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Best Video Game Designer of All Time

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    1
    Commodore International

    Commodore International

    • Games Designed: Radar Rat Race
    Commodore is the commonly used collective name for Commodore International Limited and the various national companies that operated underneath it, including Commodore Business Machines (CBM), the U.S.-based home computer and electronics manufacturer with headquarters in West Chester, Pennsylvania that it shared with its parent. Commodore played a vital role in the development of the home–personal computer industry in the 1970s and 1980s. Commodore developed and marketed the world's best-selling desktop computer, the Commodore 64 (1982). Commodore later released the Amiga range of computers in 1985. The company declared bankruptcy in April 1994. It was bought by Escom which also went bankrupt. In 2005, the brand survived after mergers with Yeahronimo Media Ventures Inc., SATXS Communications BV and Tulip Computers. The company that would become Commodore Business Machines, Inc. was founded in 1954 in Toronto as the Commodore Portable Typewriter Company by Polish immigrant and Auschwitz survivor Jack Tramiel. For a few years he had been living in New York, driving a taxicab and running a small business repairing typewriters, when he managed to sign a deal with a Czechoslovakian
    7.00
    9 votes
    2
    Dave Colclough

    Dave Colclough

    • Games Designed: FIFA Soccer Manager
    David E. Colclough (born 4 March 1964 in Carmarthen, Wales) is a Welsh professional poker player. Prior to becoming a poker professional, Colclough worked as a computer programmer. Amongst the companies he worked for were the Post Office and the National Health Service. He left computing after the 2000 World Series of Poker. Colclough has played in many poker variants. Between 2000 and 2008 he finished in the top ten overall in the European Rankings six times. His tournament accomplishments include a second at the 2000 World Series of Poker $2,000 pot limit hold'em event and a final table appearance at the World Poker Tour's third season Grand Prix de Paris event, where he won €84,890 ($103,507). In 2005, he reached the semi-finals of the World Heads-Up Poker Championship, earning €20,000. In 2003, he was voted European Poker Player of the Year. Colclough was inducted into the European Poker Players Hall of Fame during 2005, and at the age of 41 was the youngest inductee at that time. As of 2011 his total live poker tournament winnings exceed $2,600,000.
    7.50
    8 votes
    3
    Keith Baker

    Keith Baker

    • Games Designed: Dragonshard
    Keith Baker (born July 7, 1969) is a game designer and fantasy novel author. Keith Baker is best known as a freelance writer of Dungeons & Dragons material and the campaign setting Eberron, which won the Wizards of the Coast Fantasy Setting Search in 2002. In addition to working with Wizards of the Coast on Eberron material, he has also contributed material for Atlas Games, Goodman Games, Paizo Publishing and Green Ronin Games He lives in Portland, Oregon. He has a tattoo of the Greater Mark of Making on his right arm. Prior to working in the role-playing game industry, he worked in the video game industry. Baker has won an Origins Award twice, first in 2004 for Best Roleplaying Game Supplement as part of the team for the Eberron campaign setting, then alone in 2005 for Traditional Card Game of the Year for Gloom, published by Atlas Games. He appears in a cameo in the comic book The Order of the Stick: Start of Darkness by Rich Burlew.
    8.14
    7 votes
    4
    Keita Takahashi

    Keita Takahashi

    • Games Designed: Katamari Damacy
    Keita Takahashi (高橋 慶太, Takahashi Keita, born 1975) is a game director, his most notable titles being Katamari Damacy and its sequel, We Love Katamari. The original Katamari game was a surprise hit and was praised for its quirkiness, originality, and charm. He is married to Asuka Sakai. Takahashi has stated in numerous interviews that he had no desire for Katamari to be touted as innovative or creative – he simply set out to bring the concept of simple, silly fun back into video gaming. Takahashi has named the following sources as inspiration for his Katamari games: In an interview Takahashi announced that he hopes to eventually move on from video games, with an ambition of designing a playground for children. On Wednesday 28 October 2009, Nottingham City Council announced during the Gamecity festival that Keita Takahashi is spending a month in the city working on designs for the play area at Woodthorpe Grange. He and his wife, the composer Asuka Sakai, formed the company uvula in October 2010 to support his freelance game design career, as well as his playground designs. In July 2011, it was announced that he was joining Tiny Speck's Vancouver team, working on Glitch.
    7.71
    7 votes
    5
    Steven Pederson

    Steven Pederson

    • Games Designed: Terrorist
    Steven W. Pederson is an American software programmer and entrepreneur, best known for being one of the founders of software publisher Edu-Ware Services. While attending UCLA in the late 1970's, he met Sherwin Steffin, who was faculty advisor to the campus radio station where Pederson hosted a program. When Steffin was laid off from the university in 1979, the two decided to start a software company named Edu-Ware Services. Though an economics major, Pederson had taken some computer programming courses. Steffin introduced him to the Apple II computer, and while he finished his degree, he wrote several programs for the new company, including the computer games Space and Terrorist, as well as the educational program Compu-Spell, using a high-resolution font of his own design. Two years later, in 1981, Pederson became President of Edu-Ware. The company was sold to Management Sciences America in 1983. In 1984, Pederson left Edu-Ware to start a new venture.
    8.33
    6 votes
    6
    Kevin Miller

    Kevin Miller

    • Games Designed: ABPA Backgammon
    Kevin Miller (born February 1968) is a conservative American talk radio host and political pundit who has been featured on many national news programs, including The Today Show, Leeza Gibbons, CNN, and MSNBC. Miller has also been featured in The Washington Post and The Baltimore Sun. After graduating in 1993 with a degree in Secondary Education from the University of Akron, Miller taught social studies in the Akron public school system. Miller's first radio job was in Nashua, New Hampshire where he hosted "Miller in the Morning," a frequent stop for presidential candidates during the 1996 campaign. It was here that Pat Buchanan dubbed Miller as "the Pat Buchanan of New Hampshire." He was featured in the first issue George Magazine for his political coverage. Miller's success in New Hampshire captured the interest of management at Huntsville, Alabama's WVNN, who hired Kevin to their afternoon slot that launched the career of Sean Hannity. From there, Miller went on to WERC in Birmingham, Alabama where he hosted a show and served as program director. In Birmingham, Miller received national media attention for his coverage of the Shirley Henson road rage incident and the 16th Street
    7.83
    6 votes
    7
    James E. Long

    James E. Long

    • Games Designed: Shadowrun
    James Eugene "Jim" Long (March 19, 1940 – February 2, 2009) was the North Carolina Commissioner of Insurance from 1985 through 2009 retiring as the senior Democratic member of the North Carolina Council of State. He was the third-longest-serving statewide elected official in North Carolina history as of 2009. Born in Alamance County to a political family Long served in the North Carolina House of Representatives (1971–1975) as had his father and grandfather. He also worked as legal counsel to the state house speaker and as Chief Deputy Commissioner of the North Carolina Department of Insurance from 1975-76. Commissioner John R. Ingram fired Long as his deputy in 1976 and Long ran unsuccessfully against his former boss in 1980. Long became the state's insurance commissioner in January 1985 having been elected in November 1984. He won a sixth term in the 2004 statewide elections. In 2008 he chose not to run for a seventh term. Long endorsed Wayne Goodwin to succeed him as Commissioner of Insurance. He as a champion of consumers, which lead to some of the lowest auto insurance rates in the country. In his position of State Fire Marshal, he championed the causes of the fire service,
    7.50
    6 votes
    8
    Nolan Bushnell

    Nolan Bushnell

    • Games Designed: Gotcha
    Nolan Key Bushnell (born February 5, 1943) is an American engineer and entrepreneur who founded both Atari, Inc and the Chuck E. Cheese's Pizza-Time Theaters chain. Bushnell has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News “Innovator of the Year” award, and was named one of Newsweek's "50 Men Who Changed America." Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry. He is currently on the board of a company called anti-aging games but his latest venture is an educational software company called Brainrush that is using video game technology in educational software, incorporating real brain science, in a way that Bushnell believes will fundamentally change education. Nolan, who is co-founder and Chairman of Brainrush, believes that Brainrush will be his biggest success. Bushnell graduated from the University of Utah College of Engineering with a degree in electrical engineering in 1968 after transferring from Utah State University, and was a member of the Pi Kappa Alpha Fraternity. He was one of many computer
    7.50
    6 votes
    9
    Keiji Inafune

    Keiji Inafune

    • Games Designed: Mega Man X2
    Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a video game producer and illustrator. He was the former head of Research & Development, as well as Online Business and Global Head of Production at Capcom, best known as the illustrator and co-designer of the Mega Man character. He was also the producer of the Onimusha and Dead Rising video game series. In most game credits, he uses the name "INAFKING". Born in Kishiwada, Osaka,, 22-year-old Keiji joined the Capcom corporation not long after graduating, in 1987, in search of a job as an illustrator. His first assignment as graphic designer was Street Fighter (1987), which became a very popular fighting game series after the release of Street Fighter II in 1991. At the time, Capcom focused on the expansion of the home video gaming market; particularly the Famicom from Nintendo. Previously, most games released to the system were ported from other platforms. Now wanting to capitalize on the fledgling Nintendo system, Keiji's superiors directed him to create a new video game character called "Rockman." Capcom's artist and developer teams were still diminutive at that period in time, and so Keiji was directed to be one of the
    7.33
    6 votes
    10
    Reiner Knizia

    Reiner Knizia

    • Games Designed: Lost Cities
    Reiner Knizia (German pronunciation: [ˈʁaɪnɐ ˈknɪtsiə]) is a prolific German-style board game designer. Born in Germany, he developed his first game at the age of eight. He has a PhD in mathematics, and has been a full-time game designer since 1997, when he quit his job from the board of a large international bank. Knizia has been living in England since 1993. In addition to being quite prolific, with over 500 published games, he is highly acclaimed as a designer, having won the Deutscher Spiele Preis four times, a Spiel des Jahres (in addition to a Kinderspiel des Jahres and a special award), and numerous other national and international awards. At the Origins Game Fair in 2002 he was inducted into the Gaming Hall of Fame. His games frequently make appearances on various "top games" lists, including the GAMES 100 list, the BoardGameGeek top 100, and the Internet Top 100 Games List. Several gaming conventions host "Kniziathons", which are tournaments dedicated to celebrating Knizia-designed games. Reiner Knizia started developing games for his play-by-mail game zine Postspillion, founded in 1985. The zine still exists, and the game Bretton Woods (also a Reiner Knizia design), which
    8.40
    5 votes
    11
    Peter Molyneux

    Peter Molyneux

    • Games Designed: Populous
    Peter Douglas Molyneux OBE (born 5 May 1959) is an English video game designer and game programmer. He created the god games Dungeon Keeper, Populous, and Black & White, among others, as well as business simulation games such as Theme Park and more recently, helped publish Fable series which was created by Dene and Simon Carter of Big Blue Box. Despite the success of his games, both critical and financial, Molyneux has acquired a reputation for issuing over-enthusiastic descriptions of games under development, which are found to be somewhat less ambitious when released. The most well-known case of this was with Fable, released in 2004 without many of the features talked about by Molyneux in press interviews during development. After the release, Molyneux publicly apologized for overhyping the game. Molyneux was inducted into the AIAS Hall of Fame in 2004 and was honoured with an OBE in the New Year's Honours list announced on 31 December 2004. He was awarded the title of Chevalier de l'Ordre des Arts et des Lettres by the French government in March 2007. In July 2007, he was awarded an honorary degree of Doctor of Science by the University of Southampton. In March 2011, he was
    8.20
    5 votes
    12
    Casali brothers

    Casali brothers

    Brothers Dario and Milo Casali are best known for creating The Plutonia Experiment, one of two stand-alone megawads for the second and final Doom expansion, Final Doom. The eldest brother, Stefano Casali, is best known for producing the well-known comic strip Love Is.... Avid Doom mappers from the earliest days of creating WADs (a progenitor of the modding and level design practiced today), Dario and Milo began to develop what would become a passion for them in the creation of several independent maps. Although somewhat roughly executed compared to their later work, several of these levels (especially the TheBest series) enjoyed notoriety on Doom forums and listserves for being remarkably difficult. These early levels enabled the Casalis to gain the foundation for what would later become their careers. Shortly after working on the Memento Mori megaWAD and the Requiem megaWAD which Dario contributed to, the Casalis met several members of the then-popular TeamTNT, a large online group of mappers, and joined the team. These megaWADs were collections of single Doom levels created by WADers and linked together to form an overarching storyline. Dario and Milo enjoyed the collaborative
    7.00
    6 votes
    13
    Todd McFarlane

    Todd McFarlane

    • Games Designed: Spawn: Armageddon
    Todd McFarlane (born March 16, 1961) is a Canadian cartoonist, artist, writer, toy designer and entrepreneur, best known for his work in comic books, such as the fantasy series Spawn. In the late 1980s and early 1990s, McFarlane became a comic book superstar due to his work on Marvel Comics' Spider-Man franchise. In 1992, he helped form Image Comics, pulling the occult anti-hero character Spawn from his high school portfolio and updating him for the 1990s. Spawn was a popular hero in the 1990s and encouraged a trend in creator-owned comic book properties. Since leaving inking duties on Spawn with issue #70 (February 1998), McFarlane has illustrated comic books less often, focusing on entrepreneurial efforts, such as McFarlane Toys and Todd McFarlane Entertainment, a film and animation studio. In September, 2006, it was announced that McFarlane will be the Art Director of the newly formed 38 Studios, formerly Green Monster Games, founded by major league baseball pitcher Curt Schilling. McFarlane used to be a co-owner of the National Hockey League's Edmonton Oilers but sold his shares to Daryl Katz. He is also a high-profile collector of history-making baseballs. McFarlane was born
    9.25
    4 votes
    14
    Tim Schafer

    Tim Schafer

    • Games Designed: Monkey Island 2: LeChuck's Revenge
    Timothy Schafer (born July 26, 1967) is an American computer game designer. He founded Double Fine Productions in January 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, and Brütal Legend, and co-designer of the early classics The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge and Day of the Tentacle. He is known in the video game industry for his story-telling and comedic writing style. While studying computer science at UC Berkeley, Tim Schafer worked at Lucasfilm Games. During his application process for the job, he had a somewhat disastrous phone interview in which he mentioned being a fan of Ballblaster. The interviewer, David Fox, informed him that the Lucasfilm Games title was Ballblazer, and that only the pirated version was known as Ballblaster. Schafer was still permitted to send in his resume and a cover letter, so to make up for the phone interview, he sent in a comic of himself applying for and getting the job at Lucasfilm Games, drawn as a text adventure. On March 21, 1989 Schafer sent a job application to Atari, which was denied. Atari
    6.00
    7 votes
    15
    Masashi Tashiro

    Masashi Tashiro

    • Games Designed: Tashiro Masashi no Princess ga Ippai
    Masashi Tashiro (田代 まさし, Tashiro Masashi, real name pronounced the same, but written as 田代 政) (born August 31, 1956) is a former Japanese television performer and the founding member of the band Rats & Star. Tashiro was a tenor vocalist for Rats & Star, and later on made himself a name as a TV entertainer in Japan. He also directed a movie after his band broke up. His arrest for looking up a woman's skirt in September 2000 marked the beginning of Tashiro's problems with the law. Masashi Tashiro was born in Saga Prefecture on August 31, 1956. His father, a manager of a cabaret chain, ran away with another woman. Subsequently, his parents divorced and he was raised solely by his mother. In 1961, when Tashiro was 6 years old, he and his mother moved to Tokyo and he entered missionary kindergarten. In 1963, he enrolled at Toyama elementary school in Shinjuku. At age thirteen, while a student at Okubo junior high school, his mother remarried and he chose to enroll in a higher grade at a private high school and live with his father in order not to rely financially on his mother's new husband. In 1972, he entered Machine Studies at Shibaura Institute of Technology Senior High School after
    6.83
    6 votes
    16
    Stephanie Shaver

    Stephanie Shaver

    Stephanie Diane Shaver (born 1975) is an American fantasy writer and video game developer. She sold her first professional short story to Marion Zimmer Bradley's Sword and Sorceress series when she was 13. Her work has also been featured in various Valdemar anthologies, edited by Mercedes Lackey. She is an active member of Science Fiction and Fantasy Writers of America (SFWA) and has also been a member of the Authors Guild. She gives talks about being a professional writer at fan conventions such as Dragon*Con and Archon. She worked for over a year at Marion Zimmer Bradley's Fantasy Magazine, and worked on two "Fantasy Worlds" Festivals as part of the committee and the program book editor. In 2009 Shaver moved from St. Louis, Missouri to California. In St. Louis, she had worked as a game designer for Simutronics, serving as lead designer on Hero's Journey and contributing to DragonRealms.
    7.80
    5 votes
    17
    Stieg Hedlund

    Stieg Hedlund

    • Games Designed: Diablo II
    Stieg Hedlund (born 1965 in Portland, Oregon) is a computer and video game designer, artist, and writer with over 25 years of experience who has worked on more than 30 games in the video game industry. Although he is probably best known for his work in action RPGs, he has also worked on games in each of the real-time strategy, tactical shooter, beat-'em-up and action-adventure genres on the PC and almost every dedicated game console. He has a professed interest in conlangery and linguistics. Despite his lengthy resume, Hedlund is not known for having the "rock-star attitude" common among well-known designers in the industry. Hedlund has said that he is "more interested in how the audience feels" about his games than in the "accolades of (his) fellow game designers". He has further stated in interviews that he believes in a collaborative environment and that his door is "always open to anyone who had a design idea". Raised in the Chicago area, Hedlund contributed to and co-ran a small but successful minicomic during high school. He became a pen & paper RPG designer "by the age of 16" after exploring "scenario creation, rule variants, balancing" and the like in Dungeons &
    7.60
    5 votes
    18
    Ben Croshaw

    Ben Croshaw

    • Games Designed: 5 Days a Stranger
    Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983, Rugby, Warwickshire, England) is an English comedic writer, video game journalist and author of adventure games created using Adventure Game Studio software. He writes articles for Australia's Hyper magazine, a major games publication. He uses his website "Fully Ramblomatic" as an outlet for his own work, including weekly dark humour articles, essays, fiction, and webcomics. He also makes a series of video-reviews named Zero Punctuation for The Escapist, as well as the weekly column Extra Punctuation. In the February 2008 issue of PC Gamer (US), Croshaw took over Gary Whitta's "Backspace" column as a contributing editor. In August 2010 his novel Mogworld was published. He is one of the four founders of The Mana Bar; an Australian cocktail bar and video gaming lounge originally in Brisbane, Australia, and a second venue in Melbourne, Australia, intends to continue to spread around Australia and potentially internationally. Originally Croshaw created a series of adventure games with MS Paint starring his signature character Arthur Yahtzee. Croshaw became known in the Adventure Game Studio (AGS) community for the Rob Blanc trilogy.
    8.75
    4 votes
    19
    Jason Rohrer

    Jason Rohrer

    • Games Designed: Passage
    Jason Rohrer (born 1977) is a computer programmer, writer, musician, and game designer. He publishes most of his software under the GNU GPL or into the public domain, and charges for the iPhone ports of his games. He practices simple living and said in 2009 that his family of four had a budget less than $14,500 per year. Transcend – Rohrer's first game, released in 2005. Transcend is "an abstract 2D shooting game that doubles as a multimedia sculpture." Cultivation – Rohrer's second game, released in 2007, is "a social simulation about a community of gardeners." Passage – Rohrer's third game, which was released in 2007 and garnered much attention from the mainstream and independent gaming communities. The game lasts exactly five minutes, and focuses on life, mortality and the costs and benefits of marriage. It was featured in Kokoromi's curated GAMMA 256 event. Gravitation – Rohrer's fourth game, released in 2008. Between – Rohrer's fifth game, released in 2008. It is hosted by Esquire Magazine as an adjunct to Rohrer's profile in the December 2008 issue and was the recipient of the 2009 Independent Games Festival's Innovation Award. Primrose – Rohrer's sixth game, designed for the
    6.50
    6 votes
    20
    Kazunori Yamauchi

    Kazunori Yamauchi

    • Games Designed: Motor Toon Grand Prix 2
    Kazunori Yamauchi (山内 一典, Yamauchi Kazunori, born August 5, 1967) is a Japanese game designer, professional racing driver, and most notably, CEO of Polyphony Digital and producer of the Gran Turismo series. He became the president of Polyphony Digital after designing his first game Motor Toon Grand Prix, a cartoon-inspired racing title similar to Mario Kart. Motor Toon Grand Prix later spawned a sequel, Motor Toon Grand Prix 2, which was the only game in the franchise released outside of Japan. Since then, Yamauchi has fulfilled his dream of creating realistic driving simulators with his massively successful Gran Turismo series. He has also expressed interest in broadening out to other game genres; in 1999 Polyphony Digital released Omega Boost, a shoot 'em up title set in space, which has since proven to be Yamauchi's only foray outside of racing game development. As a result of Gran Turismo's success, Yamauchi has become an important figure in the worldwide automotive industry. For his help with promoting Volkswagen models in the series, the company gave him a Golf R32.. Polyphony Digital worked with Nissan to design the multifunction display (which relays various pieces of car
    6.50
    6 votes
    21
    John Tobias

    John Tobias

    • Games Designed: Mortal Kombat 3
    John Tobias (born August 24, 1969 in Chicago, Illinois) is an American comic book artist, graphic designer and video game designer. Along with Ed Boon he is one of the creators of the groundbreaking Mortal Kombat fighting game series. Tobias was an artist for The Real Ghostbusters comic book series before joining Midway Games. He worked on the original arcade version of Smash TV before finding success with Mortal Kombat. He was credited with developing the detailed Mortal Kombat storylines and designing its classic characters, including Baraka, Cyrax, Goro, Jade, Jax, Johnny Cage, Kano, Kitana, Kung Lao, Liu Kang, Mileena, Nightwolf, Noob Saibot, Raiden, Reptile, Scorpion, Sektor, Shang Tsung, Shao Kahn, Sheeva, Sindel, Smoke, Sonya Blade, Stryker and Sub-Zero. Following its arcade debut in 1992, the Mortal Kombat media franchise became a pop culture phenomenon and merchandising bonanza, spawning a host of additional games, as well as two live-action films, toy lines, a comic book series, a live tour and two TV series, among others. By the end of the 1990s, however, the MK series hit a low ebb. John Tobias, along with other prominent Midway staff members such as Dave Michicich and
    7.40
    5 votes
    22
    Rod Humble

    Rod Humble

    • Games Designed: Kawasaki Caribbean Challenge
    Rod Humble (born 1 June 1964) is the Chief Executive Officer of Second Life creator Linden Lab, and former Executive Vice President for the EA Play label of the video game company Electronic Arts. He has been contributing to the development of games since 1990, and is recently best known for his work on the Electronic Arts titles, The Sims 2 and The Sims 3. Previously he worked at Sony Online where he worked on EverQuest and before that Virgin Interactive's SubSpace. In his spare time, he continues to develop experimental games including The Marriage, Stars Over Half Moon Bay and Last Thoughts of the Aurochs. On 7 October 2008, a press release noted that Electronic Arts Inc. had promoted Humble to Executive Vice President and Head of The Sims Label of EA. In this role, Humble was to be responsible for The Sims Label, the developer and marketer of life-simulation games and online communities with an emphasis on creativity, community and humor. The Sims is the best-selling PC franchise of all time. An NPC (non-player character) in the Sims 2 expansion pack, FreeTime, is based on Humble. He is seen delivering a gift to new home-owners, the gift always being a computer, the computer
    8.50
    4 votes
    23
    Core Design

    Core Design

    • Games Designed: Rick Dangerous 2
    Core Design was a British video game developer best known for creating the popular Tomb Raider series. Based in the city of Derby, England, Core Design was set up in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps, Dave Pridmore, Jeremy Heath-Smith and Greg Holmes. Most were former employees of Gremlin Graphics. The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996. Eidos subsequently sold most of CentreGold, but retained U.S. Gold, the owners of Core Design. Core had a brief history of producing titles for the Sega consoles, such as Thunderhawk for the Mega-CD and later the original Tomb Raider game for the Sega Saturn. The company is widely known for the Tomb Raider series, created by Toby Gard and Paul Howard Douglas, which was released in 1996 and followed by several sequels. The success of Tomb Raider and its subsequent sequels played a huge part in keeping Eidos Interactive financially solvent. After the release of the original Tomb Raider, which had debuted on the Sega Saturn platform ahead of the PlayStation version (they had been developed simultaneously) Sony Computer Entertainment recognised the
    7.20
    5 votes
    24
    Richard D. Titus

    Richard D. Titus

    • Games Designed: Blue Heat: The Case of the Cover Girl Murders
    Richard D. Titus, FRSA (b. March 23, 1968) is an entrepreneur and film producer. He was born in Anaheim to Richard G. Titus, an executive at defense contractor Rockwell International and later Boeing and Susan Titus Osborn, a conservative Christian author. His career began as a roadie and sound engineer for The Beach Boys on whose Summer in Paradise he worked as a recording engineer. This album was the first by a major artist recorded entirely on Pro Tools. A prolific internet entrepreneur and digerati Titus founded or co-founded seven companies including a video game division of MPCA (where he created and produced Blue Heat: The Case of the Cover Girl Murders), and Tag Media, the Los Angeles office of what became Razorfish. In 2002 he co-founded interactive agency Schematic whose clients include ABC, Comcast, Microsoft, Sony, Time Warner and Target and are an industry leader in User Interface for VOD systems on Set-top boxes and broadband Video on Demand services and IPTV. The company was purchased by advertising firm WPP in 2007. Richard founded production company Plinyminor with his wife, Tavin Marin Titus, where they have produced several SciFi feature films together including
    7.20
    5 votes
    25
    Don Daglow

    Don Daglow

    • Games Designed: Stronghold
    Don Daglow (born circa 1953) is an American computer game and video game designer, programmer and producer. He is best known for being the creator of games from multiple genres, including pioneering simulation games, role-playing games, as well as sports games, with the first computer baseball game and the first graphical MMORPG, all between 1971 and 1995. He founded long-standing game developer Stormfront Studios in 1988; as of 2007, more than 12,500,000 Stormfront games had been sold. In 2008 Daglow was honored at the 59th Annual Technology & Engineering Emmy Awards for Neverwinter Nights pioneering role in MMORPG development. Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards. In 2003 he was the recipient of the CGE Achievement Award for "groundbreaking accomplishments that shaped the Video Game Industry." In 1971 Daglow was studying playwriting at Pomona College in Claremont, California. A computer terminal connected to the Claremont Colleges PDP-10
    8.25
    4 votes
    26
    Malcolm Evans

    Malcolm Evans

    • Games Designed: Travel with Trashman
    Malcolm Evans (born 10 April 1944) is a British computer game programmer, best known for his games 3D Monster Maze for the Sinclair ZX81 and Trashman for the ZX Spectrum, released in 1982 and 1984 respectively. He and his twin brother, Rod, were born in Romford, but his family soon moved to Portsmouth. He has a B.Sc. in electronics from Portsmouth Polytechnic and joined Marconi, where he worked on high-powered projects, such as satellite technology. Then in the mid-70s he moved to work for Smiths Aviation, where he designed hardware to implement computer control systems for jet engines. In 1979 he moved again, to Sperry Gyroscope in Bristol, where he joined its micro-processor applications group. There he found himself using Zilog Z80 and Intel 8088 machine code language for small applications of a classified nature for the Ministry of Defence. The Bristol factory was closed in 1981 but by then Malcolm had received a ZX81 from his wife, Linda, for his thirty-seventh birthday in April 1981. Malcolm developed 3D Monster Maze to test what the computer was capable of, and completed it by November. At a Bath Classical Guitar & Lute Society meeting in 1981 Evans met John K. Greye who had
    8.25
    4 votes
    27
    Raymond E. Feist

    Raymond E. Feist

    • Games Designed: Betrayal at Krondor
    Raymond Elias Feist (born Raymond E. Gonzales III, 1945) is an American author who primarily writes fantasy fiction. He is best known for The Riftwar Cycle series of novels and short stories. His books have been translated into multiple languages and have sold over 15 million copies. Raymond E. Gonzales III was born in 1945 in Los Angeles, and was raised in Southern California. When his mother remarried, he took the surname of his adoptive stepfather, Felix E. Feist. He graduated with a B.A. in Communication Arts with Honors in 1977 from the University of California at San Diego. During that year Feist had some ideas for a novel about a boy who would be a magician. He wrote the novel two years later, and it was published in 1982 by Doubleday. Feist currently lives with his children in San Diego, where he collects fine wine, DVDs, and books on a variety of topics of personal interest: wine, biographies, history, and especially the history of American professional football. The majority of Feist's works are part of The Riftwar Universe, and feature the worlds of Midkemia and Kelewan. Human magicians and other creatures on the two planets are able to create rifts through dimensionless
    8.25
    4 votes
    28
    Hideo Kojima

    Hideo Kojima

    • Games Designed: Metal Gear
    Hideo Kojima (小島 秀夫, Kojima Hideo, August 24, 1963) Is a Japanese game director originally employed at Konami. He is the director of Kojima Productions and was promoted to Vice President of Konami Digital Entertainment in early 2011. His previous positions include being vice president of Konami Computer Entertainment Japan. He is the creator and director of a number of successful video games, including the Metal Gear series of stealth games and the adventure games Snatcher and Policenauts, and he also produced series such as Zone of the Enders and Boktai. Kojima is consistently named by fans and industry experts alike as being one of the most influential and innovative video game directors and writers in the industry. Born in Tokyo, Japan in 1963, Kojima moved to western Japan at the age of three. Kojima has said that early on in his life he often had to deal with death. When he was little the Kojima family moved to a small city called Shirasaki. Just as quickly, his family soon moved to Kawanishi, Hyōgo in the Kansai region. Kojima has noted that growing up he was a latchkey kid, often having to look after himself when he came home from school. Staying at home by himself in
    7.00
    5 votes
    29
    Kenji Eno

    Kenji Eno

    • Games Designed: D2
    Kenji Eno (飯野賢治, Iino Kenji) (born May 5, 1970) is a musician and video game designer based in Japan. He is best known for his cult survival horror series, the D games and his audio game series, Real Sound. Eno attended a school for gifted children in his younger years, however the regular course of his childhood was greatly affected by the disappearance of his mother from his life during his second year of elementary school. Eno dropped out of high school at age 17 and, after brief jobs at Canon and a telephone-appointment company, he soon entered the video game industry. Videogames had always played an important role in his life as he started to visit arcade game rooms from an early age. He cites Space Invaders and Pac-Man as two of the most influential games that motivated him to pursue a career in game design. Uncommonly interested in video games and music from a young age, Eno had experimented extensively with programming and recording, and one of his first games, Towadoko Murder Case, placed in a regional game contest. Eno's first job in the industry was with the nascent video game company, Interlink (responsible for the small 1989 hit, Moulin Rouge Senki: Melville no Honoo
    7.00
    5 votes
    30
    Namco

    Namco

    • Games Designed: R: Racing Evolution
    Namco Ltd. (株式会社ナムコ, Kabushiki Kaisha Namuko) is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco was re-established to continue domestic operation of video arcades and amusement parks. Its headquarters are located in Ōta, Tokyo. The company's English name is officially often written as NAMCO (in all capital letters). Namco was a front-runner during the Golden age of arcade video games. Pac-Man, its arguably most famous title, went on to become the best-selling arcade game in history and an international popular culture icon. Masaya Nakamura founded the company as Nakamura Manufacturing in 1955. Based in Tokyo, the company started out by running children's rides on the roof of a department store in Yokohama. The business eventually expanded throughout the Tokyo area. Nakamura Manufacturing was reorganized in 1958 and underwent a slight name change to Nakamura Manufacturing Co., which would later be used to form the acronym Namco. In 1970 the company produced a coin-operated mechanical driving
    7.00
    5 votes
    31
    Warren Spector

