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  • Nov 27th 2012
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Best Video Game Developer of All Time

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    1
    Grasshopper Manufacture

    Grasshopper Manufacture

    • Games Developed: The Silver Case
    • Game Versions Developed: Fatal Frame IV
    Grasshopper Manufacture, Inc. (グラスホッパー・マニファクチュア Gurasuhoppā Manifakuchua) is a Japanese video game development house founded on March 30, 1998 in Suginami, Japan. Grasshopper gained mainstream attention in 2005 for the Nintendo GameCube and PlayStation 2 game Killer7. In addition to Killer7, they have developed Michigan: Report From Hell (released in Japan, Europe) and a number of Japan-only titles. Grasshopper Manufacture was also responsible for the Nintendo DS game Contact, the Wii game No More Heroes and its sequel No More Heroes: Desperate Struggle, and Shadows of the Damned. The company is headed by Goichi Suda, also known as Suda51, and is noted for its original and imaginative titles - ones that are also fraught with financial risk. Potential losses are often made up by the development of games based on popular anime franchises, such as Samurai Champloo: Sidetracked, Blood+: One Night Kiss, and Rebuild of Evangelion: Sound Impact. In May 2007, Suda announced during a speech at the 2007 Game Developers Conference that Grasshopper was at the time working on three titles for the Wii, two of which have now been released: No More Heroes and Fatal Frame IV. There is no
    8.13
    8 votes
    2
    Emerson Radio

    Emerson Radio

    • Game Versions Developed: Alien Invader
    Emerson Radio Corporation (NYSE Amex: MSN) was founded in 1948. It is one of the United States’ largest volume consumer electronics distributors and has a recognized trademark in continuous use since 1912. The company designs, markets and licenses many product lines worldwide, including products sold, and sometimes licensed, under the brand name G Clef, a homage to Emerson's logo. Emerson Radio Corp. was incorporated in 1915 as Emerson Phonograph Co. (NAICS: 421620 Consumer Electronics Wholesaling), based in New York City, by an early recording engineer and executive, Victor Hugo Emerson, who was at one time employed by Columbia Records. The first factories were opened in Chicago and Boston, in 1920. In December of that year, the company fell victim to the unanticipated sales slump for phonograph music that accompanied the post-World War I recession and the growth of commercial radio. It went from the self-claimed third largest record manufacturer into receivership. In 1922 Emerson Phonograph Co. passed into the hands of Benjamin Abrams and Rudolph Kanarak. Abrams, a phonograph and record salesman, along with his two brothers, ran the company and renamed it Emerson Radio &
    7.25
    8 votes
    3
    Macmillan Publishers

    Macmillan Publishers

    • Game Versions Developed: The Trap Door
    Macmillan Publishers Ltd, also known as The Macmillan Group, is a privately held international publishing company owned by Georg von Holtzbrinck Publishing Group. It has offices in 41 countries worldwide and operates in more than thirty others. Macmillan was founded in 1843 by Daniel and Alexander Macmillan, two brothers from the Isle of Arran, Scotland. Daniel was the business brain, while Alexander laid the literary foundations, publishing such great authors as Charles Kingsley (1855), Thomas Hughes (1859), Francis Turner Palgrave (1861), Christina Rossetti (1862), Matthew Arnold (1865) and Lewis Carroll (1865). Alfred Tennyson joined the list in 1884, Thomas Hardy in 1886 and Rudyard Kipling in 1890. As the company evolved, the brothers' vision continued to inspire the publishing of major writers including W.B. Yeats, Rabindranath Tagore, Sean O'Casey, John Maynard Keynes, Charles Morgan, Hugh Walpole, Margaret Mitchell, C. P. Snow, Rumer Godden and Ram Sharan Sharma. Beyond literature, their vision led to the creation of such enduring titles as Nature (1869), the Grove Dictionary of Music and Musicians (1877) and Sir Robert Palgrave's Dictionary of Political Economy (1894–99).
    7.57
    7 votes
    4
    MECC

    MECC

    • Games Developed: Spellevator
    • Game Versions Developed: Africa Trail
    The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1973. The goal of the organization was to coordinate and provide computer services to schools in the state of Minnesota; however, its software eventually became popular in schools around the world. MECC had its headquarters in the Brookdale Corporate Center in Brooklyn Center. During the 1960s, Minnesota was a center of computer technology, a "Midwestern Silicon Valley". IBM, Honeywell, Control Data and other companies had facilities in the state. In 1963, their presence inspired a group of teachers at the University of Minnesota College of Education's laboratory school to introduce computers into classrooms via teleprinters and time-sharing. The group began with long-distance calls to Dartmouth College's General Electric computer to use John George Kemeny and Thomas E. Kurtz's new Dartmouth BASIC language, then moved to Minneapolis-based Pillsbury Company's own GE computer. In 1968, 20 Minneapolis-Saint Paul area school districts and the College of Education founded Total Information for Educational Systems (TIES) to provide time-sharing service on a HP
    8.00
    6 votes
    5
    EA Tiburon

    EA Tiburon

    • Games Developed: Madden NFL '95
    • Game Versions Developed: Madden NFL 08
    EA Tiburon is an Electronic Arts video game development studio located in Maitland, Florida, United States founded in 1994. It is located just north of the Orlando, Florida downtown area. It was formerly known as Tiburon Entertainment, which was acquired by EA in 1998. The studio is most well known for developing the Madden NFL series of games. In addition to the usual titles developed by the studio which include Madden, NCAA Football, NFL Street, NASCAR and NFL Head Coach, in late 2006 Tiburon released the Superman Returns game based on the movie of the same name. EA Tiburon has taken over the Tiger Woods PGA Tour series from EA Salt Lake as of the 2008 edition of the game.
    7.67
    6 votes
    6
    Electronic Arts

    Electronic Arts

    • Games Developed: My Sims
    • Game Versions Developed: Spore Creatures
    Electronic Arts, Inc. (EA) (NASDAQ: EA) is an American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Electronic Arts is the world's third-largest gaming company by revenue after Nintendo and Activision Blizzard. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online
    7.50
    6 votes
    7
    William Higinbotham

    William Higinbotham

    • Games Developed: Tennis for Two
    William (Willy) A. Higinbotham (October 25, 1910 – November 10, 1994), an American physicist, is credited with creating one of the first computer games, Tennis for Two. Like Pong, it is a portrait of a game of tennis or ping-pong, but featured different game mechanics that have very little resemblance to the later game. As the Head of the Instrumentation Division at Brookhaven National Laboratory, he created it on an oscilloscope in 1958, to entertain visitors during visitor days at the national laboratory. He helped fund the nuclear nonproliferation group, Federation of American Scientists, and served as its first chairman and executive secretary. He earned his undergraduate degree from Williams College in 1932 and continued his studies at Cornell University. During 1941 William went to work on the radar system at MIT until 1943. During World War II, he worked at Los Alamos National Laboratory and headed the lab's electronics group in the later years of the war. From 1974 until his death in 1994, Higinbotham served as the technical editor of the Journal of Nuclear Materials Management, published by the Institute of Nuclear Materials Management. Higinbotham is said to have
    8.60
    5 votes
    8
    Graham Cluley

    Graham Cluley

    • Games Developed: Jacaranda Jim
    Graham Cluley is a British computer programmer and Senior Technology Consultant at Sophos well known in the anti-virus industry. However, he is better known nowadays as a security blogger and educationalist, and media contact point for Sophos. His corporate biography lists many anti-virus related media appearances. In December 2009 and again in November 2010, Cluley's blog was named IT Security Blog of the Year by the readers of British technology magazine Computer Weekly. In the 2009 ceremony Computer Weekly also named Cluley Twitter user of the year.
    7.00
    6 votes
    9
    Valve Corporation

    Valve Corporation

    • Games Developed: Half-Life 2: Episode Three
    • Game Versions Developed: Left 4 Dead 2
    Valve Corporation, (also known as Valve Software or simply as Valve), is an American video game development and digital distribution company based in Bellevue, Washington, United States. Founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington, Valve became famous from its critically acclaimed Half-Life series, (the first game released in November 1998). It is also well known for its social-distribution network Steam and for developing the Source engine, which has been used in every Valve game since its introduction in 2004. Valve was founded by long-time Microsoft employees Gabe Newell and Mike Harrington on August 24, 1996 as an L.L.C. based in Kirkland, Washington. After incorporation in April 2003, it moved from its original location to Bellevue, Washington, the same city in which their original publisher, Sierra On-Line, Inc., was based. After the success of Half-Life, the team worked on mods, spin-offs, and sequels, including Half-Life 2. All current Valve games are built on its Source engine, which owes much of its success to mods and sequels. The company has developed six game series: Half-Life, Team Fortress, Portal, Counter-Strike, Left 4 Dead and Day
    9.25
    4 votes
    10
    SouthEnd Interactive

    SouthEnd Interactive

    • Games Developed: Deathrow: Underground Team Combat
    • Game Versions Developed: Lode Runner
    Southend Interactive is a game development studio based in Malmö, Sweden. Southend works on game productions from various genres that run from various clients, such as Ubisoft and Sierra Online. They are currently creating games for Microsoft's Xbox Live Arcade service on the Xbox 360. Southend's company slogan is "Tomorrow's experiences today."
    6.83
    6 votes
    11
    Left Field Productions

    Left Field Productions

    • Games Developed: Kobe Bryant in NBA Courtside
    • Game Versions Developed: Dave Mirra BMX Challenge
    Left Field Productions is an independent video game development studio located in Ventura, California, USA. Founded in 1994 by industry veterans John Brandwood, Jeff Godfrey and Mike Lamb, Left Field is probably best known for their time spent as a Nintendo third-party developer, during which they designed the critically acclaimed Nintendo 64 game Excitebike 64. On April 23, 1998, Nintendo announced the purchase of a minority interest in Left Field Productions, allowing them to expand operations and ensuring a steady flow of exclusive content from the developer. In September 2002, after months of speculation, Left Field bought out Nintendo's stake in the company, once again becoming a fully independent third-party developer. A Gamecube version of MTX Mototrax was in the works but was later cancelled as publisher Activision scaled back support for the platform. A sequel to the Nintendo 64 game 1080° Snowboarding was in development at Left Field at one time. Development originated on the Nintendo 64 platform but was later shifted to the GameCube once Nintendo began phasing out the Nintendo 64. When Left Field separated with Nintendo in early 2002, Nintendo Software Technology took
    9.00
    4 votes
    12
    Nintendo Software Technology

    Nintendo Software Technology

    • Games Developed: Project H.A.M.M.E.R.
    • Game Versions Developed: Pokémon Puzzle League
    Fully owned by the Japanese video game corporation Nintendo. NST was created to specifically create games for Nintendo consoles for the North American market. Although Claude Comair (co-founder of DigiPen) and Scott Tsumura were co-founders of NST, Claude Comair retired from his post as chairman at the end of 2006 and Scott Tsumura retired from his post as President/COO at the end of 2002. NST is currently headed by Shigeki Yamashiro. Their first game, Bionic Commando Elite Forces, was released for the Game Boy Color in 1999 and was a sequel of Capcom's Bionic Commando. DigiPen's Main Campus was based in the same building as theirs until 2010. NST has developed many games for Nintendo consoles: Cancelled games:
    6.67
    6 votes
    13
    Blue Byte Software

    Blue Byte Software

    • Games Developed: Incubation: Time Is Running Out
    • Game Versions Developed: Jimmy Connors Pro Tennis Tour
    Ubisoft Blue Byte (formerly Blue Byte Software) is a video game developer based in Düsseldorf, Germany, founded in 1988. The company has produced popular titles like Battle Isle and The Settlers. In 2001, the company was purchased by Ubisoft. Blue Byte Software was founded by Thomas Hertzler and Lothar Schmitt in Mülheim on October 1988. The first published game was the tennis simulation Great Courts, released in 1989 by Ubisoft (then called Ubi Soft). Blue Byte's first big success in Germany and Europe was the turn-based strategy game Battle Isle, completed in 1991. Inspired by the Japanese game Nectaris for the PC Engine, Battle Isle spawned numerous add-ons and sequels. The company's next big success followed in 1993 with the release of the managerial game Die Siedler, marketed internationally as The Settlers. Settlers also had numerous sequels and became the most well-known of Blue Byte's products. Over the years, Blue Byte developed and/or published numerous innovative titles including Chewy: Escape from F5 and Albion, but most of them were not successful internationally. Efforts to break into the American market, usually aided with publishing by Accolade, failed and success
    7.60
    5 votes
    14
    King Records

    King Records

    • Games Developed: CD Battle: Hikari no Yūshatachi
    • Game Versions Developed: Dejiko no Mahjong Party
    King Records Company, Ltd. (キングレコード株式会社, Kingu Rekōdo Kabushiki gaisha) is a Japanese record company, founded in 1931 as a division of Japanese publisher Kodansha. It became and began operating as an independent entity in the 1950s, but remains part of the publisher's Otowa Group. Now one of Japan's largest record companies not to be owned by a multinational entity, it is headquartered in Tokyo. Its Starchild label, managed by animation producer Toshimichi Ōtsuki, specialises in anime music and film. King Records also distributes the Up-Front Works-owned and operated labels Piccolo Town and Rice Music, and also released video games for the PC-88, Famicom, and MSX2 computers. You! Be Cool is the official sub-label for AKB48. Venus-B is the company's official urban music imprint.
    7.60
    5 votes
    15
    Bottle Rocket

    Bottle Rocket

    Bottle Rocket, Inc. was a leading developer of Web-based casual games and advergames from 1996 until 2000, when the company was acquired by ACTV, a technical and creative interactive television services company later acquired by OpenTV. Based in New York City, the company created more than 40 licensed trivia, prediction, simulation, arcade-style and multiplayer game formats played by more than 600,000 registered users, and specialized in sports-related content. The company was founded in Manhattan’s “Silicon Alley” in 1996, and was briefly known as Lucid Media. Bottle Rocket’s first game title was IBM Rangers Shootout, an online hockey trivia game built for the New York Rangers and sponsored by IBM. Bottle Rocket also built football, baseball, basketball and soccer sports trivia games for clients including AC Milan, Arsenal FC, Major League Baseball, National Basketball Association, National Football League, StarMedia and The Sporting News, and also to develop arcade-style games and prediction games. In 1998, with investment from London-based online sports company Pangolin, Bottle Rocket began to sign larger game development deals in the sports industry, and to expand into music,
    8.75
    4 votes
    16
    NETSOFTWARE

    NETSOFTWARE

    NETSOFTWARE was founded in 1999 by Leschenko Nickolay and Eugene Musienko. It's one of the first game development companies in Ukraine, headquartered in Kharkov. NETSOFTWARE designs and develops games for a wide range of mobile handsets compatible with Java ME, and plans to start working with iPhone devices. The Company has agreements with leading content providers and major operators of CIS countries. Mobile phone game Bunker 3D is the number one hit of May 2007 on the leading Russian portal wap.infon.ru . Just after the release of Laboratory 3D, The installment Bunker 3D gets in the Top 10 bestsellers of Q1, 2008.. Content Management System MyWAY consists of core and connected major components (modules), which allows a successfully generation of big amounts of functions. The presence of a simple and an understandable interface makes it available and comfortable in usage of a number of clients. MyWAY meets modern requirements of information protection, it is stable against great loading. The system works on PHP and MySQL.
    8.75
    4 votes
    17
    Mad Genius Software

    Mad Genius Software

    • Games Developed: Gunmetal
    • Game Versions Developed: Gunmetal
    This website now sells VPS hosting, nothing to do with game development. Mad Genius Software, Llc was a Canadian video game developer created in 1995 by Geoffrey Mark, Mike Jackson, and Keith Gillard in Vancouver, British Columbia. By the time the company dissolved in 1999 it had developed, produced and successfully distributed one title, Gunmetal for the PC. Its slogan was "Crazy People, Smart Games." Originally started as an artist's collective, the design and art teams worked ad hoc as external work schedules allowed. Over three years the core team grew from the three founders, a programmer and Andrew Brechin creating art to twelve artists and programmers. All art and programming milestones were reviewed by Mike Jackson at this time. No one on the team received salaries until the next phase. Geoffrey Mark reviewed major art milestones and reviewed any financial issues from Los Angeles where he lived. In 1997, investment company Platinum Investments, offered to fund completion and marketing of Gunmetal. By January 1998 US$1,500,000 was raised. The company opened an office at 311 Water Street in Vancouver, BC, Canada. At this point, the Producer and only American on the team,
    8.50
    4 votes
    18
    Sesame Workshop

    Sesame Workshop

    • Games Developed: Alpha Beam with Ernie
    Sesame Workshop, formerly known as the Children's Television Workshop (CTW), is a Worldwide American non-profit organization behind the production of several educational children's programs that have run on public broadcasting around the world (including PBS in the United States). Sesame Workshop was instrumental in the establishment of education children's television in the 1960s, and continues to provide grants for educational children's programming four decades later. Joan Ganz Cooney and Lloyd Morrisett were the original founders, with the intention of producing a revolutionary television series based on cutting-edge research into childhood learning. The result was Sesame Street, a landmark program which has been reproduced in countries around the world. Although it was originally funded by the Carnegie Corporation and the United States Office of Education, the majority of the Workshop's funding is now earned through licensing the use of their characters to a variety of corporations to use for books, toys, and other products marketed toward children. This ensures that the Workshop has reliable access to funding for its programming without depending on unpredictable
    8.50
    4 votes
    19
    Introversion Software

    Introversion Software

    • Games Developed: Defcon
    • Game Versions Developed: Darwinia
    Introversion Software are British video game developers. The company was founded in 2001 by three friends, Chris Delay; Mark Morris; and Thomas Arundel, who met when they were undergraduates at Imperial College London. The company originally labelled itself 'the last of the bedroom programmers' due to the team working out of their homes rather than having an office - they finally moved into an office when working on their fourth game, Multiwinia. Their first released game, Uplink, was programmed and designed almost exclusively by Chris, while Mark and Tom handled marketing, materials and the other 'business' elements. Their small initial investment enabled them to buy CD-Rs and printer cartridges. Early copies of the game were hand-made. The company was able to fully make back their investment within a few hours of accepting orders. A large community formed and the team, along with a new programmer, Andy Bainbridge, started work on two new games: Darwinia and DEFCON. Darwinia was released to much critical acclaim and was eventually re-released via Steam on 14 December 2005. Uplink has also since joined Darwinia on Steam, as of summer 2006. On 29 September 2006, Introversion
    6.33
    6 votes
    20
    Sulake

    Sulake

    • Games Developed: Virtual Magic Kingdom
    • Game Versions Developed: Habbo Hotel
    Sulake (Finnish pronunciation: [ˈsulɑke], is a Finnish social entertainment company. In March 2011, Sulake reported that revenue was up more than 20 percent over 2009, resulting in sales of €56.2 million ($78.7 million). Sulake’s EBITDA in 2010 totaled €5.4 million ($7.6 million, 9.5 percent of revenue) and thus significantly improved from the previous year (€0.6 or $0.8 million). Net profit was €1.6 million ($2.3 million). Sulake has also been playing an active role in assisting the police in investigations connected to the theft of online furniture. In February 2012, it was announced that Sulake will be consolidating some of its manual processes and local operations. In showing the door to 25% of their workforce, Sulake will also close all of their 11 country offices according to the report by Finnish publication Dome.fi. In June 2012, Sulake received negative press for ongoing sexual behavior allegations. Channel 4 news identified that Sulake was allowing users to post pornographic and violent messages - despite the fact that Habbo is targeted at young teenagers. On 13 June 2012, one of the main shareholders, 3i, which held 16 per cent of shares, declared it was pulling out of
    9.67
    3 votes
    21
    Front Wing

    Front Wing

    • Games Developed: Tea Society of a Witch
    • Game Versions Developed: Canary
    Front Wing (フロントウイング, Furonto Uingu) is a Japanese visual novel studio that specializes in the production of adult visual novels. Front Wing's first title was Canary in August 2000, and the company has gone on to produce over 20 different games including Tea Society of a Witch, Megachu! and Time Leap.
    8.25
    4 votes
    22
    TPLD

    TPLD

    Since mid-2008 TPLD have been in the business of secure and private virtual worlds and this period has seen product development and early customer adoption to a point where it is now a leading contender in the fast growing market of on line communications. The Host a Virtual Event(HVE) offering today is based around 3D avatar participation in standard or customised worlds with a high degree of functionality which can address the spectrum of live participation from on line meetings or training programmes, through to full volume participation events such as conferences and exhibitions.
    7.00
    5 votes
    23
    Key

    Key

    • Games Developed: Tomoyo After ~It's a Wonderful Life~
    • Game Versions Developed: Air
    Key is a Japanese visual novel studio which formed on July 21, 1998 as a brand under the publisher Visual Art's and is located in Kita, Osaka, Japan. Key released their debut visual novel Kanon in June 1999, which combined an elaborate storyline, an up-to-date anime-style drawing style, and a musical score which helped to set the mood for the game. Key's second game Air released in September 2000 had a similar if not more complex storyline to Kanon and a more thorough gameplay. Both Kanon and Air were originally produced as adult games, but Key broke this trend with their third title Clannad which was released in April 2004 for all ages. Key has worked in the past with Interchannel and Prototype for the consumer port releases of the brand's games. Key collaborated with ASCII Media Works' Dengeki G's Magazine to produce the mixed media project Angel Beats!, which was produced into an anime TV series in 2010. The brand's ninth game Rewrite was released in June 2011, and a fan disc for the game titled Rewrite Harvest festa! was released in July 2012. Co-founder Jun Maeda is a prominent figure in the brand, he having contributed on the planning, scenario, and music composition in the
    8.00
    4 votes
    24
    Microsoft

    Microsoft

    • Games Developed: Gorillas
    • Game Versions Developed: Inside Pitch 2003
    Microsoft Corporation (NASDAQ: MSFT) is an American multinational corporation headquartered in Redmond, Washington that develops, manufactures, licenses and supports a wide range of products and services related to computing. The company was founded by Bill Gates and Paul Allen on April 4, 1975. Microsoft is the world's largest software maker measured by revenues. It is also one of the world's most valuable companies. Microsoft was established to develop and sell BASIC interpreters for the Altair 8800. It rose to dominate the personal computer operating system market with MS-DOS in the mid-1980s, followed by the Microsoft Windows line of operating systems. The company's 1986 initial public offering, and subsequent rise in its share price, created an estimated three billionaires and 12,000 millionaires from Microsoft employees. Since the 1990s, it has increasingly diversified from the operating system market and has made a number of corporate acquisitions. In May 2011, Microsoft acquired Skype Technologies for $8.5 billion in its largest acquisition to date. As of 2012, Microsoft is market dominant in both the PC operating system and office suite markets (the latter with Microsoft
    8.00
    4 votes
    25
    Nintendo

    Nintendo

    • Games Developed: Super Mario Bros.
    • Game Versions Developed: Mario Kart Wii
    Nintendo Co., Ltd. (任天堂株式会社, Nintendō Kabushiki gaisha) is a Japanese multinational consumer electronics company located in Kyoto, Japan. Nintendo is the world's largest gaming company by revenue. Founded on September 23, 1889 by Fusajiro Yamauchi, it originally produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel. Abandoning previous ventures, Nintendo developed into a video game company, becoming one of the most influential in the industry and Japan's third most valuable listed company with a market value of over US$85 billion. Nintendo of America is also the majority owner of the Seattle Mariners Major League Baseball team. The name Nintendo can be roughly translated from Japanese to English as "leave luck to heaven". As of October 18, 2010, Nintendo has sold over 565 million hardware units and 3.4 billion software units. Nintendo was founded as a card company in late 1889, originally named Nintendo Koppai. Based in Kyoto, Japan, the business produced and marketed a playing card game called Hanafuda. The handmade cards soon became popular, and Yamauchi hired assistants to mass produce cards to
    8.00
    4 votes
    26
    Rebellion Developments

    Rebellion Developments

    • Games Developed: Aliens versus Predator
    • Game Versions Developed: Aliens vs. Predator: Requiem
    Rebellion is a British computer games company, based in Oxford, who are famous for their games in the Aliens vs. Predator franchise. It has published comic books since 2000 and launched its own book imprint, Abaddon Books, in 2006. Rebellion was established by brothers Jason and Chris Kingsley in 1991. Their first known title was Alien Vs. Predator for the Atari Jaguar, which was considered one of the best games for that console. In June 2000, they bought the comic 2000 AD from Fleetway, and have since developed several characters from the comic for the games market. The first commercial release, Judge Dredd: Dredd Vs. Death was mildly successful. A second game was released in 2006 based on Rogue Trooper. Its 2005 game Sniper Elite was awarded "Best PC/Console Game" in the TIGA Awards of 2005. As of 2010 the game holds an average GameRankings scores of 73.44% for the PC version, 76.65% for the PlayStation 2, and 76.97% for the Xbox. In 2009, Rebellion's Rogue Warrior game received poor reviews but notable titles have included Star Wars Battlefront: Renegade Squadron and The Simpsons Game, both for the PSP. In 2010, they developed the latest Aliens vs. Predator game, published by
    8.00
    4 votes
    27
    Sacnoth

    Sacnoth

    • Games Developed: Koudelka
    • Game Versions Developed: Koudelka
    Sacnoth (later known as Nautilus) was a small Japanese based video games developer. Sacnoth’s high profile games include Koudelka for the PlayStation, the three Shadow Hearts games for the PlayStation 2, and Faselei! for the Neo Geo Pocket Color. The name was taken from the name of a supposed magical weapon in a short story by Lord Dunsany, "The Fortress Unvanquishable, Save for Sacnoth," published in 1908 in the collection The Sword of Welleran and Other Stories. Sacnoth was created in 1997 by Hiroki Kikuta, best known for composing the music to Secret of Mana series while working at Square and was set up with funding from the video game company SNK. The company suffered after their first major project, the RPG Koudelka, received poor critical reviews and little word of mouth. It was also soon revealed that internal quarrels within Sacnoth had led to a compromised product. Kikuta had wanted to develop an action-based battle system, citing Resident Evil as a source of inspiration. However, his employees were adamant about releasing something closer to the kind of games that Square had been making. Most people agreed that the game showed some promise, but had serious flaws,
    8.00
    4 votes
    28
    PlayFirst

    PlayFirst

    • Games Developed: Diner Dash: Flo On The Go
    • Game Versions Developed: Diner Dash
    PlayFirst is a leading publisher focused on creating shared casual game experiences around lasting original brands. Committed to building casual gameplay rich in story and character, PlayFirst works with talented internal and external developers to bring mass market games to multiple platforms, including PC, Mac, mobile, handheld and console. The company's portfolio includes the world-renowned Diner Dash® franchise as well as top-selling games such as Wedding Dash™, Chocolatier™, and Dream Chronicles™.    
    6.80
    5 votes
    29
    Atari, Inc

    Atari, Inc

    • Games Developed: E.T. the Extra-Terrestrial
    Atari, Inc. was an American video game and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Primarily responsible for the formation of the video arcade and modern video game industries, the company was closed and its assets split in 1984 as a direct result of the North American video game crash of 1983. In 1966, Nolan Bushnell saw Spacewar! for the first time at the University of Utah. Deciding there was commercial potential in a coin-op version, several years later he and Ted Dabney worked on a hand-wired custom computer capable of playing it on a black and white television in a single-player mode where the player shot at two orbiting UFOs. The resulting game, Computer Space, was released by a coin-op game company, Nutting Associates. Computer Space did not fare well commercially when it was placed in Nutting's customary market, bars. Feeling that the game was simply too complex for the average customer unfamiliar and unsure with the new technology, Bushnell started looking for new ideas. Bushnell and Ted Dabney left Nutting to form their own engineering firm, Syzygy Engineering, and soon hired Al Alcorn as their first design engineer. Initially wanting to
    9.00
    3 votes
    30
    Tim Riker

    Tim Riker

    • Games Developed: BZFlag
    Tim Riker is a software developer, most known for his contributions to the free software community as the maintainer of the BZFlag 3D multiplayer game project. Other open source projects he has led or maintained include the TuxScreen web phone, and the StrongARM Linux kernel for the Sharp Zaurus SL-5000D, the blootbot IRC bot. Riker is also a member of the Debian GNU/Linux development team.
    7.75
    4 votes
    31
    Sharp Corporation

    Sharp Corporation

    • Games Developed: Famicom BASIC
    Sharp Corporation (シャープ株式会社, Shāpu Kabushiki-gaisha) is a Japanese multinational corporation that designs and manufactures electronic products. Headquartered in Abeno-ku, Osaka, Japan, Sharp employed around 55,580 people worldwide as of June 2011. The company was founded in September 1912 and takes its name from one of its founder's first inventions, the Ever-Sharp mechanical pencil, which was invented by Tokuji Hayakawa (早川 徳次) in 1915. Since then it has developed into one of the leading electronics companies in the world. Sharp Corporation is the fourth-largest television manufacturer in the world, after Samsung, LG and Sony. Sharp acquired a controlling stake in Pioneer Corporation in 2007. On 25 June 2009, Sharp and Pioneer agreed to form a joint venture comprising their optical businesses, called "Pioneer Digital Design and Manufacturing Corporation". In 1912, Tokuji Hayakawa (早川 徳次) founded a metal workshop in Tokyo. The first of his many inventions was a snap buckle named 'Tokubijo'. Another of his major inventions was the Ever-Sharp mechanical pencil in 1915, from which the Sharp Corporation took its name. After the pencil business was destroyed by the 1923 Great Kantō
    6.60
    5 votes
    32
    Todd Replogle

    Todd Replogle

    • Games Developed: Duke Nukem
    Todd Jason Replogle is a video game programmer, best known as the co-creator of the Duke Nukem series. Replogle graduated from Soquel High School in Soquel, California as a member of the class of 1986. After the release of Duke Nukem 3D, Replogle started some technical experimentation into what would later become Duke Nukem Forever. A short time thereafter he retired from the gaming industry in 1997. Todd lives with his wife and son Tyler in Surin, Thailand.
    7.50
    4 votes
    33
    Capybara Games

    Capybara Games

    • Games Developed: Heartbeat
    • Game Versions Developed: Heartbeat
    Capybara Games is an award-winning independent game studio based out of Toronto, Canada. It focuses on the development of iPhone, Nintendo DS, and downloadable console games. The studio was founded in 2003 from a collection of Toronto IGDA members. Capybara's mascot is a mustachioed man named Hank Hudson, who can be found in most of their games. Capybara Games garnered awards and praise for their 2D video games. Critter Crunch scored an 87 on Metacritic and Might and Magic: Clash of Heroes for the Nintendo DS scored an 86 making the latter game the fourth best rated Nintendo DS game of 2009.
    8.67
    3 votes
    34
    Realtime Worlds

    Realtime Worlds

    • Games Developed: APB: All Points Bulletin
    • Game Versions Developed: APB
    Realtime Worlds Ltd was a video game developer based in Dundee, Scotland from 2002 until its closure in September 2010. Realtime Worlds was the largest independent game developer in Scotland with over 200 employees as well as a small Boulder, Colorado office. Realtime Worlds was founded in early 2002 by David Jones (formerly of DMA Design) who developed the popular franchises Grand Theft Auto (GTA) and Lemmings. Much of the initial workforce was previously employed at Rage Software, as Rage Games (Scotland). During this period the core team who would go on to form Realtime Worlds developed first-person shooter game Mobile Forces for Microsoft Windows. Upon the demise of Rage Software, Dave Jones bought out Rage Games (Scotland) to form Realtime Worlds. On 11 December 2006, New Enterprise Associates announced an investment of 30 million US dollars into Realtime Worlds. The first release under the name Realtime Worlds was the critically acclaimed 2007 action-adventure, third-person game, Crackdown, an Xbox 360 exclusive title. In 2010 they released a massively multiplayer online game for Microsoft Windows, titled APB (All Points Bulletin), which had been in development for five
    10.00
    2 votes
    35
    Sony Online Entertainment

    Sony Online Entertainment

    • Games Developed: The Shadows of Luclin
    • Game Versions Developed: Field Commander
    Sony Online Entertainment (SOE) is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, The Matrix Online, PlanetSide, Star Wars Galaxies, Free Realms, and Vanguard: Saga of Heroes, DC Universe Online and other smaller games in development. In 2008 Sony Online Entertainment’s game Everquest was honored (along with Neverwinter Nights and World of Warcraft) at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games. In 2011, the service was brought offline after it was determined that its user accounts were compromised in attacks related to the ones that brought the PlayStation Network offline. Sony Online Entertainment's history can be seen as starting with Sony Interactive Studios America (SISA), an internal game development studio of Sony that formed around 1995. In 1996, John Smedley was put in charge of SISA's development of an online role-playing video game that would evolve into the MMORPG EverQuest. Smedley hired programmers Brad McQuaid and Steve Clover who had come to Smedley's attention through their work on the singleplayer RPG
    6.40
    5 votes
    36
    SuperVillain Studios, Inc.

