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    1

    4-in-1 fun pack

    4-in-1 Fun Pack (or 4-in-1 Fun Pak in North America) is a strategy game for the Game Boy. 4-In-1 Fun Pak includes four board games: Each game can be played as one player versus CPU, two players taking turns with a Gameboy, or two players linked.
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    2

    Asterix and the magic cauldron

    • Year Released: 1986
    Asterix and the Magic Cauldron is a computer game for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers based on the popular French Asterix comic books. The game was released in 1986. Asterix and the Magic Cauldron is a graphical adventure game, where the player takes the role of Asterix, who has to find all the pieces of the missing cauldron, so that Getafix the druid can brew magic potion and the Gaulish village can stand against the Romans. The game takes place on several interconnected "rooms", each of which take up one screen. The game starts at the Gaulish village, and Asterix can also travel out to the forest, and to Roman camps. When Asterix meets a wild boar or a Roman legionary, a separate fight scene ensues. Defeated wild boar can be eaten to provide extra sustenance. The original version of the game has a bug which makes the game unsolvable because the last part of the cauldron cannot be picked up due to it being covered by background graphics of a triumphal arch. In order to fix the bug, it is necessary to suspend the game using a freezer cartridge which allows entering POKE commands. POKE 18014,14: POKE 18015,152 will put the piece somewhere the player can
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    3

    Aussie rules footy

    • Year Released: 1991
    Aussie Rules Footy is the first AFL simulation video game for the Nintendo Entertainment System. It was developed by Beam Software and published by Mattel. The game involves playing a game of Australian rules football from a third-person perspective, with the ability to perform the basic actions of a typical Australian rules football player. The game can be played by one person playing against the computer team, or by two players against each other. There is also a kick to kick mode, and a season mode where 1, 4 or 6 players can play multiple games in a season finishing with a grand final. The objective of the game is for the players team to have the highest score at the end of the game. A team can score by kicking either a goal (6 points) or a behind (1 point). To move the football, a player with the ball can either kick or handball the ball, and a player without the ball can either mark the ball or tackle an opposition player with the ball. See the Australian rules football article for more information on the basic rules of the game. In Aussie Rules Footy the basic controls are: Player with the ball: A - handball B - kick Player without the ball: A - mark B - tackle When a player
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    4

    Back to the future part ii & iii

    • Year Released: 1990
    For other Back to the Future games, see List of Back to the Future video games Back to the Future Part II & III is a 1990 video game for the Nintendo Entertainment System based on the last two films in the trilogy of the same name. The game was produced by Beam Software and distributed by LJN. When Doc takes Marty to the year 2015 to prevent his future son from committing a crime, old Biff takes the Gray's Sports Almanac and travels back to 1955 and gives the book to his younger self. Over the next three decades, young Biff uses the information to win money on the outcome of each sporting event he bets on, making him the richest and most powerful man in the world by 1985A. To ensure that no one else gets their hands on the almanac, Biff travels through time and collects various items and puts them behind locked doors in three different periods. This action has caused a disruption in time, and now the space-time continuum is falling apart. With Hill Valley in ruins, Marty must now travel to all three periods, then find and return all the items back to their original places in order to retrieve the almanac and destroy it. After Marty returns all items to their rightful places and
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    5

    Bad street brawler

    • Year Released: 1987
    Bad Street Brawler is a 1987 video game by Beam Software Pty., Ltd. It was distributed worldwide by Mindscape Inc. and Mattel. It was released for the Commodore Amiga, the Commodore 64, MS-DOS, and the NES. The NES version was one of only two NES games specifically designed for use with Mattel's Power Glove. The player plays the character Duke Davis, who goes from stage to stage beating up gangsters that get in his way, dressed in a yellow tank top, sunglasses, and yellow pants. He is described as a former punk rocker and the "world's coolest" martial artist. Before the start of the next stage, quotes are introduced to entertain the player (such as "Never trouble trouble until trouble troubles you"). The player fights a variety of enemies, such as gorillas and old ladies who throw pocketbooks at the player (resembling weightlifter dwarves who throw dumbbells at the player). The NES version of the game has come under criticism by a number of people for its questionable design. Perhaps partially due to the limits of the NES controller or Power Glove, the protagonist can only use a few different moves in every stage, most used for specific tasks in that stage (the "trip" move, for
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    6