    Warren Spector

    • Games Designed: Tabula Rasa
    Warren Spector (born October 2, 1955) is an American role-playing game designer and a video game designer. He is known for having worked to merge elements of role-playing video games and first-person shooters. He currently resides in Austin, Texas with his wife, fantasy writer Caroline L. Spector. He is best known for the cyberpunk video games System Shock and Deus Ex. Spector grew up in Manhattan, which he described as a sometimes hostile environment where “short, pudgy, Jewish kids didn’t fare well.” He showed an intense devotion to whatever topic became his obsession at any given time, from dinosaurs and airplanes as a small boy, to an interest in law by the sixth grade. At age 13, Spector had decided he wanted to be a film critic, and by high school, his obsessions expanded to include cars and basketball. Spector attended Northwestern University in Illinois, still intending to become a film critic, stating that he “knew more about movies than a lot of my teachers.” Spector earned his BSc in Communications at Northwestern, and went on to earn his MA in Radio-TV-Film at the University of Texas in Austin in 1980. His thesis was a critical history of Warner Bros. cartoons. All
    7.00
    5 votes
    32
    Ian Bogost

    Ian Bogost

    Ian Bogost is a video game designer, critic and researcher. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies. He is a founding partner at Persuasive Games. His research and writing consider video games as an expressive medium, and his creative practice focuses on games about social and political issues, including airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu and tort reform. He is the author of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. Bogost also recently released Cow Clicker, a satire and critique of the influx of social network games. He holds a bachelor’s degree in philosophy and comparative literature from the University of Southern California and a master’s degree and Ph.D. in comparative literature from UCLA. He lives in
    9.33
    3 votes
    33
    American McGee

    American McGee

    • Games Designed: American McGee's Alice
    American James McGee (born December 13, 1972) is an American game designer. McGee began his career at id Software, working on level design, music production, sound effects development, and programming in such games as Doom II, Quake, and Quake II. In 1998, he was fired from Id and joined Electronic Arts, where he worked as creative director on several projects, including American McGee's Alice (with Rogue Entertainment). After finishing Alice, McGee left EA to found his first company, The Mauretania Import Export Company. Partnering with Enlight Software, McGee released the games Scrapland in 2004 and Bad Day L.A. in 2006. The planned American McGee's Oz, which was to be produced in conjunction with Ronin Games, was canceled over financial difficulties at Atari. American McGee's Grimm, developed by his Shanghai-based game development studio Spicy Horse for the online service GameTap, was released in twenty-three weekly episodic segments, starting in 2007. At the 2009 D.I.C.E. Summit, Electronic Arts CEO John Riccitiello announced that a sequel to American McGee's Alice is in development for PC, PlayStation 3 and Xbox 360 by American McGee's Spicy Horse studio. In July 2010, at the
    8.00
    4 votes
    34
    Ernest Adams

    Ernest Adams

    • Games Designed: Dungeon Keeper 3
    Ernest Adams is a game design consultant, author on game development, co-founder of the International Game Developers Association, and a regular lecturer at the Game Developers Conference. Ernest has been a lead designer at Bullfrog Productions, and was the audio/video producer on the Madden NFL product line from 1993 to 1999. He has developed games for platforms from the IBM 360 mainframe to the present day.. For one year he worked at Bullfrog on on a new game in the Populous series, and Dungeon Keeper 3, but both games were cancelled. He is a member of the International Hobo game design and narrative consultancy. He is also a regular speaker at Animex Festival held annually in Middlesbrough, UK. Adams is the author of the following works: Break Into The Game Industry: How to Get A Job Making Video Games (2003). Andrew Rollings and Ernest Adams on Game Design (2003, with Andrew Rollings) Fundamentals of Game Design, part of the Game Design and Development Series (2006, with Andrew Rollings) Fundamentals of Game Design, Second Edition (2009) Game Mechanics: Advanced Game Design (2012, with Joris Dormans)
    8.00
    4 votes
    35
    Todd Howard

    Todd Howard

    • Games Designed: Fallout 3
    Todd Howard is an American video game designer, director and producer. He currently serves as Game Director and Executive Producer at Bethesda Game Studios, where he has led the creation of Fallout 3 and The Elder Scrolls video game series. GamePro magazine named him to the Top 20 Most Influential People in Gaming over the last 20 years. He has also been named one of IGN’s Top Game Creators of All Time. Howard was born in Lower Macungie Township, Pennsylvania and developed an interest in computers, particularly video games, at a very young age. He considers Wizardry and Ultima 3 to be inspirations for his future games. He is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania. In 1993, he graduated from The College of William & Mary in Williamsburg, Virginia, where he double majored in engineering and finance despite his desire to create video games, saying "it seemed like the easiest path to get through college". After playing Wayne Gretzky Hockey 3 he requested a job from a Bethesda office he encountered each day on his commute from school to home, but was told to finish school then apply again. After he was done with school he went back to Bethesda and asked for a job
    8.00
    4 votes
    36
    David Mullich

    David Mullich

    • Games Designed: Heroes of Might and Magic III: The Restoration of Erathia
    David Mullich (born 1958, in Burbank, California) is an American game producer and designer best known for creating the cult classic 1980 adventure game The Prisoner, producing the 1995 adaptation I Have No Mouth, and I Must Scream, and developing many games in the Heroes of Might and Magic franchise. And with a career spanning more than twenty-five years, Mullich worked not only for some of the first video game publishers, but went on to work for some of the biggest game companies of today. The hero, Sir Mullich in Heroes of Might and Magic III: Armageddon's Blade, is named after him. Sir Mullich has one of the best specialities in the game that makes the units under him gained improved speed. Mullich's work in video games began at the birth of the video game industry in 1978 when his COBOL professor at California State University, Northridge hired him to work as a clerk and programmer at Rainbow Computing, one of the first computer stores to open in the Los Angeles area. Sherwin Steffin, who was a frequent customer at the store, recruited Mullich to develop games for his new start-up game publishing company, Edu-Ware Services. Upon graduating in 1980 with a degree in computer
    6.80
    5 votes
    37
    Jeremiah Slaczka

    Jeremiah Slaczka

    • Games Designed: Lock's Quest
    Jeremiah Slaczka, also known by his nickname Miah, is a video game designer/creative director and co-founder of 5TH Cell, a video game developer in Bellevue, Washington. He is best known for being the concept creator and Director of Scribblenauts as well as the million-seller hit video game Drawn to Life and 5TH Cell's critically acclaimed Lock's Quest, all for the Nintendo DS. Jeremiah is credited as the Director, Lead Designer, Story Writer, Original Concept Creator and Art Director for both Drawn to Life and Lock's Quest. Scribblenauts was the first handheld game ever to win a "Best of Show Overall" award (across all platforms) at E3 from IGN, Gamespot and Gamespy. Drawn to Life has since gone on to spawn a franchise involving one sequel, accompanied by a Wii console version, all three titles published by THQ. His previous works for 5th Cell were in mobile games, using both original and licensed work. In 2000, Jeremiah, along with Joseph M. Tringali (co-founder and General Manager of 5TH Cell), co-founded Epix Interactive Studios, a video game developer, in Chicago, Illinois, that was developing Fate, the first announced MMORPG for Microsoft's original Xbox. The project was
    6.80
    5 votes
    38
    Jeff Minter

    Jeff Minter

    • Games Designed: Llamatron
    Jeff 'Yak' Minter (born in Reading, 22 April 1962) is a British video game designer and programmer. He is the founder of software house Llamasoft and his recent works include Neon (2004), a non-game music visualization program that has been built into the Xbox 360 console, and the video games Space Giraffe (Xbox Live Arcade, 2007 and PC, 2008), and Space Invaders Extreme (Xbox Live Arcade, May 2009). Fans of Minter's games have identified a number of distinctive elements common to his games. They are often arcade style shoot 'em ups. They often contain titular and/or in-game references demonstrating his fondness of ruminants (llamas, sheep, camels, etc.). Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including his Trip-a-Tron. In online forums and informal game credits pages Minter usually signs as "Yak", which is, in his own words "a pseudonym chosen a long time ago, back in the days when hi-score tables on coin-op machines only held three letters, and I settled on Yak because the yak is a scruffy hairy beast - a lot like me ;-)." Jeff Minter had expressed an interest in programming computers from a
    7.75
    4 votes
    39
    Atsushi Inaba

    Atsushi Inaba

    • Games Designed: Viewtiful Joe
    Atsushi Inaba (稲葉 敦志, Inaba Atsushi, born August 28, 1971 in Kanazawa, Ishikawa) is a Japanese video game producer for Platinum Games. He is also the former CEO and producer of the Capcom subsidiary Clover Studio, best known as the creative force behind Viewtiful Joe, Ōkami and God Hand. Before joining Capcom, Inaba worked for Irem, specifically working on R-Type Leo. From there he joined Nazca and then SNK, where he did programming work on Samurai Shodown. After reading a want ad for Capcom in Famitsu magazine, Inaba joined the company in 1998 with hopes of working on the next Resident Evil game. He ended up working on Hideki Kamiya's Devil May Cry, and later produced games in the Ace Attorney and Steel Battalion series. Inaba, Kamiya, and Shinji Mikami, as well as other Capcom employees, began working at the company's new second-party developer Clover Studio in April 2004. Inaba acted as the team's producer and CEO, which managed to produce a few titles, including the critically acclaimed Ōkami, before being officially closed by Capcom in early 2007. After Clover Studio was dissolved, Atsushi began heading developer Seeds, Inc. which later became Platinum Games. The company
    6.60
    5 votes
    40
    Noriyuki Iwadare

    Noriyuki Iwadare

    • Games Designed: Radiata Stories
    Noriyuki Iwadare (岩垂徳行, Iwadare Noriyuki, born on April 28, 1964) is a Japanese video game composer. He was born in Matsumoto City, Nagano Prefecture, Japan. He began to compose video game music after years of being involved with university bands. The first award he won the Best Game Music award, the Mega Drive/Genesis category for Lunar: The Silver Star in 1991. He also won the Best Game Music award in the Sega Saturn Music category for Grandia in 1997 and in the Dreamcast category for Grandia 2 in 2000. Iwadare first composed music for Tokyo Disney Resort, in addition to Japanese dance programs, television programs, and radio programs. He dreams to have orchestral arrangements of his musical works, while he himself has done several times, as with the Gyakuten Meets Orchestra arrangements (orchestral arrangements of the Ace Attorney series music). He was a special guest at the 11th French Japan Expo that was held on July 2010 in Paris, France.
    6.60
    5 votes
    41
    Eric Chahi

    Eric Chahi

    • Games Designed: Another World
    Éric Chahi is a French computer game designer best known as the creator of Another World (known as Out of This World in North America). Éric Chahi started programming on Oric Atmos and Amstrad during 1983 for the company Loriciels. He then utilized his talents on platforms such as Atari ST and Amiga with games such as Jeanne d'Arc and Voyage au centre de la Terre published by Chip. In 1989 Éric Chahi quit Chip to join Delphine Software International to work on the graphics for Future Wars, a game designed by Paul Cuisset. Chahi then developed Another World (released in 1991) almost entirely on his own, from the story to the box cover; later it received much critical acclaim for its atmosphere and minimalism. Flashback: The Quest for Identity, another game made at Delphine Software, is often mistaken to be a sequel to Another World. Although there are some similarities, Chahi had no involvement in its production and there is no relation between the games. After leaving Delphine, Chahi founded Amazing Studio and became one of several designers that were working there on Heart of Darkness, which is an initially ambitious side-scrolling game. It suffered numerous delays, being in
    7.50
    4 votes
    42
    Cliff Bleszinski

    Cliff Bleszinski

    • Games Designed: Unreal Championship
    Clifford Michael Bleszinski (born February 12, 1975) is a video game designer, and former design director for the game development company Epic Games. He is most famous for his role in the development of the Unreal franchise, especially 1999's Unreal Tournament, and the Gears of War franchise. He cites Shigeru Miyamoto as his biggest influence. One of his brothers is Tyler Bleszinski, a sports blogger who founded Athletics Nation and Vox Media. On his website, Bleszinski often shares his thoughts and feelings on the world, American culture, gaming, and life in general. He is occasionally cited for his charitable nature, as when helping fans get jobs in the industry. Bleszinski also lists his interests on his 1UP.com page, citing Donnie Darko and 21 Grams amongst his favorite films, with Choke and Stupid White Men as some of his favorite books. Bleszinski's first game was The Palace of Deceit: Dragon's Plight, a 1991 pixel-hunting adventure game for Windows which was distributed via shareware method. He is also known for the games Dare to Dream and Jazz Jackrabbit. In 2006, he served as lead game designer on the game Gears of War for the Xbox 360. Bleszinski will be an executive
    8.67
    3 votes
    43
    Seamus Blackley

    Seamus Blackley

    • Games Designed: Jurassic Park: Trespasser
    Seamus Blackley is a former agent with Creative Artists Agency representing video game creators. After entering Tufts University to study jazz piano, Blackley switched to study physics and graduated Summa cum Honore en Tesis. As a sophomore, he published his first paper in the Journal of Magnetic Resonance. After college, he studied High Energy Physics at the Fermi National Accelerator Laboratory, until the Superconducting Supercollider project was cancelled in 1993. Blackley then went to work at Blue Sky Productions, later called Looking Glass Studios. In addition to work there on Ultima Underworld and System Shock, Blackley helped to create the sophisticated physics system in Flight Unlimited. He is mentioned in the Flight Unlimited manual as follows: As far back as 1992, we started looking for new ways to fly on the PC. Seamus Blackley, a physics expert and experienced pilot, had just been hired on at Looking Glass Technologies, and he was well placed to see where the current simulators fell short of what they could be. He was no longer working with the company when Flight Unlimited II was being developed. As a result, the second and third games did not have quite as
    8.67
    3 votes
    44
    Mark Baldwin

    Mark Baldwin

    Mark Lewis Baldwin is a computer game designer, most noted for his work on The Perfect General and Empire Deluxe. He has three games on Computer Gaming World list of the best games of all time. He has formerly been involved with the management of several games companies, including Quantum Quality Productions, Moto1 where he was vice-president and White Wolf Productions where he was CEO. Mark received his Bachelors and Masters in Engineering from Purdue University in 1974. This led to a successful career working on the Space Shuttle designing many of the early shuttle flights. Mark’s first published game was a miniatures game published in the 1960s, and as personal computers became available, he shifted his interest in game design from paper to computers. His first published computer game was in 1982, and after several more games, Mark left aerospace to start creating computer games full time in 1987. Since then he has written, programmed, designed, directed, and/or produced over 30 commercial computer games and has won numerous awards including “Game of the Year”. He also founded several game development companies including Quantum Quality Productions and White Wolf Productions.
    10.00
    2 votes
    45
    Toby Gard

    Toby Gard

    • Games Designed: Tomb Raider
    Toby Gard (born 1972 in Chelmsford, Essex) is an English computer game character designer and consultant, notably being part of the team that created female British archaeologist Lara Croft. Lara Croft was awarded a Guinness World Record recognizing her as the "most successful human video game heroine." Originally employed at Core Design, he was part of the team who designed the original Tomb Raider video game in 1995 along with the character Lara Croft. His work on the game included building and animating most of the game's characters (including Lara), animating the in-game cutscenes, storyboarding the FMVs, and managing the level designers. Core gave Gard creative control over the game, although it was clear they wanted to market Lara's sex appeal, even asking Gard to implement a nude code into the game which he refused to do. His vision for Lara was "a female character who was a heroine, you know, cool, collected, in control, that sort of thing" and that "it was never the intention to create some kind of 'page 3' girl to star in Tomb Raider". Gard left Core Design in 1997. With Tomb Raider already an established hit, Core was no longer giving Gard the creative freedom he
    10.00
    2 votes
    46
    Yuji Naka

    Yuji Naka

    • Games Designed: Sonic the Hedgehog 2
    Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965 in Osaka, Osaka Prefecture), is a video game designer and programmer, best known as the former head of Sonic Team, a group of Sega programmers/designers, where he was the lead programmer of the original Sonic the Hedgehog. He was also the man who made Sonic. In early games he was often credited as "YU2" (in reference to Yu Suzuki) and "Muuu Yuji". Naka is one of the few high-profile Japanese game creators to speak fluent English. Since 2006 he has been the head of Prope, an independent game company he founded after leaving Sega that same year. Yuji Naka was born September 17, 1965 in Osaka, Osaka Prefecture. Naka learned how to program by replicating and debugging video game code printed in magazines. The experience prompted him to study assemblers and practice writing code during his school classes. After graduating high school, Naka decided to skip university and stay in his home town. During this time period Naka worked long hours at various menial jobs. Around 1983, Naka saw that Sega was looking for programming assistants and decided to apply. After a brief interview, he was hired and his first project was a game called
    7.25
    4 votes
    47
    Bandai

    Bandai

    • Games Designed: Mighty Morphin Power Rangers: The Movie
    Bandai Co., Ltd. (株式会社バンダイ, Kabushiki-gaisha Bandai) is a Japanese toy making and video game company, as well as the producer of a large number of plastic model kits. It is the world's third-largest producer of toys (after Mattel and Hasbro). Some ex-Bandai group companies produce anime and tokusatsu programs. Its headquarters is located in Taitō, Tokyo. After the merger with game developer and amusement facility operator Namco, Bandai Co., Ltd. is now under the management of Namco Bandai Holdings and a member of Bandai Namco Group. After group reorganisation in 2006, Bandai heads the group's Toys and Hobby Strategic Business Unit (SBU). Bandai was founded in 1950. In the 1960s Bandai expanded to include export sales. Bandai's racing car set, which first appeared in 1962, became a huge success. The 1970s continued to see Bandai expand, with Bandai Models being established in 1971. Although not their most profitable range, Bandai's 1/48 scale AFV models dominated that segment of the model kit market. Bandai America Inc. was established as local US sales/marketing operation in 1978. Since the 1980s, Bandai has become the leading toy company of Japan, and to this day, has the main toy
    8.33
    3 votes
    48
    Jerry Holkins

    Jerry Holkins

    Keith Gerald "Jerry" Holkins né Parkinson (born February 6, 1976) is the primary writer of the webcomic Penny Arcade along with its artist Mike Krahulik. He is also a co-founder of Child's Play, a multimillion dollar charity which organizes toy drives for children's hospitals. Holkins sometimes uses the pseudonym "Tycho Brahe," the name of a Penny Arcade character based on Holkins. They are similar in their interests and personalities. However, the character Tycho does not resemble Holkins in appearance (for example, Tycho has mussed hair and sideburns, while Holkins is mostly bald). Holkins, along with Krahulik, posts written updates accompanying each comic. These posts are often computer and video game commentary, but also include personal reflections or rants. It has been mutually agreed between Krahulik and Holkins that Penny Arcade would not be the same with just one of them. The two have been said to give an indication of the diversity of styles among gamers, with Krahulik representing action-oriented gamers and Holkins representing the more cerebral players. Outside of Penny Arcade and Child's Play, Holkins also sings and plays guitar in the band The Fine Print, whose music
    8.33
    3 votes
    49
    Microsoft Game Studios

    Microsoft Game Studios

    Microsoft Studios is the video game production wing for Microsoft, responsible for the development and publishing of games for the Xbox, Xbox 360, Games for Windows and Windows Phone platforms. They were established in 2002 as Microsoft Game Studios to coincide with the release of the Xbox, before being re-branded in 2011. Microsoft Studios develops and publishes games in conjunction with first and third party development studios under their publishing label. Microsoft Studios contains twenty five studios worldwide, 20 for games development and 5 for entertainment technology advancement and publishing: Also, despite having entered into the console gaming industry with the Xbox, they have nevertheless allowed their own franchises to appear on Nintendo's own handhelds, the Game Boy Advance and the Nintendo DS, so far there are no games announced for the Nintendo 3DS. For 2012, the games review aggregation site Metacritic gives the average of Microsoft games as 77.2 (out of 100), the highest score for a first-party publisher. The nearest ranked first-party publisher is Nintendo at 74.4. Microsoft has published two games that received "Universal Acclaim" (Metacritic score 90 or
    8.33
    3 votes
    50
    Satoshi Tajiri

    Satoshi Tajiri

    • Games Designed: Pokémon Crystal
    Satoshi Tajiri (田尻 智, Tajiri Satoshi, born August 28, 1965) is a Japanese video game designer best known as the creator of Pokémon and the founder of development company Game Freak, Inc. An avid fan of arcade games, Tajiri wrote for and edited his own video gaming fanzine Game Freak with Ken Sugimori, before evolving it into a development company of the same name. Tajiri claims that the joining of two Game Boys via a link cable inspired him to create a game which embodied the collection and companionship of his childhood hobby, insect collecting. The game, which became Pokémon Red and Pokémon Green (With Pokémon Blue being released as a third version, and as one of two main versions (Along with a second Red Version) outside of Japan), took six years to complete and went on to spark a multi-billion dollar franchise which reinvigorated Nintendo's handheld gaming. Tajiri continued to work as director for the Pokémon series until the development of Pokémon Ruby and Sapphire, when he changed his role to simply executive producer. Tajiri has also worked for numerous major game projects, including Pulseman, Mario spin-offs and the Legend of Zelda. His work has earned him numerous
    8.33
    3 votes
    51
    Tsutomu Kouno

    Tsutomu Kouno

    • Games Designed: LocoRoco
    Tsutomu Kouno (河野 力, Kōno Tsutomu, born April 22, 1972) is a Japanese game designer. He was born in Mishima, Shizuoka Prefecture and graduated from College of Engineering of Nihon University. He is best known as designer of video game LocoRoco, but he also contributed to Ico level design.
    8.33
    3 votes
    52
    Michael Stemmle

    Michael Stemmle

    • Games Designed: Escape from Monkey Island
    Michael J. Stemmle (born in 1967) is a computer game writer, designer, and director (sometimes designated as a "project leader" in LucasArts parlance) who cocreated some of LucasArts' adventure games in the 1990s and early 2000s (decade). He was also an incredited script doctor on some non-adventure games. He joined LucasArts after graduating from Stanford University, where he honed his comedy skills writing halftime shows for the Stanford Band and skits for the annual stage musical Big Game Gaieties. After 14 years at LucasArts, he left following the 2004 collapse of Sam & Max Freelance Police and after a period of freelancing, joined Perpetual Entertainment, working as Story Lead for Star Trek Online. In February 2008, he joined a number of other ex-LucasArts employees at Telltale Games.
    6.20
    5 votes
    53
    Dave D. Taylor

    Dave D. Taylor

    • Games Designed: Golgotha
    Dave D. Taylor is an American game programmer, best known as a former id Software employee and noted for his work promoting Linux gaming. In 1993 he graduated from University of Texas at Austin with a Bachelor of Science degree in electrical engineering. He worked for id Software between 1993 and 1996, and was during the time involved with the development of Doom and Quake. He created ports of both games to IRIX, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. He also considers himself to have been the "spackle coder" on Doom, for adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system. On Quake, he wrote the original sound engine, the DOS TCP/IP network library, and added VESA 2.0 support. One of the musical themes in Doom II, "Dave D. Taylor Blues", was named after him by Robert Prince. His work for id caused him to be mentioned several times in the book Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Specifically mentioned was his habit of passing out after prolonged playing of Doom, and how the other employees would, after
    7.00
    4 votes
    54
    Harry Gregson-Williams

    Harry Gregson-Williams

    • Games Designed: Metal Gear Solid 4: Guns of the Patriots
    Harry Gregson-Williams (born 13 December 1961) is a prolific English composer, orchestrator, conductor, and music producer. He is best known for his film scores, of which he has composed using over sixty electronic music and orchestral pieces. He is also known for his collaborations with director Tony Scott, having scored all his films since the 1998 film Enemy of the State (for which Trevor Rabin received lead score credit), and for composing video game scores for the Metal Gear Solid series. Gregson-Williams is one of the most recognized film score composers and a highly-respected film score composer for his musical style, combining electronic music with orchestral and classic music elements. Early in his career, Gregson-Williams held a position in the 1980s as a music teacher at the Amesbury School in Hindhead, Surrey, (his brother Rupert Gregson-Williams, also a film composer, also taught at Amesbury School during this period). Also, in the 1980s Harry was an estate agent for Palmer Snell in Wells, Somerset. He later taught music at the Guildhall School of Music & Drama, where he had been a pupil, and also for a short period in Egypt and other African states. He was educated at
    7.00
    4 votes
    55
    Kumi Tanioka

    Kumi Tanioka

    • Games Designed: Final Fantasy XI
    Kumi Tanioka (谷岡 久美, Tanioka Kumi, born August 29, 1974) is a Japanese video game music composer and musician. She is most known for composing the Final Fantasy Crystal Chronicles series. Kumi Tanioka was born in Hiroshima, Japan. She studied music and composition while in school and enjoyed listening to video game music as her younger brother was a game player. Among the composers she grew familiar with were Square employees Hitoshi Sakimoto, Nobuo Uematsu and Kenji Ito. Her favorite classical composers at the time were Piotr Paleczny and Hiromi Uehara. Tanioka attended Kobe University, where she studied music and joined a choir. Although she had planned on performing music as a career, during college she became more interested in composing than performance, and in video game composition because of her childhood experiences. After graduating, she joined Square (now Square Enix) as a composer in 1998. Her first score was the soundtrack to 1998's The Fallen Angels, which she composed with Masaki Izutani. That same year, she composed her first soundtrack to a game in the Chocobo series, Chocobo's Dungeon 2, with Yasuhiro Kawakami, Tsuyoshi Sekito and Kenji Ito. Her second work in the
    7.00
    4 votes
    56
    Richard Garriott

    Richard Garriott

    • Games Designed: Ultima III: Exodus
    Richard Garriott de Cayeux (born Richard Allen Garriott on July 4, 1961) is a video game developer and entrepreneur. He is also known as his alter egos Lord British in Ultima and General British in Tabula Rasa. A well-known figure in the video game industry, Garriott was originally a game designer and programmer and now engages in various aspects of computer game development and business. On October 12, 2008, Garriott launched aboard Soyuz TMA-13 to the International Space Station as a self-funded tourist, returning 12 days later aboard Soyuz TMA-12. Garriott founded a new video game development and publishing company in 2009, called Portalarium. In 2011 he was married and changed his name to Richard Garriott de Cayeux. Richard and wife Laetitia, had their first child, Kinga, on June 30 2012. Garriott was born in Cambridge, England to American parents, and was raised in Nassau Bay, Texas, United States. He is the son of scientist Owen K. Garriott, who became an astronaut and flew with Skylab 3 and Space Shuttle mission STS-9. At Clear Creek High School, he convinced the school to let him create a self-directed course in programming, in which he created fantasy computer games on
    7.00
    4 votes
    57
    Sony Computer Entertainment

    Sony Computer Entertainment

    • Games Designed: Bleach: Hanatareshi Yabou
    Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony. The company was established on November 16, 1993 in Tokyo, Japan, prior to the launch of the original PlayStation video game system. Sony Computer Entertainment handles the research & development, production, and sales of both hardware and software for the PlayStation line of handheld and home console video game systems. It is also a developer and publisher of video game titles and is composed of several subsidiaries covering the company's biggest markets: North America, Europe and Asia. The North American operations, Sony Computer Entertainment of America, were established in May 1994 as a division of Sony Electronic Publishing. They were located in Foster City and headed by Steve Race. In the months prior to the release of PlayStation in Western markets, the operations were restructured: All videogame marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City. On August 7, 1995, Steve
    6.00
    5 votes
    58
    Eiji Aonuma

    Eiji Aonuma

    • Games Designed: The Legend of Zelda: The Wind Waker
    Eiji Aonuma (青沼 英二, Aonuma Eiji, born 1963) is a Japanese video game designer and video game director. He currently works for Nintendo, and has overseen several installments in The Legend of Zelda series of video games. Aonuma attended the Tokyo National University of Fine Arts and Music where he majored in design, working on moving mechanical figures. He graduated in 1988. After graduating, he interviewed at Nintendo. Aonuma met Shigeru Miyamoto during the interview, and showed Miyamoto samples of his college work. His first projects involved graphic design, creating sprites for Nintendo Entertainment System games such as Mario's Open Golf. Aonuma later directed the development of Marvelous: Mouhitotsu no Takarajim for the Super Nintendo Entertainment System. Miyamoto later recruited Aonuma to join the development team for the Zelda series; a move Aonuma attributes to his work on Marvelous. A few years later he completed work on The Legend of Zelda: Ocarina of Time for the Nintendo 64. Afterward, he continued to work on the following games in The Legend of Zelda series, Majora's Mask, the Nintendo 64 sequel to Ocarina of Time, and The Wind Waker, the first Zelda game for the
    8.00
    3 votes
    59
    Ron Gilbert

    Ron Gilbert

    • Games Designed: Monkey Island 2: LeChuck's Revenge
    Ron Gilbert (born January 1, 1964) is an American computer game designer, programmer, and producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. Gilbert was also co-founder of Humongous Entertainment and its sister company Cavedog Entertainment. His games are generally focused on interactive storytelling. Additionally, Ron founded Hulabee Entertainment with Shelley Day after leaving Humongous Entertainment. He was Creative Director at Vancouver-based Hothead Games development studio. He is currently working at Double Fine Productions, with former LucasArts writer/programmer/designer Tim Schafer. Ron Gilbert was born in La Grande, Oregon, United States, as the son of David E. Gilbert, a physics professor and former president of Eastern Oregon University (then Eastern Oregon State College). He became interested in games when he was 13 years old thanks to a Texas Instruments TI-59 programmable calculator his father used to bring home. That calculator included a simple game in which the player had to guess the location of a battleship by entering the coordinates and the calculator would answer if
    8.00
    3 votes
    60
    Derek Yu

    Derek Yu

    • Games Designed: Eternal Daughter
    Derek Yu (born 1982 in Pasadena, California) is an independent game developer, game artist, and blogger. While he may be best known for his early work on freeware titles such as Eternal Daughter, Yu continues to make games. An early exposure to the Nintendo Entertainment System explains why older titles provide him with inspiration. Yu has helped make freeware games in the past and commercial efforts today. Early in his game-creating career he was associated with a freeware game website solely distributing its own wares, including Diabolika and Eternal Daughter. Eternal Daughter (2002) is a platform game that was developed over a two year period. A platformer that Yu helped create, I'm O.K - A Murder Simulator, was a response to Jack Thompson's open letter "A Modest Video Game Proposal". Yu has worked on several games sold outside of traditional distribution channels. He helped create the award-winning 2007 Aquaria and was part of the two-man team that released it, Bit Blot. A collaboration between Yu and Alec Holowka (at times a long-distance one, as the two live in separate countries), Aquaria is a side-scrolling video game that takes place underwater. It won the Independent
    9.00
    2 votes
    61
    Owen Pallett

    Owen Pallett

    • Games Designed: Traffic Department 2192
    Michael James Owen Pallett (born September 7, 1979 Toronto) is a Canadian composer, violinist, keyboardist, and vocalist. He won the 2006 Polaris Music Prize for the album He Poos Clouds. Pallett is best known as a solo artist, formerly under the name Final Fantasy. Leon Taheny is also credited as drummer and engineer. Following the release of Heartland, Pallett has toured with guitarist/percussionist Thomas Gill and more recently with his former collaborators in Les Mouches, Rob Gordon and Matt Smith. Pallett has been noted for his live performances, wherein he plays the violin into a loop pedal, a technique also used by musicians such as Andrew Bird, Jeremy Larson, Emily Wells and Zoë Keating. Pallett uses Max/MSP and SooperLooper to do multi-phonic looping, which sends his violin signal to amplifiers across the stage. Pallett's father is an avid church organist who provided Owen with a background in classical music until his early preteens. From the age of a toddler, Owen studied classical violin and composed his first piece at age 13. A notable early composition includes some of the music for the game Traffic Department 2192; he moved on to scoring films, to composing two
    9.00
    2 votes
    62
    Tracy Fullerton

    Tracy Fullerton

    Tracy Fullerton (born 1965) is an American game designer, educator and writer. She is currently an Associate Professor in the USC Interactive Media Division of the USC School of Cinematic Arts and Director of the Electronic Arts Game Innovation Lab. In December of 2008, she was installed as the holder of the Electronic Arts Endowed Chair of Interactive Entertainment at USC. Fullerton is the author of Game Design Workshop, a textbook advocating a playcentric design process. She was also faculty advisor for the award-winning student games Cloud and flOw, and game designer for The Night Journey, a unique game/art project currently in production with media artist Bill Viola, and Participation Nation, a game to teach Constitutional history being produced in collaboration with KCET and Activision. Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance’s games included NBC’s Weakest Link, MTV’s webRIOT, The WB’s No Boundaries, History Channel’s History IQ, Sony Game Show Network’s Inquizition and TBS’s Cyber Bond. Before starting Spiderdance, Fullerton was a producer and creative director at the New York
    9.00
    2 votes
    63
    Yoshiaki Koizumi