    SuperVillain Studios, Inc.

    • Games Developed: Dungeon Siege: Throne of Agony
    • Game Versions Developed: Crash of the Titans
    SuperVillain Studios is a video game development company that develops for the Wii, Nintendo DS, Xbox, Xbox 360, PlayStation 3, PlayStation 2, and the PlayStation Portable. SuperVillain Studios (SVS) was founded in January 2004 by Tim Campbell, Steve Ganem and Chris Rausch in Costa Mesa, CA. The original team consisted of 6 members, whose first duties were levels and online programming for Tony Hawk's Underground 2, which was primarily developed by Neversoft. The team grew steadily through steady contracts with Activision, eventually developing the original title, Dungeon Siege: Throne of Agony, on the PSP for 2K Games. The title was built using the company's internally developed cross-platform engine, Automaton, which is known for its versatility. Automaton was also used to develop Fat Princess: Fistful of Cake and flOw PSP for Sony Computer Entertainment and Order Up! (Wii) for Zoo Games. According to the company website, "...SuperVillain Studios was founded on the belief that the key to developing outstanding video games is to combine talented developers with a creative and fulfilling environment." SuperVillain Studios is composed of a group of veteran game developers from
    6.40
    5 votes
    37
    Cartoon Network

    Cartoon Network

    • Games Developed: Cartoon Network Universe: FusionFall
    • Game Versions Developed: Amateur Surgeon
    Cartoon Network (abbreviated CN, operated by The Cartoon Network, Inc.) is an American cable television network owned by Turner Broadcasting which primarily airs animated programming. The channel was launched on October 1, 1992, after Turner purchased the animation studio Hanna-Barbera Productions in 1991. It was originally a 24-hour outlet for classic animation properties from the Turner Broadcasting libraries and was all-ages-oriented, but now the channel targets children and teens with mature content handled by its Adult Swim division. It also broadcasts many shows, ranging from action to animated comedy. Original series started in 1994 with Space Ghost Coast to Coast, along with Cartoon Cartoons original programs like Cow & Chicken, Dexter's Laboratory, I Am Weasel, The Powerpuff Girls, Johnny Bravo, Ed, Edd n Eddy, and Courage the Cowardly Dog. In 2009, it started airing live-action programming, including movies from Warner Bros. and New Line Cinema. The network is currently celebrating its 20th birthday; this celebration started on October 1, 2012, and will end on November 1, 2012. On August 4, 1986, Ted Turner's Turner Broadcasting System acquired Metro-Goldwyn-Mayer/United
    7.25
    4 votes
    38
    MicroProse

    MicroProse

    • Games Developed: Civilization
    • Game Versions Developed: Silent Service
    MicroProse was a video game publisher and developer, founded by Wild Bill Stealey and Sid Meier in 1982 as Microprose Software. In 1993, the company became a subsidiary of Spectrum HoloByte and has remained a subsidiary or brand name under several other corporations since. The MicroProse brand is currently owned by Interactive Game Group, as of 2012 it is used by a video game studio Microprose (with no capital "P" in the name). Founded in 1982 by Bill Stealey and Sid Meier, Microprose Software Inc. was primarily known as a publisher of flight simulators, military simulations, and strategy titles for 8-bit home computers such as the Commodore 64, Apple II, and Atari 8-bit family, with titles such as Spitfire Ace and Hellcat Ace. It also published a few strategy games at the time. As industry changed over to 16-bit and 32-bit CPUs in late 1980s, MicroProse started supporting IBM PC compatibles and 68000-based machines like the Amiga and Atari ST. MicroProse also started a UK branch to cross-publish titles in Europe, and to import some European titles to be published in the United States. Notable products from this period include Silent Service, Airborne Ranger, Pirates!, F-19 Stealth
    7.25
    4 votes
    39
    Namco

    Namco

    • Games Developed: Kao Challengers
    • Game Versions Developed: Ridge Racer Accelerated
    Namco Ltd. (株式会社ナムコ, Kabushiki Kaisha Namuko) is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco was re-established to continue domestic operation of video arcades and amusement parks. Its headquarters are located in Ōta, Tokyo. The company's English name is officially often written as NAMCO (in all capital letters). Namco was a front-runner during the Golden age of arcade video games. Pac-Man, its arguably most famous title, went on to become the best-selling arcade game in history and an international popular culture icon. Masaya Nakamura founded the company as Nakamura Manufacturing in 1955. Based in Tokyo, the company started out by running children's rides on the roof of a department store in Yokohama. The business eventually expanded throughout the Tokyo area. Nakamura Manufacturing was reorganized in 1958 and underwent a slight name change to Nakamura Manufacturing Co., which would later be used to form the acronym Namco. In 1970 the company produced a coin-operated mechanical driving
    7.25
    4 votes
    40
    Richard Garriott

    Richard Garriott

    • Games Developed: Ultima III: Exodus
    Richard Garriott de Cayeux (born Richard Allen Garriott on July 4, 1961) is a video game developer and entrepreneur. He is also known as his alter egos Lord British in Ultima and General British in Tabula Rasa. A well-known figure in the video game industry, Garriott was originally a game designer and programmer and now engages in various aspects of computer game development and business. On October 12, 2008, Garriott launched aboard Soyuz TMA-13 to the International Space Station as a self-funded tourist, returning 12 days later aboard Soyuz TMA-12. Garriott founded a new video game development and publishing company in 2009, called Portalarium. In 2011 he was married and changed his name to Richard Garriott de Cayeux. Richard and wife Laetitia, had their first child, Kinga, on June 30 2012. Garriott was born in Cambridge, England to American parents, and was raised in Nassau Bay, Texas, United States. He is the son of scientist Owen K. Garriott, who became an astronaut and flew with Skylab 3 and Space Shuttle mission STS-9. At Clear Creek High School, he convinced the school to let him create a self-directed course in programming, in which he created fantasy computer games on
    7.25
    4 votes
    41
    Sony Music Entertainment Japan

    Sony Music Entertainment Japan

    • Game Versions Developed: Motion Gravure Series: Mori Hiroko
    Sony Music Entertainment (Japan) Inc. (株式会社ソニー・ミュージックエンタテインメント, Kabushiki gaisha Sonī Myūjikku Entateinmento, often abbreviated as SMEJ, stylized as SonyMusic in television commercial messages and also known as Sony Music Japan for short) is Sony's music arm in Japan. SMEJ is directly owned by Sony Corporation and independent from the United States-based Sony Music Entertainment due to its strength in the Japanese music industry. Its subsidiaries including the anime production enterprise, Aniplex, which was established in January 1997 as a joint-venture between Sony Music Entertainment Japan and Sony Pictures Entertainment, but which in 2001 became a wholly owned subsidiary of Sony Music Entertainment Japan. It was prominent in the early to mid 90's producing and licensing music for Anime such as Roujin Z from acclaimed Manga artist Katsuhiro Otomo and Capcom's Street Fighter anime series. Until March 2007, Sony Music Japan also had its own North American sublabel, Tofu Records. Releases of Sony Music Japan now appear on Columbia Records or Epic Records in North America. Releases on Columbia Records in other countries appear on Sony Records in Japan because a competitor, Columbia
    7.25
    4 votes
    42
    Square Co.

    Square Co.

    • Games Developed: Final Fantasy IV
    • Game Versions Developed: Bahamut Lagoon
    Square Co., Ltd. (株式会社スクウェア, Kabushiki-gaisha Sukuwea) was a Japanese video game company founded in September 1983 by Masashi Miyamoto. It merged with Enix in 2003 and became part of Square Enix. The company sometimes used Squaresoft as a brand name to refer to their games, and is occasionally used to refer to the company itself. In addition, "Squaresoft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc". Square was founded in Yokohama in September 1983 by Masashi Miyamoto after he graduated from Waseda, one of Japan's top universities. Back then, Square was a computer game software division of Den-Yu-Sha, a power line construction company owned by Miyamoto's father. While at the time game development was usually conducted by only one programmer, Miyamoto believed that it would be more efficient to have graphic designers, programmers and professional story writers working together on common projects. Square's first two titles were The Death Trap and its sequel Will: The Death Trap II, both designed by part-time employee Hironobu Sakaguchi and released on the NEC PC-8801. Despite an initial reluctance to develop for
    7.25
    4 votes
    43
    The Learning Company

    The Learning Company

    • Games Developed: Storybook Weaver
    • Game Versions Developed: Advanced Dungeons & Dragons: Treasure of Tarmin
    The Learning Company (TLC) is an American educational software company, founded in 1980. It produced a grade-based system similar to Knowledge Adventure's JumpStart series. The products for preschoolers through second graders feature Reader Rabbit, and software for more advanced students features The ClueFinders. The company also purchased the Minnesota Educational Computing Consortium. The company has corporate offices in San Francisco and Cedar Rapids, Iowa. The original The Learning Company was founded by Ann McCormick, Leslie Grimm, and Teri Perl, three educators who saw the Apple II as an opportunity to enhance the ability to teach young children concepts of math, reading and science, along with Warren Robinett, fresh from a stint at Atari. Part of the original funding for the company came from a National Science Foundation grant. Additional funding was provided by Jack Melchor, and Melchor Venture Partners, among others. The Learning Company first went public on April 28, 1992 - Morgan Stanley and Robertson, Stephens & Co. served as the lead underwriters. In 1995 TLC became the target of larger software firms interested in purchasing it. In that year a "bidding war" took
    7.25
    4 votes
    44
    Bill Gates

    Bill Gates

    • Games Developed: DONKEY.BAS
    William Henry "Bill" Gates III (born October 28, 1955) is an American business magnate and philanthropist. Gates is the former chief executive and current chairman of Microsoft, the world’s largest personal-computer software company, which he co-founded with Paul Allen. He is consistently ranked among the world's wealthiest people and was the wealthiest overall from 1995 to 2009, excluding 2008, when he was ranked third; in 2011 he was the wealthiest American and the second wealthiest person. During his career at Microsoft, Gates held the positions of CEO and chief software architect, and remains the largest individual shareholder, with 6.4 percent of the common stock. He has also authored or co-authored several books. Gates is one of the best-known entrepreneurs of the personal computer revolution. Gates has been criticized for his business tactics, which have been considered anti-competitive, an opinion which has in some cases been upheld by the courts. In the later stages of his career, Gates has pursued a number of philanthropic endeavors, donating large amounts of money to various charitable organizations and scientific research programs through the Bill & Melinda Gates
    8.33
    3 votes
    45
    Candystand

    Candystand

    • Game Versions Developed: Spin That Ball
    Candystand.com is a casual game portal owned by Funtank LLC, a wholly owned subsidiary of Publishers Clearing House and based in New York City, NY. Launched in 1997 by Nabisco, Inc., it was the first major advergame portal available on the World Wide Web. The site was created for Nabisco by Skyworks Interactive. In August 2008, Candystand was acquired by Funtank from the Wm. Wrigley Jr. Company. Publishers Clearing House's acquisition of the property was announced in December 2010. Today, Candystand is regarded for having a catalog of over 100+ Flash and Shockwave games. Some of its most popular games include Candystand Billiards, Monster Trucks Unleashed, Vector Tower Defense (Vector TD), Slipstream and Fancy Pants Adventure 2. March 30, 1997: Nabisco, managed through its Life Savers portfolio, launches Candystand.com. 2001: Nabisco is acquired by Kraft Foods. After Kraft's acquisition of Nabisco, the tagline "The Hottest Games Online" is introduced. Spring 2003: Candystand.com did a voting poll on what will be the 5 new flavors for the Life Savers Five Flavor variety. February 2007: Candystand.com became one of the first free game portals to offer an interface for the Wii at
    8.33
    3 votes
    46
    International Games System

    International Games System

    • Games Developed: DoDonPachi II
    • Game Versions Developed: Knights of Valour
    International Games System (Chinese: 鈊象電子; pinyin: Xīnxiàng Diànzǐ) or IGS is a company based in Taiwan which develops video game software for the arcade and PC. It was founded in 1989. IGS, International Games System Co., LTD was founded. Business items include design, RD(Research and development), manufacture, marketing, after-sale service for arcade games' software, hardware, and facilities. Successfully developed the first combat game "Alien Challenge." Successfully developed the first intellectual game "Dragon World." Ranked as one of the most excellent importer/exporter in Taiwan. 2D Polygame Master (or PGM) was successfully developed. Successfully developed "Oriental Legend," the first edition of scrolling of combat game. First ranked at No. 943 among the best 1000 manufacturers in "The World Magazine". Released "The Killing Blade," the first PGM combat game for double players. First ranked at No. 1641 among the Cross-industrial business in "The World Magazine" (ranked at No. 903 among the best 1000 manufacturers). Successfully developed "Speed Driver," the first 3D racing game. Unleashed "Knights of Valour," the PGM scrolling action game. New business item added: design and
    8.33
    3 votes
    47
    Ken Silverman

    Ken Silverman

    • Games Developed: Ken's Labyrinth
    Ken Silverman (born November 1, 1975) is a game programmer, best known for writing the Build engine used in Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s. Once considered the primary rival of John Carmack, Silverman started work on the Build engine sometime before his first semester at Brown University in 1993, under a contract with Apogee Software. Prior to this, Silverman created Ken's Labyrinth, which was later completed and published by Epic Games. Ken's Labyrinth is a first-person shooter game coded by Silverman. It was originally released in 1993 as shareware by Epic Megagames. The source code to the project and even older versions can now be found on Silverman's website. The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993–1996. The engine was used in a number of popular games of the era, and its source code is now released. Shortly after the Duke Nukem 3D source code was released, Silverman added the Polymost renderer to the Build engine. In 2000, Silverman started work on Voxlap, a voxel-driven graphics engine. In addition to the engine, a Voxlap-powered tech demo was
    8.33
    3 votes
    48
    Groove Games

    Groove Games

    • Game Versions Developed: Marine sharpshooter
    Groove Games was a Canadian developer and publisher of computer and video games. Established in 2001, Groove Games had published more than 20 retail game titles on the PC, Xbox, and PlayStation 2 platforms. In December 2006, Groove Media Inc. launched an online software platform, SkillGround. It allowed visitors to download retail-quality games for free and play against competitors of similar skill levels for fun, or for cash. SkillGround hosted multiple genres including: first-person shooter, racing, sports and fighting. The company also owned Hip Interactive.
    6.20
    5 votes
    49
    Cliff Johnson

    Cliff Johnson

    • Games Developed: 3 in Three
    Cliff Johnson (born 1953) is an American game designer, best known for the early computer puzzle games The Fool's Errand (1987) and 3 in Three (1990). Both games were notable for unique visual puzzles and a metapuzzle structure. Johnson was born August 14, 1953 in Hanover, New Hampshire, the only child of Norman and Leatrice Johnson. He attended Bristol Eastern High School in Connecticut, which is where he started making Super 8 movies. In 1972, he had jobs "building monsters" for five different amusement parks, and then later he attended University of Southern California's film school, where he became a teaching assistant in animation, and created some of the Monty Pythonesque animations for Nickelodeon's television series Out of Control. In 1984, using his first computer, a 512 KB so-called "Fat" Mac, he learned to program, and created his first game, The Fool's Errand, which in 1987 won "Best Puzzle Game of the Year" from GAMES Magazine, and was declared "Best Retro Game Ever" by British GamesTM magazine. From 1990-1995, he directed the *FunHouse* production group for Philips Media, and from 1996-2001, he consulted with Mattel, Warner Bros. and Disney for online puzzles and
    9.50
    2 votes
    50
    Club Penguin Entertainment Inc

    Club Penguin Entertainment Inc

    • Games Developed: Club Penguin

    In March of 2005, New Horizon Interactive set out to create an online world for kids where they could safely play games, have fun and interact. As parents and Internet specialists, New Horizon's owners wanted to develop a place they and other adults around the world would feel comfortable letting their own children and grandchildren visit.  On August 1, the company announced it had joined the Walt Disney Company in a business partnership designed to provide Club Penguin with access to unprecedented resources and a wide range of exciting and unique development opportunities.

    9.50
    2 votes
    51
    Eivaagames

    Eivaagames

    EivaaGames is a game development company located in India, founded by three brothers: Brajendu Behera, Subhendu Behera and Sailendu Behara in 2005. The company specializes in all phases of 3d and 2d game development. The company has developed and released three game titles Confronter: The Tower of Time, SWAP The Matrix and Mugakapu and some others are in development. The first game of the company, Confronter: The Tower of Time was developed using the modified version of torque game engine. EivaaGames also provides game content packs to game developers.
    9.50
    2 votes
    52
    FUN Labs

    FUN Labs

    • Games Developed: Cabela's Big Game Hunter 2005 Adventures
    • Game Versions Developed: Cabela's Big Game Hunter
    FUN Labs is a video game developer from Bucharest, Romania, founded in 1999. Their main publisher is Activision, most notably hunting games based on the Cabela license.
    9.50
    2 votes
    53
    Imagic

    Imagic

    • Games Developed: Atlantis
    • Game Versions Developed: Atlantis
    Imagic was a short-lived American video game developer and publisher that developed games for the Atari 2600, Intellivision and other video game consoles in the early 1980s. Founded in 1981 by Atari and Mattel Intellivision expatriates, its best-selling titles included Atlantis, Cosmic Ark, Demon Attack, and billiards game Trick Shot. Prior to 1981, software for video game consoles were published exclusively by makers of the systems for which the games were designed. For example, Atari was the only publisher of games for the Atari 2600. This was particularly galling to the developers of the games, as they received no financial rewards for games that sold well, and did not receive credit for their games, some of whom left to join or form third-party game publishers for game consoles. Activision as the first. Imagic was the second. Imagic founders included Bill Grubb, Bob Smith and Denis Koble from Atari, Inc., Jim Goldberger and Brian Dougherty from Mattel, as well as Mark Bradley and Rob Fulop from Atari. Despite initial success and sales greater than projections, the company's fortunes reversed after the stock market dumped videogame stocks in late 1982, scuttling Imagic's initial
    9.50
    2 votes
    54
    Turn 10 Studios

    Turn 10 Studios

    • Games Developed: Forza Motorsport
    • Game Versions Developed: Forza Motorsport 2
    Turn 10 Studios is an American video game developer located in Redmond, Washington. It was established in 2001 by Microsoft Game Studios to develop the Forza Motorsport series for the Xbox and Xbox 360 consoles. Turn 10 is made up of over 300 employees as of the release of Forza Motorsport 3 in 2009. This includes the staff of outsourced 3D modellers based in India and Vietnam, hence the reason they can make monthly 10-car packs with astonishing quality.
    9.50
    2 votes
    55
    Nokia

    Nokia

    • Games Developed: Tony Hawk's Pro Skater
    • Game Versions Developed: Call of Duty
    Nokia Oyj (Finnish pronunciation: [ˈnokiɑ], English /ˈnɒkiə/) is a Finnish multinational communications and information technology corporation headquartered in Keilaniemi, Espoo, Finland. Its principal products are mobile telephones and portable IT devices. It also offers Internet services including applications, games, music, media and messaging through its Ovi platform, and free-of-charge digital map information and navigation services through its wholly owned subsidiary Navteq. Nokia has a joint venture with Siemens, Nokia Siemens Networks, which provides telecommunications network equipment and services. Nokia has around 122,000 employees across 120 countries, sales in more than 150 countries and annual revenues of around €38 billion. As of 2012 it is the world's second-largest mobile phone maker by unit sales (after Samsung), with a global market share of 22.5% in the first quarter. Nokia is a public limited-liability company listed on the Helsinki Stock Exchange and New York Stock Exchange. It is the world's 143rd-largest company measured by 2011 revenues according to the Fortune Global 500. Nokia was the world's largest vendor of mobile phones from 1998 to 2012. However,
    7.00
    4 votes
    56
    Steve Russell

    Steve Russell

    • Games Developed: Spacewar!
    Steve "Slug" Russell is a programmer and computer scientist most famous for creating Spacewar!, one of the earliest videogames, in 1961 with the fellow members of the Tech Model Railroad Club at MIT working on a DEC Digital PDP-1. While there is some debate over priority regarding the concept of computer-based games in general, Spacewar! was unquestionably the first to gain widespread recognition, and is generally recognized as the first of the "shoot-'em' up" genre. Steve Russell wrote the first two implementations of Lisp for the IBM 704. It was Russell who realized that the concept of universal functions could be applied to the language; by implementing the Lisp universal evaluator in a lower-level language, it became possible to create the Lisp interpreter (previous development work on the language had focused on compiling the language). He invented the continuation to solve a double recursion problem for one of the users of his Lisp implementation. Steve Russell is an alumn of Dartmouth College and the Massachusetts Institute of Technology.
    7.00
    4 votes
    57
    Bill Fisher

    Bill Fisher

    • Games Developed: Space Hawk
    William Fisher (born 23 October 1928 in New York City) is an American journalist and retired manager of development programmes. He is a regular contributor to the news agency Inter Press Service, for which he mainly covers issues of human rights, foreign policy, international politics and the Middle East. Additionally, Bill Fisher writes for Truthout.org and media in the Middle East as well as in the United States (such as The Washington Post and the New York Daily News). Fisher holds a B.A. in Journalism from Stetson University in Deland, Florida (USA). He began his work life as a journalist, working as reporter and then Bureau Chief for the Daytona Beach News-Journal, and as correspondent for the Associated Press in Florida. He went on to work as a public relations director for a number of non-profit organizations, including the American Foundation for the Blind, where he became the unofficial press secretary for the deafblind author and activist Helen Keller. Between 1961 and 1963, Fisher worked for the administration of U.S. President John F. Kennedy. He played a key role in designing and implementing the U.S. Export Expansion Programme, which aimed at increasing the country’s
    8.00
    3 votes
    58
    David Braben

    David Braben

    • Games Developed: Elite
    • Game Versions Developed: Frontier
    David John Braben (born 1964, Basford, Nottingham) is a British computer programmer, best known for co-writing Elite, a hugely popular and influential space trading computer game, in the early 1980s, and for his work as a trustee for the Raspberry Pi Foundation who in 2012 launched a low-cost computer for education. Braben attended Buckhurst Hill County High School in Chigwell in Essex. He studied Natural Sciences at Jesus College, Cambridge. He married Katharin Dickinson in May 1993 in Cambridge. Elite was written in conjunction with Ian Bell while both were undergraduate students at Cambridge University. Another seminal game written by Braben was Zarch for the Acorn Archimedes (later released on some other platforms as Virus), which was one of the first true "solid" 3D games. After Zarch, Braben went on to found Frontier Developments, a games development company whose first project was a sequel to Elite named Frontier. Braben is still the Chairman and part owner of the company, whose recent projects have included Kinectimals, RollerCoaster Tycoon 3, games based on the Wallace & Gromit franchise and the platformer LostWinds, which was a launch title on Nintendo's WiiWare download
    8.00
    3 votes
    59
    Don Daglow

    Don Daglow

    • Games Developed: Earl Weaver Baseball
    Don Daglow (born circa 1953) is an American computer game and video game designer, programmer and producer. He is best known for being the creator of games from multiple genres, including pioneering simulation games, role-playing games, as well as sports games, with the first computer baseball game and the first graphical MMORPG, all between 1971 and 1995. He founded long-standing game developer Stormfront Studios in 1988; as of 2007, more than 12,500,000 Stormfront games had been sold. In 2008 Daglow was honored at the 59th Annual Technology & Engineering Emmy Awards for Neverwinter Nights pioneering role in MMORPG development. Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards. In 2003 he was the recipient of the CGE Achievement Award for "groundbreaking accomplishments that shaped the Video Game Industry." In 1971 Daglow was studying playwriting at Pomona College in Claremont, California. A computer terminal connected to the Claremont Colleges PDP-10
    8.00
    3 votes
    60
    Frogwares

    Frogwares

    • Games Developed: Mystery of the Mummy
    • Game Versions Developed: 80 Days
    Frogwares is an independent video game development studio, with branches in France, Ukraine, and Ireland. The studio is best known for developing adventure video game series Adventures of Sherlock Holmes.
    8.00
    3 votes
    61
    Koei

    Koei

    • Games Developed: Ni-Oh
    • Game Versions Developed: Romance of the Three Kingdoms Touch
    Koei Co., Ltd. (株式会社コーエー Kabushiki gaisha Kōē, formerly 光栄 (Kōei)) is a Japanese video game publisher, developer, and distributor founded in 1978. The company is best known for its historical simulation games based on the novel Romance of the Three Kingdoms, as well as simulation games based on pseudo-historical events. The company has also found mainstream success in a series of loosely historical action games, the flagship titles of which are Dynasty Warriors (真・三國無双 (Shin-Sangoku Musō)) and Samurai Warriors (戦国無双 (Sengoku Musō)), the Musō (無双) series. Koei also owns a division known as Ruby Party, which focuses in dating sim games. Koei was established in July 1978 by Yoichi Erikawa and Keiko Erikawa. Yoichi was a student at Keio University, and when his family's rural dyestuffs business failed he decided to pursue his interest in programming. The company to this day is located in the Hiyoshi area of Yokohama along with Erikawa's alma mater, and the company's name is simply a spoonerism of the school's. Kō Shibusawa and Eiji Fukuzawa, whose names are supposed to have made up the name of the company, do not really exist and are names used by the company to avoid giving credit to
    8.00
    3 votes
    62
    David Perry

    David Perry

    • Games Developed: Savage
    David Perry (born 1967) is an Irish video game developer who has created dozens of video games, the best known of which include Earthworm Jim, MDK, Messiah, Wild 9 and Enter the Matrix. He also founded Shiny Entertainment, where he worked from 1993 to 2006. David Perry created games for many internationally known brands and companies, including Disney, 7 Up, McDonald's, Orion Pictures, and Warner Bros. In 2008 he was presented with an honorary doctorate from Queen's University Belfast for his services to computer gaming. He is also co-founder of cloud-based games service Gaikai. Perry was born in April 1967 in Lisburn, Northern Ireland, growing up in the towns of Templepatrick and Donegore in County Antrim, attending Templepatrick Primary School and then Methodist College Belfast. He began writing computer game programming books in 1982 at the age of 15, creating his own games for the Sinclair ZX81. According to an interview with the BBC, Perry stated that his first game was a driving game, "a black blob avoiding other black blobs", which he wrote and sent to a magazine, which printed it. He sent them more games and they sent him a cheque for £450—a bit of a problem for a teenager
    6.75
    4 votes
    63
    Junction Point Studios

    Junction Point Studios

    • Games Developed: Epic Mickey 2: The Power of Two
    • Game Versions Developed: Disney Epic Mickey: Power of Illusion
    Junction Point Studios is a video game developer based in Austin, Texas. It is owned by Disney Interactive Studios. The studio was established in 2005 by Warren Spector and Art Min, prominent figures in the game development industry. The new studio is based around several former employees of Ion Storm, where Spector and Min previously worked. On July 13, 2007, it was announced that Disney Interactive had acquired Junction Point Studios. Junction Point developed Epic Mickey, a Wii game which was released on November 25, 2010 in Europe and on November 30 in North America. The game is about Mickey Mouse's adventure in wasteland where forgotten characters like Oswald the Lucky Rabbit live. Junction Point has indicated that its game will be a "combination of action and roleplaying, traditional narrative and player choice", and will use Emergent Game Technologies' Gamebryo engine. The game has been developed for the Wii console platform. There has been speculation regarding the name "Junction Point" — apparently, this name was used by a canceled game at Looking Glass Studios, where Spector once worked. According to available descriptions, this game was a "massively multiplayer fantasy
    6.75
    4 votes
    64
    Maxis

    Maxis

    • Games Developed: The Sims
    • Game Versions Developed: SimCity
    Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts (EA), and serves as one of the four major labels of the company. Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2. These titles and their related products are the brand's most popular and successful lines. Most Maxis titles are simulation-based, though none are considered traditional simulations. Maxis founder Will Wright likens them to "digital dollhouses." Maxis has also released games developed by other production houses, such as A-Train and SimTower. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting it. The reason for this is because SimCity wasn't a traditional game that had definite "win" and "lose" conditions. The title went on to become, statistically, one of the most popular and successful video games of all time. The SimCity series has spawned multiple sequels and spinoffs. Following the broad
    6.75
    4 votes
    65
    Queensland Games

    Queensland Games

    Queensland Games is a promotional collaboration of video game developers, educational institutions, government organisations and service providers in Queensland, Australia. It was established in 2006 by the Queensland Government, Brisbane Marketing and the Queensland creative and interactive media community. It is used by these members to promote a collaborative industry and to showcase Queensland as an emerging global hub for video game and creative digital media development.
    6.75
    4 votes
    66
    Rand Miller