    Barbarian

    • Year Released: 1987
    Barbarian is a 1987 computer platform game by Psygnosis. It was first developed for the Atari ST, but eventually ported to other popular platforms of the home computer era. Like most early Psygnosis titles, the cover artwork (part of "Red Dragon" figure/landscape) was by the popular fantasy artist, Roger Dean. The game opens with a striking—for the era—animation of a muscle-bound barbarian cutting a chain with a sword. On the Amiga and Atari ST versions, the animation is accompanied by a loud digital sound effect, showcasing the advanced systems' multimedia capabilities. In the game, the player is Hegor, a barbarian who must traverse several dungeons and underground habitats to defeat his brother, the evil sorcerer Necron. He has a sword and bow in his arsenal of weapons. Running and jumping, as with many platform games, comprises a large part of the gameplay of this title. The game used a unique control system to make up for lack of more than one joystick button on many systems. The player would first press the one button after which a "menu" of actions would appear along the bottom of the screen. The player then selected the desired action by cycling through the choices with the
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    7

    Bill & ted's excellent game boy adventure: a bogus journey!

    • Year Released: 1991
    Bill & Ted's Excellent Game Boy Adventure: A Bogus Journey! is an action-puzzle game that is part of the Bill & Ted franchise and is loosely based on the film Bill & Ted's Excellent Adventure released by LJN for the Game Boy in 1991. DeNomolos has hatched another plan to alter history in his favor. He has stolen special orbs called Time Fragments and scattered them all across time. Now Bill and Ted must travel across time to retrieve the time fragments to prevent the future from altering. But it won't be easy for the San Dimas duo. As DeNomolos has the aid of the evil robot Bill and Ted, plus he has brainwashed Death and some historical figures to stop them along the way. Each level takes place on a single screen. Players must collect scattered time fragments while jumping platforms, climbing ladders or ropes, and avoiding enemies. Because this is a Game Boy game, all sprites are very simplistic as both Bill and Ted have almost identical game sprites. In addition, enemies are only differentiated by their actions.
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    8

    Blades of vengeance

    • Year Released: 1993
    Blades of Vengeance is a fantasy platform game for the Sega Mega Drive/Genesis. It was developed by Beam Software and published by Electronic Arts. In this game, one or two players can select one of three warriors to fight through a large range of platform levels in order to stop a war-monger known only as Manax, The Dark Lady. At the beginning of the game, the player (or players) choose from one of three warriors under a god's service. The players could choose either of the three: From there, the player/s are thrown into the levels one at a time with a warning about the boss at the end of each one. The player/s could collect items such as silver coins, potions and magic they could access in their inventory through the pause screen. While still in the pause screen, the players could get a better view of their surroundings by holding the C button and moving the screen around the player character with the directional pad. All of the levels were large enough to explore and many of them have secret areas that would award the player with additional pick-up items. Such items included Potions of Healing, Invisibility, Force Fields, Poison Gas Immunity, Scrolls that increase player
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    9

    Bo jackson baseball

    Bo Jackson Baseball (known in Europe as TV Sports: Baseball) is a multiplatform traditional baseball simulation video game that was released for the Nintendo Entertainment System, the Commodore Amiga, and personal computers with MS-DOS compatibility. This video game is loosely based on Bo Jackson's career in Major League Baseball (which spanned from September 2, 1986 to August 10, 1994). An option allows the player to play anywhere from five to nine innings. Nintendo Power gave this game a 2.8 out of 5 in their September 1991 review while Electronic Gaming Monthly issued a 4.25 out of 10 review in their October 1991 issue of their magazine. Players can either play in exhibition mode or playoff mode. Either one or two players can participate. In addition to those options, a CPU vs CPU mode and a CPU vs CPU quick mode are available in order to quicken up a tournament; the purpose is to see the stats of that particular match and quickly end tournaments. The game uses city names but not the team names because of not having any proper licensing with Major League Baseball. However, the players are purely fictional and they cannot be edited. Some of the player names are parodies of real
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    10