    Yoshiaki Koizumi

    • Games Designed: Super Mario Galaxy
    Yoshiaki Koizumi (小泉 歓晃, Koizumi Yoshiaki, born April 29, 1968 in Mishima, Shizuoka) is a Japanese video game designer, director and producer. A graduate from the Visual Concept Planning Department of Osaka University of Arts, he has been working at Nintendo Co., Ltd. since 1991. He is known for his work on the Mario and The Legend of Zelda game series.
    5.80
    5 votes
    64
    Bruce Webster

    Bruce Webster

    • Games Designed: SunDog: Frozen Legacy
    Bruce Webster is an internationally recognized expert on information technology, as well as a software engineer, an entrepreneur and a former game programmer. Webster is a 1978 graduate of Brigham Young University with a bachelor's degree in computer science. He also did graduate work in computer science at the University of Houston–Clear Lake in southeast Houston, Texas. Webster performed the co-design and programming of the original Apple II version of the computer game SunDog: Frozen Legacy for FTL Games. The game was somewhat of a success and is still recognized today as one of the landmark games for early home computers. After finishing version 2.0 of SunDog, Webster quit FTL due to burn-out. His disenchantment with programming was so severe that he did not take another programming job for four years. Instead Webster went on to write for BYTE and Macworld and taught computer science at his alma mater of Brigham Young University. He later went on to help found another software startup (Pages Software Inc.), where he served as Chief Technical Officer and chief software architect for five years. Webster is the author of several books regarding programming and the programming
    7.67
    3 votes
    65
    Charles Cecil

    Charles Cecil

    • Games Designed: Beneath a Steel Sky
    Charles Cecil MBE is a video game designer and co-founder of Revolution Software. Cecil was brought to the Democratic Republic of the Congo when he was still very young, but was evacuated at two years after Mobutu Sese Seko's coup d'etat. He was then educated at Bedales School in Hampshire, England. In 1980 he began his studies in mechanical engineering at Manchester University, where he met student Richard Turner who invited him to write some text adventures for Artic Computing. After completing his degree in 1985 he decided to continue his career in game development and became director of Artic. In the following year he established Paragon Programming, a game development company working with British publisher U.S. Gold. In 1987 he moved into publishing as software development manager for U.S. Gold. One year later he was approached by Activision and was offered the position of manager of their European development studio. In 1990, Cecil founded Revolution with Tony Warriner, David Sykes and Noirin Carmody. Originally located in Hull, the company moved to York in 1994. Cecil became Revolution's managing director and would focus on writing and design. For the company's first title,
    7.67
    3 votes
    66
    David M. Dobson

    David M. Dobson

    • Games Designed: Snood
    David M. Dobson was raised in Ames, Iowa. He is a software developer and an associate professor of geology and earth sciences at Guilford College. He is most notable for being the creator of Snood, a clone of the arcade game Puzzle Bobble/Bust a Move, and other games including Snoodoku, a Sudoku clone, Centaurian (a 2D space shooter for the Macintosh), and Chowder. He is also the author of the children's book about endangered species titled Can We Save Them? He was married to Mary-Jane Smith of Kalamzoo, Michigan.
    7.67
    3 votes
    67
    Hal Barwood

    Hal Barwood

    • Games Designed: Indiana Jones and the Fate of Atlantis
    Hal Barwood is an American game designer and game producer best known for his work on games based on the Indiana Jones license. Born in Hanover, New Hampshire, he studied art at Brown University and later attended the University of Southern California's School of Cinema-Television, where he met and became friends with George Lucas. Along with other film students such as Walter Murch, John Milius, and Howard Kazanjian, the group, known as The Dirty Dozen, went on to degrees of success in the film industry. His film credits include Steven Spielberg's first theatrical feature film, The Sugarland Express, writing on Close Encounters of the Third Kind (for which he was not publicly credited), and producing and co-writing Dragonslayer. In the 1970s, he also co-wrote an unproduced screenplay with his frequent co-worker Matthew Robbins called Star Dancing, for which Ralph McQuarrie was contracted to do a series of conceptual paintings. He later worked as a script writer, producer and director for LucasArts. He is probably best known as the project leader and co-designer of the 1992 adventure game Indiana Jones and the Fate of Atlantis. In August 1999, PC Gamer magazine designated him as
    7.67
    3 votes
    68
    Ken Levine

    Ken Levine

    • Games Designed: Thief: The Dark Project
    Ken Levine (Born September 1st, 1966, in Flushing, New York) is the creative director and co-founder of Irrational Games. He led the creation of the multi-million selling, multiple "game-of-the-year" award-winning video game BioShock, and is known for his work on Thief: The Dark Project and System Shock 2. He was named one of the "Storytellers of the Decade" by Game Informer and was the 1UP Network's 2007 person of the year. Levine studied drama at Vassar College in Poughkeepsie, New York before moving to Los Angeles to pursue a film career, writing two screenplays. In 1995, he was hired as a game designer by Cambridge, Massachusetts-based Looking Glass Studios after replying to a job ad in Next Generation Magazine. At Looking Glass, Levine worked with pioneering designer Doug Church to establish the initial fiction and design of Thief: The Dark Project. In 1997, following his work on Thief, Levine left Looking Glass along with two coworkers, Jonathan Chey and Robert Fermier, to found Irrational Games. The studio's first game was the science fiction RPG/shooter System Shock 2, a direct sequel to Looking Glass' original 1993 System Shock. Levine served as lead writer and designer,
    7.67
    3 votes
    69
    Richard Gray

    Richard Gray

    Richard "The Levelord" Gray is a video game designer who is best known for designing levels for 3D video games. His most famous works are perhaps the levels for Duke Nukem 3D, and SiN. During development of the expansion for Duke Nukem 3D, he quit his position at 3D Realms to co-found the company that became Ritual Entertainment. He is well known for hiding difficult to find Easter eggs in his levels in the form of hidden messages. Some of which can only be found by viewing the level in an editor program or cheating in the game, with a message such as "You're not supposed to be here! - Levelord". Duke Nukem 3D is known for having many such messages written on walls in some levels. He created the very first suspended platform, aka "void", deathmatch called HIPDM1 or "The Edge of Oblivion" for the Quake add-on pack Scourge of Armagon. This “islands in space” design of this multiplayer map became a staple in Quake III Arena and many other deathmatch games. He also created the first player-the-size-of-a-rat deathmatch level with the release of SPRY or "Behind Zee Bookcase" for SiN. With MumboJumbo's recent acquisition of Ritual and its transition from big-budget projects (like SiN
    7.67
    3 votes
    70
    Activision

    Activision

    • Games Designed: Ultimate Quake
    Activision is an American video game publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Eric Hirshberg. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles. Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK). Activision is now one of the largest third party video game publishers in the world and was also the top publisher for 2007 in the United States. On January 18, 2008, Activision announced they were the top US publisher in 2007, according to the NPD Group. On December 2, 2007, it was announced that Activision would be acquired by Vivendi, with Vivendi contributing its gaming division plus cash, in exchange for a majority stake in the new group. The merger between Activision and Vivendi Games took place on July 9, 2008, with the newly formed company known as Activision Blizzard. Activision will still exist as a subsidiary owned by Activision Blizzard, and it will still develop and publish games such as Call of Duty, along with some of Vivendi's owned
    10.00
    1 votes
    71
    Alexey Pazhitnov

    Alexey Pazhitnov

    • Games Designed: Hatris
    Alexey Leonidovich Pajitnov (Russian: Алексей Леонидович Пажитнов, Aleksei Leonidovich Pazhitnov; born 14 March 1956) is a Russian computer engineer, currently residing in the United States. Pajitnov developed the popular game Tetris while working for the Dorodnitsyn Computing Centre of the Soviet Academy of Sciences, a Soviet government-founded R&D center. Despite being the developer of Tetris, Pajitnov did not receive royalties from his creation, as rights were owned by his employer, the Soviet government, which distributed it throughout the USSR and Eastern Europe. He only started to get royalties from his creation in 1996 when he and Henk Rogers formed The Tetris Company. Alexey Pajitnov created Tetris with the help of Dmitry Pavlovsky and Vadim Gerasimov in 1985. The game, first available in the Soviet Union, appeared in the West in 1986. Pajitnov also created the lesser known sequel to Tetris, entitled Welltris, which has the same principle but in a three dimensional environment where you see the "board" from above. Tetris was licensed and managed by Soviet company Elorg which had been founded specially for this purpose, and advertised with the slogan "From Russia with Love"
    10.00
    1 votes
    72
    Allen Varney

    Allen Varney

    Allen Varney (born April 1959) is an American writer and game designer born in St. Louis, Missouri. He has a dual B.A. in English and History from the University of Nevada, Reno. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel Cast of Fate (TSR, 1996). Since the 1990s, he has worked primarily in computer games. Varney started his career in paper roleplaying games. From 1984 to 1985 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing Space Gamer magazine. In 1986, he left Steve Jackson Games to freelance. From this time onward, he wrote a large body of game supplements for companies like TSR, Inc., FASA Corporation, West End Games, and White Wolf, Inc.. Varney did work for TSR from 1987 to roughly 1992, including the HWA1-3 "Blood Brethren" trilogy (Nightwail, Nightrage, Nightstorm) and M4 Five Coins for a Kingdom, SJA1 Wildspace for Spelljammer, Veiled Alliance for Dark Sun, and several gamebooks, and the Ariya, Binsada, and Talinie realm packs for Birthright. He also edited several modules for the Ravenloft, Planescape,
    10.00
    1 votes
    73
    Austin Grossman

    Austin Grossman

    Austin Grossman (born 1969) is a writer and game designer who has contributed to the New York Times and a number of video games. He is the author of the novel Soon I Will Be Invincible, which was published by Pantheon Books in 2007. His second book, entitled YOU, will debut in March 2013. Grossman started his career in the game industry replying to a classified ad in the The Boston Globe in May 1992 that led him to Looking Glass Studios. Since then, Grossman has worked with the following companies: DreamWorks Interactive, Ion Storm of Austin, and Crystal Dynamics. Grossman, born in Concord, Massachusetts, attended Harvard University and is currently a graduate student in English literature at the University of California, Berkeley. He is the twin brother of writer Lev Grossman and brother of sculptor Bathsheba Grossman, and the son of the poet Allen Grossman and the novelist Judith Grossman.
    10.00
    1 votes
    74
    Doug TenNapel

    Doug TenNapel

    • Games Designed: Earthworm Jim
    Douglas Richard "Doug" TenNapel (born July 10, 1966 in Norwalk, California) is an American musician, animator, Eisner Award-winning artist, author and essayist. He is best known for creating Earthworm Jim, a character that spawned a video game, cartoon series, and toy line. TenNapel was born in Norwalk and raised in the town of Denair, California. He got his primary education from Denair High School from 1980 to 1984. From 1984 to 1988 TenNapel studied at Point Loma Nazarene University on art specialty, finishing with Bachelor's Degree. TenNapel began as an animator on Attack of the Killer Tomatoes: The Animated Series. He soon began working in the video game industry on projects like 1993's Jurassic Park and Stimpy's Invention for the Sega Genesis and The Jungle Book for the SNES and Sega Genesis. In 1994, he created Earthworm Jim, the character that would star in Shiny Entertainment's video game, toy line, and cartoon series. In 1996, working for Dreamworks, he created for The Neverhood for the PC. The sequel, entitled Skullmonkeys, followed in 1998. In television, TenNapel was the creator of the Project G.e.e.K.e.R. cartoon series for CBS. He was also a consulting producer on
    10.00
    1 votes
    75
    Jenova Chen

    Jenova Chen

    • Games Designed: FlOw
    Xinghan Chen (simplified Chinese: 陈星汉; traditional Chinese: 陳星漢; pinyin: Chén Xīnghàn), known as Jenova Chen, is the designer of the award-winning games Cloud, Flow, and Flower, and is co-founder of Thatgamecompany. Chen is from Shanghai, where he earned a bachelors degree in computer science and a minor in digital art and design. He then moved to Los Angeles, where he got a master's degree from the University of Southern California's Interactive Media Division. While there he created Cloud and Flow, and met fellow student Kellee Santiago. After a brief period at Maxis working on Spore, he founded Thatgamecompany with Santiago and became the company's creative director. The company signed a three-game deal with Sony Computer Entertainment, and has sold Flow and Flower through the PlayStation Network. Chen and Thatgamecompany has finished their work on Journey, their third game for Sony. As Chen was born in one culture and lives in another, he chooses to try to make games that appeal universally to all people. His goal with his games and Thatgamecompany in general is to try to help video games mature as a medium by making games that inspire emotional responses in the player that
    10.00
    1 votes
    76
    Paul Barnett

    Paul Barnett

    • Games Designed: Warhammer Online: Age of Reckoning
    Paul Barnett is an English game designer who is currently the Creative Director of BioWare Mythic, a division of Electronics Arts.  Barnett had a lead role in developing Electronic Arts Warhammer Online MMO in Europe. At the age of 24, Barnett started developing his first text-based game, Legends of Terris, which he finished after three years. At the time, it was the largest text-based game in Europe. After this, Barnett worked on other games, including Legends of Cosrin and Kingdom of Heroes. Legends of Terris was launched on AOL in the UK in 1995, and in the US in 1996. AOL described the game as "[their] first real interactive game." He helped with the design of the MMORPG Warhammer Online: Age of Reckoning under the direction of CEO Mark Jacobs and producer Jeff Hickman. In the past, Barnett has given interviews on behalf of Mythic and EA at events including E3, Penny Arcade Expo, Comic-Con International, and Games Convention in Leipzig, Germany. He has also been interviewed by Giant Bomb, MTV, G4, GameSpy, PC Gamer, Joystiq, and Ten Ton Hammer. In February 2008, Paul Barnett gave a talk at the European LIFT 08 conference. This talk was the highest watched video of the show,
    10.00
    1 votes
    77
    Sandy Petersen

    Sandy Petersen

    • Games Designed: Quake
    Carl Sanford Joslyn Petersen (born September 16, 1955) is a game designer. Petersen was born in St. Louis, Missouri and attended University of California, Berkeley, majoring in zoology. He is a well-known fan of H. P. Lovecraft, whose work he first encountered in a World War II Armed Services edition of The Dunwich Horror and other Weird Tales found in his father's library. In 1974, Dungeons & Dragons brought his interest to role-playing games. His interest for role-playing games and H. P. Lovecraft were fused when he became principal author of Chaosium's game Call of Cthulhu, published 1981, and many scenarios and background pieces thereafter. While working for Chaosium he co-authored the second edition of RuneQuest, for which he also co-wrote the critically acclaimed Trollpak and a number of other Gloranthan supplements. He still plays and runs role-playing games, and is a frequent guest at conventions where he usually runs a freeform game of his own devising, and/or helps to run someone else's game. He worked some time for Microprose, where he is credited for work between 1989 and 1992 on the video games Darklands, Hyperspeed, Lightspeed, Sid Meier's Pirates! and Sword of the
    10.00
    1 votes
    78
    Sonic Team

    Sonic Team

    • Games Designed: Sonic Rivals
    Sonic Team (SONICTEAM/ソニックチーム, Sonikku Chīmu) is a Japanese computer and video game developer established in Ōta, Tokyo, Japan in 1990, originally known as Sega AM8. The Japan-based division is also known as G.E. Department Global Entertainment. The studio has collaborated with several in-house Japanese studios as well as other American-based studios such as STI and Visual Concepts. Sonic Team are best known for the Sonic the Hedgehog series. The American division was discontinued in 2008. In 1990, Sega asked to create a game with a character that was popular enough to rival Nintendo's Mario, resulting in the creation of Sonic the Hedgehog. In 1991 AM8 took its name from the Sonic the Hedgehog series and became Sonic Team. Following the release of Sonic The Hedgehog, Yuji Naka grew dissatisfied with Sega Japan's policies and so moved to Sega of America to work in the offices of the newly established Sega Technical Institute, headed by Mark Cerny. Due to most of Sonic Team's key members moving to the Western branch, Sega Technical Institute got the job of handling Sonic's Mega Drive sequels. The American developers collaborated with Sonic Team in the development of Sonic the
    10.00
    1 votes
    79
    Steve Meretzky

    Steve Meretzky

    • Games Designed: Superhero League of Hoboken
    Steven Eric Meretzky (born May 1, 1957) is an American computer game developer, with dozens of titles to his credit. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design. He is best known for creating some of the famous Infocom games in the early 1980s, including collaborating with celebrated author Douglas Adams on the interactive fiction version of The Hitchhiker's Guide to the Galaxy, one of the few games to be certified "platinum" by the Software Publishing Association. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. His keen wit, prose and coding skill made him one of only two interactive fiction writers (along with Dave Lebling) admitted to the Science Fiction Writers of America, and in September 1999, PC Gamer magazine named Meretzky as one of their twenty-five "Game Gods"; those who have made an indelible mark on the history of computer gaming. Meretzky was raised in Yonkers, New York. His father was trained as an accountant, but spent a career of 25 years selling automotive hardware. Meretzky's mother was a bookkeeper. He graduated from Yonkers High
    10.00
    1 votes
    80
    Takeshi Kitano

    Takeshi Kitano

    • Games Designed: Takeshi no Chousenjou
    Takeshi Kitano (北野 武, Kitano Takeshi, born January 18, 1947) is a Japanese filmmaker, comedian, singer, actor, film editor, presenter, screenwriter, author, poet, painter, and one-time video game designer who has received critical acclaim, both in his native Japan and abroad, for his highly idiosyncratic cinematic work. The famed Japanese film critic Nagaharu Yodogawa once dubbed him "the true successor" to influential filmmaker Akira Kurosawa. With the exception of his works as a film director, he is known almost exclusively by the name Beat Takeshi (ビートたけし, Bīto Takeshi). Since April 2005, he has been a professor at the Graduate School of Visual Arts, Tokyo University of the Arts. Kitano owns his own talent agency and production company, Office Kitano, which launched Tokyo Filmex in 2000. Some of Kitano's earlier films are dramas about Yakuza gangsters or the police. Described by critics as using an acting style that is highly deadpan or a camera style that approaches near-stasis, Kitano often uses long takes where little appears to be happening, or editing that cuts immediately to the aftermath of an event. Many of his films express a bleak or nihilistic philosophy, but they are
    10.00
    1 votes
    81
    Brenda Brathwaite

    Brenda Brathwaite

    • Games Designed: Wizardry 8
    Brenda Brathwaite (born October 12, 1966) is an American game designer and developer in the video game industry. Born in Ogdensburg, New York, and a graduate of Clarkson University, Brathwaite is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 22 game titles. For Wizardry, Brathwaite provided game design, level design, system design, writing and scripting. She also wrote the manuals and documentation for some products in the series. Brathwaite provided writing and documentation for the award-winning Jagged Alliance series. She also worked on other notable IPs including games such as Def Jam: Icon, Playboy: The Mansion, Dungeons & Dragons: Heroes, and others. Brathwaite began her career in 1981 at video game developer and publisher Sir-tech Software, Inc., on the Wizardry role-playing team. She worked first as a tester, and moved up through the design and content creation ranks to lead designer for the award-winning series. While at Sir-tech, Brathwaite also worked on the Jagged Alliance and Realms of Arkania series. She
    6.50
    4 votes
    82
    Dave Lebling

    Dave Lebling

    • Games Designed: Spellbreaker
    P. David Lebling (born October 30, 1949) is an interactive fiction game designer (implementor) and programmer who has worked at various companies, including Infocom and Avid. He was born in Washington, D.C., grew up in Maryland, and attended MIT, where he obtained a degree in political science before becoming a member of its Laboratory for Computer Science. After encountering the original Adventure game (also called Colossal Cave), he was fascinated by the concept and—together with Marc Blank, Tim Anderson and Bruce Daniels—set out to write an adventure game with a better parser, which became Zork. In 1979, he became one of the founders of Infocom. His games include Zork I, II and III, Starcross, Suspect, Spellbreaker, The Lurking Horror and James Clavell's Shogun. After Infocom's end in 1989, Lebling worked on a GUI spreadsheet program, joined Avid (a company doing special effects for broadcast and film), and designed server applications at Ucentric. Lebling currently resides in Concord, Massachusetts with his wife and two daughters. He is a programmer for British defense contractor BAE Systems.
    6.50
    4 votes
    83
    Rand Miller

    Rand Miller

    • Games Designed: The Manhole
    Rand Miller (born January 17, 1959 in Philadelphia, Pennsylvania, U.S.) co-founded Cyan (now Cyan Worlds) with brother Robyn Miller and became famous from the unexpected success of their computer game Myst, which remained the number one-selling game for the remainder of the 1990s. Rand also worked on the game's sequel, Riven, and later Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages, realMyst, and Uru. The brothers also acted out parts in the game, with Robyn as Sirrus and Rand as Achenar and Atrus. Still CEO, he is now less involved with working out storyline, gameplay and programming, instead focusing on managing the project his company works on. As a sideline, he is found portraying the role of Atrus in the Myst sequels, some of which were created by other companies, including Myst III: Exile (by Presto Studios) and Myst IV: Revelation (by Ubisoft Montreal). He claims that he dislikes this job and feels he is the wrong person to do it, but does so because changing the actor for such a major role in the game would have caused uproar in the Myst community. During the almost seven-year-long Uru project, Miller faced the Internet as a new way to stay in contact with Myst's
    6.50
    4 votes
    84
    David Sears

    David Sears

    • Games Designed: I Have No Mouth, and I Must Scream
    David Sears II (1787-1871) was a prominent 19th century Boston philanthropist, merchant and landowner. He developed a substantial part of nearby Brookline, Massachusetts, including building the Christ's Church in Longwood, and was associated in the erection of the St Paul's Cathedral. In addition, Sears purchased some 200 acres (0.81 km), which was later to become the town of Longwood. Sears also served as a Massachusetts Representative and Senator on and off between the years of 1816 and 1851. His former Beacon Hill home is now the location of the Somerset Club.
    8.50
    2 votes
    85
    Good Technology

    Good Technology

    • Games Designed: Wipeout Fusion
    Good Technology is a company providing Push e-mail and mobile device management and security products for mobile phones. The company started out building an MP3 attachment to the Handspring Visor under the brand of SpringThings. It later offered its own device to provide wireless email access to corporate users. The company markets its Good Mobile Messaging software and service, formerly known as GoodLink, for synchronizing corporate email and PIM data on a variety of devices, as well as a variety of other mobile management, security and access products targeted at the mobile enterprise worker. On November 10, 2006, Motorola acquired the then privately held company. On February 23, 2009, Motorola announced that it has agreed to sell Good Technology to rival push email provider, Visto. During CTIA Wireless 2009, Visto announced that it had renamed itself Good Technology effectively taking the name of the former independent company. On May 27, 2009 Good Technology acquired Intercasting Corporation to satisfy customers’ demand for social networking capabilities. On December 7, 2009 Good Technology announced its support of iPhone and Android devices. According to their advertising
    8.50
    2 votes
    86
    Johan Robson

    Johan Robson

    • Games Designed: KULT: The Temple of Flying Saucers
    Johan Karel Michaelsen Robson (alias: Arbeit von Spacekraft) was one of Cryo's most prolific scenario-writers.

    Since Cryo's untimely demise in the late nineties, many of Robson's games have been taken on by other game-producers, such as Virgin and many independent American/ Japanese international games' corporations. Although his games have been further developed and modernized, they all maintain that fascinating Robson-esque magic that no other scenario-writers have, as yet, been able to imitate.

    KGB is an excellent example of such a creation - a game about an organization that is long since defunct, in a country that no longer exists, but a game, nonetheless, that still holds every gamester in its death-grip, on every level, right up to its climactic conclusion.

    Robson was born in Holland in January 1953. In his youth he spent many years in Kitwe, Lusaka, Zambia. He now lives in Paris with his wife and two children and has become more involved in teaching the next generation of game-scenario-writers than working in the industry itself. It is a great pity that he has not been encouraged to return to produce more fantastic Robson-style games. Hopefully one day we might see a new exciting game out with those three magic words on the back its box: Arbeit von Spacekraft.

    Robson's work also includes a wide range of underworld literature such as 'Daingean' (1984) a fable concerning a mystical sea-monster who comes to the west-coast of Ireland to trouble the lives of fishermen and their families.  The characters in the story live within the belly of the monster itself, unbeknown to them, and are the victims of their own ignorance which eventually savages their community.  It is written with the usual Robsonesque irony, historical and political allusions but at the same time remains a gripping and good-hummoured romp through rural Ireland.  His second endeavour was more of a series of novellas which concern the dealings of a shadowy figure by the name of 'Drake'.  Drake, an investigator along the lines of a 1930-1940's Marlow is reminiscent of 'film noir' writing.  Many events are only revealed in half-light or merely suggested, tantalizing peep-shows into the intriguing mysteries being resolved by the mysterious ghostly presence of Drake himself.  Robson's latest works revolve around the non-realities of metafictional non-transparent and non-referential literature of late 20th century prose.  'Caps off' (1991) and 'Alone' (1995) are considered to be amongst his best work to date.  However these writings are not for the faint-hearted.  They are difficult reading as Robson has dispensed with plot and classical narrative styles.  Robson's later work seems not to reference reality as we know it but to provide a reconstructed reality of its own with no links to logic or traditional writer-reader communication.

    The problem with most of Robson's work is the great difficulty of acquiring copies of it.  He has a small devoted readership but he refuses to publish with mainstream publishing houses.  From what I'm aware, many offers have been made and further approaches are on-going, however to date, Robson categorically refuses to make any compromises in this respect.  It is as if he does not really care whether his books are read or not. Robson refuses to give interviews and tries as far as possible to remain out of view or, at least, to avoid any public scrutiny which he apparently finds 'abhorrent'.
    8.50
    2 votes
    87
    Jon Van Caneghem

    Jon Van Caneghem

    • Games Designed: Heroes of Might and Magic: A Strategic Quest
    Jon Van Caneghem (born 1962/1963) is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum. During the company's 20-year lifespan, Van Caneghem was involved in the creation and direction of several franchises, including the Might and Magic role-playing series and the spin-off Heroes of Might and Magic and King's Bounty strategy series. Van Caneghem was raised on the Sunset Strip in West Hollywood, California, United States by his mother, an artist, and his stepfather, a neurologist at University of California, Los Angeles (UCLA). He attended grade school at Lycée Français de Los Angeles and his collegiate alma mater is UCLA, where he started as a pre-med student and graduated with a degree in computer science. In 1983, Van Caneghem founded New World Computing, a publisher and developer of computer and console games. Their first title was the medieval fantasy Might and Magic: Secret of the Inner Sanctum—one of the first role-playing games to feature detailed drawings of both indoor and outdoor locations. It
    8.50
    2 votes
    88
    Takami Akai

    Takami Akai

    • Games Designed: Princess Maker 2
    Takami Akai (赤井 孝美, Akai Takami) is an illustrator, game creator, character designer and animator born on November 21, 1961 in Yonago, Tottori Prefecture, Japan. He was a board member of Gainax, and runs his own company titled NineLives. His wife is Kimiko Higuchi. He stepped down from Gainax board after an incident in which he and another employee made disparaging remarks about fan criticisms made on the Japanese Internet forum 2channel. Akai attended Osaka University of Arts majoring in fine art . While studying there, Akai created the character designs for the Daicon III opening animation. The main staff for the Daicon III and Daicon IV opening animations went on to create the animation studio Gainax. Akai was in the same class as Hiroyuki Yamaga and Hideaki Anno.
    8.50
    2 votes
    89
    Akitoshi Kawazu

    Akitoshi Kawazu

    • Games Designed: Final Fantasy II
    Akitoshi Kawazu (河津 秋敏, Kawazu Akitoshi, born 1962) is a Japanese game producer and game designer who was born in Kumamoto Prefecture. He studied ceramics at the Tokyo Institute of Technology. Kawazu joined Square (later Square Enix) in 1985. He is the creator of the SaGa and Final Fantasy Crystal Chronicles series of role-playing video games and is now an executive producer at Square Enix and the head of the company's Production Team 2.
    7.33
    3 votes
    90
    Chris Avellone

    Chris Avellone

    • Games Designed: Descent to Undermountain
    Chris Avellone is an American video game designer and comic book writer who worked for Interplay and currently works at Obsidian Entertainment. He is an alumnus of the Thomas Jefferson High School for Science and Technology in Alexandria, VA. He went on to study at The College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture. Working initially as a freelancer in the two years after college, Avellone wrote campaigns for Dungeons & Dragons-inspired fantasy role-playing games. After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title Star Trek: Starfleet Academy. In 1997 he took over the development of Descent to Undermountain, which he later called a disappointment. Avellone contributed to the 1998 game Fallout 2 and continued to work on its franchise. Interplay acquired the rights to produce a role-playing video game set in the Planescape campaign setting of Dungeons & Dragons with the development led by Avellone. The 1999 game Planescape: Torment removed character death as a motive and also won acclaim for its narrative. Avellone worked on all the titles
    7.33
    3 votes
    91
    Frédérick Raynal

    Frédérick Raynal

    • Games Designed: Alone in the Dark
    Frédérick Raynal is a French video game designer and programmer, notable for his game developments in Infogrames, Adeline Software International and No Cliché. He is married to Yaël Barroz, a fellow game designer, with whom he has two children. He is perhaps best known for Alone in the Dark, a game that established many conventions of the survival horror genre. Raynal also has a cult following for his Little Big Adventure series. Raynal and other former Adeline members have repeatedly told fans that creating the third installment is made difficult by having to license or reacquire the rights to the franchise, which currently belong to Delphine Software International. However, Raynal has hinted that his current company, Ludoïd, which Raynal owns jointly with his wife, is attempting to negotiate the rights for a game to be called Little Big Adventure 3: Genesis of the Stellar Entity, and at least one sketch, by Didier Chanfray, related to development of the title has been leaked to the public, later to be confirmed as appurtenant by Raynal. Frederic Raynal was born in 1966 in Brive-la-Gaillarde, Corrèze (France). Beginning in his high school years, Raynal made early LED games
    7.33
    3 votes
    92
    Koei

    Koei

    • Games Designed: Uncharted Waters Online
    Koei Co., Ltd. (株式会社コーエー Kabushiki gaisha Kōē, formerly 光栄 (Kōei)) is a Japanese video game publisher, developer, and distributor founded in 1978. The company is best known for its historical simulation games based on the novel Romance of the Three Kingdoms, as well as simulation games based on pseudo-historical events. The company has also found mainstream success in a series of loosely historical action games, the flagship titles of which are Dynasty Warriors (真・三國無双 (Shin-Sangoku Musō)) and Samurai Warriors (戦国無双 (Sengoku Musō)), the Musō (無双) series. Koei also owns a division known as Ruby Party, which focuses in dating sim games. Koei was established in July 1978 by Yoichi Erikawa and Keiko Erikawa. Yoichi was a student at Keio University, and when his family's rural dyestuffs business failed he decided to pursue his interest in programming. The company to this day is located in the Hiyoshi area of Yokohama along with Erikawa's alma mater, and the company's name is simply a spoonerism of the school's. Kō Shibusawa and Eiji Fukuzawa, whose names are supposed to have made up the name of the company, do not really exist and are names used by the company to avoid giving credit to
    7.33
    3 votes
    93
    Fumito Ueda

    Fumito Ueda

    • Games Designed: Ico
    Fumito Ueda (上田 文人, Ueda Fumito, born April 19, 1970) is a video game designer born in Tatsuno, Hyōgo Prefecture, Japan in 1970. Ueda is director and lead designer of the PlayStation 2 video games Ico and Shadow of the Colossus. He described himself as a very inquisitive child saying "I enjoyed catching and keeping living things, such as fish or birds. Other than that, I liked both watching and making animation. Basically, I seemed to be interested in things that moved." Among his favorite subjects in school was art: a discipline which still plays an active role in Ueda's life, and which under different circumstances could have led to an alternate choice of occupation. "If I was not in the games industry, I would want to become a classical artist. Though I regard not only games but also anything that expresses something - be it films, novels or manga - as forms of art." Ueda graduated from the Osaka University of Arts in 1993. In 1995, after trying to make a living as an artist, Ueda decided to pursue a career in the video game industry. He joined video game developer WARP and worked as an animator on the game Enemy Zero for the Sega Saturn under video game director Kenji Eno. He
    6.25
    4 votes
    94
    Alan Cox