    Rand Miller

    • Games Developed: Cosmic Osmo and the Worlds Beyond the Mackerel
    Rand Miller (born January 17, 1959 in Philadelphia, Pennsylvania, U.S.) co-founded Cyan (now Cyan Worlds) with brother Robyn Miller and became famous from the unexpected success of their computer game Myst, which remained the number one-selling game for the remainder of the 1990s. Rand also worked on the game's sequel, Riven, and later Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages, realMyst, and Uru. The brothers also acted out parts in the game, with Robyn as Sirrus and Rand as Achenar and Atrus. Still CEO, he is now less involved with working out storyline, gameplay and programming, instead focusing on managing the project his company works on. As a sideline, he is found portraying the role of Atrus in the Myst sequels, some of which were created by other companies, including Myst III: Exile (by Presto Studios) and Myst IV: Revelation (by Ubisoft Montreal). He claims that he dislikes this job and feels he is the wrong person to do it, but does so because changing the actor for such a major role in the game would have caused uproar in the Myst community. During the almost seven-year-long Uru project, Miller faced the Internet as a new way to stay in contact with Myst's
    6.75
    4 votes
    67
    Retro Studios

    Retro Studios

    • Games Developed: Metroid Prime 2: Echoes
    • Game Versions Developed: Metroid Prime: Trilogy
    Retro Studios is an American video game developer based in Austin, Texas. The company was founded in October 1998 by the video game veteran Jeff Spangenberg after leaving Acclaim Entertainment, as an independent studio making games exclusively for Nintendo. The studio started with four Nintendo GameCube projects which had a chaotic and unproductive development, but Retro's work impressed Nintendo producer Shigeru Miyamoto so much that he suggested them to create a new game in the Metroid series. Eventually the four games in development were cancelled so Retro could focus only on Metroid Prime, which was released for the GameCube in 2002, the same year Nintendo acquired the studio completely by purchasing the majority of Spangenberg's holding stock. Now a first-party developer and division of Nintendo, Retro since then developed two sequels to Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, the compilation Metroid Prime: Trilogy, and the revival for another Nintendo series, Donkey Kong Country Returns. The studio also collaborated with the development of both Metroid Prime Hunters and Mario Kart 7. Retro Studios was created in October 1998, by an alliance between
    9.00
    2 votes
    68
    Ubisoft Montreal

    Ubisoft Montreal

    • Games Developed: Star Wars Episode III: Revenge of the Sith
    • Game Versions Developed: Assassin's Creed II
    Ubisoft Montreal (French: Ubisoft Montréal) is a Canadian video game developer owned by French publisher Ubisoft. Ubisoft's North American studio is located in Montreal, Quebec. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile projects, the studio is now one of the largest in the world, with over 2,100 employees. It is responsible for developing, among others, games in the Prince of Persia and Assassin's Creed series, as well as those in the Tom Clancy franchise. The studio was opened in 1997, with government funding. Ubisoft also cited Quebec's extensive French-speaking population and close proximity to English-speaking North America as reasons for opening a studio there. Martin Tremblay joined the studio as executive vice president in 1999, but was promoted to chief operating officer a year later. The history of Ubisoft Montreal goes back to the early 1990s. At that time, the manufacturing and textiles industries in Montreal were quickly disappearing, and therefore the political party in power at the time — the Parti Québécois (PQ) — had no choice but to find new sources of job creation. The PQ wanted Montreal to become a multimedia hub, since
    9.00
    2 votes
    69
    Yuke's

    Yuke's

    • Games Developed: Shin Nihon Pro Wrestling Toukon Honoo 2: The Next Generation
    • Game Versions Developed: The Dog: Happy Life
    Yuke's Co. Ltd (Also known as YUKE's Future Media Creators) is a video game company based in Osaka, Japan. It was established on February 26, 1993 by Yukinori Taniguchi. The company is best known for their development of the WWE SmackDown! game series (known as Exciting Pro Wrestling in Japan). Other games they have made include WWE Day of Reckoning, Evil Zone, EOE: Eve of Extinction, Sword of the Berserk: Guts' Rage, Berserk Millennium Falcon Arc ~Seimasenki no Sho~, Soukaigi, Rumble Roses, The Incredibles: Rise of the Underminer, UFC 2009 Undisputed, and the D1 Grand Prix series (which they also sponsor). Recently, the company developed and published Neves, a puzzle game for the Nintendo DS. From 2005 to 2012, Yuke's also owned 54% of New Japan Pro Wrestling, the top wrestling promotion in Japan. It was also their DVD production house.
    9.00
    2 votes
    70
    343 Industries

    343 Industries

    • Games Developed: Halo 4
    • Game Versions Developed: Halo 4
    343 Industries, commonly shortened to 343i, or just 343, is an American video game developer located in Kirkland, Washington. It was established in 2007 by Microsoft Game Studios to oversee development of the Halo science fiction media franchise, which includes video games, novels, comics, and other multimedia content. Its name derives from 343 Guilty Spark, a character within the Halo universe. In 2007, Bungie, the original developers of the Halo franchise, separated from Microsoft and became an independent studio. However, Microsoft retained the Halo intellectual property rights and created 343i to oversee the future development of the franchise. After the highly successful release of Halo 3 in 2007, Bungie was able to break from Microsoft and become independent. The Halo intellectual property rights remained with Microsoft as well as a minority equity interest in Bungie. Even after the separation Bungie agreed to an additional development of two more Halo games, Halo 3: ODST in 2009 and Halo: Reach in 2010. On April 29, 2010, Bungie announced that Halo: Reach would be their last Halo game, and that all future projects would be developed by 343i. During this transition, some
    7.67
    3 votes
    71
    Bolt Creative

    Bolt Creative

    • Games Developed: Pocket God
    • Game Versions Developed: Pocket God -- Episode 1: Nowhere To Go, Nothin' To Do
    Bolt Creative is a developer and publisher of video games based in San Francisco, United States. It was founded in 2001 by Dave Castelnuovo and Andrew Donley as an Adobe Flash development studio. In October 2008 the company, now consisting of Dave Castelnuovo and Allan Dye, decided to begin publishing video games for iOS. On August 3, 2010, Ape Entertainment and Bolt Creative released a comic based on the iOS game, Pocket God. Sales are estimated to rival DC Comics entire collection.
    7.67
    3 votes
    72
    Fox Interactive

    Fox Interactive

    • Games Developed: Alien
    • Game Versions Developed: Bank Heist
    Fox Interactive was a video game publisher and developer mainly concerned with titles based on 20th Century Fox properties, such as The Simpsons, Family Guy, Futurama, the Alien and Predator film franchises, Independence Day, Charmed, Buffy the Vampire Slayer, The X-Files, Avatar, 24, the Ice Age trilogy of films and the Die Hard series of films. They have also been involved with original titles, including Croc: Legend of the Gobbos, Croc 2, and The Operative: No One Lives Forever. The company was formed in 1982 as Fox Video Games. Fox Interactive was formed in December 1994 (with the release of The Pagemaster: The Video Game) and was an operating unit of Fox Filmed Entertainment, a News Corporation company. The company published, developed and produced games mainly for titles based on 20th Century Fox film and movie properties. Their first computer game was The Tick, based on a superhero cartoon character. Fox Interactive released both arcade games, Die Hard Arcade and The Simpsons Bowling. The company became most well known for its Croc, Aliens Vs. Predator, Die Hard and Charmed games. In March 2003, Fox Interactive was acquired by Vivendi Universal Games. In 2006, Fox
    7.67
    3 votes
    73
    Funcom

    Funcom

    • Games Developed: The Longest Journey
    • Game Versions Developed: Daze Before Christmas
    Funcom Productions A/S (OSE: FUNCOM) is a Norwegian video game developer specializing in online games. It is best known for the massively multiplayer online role-playing game (MMORPG) titles Age of Conan, Anarchy Online, and its The Longest Journey series of adventure games. In addition to their Oslo headquarters, Funcom has offices in the United States, China, Switzerland, and Canada. Founded in 1993 by Erik Gloersen, Ian Neil, Andre Backen, Gaute Godager and Olav Mørkrid, the company is one of the leading European independent game developers and publishers. They focus mainly on PC games but have also released games on other consoles such as Sega Mega Drive/Genesis, Super NES, Sega Saturn and Xbox. In December 2005, Funcom was the first Norwegian game developer to be listed on the Oslo Stock Exchange. On March 14, 2007, the company abandoned traditional "offline" product distribution (e.g. on optical discs) in favor of digital distribution completely. The main reason for this decision was admittedly the financial losses due to software piracy. On August 21, 2008, Funcom laid off half of its Customer Service department located in Durham, North Carolina. On November 22, 2008, third
    7.67
    3 votes
    74
    JVC

    JVC

    • Game Versions Developed: Emmitt Smith Football
    Victor Company of Japan, Ltd (日本ビクター株式会社, Nippon Bikutā Kabushiki-gaisha) (TYO: 6792), usually referred to as JVC, is a Japanese international consumer and professional electronics corporation based in Yokohama, Japan. Founded in 1927, the company is best known for introducing Japan's first televisions, and for developing the Video Home System (VHS) video recorder. JVC was founded in 1927 as "The Victor Talking Machine Company of Japan, Limited," a subsidiary of the United States' leading phonograph and record company, the Victor Talking Machine Company. In 1929 majority ownership was transferred to RCA-Victor. In the 1930s JVC produced phonographs and records. In 1932, JVC started producing radios, and in 1939 Japan's first locally-made television. JVC severed relations with its foreign partners during World War II. Today the record company in Japan is known as Victor Entertainment. In 1953, JVC became majority-owned by the Panasonic Corporation. Panasonic released its ownership in 2007. In 1970, JVC marketed the Videosphere, a portable cathode ray tube (CRT) television inside a space-helmet-shaped casing with an alarm clock at the base. It was a commercial success. In 1971, JVC
    7.67
    3 votes
    75
    Matthew Smith

    Matthew Smith

    • Games Developed: Manic Miner
    • Game Versions Developed: Jet Set Willy
    Matthew Smith (born 1966) is a British computer game programmer. He is best known for his games Manic Miner and Jet Set Willy for the ZX Spectrum, released in 1983 and 1984 respectively. He is also a playable character in the 2005 mobile game, Jet Set Racing. He was born in London, but his family moved around a great deal, finally ending up in Wallasey. He started out programming on a TRS-80. His first commercial game was a Galaxian clone for the TRS-80 called Delta Tower One. He then went on to produce a game on the VIC-20 called Monster Muncher. He obtained a ZX Spectrum on loan from Bug-Byte Software Ltd. in return for a contract to make three games. The first of these was Styx in 1983. He wrote Manic Miner in just six weeks and it was an instant success. While some games at the time were quite basic and amateur, Manic Miner was an addictive platform game with in-game music (a first for the ZX Spectrum). The sequel, Jet Set Willy, took considerably longer to write and was an even bigger success. Manic Miner and Jet Set Willy are two of the most famous and popular ZX Spectrum games, reputedly co-written with renowned programmer Andrew Dryden. After the creation of Jet Set Willy
    7.67
    3 votes
    76
    Neversoft

    Neversoft

    • Games Developed: Tony Hawk's Pro Skater
    • Game Versions Developed: Tony Hawk's Pro Skater 2
    Neversoft Entertainment (or simply Neversoft) is an American video game developer, founded in 1994 by Joel Jewett, Mick West and Chris Ward. Neversoft is best recognized for their line of Guitar Hero and Tony Hawk skateboarding games, known as the Tony Hawk's series. The company was acquired by Activision in October 1999. Neversoft was founded in July 1994 by three employees of Malibu Interactive, (previously Acme Interactive) a division of Malibu Comics based in Westlake Village, California. At that time the primary platforms were the 16-bit consoles, the Mega Drive/Genesis and the Super Nintendo Entertainment System. Games for these systems could be developed by very small teams, anywhere from two to ten developers. As a result it was much easier than at present to set up a game development company, and several groups of people had already left Malibu to strike out on their own. Left Field Productions and Paradox Development being two extant companies that were founded in such a way, with others such as Clockwork Tortoise no longer in existence. Joel Jewett, a native of Montana and a CPA, was at the time head of development at the rapidly shrinking Malibu Interactive. He teamed
    7.67
    3 votes
    77
    Oxygen Games

    Oxygen Games

    • Games Developed: Pirates: The Key of Dreams
    • Game Versions Developed: My Make-Up
    Oxygen Games was a developer and publisher of video gaming entertainment for major console platforms including the Nintendo DS, Nintendo Wii, Sony PlayStation 2 and Sony PlayStation Portable, as well as for the PC. The company was incorporated in 2004 and is headquartered in Northamptonshire UK with North American operations based in Twain Harte, California. On October 12, 2009 it was announced that Oxygen Games had gone into administration, appointing FA Simms & Partners Ltd as administrators. FA Simms & Partners said they would be “writing to creditors as soon as possible” to inform them of the situation. http://www.mcvuk.com/news/36089/Oxygen-Games-collapses
    7.67
    3 votes
    78
    Daniele Ledonne

    Daniele Ledonne

    • Games Developed: Super Columbine Massacre RPG!
    Danny Ledonne (born January 18, 1982) is an American film director. He is a 2004 graduate of Emerson College's film program in Boston, Massachusetts. He is known for creating the controversial video game Super Columbine Massacre RPG! that replayed the events of the Columbine High School massacre. He holds a Master of Fine Arts in Film & Electronic Media at American University in Washington, DC. In the fall of 2008, Danny began working as a paid Media Production Intern for the NOAA National Ocean Service. He has worked as a wildlife documentary film teacher locations such as the Florida Keys and northern California coast. He has also worked as a documentary film teacher for the International Film Academy in Jackson, Wyoming. Ledonne currently serves on the board of the Southern Colorado Film Commission and works as an instructor in media production at Adams State University. Ledonne has a black belt in Taekwondo Prior to his 2007 feature length film Playing Columbine, Danny worked on narrative and documentary short films such as 'Solace,' 'The Unbelievable Truth,' 'The Good Life,' 'Super 7,' and 'Wild Animals, Domesticated Humans' (which he wrote and directed). In 2002, he produced
    10.00
    1 votes
    79
    Elecbyte

    Elecbyte

    • Games Developed: M.U.G.E.N
    Elecbyte released the customizable fighting game M.U.G.E.N in 1999.
    10.00
    1 votes
    80
    Glu

    Glu

    • Games Developed: Aliens: Unleashed
    • Game Versions Developed: 1000: Find 'Em All
    Glu Games (NASDAQ: GLUU) is a publisher of mobile games for smartphone and tablet devices. Founded in San Francisco in 2001, Glu Mobile has since taken up office in more than 4 countries. Glu Mobile offers products to multiple platforms including iOS, Android, Amazon Windows Phone and Google Chrome In 2005, San Mateo-based Sorrent and London based Macrospace merged to become Glu Mobile. Earlier that same year, Greg Ballard replaced Sorrent founder Scott Orr as CEO. In 2006 Glu Mobile acquired iFone and in 2007 it acquired Chinese mobile game producer Beijing Zhangzhong MIG Information Technology Co. Ltd. ("MIG"). In March 2008 Glu Mobile acquired San Clemente-based mobile developer Superscape. In January 2010, Niccolo de Masi joined Glu Mobile as the President and CEO. Mr. de Masi was previously CEO at Hands-On Mobile. Since Niccolo's arrival, Glu has transitioned to a freemium business model focused around Glu's original IP. On August 2, 2011, Glu Mobile acquired Griptonite Games. Its staff of 200 "approximately doubles" Glu's internal development capacity. The majority stake of Glu Mobile shares are held by institutions, at the start of the third quarter of 2012, institutional
    10.00
    1 votes
    81
    John Romero

    John Romero

    • Games Developed: Dangerous Dave
    Alfonso John Romero (born October 28, 1967, in Colorado Springs, Colorado, U.S.) is a director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch". John Romero's first published game, Scout Search, appeared in the June 1984 issue of inCider magazine, a popular Apple II magazine during the 1980s. Romero's first company, Capitol Ideas Software, was listed as the developer for at least 12 of his earliest published games. Romero captured the December cover of the Apple II magazine Nibble for three years in a row starting in 1987. He won a programming contest in A+ magazine during its first year of publishing with his game Cavern Crusader. Romero's first industry job was at Origin Systems in 1987 after programming games for 8 years.
    10.00
    1 votes
    82
    N-Space

    N-Space

    • Games Developed: Die Hard Trilogy 2: Viva Las Vegas
    • Game Versions Developed: Star Wars: Force Unleashed
    n-Space is an American video game developer founded in 1994 by Erick S. Dyke, Dan O'Leary, and Sean Purcell. n-Space has a history of developing on nearly a dozen different platforms, but has mostly focused on Nintendo consoles - handhelds in particular - since 2001. The game Geist was a second-party project, developed in cooperation with Nintendo. In 2011, n-Space announced their largest project yet, developing an all-new property from the ground-up, made exclusively for the Nintendo 3DS in cooperation with Square Enix. Heroes of Ruin was launched in June 2012.
    10.00
    1 votes
    83
    Nazara Technologies

    Nazara Technologies

    • Game Versions Developed: Rounders
    Nazara is a leading mobile entertainment company focused on the 100 million+ mobile subscriber base in India. We develop a range of branded and original mobile content that is highly relevant to the culturally diverse consumer base in the country.

    We combine technology with a compelling experience to create innovate applications in the mobile environment. Nazara also provides complete solutions for the development, deployment, targeting and tracking of promotional campaigns on emerging mobile platforms.Our wireless solutions integrate content of media companies, marketing messages and the consumer reach of wireless carriers.
    10.00
    1 votes
    84
    The Walt Disney Company

    The Walt Disney Company

    • Games Developed: Disney's Stitch: Experiment 626
    The Walt Disney Company (NYSE: DIS), commonly referred to as Disney, is an American multinational diversified mass media corporation headquartered in Walt Disney Studios, Burbank, California, United States. It is the largest media conglomerate in the world in terms of revenue. Founded on October 16, 1923, by Walt and Roy Disney as the Disney Brothers Cartoon Studio, Walt Disney Productions established itself as a leader in the American animation industry before diversifying into live-action film production, television, and travel. Taking on its current name in 1986, The Walt Disney Company expanded its existing operations and also started divisions focused upon theatre, radio, music, publishing, and online media. In addition, it has created new divisions of the company in order to market more mature content than it typically associates with its flagship family-oriented brands. The company is best known for the products of its film studio, the Walt Disney Studios, and today one of the largest and best-known studios in Hollywood. Disney also owns and operates the ABC broadcast television network; cable television networks such as Disney Channel, ESPN, A+E Networks, and ABC Family;
    10.00
    1 votes
    85
    Westwood Studios

    Westwood Studios

    • Games Developed: Command & Conquer: Red Alert
    • Game Versions Developed: Command & Conquer
    Westwood Studios was a video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Westwood Associates and was renamed Westwood Studios when it merged with Virgin Interactive in 1992. The company was bought from Virgin Interactive by Electronic Arts (EA) in 1998, and closed by EA in 2003. Westwood is best known for developing real-time strategy, adventure and role-playing genres. It received an entry to the Guinness book of records, for selling more than 10 million copies of Command & Conquer worldwide. Electronic Arts continues to develop games based on Westwood's Command & Conquer series. The last former Westwood employee quit working for Electronic Arts after the release of Command & Conquer: Generals in 2003. The company's first projects consisted of contract work for companies like Epyx and Strategic Simulations, Inc. (SSI), porting 8-bit titles to 16-bit systems like Commodore Amiga and Atari ST. Proceeds from contract work allowed the company to expand into designing its own games in-house. Their first original title was Mars Saga, a game developed for Electronic Arts and released in 1988. They laid the foundations for the
    10.00
    1 votes
    86
    Bandai

    Bandai

    • Games Developed: Digimon Story: Sunburst/Moonlight
    • Game Versions Developed: ACME Animation Factory
    Bandai Co., Ltd. (株式会社バンダイ, Kabushiki-gaisha Bandai) is a Japanese toy making and video game company, as well as the producer of a large number of plastic model kits. It is the world's third-largest producer of toys (after Mattel and Hasbro). Some ex-Bandai group companies produce anime and tokusatsu programs. Its headquarters is located in Taitō, Tokyo. After the merger with game developer and amusement facility operator Namco, Bandai Co., Ltd. is now under the management of Namco Bandai Holdings and a member of Bandai Namco Group. After group reorganisation in 2006, Bandai heads the group's Toys and Hobby Strategic Business Unit (SBU). Bandai was founded in 1950. In the 1960s Bandai expanded to include export sales. Bandai's racing car set, which first appeared in 1962, became a huge success. The 1970s continued to see Bandai expand, with Bandai Models being established in 1971. Although not their most profitable range, Bandai's 1/48 scale AFV models dominated that segment of the model kit market. Bandai America Inc. was established as local US sales/marketing operation in 1978. Since the 1980s, Bandai has become the leading toy company of Japan, and to this day, has the main toy
    6.50
    4 votes
    87
    SnapDragon Games

    SnapDragon Games

    • Games Developed: Kore
    • Game Versions Developed: Kore
    SnapDragon Games was a video game development company founded in 2005. The company filed for bankruptcy in December 2009. They developed games for Xbox360 and the Nintendo DS and Wii.
    5.60
    5 votes
    88
    4mm Games

    4mm Games

    4mm Games was a New York based video game development company founded in 2008 by two founders of Rockstar Games, Jamie King and Gary Foreman along with former Image Metrics exec Nicholas Perrett, and Def Jam Enterprises, Warner Music Group and NBC exec Paul Coyne. 4mm was founded with the intent of bringing the experience of Constantly Connected Gaming to the next generation of gamers. OBE and former NCSoft CEO Geoff Heath was a member of the advisory board and offers strategic input. The company released the Terminal Reality developed and Konami / Autumn Games published Hip-Hop Music game Def Jam Rapstar on October 5, 2010 in North America and November 26, 2010 in Europe for the Playstation 3, Nintendo Wii, and Xbox 360. 4mm Games also released Dog Show Friends, a Facebook social game based on The National Dog Show Presented by Purina in conjunction with NBC Sports on November 24, 2010. The company was working with Alli, the Alliance of Action Sports to create new digital titles based on the organization’s events. The plan was to release games based on sports such as snowboarding, skateboarding and motocross, as well as Alli tournaments such as the Dew Tour, Gatorade Free Flow
    8.50
    2 votes
    89
    Atari

    Atari

    • Games Developed: E.T. the Extra-Terrestrial
    • Game Versions Developed: Pong
    Atari is a corporate and brand name owned by several entities since its inception in 1972. As of 2012, it is owned by Atari Interactive, a subsidiary of the French publisher Atari, SA (ASA). The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as Pong and the Atari 2600, helped define the computer entertainment industry from the 1970s to the mid 1980s. In 1984, the original Atari Inc. was split, and the arcade division was turned into Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as rights to the original 1972 - 1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation. In 1996, Atari Corporation reverse merged with disk drive manufacturer JT Storage (JTS), becoming a division within the company. In 1998, Hasbro Interactive acquired all Atari Corporation related properties from JTS, creating a new subsidiary, Atari Interactive. IESA
    8.50
    2 votes
    90
    Doug Carlston

    Doug Carlston

    Doug Carlston (born 1947 in Boston, Massachusetts) is the founder and current CEO of Tawala Systems based in San Rafael, California. He was previously CEO, chairman, and co-founder (with brother Gary) of Brøderbund Software, a major software publishing firm that produced such hit titles as Myst, Where in the World is Carmen Sandiego? and Prince of Persia. Brøderbund was acquired by The Learning Company for $420 million, and the combined company was sold to Mattel for $3.6 billion. Carlston received his bachelor's degree from Harvard University in 1970 and also studied economics at the Johns Hopkins School of Advanced International Studies. He earned a J.D. from Harvard Law School in 1975. Prior to founding Brøderbund in 1980, he was an attorney. As of April 2008, he serves as Chairman of the Board of Directors of Public Radio International (PRI) and of the Carlston Family Foundation (formerly the Brøderbund Foundation), and serves on the Boards of the MoveOn Political Action Committee, the Ploughshares Fund, the Albanian American Enterprise Fund, A.H. Belo Corporation and the Long Now Foundation. He also serves on the Committee on University Resources of Harvard University, and the
    8.50
    2 votes
    91
    FTL Games

    FTL Games

    • Games Developed: Dungeon Master
    • Game Versions Developed: Dungeon Master
    FTL Games (Faster Than Light) was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s and early 1990s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards. FTL was founded by Wayne Holder in 1982. Holder started Software Heaven and FTL as its game division after founding Oasis Systems, which specialized in spell checking software. He hired Bruce Webster, with whom he graduated from high school, to head FTL. After Webster left FTL in 1984, Doug Bell joined FTL and served as the Technical Director until FTL ceased operations in 1996. FTL released several games throughout its relatively short history. Surprisingly, most went on to become best sellers and some even set new standards for games of their genres. Holder and Webster co-designed FTL's first game, SunDog: Frozen Legacy, a space trading game. It was released first for the Apple II in March 1984. Webster did most of the programming for the Apple II version, but resigned from FTL after the release of version 2.0 due to programming burn-out. Doug Bell, Andy Jaros and Michael
    8.50
    2 votes
    92
    Hudson Soft

    Hudson Soft

    • Games Developed: Ys IV: The Dawn of Ys
    • Game Versions Developed: Aqua Forest
    Hudson Soft Company, Limited (株式会社ハドソン, kabushiki-gaisha Hadoson), formally known as Honeybee Soft Company, Limited (株式会社ハニービー・ソフト), was a Japanese electronic entertainment publisher headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo, Japan, with an additional office in the Hudson Building in Sapporo. It was founded on May 18, 1973. Initially, Hudson dealt with personal computer products, but had expanded to the development and publishing of video games, mobile content, and video game peripherals. As of 2003, the company employed over 500 people, with offices in Sapporo, Tokyo, and California. Hudson Soft was owned by Konami Corporation. On March 1, 2012, Hudson Soft Co., Ltd. officially ceased to exist as it was absorbed into Konami. Around 2010-2011, many employees migrated to Nintendo's restructured Nd Cube studio, which is headed by former Hudson Soft President, Hidetoshi Endo. Hudson Soft Ltd. was founded in Sapporo, Japan on May 18, 1973 by brothers Yuji and Hiroshi Kudo. The founders grew up admiring trains, and named the business after their favorite, the Hudson locomotives (especially Japanese C62). Hudson began as a shop selling telecommunications
    8.50
    2 votes
    93
    Robert Cook

    Robert Cook

    • Games Developed: D/Generation
    • Game Versions Developed: Karateka
    Robert Cook is a co-founder of Metaweb. He was a software programmer at Brøderbund in the 1980s and was the model for one of the characters in Jordan Mechner's game Prince of Persia. He designed and created the computer game D/Generation and was technical director for the computer game The Last Express.
    8.50
    2 votes
    94
    Splash Damage

    Splash Damage

    • Games Developed: Enemy Territory: Quake Wars
    • Game Versions Developed: Enemy Territory: Quake Wars
    Splash Damage is an independently-owned British game development company that specializes in multiplayer first-person shooter games. The studio is best known as the creator of the Enemy Territory franchise for id Software. Splash Damage was formed in May 2001 by the creators of high profile free mods, such as Quake 3 Fortress. The studio began life working with Now TV and Gamer.tv, providing both custom maps and an in-game television production solution. Splash Damage staff also worked to produce and present over 150 TV shows based on Quake III Arena Capture the Flag. In March 2002, Splash Damage partnered with Games Domain to produce a number of multiplayer maps for their online gaming service. One of these was a map for id Software's Return to Castle Wolfenstein based on Operation Market Garden; this map was hugely successful online and instantly became the most played third-party map for the game. Following Market Garden's success, Activision and id Software asked Splash Damage to produce three additional multiplayer maps for the Return to Castle Wolfenstein Game of the Year Edition. The same year, Splash Damage partnered with the two companies to develop Wolfenstein: Enemy
    8.50
    2 votes
    95
    Activision

    Activision

    • Games Developed: Little Computer People
    • Game Versions Developed: Barnstorming
    Activision is an American video game publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Eric Hirshberg. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles. Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK). Activision is now one of the largest third party video game publishers in the world and was also the top publisher for 2007 in the United States. On January 18, 2008, Activision announced they were the top US publisher in 2007, according to the NPD Group. On December 2, 2007, it was announced that Activision would be acquired by Vivendi, with Vivendi contributing its gaming division plus cash, in exchange for a majority stake in the new group. The merger between Activision and Vivendi Games took place on July 9, 2008, with the newly formed company known as Activision Blizzard. Activision will still exist as a subsidiary owned by Activision Blizzard, and it will still develop and publish games such as Call of Duty, along with some of Vivendi's owned
    7.33
    3 votes
    96
    Frozenbyte

    Frozenbyte

    • Games Developed: Shadowgrounds
    • Game Versions Developed: Trine
    Frozenbyte Inc. is a Finnish game-developer founded in 2001 and based in Helsinki, Finland. The company has now grown to a professional team of almost 20 people, with its first commercial game being Shadowgrounds for Microsoft Windows. Both Shadowgrounds and its follow-up Shadowgrounds Survivor were released for Linux in 2009, ported by IGIOS and published by Linux Game Publishing. The third Humble Indie Bundle sale started on April 12, 2011, and featured five games from Frozenbyte, including Trine, Shadowgrounds, and Shadowgrounds Survivor, for Microsoft Windows, MacOS X, and Linux. It also contained an executable version along with source code for an unfinished game, Jack Claw, and a pre-order for their upcoming game, Splot. Frozenbyte is currently working on a DLC release for Trine 2 to be released Summer 2012. Its next title will be a new original title set to launch at $15.
    7.33
    3 votes
    97
    NovaLogic

    NovaLogic

    • Games Developed: Delta Force: Urban Warfare
    • Game Versions Developed: Delta Force: Black Hawk Down
    NovaLogic is a software developer and publisher established in 1985 and based in Calabasas, California. The company was founded by current CEO John A. Garcia. Garcia's background in computer software started in Southern California in the early 1980s, when he worked at DataSoft. The company has grown from a small arcade conversions developer to a publisher of its own popular game titles. The company has always been privately owned. However, Electronic Arts is a minority shareholder. Originally, NovaLogic worked on new versions of previously published games, such as the 1987 PC port of Bubble Bobble. The cancelled Philips CD-i sequel to Super Mario World, Super Mario's Wacky Worlds, was in development by NovaLogic. In 1994, NovaLogic set up their European office in London, England. This office has subsequently been closed down. Three years later, NovaLogic first launched their free online matchmaking service, NovaWorld. This service allows for large online battles and stat tracking. After publishing several successful military-themed games, the company started NovaLogic Systems, Inc. (NLS) in 1999, which made training simulations for the US Army. The company's 2004 launch of Joint
    7.33
    3 votes
    98
    Rage Software