    Castle of terror

    • Year Released: 1985
    Castle of Terror is a graphical adventure game released for the Commodore 64 by Melbourne House in 1985. The player is given a quest by an old man at the local tavern to rescue his daughter from the clutches of the local Count (a vampire), who resides in the nearby castle. The player gathers items throughout the game, which can then be manipulated to solve various puzzles. The text based interface, coupled with a visual display of the player's location, is similar in style to the Commodore 64 version of The Hobbit. The game received notoriety amongst gamers as being impossible to fully complete, namely due to there being no known way to kill the count or achieve a full score of 290 out of 290. Grahame Willis, author of the game, has since revealed that it is not possible to kill the count and that messages suggesting so were placed in the game intentionally to frustrate players
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    11

    Choplifter iii

    • Year Released: 1994
    Choplifter III: Rescue Survive (チョップリフターⅢ) is a shoot 'em up video game for the Super NES, which was released both in North America, Europe and Japan in 1994. In Europe, a remake of Choplifter II was released under the same name, and later ported to Game Gear. Despite the confusing name change, these are not conversions of the Super Nintendo game. It was the third Choplifter title starting with the original Apple II game released in 1982. The gameplay revolves around piloting a rescue helicopter into hostile territory and rescuing hostages. The player's task is made more complicated by the limited number of hostages the helicopter can carry as well as increasing difficulty throughout the four chapters of the game. Each chapter is set in a different environment, starting off with jungle, then desert, city and finally city. The game also has a number of minibosses spread throughout the campaign.
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    12

    Dash galaxy in the alien asylum

    • Year Released: 1990
    Dash Galaxy in the Alien Asylum was an action game for the Nintendo Entertainment System released in 1990 exclusively in North America. Players take the role of Dash Galaxy, a space scout who has been captured by a hostile civilization. Gameplay involves a series of floors with several rooms each. Keys must be collected to progress to higher floors, and eventually, an escape ship. Dash's only weapons are a limited supply of bombs and remote detonators. Good timing is crucial to completing the game, requiring navigation of trampoline jumps and roaming enemies. While the rooms are side-scrolling action puzzles, the floors have an overhead view, and include more difficult block-moving puzzles which can fatally trap a player.
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    13

    Days of thunder

    • Year Released: 1990
    Days of Thunder is a 1990 NASCAR racing simulation video game loosely based on the 1990 movie Days of Thunder. The game utilized elements from the movie, using a movie license from Paramount Pictures, for its graphical elements, plot and music soundtrack. It was released for the PC, the NES, the Game Boy and many other formats. It was created by Argonaut Software and distributed by Mindscape Group. In 2009 Freeverse released an updated version for the iOS. In the PC version, gameplay consisted of setting up the car, qualifying, and then the actual race event. If the player finished in a high enough position they would progress to the next circuit. Damage was calculated not by realistic damage displayed on the car but a "cracked dashboard" bar indicator, with cracks appearing along the dashboard when the player hits something. The in-game graphics in the PC version paled in comparison to the still-screen graphics it had. This was due to polygonal graphics being used as opposed to sprites, rendering the car, track, and trackside details in untextured 3D polygons.
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    14

    Family feud

    • Year Released: 1991
    The video game series based on the game show Family Feud began with ShareData's 1987 release on the Apple II and Commodore 64 consoles. In 1990 GameTek released a version on the NES. GameTek later released four more Feud games for the Super Nintendo, Sega Genesis, 3DO, and PC between 1993 and 1995. Hasbro Interactive, Global Star, and Ubisoft have also released versions starting in 2000. ShareData released the first video game versions of the game show in 1987 on the Apple II and Commodore 64, with two versions of the packaging: one shows a drawing of a just completed round, and another shows a full shot of the set from the first Richard Dawson era. In the NES version of Family Feud, the game tried to recreate the look and feel from the original Richard Dawson-hosted series, even going as far as to include a Dawson-like host who kissed the female characters in the game. (This differed from the game's packaging, which used the set from the Ray Combs era.) One or two players could play. Just like the show, the object was to come up with answers to survey questions posed to 100 people. Correct answers were worth money, with $200 winning the game and the right to play Fast Money for
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    15