    Alan Cox

    • Games Designed: Blizzard Pass
    Alan Cox (born 22 July 1968 in Solihull, England) is a British computer programmer who formerly maintained the 2.2 branch of the Linux kernel and continues to be heavily involved in the development of the Linux kernel, an association that dates back to 1991. He lives in Swansea, Wales with his wife, Telsa Gwynne. While employed on the campus of Swansea University, Cox installed a very early version of Linux on one of the machines belonging to the university computer society. This was one of the first Linux installations on a busy network and revealed many bugs in the networking code. Cox fixed many of these bugs and went on to rewrite much of the networking subsystem. He then became one of the main developers and maintainers of the whole kernel. He maintained the 2.2 branch, and his own versions of the 2.4 branch (signified by an "ac" in the version, for example 2.4.13-ac1). This branch was very stable and contained bugfixes that went directly into the vendor kernels. He was once commonly regarded as being the "second in command" after Linus Torvalds himself, before reducing his involvement with Linux to study for an MBA. On 28 July 2009, Cox walked away from the TTY layer, which
    7.00
    3 votes
    95
    Corey May

    Corey May

    Corey May is the co-founder and President of Sekretagent Productions, a production company based in Los Angeles, California working in the film, video game, and internet industries. May is the main writer of the Assassin's Creed series. May worked as the lead writer on Assassin's Creed and Assassin's Creed II, as well as on the forthcoming Assassin's Creed III. Corey May also helped Jeffrey Yohalem as a writer on Assassin's Creed: Brotherhood, and Darby McDevitt on Assassin's Creed: Revelations. May also helps in the production of most other entries into the Assassin's Creed franchise to make sure everything flows together into one coherent narrative. May graduated from Harvard University in 1999 and founded Sekretagent with Dooma Wendschuh upon their graduation from the University of Southern California's Peter Stark Producing Program in 2001. Along with Dooma Wendschuh, May has co-written for video games such as Prince of Persia: Warrior Within, Prince of Persia: The Two Thrones, Army of Two and Terminator Salvation. He also was an executive producer on the 2006 horror film The Plague, was a producer on the 2002 film Yo, Tyrone.
    7.00
    3 votes
    96
    David Cage

    David Cage

    • Games Designed: Fahrenheit
    David De Gruttola (born June 9, 1969), known by his pseudonym David Cage, is a French musician and video game designer. Born in Mulhouse, France, Cage is the head of game developer studio Quantic Dream. Cage plays a central role in the company and the development of the games, being founder, co-CEO (with Guillaume de Fondaumière), director, lead game designer, and screenwriter. As a professional musician, he created the company Totem Interactive in 1993, which worked in music and sound productions. He worked as a freelancer musician on several television, film and video game projects, involved with original soundtrack work. His earlier works (under the name De Gruttola) include the music in the video games Super Danny (1994), Cheese Cat-Astrophe starring Speedy Gonzales (1995), Timecop (1995), and Hardline (1997). David Cage founded Quantic Dream in 1997. He has designed and directed all three games released by the studio: Omikron: The Nomad Soul (1999), Fahrenheit (2005), and Heavy Rain (2010). Quantic Dream have helped pioneer the Interactive Drama genre, and places emphasis on storytelling, emotion and innovation. Cage has stated, "We want to build on what we have discovered
    7.00
    3 votes
    97
    Harvey Smith

    Harvey Smith

    • Games Designed: BlackSite: Area 51
    Harvey Smith is a game designer. Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, future trends and interactive narrative. At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a portable video game that facilitates political social action. Based in Austin, Texas, Smith has worked at Origin Systems, Multitude and Ion Storm Inc.. On November 29, 2007 Harvey Smith, as designer of BlackSite: Area 51, came out publicly to announce how ruined the game's development schedule was. He claimed the schedule caused the low reviews due to the fact they were not able to test the game properly. Making this comment cost him his job. On Friday, November 30, 2007, it was confirmed by Midway Games, that through a mutual agreement Harvey Smith had left Midway. Harvey is now working with the French Arkane Studios on Dishonored.
    7.00
    3 votes
    98
    Jason Jones

    Jason Jones

    • Games Designed: Marathon 2: Durandal
    Jason Jones (born June 1, 1971) is a game developer and programmer who co-founded video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete. While attending the University of Chicago Jones met Seropian and the two formed a partnership to publish Minotaur. Following the modest success of Minotaur, Jones programmed Bungie's next game, Pathways Into Darkness, and worked on code, level design and story development for Bungie's Marathon and Myth series. For Bungie's next projects, Halo: Combat Evolved and Halo 2, Jones took on a more managerial role as project lead. He is currently working on an unannounced video game series. Jones became interested in programming in high school, and learned Applesoft BASIC and 6502 Assembly on an Apple II series computer. When Apple released its Macintosh line, Jones' family purchased a Macintosh 128K, but Jones never programmed much for it. After high school Jones got a job programming for a computer-aided design company on PCs, before going to college the next year. In his off time Jones said that all he ever did on the Apple
    7.00
    3 votes
    99
    Bob Bates

    Bob Bates

    • Games Designed: Arthur: The Quest for Excalibur
    Robert Bates (born December 11, 1953), better known as Bob Bates, is an American computer games designer. Starting as a designer in the 1980s for Infocom, he was later co-founder of Legend Entertainment, designing games such as Timequest and Eric the Unready. Bates has twice been the chairperson of the International Game Developers Association, and has written books about game design and development, such as Game Design: The Art and Business of Creating Games (2001). He is the recipient of a Lifetime Achievement Award from the IGDA, and in 2010, was selected by the International Game Developers Association as Person of the Year. His first published game designs were the two interactive fiction titles Sherlock: The Riddle of the Crown Jewels and Arthur: The Quest for Excalibur for Infocom. A third game about Robin Hood was never finished because Infocom was closed in 1989. Soon after the end of Infocom, Bates and Mike Verdu founded Legend Entertainment to produce games in the Infocom tradition. Games designed by Bates for Legend include: Timequest, Eric the Unready, and John Saul's Blackstone Chronicles. He also contributed design and writing to other company games, including the
    6.00
    4 votes
    100
    Jonathan Blow

    Jonathan Blow

    • Games Designed: Braid
    Jonathan Blow is an independent video game developer. His game Braid won the "Game Design" award at the Independent Games Festival in 2006. He is currently developing The Witness, to be released in 2012. For many years Blow wrote the Inner Product column for Game Developer Magazine. He is the primary host of the Experimental Gameplay Workshop each March at the Game Developers Conference, which has become a premier showcase for new ideas in video games. In addition, Blow is a regular participant in the Indie Game Jam. In a speech at the Free Play conference in Australia in September 2007, Blow suggested games were approaching the level of societal influence of other forms of art, such as films and novels. One example that Blow cites is World of Warcraft, which he labels "unethical", stating that such games exploit players by using a simple reward-for-suffering scheme to keep them in front of their computer. In his view, developers need to think about what reinforcement the games are providing players when they reward them for performing certain actions. He emphasized the need for developers to design inspiring new games using "innovative, ethical and personal art." In an interview
    6.00
    4 votes
    101
    Rebecca Heineman

    Rebecca Heineman

    • Games Designed: Tass Times in Tonetown
    Rebecca Ann Heineman (born William Salvador Heineman) is an American video game programmer. A long-time veteran of the computer game industry (originally credited mostly as Bill Heineman), Heineman was a founding member of Interplay Productions, Logicware, Contraband Entertainment. She has also been affiliated at various times with Barking Lizards Technologies, Electronic Arts, Bloomberg, Microsoft, MacPlay and Ubisoft, among other game companies. She is currently working for Sony Computer Entertainment in the Foster City office. She won the National Space Invaders Championship, sponsored by Atari, in November, 1980, making her the first person to ever win a national video game contest. In the mid-1980s, Heineman programmed the cult classic graphic adventure games Tass Times in Tonetown and The Bard's Tale III: Thief of Fate. Heineman also programmed the Macintosh, Super Nintendo and Apple IIGS ports of Another World, as well as some other lesser-known games, such as Mindshadow, Borrowed Time, Battle Chess, and The Tracer Sanction. Due to her love of storing hamburgers in her desk drawers, her friends call her "Burger" (and when they would call for her, she would sometimes respond
    6.00
    4 votes
    102
    Ron Davis

    Ron Davis

    • Games Designed: God of Thunder
    Ronald Gene "Ron" Davis (born August 6, 1955) is a former Major League Baseball pitcher who played 11 years from 1978 to 1988. Davis played for the New York Yankees and Minnesota Twins of the American League and the Chicago Cubs, Los Angeles Dodgers and San Francisco Giants of the National League. He was selected to the American League All-Star team in 1981. Davis was born in Houston, Texas. Standing 6' 4", he was a hard throwing right-handed relief pitcher. During his career he appeared in 481 games all in relief and recorded 130 saves. Originally drafted by the Chicago Cubs, he was traded while still in the minor leagues to the New York Yankees in 1978. While in New York he was given the opportunity to become the team's closer after the injury to All-Star relief pitcher Rich Gossage. Also, while with the Yankees, he was one of the first pitchers ever to be used exclusively as a middle-inning "set-up" pitcher for his team's closer. For two seasons, 1980 and 1981, Davis and Gossage were an effective tandem, and many teams have followed this pitching formula to this day (arguably the most successful being the 1990 Cincinnati Reds "Nasty Boys", where Norm Charlton and Rob Dibble
    6.00
    4 votes
    103
    Ed Logg

    Ed Logg

    • Games Designed: Gauntlet II
    George Edward Logg (born in Seattle in 1948) is a retired arcade video game designer, employed first at Atari and later at Atari Games. He co-developed the video game Asteroids with Lyle Rains. Other games designed or co-designed by Logg include Centipede, Millipede, the Gauntlet series, Wayne Gretzky's 3D Hockey and the San Francisco Rush series. He currently resides in San Jose, California.
    8.00
    2 votes
    104
    Jeff Tunnell

    Jeff Tunnell

    Jeffrey Tunnell is a computer game producer, programmer and designer. In 1984 he founded Dynamix with Damon Slye in Eugene, Oregon. In 1990, Tunnell left Dynamix to start Jeff Tunnell Productions. Tunnell would go on to create famous brands such as The Incredible Machine, Trophy Bass, and the 3D Ultra product line while at Jeff Tunnell Productions. These products were some of the most successful retail products to be published by Dynamix. In 1993, Sid & Al's Incredible Toons earned Tunnell and Chris Cole a patent for the game concepts. In 1995, Tunnell returned to Dynamix in a leadership role. In 2001, after Dynamix was disbanded, Tunnell co-founded GarageGames, an independent video game publisher, which is also the developer of the Torque Game Engine. In 2007, GarageGames was acquired by InterActiveCorp, the media conglomerate founded by Barry Diller. Tunnell remained on as Chief Creative Officer of GarageGames. Tunnell was a contributor behind the vision of the original InstantAction distribution platform. In 2008, Tunnell left GarageGames to pursue other interests. In 2009, Tunnell founded PushButton Labs along with former partners and employees from GarageGames and Dynamix.
    8.00
    2 votes
    105
    David Jones

    David Jones

    • Games Designed: Lemmings
    David Jones is a British game programmer and entrepreneur who founded DMA Design in 1988 (now known as Rockstar North as of 2002) and Realtime Worlds in 2002. Jones created major game series Lemmings and the highly acclaimed, but controversial Grand Theft Auto video game (which later spawned many successful sequels). Jones founded the computer game company Realtime Worlds in 2002 where he worked as a creative director of the company. His most recent work was creating the original franchise Crackdown for the Xbox 360 console and the open-ended massively multiplayer online game, APB: All Points Bulletin.
    9.00
    1 votes
    106
    Ginger

    Ginger

    • Games Designed: Nerf Arena Blast
    Ginger Wildheart (born David Walls, 17 December 1964, in South Shields in the North East of England) is a rock guitarist, singer and songwriter, best known for his band The Wildhearts. Ginger saw his first success as a member of the English band The Quireboys. After being sacked, he went on to form The Wildhearts. Whilst intermittently continuing with various incarnations of The Wildhearts, he has also formed a variety of side projects, including a number of solo albums. These projects include: Ginger is also listed as the producer of the album World of Filth, released by Howling Willie Cunt, with Ginger and Howling Willie Cunt rumored to be the same person. On the January 25, 2010 ex-Hanoi Rocks lead singer Michael Monroe announced the formation of his new band, to include Ginger as rhythm guitarist. The band embarked on a world tour and released the live album Another Night in the Sun: Live in Helsinki in September 2010. A studio album produced by Jack Douglas called Sensory Overdrive was released on 14 March 2011. It debuted at #1 on Finnish album chart. In UK it rose to 13th place in the Rock charts, Ginger played his last gig with the band at Provinssirock on the 17th of June
    9.00
    1 votes
    107
    Klaus Teuber

    Klaus Teuber

    • Games Designed: Catan
    Klaus Teuber (born June 25, 1952) is a German designer of board games. He won the Spiel des Jahres award four times, for The Settlers of Catan, Barbarossa, Drunter und Drüber and Adel Verpflichtet. He retired from his profession as a dental technician to become a full-time game designer in 1999. As of 2007, he lives in Darmstadt with his wife Claudia. They have two sons, Guido and Benny.
    9.00
    1 votes
    108
    Kō Ōtani

    Kō Ōtani

    • Games Designed: Shadow of the Colossus
    Kow Otani (大谷 幸, Ōtani Kō, born May 1, 1957) is a Japanese composer of anime, films, and video games. He is best known for creating the soundtracks to several Gamera films, the movie Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack, and for his work on the video game Shadow of the Colossus. Ko Otani was born in Tokyo, Japan. After graduating from university, he became a founding member of Yuji Saito's music production company Imagine in November 1986. The company has grown to feature musicians like Kohei Tanaka, Shiro Hamaguchi, Hayato Matsuo, and Shinji Miyazaki, who have become well known for cinematic scoring and orchestration through Otani. In 1987, he made his debut as an anime composer with the popular manga adaptation City Hunter, which earned him recognition in the industry. He later went on to work on titles such as Spy Games (1988), The Ultimate Teacher (1988), The Yadamura Waltz (1988), and You're Under Arrest (1994). The anime Future GPX Cyber Formula (1991) and Mobile Suit Gundam Wing (1995) and several films in the Gamera series are some of his most well-known works. In 2001, he created the score to the film Godzilla, Mothra and King Ghidorah: Giant
    9.00
    1 votes
    109
    Mike Perry

    Mike Perry

    • Games Designed: SimFarm
    Mike Perry (born 1969) was Creative Director at Maxis/ Electronic Arts, where he worked on nearly all of the Sims games. He produced and designed the award-winning title SimFarm, and both produced and programmed Yoot Saito's award-winning title SimTower. As of 2011, he is an executive producer at Zynga, managing the FarmVille game. Perry's first game was an Astrosmash clone, which he wrote in BASIC on a Timex Sinclair 1000 at the age of 13. He lived at Pensacola Naval Air Station, as his stepfather was an officer in the U.S. Navy. Perry was a C64 enthusiast in high school, using it to teach himself how to program games and BBS applications. His stepfather later took a job as medical professor at the University of South Alabama, which school Perry attended as well, studying music. However, he dropped out before graduating, to explore a musical career and move to California. For the next two years he worked part-time at the videogame booth in a Toys R Us store, and played rhythm guitar for a local heavy metal band. He then decided to seek an actual career in the game industry, cold-calling various companies in the Bay Area, and finally obtaining a job as a "Game Counselor" (telephone
    9.00
    1 votes
    110
    Noah Falstein

    Noah Falstein

    • Games Designed: Indiana Jones and the Fate of Atlantis
    Noah Falstein is a freelance game designer and producer who has been in the video game industry since 1980. He was one of the first 10 employees at Lucasfilm Games (which became LucasArts Entertainment), DreamWorks Interactive (which became EALA), and The 3DO Company (which became defunct). Currently he runs The Inspiracy and writes the "Better by Design" column for Game Developer magazine. A few of his credits include: Since 1996, Falstein has been president of The Inspiracy, a consulting firm specializing in game design and production for clients on five continents, ranging from corporate training (Cisco, Microsoft) to medical education (Hopelab, Health Media Lab, Medical Cyberworlds) to entertainment (LucasArts, Disney, DreamCatcher, Micro Forte). Falstein's work on "The 400 Project" has attracted recent attention. It is an attempt to collect rules of computer game design under a standard format. The concept was pioneered by Hal Barwood, who co-designed Indiana Jones and the Fate of Atlantis with Falstein. Falstein is also active in the development of the emerging market of serious games. Falstein was Chair of the International Game Developers Association from 1997 to 1999, he
    9.00
    1 votes
    111
    Richard Rouse III

    Richard Rouse III

    • Games Designed: Centipede
    Richard Rouse III is an American video game designer and writer best known as the designer of The Suffering games and the author of Game Design: Theory & Practice. Rouse started out as a writer at Macintosh gaming magazines like Inside Mac Games and Mac Games Digest while attending the University of Chicago. This eventually led to the creation of his own company, Paranoid Productions, which produced two Macintosh games, the story-centric fantasy RPG Odyssey: The Legend of Nemesis and the military first-person shooter and strategy hybrid Damage Incorporated. Both were based on games by Bungie Software (Minotaur and Marathon 2, respectively), whose founders were university friends of his. Rouse went on to work at Leaping Lizard Software where he was lead designer on the 1998 3D remake of Centipede. From there he moved to Surreal Software where he worked on a canceled western game called Gunslinger and subsequently contributed to Drakan: The Ancients' Gates. After that he was lead designer and writer on the action horror game The Suffering and creative director and writer on its sequel, The Suffering: Ties That Bind. Currently he is the Director of Game Design at Midway. Rouse has
    9.00
    1 votes
    112
    Bill Fisher

    Bill Fisher

    • Games Designed: Space Spartans
    William Fisher (born 23 October 1928 in New York City) is an American journalist and retired manager of development programmes. He is a regular contributor to the news agency Inter Press Service, for which he mainly covers issues of human rights, foreign policy, international politics and the Middle East. Additionally, Bill Fisher writes for Truthout.org and media in the Middle East as well as in the United States (such as The Washington Post and the New York Daily News). Fisher holds a B.A. in Journalism from Stetson University in Deland, Florida (USA). He began his work life as a journalist, working as reporter and then Bureau Chief for the Daytona Beach News-Journal, and as correspondent for the Associated Press in Florida. He went on to work as a public relations director for a number of non-profit organizations, including the American Foundation for the Blind, where he became the unofficial press secretary for the deafblind author and activist Helen Keller. Between 1961 and 1963, Fisher worked for the administration of U.S. President John F. Kennedy. He played a key role in designing and implementing the U.S. Export Expansion Programme, which aimed at increasing the country’s
    6.67
    3 votes
    113
    Brian Reynolds

    Brian Reynolds

    • Games Designed: Rise of Nations: Thrones and Patriots
    Brian Reynolds (born 1967) is a videogame designer who now designs online social games (e.g. on Facebook). Reynolds has designed at Zynga, Big Huge Games, Firaxis Games, and Microprose. He presently works as chief game designer at Zynga and has been chairman of the International Game Developers Association. He has played a major part in designing a number of multi-million selling games including Civilization II, Rise of Nations, Sid Meier's Alpha Centauri, and FrontierVille. Reynolds made his first game sale with Quest 1 to SoftSide magazine, its August 1981 cover feature. He was a gamer in high school, and a SysOp on Randolph School's (Huntsville, Alabama) PDP-11 mainframe computer. A 1990 graduate of the University of the South, Reynolds briefly pursued graduate studies in Philosophy at the University of California, Berkeley. This influence is evident in the emphasis on philosophy encountered in one of his more famous computer games, Sid Meier's Alpha Centauri. Reynolds initiated his game career with the now defunct MicroProse where he worked as lead programmer for a number of graphic adventure games. These included Rex Nebular in 1992 and Return of the Phantom and Dragonsphere
    6.67
    3 votes
    114
    David Perry

    David Perry

    • Games Designed: Earthworm Jim
    David Perry (born 1967) is an Irish video game developer who has created dozens of video games, the best known of which include Earthworm Jim, MDK, Messiah, Wild 9 and Enter the Matrix. He also founded Shiny Entertainment, where he worked from 1993 to 2006. David Perry created games for many internationally known brands and companies, including Disney, 7 Up, McDonald's, Orion Pictures, and Warner Bros. In 2008 he was presented with an honorary doctorate from Queen's University Belfast for his services to computer gaming. He is also co-founder of cloud-based games service Gaikai. Perry was born in April 1967 in Lisburn, Northern Ireland, growing up in the towns of Templepatrick and Donegore in County Antrim, attending Templepatrick Primary School and then Methodist College Belfast. He began writing computer game programming books in 1982 at the age of 15, creating his own games for the Sinclair ZX81. According to an interview with the BBC, Perry stated that his first game was a driving game, "a black blob avoiding other black blobs", which he wrote and sent to a magazine, which printed it. He sent them more games and they sent him a cheque for £450—a bit of a problem for a teenager
    6.67
    3 votes
    115
    Gilman Louie

    Gilman Louie

    Gilman Louie (born 1960) is technology venture capitalist who got his start as a video game designer and then ran the CIA venture capital fund. He graduated in 1983 from San Francisco State University. He attended the Advanced Management Program (AMP) while at Harvard Business School in 1997. Gilman Louie is a partner of Alsop Louie Partners, a venture capital fund focused on helping entrepreneurs start companies. Known investments of Alsop Louie Partners include Ribbit, Smith & Tinker, Redux, Zephyr Technologies, Netwitness and Gowalla. He was the first CEO of In-Q-Tel, a non-profit company created to help enhance national security by connecting the United States Intelligence Community with venture-backed entrepreneurial companies and making venture capital style investments in promising new technologies. Previously Louie built a career in the interactive entertainment industry, with accomplishments that include the design and development of the Falcon F-16 flight simulator as well as being the person who licensed Tetris, the world’s most popular computer game, from its developers in the Soviet Union. During that career, Louie founded and ran a company called Nexa Corporation that
    6.67
    3 votes
    116
    Greg Roberts

    Greg Roberts

    Greg Roberts (born September 18, 1969 in Bloomington, Indiana), is an American artist and entrepreneur who is best known as a pioneering designer of interactive experiences, and for creating some of the first interface designs for broadband internet services. In 1986, while attending Walter Johnson High School, Roberts worked under the direction of Dr. Gary Wind at the National Naval Medical Center in Bethesda, Maryland, where he led the design of novel pre-surgical visualization methods through custom software co-developed with Vojin Dvorak. The techniques they developed utilized sequential 2d CAT scans to construct three dimensional models of internal human anatomy, which were then used to plan surgical approaches; these methods are now standard practice throughout Western medicine. Moving to Jacksonville, Florida in 1988, Roberts launched his first company, RamWorks, at the age of 18. In 1995 he was named Web Architect of Record for the first mass deployment of consumer broadband services in North America; in this role he designed high speed web applications for the NFL, CSX and Mercedes-Benz, among others. Roberts sold RamWorks in 1998 and moved to San Francisco, California
    6.67
    3 votes
    117
    Louis Castle

    Louis Castle

    • Games Designed: DragonStrike
    Louis Castle is an American video games designer. Castle co-founded Westwood Studios (the creator of the popular Command & Conquer real-time strategy video game series) with Brett Sperry in 1985. Castle remained with Westwood when it was bought by Electronic Arts in 1998 and he was a vice president and General Manager of EA's Blueprint Studio. He was given the second annual Lifetime Achievement Award by the Computer Game Developers Association at the Spotlight Awards in 1999. From 2003 to June 2009, Castle was Vice President of Creative Development at the Los Angeles studio of Electronic Arts. On July 15, 2009, it was announced that Castle would join InstantAction as the new CEO of GarageGames. After InstantAction was shut down in November 2010, Castle went on to become Senior Advisor for Premium FanPage in January 2011, and later joined Zynga as VP of Studios. Castle lives in Las Vegas, Nevada with his family.
    6.67
    3 votes
    118
    Michio Okamura

    Michio Okamura

    Michio Okamura is a computer game developer and artist. He was the lead artist for the popular computer game Diablo, and senior artist on Diablo II. He designed many of the game's characters, including the title character. He is currently the Creative Director at U.I. Pacific. Okamura began his artistic career as a comic book artist on Reggie Byers' Shuriken, as well as Comico's adaptations of Robotech. Afterwards he joined Condor Inc. as an artist working on the Sega Genesis title Justice League Task Force. He worked at Blizzard North on the Diablo franchise for over a decade. He was the Lead Artist for the first version of Diablo and created the concept design for the majority of the characters and monsters in the game, including Diablo himself. On Diablo II, Okamura was a Senior Artist, and created character and monster concept designs, including the second incarnation of Diablo. After Diablo II, Okamura worked as an Art Director establishing the pipeline and creative direction for several internal projects, and then joined Castaway Entertainment in 2004. In 2005, he founded and was president of Hyboreal Games with former Blizzard North employees Eric Sexton and Steven Woo.
    6.67
    3 votes
    119
    6.67
    3 votes
    120
    Paul Reiche III

    Paul Reiche III

    • Games Designed: Archon: The Light and the Dark
    Paul Reiche III (born February 17, 1961) is a game designer, particularly for computer games. Reiche is best known for being the co-creator, together with Fred Ford, of the Star Control universe. A childhood friend of early Dungeons & Dragons (D&D) artist Erol Otus, Reiche became interested in gaming as a teen. He and Otus played role-playing games together and released a few small games in the genre. Eventually, both wound up at TSR (the then publisher of D&D). They made contributions to the evolving game and other games by TSR, Otus with artwork, Reiche with game design (primarily on D&D and Gamma World). Reiche's credits as developer include Isle of Dread, Slave Pits of the Undercity and Assault on the Aerie of the Slave Lords, and The Ghost Tower of Inverness, and he also contributed to Gary Gygax's Legion of Gold for Gamma World. Reiche also invented the Advanced Dungeons & Dragons race of Thri-kreen Mantis warriors, which debuted in the second set of Monster Cards. Eventually Reiche left TSR to work on computer games with Electronic Arts (EA). Reiche worked on Mail Order Monsters, the Archon series and the Starflight series of computer games. Reiche was one of the co-founders
    6.67
    3 votes
    121
    Scott Adams

    Scott Adams

    • Games Designed: The Count
    Scott Adams (born July 10, 1952) is the co-founder, with ex-wife Alexis, of Adventure International, an early publisher of games for home computers. Born in Miami, Florida and currently living in Platteville, Wisconsin, Adams was the first person known to create an adventure-style game for personal computers, in 1978 on a 16KB Radio Shack TRS-80 Model I, written in the BASIC programming language. Colossal Cave was a year earlier, but on a mainframe, the PDP-10. These early text adventure games use a minimal parser, recognizing 2-word commands of the form VERB NOUN. The parser only scanned the first three letters of each command, so inputting SCREAM BEAR, SCRATCH BEAR or SCREW BEAR would be treated identically. Scott had access to an advanced 16-bit computer at home, built by his brother Richard Adams, that gave him a jump on game programming in his leisure time. The Adventure International games were subsequently released on most of the major home PC platforms of the day, including TRS-80, Apple II series, Atari 8-bit series and Commodore PET. Versions of the games were also made for later platforms such as Vic-20 and some also had versions produced with rudimentary graphics.
    6.67
    3 votes
    122
    Tetsuya Mizuguchi

    Tetsuya Mizuguchi

    • Games Designed: Sega Rally 2
    Tetsuya Mizuguchi (水口 哲也, Mizuguchi Tetsuya, born May 22, 1965 in Otaru, Hokkaidō, Japan) is a video game designer and co-founder (along with ex-Sega developers) of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like Sega Rally and Sega Touring Car Championship, before moving on to become the head of Sega's United Game Artists division, the team responsible for the Rez and Space Channel 5. Mizuguchi is known for creating video games that incorporate a notable emphasis on interactive sound design, evidenced by Rez, Lumines, and Child of Eden. Mizuguchi worked for Japanese game publisher, Sega, from 1990-2003 and began his career --not on a game-- but by first designing an interactive 'ride' titled Megalopolis, combining then-embryonic 3D polygonal graphics and CGI (Computer-generated imagery) with the physical experience of Sega's hydraulic 'AS-1' motion simulator. With his team having gained enough experience with 3D graphics technology, he then went on to develop the acclaimed racing simulator, Sega Rally, which was influential in the racing space, inspiring future racing game
    6.67
    3 votes
    123
    Theresa Duncan

    Theresa Duncan

    Theresa Duncan (October 26, 1966 – July 10, 2007) was an American game designer, blogger, filmmaker and critic. Theresa Lee Duncan was born in Lapeer, Michigan to Donnie and Mary Duncan. She had a sister, Deanna and a brother, Scott. Duncan was a writer, filmmaker, and computer-game creator who became known in the 1990s for developing the story-based "girl-centric" computer games Chop Suey, Smarty Pants, and Zero Zero. She lived with Jeremy Blake in Los Angeles until 2007, when she and Blake moved to Manhattan. On her blog, Duncan listed her interests as "film, philology, Vietnam War memorabilia, rare and discontinued perfume, book collecting, philately, card and coin tricks, futurism, Napoleon Bonaparte, the history of electricity." Duncan produced three CD-ROM computer games. The games were designed to be alternatives to a traditionally male-dominated field. They are story-based and as such revolve around search and discovery. Chop Suey, created with Monica Gesue, was named "1995 CD-ROM of the Year" by Entertainment Weekly. She wrote and directed an animated film, The History of Glamour, which was selected for the 2000 Whitney Biennial. The film details the semi-autobiographical
    6.67
    3 votes
    124
    Yōko Shimomura

    Yōko Shimomura

    • Games Designed: Kingdom Hearts II
    Yoko Shimomura (下村 陽子, Shimomura Yōko, born October 19, 1967) is a Japanese video game composer. She has been described as "the most famous female video game music composer in the world". She has worked in the video game music industry since graduating from Osaka College of Music in 1988. From then until 1993, she worked for Capcom, where she composed wholly or in part the scores for 17 games, including Final Fight and Street Fighter II. From 1993 to 2002 Shimomura worked for Square (now Square Enix), where she composed for a further eight games, Super Mario RPG, Parasite Eve, and Legend of Mana games. While working for Square, she was best known for her work on the soundtrack for Kingdom Hearts, which was her last game for the company before leaving. Starting with Mario & Luigi: Superstar Saga, she began working as an active freelancer, writing for over a dozen titles. Her works have gained a great deal of popularity, and have been performed in multiple video game music concerts, including one, Sinfonia Drammatica, that was focused half on her "greatest hits" album, Drammatica: The Very Best of Yoko Shimomura, and half on the music of a previous concert. Music from several of her
    6.67
    3 votes
    125
    Tony Warriner

    Tony Warriner

    • Games Designed: Beneath a Steel Sky
    Tony Warriner is a video game designer, programmer and co-founder of Revolution Software. At a young age he started playing adventure games, when they were just text adventures. He wrote his first game Obsidian while he was at school and sent it to Artic Computing for consideration. Charles Cecil, who considered it to be brilliant, convinced him to have it published by Artic. At Artic he wrote together with Adam Waring Ultima Ratio, which was published in 1987 by Firebird. In the same year he got a job at Cecil's Paragon Programming, where games were converted to other platforms. When Cecil had left to work for U.S. Gold, Warriner started doing 8-bit programming for games. In 1988 he created Death Stalker, published by Codemasters. In the same year he joined Cascade Games, where he worked on 19 Part One: Boot Camp, Arcade Trivia Quiz, and Arcade Trivia Quiz Question Creator. In 1989 Warriner moved to Bytron where he wrote aviation software, where David Sykes was his fellow programmer. In March 1990 Cecil, Sykes, Noirin Carmody and Warriner founded Revolution Software. For their first game he wrote an innovative engine, called Virtual Theatre, which enabled the gameworld to be more
    5.75
    4 votes
    126
    Andrey "KranK" Kuzmin