    Rage Software

    • Games Developed: Ultimate Soccer
    • Game Versions Developed: Elite Soccer
    Rage Software or Rage Games was a British video game developer. Formed in Liverpool in 1992, its games were marked by an emphasis on graphical effects with arcade gameplay. Rage's first title Striker sold more than one million copies throughout its two-year life cycle and established Rage as a major creative force in the interactive entertainment industry. The company went through rapid expansion in the 1990s and partnered with multiple third party software publishers for distribution of its titles. Rage Games Limited was floated on the stock exchange in 1996 as Rage Software plc. Rage continued to form commercial partnerships with major publishing houses, including Microsoft, Intel, Dell, Compaq, Nintendo, Sony and Sega, and re-registered as a private company as Rage Software Limited in 1999. In 2000, Rage began to expand into publishing. However, the costs of publishing and a run of games that did not sell as expected (most notably the David Beckham franchise) eventually led to the company closing in January 2003 due to bankruptcy. At that time, it was one of the oldest game developers in the UK and at its peak had offices in Liverpool, Birmingham, Sheffield, Newcastle, Bristol
    7.33
    3 votes
    99
    Sony

    Sony

    • Games Developed: Jampack
    • Game Versions Developed: Coaster Race
    Sony Corporation (ソニー株式会社, Sonī Kabushiki Gaisha) (TYO: 6758, NYSE: SNE), commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Kōnan Minato, Tokyo, Japan. It ranked 87th on the 2012 list of Fortune Global 500. Sony is one of the leading manufacturers of electronics products for the consumer and professional markets. Sony Corporation is the electronics business unit and the parent company of the Sony Group, which is engaged in business through its four operating segments – Electronics (including video games, network services and medical business), Motion pictures, Music and Financial Services. These make Sony one of the most comprehensive entertainment companies in the world. Sony's principal business operations include Sony Corporation (Sony Electronics in the U.S.), Sony Pictures Entertainment, Sony Computer Entertainment, Sony Music Entertainment, Sony Mobile Communications (formerly Sony Ericsson), and Sony Financial. Sony is among the Worldwide Top 20 Semiconductor Sales Leaders and third-largest television manufacturer in the world, after Samsung Electronics and LG Electronics. The Sony Group (ソニー・グループ, Sonī Gurūpu) is a
    7.33
    3 votes
    100
    Mark Baldwin

    Mark Baldwin

    • Games Developed: Perfect General
    Mark Lewis Baldwin is a computer game designer, most noted for his work on The Perfect General and Empire Deluxe. He has three games on Computer Gaming World list of the best games of all time. He has formerly been involved with the management of several games companies, including Quantum Quality Productions, Moto1 where he was vice-president and White Wolf Productions where he was CEO. Mark received his Bachelors and Masters in Engineering from Purdue University in 1974. This led to a successful career working on the Space Shuttle designing many of the early shuttle flights. Mark’s first published game was a miniatures game published in the 1960s, and as personal computers became available, he shifted his interest in game design from paper to computers. His first published computer game was in 1982, and after several more games, Mark left aerospace to start creating computer games full time in 1987. Since then he has written, programmed, designed, directed, and/or produced over 30 commercial computer games and has won numerous awards including “Game of the Year”. He also founded several game development companies including Quantum Quality Productions and White Wolf Productions.
    6.25
    4 votes
    101
    Shaba Games

    Shaba Games

    • Games Developed: Tony Hawk's Underground 2
    • Game Versions Developed: Grind Session
    Shaba Games was a video game developer founded in September 1997, located in San Francisco, California, and acquired by Activision in 2002. Activision closed the studio on October 8, 2009.
    5.40
    5 votes
    102
    Absolute Entertainment

    Absolute Entertainment

    • Games Developed: Penn & Teller's Smoke and Mirrors
    • Game Versions Developed: Pete Rose Baseball
    Absolute Entertainment was an American video game publishing company. Through its development house, Imagineering, Absolute Entertainment produced titles for the Amiga, Atari 2600, Atari 7800, Sega Game Gear, Sega Mega Drive, Mega-CD, Game Boy, Nintendo Entertainment System, and Super Nintendo Entertainment System video game consoles, as well as for the PC. It also released games for the Sega Master System in Europe. After leaving his position as a video game developer and designer at Activision, Garry Kitchen founded the company in 1986 with his brother Dan Kitchen, along with David Crane, Alex Demeo, John Van Ryzin. The company's headquarters was in Glen Rock, New Jersey, but later moved to another New Jersey borough, Upper Saddle River. While the company was based in New Jersey, David Crane worked out of his home on the West Coast. The company's name was chosen because it was alphabetically above Activision, implying that Absolute Entertainment was superior to Activision . It was the same strategy that Activision chose when the programmers left Atari. At Absolute Entertainment, Kitchen continued developing games for the Atari 2600 and Atari 7800, as he had done at Activision.
    7.00
    3 votes
    103
    Jon Van Caneghem

    Jon Van Caneghem

    Jon Van Caneghem (born 1962/1963) is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum. During the company's 20-year lifespan, Van Caneghem was involved in the creation and direction of several franchises, including the Might and Magic role-playing series and the spin-off Heroes of Might and Magic and King's Bounty strategy series. Van Caneghem was raised on the Sunset Strip in West Hollywood, California, United States by his mother, an artist, and his stepfather, a neurologist at University of California, Los Angeles (UCLA). He attended grade school at Lycée Français de Los Angeles and his collegiate alma mater is UCLA, where he started as a pre-med student and graduated with a degree in computer science. In 1983, Van Caneghem founded New World Computing, a publisher and developer of computer and console games. Their first title was the medieval fantasy Might and Magic: Secret of the Inner Sanctum—one of the first role-playing games to feature detailed drawings of both indoor and outdoor locations. It
    7.00
    3 votes
    104
    Linden Lab

    Linden Lab

    • Games Developed: Second Life
    • Game Versions Developed: Second Life
    Linden Research, Inc., d/b/a Linden Lab, is a privately held American Internet company that is best known as the creator of Second Life. The company's head office is in San Francisco, with additional offices in Boston, Seattle, Virginia and Davis, California. Its offices in Mountain View, Brighton, Singapore and Amsterdam were closed in 2010. In addition, the company employs remote workers that communicate and collaborate on projects using Second Life technology. The company, founded in 1999, employs numerous established high-tech veterans, including former executives from Electronic Arts, eBay, Disney, Adobe, and Apple. The company's founder and original CEO is Philip Rosedale, a former CTO of RealNetworks, one of Time Magazine's 100 Most Influential People in The World in 2007. In December 2010, the company announced a new CEO, Rod Humble, who controls day-to-day management and operations. Rosedale remains chairman of the board of Linden Lab, with a focus on product development and strategy. In 2008, the company was awarded an Emmy for Second Life in the user-generated content and game modification category. The award was given at the 59th annual Technology & Engineering Emmy
    7.00
    3 votes
    105
    Microsoft Game Studios

    Microsoft Game Studios

    • Games Developed: Combat Flight Simulator 2
    • Game Versions Developed: Aegis Wing
    Microsoft Studios is the video game production wing for Microsoft, responsible for the development and publishing of games for the Xbox, Xbox 360, Games for Windows and Windows Phone platforms. They were established in 2002 as Microsoft Game Studios to coincide with the release of the Xbox, before being re-branded in 2011. Microsoft Studios develops and publishes games in conjunction with first and third party development studios under their publishing label. Microsoft Studios contains twenty five studios worldwide, 20 for games development and 5 for entertainment technology advancement and publishing: Also, despite having entered into the console gaming industry with the Xbox, they have nevertheless allowed their own franchises to appear on Nintendo's own handhelds, the Game Boy Advance and the Nintendo DS, so far there are no games announced for the Nintendo 3DS. For 2012, the games review aggregation site Metacritic gives the average of Microsoft games as 77.2 (out of 100), the highest score for a first-party publisher. The nearest ranked first-party publisher is Nintendo at 74.4. Microsoft has published two games that received "Universal Acclaim" (Metacritic score 90 or
    7.00
    3 votes
    106
    Papaya Studio

    Papaya Studio

    • Games Developed: Disney Princess: Enchanted Journey
    • Game Versions Developed: Whirl Tour
    Papaya Studio is an independent American video game developer based in Irvine, California. They have released titles for the Xbox 360, Wii, PC,PlayStation 3, PlayStation 2, PlayStation Portable, Nintendo 3DS and Nintendo DS.
    7.00
    3 votes
    107
    Scott Adams

    Scott Adams

    • Games Developed: Adventureland
    Scott Adams (born July 10, 1952) is the co-founder, with ex-wife Alexis, of Adventure International, an early publisher of games for home computers. Born in Miami, Florida and currently living in Platteville, Wisconsin, Adams was the first person known to create an adventure-style game for personal computers, in 1978 on a 16KB Radio Shack TRS-80 Model I, written in the BASIC programming language. Colossal Cave was a year earlier, but on a mainframe, the PDP-10. These early text adventure games use a minimal parser, recognizing 2-word commands of the form VERB NOUN. The parser only scanned the first three letters of each command, so inputting SCREAM BEAR, SCRATCH BEAR or SCREW BEAR would be treated identically. Scott had access to an advanced 16-bit computer at home, built by his brother Richard Adams, that gave him a jump on game programming in his leisure time. The Adventure International games were subsequently released on most of the major home PC platforms of the day, including TRS-80, Apple II series, Atari 8-bit series and Commodore PET. Versions of the games were also made for later platforms such as Vic-20 and some also had versions produced with rudimentary graphics.
    7.00
    3 votes
    108
    Triangle Studios

    Triangle Studios

    • Games Developed: Cross of the Dutchman
    • Game Versions Developed: Heron: Steam Machine
    Triangle Studios is a mid-sized computer game development company based in Leeuwarden, the Netherlands, founded in 2005. It has developed several games for the PC, the Nintendo DS and is currently working on a major game for the PlayStation 3 (among other consoles). On March 2, 2010, the company opened a new branch office in Dallas, Texas. They participated in the Tokyo Game Show in 2008 as a part of the Holland Pavilion, in order to establish connections with Japanese publishers and enter the Asian gaming market. Since 2005 Triangle Studio's has created the following games for the Nintendo DS: At this moment Triangle Studio's is working on a game about Pier Gerlofs Donia. This game, expected to be released in mid-2012, will be called Cross of the Dutchman or: CotD. In June 2011, Triangle Studios released the "Visit McKinney Texas" app at the behest of the McKinney Convention &Visitors Bureau, which "provides information and links to city restaurants, hotels, attractions, and the city's social media feeds".
    7.00
    3 votes
    109
    Peter Bergman

    Peter Bergman

    • Games Developed: Pyst
    Peter Paul Bergman (November 29, 1939 – March 9, 2012) was an American writer and comedian, best known as a member of The Firesign Theatre. He played Lt. Bradshaw in the Nick Danger series. He was born in Cleveland, Ohio. The Firesign Theatre was formed as a result of Bergman's show Radio Free Oz on KPFK. According to Bergman, "I started July 24th, 1966 on KPFK ... I had some very interesting people around me, which those folks became The Firesign Theatre: David Ossman was connected with the station, Phil Austin was connected with the station, and Phil Proctor came out to do a show and we connected in LA and that was really the genesis of that whole happening." Bergman also coined the word "love-in" in 1967, and organized the first such event in April 1967 in Los Angeles. Bergman was a graduate of Yale University and taught economics there as a Carnegie Fellow. He also attended the Yale School of Drama as a Eugene O'Neill Playwriting Fellow and was a Woodrow Wilson Scholar. He worked with Tom Stoppard, Derek Marlowe, Piers Paul Read, and Spike Milligan. Peter Bergman died on March 9, 2012, at age 72, from complications involving leukemia.
    6.00
    4 votes
    110
    Shueisha

    Shueisha

    • Games Developed: Dragon Ball Online
    • Game Versions Developed: Mystic Defender
    Shueisha Inc. (株式会社集英社, Kabushiki Kaisha Shūeisha, lit. "Shueisha Publishing Co., Ltd.") is a major publisher in Japan. The company was founded in 1925 as the entertainment-related publishing division of Japanese publisher Shogakukan. The following year, Shueisha became a separate, independent company. Magazines published by Shueisha include Weekly Shōnen Jump, Weekly Young Jump, Non-no, and Ultra Jump. Shueisha, along with Shogakukan and Hakusensha, own Viz Media, which publishes manga from both companies in the United States. It is headquartered in Chiyoda, Tokyo. In 1925, Shueisha was created by major publishing company Shogakukan (founded in 1922). A novel called Jinjō Shōgaku Ichinen Josei (尋常小學一年女生) became the first novel published by Shueisha in collaboration with Shogakukan—the temporary home of Shueisha. In 1927, two novels titled Danshi Ehon, and Joshi Ehon were created. In 1928, Shueisha was hired to edit Gendai Yūmoa Zenshū (現代ユーモア全集), a compilation of the author's works. Gendai Yūmoa Zenshū continued 12 volumes, some issues being Joshi Shinjidai ei Shūji Chō and Shinjidai ei Shūji Chō (新時代英習字帳). In the 1930s another novel called Tantei-ki Dan was launched and Gendai
    6.00
    4 votes
    111
    Big Huge Games

    Big Huge Games

    • Games Developed: Catan
    • Game Versions Developed: Rise of Nations
    Big Huge Games was a video game developer located in Timonium, Maryland. The company was founded in February 2000 by four veteran game industry developers: Tim Train, David Inscore, Jason Coleman and Brian Reynolds (lead designer of Alpha Centauri, et al.). Their first game, Rise of Nations, was a critical and commercial hit. The studio became defunct as of May 2012. Although Brian Reynolds was a founding member of Firaxis Games, he and the others left Firaxis to found a new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre. In February 2007, Big Huge Games announced that Ken Rolston, the lead designer behind The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind, had come out of retirement to join the company as Lead Designer on an untitled role playing game (RPG). Later that May it was announced that THQ would publish the title in 2009. This marked the first title from Big Huge Games that was not distributed by Microsoft. On January 15, 2008, THQ acquired the developer. On July 30, 2008, Grant Kirkhope joined the Big Huge Games team as an Audio Director. He had previously worked for
    8.00
    2 votes
    112
    Buzz Monkey Software

    Buzz Monkey Software

    • Games Developed: Tomb Raider: Legend
    • Game Versions Developed: Tomb Raider: Underworld
    Buzz Monkey Software is a United States video game developer based in Eugene, Oregon. Buzz Monkey was formed in late 2001 by four former Dynamix employees: senior producer Randy Thompson, senior engineers Jon Milnes and Steve Cordon, and lead artist Barry Drew. Buzz Monkey got its start by developing and co-developing licensed property games for the PlayStation 2 and PC systems for publishers such as Simon & Schuster Interactive, Wild Tangent, Vivendi Universal Games, Midway Games, and Sony Computer Entertainment. Buzz Monkey also provided online game lobby development for developer Insomniac Games for PlayStation 2 titles, Ratchet: Deadlocked and Ratchet & Clank: Up Your Arsenal. In June 2006, publisher Eidos Interactive released Tomb Raider: Legend, an action title developed by Buzz Monkey for the PlayStation Portable (PSP). Later that year in November 2006, American publisher Electronic Arts released NFL Street 3, an arcade-style football title developed by Buzz Monkey for the PlayStation 2 and PSP. NFL Street 3 won "Best Alternative Sports Game" of 2006 from IGN. In June 2007, Eidos, Inc. released another Buzz Monkey title, Tomb Raider: Anniversary, for the PlayStation 2 and
    8.00
    2 votes
    113
    Commodore International

    Commodore International

    • Games Developed: Radar Rat Race
    • Game Versions Developed: Adventureland
    Commodore is the commonly used collective name for Commodore International Limited and the various national companies that operated underneath it, including Commodore Business Machines (CBM), the U.S.-based home computer and electronics manufacturer with headquarters in West Chester, Pennsylvania that it shared with its parent. Commodore played a vital role in the development of the home–personal computer industry in the 1970s and 1980s. Commodore developed and marketed the world's best-selling desktop computer, the Commodore 64 (1982). Commodore later released the Amiga range of computers in 1985. The company declared bankruptcy in April 1994. It was bought by Escom which also went bankrupt. In 2005, the brand survived after mergers with Yeahronimo Media Ventures Inc., SATXS Communications BV and Tulip Computers. The company that would become Commodore Business Machines, Inc. was founded in 1954 in Toronto as the Commodore Portable Typewriter Company by Polish immigrant and Auschwitz survivor Jack Tramiel. For a few years he had been living in New York, driving a taxicab and running a small business repairing typewriters, when he managed to sign a deal with a Czechoslovakian
    8.00
    2 votes
    114
    Hands-On Mobile, Inc.

    Hands-On Mobile, Inc.

    • Game Versions Developed: bitFLIP
    Established in 2001, with operations on four continents, Hands-On Mobile develops and distributes mobile content to more than 200 of the world's leading operators in 60 countries. Hands-On Mobile provides operators and their customers with the world's best entertainment brands and content. The company's diverse catalogue includes games, applications and personalisation suites from top brands such as Activision, Billboard, CBS, LEGO, NBA, Marvel, NBC Universal, Paramount Pictures, and World Poker Tour. The Hands-On Mobile Developer Network (HDN) brings mobile development to the masses enabling developers to create and distribute mobile applications through Hands-On Mobile's core platform and ecosystem. Hands-On Mobile is a U.S. corporation with headquarters in San Francisco.
    8.00
    2 votes
    115
    Ken Arnold

    Ken Arnold

    • Games Developed: Rogue
    Kenneth Cutts Richard Cabot Arnold is an American computer programmer well known as one of the developers of the 1980s dungeon-crawling video game Rogue, for his contributions to the original Berkeley (BSD) distribution of Unix, for his books and articles about C and C++ (e.g. his 1980s–1990s Unix Review column, "The C Advisor"), and his high-profile work on the Java platform. He has two sons, Jareth and Cory. Arnold attended the University of California, Berkeley, after having worked at Lawrence Berkeley computer labs for a year, receiving his A.B. in computer science in 1985. At Berkeley, he was president of the Berkeley Computer Club and the Computer Science Undergraduates Association, and made many contributions to the 2BSD and 4BSD Berkeley Unix distributions, including: Additionally, Ken served as both a member of the student senate and its president. Ken was part of the Hewlett-Packard team that designed CORBA. He also worked for Apollo Computer; as a molecular graphics programmer in the Computer Graphics Lab at UC San Francisco; and as a member of the UNIX Review Software Review Board. Formerly a senior engineer at Sun Microsystems Laboratories, Arnold is an expert on
    8.00
    2 votes
    116
    Rock-Ola

    Rock-Ola

    • Games Developed: QB-3
    • Game Versions Developed: Eyes
    The Rock-Ola Manufacturing Corporation was a top maker of jukeboxes. The company, which originally made slot machines, scales and pinball machines, was founded in 1927 by Coin-Op pioneer David Cullen Rockola. During the 1920s, Rockola was linked with Chicago organized crime and escaped a jail sentence by turning State's Evidence. Starting in 1935, Rock-Ola sold more than 400,000 jukeboxes under the Rock-Ola brand name, which predated the rock and roll era by two decades, and is thought to have inspired the term. In 1977, The Antique Apparatus Company engineered, refined and manufactured the first "Nostalgic" Jukeboxes, and in 1992 acquired the Rock-Ola Corporation and name. The company currently manufactures a variety of jukeboxes for both commercial and home entertainment. Commercial jukeboxes feature touch screens, Peavey power amps and digital downloading of music and ad content, delivered by the AMI Network. Rock-Ola continues to manufacture Nostalgic style CD-jukeboxes and has also added state-of-the-art digital touch screen technology for the home market. The Rock-Ola line of Nostalgic Music Centers was introduced in 2006. Two new music center models, the "Mystic" and the
    8.00
    2 votes
    117
    BROCCOLI

    BROCCOLI

    • Games Developed: Ayanami Raising Project
    • Game Versions Developed: Galaxy Angel Eternal Lovers
    Broccoli Co., Ltd. (株式会社ブロッコリー, Kabushiki-gaisha Burokkorī) is a Japanese media company that publishes manga, anime, and video games through its various subsidiaries. Broccoli is the parent company of Broccoli Music Publishing, Broccoli International USA, and Anime Gamers USA Inc. Broccoli also published manga under Broccoli Books. Broccoli is well known for the Di Gi Charat franchise and series. Satsuki Yamashita, the editor of Broccoli Books, explained that the company derived its president's desire to create a memorable name similar to the memorability of Apple Inc. While trying to imagine of another fruit or vegetable, he arrived at broccoli. This coincidentally has the same name in every language. On January 23, 2008, Broccoli announced it would be collaborating with rival Animate to form a new company called "AniBro". Broccoli holds 30% ownership of the company, which is managed by the CEO of Animate. Broccoli owns a chain of retail stores, Gamers, which are used for distributing anime, manga, anime music CDs, figurines, snacks, stationery, apparel, posters, calendars, trading cards and accessories such as cell phone straps and keychains. Headquartered at the Akihabara, Japan
    9.00
    1 votes
    118
    ELF Corporation

    ELF Corporation

    • Games Developed: Knights of Xentar
    • Game Versions Developed: Orange Pocket
    ELF Corporation (エルフ or élf) is an eroge studio. One of its most popular games is Dōkyūsei, a pioneering dating sim, which has had a sequel, and been turned into video and TV series. The character design of the main villains from the -saku series is the company mascot. They are also known for visual novels. élf was founded on April 27, 1989 in Tokyo. As of 2004, the CEO is Atsushi Shimoda (下田篤). efc, the ELF Fan Club (エルフFC), has an active membership. There is a project that aims at recreating the game engine for other platforms. Silky's is a game studio whose games are mostly distributed by elf, and several of which have been made into OAV. Information is provided by ELF via the eNN, ELF News Network (eNNニュース).
    9.00
    1 votes
    119
    Good-Feel

    Good-Feel

    • Games Developed: Wario Land: The Shake Dimension
    • Game Versions Developed: Wario Land: The Shake Dimension
    Good-Feel Co., Ltd. (株式会社グッド・フィール, Kabushiki-Gaisha Guddo Fīru) is a Japanese video game developer. Good-Feel began in Hyogo, Japan in 2005 and soon opened a production facility in Tokyo. Their main focus has been educational games for the Nintendo DS, which have solely been released in Japan. The games, the first of which was released in 2007, consist of primers for very small children (kindergarten and below) and English language training for kids and adults. In 2008 the company transitioned into mainstream video games by becoming the developer for the Wii game Wario Land: Shake It! from the large publisher Nintendo. This marks Good-Feel's first entry into the home console market. The company was founded by former Konami employee Etsunobu Ebisu on March 10, 2005. He told Nintendo about the new company and asked if they could work on a game. Long-time Nintendo employee Takahiro Harada asked Ebisu if he would like to make a new Wario Land title, since Harada learned before the meeting that Ebisu was involved in the development of a Nintendo DS platform game he enjoyed very much, and Harada always wanted to make a Wario Land sequel. Though Ebisu suggested a shooting game, he agreed
    9.00
    1 votes
    120
    Headbone Interactive

    Headbone Interactive

    • Games Developed: Pantsylvania
    • Game Versions Developed: Elroy Hits the Pavement
    Headbone Interactive only made games for two years. (1995-1996)
    9.00
    1 votes
    121
    Jason Rohrer

    Jason Rohrer

    • Games Developed: Primrose
    • Game Versions Developed: Primrose
    Jason Rohrer (born 1977) is a computer programmer, writer, musician, and game designer. He publishes most of his software under the GNU GPL or into the public domain, and charges for the iPhone ports of his games. He practices simple living and said in 2009 that his family of four had a budget less than $14,500 per year. Transcend – Rohrer's first game, released in 2005. Transcend is "an abstract 2D shooting game that doubles as a multimedia sculpture." Cultivation – Rohrer's second game, released in 2007, is "a social simulation about a community of gardeners." Passage – Rohrer's third game, which was released in 2007 and garnered much attention from the mainstream and independent gaming communities. The game lasts exactly five minutes, and focuses on life, mortality and the costs and benefits of marriage. It was featured in Kokoromi's curated GAMMA 256 event. Gravitation – Rohrer's fourth game, released in 2008. Between – Rohrer's fifth game, released in 2008. It is hosted by Esquire Magazine as an adjunct to Rohrer's profile in the December 2008 issue and was the recipient of the 2009 Independent Games Festival's Innovation Award. Primrose – Rohrer's sixth game, designed for the
    9.00
    1 votes
    122
    Jim Munroe

    Jim Munroe

    • Games Developed: Punk Points
    Jim Munroe is a Canadian science fiction author, who publishes his works independently under the imprint No Media Kings. Munroe was managing editor at the magazine Adbusters in the 1990s, before publishing his debut novel Flyboy Action Figure Comes With Gasmask in 1999. The novel was put out by HarperCollins, a major publishing company owned by Rupert Murdoch, and though the book was successful, Munroe so disliked the experience that he launched No Media Kings as a venue for publishing and promoting his own works independently, and a guide to self-publishing for other prospective writers. In 2000, Munroe released Angry Young Spaceman through No Media Kings. He followed up with Everyone in Silico in 2002, which was promoted partly by Munroe's attempt to invoice corporations mentioned in the novel for product placement. An Opening Act of Unspeakable Evil, a novel written in the form of blog entries, followed in 2004. Munroe's most recent books are Therefore Repent! and Sword of My Mouth, graphic novels set in post-Rapture Chicago and Detroit. Munroe was the founder of Perpetual Motion Roadshow, a North American indie touring circuit that sent 100 writers, performers and musicians on
    9.00
    1 votes
    123
    Robot Entertainment

    Robot Entertainment

    • Games Developed: Halo Wars
    Robot Entertainment is a video game publishing company created by the founders of the defunct Ensemble Studios, after being shut down by Microsoft. Other members of the company founded Bonfire Studios. Robot Entertainment was responsible for maintaining and updating Halo Wars until February 28, 2010 when Microsoft Game Studios assumed control of the game servers and updates. Also, in January 2011, Microsoft Game Studios took over updates and servers for Age of Empires: III. On 10 July 2010, the company announced that they are working on two games; the first of which will be published by Microsoft Game Studios, and will be an RTS game, similar to the Age of Empires series. On 17 August 2010, the company announced the new game, Age of Empires Online. The game will feature a new stylized, 'cartoon' look, but Robot promised that it would still offer gameplay depth for fans of the franchise and would not alienate fans of the series. On 24 February 2011 it was announced that Gas Powered Games would be taking over the development on Age of Empires Online. Robot Entertainment President Patrick Hudson stated that handing over the development was expected, saying, "The plan was always to
    9.00
    1 votes
    124
    SouthPeak Interactive

    SouthPeak Interactive

    • Games Developed: Temüjin
    SouthPeak Games (often called SouthPeak Interactive) is a video game publisher of titles in Europe and North America. SouthPeak Games, which was originally a subsidiary of SAS Institute, has been publishing games since 1996 and has worked with multiple development studios, including EAI Interactive, Psyonix Studios and TopWare Interactive. The company published games for the Xbox, PlayStation 2, Nintendo 64, PlayStation, PlayStation Portable, Game Boy Color, Game Boy Advance, and Nintendo DS video game systems as well as Microsoft Windows. It also has games in development for the Xbox 360, Xbox Live Arcade and PlayStation 3. SouthPeak publishes games for all current-generation consoles and hand helds, and Microsoft Windows. Their games cover a wide variety of genres and demographics. SouthPeak is headquartered in Midlothian, Virginia, United States and has branch offices in Grapevine, Texas and London, England. The company recently revealed that it had raised USD$12.9 million in private investments for the development of indie games. On October 14, 2008, the company acquired Gamecock Media Group. On February 17, 2009, SouthPeak announced earnings of $17.3 million in revenues for a
    9.00
    1 votes
    125
    38 Studios

    38 Studios

    • Games Developed: Kingdoms of Amalur: Reckoning
    • Game Versions Developed: Kingdoms of Amalur: Reckoning
    38 Studios, formerly Green Monster Games, was the entertainment and IP development company founded by Major League Baseball pitcher Curt Schilling and named for his jersey number. In February 2012, the company released its only title Kingdoms of Amalur: Reckoning, a single-player action role-playing game for several platforms, which enjoyed moderate success. During a family holiday gathering in December 2005, Schilling approached his wife's uncle, Bill Thomas, a retired business executive, with the idea to start a video game company focused on building a new MMORPG, a type of game that Schilling frequently played and enjoyed. Later the next year he announced his plans to six of his gaming friends while chatting online, asking them, "I'm seriously contemplating starting a gaming company. Who else is in?" Schilling recruited these friends, his uncle Thomas, and author R. A. Salvatore and author/artist Todd McFarlane to join his venture, and formally announced the formation of Green Monster Games (GMG) in a press release in September 2006. In 2006, the company leased 30,000 sq ft (3,000 m²) of office space in downtown Maynard, Massachusetts at the historic Clock Tower. CEO of the
    6.67
    3 votes
    126
    Acclaim Games

    Acclaim Games

    • Games Developed: BOTS
    • Game Versions Developed: DANCE! Online
    Acclaim Games, based in Beverly Hills, California, was a private online video game company that offered free Massively multiplayer online role-playing games on its website upon registration. The company was founded in 2006 and is the successor of Acclaim Entertainment in terms of brand name. After Acclaim Entertainment filed for bankruptcy, former Activision CEO Howard Marks purchased the "Acclaim" name in September 2004 for a reported $100,000. He, along with Neil Malhotra, created a new company, naming it "Acclaim Games" and taking a totally different direction from the previous company. While Acclaim Games primarily focused on bringing to North America and Europe online games originally from Asia, it also gave the opportunity to its registered members to submit video games they'd created. Acclaim Games relied on In-game advertising and items sales for revenues, while releasing the games themselves for free. The company released fourteen games: The Chronicles of Spellborn, Kogamu, BOTS (which was its launching title), 9Dragons, 2Moons, Ponystars, Dance Online, My Diva Doll, Tribal Nations and Prize Potato. As of December 2007, the company had 5 million registered accounts and
    6.67
    3 votes
    127
    Blade Interactive

    Blade Interactive

    • Games Developed: Room Zoom: Race for Impact
    • Game Versions Developed: Inferno Pool
    Dark Energy Digital, was a privately owned video game developer and publisher based in the United Kingdom. It was formed from members of Blade Interactive, which continues to operate as a separate company. On September 28, 2007, following the public announcement of Hydrophobia, it was announced that a deal had been made between Blade Interactive and Total Asset Limited and was to become a publisher in its own right and publish its own titles. On March 19, 2012, it was announced the company was to close due to low sales of Hydrophobia (see below). Blade Interactive was founded in 1998 and are largely known as a developer of pool and snooker games. Three years developing HydroEngine, their dynamic fluid game engine used in Hydrophobia. As part of a major expansion, Blade Interactive has a new mobile game development division based at Blade Interactive's new office complex in Manchester, known as 'BIG' (Blade Interactive Games). One of the founding Directors of Blade Interactive, Peter Jones, was formally Managing Director of Mirage Technologies Multimedia Ltd, the studio behind Rise of the Robots 1 & 2 and the PlayStation/PC title Bedlam. The company created a new video game engine /
    6.67
    3 votes
    128
    Capstone Software

