revolution. 20 of these songs are hidden and unlockable.
The interface used is a red, grey, and yellow version of the Song Wheel interface introduced on DDR 5thMIX. The names of the difficulty modes are "Light," Standard," and "Heavy," as they were in DDRMAX.
The core gameplay of DDRMAX2 is the same as the previous Dance Dance Revolution games. The 2-tiered scoring system which debuted on DDRMAX is still utilized on DDRMAX2. The Groove Radar also returned, along with the return of the previous Foot Rating system.
If, on the final stage, a player gets the grade of AA or better on any Heavy step routine, the game gives the message "Try Extra Stage." The song wheel on the Extra Stage is locked to MAXX UNLIMITED, which is played with the Reverse Scroll modifier, a Dark Modifier (Step
Disaster Report, known in Europe as SOS: The Final Escape, and known in Japan as Zettai Zetsumei Toshi (絶体絶命都市, lit. The Desperated City), is a 2002 survival action-adventure video game created by Irem. It was first released in Japan for the PlayStation 2 in 2002 by Irem, and later released in North America and Europe in 2003 by Agetec. It is the first game in the Zettai Zetsumei Toshi series.
The game deals with the characters' survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for the disaster.
HP is the character's health and QP is the amount of energy the character has left. QP can be restored by drinking water. If the character becomes thirsty from running or other strenuous tasks, the player must provide the character with drinking water. If the player does not do this, the character begins to slowly lose health. Water can be drunk from clean taps or from bottled water filled up along the way. It is possible to give the character's companion water.
Ultimately, the aim of the
Dizzy, or Dizzy – The Ultimate Cartoon Adventure, was the first video game featuring the character Dizzy, an anthropomorphic egg. The game was designed by two British brothers, Philip and Andrew Oliver, frequently referred to as the Oliver twins. Dizzy was published by Codemasters and was released in June, 1987 .
Dizzy gets his name from the character's tumbles and somersaults while jumping, a feature inspired by the Oliver Twins' graphics software Panda Sprites which enabled them to rotate an image easily so each frame did not have to be manually drawn. The software distorted complex sprites so the character was required to be simple, hence the choice of an egg.
The game is a platform adventure where Dizzy must search the fairy tale land of Katmandu for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, and a Troll Brew and deposit them in a cauldron to make a potion to defeat the evil wizard Zaks. The gameplay involves collecting items and moving to other locations where the item is required; for example, at one point a raincoat is needed to protect against damaging rain. This is made more difficult because only one item can be carried at any given time.
Gungrave (ガングレイヴ, Gangureivu) is a PlayStation 2 third-person shooter video game developed by Red Entertainment and published by Sega. The game debuted on July 17, 2002 in Japan, September 16, 2002 in North America and November 29, 2002 in the United Kingdom. Gungrave follows its main character through a variety of stages on a path of revenge.
While the game play received moderate reviews, Gungrave's acclaim comes from the character designs provided by series creator Yasuhiro Nightow (Trigun) and mechanical designs provided by Kōsuke Fujishima (Oh My Goddess! series, You're Under Arrest series, Sakura Wars series). Both artist's respective styles helped give the game a distinct feel, which (along with fan support) helped Gungrave translate from a video game to an anime series.
As a third-person shooter, Gungrave focuses entirely on combat and forgoes the puzzle solving aspects of some of its forebears. The player advances through hallway-like stages, but has a free range of motion in these areas. The player confronts wave after wave of fighters en route to an end-level boss. Combat varies between gunplay with enemies at a distance and simple melee combat at close range, and the
Harry Potter: Quidditch World Cup is a 2003 video game produced by EA Games and EA Sports that features the fictional sport of Quidditch from the Harry Potter franchise. The user plays in the Hogwarts Quidditch Cup competition, competing amongst the four houses of Hogwarts: Gryffindor, Slytherin, Hufflepuff and Ravenclaw. Players victorious in the house competition qualify for the Quidditch World Cup, competing against the United States, England, France, Germany, The Nordic Countries, Japan, Spain, Australia and Bulgaria.