    Andrey "KranK" Kuzmin

    Andrey "KranK" Kuzmin (born April 24, 1971, Kaliningrad, Russia) is a Russian Game designer, producer and the co-founder of the game production company, KranX Productions. He has developed first self-made game at school (graduated with honors) and graduated Kaliningrad State University as "theoretical physicist". Being a student Andrey developed successful business software for big regional enterprises. At the upper courses he put together a team of enthusiasts "K-Division" to develop computer games and real-time technologies. In 1995 together with adherents he has created one of first independent Russian companies "K-D Lab" which has borrowed especially in development of games. 2004-till now – establishment and management of the independent Russian game production company, KranX Productions, as CEO, designer and producer.
    7.50
    2 votes
    127
    Bill Roper

    Bill Roper

    • Games Designed: Warcraft Adventures: Lord of the Clans
    Bill Roper (born 27 March 1965 in Concord, California) is a video game designer and has been a well-known person in the worldwide gaming industry since 1994. He personally represents the games he works on and has built a solid reputation with his strong relationships with press, developers, and gamers. He has been featured in numerous articles in hundreds of worldwide games magazines, as well as being in the New York Times, Newsweek, and CNN. Having worked at some of the biggest game development houses, Roper went on his own to found Flagship Studios. Following its demise, Bill returned to a larger production studio, Cryptic. Bill was featured in a 2009 biography entitled “Santa Clause of Korean Game Market: Bill Roper” which examined the influence of his work in Korea. In December, 2010, he was a featured keynote speaker at the China Game Developers Conference held in Shanghai. Having stepped down from his position at Cryptic, Bill can now be heard on a Radio/Internet show called Bulletproof Radio, and is slated to assume control of Disney Interactive Media Group's Marvel Franchise. Roper served as a Vice President of Blizzard North and was a Director of Blizzard Entertainment
    7.50
    2 votes
    128
    Brad Wardell

    Brad Wardell

    • Games Designed: Galactic Civilizations II: Dark Avatar
    Bradley R. Wardell (born 24 June 1971), commonly known as Brad Wardell, is an American businessman, programmer and author residing in Michigan. He is the founder, President, and CEO of Stardock, a software development and computer games company. Wardell's specialty is the design and programming of artificial intelligence and game mechanics for turn-based strategy games. Wardell built PCs and worked as a check proofer to fund his education at Western Michigan University. He graduated in 1994 with a degree in Electronic Engineering, specializing in Computer Engineering. Wardell's first notable achievement was the design and implementation of Galactic Civilizations for OS/2, one of the platform's few games. He led development of OS/2 Essentials, followed by Object Desktop, a package of utilities and desktop enhancements. Wardell remained an OS/2 advocate for years; in 1996 he won OS/2 Professional's "Corporate Commitment" award. When the OS/2 market collapsed, he guided Stardock to Windows, heading development of PC game Entrepreneur (now The Corporate Machine) while coordinating the creation of WindowBlinds and other Object Desktop components. Wardell designed Galactic Civilizations
    7.50
    2 votes
    129
    Junichi Masuda

    Junichi Masuda

    • Games Designed: Pokémon Diamond and Pearl
    Junichi Masuda (増田 順一, Masuda Jun'ichi, born January 12, 1968) is a video game composer, director, designer, producer, and programmer best known for his work on the Pokémon franchise. He is a member of the Game Freak board of directors, and has worked at the company since 1989. He helped compose the music for games like Mendel Palace and Smart Ball before beginning to work on the first Pokémon games. On Pokémon Red and Green he worked mainly as the soundtrack and sound effects composer, as well as contributing some of the programming. With the development of new Pokémon games, Masuda took new roles in future projects. He began to produce and direct games, and became responsible for approving new character models. His style seeks to keep games accessible while still adding increasing levels of complexity. His work sticks to older mainstays of the series, including a focus on handheld game consoles and 2D graphics. His music draws inspiration from the work of modern celebrated composers like Dmitri Shostakovich, though he used the Super Mario series as a model of good video game composition. His video game ideas are generally drawn from everyday life and observation. Masuda was born
    7.50
    2 votes
    130
    Lorne Lanning

    Lorne Lanning

    • Games Designed: Oddworld: Munch's Oddysee
    Lorne Lanning is an American game designer, writer and voice actor. He is also co-founder and president of the video game developer, Oddworld Inhabitants. He is best known for creating the Oddworld series including the games Oddworld: Abe's Oddysee, Oddworld: Munch's Oddysee, Oddworld: Abe's Exoddus and Oddworld: Stranger's Wrath. Lanning is also known for his voice talent and has voiced many characters in the Oddworld games including Oddworld's signature character Abe, Munch and the Stranger, as well as Alf (Abe's Exoddus), the Vykkers Humphrey and Irwin (Munch's Oddysee), Blisterz Booty, Doc Vykker, Castraider and Sekto (Stranger's Wrath), General Dripik and Director Phleg (Abe's Exoddus) and the Sligs (Abe's Oddysee, Abe's Exoddus and Munch's Oddysee). Lanning provided every character voice for Abe's Oddysee alone but was later joined by other Oddworld Inhabitants crew members to voice characters in Abe's Exoddus, Munch's Oddysee and Stranger's Wrath but with Lanning still voicing the majority of the characters. His creative vision in game design and property development at Oddworld Inhabitants has gained him worldwide recognition, including several documentaries and his
    7.50
    2 votes
    131
    Rebellion Developments

    Rebellion Developments

    • Games Designed: Delta Force: Urban Warfare
    Rebellion is a British computer games company, based in Oxford, who are famous for their games in the Aliens vs. Predator franchise. It has published comic books since 2000 and launched its own book imprint, Abaddon Books, in 2006. Rebellion was established by brothers Jason and Chris Kingsley in 1991. Their first known title was Alien Vs. Predator for the Atari Jaguar, which was considered one of the best games for that console. In June 2000, they bought the comic 2000 AD from Fleetway, and have since developed several characters from the comic for the games market. The first commercial release, Judge Dredd: Dredd Vs. Death was mildly successful. A second game was released in 2006 based on Rogue Trooper. Its 2005 game Sniper Elite was awarded "Best PC/Console Game" in the TIGA Awards of 2005. As of 2010 the game holds an average GameRankings scores of 73.44% for the PC version, 76.65% for the PlayStation 2, and 76.97% for the Xbox. In 2009, Rebellion's Rogue Warrior game received poor reviews but notable titles have included Star Wars Battlefront: Renegade Squadron and The Simpsons Game, both for the PSP. In 2010, they developed the latest Aliens vs. Predator game, published by
    7.50
    2 votes
    132
    Yoshinori Kitase

    Yoshinori Kitase

    • Games Designed: Final Fantasy XIII
    Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born 23 September 1966) is a Japanese game producer and former game director that has been working for Square Enix since 1 April 1990. He is mostly known for his work on the role-playing video game series Final Fantasy. He currently serves as the producer of the Final Fantasy games developed by Square Enix 1st Production Department. Kitase wanted to become a film director after seeing the movie Star Wars at the age of 12, when it was released in Japan. After earning a degree in cinema from the Nihon University College of Art, he worked for a small animation studio, producing animated cartoons for commercials and television programs. In 1990, after one year of employment, he decided to join the video game company Square, despite having no computer knowledge. Kitase is best known as the director of Final Fantasy VI (with Hiroyuki Ito), Final Fantasy VII, and Final Fantasy VIII. Kitase described his first ten years of work at Square as that of an "event scripter", directing the characters' movements and expressions on the game screen as well as setting the timings and music transitions. He has compared this work to that of a stage director.
    5.50
    4 votes
    133
    Daisuke Ishiwatari

    Daisuke Ishiwatari

    • Games Designed: Guilty Gear
    Daisuke Ishiwatari (石渡 太輔, Ishiwatari Daisuke, born August 14, 1973 in Johannesburg, South Africa) is a Japanese video game developer, illustrator, musician, composer and voice actor. He is best known for creating the 2D fighting game series Guilty Gear. He designed the characters and storyline, and wrote the music. He also provides the in-game voice for the characters Sol Badguy and Order-Sol, as well as Freed Velez in Battle Fantasia. Ishiwatari worked with Arc System works on the first Guilty Gear as soon as he left school. Recently, Daisuke, along with Yoshihiro Kusano, also wrote the music for BlazBlue, as well as painting the character selection portraits for the sequel, BlazBlue: Continuum Shift More recently, Ishiwatari composed for Hard Corps: Uprising. Daisuke Ishiwatari is also noted as being a composer in the metal and rock genres. His compositions, found in his signature series, Guilty Gear, feature no lyrics, but intricate guitar work, as do his compositions found in BlazBlue. The albums Guilty Gear XX in LA and Guilty Gear XX in NY include vocals for selected songs, as do three albums in Japanese by the band Lapis Lazuli. Queen is known as his favorite band.
    6.33
    3 votes
    134
    Hironobu Sakaguchi

    Hironobu Sakaguchi

    • Games Designed: Final Fantasy IV
    Hironobu Sakaguchi (坂口 博信, Sakaguchi Hironobu) (born November 25, 1962) is a Japanese game designer, game director, game producer, and former film director. He is world famous as the creator of the Final Fantasy series, and has had a long career in gaming with over 100 million units of video games sold worldwide. He left Square Enix and founded a studio called Mistwalker in 2004. Sakaguchi was born in Hitachi, Ibaraki, Japan. He studied electrical engineering while attending Yokohama National University, but dropped out in 1983 mid-semester with Hiromichi Tanaka. On leaving the university, Sakaguchi became a part-time employee of Square, a newly formed branch of Denyūsha Electric Company founded by Masafumi Miyamoto. When Square became an independent company in 1986, he became a full-time employee as the Director of Planning and Development. Sakaguchi then decided to create a role-playing video game which he named Final Fantasy as a result of his personal situation; had the game not sold well, he would have quit the games industry and gone back to university. The game was released in Japan for the Nintendo Entertainment System on December 18, 1987, and was successful across Japan.
    6.33
    3 votes
    135
    Theodore Beale

    Theodore Beale

    Theodore Beale, born c.1968, is an American writer, sometimes using the pseudonym Vox Day. He has also designed computer games and been a musician. Beale graduated from Bucknell University in 1990. Between 1992 and 1994 he was a member of the electronic band Psykosonik, which recorded two Billboard Top 40 club play hits. In 1993, together with Andrew Lunstad, he founded a video game company named Fenris Wolf. They developed the game Rebel Moon in 1995, and its sequel Rebel Moon Rising in 1997. Fenris Wolf was developing two games, Rebel Moon Revolution and Traveller for the Sega Dreamcast, when it closed in 1999 after a legal dispute with its retail publisher GT Interactive. In 1999, under the name Eternal Warriors, Beale and Lunstad released The War in Heaven, a biblical video game published by Valusoft and distributed by GT Interactive. In 2000, Beale published The War in Heaven, the first in a series of fantasy novels with a religious theme, entitled The Eternal Warriors which are "about good versus evil among angels, fallen and otherwise". The third in the series was published in 2006. Beale is a member of the Science Fiction and Fantasy Writers of America (SFWA), and was a
    6.33
    3 votes
    136
    Yoshitaka Amano

    Yoshitaka Amano

    • Games Designed: Final Fantasy IV
    Yoshitaka Amano (天野 喜孝 (formerly 天野 嘉孝), Amano Yoshitaka, born July 28, 1952) is a Japanese artist, character designer, illustrator and a theatre and film scenic designer and costume designer. He first came into prominence in the late 1960s working on the anime adaptation of Speed Racer. Amano later became the creator of iconic and influential characters such as Gatchaman, Tekkaman: The Space Knight, Hutch the Honeybee and Casshan. In 1982 he went independent and became a freelance artist, finding success as an illustrator for numerous authors, and worked on many best selling novels such as The Guin Saga and Vampire Hunter D. He is also known for his commissioned illustrations for the popular video-game franchise Final Fantasy. Since the 1990s Amano has been creating and exhibiting paintings featuring his iconic retro pop icons in galleries around the world, primarily painting on aluminium box panels with acrylic and automotive paint. He is a 5 time winner of the Seiun Award, and also won the 1999 Bram Stoker Award for his collaboration with Neil Gaiman, Sandman: The Dream Hunters. Amano's influences include early Western comic books, art nouveau, and Japanese woodblock prints. In
    6.33
    3 votes
    137
    Chris Granner

    Chris Granner

    • Games Designed: Terminator 2: Judgment Day
    Christopher P. Granner (born 1957 in Mt. Kisco, New York) is a freelance music composer, best known for composing music for video games and pinball games. Granner's father was organist/pianist, so he was interested in music since his childhood. He studied composition and computer sound/music at University of Illinois at Urbana–Champaign under prolific musicians Ben Johnston, Herbert Brün, Salvatore Martirano and Scott Wyatt. After finishing university with a Bachelor of Music and a Master of Fine Arts in music composition he moved to Evanston-located Northwestern University's music lab. There Granner heard that Williams Electronics (which evolved in Midway Games) was looking for composer, and he took the job and became leading composer in coin-op and pinball industry. After leaving Midway Granner set up his own sound production studio CGMusic and produced music and sound for many video games, advertisements and pinball games. From 2006 to 2011, Granner had retired from composing music for games, after he was finished with Stern / Steve Ritchie Productions' pinball, World Poker Tour. In 2011, Granner came out of retirement and joined the newly-formed Jersey Jack Pinball, where he
    8.00
    1 votes
    138
    Chris Taylor

    Chris Taylor

    • Games Designed: Total Annihilation
    Chris Taylor is a computer game designer and entrepreneur most famous for developing Total Annihilation and the Dungeon Siege series and for founding Gas Powered Games. In 2002, GameSpy named him the 30th most influential person in gaming. Chris Taylor was born in British Columbia and started in the video game industry in the late 1980s at Distinctive Software in Burnaby. His first game was Hardball II released in 1989. Taylor moved to Seattle, Washington in January 1996 when he joined Cavedog Entertainment as the designer and project leader for the real-time strategy computer game Total Annihilation and its first expansion, Total Annihilation: The Core Contingency. He founded Gas Powered Games in May 1998 and designed the action-role-playing video game Dungeon Siege. Its sequel, Dungeon Siege II, was released in 2005. In the August 2005 edition of PC Gamer, it was announced that Gas Powered Games was developing Supreme Commander, Chris's first RTS game since 1997. It is described as the spiritual successor to Total Annihilation, but was not able to be named as such because Atari (formerly Infogrames) owns the rights to the Total Annihilation name. Although Atari has shown no
    8.00
    1 votes
    139
    David Braben

    David Braben

    • Games Designed: Virus
    David John Braben (born 1964, Basford, Nottingham) is a British computer programmer, best known for co-writing Elite, a hugely popular and influential space trading computer game, in the early 1980s, and for his work as a trustee for the Raspberry Pi Foundation who in 2012 launched a low-cost computer for education. Braben attended Buckhurst Hill County High School in Chigwell in Essex. He studied Natural Sciences at Jesus College, Cambridge. He married Katharin Dickinson in May 1993 in Cambridge. Elite was written in conjunction with Ian Bell while both were undergraduate students at Cambridge University. Another seminal game written by Braben was Zarch for the Acorn Archimedes (later released on some other platforms as Virus), which was one of the first true "solid" 3D games. After Zarch, Braben went on to found Frontier Developments, a games development company whose first project was a sequel to Elite named Frontier. Braben is still the Chairman and part owner of the company, whose recent projects have included Kinectimals, RollerCoaster Tycoon 3, games based on the Wallace & Gromit franchise and the platformer LostWinds, which was a launch title on Nintendo's WiiWare download
    8.00
    1 votes
    140
    Doug Carlston

    Doug Carlston

    • Games Designed: Tawala's Last Redoubt
    Doug Carlston (born 1947 in Boston, Massachusetts) is the founder and current CEO of Tawala Systems based in San Rafael, California. He was previously CEO, chairman, and co-founder (with brother Gary) of Brøderbund Software, a major software publishing firm that produced such hit titles as Myst, Where in the World is Carmen Sandiego? and Prince of Persia. Brøderbund was acquired by The Learning Company for $420 million, and the combined company was sold to Mattel for $3.6 billion. Carlston received his bachelor's degree from Harvard University in 1970 and also studied economics at the Johns Hopkins School of Advanced International Studies. He earned a J.D. from Harvard Law School in 1975. Prior to founding Brøderbund in 1980, he was an attorney. As of April 2008, he serves as Chairman of the Board of Directors of Public Radio International (PRI) and of the Carlston Family Foundation (formerly the Brøderbund Foundation), and serves on the Boards of the MoveOn Political Action Committee, the Ploughshares Fund, the Albanian American Enterprise Fund, A.H. Belo Corporation and the Long Now Foundation. He also serves on the Committee on University Resources of Harvard University, and the
    8.00
    1 votes
    141
    Doug Church

    Doug Church

    • Games Designed: System Shock
    Doug Church is an American computer game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based first-person adventure/shooter/roleplaying games, including Ultima Underworld, Ultima Underworld II, System Shock and Thief. Later, Church joined Eidos Interactive as technical director, lending programming and design expertise on a number of games from Ion Storm Inc. and Crystal Dynamics, including extensive design work on Tomb Raider: Legend. In 2005, he left Eidos to join Electronic Arts. In 2003, Church was given the International Game Developers Association's Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the Indie Game Jams, including developing "Angry God Bowling," the prototypical game for the first IGJ. From July 2005 to 2009, Church worked at Electronic Arts' Los Angeles office, as team leader on a project supervised by filmmaker Steven Spielberg. On March 17, 2011, Valve Corporation announced that Church had been hired for an
    8.00
    1 votes
    142
    Hiroki Kikuta

    Hiroki Kikuta

    • Games Designed: Koudelka
    Hiroki Kikuta (菊田 裕樹, Kikuta Hiroki, born August 29, 1962) is a Japanese video game composer and game designer. His major works are Secret of Mana, Seiken Densetsu 3, Soukaigi, and Koudelka, for which he also acted as producer and concept designer. He has composed music for seven other games, and worked as a concept designer in addition to composer for the unreleased MMORPG Chou Bukyo Taisen. He became interested in music at an early age, but earned a degree in Religious Studies, Philosophy, and Cultural Anthropology from Kansai University. He spent the next few years working first as a manga illustrator then as a composer for anime series before coming to work for Square. After composing the soundtracks for his first three best-known works, he formed his own video game production company, Sacnoth, for which he was the president and CEO. After producing and composing Koudelka, he left to become a freelance composer. Since his departure he has formed his own record label, Norstrilia, through which he produces albums of his own compositions and collaborations with other artists, as well as his previous scores. His music has been performed in concerts such as the Symphonic Fantasies
    8.00
    1 votes
    143
    Ian Livingstone

    Ian Livingstone

    • Games Designed: Eureka!
    Ian Livingstone OBE (born December 1949 in Prestbury, Cheshire, England) is an English fantasy author and entrepreneur. Along with Steve Jackson he is the co-founder of the popular and influential series of Fighting Fantasy roleplaying gamebook series and author of many books within that series. He is also one of the co-founders of prominent games company Games Workshop. Livingstone attended Altrincham Grammar School for Boys, and left armed with (he claims) only one A level in Geography. He has retained his close links with the school on numerous occasions including to donate money for a refurbishment of the ICT suite, and also to give a speech and present awards to the GCSE graduates of 1998. Livingstone co-founded Games Workshop in early 1975 with flatmates John Peake and Steve Jackson, and began distributing Dungeons & Dragons and other TSR products later that year. Under the direction of Livingstone and Jackson, Games Workshop expanded from being a bedroom mail order company to a successful gaming manufacturer and retail chain, with the first Games Workshop store opening in Hammersmith in 1977. In June of that year, partially to advertise the opening, Livingstone and Jackson
    8.00
    1 votes
    144
    Ken Williams

    Ken Williams

    • Games Designed: Mystery House
    Ken Williams (born October 1954) is an American game programmer originally from Simi Valley, California, who co-founded On-Line Systems, which later became Sierra On-Line, together with his wife Roberta Williams. Roberta and Ken married at the age of 19 and have two children. The couple were leading figures in the development of graphical adventure games. Sierra was a leader in adventure games, employing nearly 1,000 persons prior to their acquisition in 1996. Ken and Roberta's early contributions to the computer game industry were partially chronicled in the book Hackers: Heroes of the Computer Revolution. In the early days of computing, Ken authored the textbook Apple II Computer Graphics. Sierra's notable online service, the ImagiNation Network, was purchased by AT&T in 1994. Ken was the president of Sierra until the company was sold to CUC in July 1996, but he remained with the company leading its strategic direction until November 1997. Vivendi (now Activision Blizzard after the Vivendi Games and Activision merger) currently holds the Sierra name. In his role as Sierra's CEO, Ken was always seeking to lead innovations in the computer game industry. In a 1999 interview with
    8.00
    1 votes
    145
    Michael Stout

    Michael Stout

    • Games Designed: Spyborgs
    Michael Stout is an American video game designer. He is most known for his work on Resistance: Fall of Man, as the Lead Multiplayer Designer. Resistance: Fall of Man received significant critical praise; much of which focused on its multiplayer content. From November 2007 to July 2009, he was the Creative Director at Bionic Games working on Spyborgs, an action game for the Nintendo Wii. According to a post on his blog on November 13, 2009, he is currently employed by Activision in their Central Design group. Stout graduated from Loyola High School of Los Angeles in 1998 . He went on to Holy Names University in Oakland, California, where he earned a BA in English, with a minor in Computer Science in 2001. Stout got his start in the video game industry at Insomniac Games as a QA Tester on Ratchet & Clank. During that project he was promoted to Junior Designer. He continued to work on the Ratchet & Clank (series) for three years, rising to Designer and Senior Designer in the process. After his fourth Ratchet & Clank game, Stout was moved to the new Resistance project, as the Lead Multiplayer Designer. Two years later, Resistance: Fall of Man became his last title at Insomniac
    8.00
    1 votes
    146
    Rob Pardo

    Rob Pardo

    • Games Designed: Warcraft III: Reign of Chaos
    Rob Pardo (born June 9, 1970) is Executive Vice President of Game Design at Blizzard Entertainment. Previously he was the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world. Rob Pardo has been credited on the following games: Pardo appears in animated form in the South Park episode Make Love, Not Warcraft, which deals with World of Warcraft. He was Guild Master of the EverQuest guild Legacy of Steel, which accomplished many world-firsts. He met friend and now coworker Tigole (Jeffrey Kaplan) during his time in Legacy of Steel. Tigole would go on to replace him as guild leader and was eventually offered a position as designer alongside Rob.
    8.00
    1 votes
    147
    Steve Fawkner

    Steve Fawkner

    • Games Designed: Puzzle Quest: Challenge of the Warlords
    Steve Fawkner is an Australian software designer, programmer and composer who has worked for several video game design companies. He was originally made famous as the creator of Warlords game series in 1989, but in recent years has found fame once again as creator of the Puzzle Quest series. In 2003, after a long alliance with SSG, he split off to form his own game developer company Infinite Interactive. In 2007 Infinite Interactive put Puzzle Quest: Challenge of the Warlords on the market for the DS and PSP. It was a sleeper hit that got a lot of praise by gamers and game developers alike. Infinite Interactive has since brought Puzzle Quest to the Wii, PC and Xbox360, PS2, Mac and Mobile and iPhone. In 2008 a Puzzle Quest like game was developed on a number of platforms for D3 Publisher of Europe Ltd.. Puzzle Quest: Galactrix is scheduled for release in February 2009. This game builds on the original principles that made Puzzle Quest a hit, with an improved story and more content. Infinite also released another 2 games in 2009, Puzzle Kingdoms and Neopets Puzzle Adventure. Currently, Infinite have 3 games in development for 2010: Puzzle Chronicles, Puzzle Quest 2 and Arrr!
    8.00
    1 votes
    148
    Tomonobu Itagaki

    Tomonobu Itagaki

    • Games Designed: Ninja Gaiden 2
    Tomonobu Itagaki (板垣 伴信, Itagaki Tomonobu) is a Japanese video game designer who created the Dead or Alive fighting game and beach sport simulation series and also revived the Ninja Gaiden franchise in 2004. Joining Tecmo in 1992, Itagaki produced two video game franchises that were commercial successes and earned him several promotions; he headed Tecmo's development team, Team Ninja, and sat on the executive board. He left the company after 16 years of service, filing a lawsuit against it for withholding bonus pay. His new team at Valhalla Game Studios, comprising other Team Ninja members, is currently working on a new game, Devil's Third. While his games are generally widely-acclaimed and he is considered a well-respected game designer, Itagaki has also gained infamy for the female characters in his games having large, overly-animated breasts, and also for his frankness and lack of humility in interviews and the comments he makes about his competitors and their games. Born in 1967, Tomonobu Itagaki graduated from Waseda University Senior High School on March 1985. Following that, he entered Waseda University and graduated from its School of Law on March 1992. He is married, and
    8.00
    1 votes
    149
    Yasuhiro Nightow

    Yasuhiro Nightow

    • Games Designed: Gungrave
    Yasuhiro Nightow (内藤 泰弘, Naitō Yasuhiro) is a Japanese manga artist and game creator who created the anime and manga Trigun. Nightow was born on April 8, 1967 in Yokohama, Japan. He moved to Yokosuka when he was in elementary school, and spent the junior high and high school years in Shizuoka. Before the release of the popular manga, Trigun, Nightow studied social science and then specialised in media studies where he majored. Nightow has been a manga artist for about eleven years, and is recently popular in the US thanks to the US release of Trigun. Trigun, the TV series, had a limited broadcast run in 1998. Nightow also created the characters and story for the Sega/Red Entertainment anime and third-person shooter video game series Gungrave.
    8.00
    1 votes
    150
    Matthew Smith

    Matthew Smith

    • Games Designed: Jet Set Willy II
    Matthew Smith (born 1966) is a British computer game programmer. He is best known for his games Manic Miner and Jet Set Willy for the ZX Spectrum, released in 1983 and 1984 respectively. He is also a playable character in the 2005 mobile game, Jet Set Racing. He was born in London, but his family moved around a great deal, finally ending up in Wallasey. He started out programming on a TRS-80. His first commercial game was a Galaxian clone for the TRS-80 called Delta Tower One. He then went on to produce a game on the VIC-20 called Monster Muncher. He obtained a ZX Spectrum on loan from Bug-Byte Software Ltd. in return for a contract to make three games. The first of these was Styx in 1983. He wrote Manic Miner in just six weeks and it was an instant success. While some games at the time were quite basic and amateur, Manic Miner was an addictive platform game with in-game music (a first for the ZX Spectrum). The sequel, Jet Set Willy, took considerably longer to write and was an even bigger success. Manic Miner and Jet Set Willy are two of the most famous and popular ZX Spectrum games, reputedly co-written with renowned programmer Andrew Dryden. After the creation of Jet Set Willy
    5.25
    4 votes
    151
    Cliff Johnson

    Cliff Johnson

    • Games Designed: The Fool and His Money
    Cliff Johnson (born 1953) is an American game designer, best known for the early computer puzzle games The Fool's Errand (1987) and 3 in Three (1990). Both games were notable for unique visual puzzles and a metapuzzle structure. Johnson was born August 14, 1953 in Hanover, New Hampshire, the only child of Norman and Leatrice Johnson. He attended Bristol Eastern High School in Connecticut, which is where he started making Super 8 movies. In 1972, he had jobs "building monsters" for five different amusement parks, and then later he attended University of Southern California's film school, where he became a teaching assistant in animation, and created some of the Monty Pythonesque animations for Nickelodeon's television series Out of Control. In 1984, using his first computer, a 512 KB so-called "Fat" Mac, he learned to program, and created his first game, The Fool's Errand, which in 1987 won "Best Puzzle Game of the Year" from GAMES Magazine, and was declared "Best Retro Game Ever" by British GamesTM magazine. From 1990-1995, he directed the *FunHouse* production group for Philips Media, and from 1996-2001, he consulted with Mattel, Warner Bros. and Disney for online puzzles and
    7.00
    2 votes
    152
    Clive Barker

    Clive Barker

    • Games Designed: Clive Barker's Undying
    Clive Barker (born 5 October 1952) is an English author, film director and visual artist best known for his work in both fantasy and horror fiction. Barker came to prominence in the mid-1980s with a series of short stories which established him as a leading young horror writer. He has since written many novels and other works, and his fiction has been adapted into motion pictures, notably the Hellraiser and Candyman series. Clive Barker was born in Liverpool, England, the son of Joan Ruby (née Revill), a painter and school welfare officer, and Leonard Barker, a personnel director for an industrial relations firm. Educated at Dovedale Primary School and the former Quarry Bank High School now Calderstones Quarry Bank High School, he studied English and Philosophy at Liverpool University. As a four-year-old child, Barker witnessed the death of Léo Valentin, a French skydiver who plummeted to his death during a performance at an air show in Liverpool. Barker would later allude to Valentin in many of his stories. In 2003, Barker received The Davidson/Valentini Award at the 15th GLAAD Media Awards, presented "to an openly lesbian, gay, bisexual or transgender individual who has made a
    7.00
    2 votes
    153
    Dr. Cat

    Dr. Cat

    • Games Designed: Furcadia
    Dr. Cat (born David Shapiro) is known for creating the 2003 Independent Games Festival finalist MMORPG Furcadia. He has worked (in various capacities) for Origin, and Microprose, among others. Notable titles he has significantly contributed to include games in the Ultima series.
    7.00
    2 votes
    154
    Jon Radoff

    Jon Radoff

    • Games Designed: Legends of Future Past
    Jon Radoff (born September 17, 1972) is an American entrepreneur, author and game designer. His work has focused on online communities, Internet media and computer games. Radoff dropped out to found NovaLink, an early internet service provider. In 1991, while at NovaLink, he created Legends of Future Past, one of the first commercial MMORPGs. In 1997, he founded Eprise Corporation, a creator of Web content management software. Eprise went public on the NASDAQ stock market in 2000 and was acquired by Divine Inc. in 2001. On September 21, 2006, Radoff founded GamerDNA, a social media company working on creating a player-focused community for people who enjoy games. New York-based Crispy Gamer, an online video game review site, acquired GamerDNA, which built a community website that used real-time game play information to generate video game recommendations for community members. As of March 2010, Radoff was working on a new social game company called Disruptor Beam that would be focused on building games for Facebook. Radoff wrote Game On: Energize your Business with Social Games, which was published by Wiley in 2011. The book discusses social games, which Radoff views as a 5,000
    7.00
    2 votes
    155
    Jonathan Frakes

    Jonathan Frakes

    • Games Designed: Star Trek: Klingon
    Jonathan Scott Frakes (born August 19, 1952) is an American actor, author and director. Frakes is best known for his portrayal of Commander William T. Riker in the television series Star Trek: The Next Generation and subsequent films. Frakes also hosted the television series Beyond Belief: Fact or Fiction, challenging viewers to discern his alternating stories of fact-based phenomena and fabricated tales. In June 2011, Frakes narrated the History Channel documentary Lee and Grant. Having moved towards directing in recent years, Frakes directed and also starred in Star Trek: First Contact as well as Star Trek: Insurrection. He is also the author of a book called The Abductors: Conspiracy. Frakes was born in Bellefonte, Pennsylvania, the son of Doris J. (née Yingling) and James R. Frakes. He grew up in Bethlehem, Pennsylvania, in the Lehigh Valley region of the state. A 1970 graduate of Bethlehem's Liberty High School, he ran track and played with the Liberty High School Grenadier Band. Frakes received a Bachelors of Fine Arts in Theater Arts at Penn State University in the early 1970s, where he was a member of the Thespians. His father was a critic for the New York Times Book
    7.00
    2 votes
    156
    Mark Cerny

    Mark Cerny

    • Games Designed: Marble Madness
    Mark Cerny (born 1964) is a video game industry figure who has worked as a game designer, programmer, producer and business executive. As president of Cerny Games, which he founded in 1998, he now acts as a consultant in the video game industry. In 2004, he was the recipient of the Lifetime Achievement Award from the International Game Developers Association. Cerny, a fan of computer programming and arcade games, started in the game industry at the age of 17 when he joined Atari in 1982. In those earlier days of professional game development, teams were small and each member was responsible for a wider range of roles than today. Cerny's first major success is usually cited as Marble Madness in which he, at age 18, acted as the designer. For years he worked with Sega in Japan and the United States, where he worked on Sonic the Hedgehog 2. He was the vice president and then president of Universal Interactive Studios. He continues to work with Naughty Dog (where he has worked on Crash Bandicoot and later consulted on the Jak and Daxter series), Insomniac Games (Spyro the Dragon and Ratchet and Clank), and Sony. From his extensive experience on the "dos and don'ts" in the game industry
    7.00
    2 votes
    157
    Nintendo