    Capstone Software

    • Games Developed: Witchaven
    • Game Versions Developed: Operation Body Count
    Capstone Software was a subsidiary of IntraCorp, a Miami-based computer and video game company. Founded in 1984, Capstone created first-person games such as Corridor 7: Alien Invasion, William Shatner's TekWar and Witchaven, and is also known for releasing games based on movie/TV licenses. Capstone's first-person games used the Wolfenstein 3D engine, and later, the Build engine (best known for powering 3D Realms' Duke Nukem 3D). IntraCorp went bankrupt in 1996 and shut down all their operations, including Capstone Software. Capstone's last game, Corridor 8: Galactic Wars, never left the prototype stage and was never released. Capstone turned into VRTech, which did first person buildouts of new construction condominiums using the Build engine. It eventually closed down.
    6.67
    3 votes
    129
    Media Vision

    Media Vision

    • Game Versions Developed: Sneakers
    Media Vision was an American electronics manufacturer of primarily computer sound cards and CD-ROM kits, operating from 1990 to approximately 1995 in Fremont, California. Media Vision was widely known for its Pro AudioSpectrum PC sound cards—which it often bundled with CD-ROM drives—and its spectacular growth and demise. Media Vision was founded in May 1990 by Paul Jain (aka Prabhat Jain) and Tim Bratton. Early employees also included Russ Faust, Sandy Pfister, Dan Gochnauer and Bryan Colvin. Many of the founders and early employees had worked together under Mr. Jain at Video Seven, a video card maker which by then had been purchased by and absorbed into LSI Logic. As Mr. Bratton recalls, he wrote the company's business plan while an engineer at National Semiconductor and studying for his MBA at Santa Clara University. Mr. Jain and Mr. Bratton used the plan to raise $1 million in funding and by July 1990, after returning from the MPEG standard committee meeting in Porto, Portugal, Mr. Bratton joined the company as its first full time employee. Mr. Faust and Ms. Pfister joined soon after. Mr. Jain remained at National Semiconductor for another month and joined the company full time
    6.67
    3 votes
    130
    Stu Megan

    Stu Megan

    • Games Developed: The Secret
    Stu Megan, ( Stewart A. Megan, born 1952) now semi-retired, has been a computer software professional since 1968, having worked on early core memory computers such as the LEO Computers LEO III, a room-sized machine that used only switches for control and ferrite rods for memory to working at Netscape as the System Test Engineering Manager for more recent internet technology products such as Netscape's Directory Server (NDS) . He now owns his own Remote QA TestLab Services Company and several websites. In his spare time, he has been involved in various volunteerism projects. One of these projects was the Spacewatch project. During the time there, he was involved in searching for Near Earth Asteroids. He also created and ran a support site for the astronomers on the project. By analyzing online images, he discovered amongst others, the close-approaching asteroids 2004 BV18 on January 19, 2004 and 2004 UH1 on October 23, 2004. He analysed over 10,000 online images during his time on the project. In July 2004, the asteroid designated 15462 Stumegan was named 'stumegan' in honor of Stewart A Megan's discovery work at the Spacewatch FMO project. The citation states Stewart A. Megan (b.
    6.67
    3 votes
    131
    United States Navy

    United States Navy

    • Games Developed: SOCOM II: U.S. Navy SEALs
    The United States Navy (USN) is the naval warfare service branch of the United States Armed Forces and one of the seven uniformed services of the United States. It is the largest navy in the world, with a battle fleet tonnage that is greater than that of the next 13 largest navies combined. The U.S. Navy also has the world's largest carrier fleet, with 11 in service, one under construction (two planned), and one in reserve. The service has 321,053 personnel on active duty and 106,188 in the Navy Reserve. It operates 286 ships in active service and more than 3,700 aircraft. The Navy traces its origins to the Continental Navy, which was established during the American Revolutionary War and was essentially disbanded as a separate entity shortly thereafter. The United States Constitution provided the legal basis for a military force by giving Congress the power "to provide and maintain a navy". Depredations against U.S. shipping by Barbary Coast pirates in the Mediterranean Sea spurred Congress to employ this power by passing the Naval Act of 1794 ordering the construction and manning of six frigates. These ships were used to end most pirate activity off the Barbary Coast. In the 20th
    6.67
    3 votes
    132
    Wemade Entertainment

    Wemade Entertainment

    • Games Developed: The Legend of Mir 3
    • Game Versions Developed: The Legend of Mir 3
    WeMade Entertainment Co., Ltd is an online games developer and service provider, based in Seoul, South Korea. They are the creators of the Legend of Mir series of MMORPGs, the two most successful being The Legend of Mir 2, and its sequel The Legend of Mir 3. Legend of Mir has attracted over 120 million users in Asia, and generated over $65 million a month in revenue during its height. Even today, in its ninth year of operation, Legend of Mir 2 still generates well over $20 million a month in China alone. WeMade was founded on February 10, 2000, by the original Legend of Mir developers. They chose the name WeMade Entertainment to acknowledge a copyright infringement lawsuit filed by their Korean publishing partner Actoz against the Chinese game operator Shanda. Shanda had copied Legend of Mir under the name The World of Legend, prompting the lawsuit. In choosing their company name, the developers were making the point that “We made Legend of Mir”. Shanda settled the lawsuit by acquiring Actoz and operating it as Shanda Korea. In 2007, WeMade Entertainment’s CEO and founder Kwan-Ho Park hired Kevin “Sookiel” Seo as co-CEO to turn the development company into a publisher and operator
    6.67
    3 votes
    133
    Shogakukan

    Shogakukan

    • Games Developed: Doraemon Minna de Yuubou!
    Shogakukan (小学館, Shōgakukan) is a Japanese publisher of dictionaries, literature, manga, non-fiction, DVDs, and other media in Japan. Shogakukan founded Shueisha which founded Hakusensha. These are three separate companies, but are together called the Hitotsubashi Group, one of the largest publishing groups in Japan. Shogakukan is located in the Shogakukan Building in Hitotsubashi, Chiyoda, Tokyo, and the other two companies are located in the same ward. Shogakukan, along with Shueisha, owns Viz Media, which publishes manga from both companies in the United States. Shogakukan's licensing arm in North America was ShoPro Entertainment; it was merged into Viz Media in 2005. Shogakukan's production arm is Shogakukan Productions Co.,Ltd. (now Shogakukan Shueisha Productions). In March 2010 it was announced that Shogakukan would partner with the American comics publisher Fantagraphics to issue a line of manga to be edited by Matt Thorn. Shogakukan has awards for amateur manga artist who want to become professional. It allows people to either send in their manga by mail or bring it in to an editor.
    5.75
    4 votes
    134
    Atari, Inc.

    Atari, Inc.

    The company that currently bears the Atari Inc. name was founded in 1993 under the name GT Interactive. In 1999, Infogrames Entertainment, SA (IESA) acquired a 62% controlling interest in GT Interactive, and proceeded to rename it Infogrames, Inc. After IESA's acquisition of Hasbro Interactive and its related Atari properties in 2001, Infogrames, Inc. intermittently published Atari branded titles for Infogrames Interactive. In 2003, Infogrames Inc. licensed the Atari name and logo from Atari Interactive and changed its name to Atari Inc. On October 11, 2008 Infogrames completed its acquisition of Atari, Inc., making it a wholly owned subsidiary. In 2002, Jakks Pacific, a toy making company, released a plug-and-play video game console called the Atari 10-in-1 TV Game. It was battery-operated and shaped similarly to an Atari 2600 joystick, and included A/V ports. In 2004, the same company created a device called Atari Paddle Games, in the shape of one of the 2600s "paddle" controllers with appropriate titles included. However, as stated, neither of the games was directly released by Atari. The same year that the Paddle Games were released, Atari released a TV game of their own which
    7.50
    2 votes
    135
    EA Black Box

    EA Black Box

    • Games Developed: NHL Hitz 20-02
    • Game Versions Developed: Need for Speed: Carbon
    EA Black Box (formerly known as Black Box Games) is a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment. The developers were primarily known for the Need for Speed and Skate series. Black Box has previously developed for game publishers such as Sega, Midway Games, and Electronic Arts. After being acquired in June 2002, it became an entirely owned subsidiary of EA Canada. EA Black Box announced on 19 December 2008 that it would be shutting down its Vancouver studio location and relocating operations of the Black Box studio to EA Canada's Burnaby facilities, as part of Electronic Arts' worldwide consolidation plans. Black Box remains a part of EA's Games Label, and is independent of the EA Sports studio also located within the Burnaby facility. The Need for Speed series is now being led by Criterion, while EA Canada and Black Box are restructuring and refocusing towards online and free-to-play games.
    7.50
    2 votes
    136
    Ijji

    Ijji

    • Game Versions Developed: Karma II
    ijji ( /ˈiːdʒiː/) is a free multiplayer game portal website. Games hosted at ijji range from traditional shooters and MMORPGs to more accessible casual games, all of which are free to download and play, and with the majority featuring competitive multiplayer gameplay. The ijji website opened on July 7, 2006. The American based game portal have published some well known worldwide titles that include A.V.A, GunZ, and Soldier Front. ijji has decided to focus more on the "hardcore" gaming segment, as they have already released Alliance of Valiant Arms and Soul of the Ultimate Nation in 2009. ijji later released Genesis A.D into open beta. ijji surpassed 10 million unique registered users in November 2009 and created a new logo for their game portal. The old orange ijji logo was replaced by a new metallic looking logo that is still being used today. In this same month, all flash games on ijji.com that required no download were closed and removed from the game portal. In June 2011, ijji partnered up with Steam, the popular game distributing platform developed by Valve Corporation, and released Alliance of Valiant Arms as one of the free-to-play games available on Steam. This partnership
    7.50
    2 votes
    137
    Philips

    Philips

    • Games Developed: Surf City CD-i
    Koninklijke Philips Electronics N.V. (Royal Philips Electronics, commonly known as Philips) (Euronext: PHIA, NYSE: PHG) is a Dutch multinational electronics company headquartered in Amsterdam. It was founded in Eindhoven in 1891 by Gerard Philips and his father Frederik. It is one of the largest electronics companies in the world and employs around 122,000 people across more than 60 countries. Philips is organized into three main divisions: Philips Consumer Lifestyle (formerly Philips Consumer Electronics and Philips Domestic Appliances and Personal Care), Philips Healthcare (formerly Philips Medical Systems) and Philips Lighting. As of 2012 Philips is the largest manufacturer of lighting in the world. Philips has a primary listing on the Euronext Amsterdam stock exchange and is a constituent of the AEX index. It has a secondary listing on the New York Stock Exchange. The Philips Company was founded in 1891 by Gerard Philips and his father Frederik as a family business. Frederik Philips, being a banker in Zaltbommel, financed the purchase and setup of a modest, empty factory building in Eindhoven, where Philips started the production of carbon-filament lamps and other
    7.50
    2 votes
    138
    The Jim Henson Company

    The Jim Henson Company

    • Games Developed: Farscape: The Game
    • Game Versions Developed: Kermit's Electronic StoryMaker
    The Jim Henson Company, an American entertainment organization, traces its origins to the founding of Muppets, Inc. in 1958 by puppeteer Jim Henson, creator of The Muppets. The Muppets helped the company gain worldwide acclaim in family entertainment for more than four decades. The company's units include Jim Henson's Creature Shop, a renowned animatronics and visual-effects workshop. Jim and Jane Henson formed Muppets Inc. in 1958, three years after Sam and Friends debuted. Aside from Sam and Friends, the majority of work that the company had until 1969 was creating characters for various commercials, variety show appearances, and a few meeting films for various companies (the company would produce its own meeting films from 1965 to 1996). In 1969, the company started creating characters and more than 20 short films for the popular children's show Sesame Street. One of the company's first characters to be seen regularly on national television was Rowlf the Dog, who was initially created for Purina Dog Chow commercials and soon became famous when he became a regular character on The Jimmy Dean Show from 1963–66. During this time, the show's host, Jimmy Dean, was given an
    7.50
    2 votes
    139
    7.50
    2 votes
    140
    Vivendi Games

    Vivendi Games

    • Games Developed: Alhambra
    • Game Versions Developed: Crash Bandicoot Nitro Kart 3D
    Vivendi Games, formerly known as Vivendi Universal Games, was the holdings company for Sierra Entertainment and Blizzard Entertainment. Vivendi Games was founded as Vivendi Universal Games after Vivendi bought Universal Studios in the early 2000s. Before then, Vivendi Universal Games was known as Universal Interactive Studios. Vivendi Games was a 100% subsidiary of Vivendi S.A.. Headed by Bruce Hack, it was headquartered in Los Angeles, California and employed over 3,400 people at 4 separate development divisions. Vivendi Games owned the rights to such popular franchises as Warcraft, StarCraft, Diablo and World of Warcraft (all games developed by Blizzard Entertainment) as well as others like Empire Earth, Leisure Suit Larry, Ground Control, Tribes, Crash Bandicoot and Spyro the Dragon owned by Sierra Entertainment. It is now merged with Activision and is known as Activision Blizzard. The history of Vivendi Games begins in February 1996, when CUC International, a large mail order and subscription company, offered to acquire entertainment software developer Sierra Entertainment. Headquartered in Bellevue, Washington, Sierra was the leading developer and publisher of computer games
    7.50
    2 votes
    141
    DigiPen Institute of Technology

    DigiPen Institute of Technology

    • Games Developed: Synaesthete
    • Game Versions Developed: Synaesthete
    DigiPen Institute of Technology is a college located in Redmond, Washington which has a focus on computer science, computer engineering, and art with emphasis in creating video games. DigiPen Institute of Technology was founded in 1988 by Claude Comair in Vancouver, B.C., Canada as DigiPen Corporation, a computer simulation and animation company. In 1990, Digipen began offering a 3D animation program and began collaborating with Nintendo of America to create a post-secondary program for video game programming. With Nintendo's support, DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994. In May 1996 the Washington State Higher Education Coordinating Board granted DigiPen the ability to award Associate and Bachelor of Science Degrees in Real-Time Interactive Simulation (R.T.I.S) and Associate of Applied Arts Degrees in 3D Computer Animation. This made DigiPen the first university in the world dedicated to computer and video game development. The school relocated to Redmond, Washington, U.S. in January 1998. DigiPen consisted of two campuses, the Main Campus and the Art Campus. The Main Campus was part of a rented building from
    5.50
    4 votes
    142
    Doublesix

    Doublesix

    • Games Developed: South Park Let’s Go Tower Defense Play!
    • Game Versions Developed: Burn Zombie Burn
    Doublesix is a subsidiary of Kuju Entertainment based in Guildford that develops video games for the digital download market. The studio was formed from the team that made Geometry Wars: Galaxies. They also made the zombie themed shooter, Burn Zombie Burn!. The company has received awards and nominations since its inception; notably that of the develop "Best New UK Studio 2008" and a nomination for best hand-held game (Geometry Wars: Galaxies) at the 2009 BAFTAs. They also worked on a successor to Burn Zombie Burn!, entitled All Zombies Must Die!.
    6.33
    3 votes
    143
    Jeff Minter

    Jeff Minter

    • Games Developed: Llamatron
    Jeff 'Yak' Minter (born in Reading, 22 April 1962) is a British video game designer and programmer. He is the founder of software house Llamasoft and his recent works include Neon (2004), a non-game music visualization program that has been built into the Xbox 360 console, and the video games Space Giraffe (Xbox Live Arcade, 2007 and PC, 2008), and Space Invaders Extreme (Xbox Live Arcade, May 2009). Fans of Minter's games have identified a number of distinctive elements common to his games. They are often arcade style shoot 'em ups. They often contain titular and/or in-game references demonstrating his fondness of ruminants (llamas, sheep, camels, etc.). Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including his Trip-a-Tron. In online forums and informal game credits pages Minter usually signs as "Yak", which is, in his own words "a pseudonym chosen a long time ago, back in the days when hi-score tables on coin-op machines only held three letters, and I settled on Yak because the yak is a scruffy hairy beast - a lot like me ;-)." Jeff Minter had expressed an interest in programming computers from a
    6.33
    3 votes
    144
    Opera Software

    Opera Software

    • Games Developed: Nintendo DS Browser
    • Game Versions Developed: Wii Browser
    Opera Software ASA (OSE: OPERA) is a Norwegian software company, primarily known for its Opera family of web browsers with over 220 million users worldwide. Opera Software is also involved in promoting Web standards through participation in the W3C. The company has its headquarters in Oslo, Norway and is listed on Oslo Stock Exchange. The company also has offices in Sweden, Poland, the People's Republic of China, India, Japan, South Korea, Taiwan, Czech Republic, Australia and the United States. Opera's stated vision is "to deliver the best Internet experience on any device." Opera Software was founded as an independent company on August 30, 1995 by Jon Stephenson von Tetzchner and Geir Ivarsøy. The company was created to continue what was originally a research project at Telenor, the largest Norwegian telecommunications company. Opera Software's first product, the Opera web browser version 2.1 for Windows, was released in 1997. Opera Software had an IPO in February 2004, and was listed on the Oslo Stock Exchange March 11, 2004. In an attempt to capitalize on the emerging market for Internet-connected handheld devices, a project to port the Opera browser to more platforms was
    6.33
    3 votes
    145
    The Coca-Cola Company

    The Coca-Cola Company

    • Game Versions Developed: Coca-Cola Happiness Factory - Mortar Men
    The Coca-Cola Company (NYSE: KO) is an American multinational beverage corporation and manufacturer, retailer and marketer of non-alcoholic beverage concentrates and syrups. The company is best known for its flagship product Coca-Cola, invented in 1886 by pharmacist John Stith Pemberton in Columbus, Georgia. The Coca-Cola formula and brand was bought in 1889 by Asa Candler who incorporated The Coca-Cola Company in 1892. Besides its namesake Coca-Cola beverage, Coca-Cola currently offers more than 500 brands in over 200 countries or territories and serves over 1.7 billion servings each day. The company operates a franchised distribution system dating from 1889 where The Coca-Cola Company only produces syrup concentrate which is then sold to various bottlers throughout the world who hold an exclusive territory. The Coca-Cola Company owns its anchor bottler in North America, Coca-Cola Refreshments. The company is headquartered in Atlanta, Georgia, United States. Its stock is listed on the NYSE and is part of DJIA, S&P 500 Index, the Russell 1000 Index and the Russell 1000 Growth Stock Index. Its current chairman and chief executive is Muhtar Kent. The company has a long history of
    6.33
    3 votes
    146
    TOMY

    TOMY

    • Games Developed: Naruto RPG: Uketsugareshi Hi no Ishi
    • Game Versions Developed: Accele Brid
    Tomy Co., Ltd. (株式会社タカラトミー, Kabushiki-gaisha Takara Tomī, Takara Tomy) is a Japanese toy, children's merchandise and entertainment company created from the March 2006 merger of two companies:  Tomy (founded in 1924 as Tomiyama, changing the name to Tomy in 1963) and long-time rival, Takara (founded in 1955). Merged on 1 March 2006, the company has its headquarters in Katsushika, Tokyo. The decision to use the Tomy name in English, yet the Takara-Tomy name in Japanese, was made for pragmatic reasons. Tomy has built considerable brand recognition internationally, particularly in the area of infant and preschool products, where brand trust is very important. On the other hand, most of Takara's international hit products (Microman, Transformers, Battle Beasts, Beyblade, B-Daman, et al.) have been sold and branded by other companies, most notably, Hasbro. Therefore, going through the costly process of registering and or changing the company name in all the countries where Tomy does business would have been expensive and unproductive. Thus, with the merged company's international subsidiaries continuing to use the Tomy name, it seemed appropriate to keep a domestic English name which
    6.33
    3 votes
    147
    Video Hazard

    Video Hazard

    • Games Developed: Litter Chaos
    • Game Versions Developed: Retaliot
    Video Hazard is an independent video game developer. The team was originally co-founded by former Matra Computer Automations member Madonna Mark II and True Video in 2009 to develop 8-bit video games, and in 2011 joined forces with The Albatross to pursue a concurrent career in the iOS arena.
    6.33
    3 votes
    148
    Flying Lab Software

    Flying Lab Software

    • Games Developed: Pirates of the Burning Sea
    • Game Versions Developed: Pirates of the Burning Sea
    Flying Lab Software is a video game developer based in Seattle, Washington. It was established in 1997 by Russell Williams and Paul Canniff. The company's first game was Rails Across America, released in 2001. The company's second project was Pirates of the Burning Sea, a massively multiplayer online role-playing game of adventure and naval combat in the Caribbean in 1720. The game was released on January 22, 2008.
    8.00
    1 votes
    149
    Kadokawa Shoten

    Kadokawa Shoten

    • Games Developed: Magic School Lunar!
    • Game Versions Developed: Record of Lodoss War - The Advent of Kardiss
    Kadokawa Shoten Publishing Co., Ltd. (株式会社角川書店, Kabushiki-gaisha Kadokawa Shoten), a division of Kadokawa Group Holdings, Inc. (株式会社角川グループホールディングス), is a well-known Japanese publishing company based in Tokyo, Japan. Kadokawa has published both manga novels and magazines, such as Newtype magazine. In recent years it has expanded into the multimedia sector, namely in video games and movies (as Kadokawa Pictures). Kadokawa Shoten was established on November 10, 1945 by Genyoshi Kadokawa. The company's first publication imprint, Kadokawa Bunko, was published in 1949. The company went public on April 2, 1954. In 1975, Haruki Kadokawa became the president of Kadokawa Shoten, following Genyoshi Kadokawa's death. On April 1, 2003, Kadokawa Shoten was renamed to Kadokawa Holdings, transferring the existing publishing businesses to Kadokawa Shoten. On July 1, 2006, the parent company was renamed to Kadokawa Group Holdings, and inherited the management and integration businesses within Kadokawa Shoten. In January 2007, Kadokawa Group Holdings inherited the management and integration businesses within Kadokawa Shoten. The magazine businesses was transferred to the Kadokawa Magazine Group. The
    8.00
    1 votes
    150
    Leapfrog Enterprises

    Leapfrog Enterprises

    • Game Versions Developed: Scholastic I Spy
    LeapFrog Enterprises Inc NYSE: LF is an educational entertainment company based in Emeryville, California. LeapFrog designs, develops and markets technology-based learning products and related content for the education of infant through grade school children. The company was founded in 1995 by Michael Wood and Robert Lally, when Wood found no products on the market that could help his struggling son learn to read. Since then, LeapFrog has developed a number of learning platforms with a library of software titles, covering subjects including phonics, reading, writing, and math for grade school children. Wood was working as an attorney for a law firm that helped entrepreneurs find funds for their hi-tech business ventures. When Wood's son encountered learning difficulties at the age of three, finding it difficult to associate letters with their corresponding sounds, Wood looked around for an educational toy to help his son. As there appeared to be nothing on the market at that time, Wood took his inspiration from a client who was using integrated circuit chips to produce novelty greeting cards. After carrying out research and organizing focus groups with mothers over a period of four
    8.00
    1 votes
    151
    NoPayPOKER

    NoPayPOKER

    • Games Developed: NoPayPOKER
    NoPayPOKER is a commercial website offering multi-player poker.  It differs from most poker sites by adopting the "advergaming" business model in which all play is funded by site sponsors and advertisements.  Since it's inception in 2005 the site has become quite popular and has paid out thousands of dollars to its members.  The site uses a currency known as "FreeDs" (short for Free Dollars) which has a real cash exchange rate of $0.01(US) to every $1 Freed.  Since it is not possible to deposit money on the site the service is also available to US based players, something which would not be the case if deposits were possible due to the law prohibiting online gaming in that country.  Cash withdrawals from the site are possible once a player has reached a balance of at least $3000 Freed ($30 USD), and there are no restrictions or limitations on withdrawal.

    To its active members the site is generally referred to simply as "NoPay".

    The game software used to play the game is a Java based download client.
    8.00
    1 votes
    152
    Overworks

    Overworks

    • Games Developed: Phantasy Star IV: The End of the Millennium
    • Game Versions Developed: Skies of Arcadia
    Overworks (previously called AM7), was the Sega video game development group responsible for series like Skies of Arcadia, Streets of Rage, much of the ''Shinobi'' series, Sakura Wars, and Phantasy Star. In 2004, Overworks was merged with Sega's Wow Entertainment division, best known for the House of the Dead series, to form Sega WOW.
    8.00
    1 votes
    153
    Tiger Electronics

    Tiger Electronics

    • Games Developed: Duke Nukem 3D
    • Game Versions Developed: Duke Nukem 3D
    Tiger Electronics is an American toy manufacturer, best known for its handheld LCD games, the Furby, and Giga Pets. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois. Randy Rissman and Roger Shiffman founded the company in 1978. It started with low-tech items like phonographs, but then began developing handheld electronic games and teaching toys. Prominent among these was "K28, Tiger's Talking Learning Computer", (1984) that was sold worldwide by K-Mart and other chain stores. Tiger also achieved success with many simple handheld electronics games like "Electronic Bowling" and other titles based on licenses, such as "RoboCop", "Terminator", and "Spider-Man". An early 90's hit was the variable speed portable cassette/microphone combo Talkboy (first seen in the 1992 movie Home Alone 2: Lost in New York), followed by the Brain Warp and the Brain Shift. It also licensed the "Lazer Tag" brand from its inventors, Shoot the Moon Products, which was born from the remnants of the Worlds of Wonder company. Tiger also produced a version of Lights Out around 1995. In 1997 it also produced a quaint fishing game called Fishing
    8.00
    1 votes
    154
    Coreplay

    Coreplay

    Coreplay is a computer game developer located in Munich, Germany. The company has been founded by Peter Ohlmann and Andreas Drude in 2007. Peter Ohlmann previously worked on The Settlers II, Knights and Merchants and SpellForce 2. With Ion Assault, Coreplay is the first German game development company that released a game on Xbox Live Arcade. Their new project Jagged Alliance: Back in Action is announced to be released on February 2012. The game will be a remake of an older game Jagged Alliance 2 by Sir-Tech with additional features of an average graphical 3D engine, "Plan & Go" system and an impressive list of 60 mercenaries for hire coming all the way from Jagged Alliance 2. The company has stated that all the original voice actors will take be present in Back in Action.
    5.25
    4 votes
    155
    Avalanche Studios

    Avalanche Studios

    • Games Developed: Just Cause
    • Game Versions Developed: Just Cause
    Avalanche Studios is an independent, privately held video game developer based in Stockholm, Sweden. It was founded in March 2003 by Christofer Sundberg, Linus and Viktor Blomberg. Avalanche Studios focuses on developing original intellectual properties for games and other media and base their projects on the Avalanche Engine. It has been reported on 24 October 2008 that 77 employees were laid off due to Avalanche losing two publishing contracts. 24 March Avalanche announced that they formed a new development studio called Expansive Worlds which will be the casual and online games division with a strong focus on community-driven subscription-based titles. Avalanche Studios announced Renegade Ops, a digital - downloadable military co-op shooter on March 30, 2011. Renegade Ops is set for a release on the Xbox Live Arcade, PlayStation Network and Microsoft Windows. On June 15, 2011, Avalanche Studios announced plans to expand into North America by opening a new studio in New York City. The studio will develop an as-yet unannounced title for consoles that are almost a decade old. As of May 28, 2012, Avalanche Studios is working on three unnamed projects, one is a "groundbreaking"
    7.00
    2 votes
    156
    CipSoft GmbH

    CipSoft GmbH

    • Games Developed: Tibia
    • Game Versions Developed: Tibia ME
    CipSoft GmbH, or CIP, is a video game developer based in Regensburg, Germany which produces the online roleplaying game Tibia. They also market Tibia Micro Edition, a cell-phone-based version of the game. In 1995 the four German students Guido Lübke, Stephan Payer, Ulrich Schlott and Stephan Vogler worked for the first time on the online role-playing game Tibia, as a student’s project. To be contrary to the text-based games at that time, they wanted to design a graphical game which gives players a realistic view of the virtual world. Just two years later, in January 1997, the first version of "Tibia" went online on servers of the university. Due to the huge success of Tibia, the four former students decided to found their own company. The year 2001 was the founding year of the CipSoft GmbH in Regensburg, Germany. Over 50 permanent employees and a dozen assistants work for CipSoft GmbH. In 2010, the company had an annual turnover of about 8 million Euro. CipSoft Gmbh offers three products to its customers (2011). Tibia is one of the first online role-playing games (MMORPG) ever created. It is the main product of CipSoft GmbH. On the islands of Tibia players discover a fantastic 2D
    7.00
    2 votes
    157
    Commodore Gaming

    Commodore Gaming

    • Games Developed: Jumpman
    • Game Versions Developed: Boulder Dash
    Commodore Gaming is a manufacturer of high-end gaming specific x86-based PCs, which feature a process called C-kin (pronounced "skin") which allows users to customise the outer case with a range of unique artwork. The Commodore brand was relaunched in 2007 as a manufacturer of high-end purpose-built gaming computers. The line was incorrectly rumored to be named Amiga, after the systems that Commodore International had previously manufactured since 1985. The product line was revealed at CeBIT computer exhibition in Hanover, Germany on 21 March 2007 and on the 21st April Commodore Gaming began selling their line of high-end, home gaming PCs online. They will also be available through retail channels. The company is based on the Hessenbergweg, in Amsterdam, Netherlands and was founded in 2007 by its current CEO, Bala Keilman. Commodore, the commonly used name for Commodore International, founded in 1954, was an American electronics company based in West Chester, Pennsylvania which was a vital player in the home/personal computer field in the 1980s. The company is also known under the name of its R&D operation, Commodore Business Machines (CBM). Commodore developed and marketed the
    7.00
    2 votes
    158
    Magmic

    Magmic

    • Games Developed: Wave Crasher
    Magmic Inc. is an Ottawa-based developer and publisher of mobile entertainment and lifestyle software. Founded in 2002, Magmic produces content based on both original and licensed intellectual property for a variety of handset models, including Java ME, BREW, Sidekick, Windows Mobile, Apple iPhone, and BlackBerry smartphone devices. Magmic has distribution deals with carriers worldwide, allowing subscribers to purchase and download Magmic games and other software directly through their handsets. In addition, Magmic has launched several direct-to-consumer portals including Bplay (for the BlackBerry market) and Winplay (for the Windows Mobile market) which allow for a variety of payment and download options. Magmic also sells games for iPhone and iPod Touch through Apple iTunes and has several offerings on App World, the BlackBerry application store launched by Research In Motion in 2009. Magmic developed its own mobile connected gaming platform which allows users to post scores, download daily puzzles, and play head-to-head. Early Magmic titles such as Blackjack Highroller (released in 2002) allowed the player to submit their scores to a centralized server and view high score
    7.00
    2 votes
    159
    Nickelodeon