In this stage, the player competes for the Hogwarts Quidditch Cup using the Hogwarts house teams, Gryffindor, Ravenclaw, Hufflepuff, or Slytherin. The teams are represented by a specific character from the books for each team (Harry Potter for Gryffindor, Draco Malfoy for Slytherin, Cedric Diggory for Hufflepuff, and Cho Chang for Ravenclaw). When the player chooses a team, the character flies off on its broomstick. If this is the player's first time playing a team, the character will give a short statement praising the player's selection, then the house challenges appear. These challenges focus on specific areas of a full Quidditch game and are used to learn the
Imadoki no Vampire: Bloody Bride, is a PlayStation game published by Atlus Co. Ltd. Japan. Released in 1996 in Japan, it was never officially translated into English. However, in 2003 Bloody Bride Translations released an English beta patch.
Bloody Bride in essence is a dating simulation. You play as a young vampire who has reached (vampire) adulthood. He is sent to earth to suck the blood of a girl with a 'platinum aura'. However the girl has to willingly allow him to suck her blood. The character is given three years to complete his mission.
Maniac Mansion is a 1987 graphic adventure game developed and published by Lucasfilm Games. Initially released for the Commodore 64 and Apple II, it was Lucasfilm's foray into video game publishing. The game follows teenager Dave Miller as he ventures into a mansion and attempts to rescue his girlfriend from an evil mad scientist, whose family has been controlled by a sentient meteor that crashed near the mansion 20 years earlier. The player uses a point-and-click interface to guide Dave and two of his friends through the mansion while avoiding its dangerous inhabitants and solving puzzles.
The game was conceived in 1985 by Ron Gilbert and Gary Winnick. They based the story on horror film and B movie clichés with humorous elements, and they based the game's characters on people they knew and characters from movies, comics, and horror magazines. The developers based the mansion's design on the Main House at Skywalker Ranch, outlining the map and pathways prior to programming. The interface came from the designers' desire to improve on contemporary text parser-based graphical adventure games seen in earlier adventure titles. To reduce the effort required for creating the game,
Marvel vs. Capcom 2: New Age of Heroes (Japanese: マーヴルVS.カプコン 2 ニューエイジ オブ ヒーローズ) is a fighting game, developed and published by Capcom. It is the fourth game in the Marvel vs. Capcom series. With the fourth installment of this series, Capcom simplified the controls to make the gameplay more accessible for casual players. The button configuration was trimmed down to four main buttons and two assist buttons. The game also features a different air-combo system and 3-on-3 tag, compared to the 2-on-2 tag from previous games in the series.
The original arcade release of Marvel vs. Capcom 2 is the only game in the series to use the NAOMI arcade platform. Though the character artwork feature traditional 2D animated sprites, the fighting arena (background), the Abyss' sphere, and many effects animations are 3D polygon based.
This is the first Marvel vs. Capcom game without character-specific endings, as one will get the same ending regardless of the characters one uses or how quickly one defeats the final opponent.
When the earth and everything on it begins to die, Ruby Heart traces the source to an evil being known as Abyss, the Armor of Erosion. She summons the greatest heroes to her
Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows and Amiga. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery.
LucasArts began development of the game in 1992 with the intention to use new settings and characters after the success of the past Maniac Mansion and Monkey Island adventure titles. Series creator Steve Purcell, then a LucasArts employee, was one of the lead designers on the project. Sam & Max Hit the Road is the ninth game to use the SCUMM adventure game engine, and also integrated the iMUSE audio system developed by Michael Land and Peter McConnell. The game was one of the first to incorporate full voice talent for its
Secret Weapons Over Normandy or (SWON) is a World War II-based arcade flight simulation video game released on November 18, 2003. Published by LucasArts and developed by Totally Games, the game is composed of 15 objective-based missions set in 1940s European, North African, and the Pacific theatres of war. The story was written by Derek Chester, who is also famous for his work in Star Trek: Deep Space Nine as well as work on Star Trek videogames. The music was composed by Michael Giacchino.