    Nintendo

    • Games Designed: Galactic Pinball
    Nintendo Co., Ltd. (任天堂株式会社, Nintendō Kabushiki gaisha) is a Japanese multinational consumer electronics company located in Kyoto, Japan. Nintendo is the world's largest gaming company by revenue. Founded on September 23, 1889 by Fusajiro Yamauchi, it originally produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel. Abandoning previous ventures, Nintendo developed into a video game company, becoming one of the most influential in the industry and Japan's third most valuable listed company with a market value of over US$85 billion. Nintendo of America is also the majority owner of the Seattle Mariners Major League Baseball team. The name Nintendo can be roughly translated from Japanese to English as "leave luck to heaven". As of October 18, 2010, Nintendo has sold over 565 million hardware units and 3.4 billion software units. Nintendo was founded as a card company in late 1889, originally named Nintendo Koppai. Based in Kyoto, Japan, the business produced and marketed a playing card game called Hanafuda. The handmade cards soon became popular, and Yamauchi hired assistants to mass produce cards to
    7.00
    2 votes
    158
    Stefano Gualeni

    Stefano Gualeni

    Trained as an architect, Stefano Gualeni is an Italian game designer who is best known for creating the games Tony Tough and the Night of Roasted Moths and Tony Tough 2: A Rake's Progress. Among his most popular works are the internationally licensed series of basketball simulation games Fronte del Basket (alternatively known as International Basketball or ACB Total). Stefano is currently the lecturer of Game Design and Game Architecture at NHTV Breda University of Applied Sciences in The Netherlands. When time allows, he works as columnist and Game Design consultant. Born in Lovere, Italy in 1978, he graduated in 2004 in architecture at the Politecnico di Milano with a theoretical thesis on the possible application of reverse archaeoastronomy as a design model for postmodern architecture. His final thesis was developed in Mexico supported by ITESM (Tec de Monterrey, Campus Ciudad de Mexico). A significant portion of his undergraduate career was spent at QUT in Brisbane, Australia. Stefano obtained his Master of Arts in 2008 at the Utrecht School of the Arts. In his thesis, he proposed an analytical model for digital aesthetics and game studies based on Martin Heidegger's work in
    7.00
    2 votes
    159
    Alex Seropian

    Alex Seropian

    • Games Designed: Gnop!
    Alexander Seropian (born 1969) is an American video game developer, one of the initial founders and later president of Bungie Software Products Corporation, the developer of the Marathon, Myth, and Halo video game series. Seropian became interested in computer programming in college and teamed up with fellow student Jason Jones to publish Jones' game Minotaur. The two became partners, and Bungie grew to become the best-known Apple Macintosh game developer before being bought by Microsoft in 2001. In 2004, Seropian left Bungie and created Wideload Games, with the goal of streamlining game development. Wideload's small core development team worked with outside contractors to produce Stubbs the Zombie and Hail to the Chimp. Wideload was acquired by Disney in 2009. As part of the deal Seropian became vice president of game development for Disney Interactive Studios, a position he left in 2012 to start a company focusing on mobile games. Alex Seropian attended the University of Chicago, and joined the Phi Delta Theta fraternity (where he would meet one of his future game development colleagues). Interested in computer programming, Seropian was pursuing a mathematics degree with a
    6.00
    3 votes
    160
    Chris Bateman

    Chris Bateman

    • Games Designed: Ghost Master
    Chris Mark Bateman (born 1 January 1972) is a game designer, outsider philosopher and author, best known for the games Discworld Noir and Ghost Master, the books Game Writing: Narrative Skills for Videogames, 21st Century Game Design and Beyond Game Design: Nine Steps Toward Creating Better Videogames, and his eclectic philosophy blog Only a Game. Bateman runs International Hobo Ltd, a consultancy specialising in market-oriented game design and narrative and has worked on more than thirty digital game projects over the last fifteen years, the most recent of which is MotorStorm: Apocalypse. Bateman was born in the United Kingdom in the historic market town of Bishop's Stortford, but moved to Ventnor, Isle of Wight before he was one year old. He spent much of his time growing up in Steephill Cove, a secluded bay on the south coast of the island, where he studied marine wildlife, snorkelled, and surfed during the winter. During one such winter, he was almost killed in a surfing accident having chosen to go out into stormy waves despite a warning flag cautioning against entering the water. He was rescued by a local crab fisherman. In 1990 he moved to Manchester to study as an
    6.00
    3 votes
    161
    Katie Salen

    Katie Salen

    Katie Salen is a game designer, animator, and design educator. She is a professor in the DePaul University College of Computing and Digital Media. She has taught at Parsons The New School for Design the University of Texas at Austin, New York University, and the Rhode Island School of Design. She has an MFA in graphic design from the Rhode Island School of Design. Salen is one of the co-authors of Rules of Play, a textbook on game design, and the co-editor of the The Game Design Reader, a Rules of Play Anthology. She is the former Director of Graduate Students for the Design and Technology Program at Parsons The New School for Design, as well as the former Director of the Center for Transformative Media, a research center focused on emerging trends in design and media. She is the Executive Director of Institute of Play, which promotes game design as a non-traditional educational tool. In 2009, she helped launch Quest to Learn (Q2L), a new public school in Manhattan, New York City, for which she is the Executive Director of Design. Salen graduated from the University of Texas in 1990 with a B.A. in Fine Arts. She holds a Masters of Fine Arts in Graphic Design from the Rhode Island
    6.00
    3 votes
    162
    Robert Cook

    Robert Cook

    • Games Designed: D/Generation
    Robert Cook is a co-founder of Metaweb. He was a software programmer at Brøderbund in the 1980s and was the model for one of the characters in Jordan Mechner's game Prince of Persia. He designed and created the computer game D/Generation and was technical director for the computer game The Last Express.
    6.00
    3 votes
    163
    Sampo Karjalainen

    Sampo Karjalainen

    Sampo Karjalainen (born May 2, 1977, in Tampere) is one of the original founders of Sulake and Habbo Hotel, an online social networking video game aimed at teenagers. It has already spread to over 20 different countries, and has been running for over 10 years. Sampo has also been in other projects, including Bobba Bar for iPhone. He studied literature, theoretical physics and information processing at the University of Helsinki. Career milestones:
    6.00
    3 votes
    164
    Jon Hare

    Jon Hare

    • Games Designed: Sensible Golf
    Jon "Jops" Hare (born 20 January 1966, Ilford, Essex, England) is a British computer game designer, game artist and musician. He is one of the two founder members and directors, with Chris Yates, of Sensible Software, one of the most successful European games development companies of the late 1980s and 1990s. Hare was co-designer and artist of all of Sensible's hits prior to 1992 including Parallax, Wizball, Microprose Soccer, SEUCK and Wizkid. He was also the lead designer and creative director of Mega Lo Mania, the Sensible Soccer series and the Cannon Fodder series, some of the most popular software franchises of the mid 1990s. Hare is also known for writing the music for a number of Sensible Software's games, including Cannon Fodder, Sensible Soccer, Sensible Golf and the never released Sex 'n' Drugs 'n' Rock 'n' Roll, which featured over 30 tracks written and arranged by Hare and his frequent musical collaborator, Richard Joseph. Since the sale of Sensible Software to Codemasters in 1999, Hare has worked in the capacity of a consultant designer on many games including numerous strategy, action and sports games including Real World Golf and Sensible Soccer 2006. Hare is also
    5.67
    3 votes
    165
    Satoru Iwata

    Satoru Iwata

    • Games Designed: Kirby's Adventure
    Satoru Iwata (岩田 聡, Iwata Satoru, born December 6, 1959) is the fourth president of Nintendo, succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. He is also the first president of Nintendo that is not a relative of the Yamauchi family through either blood or marriage. He was responsible in great part for defining Nintendo's strategy both before and during the release of its Nintendo GameCube video game console in 2001, a vision which helped Nintendo generate a forty-one percent increase in sales at the end of the 2002 fiscal year. Satoru Iwata is married. Barron's Magazine named Iwata one of the world's top CEOs, due mostly to the Wii and Brain Age sales, as well as Nintendo's increased stock price. Satoru Iwata was born in Sapporo, Japan. He expressed interest in the creation of video games early on, and began producing electronic games at his home during his high school years. The several simple number games Iwata produced made use of an electronic calculator he shared with his schoolmates. Following high school, Iwata was admitted to the Tokyo Institute of Technology, where he majored in computer science. While attending the school, he did
    5.67
    3 votes
    166
    Chris Metzen

    Chris Metzen

    • Games Designed: Warcraft Adventures: Lord of the Clans
    Christopher Vincent Metzen (born 1973) is an American game designer, artist, voice actor and author known for his work creating the fictional universes and scripts for Blizzard Entertainment's three major award-winning media franchises: Warcraft, Diablo and StarCraft. On occasion, Metzen has published his art under the alias "Thundergod". Metzen was hired by Blizzard Entertainment as an animator and an artist; his first work for the company was with the video game Justice League Task Force. Metzen is currently the Senior Vice President of Story and Franchise Development at Blizzard Entertainment and has assisted the company's projects by providing voice talent for a number of characters, as well as contributing to artistic character design. Outside of Blizzard Entertainment, Metzen authored a graphic novel series based on a futuristic second American civil war. In his most recent side-project, Metzen co-authored the "digital-only" series turned Trade Paperback release, "Transformers: Autocracy" (July 25, 2012: ISBN 1613772904 / ISBN 978-1613772904 ) with author Flint Dille and artist Livio Ramondelli. The same team is current working on the follow-up series, "Transformers:
    6.50
    2 votes
    167
    David Jaffe

    David Jaffe

    • Games Designed: Calling All Cars
    David Scott Jaffe is an American video game designer originally from Birmingham, Alabama and currently residing in San Diego, California. He is divorced and has two children. Jaffe graduated from Alabama's Mountain Brook High School, located in Mountain Brook, AL, a suburb of Birmingham. Jaffe then attended the University of Southern California in Los Angeles. He applied to their film school, but was never admitted. After a few years pursuing his dream of directing movies, he turned to game design. He is best known for directing the Twisted Metal series and, more recently, God of War. Jaffe's Twisted Metal: Black and God of War have both ranked into IGN's "Top 25 PS2 Games of All Time", with Twisted Metal: Black in ninth place and God of War winning first place as IGN's choice for best PS2 game of all time. In 2007, Jaffe left SCEA to found Eat Sleep Play; The studio has signed a multi-year deal with Sony to create games exclusively for PlayStation platforms. Jaffe is also somewhat unique amongst game developers in how directly he interfaces with the public, known for conducting plenty of interviews, regularly posting developer blogs, and communicating regularly through his own
    6.50
    2 votes
    168
    Nobuo Uematsu

    Nobuo Uematsu

    • Games Designed: Final Fantasy IV
    Nobuo Uematsu (植松 伸夫, Uematsu Nobuo) (born March 21, 1959) is a Japanese video game composer, best known for scoring the majority of titles in the Final Fantasy series. He is considered as one of the most famous and respected composers in the video game community. Uematsu, a self-taught musician, began playing the piano at the age of eleven or twelve, with Elton John as his biggest influence. Uematsu joined Square (later Square Enix) in 1986, where he met Final Fantasy creator Hironobu Sakaguchi. They have worked together on many video game titles, most notably the games in the Final Fantasy series. After nearly 20 years in the company, he left Square Enix in 2004 to found his own company called Smile Please, and the music production company Dog Ear Records. He has since composed music as a freelancer for video games primarily developed by Square Enix and Sakaguchi's development studio Mistwalker. Soundtracks and arranged albums of Uematsu's game scores have been released. Pieces from his video game works have been performed in Final Fantasy concerts. He has worked with Grammy Award-winning conductor Arnie Roth on several of these concerts. From 2002 to 2010, he was in a rock band
    6.50
    2 votes
    169
    Raph Koster

    Raph Koster

    • Games Designed: Ultima Online
    Raphael "Raph" Koster (born 7 September 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. Since July 2006, he has been working as the founder and president of Metaplace (previously operating as Areae and acquired by social gaming company Playdom in 2010) producing an upcoming platform for online games also called Metaplace. Koster attended Washington College in Chestertown, Maryland, receiving a Bachelor's degree in English (Creative Writing) and Spanish in 1992. The same year he became involved with MUDs as a developer of Worlds of Carnage, then in 1994 moved on to become implementor of LegendMUD, where he was known as Ptah. He also played MUME for a time. On 10 May 1992, he married Kristen who would later work alongside him at Origin Systems as a game designer. In 1995, he received a Master of Fine Arts in Poetry from the University of Alabama in Tuscaloosa, Alabama, and joined Origin Systems as the lead designer of Ultima Online. Koster was also the lead designer of Ultima Online: The Second Age, Ultima
    6.50
    2 votes
    170
    Ray Muzyka

    Ray Muzyka

    • Games Designed: Baldur's Gate
    Dr. Ray Muzyka is a Canadian entrepreneur and physician. He is the co-founder of BioWare Corp, and was CEO, Senior Vice President, and General Manager of the BioWare Label of Electronic Arts (comprising BioWare Edmonton, BioWare Austin, BioWare Montreal, BioWare Ireland, BioWare Victory, BioWare San Francisco, BioWare Sacramento and Mythic Entertainment, now BioWare Mythic). Muzyka co-founded BioWare, which was incorporated in in 1995, with the other co-founder of BioWare, Greg Zeschuk, after they earned their medical degrees at the University of Alberta. After selling BioWare to Electronic Arts in 2008, Muzyka became a General Manager and Vice President at EA in addition to his CEO role at BioWare, and subsequently became a Senior Vice President and General Manager of the BioWare Label at EA. Muzyka and Zeschuk were the co-executive producers on Shattered Steel, the Baldur's Gate series (PC), MDK2, MDK2: Armageddon, the Neverwinter Nights series, Star Wars: Knights of the Old Republic (Xbox and PC), Jade Empire (Xbox) and Mass Effect (Xbox 360 and PC), released in 2007, a sci-fi action RPG based on another original BioWare intellectual property. BioWare released Sonic Chronicles:
    6.50
    2 votes
    171
    Richard Underhill

    Richard Underhill

    • Games Designed: A Question of Sport
    Richard Underhill is a Canadian jazz saxophonist. A founding member of the jazz fusion group The Shuffle Demons, he has toured Europe and Canada to critical acclaim for over 27 years. Underhill won a 2003 Juno Award for his jazz solo debut Tales from the Blue Lounge, and was nominated for the Prix du Jazz at the 2003 Montreal Jazz Festival. He followed up with the Juno nominated Moment in Time in 2005, Juno nominated Kensington Suite in 2007 and the CD/DVD Free Spirit in 2010. Richard has performed and recorded with The Neville Brothers/Meters, Han Bennink, Julius Hemphill, Dr. John, The Joe Huron Trio, Kathleen Edwards, Taj Mahal, Maria Muldaur, Rob McConnell, Molly Johnson, Blue Rodeo, Andy Stochansky, Don Thompson, Terry Clarke, Dave Young, Ron Westray, Holly Cole, Hawksley Workman, The Sadies, Luke Doucet, Bob Wiseman, Soul Rebels, Mighty PoPo, Paul Cram, Kevin Breit, the Hemispheres Orchestra, NOMA and Toronto jazz stalwarts like Reg Schwager, Jake Langley, Steve Koven, Ron Davis, Wayne Cass, Tyler Yarema, Tory Cassis and George Koller. In demand as a session player and sideman, he has written horn and string arrangements for Kathleen Edwards, Molly Johnson, Andy Stochansky,
    6.50
    2 votes
    172
    Will Wright

    Will Wright

    • Games Designed: The Sims
    William Ralph "Will" Wright (born January 20, 1960, in Atlanta, Georgia) is an American video game designer and co-founder of the game development company Maxis, now part of Electronic Arts. In April 2009, he left Electronic Arts to run "Stupid Fun Club", an entertainment think tank in which Wright and EA are principal shareholders. The first computer game Wright designed was Raid on Bungeling Bay in 1984, but it was SimCity that brought him to prominence. The game was released by Maxis, a company Wright formed with Jeff Braun, and he built upon the game's theme of computer simulation with numerous other titles including SimEarth and SimAnt. Wright's greatest success to date came as the original designer for The Sims games series. The game spawned multiple sequels and expansions and Wright earned many awards for his work. His latest work, Spore, was released in September 2008 and features gameplay based upon the model of evolution and scientific advancement. The game sold 406,000 copies within three weeks of its release. He was born as William Ralph Wright on January 20, 1960, in Atlanta. He is of French, English, Italian, and Native American descent. After graduating at 16 from
    4.75
    4 votes
    173
    Matt Harding

    Matt Harding

    Matthew "Matt" Harding (born September 27, 1976), is an American traveler, video game designer, and Internet celebrity known as Dancing Matt for his viral videos that show him dancing in front of landmarks and street scenes in various international locations. Harding has since received widespread coverage of his travel exploits in major print and broadcast media outlets, and was hired by Visa to star in their Travel Happy campaign. He is originally from Westport, Connecticut. He began his game industry career working for a video game specialty store called Cutting Edge Entertainment. Harding later worked as an editor for GameWeek Magazine in Wilton, Connecticut, and then as a software developer for Activision in Santa Monica, California and then Brisbane, Australia. Harding claims that a sarcastic joke about the popularity of shoot 'em up games led Pandemic Studios to develop the game Destroy All Humans!, on which he received a conceptual credit. Saying he "didn't want to spend two years of my life writing a game about killing everyone", he quit his job and began traveling, leading to the production of his first video. On 11 December 2008, Matt Harding sarcastically revealed at the
    5.33
    3 votes
    174
    Motomu Toriyama

    Motomu Toriyama

    • Games Designed: Final Fantasy XIII
    Motomu Toriyama (鳥山 求, Toriyama Motomu) is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He is the director in charge of the main series Final Fantasy games developed by their 1st Production Department. Yoshinori Kitase specifically chose Toriyama to be his successor as a director of main series Final Fantasy games due to the positive reception to Final Fantasy X, for which Toriyama was the main director. At the South Korean launch event of Final Fantasy XIII, Yoshinori Kitase said that he wanted to continue working closely with Toriyama on main series Final Fantasy games. Motomu Toriyama joined Square in 1994, around the time when Final Fantasy VI was launched in Japan. He saw and advert in Weekly Famitsu mentioning that Square were hiring staff to make Final Fantasy VII. Prior to joining the company, the only game he had played that was developed by Square was Final Fantasy IV. He really enjoyed playing the game and was surprised by the depth of the story. It inspired him to want to make video games that told even deeper stories. Shortly after Motomu Toriyama was hired by the company, he participated in a meeting with the entire
    5.33
    3 votes
    175
    Chris Crawford

    Chris Crawford

    • Games Designed: Gossip
    Christopher Crawford (born 1950) is a computer game designer and writer noted for creating a number of important games in the 1980s, founding The Journal of Computer Game Design, and organizing the Computer Game Developers' Conference. After receiving a B.S. in physics from UC Davis in 1972 and an M.S. in physics from University of Missouri in 1975, Crawford taught at a community college and the University of California, then turned his game design hobby into a profession at Atari in 1979, eventually heading the Games Research Group. At Atari he started game work with Wizard for the VCS, but this work was abandoned and would not appear until some time later. He then turned his attention to the new "Home Computer System", now referred to as the Atari 8-bit family. His first releases on this platform were Energy Czar and Scram, games written in Atari BASIC. Finding development on the systems difficult due to a lack of clear information, he started experimenting with the system's hardware assisted smooth scrolling and used it to produce a scrolling map display. This work was used to create Eastern Front (1941), which is widely considered one of the first wargames on a microcomputer to
    7.00
    1 votes
    176
    Gordon Walton

    Gordon Walton

    (Conrad) Gordon Walton, Jr. (born 1956) is an American video game developer and executive producer who has worked with many North American online game companies, from Maxis to Electronic Arts to Sony Online to Bioware. Since 1977 he has personally developed over thirty games, and overseen development of hundreds more, working as a producer, vice-president or executive producer. Walton was born on March 2, 1956 in Houston, Texas, to Conrad G. Walton, Sr., an architect, and Rilda Akin, an artist. Roberta Agnes (Robin) Hensley and Evelyn Coleman (Eve) Lowey are his siblings. He attended Spring Woods High School in Houston, and then enlisted in the U.S. Army from 1974-1977, attaining the rank of Sergeant. He was stationed at Fort Ord, Fort Gordon, Fort Hood, Fort Chaffee, and Kaiserslautern, Germany. In 1977 he left the army to enroll at Texas A&M University, and continued serving in the U.S. National Guard until 1979. In 1981, he received his BS degree in computer science. From 1990-1992 he also served briefly in the US Army Reserve. He played his first computer game in 1977 on the PLATO system, and published his first computer game, Trek-X, in 1978 on the Commodore PET 2001. In 1984,
    7.00
    1 votes
    177
    Mike Krahulik

    Mike Krahulik

    Mike Krahulik (born 25 September 1977) is the artist for the popular webcomic Penny Arcade and co-founder with Jerry Holkins of Child's Play, a multimillion dollar charity that organizes toy drives for children's hospitals. He goes by the online moniker "Jon(athan) Gabriel" or "Gabe". He does not physically resemble his comic strip counterpart, as the character was not originally meant to represent him. Krahulik credits cartoonist Stephen Silver as a major influence on his drawing style. His style has dramatically changed since he began drawing Penny Arcade in 1998. Krahulik has done promotional comics for Tom Clancy's Rainbow Six and many other video games. He also provided the illustrations for the cover of Agent to the Stars by John Scalzi. In his early career he contributed artwork to the Daily Victim, a regular feature that used to run on GameSpy.com, totaling more than 300 illustrations. Krahulik has been in press online, thanks to hostile phone calls from Jack Thompson regarding an email Krahulik had sent. The email was in response to an offer Thompson had made to video game creators about creating an ultra-violent game based on a man whose son was murdered by a supposedly
    7.00
    1 votes
    178
    Realius

    Realius

    • Games Designed: Price Me Now
    Realius is a Berkeley startup that's building an online fantasy game based on housing prices. Users sign on to a Web page and a house or condo listing pops up, giving the usual information in any MLS listing. But, on Realius, users guess how much the house is worth. Using comp listings, the site gauges whether a guess is close to market value. The usual fantasy-league high jinks ensue, ranking competitors nationally and awarding prizes.
    7.00
    1 votes
    179
    Masaya Matsuura

    Masaya Matsuura

    • Games Designed: Vib-Ribbon
    Masaya Matsuura (松浦 雅也, Matsuura Masaya) (born June 16, 1961) is a video game designer and musician based in Tokyo, Japan. He was born in Osaka on June 16, 1961, and majored in Industrial Society at Ritsumeikan University. He has worked extensively with music and images, and has been active with the J-Pop band, PSY • S (サイズ) (or PSYCHOLOGICAL S). Matsuura been credited with popularizing the modern rhythm-based music video game at his studio NanaOn-Sha. In April 1983, shortly after his graduation from Ritsumeikan University, Matsuura met singer Chaka (Mami Yasunori) and founded PSY • S (サイズ). The band's first album, Different View, was released in 1985. The group's musical style is a mixture of experimental synthesizer, electric guitar, and vocals. Matsuura is the band's composer and arranger, and he performs using a Fairlight CMI synthesizer. He has also mastered the keyboard, guitar, and bass and he occasionally performs these instruments in stage as well. In the late 80s, PSY • S enjoyed fair degree of popularity in Japan thanks to a number of hits. Certain of their songs have been used in such anime shows as City Hunter, and in films. In 1987, Masaya Matsura oversaw musical
    6.00
    2 votes
    180
    Naoto Ōshima

    Naoto Ōshima

    • Games Designed: NiGHTS into Dreams...
    Naoto Ōshima (大島 直人, Ōshima Naoto) (January 26, 1964) is a Japanese national and former Sega employee who designed and created the characters of Sonic the Hedgehog and Dr. Eggman. However, Yuji Naka and Hirokazu Yasuhara often get the credit for his work on the Sonic series, because of their close association with the Sonic name. Ōshima gained renown at Sega's Sonic Team for creating characters and playing integral roles in the development of games like Phantasy Star, Sonic CD, Nights into Dreams..., and Sonic Adventure. After leaving Sonic Team, he formed an independent game company called Artoon. Since then he has stepped down from the position of president in the company and was replaced by Yutaka Sugano. There he went on to work on such games as Pinobee and Blinx: The Time Sweeper, and in 2004, the sequel to Blinx, Blinx 2: Masters of Time & Space. In 2010, Artoon was absorbed into AQ Interactive. He is occasionally credited under the nickname "Big Island" (or "Bigisland"), which is a literal translation of his family name. In 2010, he and other key members of Artoon left to form Arzest.
    6.00
    2 votes
    181
    Richard Vander Wende

    Richard Vander Wende

    • Games Designed: Riven
    Richard Vander Wende is an American visual designer and video game designer best known for his work on the 1992 Disney film Aladdin and the Cyan Worlds computer game Riven. Vander Wende's career began at Industrial Light & Magic (ILM), working on projects such as the films Willow and Innerspace as a concept designer. Because of a fondness for the old Disney films, Vander Wende took a position at Walt Disney Feature Animation. His early visual development for Aladdin led directors Ron Clements and John Musker to choose that story as the subject for their next film. Vander Wende eventually became production designer for the film. Following his stint at Disney, Vander Wende became interested in the potential of computer games as a medium for telling a different kind of story. After a chance meeting with Robyn Miller, he began working at Cyan (currently, Cyan Worlds) and eventually became co-director and co-designer of the computer game Riven; the sequel to Myst. His more cinematic visual influence is clearly seen throughout the Riven world. His wife Kate had a cameo appearance in the game as Leira/Keta. After the successful launch of Riven, Vander Wende left Cyan to pursue other
    6.00
    2 votes
    182
    Steve Purcell

    Steve Purcell

    • Games Designed: Sam & Max Hit the Road
    Steve Ross Purcell (born 1961) is an American cartoonist, animator, director and game designer. He is most widely known as the creator of Sam & Max, an independent comic book series about a pair of anthropomorphic animal vigilantes and private investigators, for which Purcell received an Eisner Award in 2007. Since being a comic, the series has grown to incorporate an animated television series and several video games. A graduate of the California College of Arts and Craft, Purcell began his career creating comic strips for the college newsletter. He performed freelance work for Marvel Comics and Fishwrap Productions before publishing his first Sam & Max comic in 1987. Purcell was hired by LucasArts as an artist and animator in 1988, working on several titles within the company's adventure games era. Purcell collaborated with Nelvana to create a Sam & Max television series in 1997, and briefly worked as an animator for Industrial Light & Magic after leaving LucasArts. He is currently employed in the story development department at Pixar. His main work for the animation studio has been with the 2006 film Cars, the 2012 film Brave and spin-off materials such as shorts and video
    6.00
    2 votes
    183
    Kellee Santiago

    Kellee Santiago

    Kellee Santiago is a video game designer and producer, and the co-founder and former president of Thatgamecompany. Santiago was born in Caracas, Venezuela and was raised in Richmond, Virginia, where she played video games from a young age and was encouraged by her software engineer father to experiment with computers. During college at the Tisch School of the Arts of New York University, she became active in experimental theater, and intended to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. While there, however, she became involved in video game design, and produced Cloud, developed by Jenova Chen and a student team. Its success sparked her and Chen to found Thatgamecompany upon graduating, and she became the president. Santiago produced the studio's first two games, Flow and Flower, moving more into her president role during the development of the company's latest game, Journey. In addition to her work at Thatgamecompany, Santiago is one of the backers of the Indie Fund, a group which invests in the development of independent video games, and is a TED fellow. She married fellow
    5.00
    3 votes
    184
    Funcom

    Funcom

    • Games Designed: Age of Conan: Hyborian Adventures
    Funcom Productions A/S (OSE: FUNCOM) is a Norwegian video game developer specializing in online games. It is best known for the massively multiplayer online role-playing game (MMORPG) titles Age of Conan, Anarchy Online, and its The Longest Journey series of adventure games. In addition to their Oslo headquarters, Funcom has offices in the United States, China, Switzerland, and Canada. Founded in 1993 by Erik Gloersen, Ian Neil, Andre Backen, Gaute Godager and Olav Mørkrid, the company is one of the leading European independent game developers and publishers. They focus mainly on PC games but have also released games on other consoles such as Sega Mega Drive/Genesis, Super NES, Sega Saturn and Xbox. In December 2005, Funcom was the first Norwegian game developer to be listed on the Oslo Stock Exchange. On March 14, 2007, the company abandoned traditional "offline" product distribution (e.g. on optical discs) in favor of digital distribution completely. The main reason for this decision was admittedly the financial losses due to software piracy. On August 21, 2008, Funcom laid off half of its Customer Service department located in Durham, North Carolina. On November 22, 2008, third
    5.50
    2 votes
    185
    Mathias Fuchs

    Mathias Fuchs

    Mathias Fuchs, (* October 20, 1956 in Erlangen/ Germany), studied computer science in Erlangen and Vienna (Vienna University of Technology), and composition in Vienna (Universität für Musik und darstellende Kunst Wien) and in Stockholm (EMS, Fylkingen). He holds degrees in Computer Science (Diplom Ingenieur), Electroacoustic Composition, and a PhD (Dr. phil). Mathias Fuchs has been a university lecturer at University of Applied Arts Vienna, The University for Industrial Design in Linz, Universität für Musik und darstellende Kunst Wien, Sibelius Academy in Helsinki, the University of Salford in Greater Manchester, and at University of Potsdam. Following a commissioned piece for "Synreal: The Unreal Modification", a games exhibition organized by Institute for New Culture Technologies/t0, and curator Konrad Becker, Mathias Fuchs started working on, and increasingly focused on game art. He has pioneered in the field of artistic use of games and is a leading theoretician on Game Art and Games Studies. He is an artist, musician, media critic and currently Senior Lecturer at the University of Salford and Professor at Lüneburg University. During the last 3 decades he presented sound- and
    5.50
    2 votes
    186
    Michel Ancel

    Michel Ancel

    • Games Designed: Rayman
    Michel Ancel (born March 29, 1972) is a French video game designer for Ubisoft. He is best known for creating the Rayman franchise, for which he was the lead designer for the first two games, and the recent Rayman Origins. He is also known for the cult favourite Beyond Good & Evil and for the video game adaptation of Peter Jackson's King Kong. He is currently working on a sequel to Beyond Good & Evil with a small team of developers, using development tools specially designed to make game development more accessible to a greater audience. Ancel's first demo, Mechanic Warriors, was developed for software house Lankhor. Ancel then joined Ubisoft as a graphic artist after meeting the game author Nicolas Choukroun in Montpellier at the age of 17. He made the graphics of Nicolas' games such as The Intruder, Pick'n Pile before doing his first game as both programmer and graphic artist Brain Blaster published by Ubi Soft in 1990. In 1992, he began to work on Rayman, his directorial debut. It was originally released in 1995 for the Atari Jaguar, and in 1996 for PlayStation and Sega Saturn. Ancel was also heavily involved in the development of Rayman 2: The Great Escape, but had only an
    5.50
    2 votes
    187
    Robert Tucker

    Robert Tucker

    • Games Designed: Sink or Swim
    Robert Lee Tucker is Dean of Music, Fine Arts, and Extended Education at Howard Payne University in Brownwood, Texas. The former director of bands at Howard Payne, he also teaches composition, French horn, score reading, and online music appreciation. He earned his Ph.D. in Fine Arts in 2001 from Texas Tech University, his Master of Music in Instrumental Conducting and Horn Performance from the University of Cincinnati College-Conservatory of Music in 1985, and his undergraduate degree in music education and theory/composition from Hardin-Simmons University in 1983. He plays professional French horn with symphonies and piano with jazz ensembles in the West Texas area. He is an active adjudicator and clinician through the State of Texas as well as other states. His compositions for band have been published by RBC Music and Avalon Press. Prior to his employment at Howard Payne University, Tucker was Assistant Director and Director of Bands at Stanton High School from 1990-95. From 1985-1990, he was Assistant Professor Music at McNeese State University in Lake Charles, Louisiana. He was also Part-time Minister of Music at First Baptist Church, Brownwood, from 2003-2006. His
    5.50
    2 votes
    188
    Shelley Day