    Nickelodeon

    • Games Developed: Nick-O-Matic Design Factory
    Nickelodeon, often simply called Nick and originally called The Pinwheel Netwok, is an American children's channel owned by Viacom and operated under its Nickelodeon Kids and Family Group. The channel is primarily aimed at children in grade school and teens, with their weekday morning program block aimed at preschoolers ages 2–5. Since 2004, Nickelodeon has been run by Cyma Zarghami. It had ranked as the No. 1 cable channel as of early 2011 but by the end of that year had suffered a double-digit ratings drop described as "inexplicable" by parent company Viacom. Nickelodeon's broadcast day runs on Sundays-Thursdays from 6 a.m.-8 p.m., Fridays from 6 a.m.-9 p.m., and Saturdays from 6 a.m.-10 p.m. (Eastern and Pacific Time). Since 1985, it shares its channel space with Nick at Nite, a night time channel that airs sitcom reruns during the interim hours. It is treated as a separate channel from Nickelodeon by A.C. Nielsen Co. for ratings purposes. Nickelodeon's pre-history began on December 1, 1970 when QUBE, the first two-way interactive cable TV system was launched in Columbus, Ohio by Warner Cable (owned by Warner Communications, and an ancestor of Warner-Amex Satellite
    7.00
    2 votes
    160
    Reflexive Entertainment

    Reflexive Entertainment

    • Games Developed: Wik and the Fable of Souls
    • Game Versions Developed: Axiom: Overdrive
    Reflexive Entertainment is a computer game developer based in Lake Forest, California. The company was founded by Lars Brubaker (and partners) in 1997. Since then they have developed nineteen games independently (for the Windows, Xbox 360 and Mac platforms), published two games, started distribution of downloadable casual games on their online Arcade, created a division of their Arcade entirely devoted to Mac games for Mac users and started hosting ad supported free online web browser games. In 2005, Reflexive's Wik and the Fable of Souls won three awards at the 2005 Independent Games Festival which included Innovation in Visual Art, Innovation in Game Design and the Seumas McNally Award For Independent Game Of The Year. In October 2008, Reflexive Entertainment was officially acquired by Amazon.com. On February 3, 2009, Amazon.com began hosting casual game content for internet download. On March 31, 2010, Reflexive announced plans to stop selling games through its Game Center Solutions affiliate program in order to focus entirely on game development. In a letter sent to Game Center Solutions affiliates, Reflexive Entertainment CEO Lars Brubaker stated that the Game Center Solutions
    7.00
    2 votes
    161
    Tom Hall

    Tom Hall

    • Games Developed: Duke Nukem II
    Tom A. Hall (born September 2, 1964) is a game designer born in Wisconsin. He attended the University of Wisconsin–Madison, where he received a B.S. in Computer Science. In 1987, he worked at Softdisk Inc., where he was both a programmer and the editor of Softdisk, a software bundle delivered monthly. Along with some of his co-workers, John Carmack, John Romero and Adrian Carmack, he founded id Software. He served as creative director and designer there, working on games such as the Commander Keen series, Wolfenstein 3D, Spear of Destiny, and Doom. After some disputes with John Carmack about the design for Doom and the amount of gore and violence, he left to join Apogee/3D Realms. He was the game designer for Rise of the Triad, produced Terminal Velocity, and helped in varying degrees on Duke Nukem II and Duke Nukem 3D as well. He also worked on the Prey engine until August 12, 1996, when he left Apogee. Next Hall co-founded Ion Storm with John Romero, where he produced Anachronox. The company also produced the 2000 Game of the Year, Deus Ex, in which Hall voiced one of the characters. He and John then founded Monkeystone Games, a company with the goal of producing mobile games in
    7.00
    2 votes
    162
    Virgin Group

    Virgin Group

    • Games Developed: Robocop versus The Terminator
    • Game Versions Developed: Walt Disney's The Jungle Book
    Virgin Group Ltd. is a British multinational branded venture capital conglomerate company founded by business tycoon Richard Branson. Its core business areas are travel, entertainment and lifestyle and it consists of more than 400 companies worldwide. Virgin Group's date of incorporation is listed as 1989 by Companies House, who class it as a holding company; however Virgin's business and trading activities date to the 1970s. The net worth of Virgin Group as of September 2008 was £5.01 billion. The brand name "Virgin" arose when Branson and a partner were starting their first business, a record shop. They considered themselves virgins in business. The current Virgin logo was originally sketched on a paper napkin by graphic designer Trevor Key. Virgin Group operates from its headquarters at The School House, 50 Brook Green in the London Borough of Hammersmith and Fulham. Although Branson retains complete ownership and control of the Virgin Brand, the commercial set-up of companies using it is varied and complex. Each of the companies operating under the Virgin brand is a separate entity, with Branson completely owning some and holding minority or majority stakes in others.
    7.00
    2 votes
    163
    Yahoo! Games

    Yahoo! Games

    • Games Developed: Literati
    Yahoo! Games is the section of the Yahoo! website in which Yahoo! users can play games either with other users or by themselves. The games on the website are typically Java applets or quick Flash games, but there are others which require a download. Many of the games that require a download contain TryMedia Adware (According to McAfee SiteAdvisor). Yahoo! Games also includes Yahoo! Video Games, which provides news, previews and reviews of currently available or upcoming First Party games–and Yahoo! Games on Demand–which provides free demos and full-size downloads of full PC games for a charge. The site also features an "All Star" system for users, in which a user can pay to get an All Star username. All Star users are able to get extra privileges on Yahoo! Games sites such as disabling pop-up ads. All Star users do not have playable games without downloading. Yahoo! Games was built on Yahoo!'s acquisition of ClassicGames.com (previously known as SpringerSpan Games after the programmer's Springer Spaniel) in 1997. The current Yahoo! Video Games section of the site was formerly known as Games Domain, from back when Yahoo! acquired the website in 2003. As of April 2011, Yahoo! Games
    7.00
    2 votes
    164
    InXile Entertainment

    InXile Entertainment

    • Games Developed: The Bard's Tale
    • Game Versions Developed: Fantastic Contraption
    inXile Entertainment is an American video game developer formed in late 2002 by Brian Fargo, a founder of Interplay Productions. The company is located in Newport Beach, California and specialized in role-playing video games. In an interview to Joystiq, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were in exile, and we made fake cards with a fake company name just to have a card to go to E3 with. And before we ever thought of the name "inXile," Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did." During a Kickstarter campaign for the game Wasteland 2, developer Brian Fargo developed the Kicking it Forward program. Under this program, Fargo's
    6.00
    3 votes
    165
    Marionette

    Marionette

    • Games Developed: Dr. Chaos
    A marionette is a puppet controlled from above using wires or strings depending on regional variations. A marionette's puppeteer is called a manipulator. Marionettes are operated with the puppeteer hidden or revealed to an audience by using a vertical or horizontal control bar in different forms of theatres or entertainment venues. They have also been used in films and on television. In French. marionette = "little Mary". One of the first figures to be made into a marionette was the Virgin Mary, hence the name. Puppetry is an ancient form of performance. Some historians claim that they pre-date actors in theatre. There is evidence that they were used in Egypt as early as 2000 BC when string-operated figures of wood were manipulated to perform the action of kneading bread, and other string controlled objects. Wire controlled, articulated puppets made of clay and ivory have been found in Egyptian tombs. Marionette puppetry was used to display rituals and ceremonies using these string-operated figurines back in ancient times and is used today. Though the Greeks left few physical examples of puppets, their literature suggests that puppetry was important. The oldest written record on
    6.00
    3 votes
    166
    Seibu Kaihatsu

    Seibu Kaihatsu

    • Games Developed: The Raiden Project
    • Game Versions Developed: Raiden DX
    Seibu Kaihatsu Inc. (有限会社 セイブ開発, yūgen kaisha seibu kaihatsu) is a Japanese manufacturer of arcade games. The company was founded in 1982 at Chiyoda-ku, Tokyo, Japan as Seibu Denshi Inc. (有限会社セイブ電子), but changed to its current name sometime in 1984. It is currently owned by Hitoshi Hamada. One of their earliest arcade hits was the 1989 rail shooter Dynamite Duke, one of the first to feature close combat with long-range shooting. A year later, Seibu Kaihatsu became best known for their 1990 vertical-scrolling shoot 'em up arcade game Raiden, which was successful enough to earn several sequels and spin-offs in its series of titles. In 1991, a development department known as Rise Corporation (株式会社ライズ) was spun from Seibu Kaihatsu. During the late '80s, Fabtek bought the rights to internationally distribute Seibu Kaihatsu's arcade titles outside of Japan. In 1999, its arcade division vanished and its official website shut down. It was also rumored that they filed for bankruptcy; in fact, Seibu Kaihatsu temporarily disbanded itself. Therefore, Fabtek's international distribution rights expired while closing its business. During the same year, they established Mahjong Cats (開発部門 キャッツ),
    6.00
    3 votes
    167
    Viacom

    Viacom

    • Games Developed: Rocko's Modern Life: Spunky's Dangerous Day
    • Game Versions Developed: AAAHH!!! Real Monsters
    Viacom Inc. (NASDAQ: VIA, VIAB), short for "Video & Audio Communications", is an American global mass media company with interests primarily in, but not limited to, cinema and cable television. As of 2010, it is the world's fourth-largest media conglomerate, behind The Walt Disney Company, Time Warner and News Corporation. Viacom is owned in majority by National Amusements, Inc., a privately owned theater company based in Dedham, Massachusetts, USA. National Amusements holds another controlling stake in CBS Corporation. The current Viacom was created on December 31, 2005 as a spinoff from CBS Corporation, which changed its name from Viacom to CBS at the same time. CBS, not Viacom, retains control of the over-the-air broadcasting, TV production, outdoor advertising, subscription pay television (Showtime) and publishing assets (Simon & Schuster) formerly owned by the larger company. However, Sumner Redstone through National Amusements, retains majority control of Viacom. Predecessor firms of Viacom include Gulf+Western, which later became Paramount Communications Inc., and Westinghouse Electric Corporation. Comprising BET Networks, MTV Networks, and Paramount Pictures, Viacom
    6.00
    3 votes
    168
    Angel Studios

    Angel Studios

    • Games Developed: Midnight Club: Street Racing
    • Game Versions Developed: Test Drive Off-Road -- Wide Open
    Angel Studios is a commercial recording studio located on the corner of Upper Street and Gaskin Street Islington, London, England. The three-studio complex is in The Angel, a renovated United Reform Church. Some internal features of the church remain in the studio, such as the original Victorian choir stalls. The studios were built in 1980 and are owned by De Wolfe Music, a production music-library company. Award-winning projects recorded at the studioshave included:
    5.67
    3 votes
    169
    Crypton Future Media

    Crypton Future Media

    • Games Developed: Hatsune Miku: Project DIVA
    Crypton Future Media, Inc. (クリプトン・フューチャー・メディア株式会社, Kuriputon Fyūchā Media Kabushikigaisha), or Crypton, is a media company based in Sapporo, Japan. It develops, imports, and sells products for music, such as sound generator software, sampling CDs and DVDs, and sound effect and background music libraries. The company also provides services of online shopping, online community, and mobile content. Crypton started business importing audio products in 1995, and has been involved in the development, import, and sales of sampling CDs and DVDs, sound effect and background music libraries, and musical synthesizer applications. Its main business partners in Japan include musical instrument shops, computer stores, and software distributors. The company has licensed software to the following organizations: Crypton also operates a number of Japanese mobile websites, mainly for i-mode of NTT docomo, EZweb of au by KDDI, and Yahoo! Keitai of SoftBank Mobile, to distribute ringtones, sound effects, and voice ringtones (chaku-voice), including: Crypton imports products from more than 50 international suppliers based in Austria, Canada, Denmark, France, Germany, Hungary, Italy, Russia, South
    5.67
    3 votes
    170
    Saban Entertainment

    Saban Entertainment

    • Games Developed: VR Troopers
    Saban Entertainment (along with Saban International, which operated outside the US), was a worldwide-served independent American television production company formed in 1984 by music and television producers Haim Saban and Shuki Levy as "Saban Productions", a U.S. subsidiary of "Saban International Paris" (now SIP Animation). This company was known for importing, dubbing, and adapting several Japanese series such as, Maple Town (...Stories), Noozles (Fushigi na Koala Blinky and Printy), Samurai Pizza Cats (Kyatto Ninden Teyande), Dragon Ball Z and the first three Digimon series to North America and international markets for syndication, including both animation and live action shows. Saban was involved in the co-production of French/American animated shows created by Jean Chalopin for DIC Entertainment. Some of these early 1980s co-productions were Camp Candy, Ulysses 31, Jayce and the Wheeled Warriors, and The Mysterious Cities of Gold (the third of which was a Japanese co-production). Saban is also notable for their various toku adapts, which include Power Rangers (based on the Super Sentai series), Beetleborgs (based on Juukou B-Fighter), VR Troopers (featuring elements of Metal
    5.67
    3 votes
    171
    Activision Value

    Activision Value

    • Games Developed: Expert Common Knowledge
    • Game Versions Developed: Wacky Worlds
    Activision Publishing Minneapolis, Inc., formerly Activision Value Publishing, Inc., is an American computer and video game company, a merger of Activision, Expert Software and Head Games Publishing. The company Activision Value Publishing, Inc. was established in 2001, and became best known for developing and publishing dozens of programs (including games, reference CD-ROMs, clip art collections, and educational programs). Activision Value was merged into Activision in 2010, changing it's name to Activision Publishing Minneapolis, Inc. Activision Minneapolis now publishes all Activision titles, except for the Call of Duty series and the Spyro series. Some of the products that Activison Minneapolis have published include: Some games produced under Activision Value: Some games published under Expert Software include:
    6.50
    2 votes
    172
    Chris Crawford

    Chris Crawford

    • Games Developed: Balance of Power
    Christopher Crawford (born 1950) is a computer game designer and writer noted for creating a number of important games in the 1980s, founding The Journal of Computer Game Design, and organizing the Computer Game Developers' Conference. After receiving a B.S. in physics from UC Davis in 1972 and an M.S. in physics from University of Missouri in 1975, Crawford taught at a community college and the University of California, then turned his game design hobby into a profession at Atari in 1979, eventually heading the Games Research Group. At Atari he started game work with Wizard for the VCS, but this work was abandoned and would not appear until some time later. He then turned his attention to the new "Home Computer System", now referred to as the Atari 8-bit family. His first releases on this platform were Energy Czar and Scram, games written in Atari BASIC. Finding development on the systems difficult due to a lack of clear information, he started experimenting with the system's hardware assisted smooth scrolling and used it to produce a scrolling map display. This work was used to create Eastern Front (1941), which is widely considered one of the first wargames on a microcomputer to
    6.50
    2 votes
    173
    Conspiracy Entertainment

    Conspiracy Entertainment

    • Games Developed: Ultimate Block Party
    • Game Versions Developed: Microsoft Entertainment Pack: The Puzzle Collection
    Conspiracy Entertainment (formerly Conspiracy Games) is an American third-party developer video game publisher, publishing games from smaller companies that would face difficulties distributing games themselves. The company has also developed a few games of its own. Conspiracy Entertainment is currently publishing UMD videos for the PlayStation Portable and games for the PlayStation 2 and Wii consoles.
    6.50
    2 votes
    174
    Halfbrick Studios

    Halfbrick Studios

    • Games Developed: Monster Dash
    • Game Versions Developed: Barnyard
    Halfbrick Studios is a video game developer based in Queensland, Australia. They have developed the Fruit Ninja and Jetpack Joyride franchises. Halfbrick Studios was founded in 2001. The studio is currently based in Brisbane, Australia and has offices in Sydney, Spain and San Francisco. In March 2012, Halfbrick Studios acquired Onan Games for an undisclosed price. Onan is best known for Mandreel, which allows games to support iOS, Android, Flash and HTML development. Personnel; Shainiel Deo - Chief Executive Officer Phil Larsen - Chief Marketing Officer Ben Vale - Executive Producer Mik Dobele - Executive Producer Luke Muscat - Executive Producer
    6.50
    2 votes
    175
    Sonic Team

    Sonic Team

    • Games Developed: Puyo Pop Fever
    • Game Versions Developed: Puyo Pop Fever
    Sonic Team (SONICTEAM/ソニックチーム, Sonikku Chīmu) is a Japanese computer and video game developer established in Ōta, Tokyo, Japan in 1990, originally known as Sega AM8. The Japan-based division is also known as G.E. Department Global Entertainment. The studio has collaborated with several in-house Japanese studios as well as other American-based studios such as STI and Visual Concepts. Sonic Team are best known for the Sonic the Hedgehog series. The American division was discontinued in 2008. In 1990, Sega asked to create a game with a character that was popular enough to rival Nintendo's Mario, resulting in the creation of Sonic the Hedgehog. In 1991 AM8 took its name from the Sonic the Hedgehog series and became Sonic Team. Following the release of Sonic The Hedgehog, Yuji Naka grew dissatisfied with Sega Japan's policies and so moved to Sega of America to work in the offices of the newly established Sega Technical Institute, headed by Mark Cerny. Due to most of Sonic Team's key members moving to the Western branch, Sega Technical Institute got the job of handling Sonic's Mega Drive sequels. The American developers collaborated with Sonic Team in the development of Sonic the
    6.50
    2 votes
    176
    Westone

    Westone

    • Games Developed: Aurail
    Westone is a manufacturer of hearing healthcare products and high-end earphones, otherwise known as in-ear monitors (IEMs), used by professional musicians and audiophiles. Westone Laboratories, Inc. was established in 1959 by Ron Morgan, Sr. in the family cabin outside of Divide, Colorado, USA. Westone gradually grew from a small family business to a market leader in the hearing healthcare industry under the leadership of Morgan's son, Randy. Westone Laboratories is headquartered in Colorado Springs, Colorado with its current leadership headed by Lynn Kehler, President and CEO. Westone pioneered many of the techniques and technologies that have become standard practice within the hearing healthcare field. Westone provides products for use by hearing healthcare professionals and their patients; from simple tubing and tools to advanced equipment that helps make life easier for the hearing impaired and their families. Westone Music Products was the pioneer of the in-ear musicians’ monitor. Westone originally designed and manufactured the E1 and E5 for Shure, another maker of high-end audio equipment. Westone also co-developed and manufactured the early Ultimate Ears brand by Jerry
    4.75
    4 votes
    177
    Andrew Plotkin

    Andrew Plotkin

    • Games Developed: So Far
    Andrew Plotkin (born May 15, 1970), also known as Zarf, is a central figure in the modern interactive fiction community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene. Plotkin was one of the earliest writers to use Graham Nelson's Inform development system, and one of the first since Infocom's heyday to explore the boundaries of interactive fiction as an artistic medium. Many later authors cite him as a primary influence. He has won many awards within the community, and is frequently interviewed for magazine articles about interactive fiction. Plotkin has also made major technical contributions to the interactive fiction medium, designing the Blorb archive format, the Glk I/O platform, and the Glulx virtual machine, and implementing Glulx Inform and several interactive fiction interpreters for the Macintosh and X. The Glk API has made possible the creation of "universal translator" interpreters such as Gargoyle, a single program capable of
    5.33
    3 votes
    178
    IBM

    IBM

    • Games Developed: Casino Games
    International Business Machines Corporation, or IBM, is an American multinational technology and consulting corporation, with headquarters in Armonk, New York, United States. IBM manufactures and sells computer hardware and software, and offers infrastructure, hosting and consulting services in areas ranging from mainframe computers to nanotechnology. The company was founded in 1911 as the Computing Tabulating Recording Company (CTR) through a merger of three companies: the Tabulating Machine Company, the International Time Recording Company, and the Computing Scale Company. CTR adopted the name International Business Machines in 1924, using a name previously designated to CTR's subsidiary in Canada and later South America. Its distinctive culture and product branding has given it the nickname Big Blue. In 2012, Fortune ranked IBM the #2 largest U.S. firm in terms of number of employees (433,362), the #4 largest in terms of market capitalization, the #9 most profitable, and the #19 largest firm in terms of revenue. Globally, the company was ranked the #31 largest in terms of revenue by Forbes for 2011. Other rankings for 2011/2012 include #1 company for leaders (Fortune), #1 green
    5.33
    3 votes
    179
    Information in Place, Inc.

    Information in Place, Inc.

    WisdomTools Enterprises, Inc. (WT), formerly known as Information In Place, Inc, (IIPI) is a serious game developer and e-learning company. Since its inception, the company has worked with several public and private organizations to enhance learning through innovative instructional methods and technologies. WT has developed or is in the process of developing hazmat games, K-20 serious games, space games and a virtual Congress game.
    5.33
    3 votes
    180
    Sears, Roebuck and Company

    Sears, Roebuck and Company

    • Games Developed: Pelé's Soccer
    • Game Versions Developed: ABPA Backgammon
    Sears Roebuck and Co. or Sears, is an American chain of department stores, which was founded by Richard Warren Sears and Alvah Curtis Roebuck in the late 19th century. Formerly a component of the Dow Jones Industrial Average, Sears was bought out by Kmart in early 2005, creating the Sears Holdings Corporation. Richard Warren Sears was a railroad station agent in North Redwood, Minnesota, when he received an impressive shipment of watches from a Chicago jeweler which were unwanted by a local cube jeweler. Sears purchased them, then sold the watches for a considerable profit to other station agents, then ordered more for resale. Soon he started a business selling watches through mail order catalogs. The next year, he moved to Chicago, Illinois where he met Alvah C. Roebuck, who joined him in the business. In 1893, the corporate name became Sears, Roebuck and Co. Richard Sears knew that farmers often brought their crops to town, where they could be sold and shipped. Before the Sears catalog, farmers typically bought supplies (often at high prices) from local general stores. Sears took advantage of this by publishing his catalog with clearly stated prices, so that consumers could know
    5.33
    3 votes
    181
    Bigbig Studios

    Bigbig Studios

    • Games Developed: Pursuit Force: Extreme Justice
    • Game Versions Developed: Pursuit Force
    Bigbig Studios was a video game developer. It was founded in 2001 by a core team of four former Codemasters employees. The company was set up with the help of parent company Evolution Studios. It was based in Leamington Spa in the UK. It gained popularity due to its first game Pursuit Force which became a bestseller. Bigbig Studios and Evolution Studios were both acquired by Sony Computer Entertainment in September 2007. Bigbig Studios worked exclusively for the portable PlayStation products. On 10 January 2012, Sony confirmed that it has proposed the closure of Bigbig Studios.
    7.00
    1 votes
    182
    Imagine Software

    Imagine Software

    • Games Developed: Stonkers
    • Game Versions Developed: Hyper Sports
    Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, high-budget approach to packaging and advertising (at a time when this was not commonplace in the British software industry), as well as its self-promotion and ambition. Following Imagine's prominent demise under mounting debts in 1984, the name was bought and used as a label by Ocean Software until the late-1980s. Imagine Software was founded in 1982 by former members of Bug-Byte including Mark Butler, David Lawson and Eugene Evans. Butler and Evans had previously worked at Microdigital, one of the first computer stores in the UK. Imagine Software produced several very successful games, including Arcadia for the Vic 20 and ZX Spectrum, before running into financial trouble in late 1983. Rumours of Imagine's financial situation began to circulate in December 1983 following the revelations that an estimated £50,000 of its advertising bills had not been paid. The following year the debts mounted, with further advertising and tape duplication
    7.00
    1 votes
    183
    Jordan Mechner

    Jordan Mechner

    • Games Developed: Prince of Persia
    • Game Versions Developed: Karateka
    Jordan Mechner (born 4 June 1964) is an American video game designer, screenwriter, author, and filmmaker, best known for creating the Prince of Persia video game franchise. Mechner was born in New York City. He is a graduate of Yale University where he received a BA in psychology in 1985. Mechner's first hit game was Karateka (1984), created on the Apple II while he was still an undergraduate at Yale University. His second game, Prince of Persia, was released in 1989. Prince of Persia was noted for its fluid animation of human figures, which Mechner based on videos and photographs of his brother David running and jumping. Both titles were published by Brøderbund for the Apple II and became best sellers, while Prince of Persia was adapted for nearly every computer and console platform. Mechner designed and directed the first sequel, Prince of Persia 2: The Shadow and the Flame, released in 1993. Mechner subsequently founded independent developer Smoking Car Productions, where he led a 30-person creative team in the production of the critically acclaimed 1997 CD-ROM adventure game The Last Express. Mechner's first four games were all published by Brøderbund. In 2001, Mechner joined
    7.00
    1 votes
    184
    Koei Tecmo

    Koei Tecmo

    • Games Developed: One Piece: Pirate Warriors
    Tecmo Koei Holdings Co., Ltd. (Japanese:コーエーテクモホールディングス株式会社, Kōē Tekumo Hōrudingusu Kabushiki-gaisha), is a holding company created in 2009 by the merger of Japanese video game developers and publishers Koei and Tecmo. Koei Europe changed its name to Tecmo Koei Europe, Ltd and now releases video games under the new moniker. In January 2010, Tecmo, Inc. and Koei Corporation merged into Tecmo Koei America Corporation. Tecmo has been declared disbanded in Japan, effective as of April 1, 2010. Koei Canada, Inc. has since changed its name to Tecmo Koei Canada, Inc. The continued operating loss prompted Kenji Matsubara, the former president and CEO of both Tecmo Koei Holdings and Tecmo Koei Games label to tendered his resignation in November 2010. Yoichi Erikawa - Co-founder of Koei - will take over the four positions vacated by Kenji Matsubara. Tecmo, Inc. (テクモ, Tekumo), formerly known as Tehkan Ltd. (テーカン, Tēkan), was founded by Yoshihito Kakihara on July 31, 1967, as a supplier of cleaning equipment. Two years later, in 1969, it started to sell amusement equipment. Tecmo had its headquarters in Kudankita, Chiyoda, Tokyo. Tecmo's United States offices were located in Torrance,
    7.00
    1 votes
    185
    NEC

    NEC

    • Games Developed: Xak III: The Eternal Recurrence
    • Game Versions Developed: Fantasy Zone
    NEC Corporation (日本電気株式会社, Nippon Denki Kabushiki Gaisha) is a Japanese multinational provider of information technology (IT) services and products, with its headquarters in Minato, Tokyo, Japan. NEC provides information technology (IT) and network solutions to business enterprises, communications services providers and to government agencies. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as just NEC. Its NEC Semiconductors business unit was one of the worldwide top 20 semiconductor sales leaders before merging it with Renesas Electronics. NEC is a member of the Sumitomo Group. Kunihiko Iwadare and Takeshiro Maeda established Nippon Electric Limited Partnership on August 31, 1898 by using facilities that they had bought from Miyoshi Electrical Manufacturing Company. Iwadare was the representative partner. Maeda handled company sales. Western Electric, who had an interest in the Japanese phone market, was represented by Walter Tenney Carleton. Carleton was also responsible for the renovation of the Miyoshi facilities. It was agreed that the partnership would be reorganized as a joint-stock company when treaty would allow it. On July 17,
    7.00
    1 votes
    186
    Surreal Software

    Surreal Software

    • Games Developed: The Suffering
    • Game Versions Developed: This is Vegas
    Surreal Software was a video game developer based in Kirkland, Washington, USA, and a subsidiary of Warner Bros. Interactive Entertainment. Surreal Software is best known for The Suffering and Drakan series. Surreal Software employed over 130 designers, artists, and programmers. Surreal was acquired by Warner Bros. Games during the bankruptcy of Midway Games in July 2009. After a significant layoff in January 2011, the remaining employees were integrated into WBG's Kirkland offices, along with developers Monolith and Snowblind. Surreal Software's technical capabilities increased, with the advancement of multi-platform offerings, and a proprietary real-time game development engine. The studio last worked on This is Vegas, a title which was scheduled to be released on Xbox 360, PlayStation 3 and PC. The first screenshots, video and game information for This is Vegas were unveiled the week of February 4, 2008 at IGN. Surreal Software was founded in 1995 as an independent video game development studio by Alan Patmore, Stuart Denman, Nick Radovich and Mike Nichols. Patmore, Nichols and Radovich attended Eastside Catholic High School in Bellevue, Washington together. They found Stuart
    7.00
    1 votes
    187
    Certain Affinity

    Certain Affinity

    • Games Developed: Left 4 Dead
    • Game Versions Developed: Age of Booty
    Certain Affinity is an American video game development studio based in Austin, Texas. It was founded in 2006 by Max Hoberman and a small number of other ex-Bungie employees and other industry veterans. Certain Affinity's creation was announced in December 2006. The studio was formed by ex-Bungie employee Max Hoberman. In addition to staff from Bungie it also includes ex-members of companies such as Microsoft, Red Storm, Origin, Electronic Arts, Digital Anvil and NCSoft. The studio's first work was in creating two additional multiplayer levels for the popular Xbox game Halo 2. These maps, called "Tombstone" and "Desolation" (which were called the Halo 2 Blastacular Map Pack) were the last Halo 2 maps to be released; they are remakes of levels that were in the original Halo, called "Hang 'Em High" and "Derelict" respectively. They were released for Halo 2 on the Xbox Live on April 17, 2007. These maps weren't released for Halo 2 Vista, but were replaced with two new maps exclusive to Halo 2 vista "District" and "Uplift". Certain Affinity worked closely with members of Bungie and Microsoft Game Studios during the development of these two maps. Certain Affinity has also been working on
    6.00
    2 votes
    188
    Data Design Interactive

    Data Design Interactive

    • Games Developed: Billy the Wizard: Rocket Broomstick Racing
    • Game Versions Developed: Earache: Extreme Metal Racing
    Data Design Interactive was a United Kingdom based video game developer and video game publisher. It was founded in 1983, became a limited company in 1999 and ceased trading in 2009. It developed games on the multiple games platforms including PC and consoles. The company became notorious for producing a large number of poor quality games for the Wii video game console. The Popcorn Arcade was Data Design Interactive's publishing label intended to capitalize on the rapid growth of the market for lower-price Wii games. From 2007 DDI released over 30 'family friendly' titles on its Popcorn Arcade label targeted at casual gamers. The games were simple in graphics and gameplay and used characters intended to appeal to children, such as Ninjabread Man, Billy the Wizard and the Myth Makers. The Popcorn range sold over 3 million units of which over 2 million were in the first year alone. Sales peaked at 40% of the European market for Wii games in this price segment. Later titles such as Kidz Sports Crazy Mini Golf and Mini Golf 2 sold over 400,000 units. Innovations included Crazy Mini Golf's use of the angle and rotation of the Wii remote to detect small swings rather than the
    6.00
    2 votes
    189
    Eric Chahi

    Eric Chahi

    • Games Developed: Another World
    Éric Chahi is a French computer game designer best known as the creator of Another World (known as Out of This World in North America). Éric Chahi started programming on Oric Atmos and Amstrad during 1983 for the company Loriciels. He then utilized his talents on platforms such as Atari ST and Amiga with games such as Jeanne d'Arc and Voyage au centre de la Terre published by Chip. In 1989 Éric Chahi quit Chip to join Delphine Software International to work on the graphics for Future Wars, a game designed by Paul Cuisset. Chahi then developed Another World (released in 1991) almost entirely on his own, from the story to the box cover; later it received much critical acclaim for its atmosphere and minimalism. Flashback: The Quest for Identity, another game made at Delphine Software, is often mistaken to be a sequel to Another World. Although there are some similarities, Chahi had no involvement in its production and there is no relation between the games. After leaving Delphine, Chahi founded Amazing Studio and became one of several designers that were working there on Heart of Darkness, which is an initially ambitious side-scrolling game. It suffered numerous delays, being in
    6.00
    2 votes
    190
    Hidden Path Entertainment