The player controls James Chase, an American pilot volunteering to assist the British, who stand alone at this point of the war. He flies in the classified squadron known as the Battlehawks. Over the course of the game, the player has opportunities to: earn or capture new aircraft, add upgrades to his/her existing aircraft, and as the game puts it: "halt the most insidious plans of the Third Reich." The player's principal opponent is the Luftwaffe, in particular the enemies being the Battlehawk's counterpart, the elite squadron of top German pilots, known as Nemesis (similar to the real KG 200), commanded by Oberst Krieger. The player will also face off against the forces of the Japanese
Storybook Weaver is a 1994 educational game released on floppy disk for the Apple Macintosh, aimed at children aged 6-12. An updated version, Storybook Weaver Deluxe, was released in 2004 on CD-ROM for Windows and Mac computers, featuring much more content than the original. Both versions were released by MECC who also created The Oregon Trail, another educational game. The Deluxe version is available for both the home and school, with a Teacher Resource CD, including lesson plans and User guides.
As the title suggests, Storybook Weaver is a program that enables and motivates children to easily create their own stories on computer. The most noticeable feature of the game is the sizable space allowed for illustrations on each page of a story. The game offered hundreds of backgrounds, objects and characters that could be selected from easy-to-use categories and placed anywhere on the page through a simple click-and-drag process. Backgrounds in the original featured mostly natural, outdoor locations, with which players could switch between day, night, dawn and dusk effects on the landscape. However, piecing together items such as walls and floors created indoor settings for stories.
, also known as OoA, is a video game published by Nintendo and developed by Nintendo in conjunction with Capcom. Although the game was originally released for use on the Nintendo Game Boy Color, it exhibits special features, such as additional items, when played on a Nintendo Game Boy Advance.
This game is the counterpart of Oracle of Seasons, which was released at the same time. These two games have the ability to link with one another, using either passwords or a cable, so that a person could play one game, and then transfer his or her progress to the other game. In addition, this is the only way to reach the "true" ending of the game. The game was originally planned to be a trilogy known as the "Triforce Trilogy", in which two of the games were to be remakes of the original NES titles. This idea was scrapped relatively late in the development process, and the games were re-branded to remove all mention of this Triforce theme.
Deep inside the Temple of the Triforce, Link slowly approached the golden relic when a voice called out to him. Without warning, he was sucked into a vortex that tossed him out into a dark forest where upon landing, the young hero heard screaming.
Developer:Nintendo Entertainment Analysis and Development
Versions:The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Phantom Hourglass (ゼルダの伝説 夢幻の砂時計, Zeruda no Densetsu Mugen no Sunadokei) is the fourteenth game in Nintendo's The Legend of Zelda series. It was released after The Legend of Zelda: Twilight Princess for the Wii and before The Legend of Zelda: Spirit Tracks for the Nintendo DS. An action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo DS, Phantom Hourglass was released in Japan in June 2007, in North America, Australia, and Europe in October 2007 and in Korea in April 2008. The game features 3D cel-shaded graphics with an overhead camera perspective, uses Nintendo DS features for game controls including the touchscreen and microphone, and takes advantage of the Nintendo Wi-Fi Connection for online play, allowing people to play against other players.
The game's story follows that of The Legend of Zelda: The Wind Waker, and focuses on Link as he journeys to save his friend Tetra from the story's antagonist, Bellum, with the help of Captain Linebeck and his ship, the S.S. Linebeck. Critics were generally positive towards Phantom Hourglass. Its control scheme was praised, while criticism focused
Developer:Nintendo Entertainment Analysis and Development
Versions:The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess (ゼルダの伝説 トワイライトプリンセス, Zeruda no Densetsu Towairaito Purinsesu) is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content and to port it to the Wii. The Wii version was also released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console, as well as the final official GameCube game released in Japan.
The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the forms of both a hylian and a wolf, and is assisted by a mysterious creature named Midna.