    Shelley Day

    Shelley Day is a former producer of children's video games. She founded Humongous Entertainment with colleague Ron Gilbert. She created the famous Putt-Putt character as a bedtime story for her son, Travis, which became a series of popular children's video games. In 1999 she was listed on Time Magazine as one the of the "Cyber Elite". She also founded Humongous' subsidiary, Cavedog Entertainment. After leaving Humongous, she founded Hulabee Entertainment in 2001 to provide online games for kids, taking most of Humongous' staff with her. On December 2, 2005, she was sentenced to 30 months in prison for defrauding Asia Europe Americas Bank of Seattle of over $1.5 million. She falsely claimed to the bank loan officer that Disney Interactive was buying part of Hulabee and she presented forged documents to support that claim.
    5.50
    2 votes
    189
    Tom Chilton

    Tom Chilton

    • Games Designed: World of Warcraft
    Tom "Kalgan" Chilton was a lead game designer for Blizzard Entertainment and is a lead designer for the MMORPG World of Warcraft. He has been referred to as "Blizzard's PvP guru." Chilton, along with Rob Pardo and Jeffrey Kaplan, were the three Lead Designers for World of Warcraft: The Burning Crusade, he was one of six Game Designers. Chilton was on the developer panels at BlizzCon 2005 in October 2005 and BlizzCon 2007 in August 2007. At BlizzCon 2005, he was on the developer panels for discussions about character classes, dungeon creation, raids, and battlegrounds. At BlizzCon 2007, he was on the developer panels for discussions about classes, PvP, user interface and mods, and professions and items. He also appeared on numerous panels during BlizzCon 2009. He previously worked for Origin Systems and was Lead Designer for Ultima Online: Age of Shadows. Chilton attended the University of Arizona, and is a fan of the webcomic PvP.
    5.50
    2 votes
    190
    Toshio Iwai

    Toshio Iwai

    • Games Designed: Sound Fantasy
    Toshio Iwai (岩井 俊雄, Iwai Toshio, born 1962) is a Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. Iwai was born in Kira, Aichi, Japan. As a child, he spent time creating flip book-style animations in the corner of text books and making motor-driven mechanical toys, since these were the only technologies available to him. In 1981 Iwai matriculated in the Fine Arts Department at the University of Tsukuba, studying Plastic Art and Mixed Media. Influenced by the work of Norman McLaren, he began producing installation art that combined pre-cinema animation techniques (the phenakistoscope and the zoetrope) with modern methods of image capture and creation (photocopiers, video cameras and computer graphics) and of stroboscopic lighting (video monitors, video projectors and LEDs). His 1985 installation Time Stratum won the Gold prize at the High Technology Art Exhibition '85, held in Shibuya Seibu, Tokyo. Time Stratum II was awarded the Grand Prize at the 17th Contemporary Japanese Art Exhibition, Meguro Art Museum,
    5.50
    2 votes
    191
    Jordan Mechner

    Jordan Mechner

    • Games Designed: Prince of Persia
    Jordan Mechner (born 4 June 1964) is an American video game designer, screenwriter, author, and filmmaker, best known for creating the Prince of Persia video game franchise. Mechner was born in New York City. He is a graduate of Yale University where he received a BA in psychology in 1985. Mechner's first hit game was Karateka (1984), created on the Apple II while he was still an undergraduate at Yale University. His second game, Prince of Persia, was released in 1989. Prince of Persia was noted for its fluid animation of human figures, which Mechner based on videos and photographs of his brother David running and jumping. Both titles were published by Brøderbund for the Apple II and became best sellers, while Prince of Persia was adapted for nearly every computer and console platform. Mechner designed and directed the first sequel, Prince of Persia 2: The Shadow and the Flame, released in 1993. Mechner subsequently founded independent developer Smoking Car Productions, where he led a 30-person creative team in the production of the critically acclaimed 1997 CD-ROM adventure game The Last Express. Mechner's first four games were all published by Brøderbund. In 2001, Mechner joined
    4.67
    3 votes
    192
    Sid Meier

    Sid Meier

    • Games Designed: Civilization
    Sidney K. "Sid" Meier (born February 24, 1954) is a Canadian-American programmer and designer of several popular strategy video games and simulation video games, most notably Civilization. Meier co-founded MicroProse in 1982 and is a Director of Creative Development for computer game developer Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. He has won several prestigious accolades for his contributions to the computer games industry. Sid Meier was born in Sarnia, Ontario, Canada. He graduated from the University of Michigan. Meier founded MicroProse together with Bill Stealey in 1982. MicroProse initially developed military and flight simulator video games, such as Silent Service and F-19 Stealth Fighter. In 1987, the company released Sid Meier's Pirates!, which also began a trend of placing Meier's name in the titles of his games. Meier later explained that the inclusion of his name was because of the dramatic departure in the design of Pirates! compared to the company's earlier games. Stealey decided that it would improve the company's branding, believing that it would make those who purchased the flight simulators more likely to play
    4.67
    3 votes
    193
    David Allen

    David Allen

    • Games Designed: Demise: Rise of the Ku'tan
    David Allen (born July 30, 1972) is a video game designer and entrepreneur who is most recently known as the creator of Alganon, a fantasy based MMORPG developed by Quest Online, a company he co-founded in 2006. Born in Denver, Colorado, David grew up in Bellevue, Washington where he actively played on the PLATO network, beginning of his interest in online gaming and programming. With a background of programming and development on the Windows platform, his first retail creation was Mordor: The Depths of Dejenol (released 1994) a dungeon-romp built for Windows 3.x. The sequel was a more evolved version of Mordor called Demise (released 2000). While finishing Demise: Rise of the Ku'tan Allen created the concept for the MMORPG called Horizons: Empire of Istaria and founded Artifact Entertainment in 1999 where he proceeded to raise capital and build the game, relocating to Mesa, Arizona in the process. Allen departed Artifact in July 2001. He founded Pharaoh Productions later in 2001 where he designed a game called Dominion which was a mix of MMORPG and Diablo (series) play style, but featuring dynamic content. Allen was unable to secure funding for Pharaoh and closed the company in
    6.00
    1 votes
    194
    Douglas Adams

    Douglas Adams

    • Games Designed: Bureaucracy
    Douglas Noel Adams (11 March 1952 – 11 May 2001) was an English writer, humorist and dramatist. He is best known as the author of The Hitchhiker's Guide to the Galaxy, which started life in 1978 as a BBC radio comedy before developing into a "trilogy" of five books that sold over 15 million copies in his lifetime, a television series, several stage plays, comics, a computer game, and in 2005 a feature film. Adams's contribution to UK radio is commemorated in The Radio Academy's Hall of Fame. Adams also wrote Dirk Gently's Holistic Detective Agency (1987) and The Long Dark Tea-Time of the Soul (1988), and co-wrote The Meaning of Liff (1983), Last Chance to See (1990), and three stories for the television series Doctor Who. A posthumous collection of his work, including an unfinished novel, was published as The Salmon of Doubt in 2002. Adams became known as an advocate for environmentalism and conservation, and also as a lover of fast cars, cameras, technological innovation, and the Apple Macintosh. He was a staunch atheist, famously imagining a sentient puddle who wakes up one morning and thinks, "This is an interesting world I find myself in—an interesting hole I find myself
    6.00
    1 votes
    195
    Jade Raymond

    Jade Raymond

    • Games Designed: Assassin's Creed
    Jade Raymond (born 28 August 1975 in Montreal, Canada) is a Canadian video game executive and the Managing Director of Ubisoft Toronto. Jade Raymond graduated from Marianopolis College in 1994 and McGill University's computer science program in 1998. Her first post-university job was as a programmer for Sony, where she eventually helped in the creation of Sony Online's first Research and Development group. This led to Electronic Arts where she worked as a producer on The Sims Online. In 2004, she started working for Ubisoft Montreal, where she was appointed as producer of Assassin's Creed. Raymond later joined the G4 program The Electric Playground as a correspondent, working with Victor Lucas, Tommy Tallarico and Julie Stoffer. She volunteers for a non-profit organization called LOVE, dedicated to ending violence among youth in Canada. Raymond considers herself an avid gamer. In July 2009, Jade was named Managing Director of Ubisoft Toronto studio. She currently lives in Toronto with her husband and daughter.
    6.00
    1 votes
    196
    John Romero

    John Romero

    • Games Designed: Doom
    Alfonso John Romero (born October 28, 1967, in Colorado Springs, Colorado, U.S.) is a director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch". John Romero's first published game, Scout Search, appeared in the June 1984 issue of inCider magazine, a popular Apple II magazine during the 1980s. Romero's first company, Capitol Ideas Software, was listed as the developer for at least 12 of his earliest published games. Romero captured the December cover of the Apple II magazine Nibble for three years in a row starting in 1987. He won a programming contest in A+ magazine during its first year of publishing with his game Cavern Crusader. Romero's first industry job was at Origin Systems in 1987 after programming games for 8 years.
    6.00
    1 votes
    197
    Max Barry

    Max Barry

    • Games Designed: Jennifer Government: NationStates
    Max Barry (born 18 March 1973) is a contemporary Australian author. He also maintains a blog on various topics, including writing, marketing and politics. When he published his first novel, Syrup, he spelled his name "Maxx", but subsequently has used "Max". Barry is also the creator of NationStates, a game created to help advertise Jennifer Government, and is the owner of the website 'Tales of Corporate Oppression'. He lives in Melbourne with his wife and daughters and worked as a marketer for Hewlett-Packard before he became a novelist. In early 2004 Barry converted his web site to a weblog and began regularly posting to it. In the November 2004 issue of the magazine Fast Company the novel Company was ranked at number 8 on a list of the top 100 “people, ideas, and trends that will change how we work and live in 2005.” Barry has recently finished writing the screenplay for Syrup, which was optioned by Fortress Entertainment. Universal Pictures has acquired screen rights to Company, which will be adapted by Steve Pink. Jennifer Government was optioned by Steven Soderbergh and George Clooney's now defunct Section Eight Productions. His book, Machine Man, initially was an online
    6.00
    1 votes
    198
    Phil Anderson

    Phil Anderson

    • Games Designed: Nicktoons: Battle for Volcano Island
    Philip Grant Anderson OAM (born 12 March 1958) is an Australian former professional racing cyclist who was the first non-European to wear the yellow jersey of the Tour de France. Phil Anderson was born in London but moved to Melbourne, Australia, when he was young. He grew up in the suburb of Kew and graduated from Trinity Grammar School in 1975. He first raced with Hawthorn Cycling Club, where Allan Peiper, another future professional, was also a member. Peiper said: "Phil went to a private school and joined the club with his mate, Peter Darbyshire. My best friend was Tom Sawyer, later a six-day racer in Europe, and we were the two rough nuts, while Phil and Darbs were the two upper-class boys". Anderson, who had a reputation as an amateur for crashing, won the Tour of New Zealand in 1977 and the Australian team time-trial championship at Brisbane in 1978. In that year he also won the Commonwealth Games road race in Edmonton, Alberta, Canada. He was 19. He moved to France in 1979 to join the ACBB, a club at Boulogne-Billancourt in the suburbs of Paris with a reputation of placing riders in professional teams, particularly Peugeot. Whilst he was with the ACBB he lived and raced
    6.00
    1 votes
    199
    Takashi Iizuka

    Takashi Iizuka

    • Games Designed: Sonic Adventure
    Takashi Iizuka (飯塚 隆, Iizuka Takashi) (born 1970) is a Japanese game producer, game director, game designer, level designer, scenario writer and currently the head of Sonic Team. His first collaboration with Sega involved working with STI on Sonic 3 and Knuckles as a designer. Later, he helped supervise Traveller's Tales with the development of Sonic R. In Japan he was lead designer for Nights into Dreams.... He directed and headed up lead design for Sonic Adventure as well (it was his idea for a Sonic role-playing game). In 1999, he and a small part of Sonic Team moved to San Francisco to establish Sega Studio USA, in order gain feedback from the western market. Over in the U.S. his team worked on the international release of Sonic Adventure. Afterward, his team started to develop their own games, where he was the director and lead designer for Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, and Nights: Journey of Dreams. In an effort to further broaden Sonic's appeal to western markets, Iizuka gave western developer, Backbone Entertainment, a shot at developing Sonic titles (Sonic Rivals & Sonic Rivals 2) under his team's supervision for the PSP console. In 2008 Sega's
    6.00
    1 votes
    200
    Jim Munroe

    Jim Munroe

    • Games Designed: Punk Points
    Jim Munroe is a Canadian science fiction author, who publishes his works independently under the imprint No Media Kings. Munroe was managing editor at the magazine Adbusters in the 1990s, before publishing his debut novel Flyboy Action Figure Comes With Gasmask in 1999. The novel was put out by HarperCollins, a major publishing company owned by Rupert Murdoch, and though the book was successful, Munroe so disliked the experience that he launched No Media Kings as a venue for publishing and promoting his own works independently, and a guide to self-publishing for other prospective writers. In 2000, Munroe released Angry Young Spaceman through No Media Kings. He followed up with Everyone in Silico in 2002, which was promoted partly by Munroe's attempt to invoice corporations mentioned in the novel for product placement. An Opening Act of Unspeakable Evil, a novel written in the form of blog entries, followed in 2004. Munroe's most recent books are Therefore Repent! and Sword of My Mouth, graphic novels set in post-Rapture Chicago and Detroit. Munroe was the founder of Perpetual Motion Roadshow, a North American indie touring circuit that sent 100 writers, performers and musicians on
    4.33
    3 votes
    201
    Hitoshi Sakimoto

    Hitoshi Sakimoto

    • Games Designed: Final Fantasy Tactics
    Hitoshi Sakimoto (崎元 仁, Sakimoto Hitoshi, born February 26, 1969) is a Japanese video game composer and arranger. He is best known for scoring the games Final Fantasy Tactics and Final Fantasy XII, though he has composed soundtracks for over 70 games and arranged music for more than 40 others. He began playing music and video games in elementary school, and began composing video game music for money by the time he was 16. Sakimoto's professional career began a few years later in 1988 when he started composing music professionally as a freelancer, as well as programming sound drivers for games. Five years and 40 games later, he achieved his first mainstream success with the score to Ogre Battle: March of the Black Queen. Four years and another 40 games later in 1997, he joined Square (now Square Enix) and composed his first international success, the score to Final Fantasy Tactics. In 2002 he resigned from Square to form his own music company, Basiscape, through which he continues to compose music for games such as Final Fantasy XII. Basiscape has expanded since its founding to 10 composers, and is currently the largest independent video game music production company. In addition to
    5.00
    2 votes
    202
    Jane McGonigal

    Jane McGonigal

    • Games Designed: Evoke
    Jane McGonigal (born October 21, 1977) is an American game designer, specializing in pervasive gaming and alternate reality games (ARGs). She currently serves as the Director of Game Research & Development at Institute for the Future and Chief Creative Officer at SuperBetter Labs. McGonigal has taught game design and game studies at the San Francisco Art Institute and the University of California, Berkeley. Additionally, she has collaborated on commissioned games for the Whitney Museum of American Art and the Museum of Contemporary Art, Los Angeles. McGonigal writes and speaks about alternate reality games and massively multiplayer online gaming, especially about the way that collective intelligence can be generated and used as a means for improving the quality of human life or working towards the solution of social ills. She has stated that gaming should be moving "towards Nobel Prizes." McGonigal has been called "the current public face of gamification". On January 20, 2011, McGonigal's first book, Reality Is Broken: Why Games Make us Better and How they Can Change the World, was published. In this book, McGonigal looks not only at massively multiplayer online gaming and
    5.00
    2 votes
    203
    William Higinbotham

    William Higinbotham

    • Games Designed: Tennis for Two
    William (Willy) A. Higinbotham (October 25, 1910 – November 10, 1994), an American physicist, is credited with creating one of the first computer games, Tennis for Two. Like Pong, it is a portrait of a game of tennis or ping-pong, but featured different game mechanics that have very little resemblance to the later game. As the Head of the Instrumentation Division at Brookhaven National Laboratory, he created it on an oscilloscope in 1958, to entertain visitors during visitor days at the national laboratory. He helped fund the nuclear nonproliferation group, Federation of American Scientists, and served as its first chairman and executive secretary. He earned his undergraduate degree from Williams College in 1932 and continued his studies at Cornell University. During 1941 William went to work on the radar system at MIT until 1943. During World War II, he worked at Los Alamos National Laboratory and headed the lab's electronics group in the later years of the war. From 1974 until his death in 1994, Higinbotham served as the technical editor of the Journal of Nuclear Materials Management, published by the Institute of Nuclear Materials Management. Higinbotham is said to have
    5.00
    2 votes
    204
    Atari

    Atari

    • Games Designed: Hard Drivin'
    Atari is a corporate and brand name owned by several entities since its inception in 1972. As of 2012, it is owned by Atari Interactive, a subsidiary of the French publisher Atari, SA (ASA). The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as Pong and the Atari 2600, helped define the computer entertainment industry from the 1970s to the mid 1980s. In 1984, the original Atari Inc. was split, and the arcade division was turned into Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as rights to the original 1972 - 1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation. In 1996, Atari Corporation reverse merged with disk drive manufacturer JT Storage (JTS), becoming a division within the company. In 1998, Hasbro Interactive acquired all Atari Corporation related properties from JTS, creating a new subsidiary, Atari Interactive. IESA
    4.50
    2 votes
    205
    Graeme Devine

    Graeme Devine

    • Games Designed: The 7th Guest
    Graeme Devine is a computer game designer and programmer who co-founded Trilobyte, created bestselling games The 7th Guest and The 11th Hour, and designed id Software's Quake III Arena. He was also Chairman of the International Game Developers Association (IGDA) from 2002-2003. One of Graeme's trademarks is his Scooby-Doo wardrobe. Devine was born in 1966 in Glasgow, Scotland and began his career working on the TRS-80 at age 14 in the late 1970s. He joined Atari at age 16 to port their classic game Pole Position to home computers, including the Commodore 64, Apple IIe and ZX Spectrum. He also worked for Lucasfilm's Games Division, Activision UK, and Virgin Interactive. Devine founded Trilobyte in December 1990 with Rob Landeros. Together, they designed the original concept of the 1992 horror game The 7th Guest. Graeme was the lead programmer on the game and on its sequel The 11th Hour. The 7th Guest was a phenomenon, selling 2 million copies, and is credited (along with the game Myst) with encouraging the use of CD-ROM drives for games. Devine was also one of the forefathers of file compression. The game The 7th Guest made extensive use of movie footage, which required a great deal
    4.50
    2 votes
    206
    Greg Stafford

    Greg Stafford

    • Games Designed: King of Dragon Pass
    Francis Gregory Stafford (born February 9, 1948), usually known as Greg Stafford, is an American game designer, publisher and shaman. Stafford is perhaps most famous as the creator of the fantasy world of Glorantha, but is also a prolific games designer - he was designer of Pendragon, he was co-designer of the RuneQuest, Ghostbusters, Prince Valiant and HeroQuest role-playing systems, founder of the role-playing game companies Chaosium and Issaries, designer of the White Bear and Red Moon, Nomad Gods, King Arthur’s Knights and Elric! board games, and co-designer of the King of Dragon Pass computer game. Greg Stafford's interest in roleplaying and gaming originated in his adolescent fascination with mythology. During his adolescent years he read anything he could find on the subject, and when he exhausted the libraries, he started to write his own stories in his freshman year at Beloit College, in 1966. This was the start of the world of Glorantha. Around 1974, Stafford created White Bear and Red Moon, a board game about the violent struggle between several cultures in the Dragon Pass region of Glorantha. In essence the game centered around the conflict between the barbarian Kingdom
    4.50
    2 votes
    207
    Yuji Uekawa

    Yuji Uekawa

    • Games Designed: Ristar the Shooting Star
    Yuji Uekawa is the main character designer and lead illustration artist for Sonic Team. During the development of Sonic Adventure he re-designed all of the main Sonic characters, giving them all slightly more realistic appearances.
    4.50
    2 votes
    208
    Andrew Plotkin

    Andrew Plotkin

    • Games Designed: So Far
    Andrew Plotkin (born May 15, 1970), also known as Zarf, is a central figure in the modern interactive fiction community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to the homebrew IF scene. Plotkin was one of the earliest writers to use Graham Nelson's Inform development system, and one of the first since Infocom's heyday to explore the boundaries of interactive fiction as an artistic medium. Many later authors cite him as a primary influence. He has won many awards within the community, and is frequently interviewed for magazine articles about interactive fiction. Plotkin has also made major technical contributions to the interactive fiction medium, designing the Blorb archive format, the Glk I/O platform, and the Glulx virtual machine, and implementing Glulx Inform and several interactive fiction interpreters for the Macintosh and X. The Glk API has made possible the creation of "universal translator" interpreters such as Gargoyle, a single program capable of
    5.00
    1 votes
    209
    Joel Breton

    Joel Breton

    Joel Maximilian Breton (born 1971) is an international video game producer, video game designer, professor of game design, D.J. and entrepreneur. Joel is also known as an international super producer and he is best known for producing award winning video games including Bomberman Live, Unreal, Duke Nukem, Potty Racers, and Pirates of the Caribbean. Breton is also a professor of social game design at The Games Academy, where he teaches courses that focus on the key topics of compulsion loops, free-to-play game monetization, and social game virality. Breton is a video game industry veteran who began his career in 1993 when he produced the Mortal Kombat World Championship at the Cow Palace in San Francisco. Since then he has produced, designed and created more than 30 video games across 22 console platforms. He has also created more than 100 online games that have been played billions of times at AddictingGames and across the web. Joel's first role as a video game producer was for GT Interactive, where he produced Duke Nukem, Anno 1602, Unreal, the original Unreal Engine, and Doom, along with several other video games. While at GT, Breton successfully green-lit and launched the
    5.00
    1 votes
    210
    Matt Wolf

    Matt Wolf

    Matt Wolf is an American video game and new media designer, director, producer, creator and board game inventor. Wolf also conceived the first Alternate Reality Game to ever win a Primetime Emmy Award. Born in Tennessee and raised in Santa Barbara and Sacramento, Matt Wolf is the only son of two PhD Psychologists. Wolf started his career at Electronic Arts in 1992 and worked there until 1998. Wolf moved from Electronic Arts to Sega Entertainment in 1998 and in 2000 he left Sega Entertainment to form Double Twenty Productions (D20). Today Wolf still runs D20 as his primary media and entertainment production company. In 2007, one of Wolf's original creations the fallen Alternate Reality Game won a Primetime Creative Arts Emmy Award for the Outstanding Creative Achievement for an Interactive Television Program. Wolf originally conceived the game's story and design for ABC Family to promote their Fallen (ABC Family Miniseries). It also won Best Experimental Project at SXSW in 2007 and Best Interactive Program at the Banf World Television festival in 2007. Wolf acts as interactive creative adviser to the Robert Ludlum Estate. The Estate relies on Wolf to oversee Ludlum based interactive
    5.00
    1 votes
    211
    Timbaland

    Timbaland

    • Games Designed: Beaterator
    Timothy Zachery Mosley (born March 10, 1972), better known by his stage name Timbaland, is an American record producer, songwriter and rapper. Timbaland's first full credit production work was in 1996 on Ginuwine...the Bachelor for R&B singer Ginuwine. After further work on Aaliyah's 1996 album One in a Million and Missy Elliott's 1997 album Supa Dupa Fly, Timbaland became a prominent producer for R&B and hip-hop artists. As a rapper he initially released several albums with fellow rapper Magoo, but later released his debut solo album Tim's Bio in 1998. In 2007, Timbaland released the first album in his Shock Value series, Timbaland Presents: Shock Value. Then In 2009 Timbaland Presents: Shock Value II. It is expected that Timbaland will release Timbaland Presents: Shock Value III in 2012. Timothy Zachery Mosley was born on March 10, 1972 in Virginia Beach, Virginia, where he was raised. From birth he was diagnosed with a severe Tourettes Syndrome. Even in early life he showed very little aptitude for music, this has been said to have greatly influenced his avant-garde style in his later music career. He graduated from Salem High School. During his time as a DJ, he was known as "DJ
    5.00
    1 votes
    212
    EA Tiburon

    EA Tiburon

    • Games Designed: NCAA Football 08
    EA Tiburon is an Electronic Arts video game development studio located in Maitland, Florida, United States founded in 1994. It is located just north of the Orlando, Florida downtown area. It was formerly known as Tiburon Entertainment, which was acquired by EA in 1998. The studio is most well known for developing the Madden NFL series of games. In addition to the usual titles developed by the studio which include Madden, NCAA Football, NFL Street, NASCAR and NFL Head Coach, in late 2006 Tiburon released the Superman Returns game based on the movie of the same name. EA Tiburon has taken over the Tiger Woods PGA Tour series from EA Salt Lake as of the 2008 edition of the game.
    4.00
    1 votes
    213
    Eric Sexton

    Eric Sexton

    • Games Designed: Diablo II
    Eric J. Sexton (born 1970) is a computer game developer, an artist and animator on the popular Diablo games. Sexton was born in 1970 in Cupertino, California, the older of two children to Patricia K. Bolen and Thomas H. Sexton, both of whom were X-ray technicians for Kaiser Hospital. He attended Lincoln High School but did not graduate. In 1995, he started in the game industry at Condor Inc. as an artist and animator, working on NFL Quarterback Club II for the Game Boy and Game Gear. In late 1996 Condor was purchased by Davidson & Associates, and changed its name to Blizzard North. He was an artist and animator on Diablo, animating all of the heroes and many of the monsters, creating many of the story-based quests, and co-creating the "Random Item System." He also did art, animation, and design for Diablo II, modeling and animating many of the characters, as well as designing quests, and character and monster skills. He was lead designer for the game's "Random Name System" which included both items and monsters. Sexton married in 1990, but divorced in 2002. In 2005, he left Blizzard North to co-found Hyboreal Games with other Diablo veterans Michio Okamura and Steven Woo, where he
    4.00
    1 votes
    214
    Harlan Ellison

    Harlan Ellison

    • Games Designed: I Have No Mouth, and I Must Scream
    Harlan Jay Ellison (born May 27, 1934) is an American writer. His principal genre is speculative fiction. His published works include over 1,700 short stories, novellas, screenplays, teleplays, essays, a wide range of criticism covering literature, film, television, and print media. He was editor and anthologist for two ground-breaking science fiction anthologies, Dangerous Visions and Again, Dangerous Visions. Ellison has won numerous awards including multiple Hugos, Nebulas and Edgars. Ellison was born in Cleveland, Ohio, on May 27, 1934. His Jewish-American family subsequently moved to Painesville, Ohio, but returned to Cleveland in 1949, following his father's death. As a child, he had a brief career performing in minstrel shows. He frequently ran away from home, taking an array of odd jobs—including, by age 18, "tuna fisherman off the coast of Galveston, itinerant crop-picker down in New Orleans, hired gun for a wealthy neurotic, nitroglycerine truck driver in North Carolina, short order cook, cab driver, lithographer, book salesman, floorwalker in a department store, door-to-door brush salesman, and as a youngster, an actor in several productions at the Cleveland Play
    4.00
    1 votes
    215
    John Carmack

    John Carmack

    • Games Designed: Quake
    John D. Carmack II (born August 20, 1970) is an American game programmer and the co-founder of id Software. Carmack was the lead programmer of the id computer games Commander Keen, Wolfenstein 3D, Doom, Quake, Rage and their sequels. Carmack is best known for his innovations in 3D graphics, and is also a rocketry enthusiast and the founder and lead engineer of Armadillo Aerospace. Carmack, son of local television news reporter Stan Carmack, grew up in the Kansas City Metropolitan Area where he became interested in computers at an early age. He attended Shawnee Mission East High School in Prairie Village, Kansas and Raytown South High School in nearby Raytown, Missouri. As reported in David Kushner's Masters of Doom, "when Carmack was 14, he broke into a school to help a group of kids steal Apple II computers, but during the attempted break-in one of the kids set off the silent alarm. John was arrested, and sent for psychiatric evaluation (the report mentions 'no empathy for other human beings'). Carmack was then sentenced to a year in a juvenile home." When he was asked "if you had not been caught, would you consider doing it again?" he answered "yes, probably." However, when the
    4.00
    1 votes
    216
    Kazuyuki Hoshino

    Kazuyuki Hoshino

    • Games Designed: Sonic Heroes
    Kazuyuki Hoshino is a notable Sonic Team artist. His first role involved working with Sega of Japan on Sonic CD as a character/sprite, special-stage, and visual designer. He is notable for creating Metal Sonic and Amy Rose. He was Sega Studio USA's art director and lead character designer until part of the studio was absorbed back into the Japan Division. At the US branch, he worked alongside Takashi Iizuka, as they both determined the best direction and style for their games.
    4.00
    1 votes
    217
    Konami

    Konami

    • Games Designed: Dance Dance Revolution Konamix
    Konami Corporation (コナミ株式会社, Konami Kabushiki-gaisha) (TYO: 9766 NYSE: KNM) is a Japanese developer and publisher of numerous toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games. Konami is famous for popular video game series such as Castlevania, Contra, Dance Dance Revolution, Gradius, Frogger, Suikoden, Metal Gear, Pro Evolution Soccer, Silent Hill and Yu-Gi-Oh!. Konami is the fifth-largest gaming company in the world by revenue. The company was founded in 1969 as a jukebox rental and repair business in Osaka, Japan, by Kagemasa Kōzuki, the still-current chairman and president. The name "Konami" is a conjunction of the names Kagemasa Kozuki (current chairman), Yoshinobu Nakama, and Tatsuo Miyasako. Konami is currently headquartered in Tokyo and additionally operates health and physical fitness clubs in Japan. Konami also operates United States activities in El Segundo, California for video games and Paradise, Nevada for the casino gaming industry. Its Australian gaming operations are located in Sydney, Australia, and distribution of Konami's games in Australia is handled by Mindscape Australia. On March 21, 1969, Kagemasa Kozuki (current chairman
    4.00
    1 votes
    218
    Randy Smith

    Randy Smith

    • Games Designed: Thief: Deadly Shadows
    Randy Smith (born June 14, 1974) is a game designer. He co-owns and is the creative director of Tiger Style. He has worked extensively on the Thief series with both Looking Glass Studios and Ion Storm Austin. Smith started Tiger Style in 2009 and shipped the award-winning game Spider: The Secret of Bryce Manor on the iPhone, and most recently Waking Mars. He spent time on the Steven Spielberg collaboration code-named LMNO (videogame) at EA's Los Angeles studio, which was eventually canceled. Smith has lectured on game design at GDC, and additionally, Smith has participated in the Indie Game Jam. Smith currently writes a monthly column called The Possibility Space for Edge Magazine in the UK .
    4.00
    1 votes
    219
    Ryuichi Sakamoto

    Ryuichi Sakamoto

    • Games Designed: Dawn of Mana
    Ryuichi Sakamoto (坂本 龍一, Sakamoto Ryūichi, born January 17, 1952) (Japanese pronunciation: [ɽju͍ːꜜitɕi sakamoto]) is a Japanese musician, composer, record producer, writer, singer, pianist, and actor, based in Tokyo and New York. He began his career in 1978 as a member of the pioneering electronic music group Yellow Magic Orchestra (YMO), where he played keyboards and was an occasional vocalist. The band was an international success, with worldwide hits such as "Computer Game / Firecracker" (1978) and "Behind the Mask" (1978), the latter written and sung by Sakamoto. He concurrently began pursuing a solo career, debuting with the experimental electronic fusion album The Thousand Knives of Ryūichi Sakamoto (1978), and later released the pioneering album B-2 Unit (1980), which included the electro classic "Riot in Lagos". After YMO disbanded in 1983, he produced more solo records, including collaborations with various international artists, through to the 1990s. He began acting and composing for film with Merry Christmas Mr. Lawrence (1983), which he starred in and composed the score for; the song "Forbidden Colours" which he composed for it became a worldwide hit and he won a BAFTA
    4.00
    1 votes
    220
    Todd Replogle

    Todd Replogle

    • Games Designed: Monuments of Mars
    Todd Jason Replogle is a video game programmer, best known as the co-creator of the Duke Nukem series. Replogle graduated from Soquel High School in Soquel, California as a member of the class of 1986. After the release of Duke Nukem 3D, Replogle started some technical experimentation into what would later become Duke Nukem Forever. A short time thereafter he retired from the gaming industry in 1997. Todd lives with his wife and son Tyler in Surin, Thailand.
    4.00
    1 votes
    221
    Yasunori Mitsuda