    Hidden Path Entertainment

    • Games Developed: Counter-Strike: Global Offensive
    • Game Versions Developed: Defense Grid: The Awakening
    Hidden Path Entertainment (also known as Hidden Path) is an American video game development company based in Bellevue, Washington, United States. It was founded in 2006 by Michael Austin, Jim Garbarini, Dave McCoy, Jeff Pobst, and Mark Terrano. In 2008, Hidden Path released its first original title, Defense Grid: The Awakening on PC and in 2009 on Xbox. A downloadable title, Defense Grid garnered high acclaim with its unique twist on tower defense and has sold over half a million units since its release. In 2009, Hidden Path began working with Valve Software contributing to and maintaining the highly successful and critically acclaimed product, Counter-Strike: Source, first released in 2004. Hidden Path worked with Valve developing the newest entry in the Counter-Strike franchise called Counter-Strike: Global Offensive. CS:GO debuted at PAX Prime 2011 and released on August 21 2012. CS:GO is available for PC, Mac, PlayStation 3 (PlayStation Network), and Xbox 360 (Xbox Live Arcade). According to Valve, the reason they are often collaborating with Hidden Path Entertainment, is that they have known them for a while and their offices are "right around the corner". Hidden Path has also
    6.00
    2 votes
    191
    LucasArts

    LucasArts

    • Games Developed: The Curse of Monkey Island
    • Game Versions Developed: Zak McKracken and the Alien Mindbenders
    LucasArts Entertainment Company, LLC is an American video game developer and publisher. The company was once famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s. Today, it publishes games primarily based on the Star Wars and Indiana Jones franchises. The company was founded in May 1982 as the video game development group of Lucasfilm Limited, the film production company of George Lucas. Lucas wanted his company to branch out into other areas of entertainment, so he cooperated with Atari to produce video games. The first results of this collaboration were unique action games like Ballblazer in 1984, and Rescue on Fractalus!. Beta versions of both games were leaked to pirate bulletin boards exactly one week after Atari had received unprotected copies for a marketing review, and were in wide circulation months before the original release date. In 1984, they were released for the Atari 5200 under the Lucasfilm Games label. Versions for home computers were not released until 1985, by publisher Epyx. Lucasfilm's next two games were Koronis Rift and The Eidolon. Their first games were only developed by Lucasfilm,
    6.00
    2 votes
    192
    Malcolm Evans

    Malcolm Evans

    • Games Developed: Trashman
    • Game Versions Developed: Trashman
    Malcolm Evans (born 10 April 1944) is a British computer game programmer, best known for his games 3D Monster Maze for the Sinclair ZX81 and Trashman for the ZX Spectrum, released in 1982 and 1984 respectively. He and his twin brother, Rod, were born in Romford, but his family soon moved to Portsmouth. He has a B.Sc. in electronics from Portsmouth Polytechnic and joined Marconi, where he worked on high-powered projects, such as satellite technology. Then in the mid-70s he moved to work for Smiths Aviation, where he designed hardware to implement computer control systems for jet engines. In 1979 he moved again, to Sperry Gyroscope in Bristol, where he joined its micro-processor applications group. There he found himself using Zilog Z80 and Intel 8088 machine code language for small applications of a classified nature for the Ministry of Defence. The Bristol factory was closed in 1981 but by then Malcolm had received a ZX81 from his wife, Linda, for his thirty-seventh birthday in April 1981. Malcolm developed 3D Monster Maze to test what the computer was capable of, and completed it by November. At a Bath Classical Guitar & Lute Society meeting in 1981 Evans met John K. Greye who had
    6.00
    2 votes
    193
    Sony Computer Entertainment

    Sony Computer Entertainment

    • Games Developed: Primal
    • Game Versions Developed: Ape Escape: On the Loose
    Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony. The company was established on November 16, 1993 in Tokyo, Japan, prior to the launch of the original PlayStation video game system. Sony Computer Entertainment handles the research & development, production, and sales of both hardware and software for the PlayStation line of handheld and home console video game systems. It is also a developer and publisher of video game titles and is composed of several subsidiaries covering the company's biggest markets: North America, Europe and Asia. The North American operations, Sony Computer Entertainment of America, were established in May 1994 as a division of Sony Electronic Publishing. They were located in Foster City and headed by Steve Race. In the months prior to the release of PlayStation in Western markets, the operations were restructured: All videogame marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City. On August 7, 1995, Steve
    6.00
    2 votes
    194
    20th Century Fox

    20th Century Fox

    • Games Developed: Bank Heist
    Twentieth Century Fox Film Corporation (Twentieth Century-Fox Film Corporation, with hyphen, from 1935 to 1985)—also known as 20th Century Fox, 20th Century Fox Pictures, or simply 20th or Fox—is one of the six major American film studios as of 2011. Located in the Century City area of Los Angeles, just west of Beverly Hills, the studio is a subsidiary of Rupert Murdoch's News Corporation. The company was founded on May 31, 1935, as the result of the merger of Fox Film Corporation, founded by William Fox in 1915, and Twentieth Century Pictures, founded in 1933 by Darryl F. Zanuck, Joseph Schenck, Raymond Griffith and William Goetz. Twentieth Century Fox's most popular film franchises include Star Wars, Ice Age, Rio, X-Men, Die Hard, Predator, Planet of the Apes, Home Alone, Alien, plus famous TV shows such as M*A*S*H, The X-Files, Cops, The Simpsons, Family Guy, American Dad!, and 24. Among the most famous actresses to come out of this studio were Shirley Temple, who was 20th Century Fox's first film star, Betty Grable, Gene Tierney, Marilyn Monroe and Jayne Mansfield. The studio also contracted the first African-American cinema star, Dorothy Dandridge. 20th Century Fox is a member
    5.50
    2 votes
    195
    Cavia

    Cavia

    • Games Developed: Zegapain NOT
    Opisthokonta Cavia is a genus in the subfamily Caviinae that contains the rodents commonly known as guinea pigs. The best-known species in this genus is the domestic guinea pig, Cavia porcellus, an important meat animal in South America and a common household pet outside of South America. Cavia are classified in order Rodentia, although there was a minority belief in the scientific community that evidence from mitochondrial DNA and proteins suggested that the Hystricognathi might belong to a different evolutionary offshoot, and therefore a different order. If so, this would be an example of convergent evolution. Other scientists were critical of this hypothesis. This uncertainty is largely of historical interest, as abundant molecular genetic evidence now conclusively supports classification Cavia as rodents (and references therein). This evidence includes draft genome sequences of Cavia porcellus and several other rodents (available on-line ).
    5.50
    2 votes
    196
    Icom

    Icom

    • Games Developed: Dracula Unleashed
    ICOM Incorporated (アイコム株式会社, Aikomu Kabushiki-gaisha) (TYO: 6820) is an international manufacturer of radio transmitting and receiving equipment, founded in 1954 by Tokuzo Inoue with the company's original name being "Inoue". Its products now include equipment for radio amateurs, pilots, maritime applications, land mobile professional applications and radio scanner enthusiasts. Its headquarters are in Osaka, Japan, with branch offices in the United States (in Bellevue, Washington), Canada (in Delta, British Columbia), Australia (Melbourne, Victoria), New Zealand (Auckland), the United Kingdom (Kent, England), France (Toulouse), Spain (Barcelona) and the People's Republic of China (Beijing). IDAS is Icom's implementation of the NXDN protocol for two-way digital radio products intended for commercial Private Land Mobile Radio (PLMR) and low-end public safety communications systems. NXDN is a Common Air Interface (CAI) technical standard for mobile communications. It was developed jointly by Icom, Incorporated and Kenwood Corporation. ICOM has developed the D-STAR open radio system based on digital radio protocols developed by the Japan Amateur Radio League. This system is designed
    5.50
    2 votes
    197
    Jonathan Blow

    Jonathan Blow

    • Games Developed: The Witness
    Jonathan Blow is an independent video game developer. His game Braid won the "Game Design" award at the Independent Games Festival in 2006. He is currently developing The Witness, to be released in 2012. For many years Blow wrote the Inner Product column for Game Developer Magazine. He is the primary host of the Experimental Gameplay Workshop each March at the Game Developers Conference, which has become a premier showcase for new ideas in video games. In addition, Blow is a regular participant in the Indie Game Jam. In a speech at the Free Play conference in Australia in September 2007, Blow suggested games were approaching the level of societal influence of other forms of art, such as films and novels. One example that Blow cites is World of Warcraft, which he labels "unethical", stating that such games exploit players by using a simple reward-for-suffering scheme to keep them in front of their computer. In his view, developers need to think about what reinforcement the games are providing players when they reward them for performing certain actions. He emphasized the need for developers to design inspiring new games using "innovative, ethical and personal art." In an interview
    5.50
    2 votes
    198
    Rogue Entertainment

    Rogue Entertainment

    • Games Developed: American McGee's Alice
    • Game Versions Developed: American McGee's Alice
    Rogue Entertainment was a computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines and Jim Molinets in 1994. Rogue's office was in the same building as id Software, and all of their games used game engines created by id, and two of their games were expansions for id's Quake series of games. Many former Rogue employees moved on to Nerve Software after Rogue closed.
    4.67
    3 votes
    199
    Apple Inc.

    Apple Inc.

    • Games Developed: Chess
    • Game Versions Developed: Texas Hold 'em (2008)
    Apple Inc., (NASDAQ: AAPL) formerly Apple Computer Inc., is an American multinational corporation which designs and manufactures consumer electronics and software products. The company's best-known hardware products include Macintosh computers, the iPod and the iPhone. Apple software includes the Mac OS X operating system, the iTunes media browser, the iLife suite of multimedia and creativity software, the iWork suite of productivity software, and Final Cut Studio, a suite of professional audio and film-industry software products. The company operates more than 250 retail stores in nine countries and an online store where hardware and software products are sold.
    6.00
    1 votes
    200
    Bemani

    Bemani

    • Games Developed: DrumMania
    Bemani (ビーマニ, Bīmani, English: /biːˈmɑːni/) is Konami's music video game division. Originally named the Games & Music Division, or simply G.M.D., it changed its name in honor of its first and most successful game, Beatmania, and expanded into other music-based games, most notably rhythm games such as Dance Dance Revolution, Guitar Freaks, and Drum Mania. Since 1997, Konami has released many different series of music games under the Bemani brand. Each series has a unique way of playing the game and detaches players from the typical hand held controller of modern game systems by using their whole body to control the game. Dance Dance Revolution lets players dance with their feet, Beatmania gives players a DJ style mixing board complete with turntable, ParaParaParadise is controlled with the players hands and arm by setting off motion sensors during the dance routine, and GuitarFreaks & DrumMania let players use simplified instruments to create music. Below are the Bemani series of video games in no particular order. Modeled after nightclub DJs and mixing boards, Beatmania, known as Hip Hop Mania in North America and Beatstage in Korea, lets you "spin" the music with five activator
    6.00
    1 votes
    201
    David Mullich

    David Mullich

    • Games Developed: Network
    David Mullich (born 1958, in Burbank, California) is an American game producer and designer best known for creating the cult classic 1980 adventure game The Prisoner, producing the 1995 adaptation I Have No Mouth, and I Must Scream, and developing many games in the Heroes of Might and Magic franchise. And with a career spanning more than twenty-five years, Mullich worked not only for some of the first video game publishers, but went on to work for some of the biggest game companies of today. The hero, Sir Mullich in Heroes of Might and Magic III: Armageddon's Blade, is named after him. Sir Mullich has one of the best specialities in the game that makes the units under him gained improved speed. Mullich's work in video games began at the birth of the video game industry in 1978 when his COBOL professor at California State University, Northridge hired him to work as a clerk and programmer at Rainbow Computing, one of the first computer stores to open in the Los Angeles area. Sherwin Steffin, who was a frequent customer at the store, recruited Mullich to develop games for his new start-up game publishing company, Edu-Ware Services. Upon graduating in 1980 with a degree in computer
    6.00
    1 votes
    202
    EA Montreal

    EA Montreal

    • Games Developed: NHL series
    • Game Versions Developed: Boogie
    EA Montreal is a video game development studio owned and operated by Electronic Arts. The studio is based in Montréal, Québec. It was inaugurated by EA on March 17, 2004. The studio was founded by Alain Tascan a former Ubisoft and BAM! Entertainment executive. It is one of a few examples where EA created a new studio instead of acquiring one. In 2006 with the acquisition of Jamdat, its Montréal offices were moved to the location of EA Montreal studio. EA Montreal and EA Mobile Montreal are operated separately, however. In 2007, following the split of EA development studios into four labels, EA Montreal became part of EA Games Label (Frank Gibeau, President). EA Montreal is responsible for two original franchises: Boogie and Army of Two as well as other titles where it collaborates with other EA studios. EA Montreal has several games in their repertoire: EA Montreal studio is located at 3 Place Ville-Marie, downtown Montréal. Electronic Arts Montreal Suite 12350 - 3, Place Ville Marie Montréal, QC H3B 5L6
    6.00
    1 votes
    203
    Microprose Software, Inc

    Microprose Software, Inc

    • Games Developed: Civilization
    • Game Versions Developed: F-15 Strike Eagle
    MicroProse Software, Inc. was a North American video game publisher and developer, founded in 1982 by Wild Bill Stealey and Sid Meier. Known for publishing the majority of Meier's hit computer games, the company ceased operations in 2001 when the parent company Hasbro Interactive was acquired and merged into Infogrames. In the 1980s, MicroProse was primarily known as a publisher of flight and military simulation titles for 8-bit home computers such as the Commodore 64, Apple II, and Atari 8-bit family, with titles such as Spitfire Ace and Hellcat Ace. It also published a few strategy games at the time. As industry changed over to 16-bit and 32-bit CPUs in late 1980s, MicroProse started supporting IBM PC compatibles and 68000-based machines like the Amiga and Atari ST. MicroProse also started a UK branch to cross-publish titles in Europe, and to import some European titles to be published in the US. In 1990 and 1991 MicroProse released the blockbusters Railroad Tycoon and Civilization, by Sid Meier, on multiple platforms. They quickly became two of the best-selling strategy games of all time and spawned multiple sequels. MicroProse also released Geoff Crammond's Formula One Grand
    6.00
    1 votes
    204
    Paul Reiche III

    Paul Reiche III

    • Games Developed: Mail Order Monsters
    Paul Reiche III (born February 17, 1961) is a game designer, particularly for computer games. Reiche is best known for being the co-creator, together with Fred Ford, of the Star Control universe. A childhood friend of early Dungeons & Dragons (D&D) artist Erol Otus, Reiche became interested in gaming as a teen. He and Otus played role-playing games together and released a few small games in the genre. Eventually, both wound up at TSR (the then publisher of D&D). They made contributions to the evolving game and other games by TSR, Otus with artwork, Reiche with game design (primarily on D&D and Gamma World). Reiche's credits as developer include Isle of Dread, Slave Pits of the Undercity and Assault on the Aerie of the Slave Lords, and The Ghost Tower of Inverness, and he also contributed to Gary Gygax's Legion of Gold for Gamma World. Reiche also invented the Advanced Dungeons & Dragons race of Thri-kreen Mantis warriors, which debuted in the second set of Monster Cards. Eventually Reiche left TSR to work on computer games with Electronic Arts (EA). Reiche worked on Mail Order Monsters, the Archon series and the Starflight series of computer games. Reiche was one of the co-founders
    6.00
    1 votes
    205
    Sennari

    Sennari

    • Game Versions Developed: The Powerpuff Girls: Bad Mojo Jojo
    Founded in 2005, Sennari Inc. is today’s leading Mobile 2.0 company, facilitating 1-1 customer relationships for the first time over the mobile channel. Capitalizing on its roots as a mobile application development and gaming company, Sennari has taken mobile marketing to the next level, giving marketers the tools needed to define and execute on consumer behavior in order to build brand, service loyalty, reduce churn and create new revenue streams.    
    6.00
    1 votes
    206
    Texas Instruments

    Texas Instruments

    • Games Developed: Tunnels of Doom
    • Game Versions Developed: Hunt the Wumpus
    Texas Instruments Inc. (NASDAQ: TXN), known as TI, is an American global company that designs and makes semiconductors based in Dallas, Texas, United States, It sells to electronics designers and manufacturers globally. TI is the third largest manufacturer of semiconductors worldwide after Intel and Samsung, the second largest supplier of chips for cellular handsets after Qualcomm, and the largest producer of digital signal processors (DSPs) and analog semiconductors, among a wide range of other semiconductor products, including calculators, microcontrollers and multi-core processors. Texas Instruments is among the Top 20 Semiconductor producing companies in the world. Texas Instruments was founded in 1951. It emerged after a reorganization of Geophysical Service. This company manufactured equipment for use in the seismic industry as well as defense electronics. TI researched infrared technology in the late 1950s and later made transistors, including the world's first workable silicon transistor, radar systems, guidance and control systems for both missiles and bombs. In 1954, Texas Instruments designed and manufactured the first transistor radio and Jack Kilby invented the
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    207
    The Halcyon Company

    The Halcyon Company

    • Games Developed: Terminator Salvation
    The Halcyon Company is an American privately financed, media development company headed by Victor Kubicek and Derek Anderson. They are perhaps best known for acquiring the global rights to the Terminator franchise in 2007 and for producing Terminator Salvation, which was released worldwide in the summer of 2009. Despite making a healthy profit on the movie, Halcyon filed for bankruptcy in 2009 as a response to a lawsuit from their financier due to payment problems. Their next film was supposed be a remake of the film After the Wedding set for a 2011 release, but as of September 2012, the film has not been released. The company was co-founded by Victor Kubicek and Derek Anderson. In May 2007, Halcyon acquired all of the rights in relationship to the Terminator franchise. These rights include the right to produce any future Terminator films, as well as all future merchandising and licensing rights, certain future revenues derived from Terminator 3: Rise of the Machines, as well as certain rights in the television project Terminator: The Sarah Connor Chronicles and the sole right to produce all future Terminator projects in any new or existing media. Warner Bros. acquired the North
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    1 votes
    208
    Tony Warriner

    Tony Warriner

    • Games Developed: 19 Part One: Boot Camp
    Tony Warriner is a video game designer, programmer and co-founder of Revolution Software. At a young age he started playing adventure games, when they were just text adventures. He wrote his first game Obsidian while he was at school and sent it to Artic Computing for consideration. Charles Cecil, who considered it to be brilliant, convinced him to have it published by Artic. At Artic he wrote together with Adam Waring Ultima Ratio, which was published in 1987 by Firebird. In the same year he got a job at Cecil's Paragon Programming, where games were converted to other platforms. When Cecil had left to work for U.S. Gold, Warriner started doing 8-bit programming for games. In 1988 he created Death Stalker, published by Codemasters. In the same year he joined Cascade Games, where he worked on 19 Part One: Boot Camp, Arcade Trivia Quiz, and Arcade Trivia Quiz Question Creator. In 1989 Warriner moved to Bytron where he wrote aviation software, where David Sykes was his fellow programmer. In March 1990 Cecil, Sykes, Noirin Carmody and Warriner founded Revolution Software. For their first game he wrote an innovative engine, called Virtual Theatre, which enabled the gameworld to be more
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    1 votes
    209
    Crytek UK

    Crytek UK

    • Games Developed: TimeSplitters 2
    • Game Versions Developed: Haze
    Crytek UK, formerly known as Free Radical Design, is a video game developer based in Nottingham, United Kingdom, probably best known for Second Sight and the TimeSplitters series. After going into financial administration, it was announced on February 4, 2009 that the studio had been acquired by German video game developer Crytek and would be renamed Crytek UK. Crytek UK has a good relationship with the city of Nottingham due in part to its sponsorship of the Gamecity festival and its recruitment drives with Nottingham Trent University. Initially, most of Free Radical Design's employees previously worked for the game developer Rare. While at Rare, they (David Doak, Steve Ellis, Karl Hilton, Graeme Norgate and Lee Ray) worked on the Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. From late 1998 to early 1999, this team left Rare to form Free Radical Design, which was established in April 1999, their first release being TimeSplitters for the PlayStation 2 in 2000. It was known for its very fast paced gameplay and its particular emphasis on multiplayer rather than story. TimeSplitters attracted attention at the time because of the former Rare employees' work on the
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    2 votes
    210
    Cybiko

    Cybiko

    • Games Developed: The Terminator
    The Cybiko was a hand-held computer introduced in May 2000 designed for teens, featuring its own two-way radio text messaging system. It has over 430 "official" freeware games and applications. Because of the text messaging system, it features a QWERTY Keyboard that was used with a stylus. An MP3 player add-on was made for the unit as well as a SmartMedia card reader. The company stopped manufacturing the units after two product versions and only a few years on the market. However, because of the unique radio messaging hardware there is still a hobbyist community using Cybiko. Cybikos can communicate with each other up to a maximum range of 300 metres (0.19 miles). Several Cybikos can chat with each other in a wireless chatroom. There are two models of the Classic Cybiko. The obvious difference is that version 1 has a switch on the side; version two uses the 'ESC' key for power management. The not-so-obvious differences between the two are the internal memory changes and the location of the firmware. The CPU is a Hitachi H8S/2241 at 11.0592 MHz and it also has an Atmel AT90S2313 co-processor at 4 MHz to provide some support for RF communications. It came with 512 KB ROM flash
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    2 votes
    211
    Digital Chocolate

    Digital Chocolate

    • Games Developed: Tower Bloxx Deluxe
    • Game Versions Developed: 20Q: Mind Reader
    Digital Chocolate is a video game developer headquartered in San Mateo, California. It was founded in 2003 by Trip Hawkins, the entrepreneur and founder of the video game publishing giant Electronic Arts and founder of The 3DO Company. The company focuses on developing games for mobile phones, iOS, and Microsoft Windows, and makes some non-entertainment titles. Its marketing motto is Seize the minute. Digital Chocolate was founded in 2003 by Trip Hawkins. The firm has won more than 10 awards in the last two years including "Best Game Developer of the Year" awards from both IGN and Mobile Entertainment and is included in The Red Herring Global 100.. On August 15, 2011 Digital Chocolate agreed to acquire Sandlot Games, a leading casual game developer and publisher. Digital Chocolate has operations in San Mateo, Seattle, Helsinki, Barcelona, St. Petersburg, Bangalore, and Mexicali. In May 2012 Trip Hawkins stepped down as CEO to move to a "consulting and advisory relationship" with the company. The company also announced plans to layoff 180 employees. Digital Chocolate has developed scores of games, but some of the most popular include:
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    2 votes
    212
    United States Army

    United States Army

    • Games Developed: America's Army: Rise of a Soldier
    • Game Versions Developed: America's Army: Rise of a Soldier
    The United States Army is the main branch of the United States Armed Forces responsible for land-based military operations. It is the largest and oldest established branch of the U.S. military, and is one of seven U.S. uniformed services. The modern army has its roots in the Continental Army which was formed on 14 June 1775, before the establishment of the United States, to meet the demands of the American Revolutionary War. The Congress of the Confederation officially created the United States Army on 3 June 1784 after the end of the Revolutionary War to replace the disbanded Continental Army. The army considers itself to be descended from the Continental Army and thus dates its inception from the origins of that force. The primary mission of the army is "to fight and win our Nation’s wars by providing prompt, sustained land dominance across the full range of military operations and spectrum of conflict in support of combatant commanders." The army is a military service within the Department of the Army, one of the three military departments of the Department of Defense. The army is headed by the Secretary of the Army, and the top military officer in the department is the Chief of
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    2 votes
    213
    Alan Cox

    Alan Cox

    • Games Developed: Blizzard Pass
    • Game Versions Developed: Blizzard Pass
    Alan Cox (born 22 July 1968 in Solihull, England) is a British computer programmer who formerly maintained the 2.2 branch of the Linux kernel and continues to be heavily involved in the development of the Linux kernel, an association that dates back to 1991. He lives in Swansea, Wales with his wife, Telsa Gwynne. While employed on the campus of Swansea University, Cox installed a very early version of Linux on one of the machines belonging to the university computer society. This was one of the first Linux installations on a busy network and revealed many bugs in the networking code. Cox fixed many of these bugs and went on to rewrite much of the networking subsystem. He then became one of the main developers and maintainers of the whole kernel. He maintained the 2.2 branch, and his own versions of the 2.4 branch (signified by an "ac" in the version, for example 2.4.13-ac1). This branch was very stable and contained bugfixes that went directly into the vendor kernels. He was once commonly regarded as being the "second in command" after Linus Torvalds himself, before reducing his involvement with Linux to study for an MBA. On 28 July 2009, Cox walked away from the TTY layer, which
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    1 votes
    214
    Clover Studio

    Clover Studio

    • Games Developed: Ōkami
    • Game Versions Developed: Ōkami
    Clover Studio (クローバースタジオ株式会社, Kurōbāsutajio Kabushikigaisha) was an independent Japanese video game development studio, funded by Capcom, It developed the PlayStation 2 port of Viewtiful Joe, both versions of Viewtiful Joe 2 for the Nintendo GameCube and PlayStation 2, and the PS2 titles Ōkami and God Hand. The name "clover" is an abbreviation of "creativity lover" as well as the Japanese syllables mi ("three") and ba ("leaf") coming from the names of Shinji Mikami and Clover's Atsushi Inaba. The studio consisted largely of existing Capcom R&D talent, who had formed the company (then called Studio 9), in order to achieve greater executive control, and thus creative freedom, but like Sega's semi-autonomous studios did in the early 2000s. The studio focused largely on creating new intellectual property rather than sequels. When these failed to perform on par with Capcom's more popular series, Capcom attempted to merge the studio back into their internal R&D. Those at the studio chose instead to leave the company, and Clover was closed. Some of the key members of Clover founded Seeds Inc., a new development group that merged with ODD Incorporated in October 2007 to form Platinum
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    1 votes
    215
    Jeff Tunnell

    Jeff Tunnell

    • Games Developed: The Incredible Toon Machine
    Jeffrey Tunnell is a computer game producer, programmer and designer. In 1984 he founded Dynamix with Damon Slye in Eugene, Oregon. In 1990, Tunnell left Dynamix to start Jeff Tunnell Productions. Tunnell would go on to create famous brands such as The Incredible Machine, Trophy Bass, and the 3D Ultra product line while at Jeff Tunnell Productions. These products were some of the most successful retail products to be published by Dynamix. In 1993, Sid & Al's Incredible Toons earned Tunnell and Chris Cole a patent for the game concepts. In 1995, Tunnell returned to Dynamix in a leadership role. In 2001, after Dynamix was disbanded, Tunnell co-founded GarageGames, an independent video game publisher, which is also the developer of the Torque Game Engine. In 2007, GarageGames was acquired by InterActiveCorp, the media conglomerate founded by Barry Diller. Tunnell remained on as Chief Creative Officer of GarageGames. Tunnell was a contributor behind the vision of the original InstantAction distribution platform. In 2008, Tunnell left GarageGames to pursue other interests. In 2009, Tunnell founded PushButton Labs along with former partners and employees from GarageGames and Dynamix.
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    1 votes
    216
    Red Tribe

    Red Tribe

    • Game Versions Developed: Jumper: Griffin's Story
    Red Tribe is an Australian video game development studio based in Melbourne Australia in the Knowledge Precinct. Red Tribe was founded by veteran game developer and entrepreneur Chris Mosely. The studio has a number of games in development, including Looney Tunes: Acme Arsenal (Used with Permission)
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    1 votes
    217
    Shade

    Shade

    • Games Developed: The Granstream Saga
    Shade is the blocking of sunlight (in particular direct sunshine) by any object, and also the shadow created by that object. Shade also consists of the colors grey, black, white, etc. It may refer to blocking of sunlight by a roof, a tree, an umbrella, a window shade or blind, curtains, or other objects. Shade is an important issue in temperate and tropical zones for providing cooling and shelter from the sun. Green plants produce shade by absorbing sunlight to invest as energy in photosynthesis to produce sugar. They also actively transpire, producing an additional cooling effect. In gardening terms, there are various types of shade:
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    218
    Vicarious Visions

    Vicarious Visions

    • Games Developed: Marvel: Ultimate Alliance
    • Game Versions Developed: Transformers: Revenge of the Fallen
    Vicarious Visions is an American video game developer. Vicarious Visions's games accounted for over 2.5 billion dollars in retail sales and over 40 million units of its software have been sold worldwide. The headquarters of Vicarious Visions is located in Menands, New York. The studio was founded by brothers Karthik and Guha Bala in 1990 while both were in high school. In the late 1990s, Vicarious Visions appointed Michael Marvin, an Albany based investor and entrepreneur and founder and former CEO of MapInfo; and Charles S. Jones, investor, who sat on the boards of various software and industrial companies including Geac and PSDI, to its board of directors. Under their leadership, a sale of the company was negotiated to Activision, earning the original investors over 20x their initial investment. In January 2005, Vicarious Visions was acquired by publisher Activision. Terminus, an online multiplayer space trading and combat simulation game, won two Independent Games Festival Awards in 1999. They became known as a leading developer of handheld games breaking ground by the Tony Hawk's series on the Game Boy Advance in 2001. Since then, they are most known for many games including
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    1 votes
    219
    Vivendi

    Vivendi

    • Games Developed: Xena: Warrior Princess
    Vivendi SA (formerly known as Vivendi Universal) is a French multinational mass media and telecommunication company headquartered in Paris, France. The company has activities in music, television and film, publishing, telecommunications, the Internet, and video games. On December 14, 1853, a water company named Compagnie Générale des Eaux (CGE) was created by an Imperial decree of Napoleon III. In 1854, CGE obtained a concession in order to supply water to the public in Lyon, serving in this capacity for over a hundred years. In 1861, it obtained a 50-year concession with the City of Paris. For more than a century, Compagnie Générale des Eaux remained largely focused on the water sector. However, following the appointment of Guy Dejouany as CEO in 1976, CGE extended its activities into other sectors with a series of takeovers. Beginning in 1980, CGE began diversifying its operations from water into waste management, energy, transport services, and construction and property. It acquired the Compagnie Générale d'Entreprises Automobiles (CGEA), specialized in industrial vehicles, which was later divided into two branches: Connex and Onyx Environnement. CGE then acquired the Compagnie
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    1 votes
    220
    White Birds

    White Birds

    • Games Developed: Paradise
    • Game Versions Developed: Babel Rising
    White Birds Productions was a French video game developer. White Birds was founded by Benoît Sokal, Olivier Fontenay, Jean-Philippe Messian and Michel Bams in August 2003. White Birds specialise in Adventure games but also handle other work, such as synthetic image creation, comics and merchandising. The four founders had previously worked together at another French video game company, Microïds, producing Amerzone and Syberia I & II. Microïds has since maintained connections with the company, for example by publishing Sinking Island. White Birds Productions was based in the Paris suburb of Joinville-le-Pont (94) and employed 20 people. White Birds was a member of the PlayAll project, a middleware cross-platform created in collaboration with other game studios and university laboratories. The company was shut down late 2010 due to financial problems mostly caused by a cancelled/unpaid for project. White Birds primarily develop PC games, but they are also work with other consoles such as the Nintendo DS and the iPhone/iPod Touch. whitebirdsproductions.com
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    1 votes
    221
    Markus Persson

    Markus Persson

    • Games Developed: Minecraft
    Markus Alexej "Notch" Persson (born June 1, 1979) is a Swedish video game programmer and designer. Persson is the owner of Mojang, the video game company he founded alongside Carl Manneh and Jakob Porser in late 2010. His principle venture for founding Mojang was Minecraft, a first-person sandbox video game that has gained popularity and support since its tech demo in 2009. Since the release of Minecraft, Persson has gained significant notability within the video game industry, having won multiple awards and establishing relations with the industry's figureheads. Persson retained his position as the lead designer of Minecraft until the game's official launch in 2011, after which he transferred creative authority to Jens Bergensten. Persson was born in Stockholm, Sweden to a Finnish mother and a Swedish father. He lived in Ystad for the first seven years of his life. He began programming on his father's Commodore 128 home computer at the age of three. Having experimented with various type-in programs he produced his first game at the age of eight, a text-based adventure game. Professionally he had worked as a game developer for King.com for over four years, until 2009. Afterwards he
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    2 votes
    222
    AlphaSim

    AlphaSim

    AlphaSim was a flight-simulation addon developer, based in the Bay of Plenty, New Zealand. The company was well known throughout the flight simulation community for their numerous highly detailed & realistic military simulation products. They developed both aircraft and scenery for the Microsoft Flight Simulator series. AlphaSim was renowned for developing often-niche aircraft as well as mainstream interests. On August 18, 2010, AlphaSim announced, "[We have] ceased trading. Due to circumstances beyond our control, this site will no longer be selling FS addons." The website has since been shut down, and many workers from the AlphaSim team have opened a new company called Virtavia. Virtavia sells FSX addons through their own site, and third party vender sites such as Flight1.com. The AlphaSim logo has evolved over the years. The final design was an aircraft creating an Alpha symbol with a smoke trail; logo was created in 2005.
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    1 votes
    223
    Aruze

    Aruze

    • Games Developed: Mr. Do!
    • Game Versions Developed: Do! Run Run
    Universal Entertainment Corporation (formerly known as Aruze Corp. (アルゼ株式会社, Aruze Kabushiki-gaisha, Japanese pronunciation: [aɽuze]) (JASDAQ: 6425)), is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games. Aruze possesses licenses to both manufacture and distribute casino machines in the American states of Nevada, Mississippi and New Jersey. The company's corporate headquarters are in Tokyo. Aruze are also the licence holder of the video game franchise Shadow Hearts. Aruze Gaming America is a 100%-owned subsidiary based in Las Vegas. It owns 21% of Wynn Resorts. The company also maintains affiliates in Australia (Aruze Gaming Australia, formerly Pacific Gaming Pty. Ltd.) and South Africa (Aruze Gaming Africa (Pty) Ltd., formerly Universal Distributors of Nevada South Africa). Aruze Corporation changed its company name to Universal Entertainment Corporation effective November 1, 2009. Universal Lease Co., Ltd was established in December 1969. It later changed its name to Universal Distributing of Nevada (UDN). Universal's greatest hit game was Mr. Do! in 1982, which spawned four sequels. Lady Bug (1981) was also
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    224
    Brunswick Corporation

    Brunswick Corporation

    The Brunswick Corporation, formerly known as the Brunswick-Balke-Collender Company, is a United States-based corporation that has been involved in manufacturing a wide variety of products since 1845. Brunswick's global headquarters is in the northern Chicago suburb of Lake Forest, Illinois. In 2007, it had sales of US$5.671 billion with net earnings of $111.6 million. Brunswick was founded by John Moses Brunswick who came to the United States from Switzerland at the age of 15. The J.M. Brunswick Manufacturing Company opened for business on September 15, 1845, in Cincinnati, Ohio. Originally J. M. Brunswick intended his company to be mainly in the business of making carriages, but soon after opening his machine shop, he became fascinated with billiards and decided that making billiard tables would be more lucrative, as the better tables then in use in the United States were imported from England. Brunswick billiard tables were a commercial success, and the business expanded and opened up the first of what would become many branch offices in Chicago, Illinois in 1848. In 1873, the Brunswick company merged with competitor Great Western Billiard Manufactory owned by Julius Balke to
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    1 votes
    225
    Cdv Software Entertainment AG

    Cdv Software Entertainment AG

    • Games Developed: Lula: The Sexy Empire
    • Game Versions Developed: Heroes of Annihilated Empires
    cdv Software Entertainment AG is a German publisher of video games, specializing in strategy titles for the PC. cdv was founded in 1989 in Karlsruhe, Germany by Wolfgang Gäbler and Christina Oppermann. In April 2000 cdv became listed on the Frankfurt Stock Exchange. They also have a wholly owned subsidiary, CDV USA in Cary, North Carolina, USA. Beyond Divinity, Cossacks: European Wars, Cossacks 2, Serious Sam HD: The First Encounter, American Conquest, Divine Divinity, Sudden Strike, Blitzkrieg, Lula games, Codename: Panzers Phase One, Codename: Panzers Phase Two, Darkstar One War Front: Turning Point. Divinity II: Ego Draconis Additionally CDV USA published in America. cdv has also published adventure games such as The Mystery of the Druids.
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    226
    Chaim Gingold

    Chaim Gingold

    • Game Versions Developed: Earth Dragon
    Chaim Gingold (born January 15, 1980 in Haifa, Israel) is noted for his work with the computer game Spore, where he designed the game's creators, including the Spore Creature Creator. Chaim was also a key member of Spore's design and prototyping team. He has jammed at the Indie Game Jam, presented at the Game Developers Conference, and is an active participant in the academic game studies community. Gingold grew up in Morgantown, West Virginia. He attended West Virginia University, where he studied computer science, English, and art. After college, Gingold headed to the Georgia Institute of Technology where he joined the Information Design and Technology Masters program. His dissertation was entitled "Miniature Gardens & Magic Crayons: Games, Spaces, & Worlds" and was supervised by noted scholar Janet Murray. Gingold lives in Berkeley, California, USA.
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    227
    Core Design

    Core Design

    • Games Developed: Tomb Raider
    • Game Versions Developed: Dynamite Dux
    Core Design was a British video game developer best known for creating the popular Tomb Raider series. Based in the city of Derby, England, Core Design was set up in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps, Dave Pridmore, Jeremy Heath-Smith and Greg Holmes. Most were former employees of Gremlin Graphics. The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996. Eidos subsequently sold most of CentreGold, but retained U.S. Gold, the owners of Core Design. Core had a brief history of producing titles for the Sega consoles, such as Thunderhawk for the Mega-CD and later the original Tomb Raider game for the Sega Saturn. The company is widely known for the Tomb Raider series, created by Toby Gard and Paul Howard Douglas, which was released in 1996 and followed by several sequels. The success of Tomb Raider and its subsequent sequels played a huge part in keeping Eidos Interactive financially solvent. After the release of the original Tomb Raider, which had debuted on the Sega Saturn platform ahead of the PlayStation version (they had been developed simultaneously) Sony Computer Entertainment recognised the
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    228
    Interchannel

    Interchannel

    • Games Developed: Clover Heart's
    • Game Versions Developed: Welcome to Pia Carrot
    Interchannel (株式会社インターチャネル Kabushiki Gaisha Intāchaneru) is a Japanese game developer and publisher. Previously known as NEC Interchannel and before that NEC Avenue, it was originally a subsidiary of NEC before 70 percent of the company was sold to Index Corporation for approximately 3 billion yen ($28 million) in 2004. Interchannel's games tend to be Japanese only, however the company has recently established Gamebridge Ltd. a UK-based joint venture with Bergsala, to publish its games in Europe.
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    229
    Koch Media

    Koch Media

    • Games Developed: Cursed Mountain
    • Game Versions Developed: Berlitz English Dictionary
    The Koch Media group is a media enterprise started in 1994 by Franz Koch and Dr. Klemens Kundratitz. The Koch Media group produces and markets digital entertainment products and accessories in Europe and North America. Its business areas include distribution of media products, including movies, videogames and software products, and video games publishing under the Deep Silver label. Sales, marketing and distribution cover Europe and, since April 2008, the USA. Koch Media's head office is in Planegg, Munich, Germany with subsidiaries in England, France, Spain, Italy, Switzerland, Austria, the Nordic regions, Benelux and the USA. Deep Silver is Koch Media's video game label. Founded in 2002, it has published and co-published some major titles. Deep Silver has released more than two hundred games since 2003. Let's Play is Deep Silver's range of Nintendo games for the 6 to 12 year old demographic.
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    230
    Mistic Software

    Mistic Software

    • Games Developed: Backyard Hockey
    • Game Versions Developed: Arthur and the Invisibles
    Mistic Software, Inc. is a video game development company, founded in 1997, currently developing games for the Nintendo DS, Wii and iPhone. Mistic is owned by Atari as of 2002. Mistic is working with or has worked with these companies: In December 2008, the ScummVM team was informed that three games for the Wii console were using ScummVM illegally. Atari had contracted Majesco Entertainment to port these titles to the Wii, who in turn contracted Mistic Software to port the games. Mistic used the ScummVM binary (version 0.9.0), in addition to the games' assets and source code, to port the games, but did not credit the ScummVM team or distribute ScummVM source code as required by ScummVM's license, the GNU GPL. Examination of the binary showed a clear violation; the ScummVM team credits were still in the code, as well as known bugs from that release. The team contacted gpl-violations.org for legal representation. At first denying the charges, Atari later started negotiating when they learned the ScummVM team only desired adherence to the GPL, and not monetary compensation. However, upon learning that using open-source software is forbidden by Nintendo for use with the Wii software
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    1 votes
    231
    The 3DO Company

    The 3DO Company

    • Games Developed: World Destruction League: Thunder Tanks
    • Game Versions Developed: Army Men: Sarge's Heroes 2
    The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO (short for three-dimensional operating system), was a video game company. It was founded in 1991 under the name SMSG, Inc. (for San Mateo Software Group) by Electronic Arts founder Trip Hawkins in a partnership with seven companies, including LG, Matsushita (now Panasonic), AT&T Corporation, MCA, Time Warner and Electronic Arts. After 3DO's flagship video game console the 3DO Interactive Multiplayer failed in the marketplace, the company exited the hardware business and became a third-party video game developer. When the company was first founded, its original objective was to create a next-generation CD-based video game system which would be manufactured by various partners and licensees; 3DO would collect a royalty on each console sold and on each game manufactured. For game publishers, 3DO's $3 royalty per sold game was very low compared to the royalties Nintendo and Sega collected from game sales on their consoles. The launch of the console in October 1993 was well-promoted, with a great deal of attention in the mass media as part of the "multimedia wave" in the computer world. The 3DO console was
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    232
    Tigon Studios

    Tigon Studios

    • Games Developed: The Wheelman
    • Game Versions Developed: The Chronicles of Riddick: Assault on Dark Athena
    Tigon Studios is a video game production company owned by One Race Films focused primarily on games featuring or starring actor Vin Diesel, who also founded the company. The Chronicles of Riddick: Escape from Butcher Bay is set before the films Pitch Black and The Chronicles of Riddick. It is a first-person shooter, which mixes stealth and combat. Wheelman is a driving game developed by Midway Studios Newcastle and published by Ubisoft and Midway Games for the PlayStation 3, Xbox 360 and Microsoft Windows. The game is set in an open ended world modeled after Barcelona, full of destructible objects, alleyways, shortcuts through office blocks and a total of 31 story missions and 105 side missions. While most missions are driving-oriented there are also foot missions which are played from a third person and incorporated a cover system similar to the one used in Gears of War. The Chronicles of Riddick: Assault on Dark Athena is the new game that also contains a remake of Escape From Butcher Bay, for the Xbox 360, PlayStation 3 and Microsoft Windows. Vivendi Games, Sierra Entertainment, Tigon Games, Starbreeze Studios and Universal Pictures worked on the project, featuring new content
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    1 votes
    233
    Traveller's Tales

    Traveller's Tales

    • Games Developed: Puggsy
    • Game Versions Developed: Bram Stoker's Dracula
    Traveller's Tales is an English software house founded in 1989 and fully established in 1990 and based in Knutsford, Cheshire. It is part of the TT Games group—after the merger of publisher Giant Interactive and the developer Traveller's Tales—along with TT Games Publishing. Although, in its early years, the software house developed various games based on original content, since 1999 it mainly focused on the development of tie-ins based on movies, TV shows and television series. Traveller's Tales started developing games with Psygnosis, which were most notable for creating 3D effects, possibly in order to add minor realism. Their first game was Leander, also known as The Legend of Galahad. With Psygnosis they also did a video game adaption of Bram Stoker's Dracula, as well as other original productions like Puggsy. And thanks to an agreement between Psygnosis / Sony Imagesoft (because of Sony already owning Psygnosis at that time) and Disney, Traveller's Tales could produce several games based on Disney's properties, such as the Mickey Mouse game Mickey Mania and other games based on Pixar movies like Toy Story, Toy Story 2 and Finding Nemo (the latter two thanks to agreements with
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    1 votes
    234
    Warner Bros. Entertainment

    Warner Bros. Entertainment

    • Games Developed: Looney Tunes: Back in Action
    Warner Bros. Entertainment, Inc., also known as Warner Bros. Pictures or simply Warner Bros. (though the name was occasionally given in full form as Warner Brothers during the company's early years), is an American producer of film, television, and music entertainment. One of the major film studios, it is a subsidiary of Time Warner, with its headquarters in Burbank, California and New York. Warner Bros. has several subsidiary companies, including Warner Bros. Studios, Warner Bros. Pictures, Warner Bros. Interactive Entertainment, Warner Bros. Television, Warner Bros. Animation, Warner Home Video, New Line Cinema, TheWB.com, and DC Comics. Warner owns half of The CW Television Network. Warner Bros. is a member of the Motion Picture Association of America (MPAA). The corporate name honors the four founding Warner brothers (born Wonskolaser [pron. WON Sko La' Ser] or Wonsal)—Harry (born Hirsz), Albert (born Aaron), Sam (born Szmul), and Jack (Itzhak or to some sources Jacob). Harry, Albert, Sam and their Jewish parents emigrated to North America from the part of Poland that had been subjugated to the Russian Empire following the 18th-century partitions of the Polish-Lithuanian
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    1 votes
    235
    Backbone Entertainment

    Backbone Entertainment

    • Games Developed: Death, Jr. 2: Root of Evil
    • Game Versions Developed: Brooktown High
    Backbone Entertainment is an independent video game development company located in Emeryville, California. Backbone Entertainment is the result of a 2003 merger between Digital Eclipse Software, Inc and ImaginEngine. Digital Eclipse Software specialized in arcade game emulation and handheld video games, and formerly had studios in Emeryville, California and Vancouver, British Columbia. ImaginEngine specializes in children's software, formerly having studios in San Francisco, California and Boston, Massachusetts. The San Francisco and Emeryville teams were combined at the Emeryville location upon execution of the merger. One of their first franchise projects as Backbone Entertainment was Death Jr., for the PSP. They have also produced a sequel, Death, Jr. II: Root of Evil, and a Nintendo DS version of the franchise entitled Death Jr. and the Science Fair of Doom. When Death Jr. was first announced, the CEO of Backbone spoke on making DJ a full-featured franchise, with comic books, a TV show, action figures, and more. Though many of these have happened since the launch of the game, the success of the franchise overall is considered by some to be hampered by the mediocre quality of
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    236
    Ben Croshaw

    Ben Croshaw

    • Games Developed: 5 Days a Stranger
    Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983, Rugby, Warwickshire, England) is an English comedic writer, video game journalist and author of adventure games created using Adventure Game Studio software. He writes articles for Australia's Hyper magazine, a major games publication. He uses his website "Fully Ramblomatic" as an outlet for his own work, including weekly dark humour articles, essays, fiction, and webcomics. He also makes a series of video-reviews named Zero Punctuation for The Escapist, as well as the weekly column Extra Punctuation. In the February 2008 issue of PC Gamer (US), Croshaw took over Gary Whitta's "Backspace" column as a contributing editor. In August 2010 his novel Mogworld was published. He is one of the four founders of The Mana Bar; an Australian cocktail bar and video gaming lounge originally in Brisbane, Australia, and a second venue in Melbourne, Australia, intends to continue to spread around Australia and potentially internationally. Originally Croshaw created a series of adventure games with MS Paint starring his signature character Arthur Yahtzee. Croshaw became known in the Adventure Game Studio (AGS) community for the Rob Blanc trilogy.
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    237
    Brainstorm

    Brainstorm

    • Game Versions Developed: Mario's FUNdamentals
    Brainstorm is a German power metal band, formed in 1989 by guitarists Torsten Ihlenfeld and Milan Loncaric, and drummer Dieter Bernert, The band features lead singer Andy B. Franck, who is also famous for his other band, Symphorce. They are known to play a somewhat darker style of music than most power metal groups.
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    238
    Coleco

    Coleco

    • Games Developed: Dr. Seuss' Fix-Up the Mix-Up Puzzler
    • Game Versions Developed: Mr. Do!
    Coleco is an American company founded in 1932 by Maurice Greenberg as "Connecticut Leather Company". It became a highly successful toy company in the 1980s, known for its mass-produced version of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar and ColecoVision. The company is headquartered in Manalapan, New Jersey. Coleco originally processed shoe leather, which later led to a business in leather craft kits in the 1950s. They began manufacturing plastic moulding and moved into plastic wading pools in the 1960s. The leather part of the business was then sold off. Under CEO Arnold Greenberg, the company entered the video game console business with the Telstar in 1976. Dozens of companies were introducing game systems that year after Atari's successful Pong console. Nearly all of these new games were based on General Instrument's "Pong-on-a-chip". However, General Instrument had underestimated demand, and there were severe shortages. Coleco had been one of the first to place an order, and was one of the few companies to receive an order in full. Though dedicated game consoles did not last long on the market, their early order enabled Coleco to break
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    239
    Crystal Dynamics

    Crystal Dynamics

    • Games Developed: Walt Disney World Quest: Magical Racing Tour
    • Game Versions Developed: Tomb Raider: Anniversary
    Crystal Dynamics is an American video game developer based in the San Francisco Bay Area, founded in 1992 by Judy Lang, Madaline Canepa and Dave Morris. It was acquired by Eidos Interactive, a British video game publisher, in 1998 and, following Square Enix's acquisition of Eidos in 2009, is now a subsidiary of Square Enix. Crystal Dynamics was formed in mid-1992 by Sega veterans Judy Lang (sales and acting CEO), Madeline Canepa (marketing) and Dave Morse (Amiga). Crystal was the first licensed developer for 3DO, a gaming hardware platform simultaneously funded by Kleiner Perkins. In 1993 Strauss Zelnick, then president of 20th Century Fox's film studio, was hired to run Crystal Dynamics. This made national news and helped to touch off the frenzy of multimedia investments of the mid-1990s. 3DO's launch during the 1993 Christmas season was a commercial failure, undermining Crystal's one-platform software strategy. Zelnick, Lange and Mark Cerny all resigned at about this time. The next strategy was to become a leading publisher for two new 32-bit, 3D-capable consoles, the PlayStation and the Sega Saturn. Randy Komisar was hired away from LucasArts in 1994 to replace Zelnick as CEO.
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    240
    Electric light

    Electric light

    • Games Developed: Fatal/Fake
    An electric light is a device that produces light by the flow of electric current. It is the most common form of artificial lighting and is essential to modern society, providing interior lighting for buildings and exterior light for evening and nighttime activities. Most electric lighting is powered by centrally generated electric power, but lighting may also be powered by mobile or standby electric generators or battery systems. Battery-powered lights, usually called "flashlights" or "torches", are used for portability and as backups when the main lights fail. The two main families of electric light are incandescent lamps, which produce light by a filament heated white-hot by electric current, and gas-discharge lamps, which produce light by an electric arc through a gas. The energy efficiency of electric lighting has increased radically since the first demonstration of arc lamps and the incandescent light bulb of the 19th century. Modern electric light sources come in a profusion of types and sizes adapted to a myriad of applications. Types of electric lighting include: Different types of lights have vastly differing efficiencies and color of light. Color temperature is defined
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    241
    GarageGames

    GarageGames

    • Games Developed: Marble Blast Ultra
    • Game Versions Developed: MarbleBlast Gold
    GarageGames is located in Las Vegas, Nevada, USA, where it was moved after being acquired by IAC in 2007. As the makers of Torque game development technology, they have provided cross-platform technology and tools since 2000. The Torque Game Engine was the original technology behind the Tribes series of games, and has been used since to develop countless games on Windows, Mac, Linux, Xbox 360, and Nintendo Wii, including GarageGames' own Marble Blast Ultra which is a best-selling hit on Xbox Live Arcade. GarageGames was renamed InstantAction after its acquisition. However, GarageGames Recently returned to their roots in the independent games arena with new management and a refocused and streamlined product base. The original company name, GarageGames, has returned, replacing the names InstantAction and Torque Powered. GarageGames released the Torque Game Engine in 2001. The engine was used to create the hit Tribes game series, and was released at an initial price point of $100 per seat. This marked the first time a professional game engine used in AAA retail 3D games could be licensed at price points affordable to small, independent game developers. Later, the company expanded its
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    242
    Konami

    Konami

    • Games Developed: Gradius Neo
    • Game Versions Developed: Dance Dance Revolution Shake
    Konami Corporation (コナミ株式会社, Konami Kabushiki-gaisha) (TYO: 9766 NYSE: KNM) is a Japanese developer and publisher of numerous toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games. Konami is famous for popular video game series such as Castlevania, Contra, Dance Dance Revolution, Gradius, Frogger, Suikoden, Metal Gear, Pro Evolution Soccer, Silent Hill and Yu-Gi-Oh!. Konami is the fifth-largest gaming company in the world by revenue. The company was founded in 1969 as a jukebox rental and repair business in Osaka, Japan, by Kagemasa Kōzuki, the still-current chairman and president. The name "Konami" is a conjunction of the names Kagemasa Kozuki (current chairman), Yoshinobu Nakama, and Tatsuo Miyasako. Konami is currently headquartered in Tokyo and additionally operates health and physical fitness clubs in Japan. Konami also operates United States activities in El Segundo, California for video games and Paradise, Nevada for the casino gaming industry. Its Australian gaming operations are located in Sydney, Australia, and distribution of Konami's games in Australia is handled by Mindscape Australia. On March 21, 1969, Kagemasa Kozuki (current chairman
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    243
    Major BBS

    Major BBS

    • Games Developed: Quest for Magic
    The Major BBS (sometimes MajorBBS or MBBS) was bulletin board software (a bulletin board system server) developed between 1986 and 1999 by Galacticomm. In 1995 it was renamed Worldgroup Server and bundled with a user client interface program named Worldgroup Manager for Microsoft Windows. Originally DOS based, two of the versions were also available as Unix-based edition, and the last versions were also available for Windows NT-based servers. The Major BBS was developed by Tim Stryker and launched in 1986 by Stryker's company, Galacticomm, Inc., as a demonstration of the abilities of the Galacticomm Software Breakthrough Library (or GSBL). The GSBL was a powerful set of assembler routines written for IBM and compatible PCs that allowed up to 32 simultaneous serial port or dialup connections to a single software instance without the need for an external multitasker. It was licensed to developers for varied uses, such as communications systems, bank systems, and real estate systems. Eventually, The Major BBS was enhanced enough that it became a marketable product in its own right. By late 1987, Galacticomm was licensing more copies of The Major BBS than the GSBL by itself. The GSBL
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    244
    Nexon Corporation

    Nexon Corporation

    • Games Developed: Mabinogi
    • Game Versions Developed: Crazyracing Kartrider
    Nexon (Korean: 넥슨) Co. Ltd. (TYO: 3659) is a South Korean developer and publisher of video games. Founded in Seoul in 1994, Nexon's headquarters is currently located in Tokyo, Japan. Nexon Co. Ltd. was established in Korea on December 1994 where it published its first title, Nexus: The Kingdom of the Winds, in 1996. Many title releases followed such as Dark Ages: Online Roleplaying, Elemental Saga, QuizQuiz, KartRider, Elancia, and Shattered Galaxy; some of which are maintained by a company spun off of Nexon, Kru Interactive. In 2003, Nexon developed MapleStory in Korea, which later became its most successful title. The game was localized in many locations such as Japan, China, Taiwan, Thailand, Singapore, North America, Europe, Brazil, and Vietnam. Originally founded in Korea, Nexon Co. Ltd. is currently based in Japan. Nexon Co. Ltd. has four corporations running; they are located in Korea, Japan, United States, and Europe. Nexon currently has eleven subsidiaries: Nexon Networks, Nexon Mobile, NeoPle, Nextoric, Nexonova, GameHi, NDoors, CoPersons, Nclipse, ExcGames, and Xeogen. Nexon went public on the Tokyo Stock Exchange on December 13, 2011 in a initial public offering, the
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    245
    Oasys Mobile

    Oasys Mobile

    • Game Versions Developed: Uno Free Fall
    Oasys Mobile is a leading mobile game developer and publisher. Oasys develops top-ranked franchise games and applications based on brands such as Mattel, Sid Meier's Civilization IV, Railroad Tycoon, Pirates!, Phil Hellmuth, AROD and Hooters Calendar. Oasys also distributes content applications such as Mobile Graffiti, The Wall Street Journal and College & Greek Logos. Formerly Summus Inc., the company changed its name to Oasys Mobile, Inc. in 2006. The company filed Chapter 11, but emerged from reorganization in October 2007. In Mid 2008, Oasys Mobile and 2K Games announced a joining to release Sid Meier's Civilization IV: War of Two Cities, Railroad Tycoon, and Pirates! for the mobile market.
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    246
    Oberon Media

    Oberon Media

    • Games Developed: Dream Day Wedding
    • Game Versions Developed: BubbleTown
    Since 2003, Oberon Media has developed the leading global distribution network for casual games. We distribute games to all the top gaming sites, and use our Web-based technology and merchandising platform, the Oberon Game Center, to host more than 120 partner-branded casual gaming sites, including MSN Games, Pogo, Blue Mountain, Playboy, France Telecom, Daum (Korea), and AOL ICQ. Other market leaders are added each and every month. In addition to PC- and browser-based and games, Oberon Media has expanded its solutions to include mobile games. Oberon Media distributes games to other platforms as well, including to Xbox Live Arcade, television set-top boxes, and handheld mobile gaming platforms. With our wide range of partners, we are generating tens of millions of casual game downloads a month. Oberon Media is unique because we create integrated casual gaming solutions that are a refined mix of the games and tools you need, wrapped with your brand, and supported by our marketing and merchandising expertise in the field. Through our Oberon Games division, we are also an active publisher and developer of casual games. Led by gaming experts and industry veterans, our team works with dozens of developers all over the world to fund, develop and distribute successful casual games. We provide our game development partners with the broadest distribution possible through Oberon Media’s Game Center partners, as well as instant relationships with all major casual games portals. Additionally, Oberon Games provides marketing and merchandising support for all of our published titles and stay up-to-date through merchandising knowledge gleaned across our global distribution network. We also remain in touch with the game development community by creating our own set of casual games for users, including the successful “Magic Match”, the “Saints & Sinners” series, and “Inspector Parker” franchises. Learn more about:
    • Oberon Game Center Solution
    • Our Game Publishing
    • Mobile Soutions
    • Advertising on the Oberon Network
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    247
    OMGPOP, Inc

    OMGPOP, Inc

    • Games Developed: Draw Something
    • Game Versions Developed: Draw Something
    Iminlikewithyou (IILWY) has emerged from the YCombinator program and was founded by Charles Forman and Dan Albritton.  i’minlikewithyou is the fun way to flirt online through creating games and bidding points.
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    248
    QCF

    QCF

    • Games Developed: DesktopDungeons
    • Game Versions Developed: Desktop Dungeons
    QCF is a game development studio based in Cape Town, South Africa. They take pride in approaching almost everything from a game design perspective. They've produced products from pull-out boardgames for magazines to educational content for the World Bank Institute, mobile advergames and Xbox 360 proofs of concept.
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    249
    Scholastic Press

    Scholastic Press

    • Games Developed: I Spy Spooky Mansion Deluxe
    • Game Versions Developed: I Spy Spooky Mansion
    Scholastic (or Scholastic Inc.) is a global book publishing company known for publishing educational materials for schools, teachers, and parents, and selling and distributing them by mail order and via book clubs and book fairs. It also has the exclusive United States publishing rights to both the Harry Potter and The Hunger Games book series. Scholastic Inc. is the world's largest publisher and distributor of children's books. In the 1970s, Scholastic Press was well-known mainly through their Scholastic Book Clubs , a mail-order service dealing in children's books, and their magazine publications aimed at youths: Wow (preschoolers and elementary schoolers), Dynamite (pre-teens) and Bananas (teens). The company's official mascot is Clifford the Big Red Dog. Scholastic has grown its business most recently by acquiring other media companies, including Klutz, the animated television production company Soup2Nuts, the K–12 educational software publisher Tom Snyder Productions, and most significantly the reference publisher Grolier, which publishes the Grolier Multimedia Encyclopedia and The New Book of Knowledge. In 1920, Maurice R. "Robbie" Robinson founded the business he named
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    250
    Tandy Corporation

    Tandy Corporation

    • Game Versions Developed: Bingo Math
    Tandy Corporation was a family-owned leather goods company based in Fort Worth, Texas. Tandy was founded in 1919 as a leather supply store, and acquired RadioShack in 1963. The Tandy name was dropped in May 2000, when RadioShack Corporation was made the official name. Tandy began in 1919 when two friends, Norton Hinckley and Dave L. Tandy, decided to start the Hinckley-Tandy Leather Company, which sold leather shoe parts to shoe repair shops in the Fort Worth area. Tandy's son, Charles D. Tandy, turned it into a leathercraft company when shoe rationing in World War II almost killed the business, and later expanded into selling leather and tools to make such products as wallets. After a struggle over the company, which saw the Hinckley name dropped, Tandy made another change in 1963, when it bought the ailing RadioShack. It later sold off all non-electronic business. The leather business continued, and eventually combined with The Leather Factory in 2000 to become Tandy Leather Factory. Tandy was one of the companies (along with Commodore International, Atari, and Apple) that started the personal computer revolution in the USA, with their TRS-80 (1977) and TRS-80 Color Computer
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