    Yasunori Mitsuda

    • Games Designed: Chrono Cross
    Yasunori Mitsuda (光田 康典, Mitsuda Yasunori, born January 21, 1972) is a Japanese video game composer, sound programmer, and musician. He has composed music for or worked on over 35 games, and has contributed to over 15 other albums. He is best known for his compositions for the video games Chrono Trigger, Chrono Cross, Mario Party, Shadow Hearts, Shadow Hearts: Covenant, Xenogears, Xenosaga Episode I, Soma Bringer, Xenoblade, and Inazuma Eleven. He began composing video game music for his own games in high school, and after graduation attended Junior College of Music in Tokyo. In 1992 upon graduation he joined Square (now Square Enix) as a composer after seeing a magazine advertisement in an office he was visiting with his professor. Despite his job title as a composer, Mitsuda worked as a sound engineer for two years. In 1994, after threatening to quit to Square's vice president, Hironobu Sakaguchi, he was assigned to compose the soundtrack to Chrono Trigger. After the game's success and the music's acclaim, he went on to compose several other games for Square, including Xenogears. In 1998 Mitsuda left Square to work as a freelance composer, founding his own music production
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    222
    Yu Suzuki

    Yu Suzuki

    • Games Designed: Shenmue II
    Yu Suzuki (鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer and producer who has spent his entire career with Sega Enterprises. Often referred to as Sega's answer to Shigeru Miyamoto, he has been responsible for the creation of many of Sega's most important arcade games, including Hang-On, Space Harrier, Out Run, After Burner, and pioneering 3D games such as Virtua Racing, Virtua Fighter, Daytona USA, and Virtua Cop, as well as the Shenmue series of open world adventure games for the Dreamcast. In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. IGN listed him at #9 in their Top 100 Game Creators of All Time list. Suzuki was born and raised in Iwate Prefecture, Japan, the older of two children to parents who were elementary school teachers. Suzuki's father was Yuzuru, and his mother, Taka, taught piano. Suzuki has one younger sister named Yuka, who became a dance teacher. Yu Suzuki's interests were wide-ranging as a child. At a young age, he was encouraged by his father to have a passionate interest in music and the arts. That interest would stay with him for the rest of his life. He also enjoyed
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    223
    Alan Kotok

    Alan Kotok

    Alan Kotok (November 9, 1941 – May 26, 2006) was an American computer scientist known for his work at Digital Equipment Corporation (Digital, or DEC) and at the World Wide Web Consortium (W3C). Steven Levy, in his book Hackers: Heroes of the Computer Revolution, describes Kotok and his classmates at the Massachusetts Institute of Technology (MIT) as the first true hackers. Kotok was a precocious child who skipped two grades before college. At MIT he became a member of the Tech Model Railroad Club, and after enrolling in MIT's first freshman programming class, he helped develop some of the earliest computer software including a digital audio program and what is sometimes called the first video game (Spacewar!). Together with his teacher John McCarthy and other classmates, he was part of the team that wrote the Kotok-McCarthy program which took part in the first chess match between computers. After leaving MIT, Kotok joined the computer manufacturer DEC, where he worked for over 30 years. He was the chief architect of the PDP-10 family of computers, and created the company's Internet Business Group, responsible for several forms of Web-based technology. Kotok is known for his
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    224
    Benoît Sokal

    Benoît Sokal

    • Games Designed: Syberia
    Benoît Sokal (born 28 June 1954 in Brussels) is a Belgian comic artist and video game developer, best known for his comics series Inspector Canardo. Benoît Sokal was born in Brussels in 1954. He studied at the École Supérieure des Arts Saint-Luc in Brussels, together with many contemporary Belgian comic artists like François Schuiten. He began drawing for À Suivre in 1978. He created the Inspector Canardo series, featuring a depressed anthropomorphic duck detective with a penchant for cigarettes, alcohol and femmes fatales, before working on other titles. Later he joined the software developer Microïds and designed the adventure games Amerzone, Syberia and Syberia II. He then founded his own game company, White Birds Productions, where he created the adventure game Paradise published through Ubisoft.
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    225
    Bing Gordon

    Bing Gordon

    • Games Designed: Sid Meier's Alien Crossfire
    William "Bing" Gordon is an executive in the video game industry. He served ten years as Chief Creative Officer of video game publisher and developer Electronic Arts (EA) prior to his current partnership with Kleiner Perkins Caufield & Byers (KPCB). He was a founding director of Audible.com and is currently a board member of Amazon, Ngmoco, and Zynga. Gordon graduated from Cranbrook School in 1968. He studied drama and literature and earned a BA from Yale University. He waited tables at Max's Kansas City and acted off-Broadway in New York City. He turned down an offer from NYU's drama department and moved to the Bay Area where he received an MBA from Stanford in 1978. After working as an account executive at the advertising firm Ogilvy and Mather, Gordon joined EA in 1982 working as the marketing department. In 2005, he took a faculty chair position at the University of Southern California's Interactive Media Division after EA invested in the fledgling program. On April 28, 2008 Gordon announced plans to leave EA to join the venture capital KPCB starting June 2008. Gordon was the recipient of the 2011 Academy of Interactive Arts & Sciences Lifetime Achievement Award..
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    226
    Chaim Gingold

    Chaim Gingold

    Chaim Gingold (born January 15, 1980 in Haifa, Israel) is noted for his work with the computer game Spore, where he designed the game's creators, including the Spore Creature Creator. Chaim was also a key member of Spore's design and prototyping team. He has jammed at the Indie Game Jam, presented at the Game Developers Conference, and is an active participant in the academic game studies community. Gingold grew up in Morgantown, West Virginia. He attended West Virginia University, where he studied computer science, English, and art. After college, Gingold headed to the Georgia Institute of Technology where he joined the Information Design and Technology Masters program. His dissertation was entitled "Miniature Gardens & Magic Crayons: Games, Spaces, & Worlds" and was supervised by noted scholar Janet Murray. Gingold lives in Berkeley, California, USA.
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    227
    Chris Ryan

    Chris Ryan

    • Games Designed: I.G.I.-2: Covert Strike
    Sergeant ‘Chris Ryan’ MM (born 1961, Rowlands Gill, Tyne and Wear) is the pseudonym of a former British Special Forces operative and soldier turned novelist. Ryan came to public prominence for being the only member of the eight-man SAS mission Bravo Two Zero to escape, during the First Gulf War, 1991. He has subsequently written many books covering both fiction and non-fiction. Chris Ryan also publishes a very successful Extreme series which was first serialised in e-book form. This includes Hard Target, Night Strike and Most Wanted, which will be published in December. His other books include The One That Got Away, One Good Turn, The Kill Zone, Killing for the Company and Osama, which will be published in September 2012 by Coronet. Medal of Honor, in association with EA Games, is now available for download. Ryan was born in Rowlands Gill, Tyne and Wear, North East England. After attending Hookergate secondary school, he enrolled in the Army as a boy soldier at 16. His cousin was in the 23rd SAS Reserves and invited Ryan to come up and "see what it's like to be in the army". Ryan did this nearly every weekend, almost passing selection several times, but he was too young to continue
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    228
    Dave Gibbons

    Dave Gibbons

    • Games Designed: Beneath a Steel Sky
    Dave Gibbons (born 14 April 1949) is an English comic book artist, writer and sometime letterer. He is best known for his collaborations with writer Alan Moore, which include the miniseries Watchmen and the Superman story "For the Man Who Has Everything". He also was an artist for the UK anthology 2000 AD, for which he contributed a large body of work from its first issue in 1977. Gibbons broke into British comics by working on horror and action titles for both DC Thomson and IPC. When the science-fiction anthology title 2000 AD was set up in the mid-1970s, Gibbons contributed artwork to the first issue, Prog 01 (February 1977), and went on to draw the first 24 installments of Harlem Heroes, one of the founding (and pre-Judge Dredd) strips. Mid-way through the comic's first year he began illustrating Dan Dare, a cherished project for Gibbons who had been a fan of the original series and artist Frank Hampson who, alongside Frank Bellamy, Don Lawrence and Ron Turner are well-liked and inspirational artists to Gibbons, whose "style evolved out of [his] love for the MAD Magazine artists like Wally Wood and Will Elder". Also working on early feature Ro-Busters (after Starlord merged
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    229
    Dave Grossman

    Dave Grossman

    • Games Designed: Monkey Island 2: LeChuck's Revenge
    Dave Grossman is a game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts. He has also written several children's books, and a book of "guy poetry" called Ode to the Stuff in the Sink. At LucasArts, Grossman wrote and programmed The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge together with Ron Gilbert and Tim Schafer. He later co-designed Day of the Tentacle. Grossman quit LucasArts in 1994 to begin a freelance career. For Humongous Entertainment, a company co-founded by Ron Gilbert, he helped create many critically acclaimed games aimed at children, such as the Pajama Sam series. Later he also wrote children's games for Hulabee Entertainment and Disney. Today he designs adventure games at Telltale Games, a company founded by LucasArts veterans. In 2009 he returned to his Monkey Island roots, as Design Director on Telltale Games' episodic Tales of Monkey Island. Lyrick Publishing published three books written by Grossman that were based on characters from Humongous Entertainment's games. They were Freddi Fish: The Big Froople Match, Pajama Sam: Mission to the Moon and Freddi Fish: The Missing Letters Mystery. For
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    230
    Don Mattrick

    Don Mattrick

    • Games Designed: Stunts
    Don A. Mattrick (born 13 February 1964 in Vancouver, British Columbia) was raised in Vancouver, Canada. He is best known for his over 28 years of experience and leadership in the interactive entertainment industry. Mattrick is currently the President of the Interactive Entertainment Business at Microsoft. In this role he is responsible for a collection of consumer businesses including Xbox 360, Xbox LIVE, Kinect, TV Music and Video services, Mediaroom, as well as PC and mobile interactive entertainment. Prior to joining Microsoft in 2007, Mattrick served as the President of Worldwide Studios for Electronic Arts, where he worked for 25 years. At the age of 17, Mattrick founded Distinctive Software, Inc. which was acquired by Electronic Arts in 1991 and subsequently became EA Canada. He is married with two children. Following his retirement from Electronic Arts in February 2007, Mattrick was asked by Robbie Bach to serve as an external advisor to the Entertainment and Devices Division. In July 2007, Mattrick then officially joined Microsoft as a Senior Vice President overseeing the Xbox 360 and PC gaming businesses. In the three years since Mattrick has overseen the division, the
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    231
    Elonka Dunin

    Elonka Dunin

    Elonka Dunin ( /ɨˈlɒŋkə ˈdʌnɨn/; born December 29, 1958) is an American game developer at Simutronics Corp. in St. Louis, Missouri, where she has worked since 1990. She is Chairperson Emerita and one of the founders of the International Game Developers Association's Online Games group, has contributed or been editor in chief on multiple IGDA State of the Industry white papers, and is one of the Directors of the Global Game Jam. Dunin has published a book of exercises on classical cryptography, and maintains cryptography-related websites about topics such as Kryptos, a sculpture at the Central Intelligence Agency containing an encrypted message, and another on the world's most famous unsolved codes. She has given several lectures on the subject of cryptography, and according to the PBS series NOVA scienceNOW she is "generally considered the leading Kryptos expert in the world." In 2010, bestselling author Dan Brown named a character, Nola Kaye, in his novel The Lost Symbol after her, in an anagram pattern. Elonka Dunin was born in Santa Monica, California, the older of two children to Stanley Dunin, a Polish-American mathematician, and Elsie Ivancich, a Croatian-American dance
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    232
    Eugene Jarvis

    Eugene Jarvis

    • Games Designed: Defender
    Eugene Peyton Jarvis (born 1955) is a game designer and programmer, known for producing pinball machines for Atari and video games for Williams Electronics. Most notable amongst his works are the seminal arcade video games Defender and Robotron: 2084 in the early 1980s, and the Cruis'n series of driving games for Midway Games in the 1990s. He co-founded Vid Kidz in the early 1980s and currently leads his own development studio, Raw Thrills Inc. In 2008 Eugene Jarvis was named the first Game Designer in Residence by DePaul University's Game Development program. Eugene Jarvis was born in Palo Alto, California in 1955. His first game was chess, which he played as a young child; he was one of the best players at Bellarmine College Preparatory in San Jose. Jarvis's first encounter with computers came while he was in high school attending a one-day course on FORTRAN programming given by IBM. Jarvis originally intended to become a biochemist but decided on studying computers instead. At the University of California, Berkeley, Jarvis did FORTRAN programming on mainframes. At Berkeley he got his first taste of computer gaming, playing Space War in the basement of the physics lab. He
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    233
    Gahan Wilson

    Gahan Wilson

    • Games Designed: The Ultimate Haunted House
    Gahan Wilson (born February 18, 1930 in Evanston, Illinois) is an American author, cartoonist and illustrator known for his cartoons depicting horror-fantasy situations. Since 1966, he has been married to the author Nancy Winters (née Nancy Dee Midyette). Wilson's cartoons and illustrations are drawn in a playfully grotesque style and have a dark humor that is often compared to the work of The New Yorker cartoonist and Addams Family creator Charles Addams. But while both feature vampires, cemeteries and other traditional horror elements in their work, Addams' cartoons are gothic, reserved and old-fashioned, while Wilson's work is more contemporary, gross and confrontational, featuring atomic mutants, subway monsters and serial killers. It could be argued that Addams' work was probably meant to be funny without a lot of satirical intent, while Wilson often has a very specific point to make. Wilson was inspired by the irreverent work of the various satiric Mad and Punch cartoonists, as well as the science fiction monster films of the 1950s. His cartoons and prose fiction appeared regularly in Playboy, Collier's and The New Yorker for almost 50 years. In addition to his cartoons for
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    234
    Goichi Suda

    Goichi Suda

    • Games Designed: The Silver Case
    Goichi Suda (須田 剛一, Suda Gōichi, born January 2, 1968), also known as Suda 51, is the CEO of Grasshopper Manufacture and a former designer at Human Entertainment. The "51" in his nickname, Suda51, is a pun on his given name. In Japanese, "Go" means 5 and "ichi" means 1. His works include Moonlight Syndrome, The Silver Case, Flower, Sun and Rain, Michigan, killer7, the No More Heroes series, and most recently, Shadows of the Damned and Lollipop Chainsaw. He was known to make appearances wearing a lucha libre mask while promoting killer7. He has been called an "auteur" video game director. Suda and his studio also frequently collaborate with other developers, including creating the story sequences for the Wii title Fatal Frame IV: Mask of the Lunar Eclipse, Suda's involvement in Super Smash Bros. Brawl (his nickname "Suda51" appears in the credits for the game's "Subspace Emissary" mode), and a radio drama prequel to Snatcher with Hideo Kojima titled Sdatcher. In August 2008, Electronic Arts announced a deal to publish Shadows of the Damned, an action horror game developed by Grasshopper in conjunction with Q Entertainment. The game was directed by Suda and produced by Shinji Mikami
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    235
    Gunpei Yokoi

    Gunpei Yokoi

    • Games Designed: Super Metroid
    Gunpei Yokoi (横井 軍平, Yokoi Gunpei, September 10, 1941 – October 4, 1997), sometimes spelled Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, creator of the Game Boy and Game & Watch handheld systems, inventor of the modern day D-pad or 'cross' pad (a design that nearly all video game controllers use today), and producer of several long-running and critically acclaimed video game franchises. Gunpei Yokoi was born in 1941 and grew up in Kyoto. He graduated from Doshisha University with a degree in electronics. He was first hired by Nintendo in 1965 to maintain the assembly-line machines used to manufacture its Hanafuda cards. In 1970, Hiroshi Yamauchi, president of Nintendo at the time, came to a hanafuda factory Yokoi was working at and took notice of a toy, an extending arm, which Yokoi made for his own amusement during spare time as the company's janitor and machine maintenance man. Yamauchi ordered Yokoi to develop it as a proper product for the Christmas rush. The Ultra Hand was a huge success, and Yokoi was asked to work on other Nintendo toys including the Ten Billion Barrel puzzle, a miniature remote-controlled vacuum cleaner called the
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    236
    Hiromichi Tanaka

    Hiromichi Tanaka

    • Games Designed: Final Fantasy III
    Hiromichi Tanaka (田中 弘道, Tanaka Hiromichi, born January 7, 1962) is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of Square Enix's Product Development Division-3 until August 1, 2012. He is best known as the former lead developer of Final Fantasy XI, Square's first massively multiplayer online role playing game (MMORPG). He oversaw ongoing development of that title and Final Fantasy XIV until late 2010. He also recently led the development of the Nintendo DS version of Final Fantasy III, having worked in a senior role on the original version of the game in 1990. In 1983, Tanaka dropped out of Yokohama National University along with Hironobu Sakaguchi to join Square, a newly formed software branch of the Denyuusha Electric Company. Along with Sakaguchi and Kazuhiko Aoki, Tanaka was part of Square's original Planning and Development department. At Vana Fest 2012, a festival celebrating Final Fantasy XI's 10th anniversary, Tanaka announced his departure from Square-Enix.
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    237
    Hiroshi Minagawa

    Hiroshi Minagawa

    • Games Designed: Final Fantasy Tactics
    Hiroshi Minagawa (皆川 裕史, Minagawa Hiroshi) is a Japanese game director and game artist who has been working for Square Enix since 1995. Prior to working for Square Enix, he worked for Quest Corporation. He is best known as the art director of Final Fantasy Tactics and the art director and character model supervisor of Vagrant Story. He became the co-director of Final Fantasy XII (with Hiroyuki Ito) when Yasumi Matsuno, the original producer and co-director, left Square Enix during the development of the game due to sickness. Minagawa also served as the game's visual designer and character texture supervisor. Minagawa and Matsuno remain close friends and keep in regular contact despite Matsuno no longer working for Square Enix. They recently worked together on Tactics Ogre: Let Us Cling Together for the PSP. In December 2010, it was announced that he had been brought into the development team of Final Fantasy XIV. This happened because the development team of Final Fantasy XIV was restructured due to the negative reception of the initial Windows version. The new director, Naoki Yoshida, specifically asked Minagawa to join the team and help with the improvement of the game as he
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    238
    Jordan Weisman

    Jordan Weisman

    • Games Designed: Crimson Skies
    Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded four major game design companies, each in a different game genre and segment of the industry. Weisman graduated from Francis W. Parker High School, in Chicago, Illinois. He went to the Merchant Marine Academy and briefly attended University of Illinois at Chicago, before leaving school to pursue his business interests. In 1980 Weisman founded role playing game publisher FASA Corporation (short for the Freedonia Aeronautics & Space Administration, named after the fictional country in the Marx Brothers film Duck Soup) with partner L. Ross Babcock. After starting out producing supplements for the pen and paper role-playing game Traveller. FASA later produced the successful BattleTech and Shadowrun franchises. With funding from FASA and from a Japanese investor, Jordan founded Environmental Simulations Project — later renamed Virtual Worlds Entertainment — in 1990, the company that produced the BattleTech Centers. Working with Incredible Technologies, VWE created the world's first immersive networked location-based virtual reality gaming centers. VWE was a critical, though not a commercial
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    239
    Josh Sawyer

    Josh Sawyer

    • Games Designed: Neverwinter Nights 2
    Joshua Eric "J.E." Sawyer (born October 18, 1975) is an American video game designer, known for his role in the role-playing video game genre. Josh Sawyer grew up in Fort Atkinson, Wisconsin, the son of Linda Sawyer and sculptor Gerald P. Sawyer. He earned a BA degree from Lawrence University in Appleton, Wisconsin. In addition to being a history major, Sawyer participated in the theatre (including mounting a production of Assassins). After Lawrence, Sawyer moved to California. Starting as a Web Designer at Black Isle Studios, he quickly worked his way up the ladder to an associate designer position and then lead designer on Icewind Dale II. While at Black Isle he was known for coming up with the "Ex-Presidents" project naming system. When Interplay closed down Black Isle Studios many team members ended up at Obsidian Entertainment, which would eventually come to include J.E. Sawyer. In November 2003 it was reported by Tor Thorsen of GameSpot that he had abruptly quit his role as lead designer of Fallout 3 to pursue other projects. On July 19, 2005 GameSpot announced that he had left Midway's Gauntlet: Seven Sorrows, and was already employed by Obsidian Entertainment to work on
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    240
    Koji Igarashi

    Koji Igarashi

    • Games Designed: Castlevania: Symphony of the Night
    Koji Igarashi (五十嵐 孝司), also known simply by the nickname IGA, is a Konami employee and one of the producers of the Castlevania video game series. He is best known as the assistant director of Castlevania: Symphony of the Night, his first major involvement in the Castlevania series (he was partially involved in Akumajō Dracula X Chi no Rondo and is listed under "Special Thanks" in the ending credits). He served as producer between Castlevania Chronicles and up until Castlevania: Harmony of Despair. He has been involved in other titles such as the Japan-only RPG Elder Gate and Nano Breaker. After graduating from college, Igarashi sought employment in the video game industry. He interviewed at a company, but an argument with its Human Resources department prevented him securing a job. A mentor of Igarashi then suggested he work at Konami, where the mentor worked. Igarashi passed the application exam, but lacked the university credits to work full-time. He worked part-time at Konami for a year while he attended school. In 1990, Igarashi switched to a full-time capacity. His first project was a simulation game for the Educational Software department. The title, however, was never
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    241
    Michael A. Stackpole

    Michael A. Stackpole

    • Games Designed: Wasteland
    Michael A. Stackpole (born November 27, 1957) is a science fiction and fantasy author best known for his Star Wars and Battletech books. He was born in Wausau, Wisconsin, but raised in Vermont. He has a BA in history from the University of Vermont. From 1977 on, he worked as a designer of role-playing games for various gaming companies, and wrote dozens of magazine articles with limited distribution within the industry. During this time, in response to the accusations of Patricia Pulling (among others) who felt that the "occult" elements of Dungeons & Dragons were driving people to Satanism, murder and suicide, perhaps even as part of a vast Satanic ritual abuse conspiracy, Stackpole did a research study on all American legal cases where injury or death had been attributed to gaming. He found that not only were the links to gaming very weak, but that even if all of the reports had been valid, they showed that gamers were violent or suicidal far less often than the general public (see External links below). In the 1980s, Stackpole began designing computer games for Coleco and then Interplay Productions. His work at Interplay included Bard's Tale III, Wasteland, Star Trek: 25th
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    242
    Nexon Corporation

    Nexon Corporation

    • Games Designed: Dark Ages
    Nexon (Korean: 넥슨) Co. Ltd. (TYO: 3659) is a South Korean developer and publisher of video games. Founded in Seoul in 1994, Nexon's headquarters is currently located in Tokyo, Japan. Nexon Co. Ltd. was established in Korea on December 1994 where it published its first title, Nexus: The Kingdom of the Winds, in 1996. Many title releases followed such as Dark Ages: Online Roleplaying, Elemental Saga, QuizQuiz, KartRider, Elancia, and Shattered Galaxy; some of which are maintained by a company spun off of Nexon, Kru Interactive. In 2003, Nexon developed MapleStory in Korea, which later became its most successful title. The game was localized in many locations such as Japan, China, Taiwan, Thailand, Singapore, North America, Europe, Brazil, and Vietnam. Originally founded in Korea, Nexon Co. Ltd. is currently based in Japan. Nexon Co. Ltd. has four corporations running; they are located in Korea, Japan, United States, and Europe. Nexon currently has eleven subsidiaries: Nexon Networks, Nexon Mobile, NeoPle, Nextoric, Nexonova, GameHi, NDoors, CoPersons, Nclipse, ExcGames, and Xeogen. Nexon went public on the Tokyo Stock Exchange on December 13, 2011 in a initial public offering, the
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    243
    Nobuteru Yūki

    Nobuteru Yūki

    • Games Designed: Chrono Cross
    Nobuteru Yūki (結城 信輝, Yūki Nobuteru, born December 24, 1962) is a Japanese manga artist, illustrator, and animator. He began as a doujinshi artist under the nom de plume The Man in the High Castle (高い城の男 Takai Shiro no Otoko) and Ubik (ユービック Yūbikku), both references to the works of American science fiction author Philip K. Dick. He has designed characters for manga, anime and video games, and has frequently collaborated with director Kazuki Akane, including on his most famous work, The Vision of Escaflowne. He has also attended several international animation festivals as a guest of honor, including Anime Expo and Otakon.
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    244
    Philip Rosedale

    Philip Rosedale

    • Games Designed: Second Life
    Philip Rosedale (born September 29, 1968) is an American entrepreneur, best known as the creator of the virtual world Second Life. His Second Life avatar name (username) is Philip Linden. In 2008 Rosedale was honored at the 59th Annual Technology & Engineering Emmy Awards for Linden Lab’s creation of the Second Life online world. Rosedale took an interest in computers, technology, and virtual reality from an early age. He started his own company selling database systems to small businesses at 17, used the proceeds to fund his college education and ultimately earned a bachelor of science degree in physics from the University of California at San Diego. In 1995, Rosedale created an innovative Internet video conferencing product (called "FreeVue"), which was later acquired by RealNetworks, where (in 1996) he went on to become Vice President and chief technology officer. A year later Rosedale left RealNetworks and founded Linden Lab, named after a street in Hayes Valley (a neighborhood in San Francisco). With the creation of Second Life, he fulfilled his lifelong dream of creating an Internet-scale virtual world. In 2006, he and Linden Lab received WIRED's Rave Award for Innovation in
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    245
    Shigeru Miyamoto

    Shigeru Miyamoto

    • Games Designed: Super Mario Bros.
    Shigeru Miyamoto (宮本 茂, Miyamoto Shigeru) (born November 16, 1952) is a Japanese video game designer and producer. He is best known as the creator of some of the most successful video game franchises of all time, including Mario, Donkey Kong, The Legend of Zelda, Star Fox, F-Zero, Pikmin, and the Wii series. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work. He currently manages the Nintendo Entertainment Analysis and Development branch, which handles many of Nintendo's top-selling titles. Miyamoto's games have been seen on every Nintendo video game console, with his earliest work appearing on arcade machines. His games have received critical praise from many reviewers, and he has been the recipient of various awards. He has a wife, Yasuko, and two children. Miyamoto was born in the Japanese town of Sonobe, Kyoto on November 16, 1952. Miyamoto's later work was greatly influenced by his childhood experiences in the town. From an early age, he began to explore the forest around his home. On one of these expeditions, Miyamoto came upon a cave, and, after days of hesitation, went inside. Miyamoto's expeditions
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    246
    Stephen Frost

    Stephen Frost

    • Games Designed: Crazy Taxi: Fare Wars
    Stephen Frost (born 28 December 1955), also known as Steve Frost, is an English comedian. Frost is known for his work in the 1980s with Mark Arden as part of the double act The Oblivion Boys on Saturday Live. Veterans of the alternative comedy scene, he and Arden appeared in The Young Ones, and later had their own TV series Lazarus and Dingwall on BBC2. The duo appeared in a series of British TV advertisements ending with the catchphrase "I bet he drinks Carling Black Label". One spoofed the "launderette" commercial for Levi in which Nick Kamen stripped to his underwear; in their pastiche, Arden and Frost played launderette customers who were stripped entirely, with just strategically placed books maintaining their modesty. Without Arden, Frost has appeared on Radio 4's Just a Minute, and the improvisation show Whose Line Is It Anyway?. He has appeared on three episodes of Have I Got News for You (there was a 13-year gap between his second and third appearance) and on Never Mind the Buzzcocks. He also appeared as Dirk in Tony Bagley's series Married. He played two small roles in Blackadder. The first in "The Witch-Smeller Pursuivant" in the first series (The Black Adder), as a
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    247
    Steve Wozniak

    Steve Wozniak

    • Games Designed: Breakout
    Steve Wozniak or Stephen Wozniak (born August 11, 1950), known as Steve Wozniak or Woz, is an American computer engineer and programmer who founded Apple Computer (now Apple Inc.) with Steve Jobs and Ronald Wayne. Wozniak single-handedly invented the Apple I computer and the Apple II computer in the 1970s. These computers contributed significantly to the microcomputer revolution. The name on Wozniak's birth certificate is "Stephan Gary Wozniak", but Steve's mother said that she intended it to be spelled "Stephen", and "Stephen" is what he uses. Wozniak has been referred to frequently by the nickname "Woz" or "The Woz"; "WoZ" (short for "Wheels of Zeus") is also the name of a company Wozniak founded. Wozniak met Steve Jobs when a fellow Homestead High School student, Bill Fernandez, introduced them to each other. In 1970, they became friends when Jobs worked for the summer at Hewlett-Packard (HP), where Wozniak was working on a mainframe computer. According to Wozniak's autobiography, iWoz, Jobs had the idea to sell a computer as a fully assembled printed circuit board. Wozniak, at first skeptical, was later convinced by Jobs that even if they were not successful they could at least
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    248
    Thomas M. Disch

    Thomas M. Disch

    • Games Designed: Amnesia
    Thomas Michael Disch (February 2, 1940 – July 4, 2008) was an American science fiction author and poet. He won the Hugo Award for Best Related Book – previously called "Best Non-Fiction Book" – in 1999, and he had two other Hugo nominations and nine Nebula Award nominations to his credit, plus one win of the John W. Campbell Memorial Award, a Rhysling Award, and two Seiun Awards, among others. In the 1960s, his work began appearing in science-fiction magazines. His critically acclaimed science fiction novels, The Genocides, Camp Concentration, 334 and On Wings of Song are major contributions to the New Wave science fiction movement. In 1996, his book The Castle of Indolence: On Poetry, Poets, and Poetasters was nominated for the National Book Critics Circle Award, and in 1999, Disch won the Nonfiction Hugo for The Dreams Our Stuff Is Made Of, a meditation on the impact of science fiction on our culture, as well as the Michael Braude Award for Light Verse. Among his other nonfiction work, he wrote theatre and opera criticism for The New York Times, The Nation, and other periodicals. He also published several volumes of poetry as Tom Disch. Following an extended period of depression
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    Tom Hall

    Tom Hall

    • Games Designed: Commander Keen series
    Tom A. Hall (born September 2, 1964) is a game designer born in Wisconsin. He attended the University of Wisconsin–Madison, where he received a B.S. in Computer Science. In 1987, he worked at Softdisk Inc., where he was both a programmer and the editor of Softdisk, a software bundle delivered monthly. Along with some of his co-workers, John Carmack, John Romero and Adrian Carmack, he founded id Software. He served as creative director and designer there, working on games such as the Commander Keen series, Wolfenstein 3D, Spear of Destiny, and Doom. After some disputes with John Carmack about the design for Doom and the amount of gore and violence, he left to join Apogee/3D Realms. He was the game designer for Rise of the Triad, produced Terminal Velocity, and helped in varying degrees on Duke Nukem II and Duke Nukem 3D as well. He also worked on the Prey engine until August 12, 1996, when he left Apogee. Next Hall co-founded Ion Storm with John Romero, where he produced Anachronox. The company also produced the 2000 Game of the Year, Deus Ex, in which Hall voiced one of the characters. He and John then founded Monkeystone Games, a company with the goal of producing mobile games in
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    Yoji Shinkawa

    Yoji Shinkawa

    • Games Designed: Metal Gear Solid 4: Guns of the Patriots
    Yoji Shinkawa (新川洋司, Shinkawa Yōji, born December 25, 1971) is a Japanese artist. He is most famous for his character, environment and mechanical designs for the Metal Gear and Zone of the Enders series. Born in Hiroshima, Shinkawa began working for game developer Konami in 1994; he was the first artist in the company to receive an "S"-grade evaluation for his portfolio. He first worked as a debugger for the PC-98 version of Policenauts. He moved on to serve as art director for the later console ports of the game, then as character designer for the Metal Gear Solid series. He is now the lead artist on many of Konami's titles. Shinkawa's illustration style is generally praised as original and artistic, yet technically accurate. According to himself he is inspired by anime-related artists like Yoshikazu Yasuhiko and Yoshitaka Amano, but also more western-related and less contemporary artists such as Frank Miller, Aubrey Beardsley and Willy Pogany and is also a big fan of French artists such as Mœbius. Shinkawa uses ink pens with a brush-like felt-tip preferring the Pentel Brush Pen and both Adobe Photoshop and Corel Painter for his creations. He is also an avid fan of heavy metal and
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