    George foreman's ko boxing

    • Year Released: 1992
    George Foreman's KO Boxing is a boxing video game produced by Acclaim, featuring boxer George Foreman, released in 1992. Years later, Acclaim released another game featuring Foreman, Foreman For Real. George Foreman's KO Boxing was released in 1992 for the Sega Mega Drive/Genesis and other 16-bit gaming consoles such as the Super Nintendo Entertainment System that features multiple heavyweight champion George Foreman. A version for the Nintendo Entertainment System was released as well. The game was also later available on the 8-bit Sega Master System, and the Sega Game Gear. These two versions differ greatly from the other releases and were based on the Master System version of James Buster Douglas Knockout Boxing. In the 16-bit versions, the player takes a generic boxer and must go on to defeat other generic boxers in the game in order to take on George Foreman in a 12-round boxing match featuring toe-to-toe action. Instant replays of every knockout provide a realistic pay-per-view look to the action that is going on in the screen. The game uses various camera angles for added realism. Every time that someone gets damages, his face in the photo becomes more bruised and
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    16
    Gex

    Gex

    • Year Released: 1994
    Gex is a platform game that was released for the 3DO in North America on November 16, 1994 and in Japan on July 14, 1995, the PlayStation in North America on December 13, 1995, in Japan on March 8, 1996 and in Europe on April, 1996, the Sega Saturn in Japan on March 8, 1996 and Microsoft Windows in North America on November 7, 1996. It was a pack-in for Panasonic models of the 3DO later in the console's life. Gex and his family lived in Maui, Hawaii. His mother raised him and his three younger siblings while their father worked for NASA. Gex's hobbies included spending time with his friends, surfing, playing the ukulele, and throwing poi parties. One day, Gex's mother got a phone call from NASA, explaining that Gex's father and ten human volunteers died when their rocket exploded on the launch pad (according to the manual, the explosion was caused by a Band-Aid floating in one of the fuel tanks). Soon, the gecko family's carefree life was shattered when Gex bottled up his emotions and took refuge in front of the television to get over the tragedy but only to become obsessed. 3 weeks later, he became an addict to TV. After several unsuccessful attempts to get Gex to stop watching TV
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    17

    Grand prix challenge

    • Year Released: 2002
    Grand Prix Challenge is a Formula One video game for the Sony PlayStation 2 developed by Australian developer Melbourne House and published by Atari. It was released in Europe on the 21st November 2002, and was officially licensed by Formula One Administration. It was later released on the 28th of February 2003 in New Zealand and Australia, and then on the 4th of March 2003 in the USA and Canada. The game features all the drivers, cars and circuits from the 2002 Formula One season. Australian developer Torus Games also supplied the art for the Silverstone (UK), Magny-Cours (France) and Montreal (Canada) racing tracks. There are 4 levels of AI to compete against, variable weather conditions, fuel usage, tire wear, interactive pitstops and various car setups.
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    18

    Hexen: beyond heretic

    • Year Released: 1995
    Hexen: Beyond Heretic is a first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on September 30, 1995. It is the sequel to 1994's Heretic, and the second game in Raven's "Serpent Riders" series. The title comes from the German word "hexen", which means "witches". Following the tale of D'Sparil's defeat in Heretic, Hexen takes place in another realm, Cronos, which is besieged by the second of the Serpent Riders, Korax. Three heroes set out to destroy Korax. The player assumes the role of one such hero. A new series feature introduced in Hexen is the choice of character class. Players may choose to play as a fighter, cleric, or mage. Each character has unique weapons and physical characteristics, lending an additional degree of variety and replay value to the gameplay. The Fighter relies mainly on close quarter martial attacks with weapons both mundane and magical in nature, and is tougher and faster than the other characters. The Mage uses an assortment of long-range spells, whose reach is counterbalanced by the fact that he is the most fragile and slowest moving of the classes. The Cleric arms himself
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    19

    International cricket

    • Year Released: 1992
    International Cricket is a cricket video game for the Nintendo Entertainment System that was only released in Australia in 1992. Developed by Melbourne-based Beam Software, it was the only cricket game released for the NES. There were no attempts to release a cricket video game to the North American, Japanese, or European markets. The reason is that baseball games dominated the North American and Japanese markets while soccer dominated the European market during that era. The game featured all the major Test cricket playing nations but no official team and player licensing in place. This meant that player names within the game, particularly for the Australian team, were parodies on the actual names of cricket players at the time. Following is a list of player names from the game and their respective actual names from Test-playing teams. It is unknown why Merv Hughes' name was parodied twice, however this could probably be attributed to his cult status of the time. Variations of player names for other countries do not appear to be as obvious, however there is a player in the West Indies team called "R. Marley", a reference to Jamaican reggae musician Bob Marley. International
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    20

    Kknd

    • Year Released: 1997
    KKnD, or Krush, Kill 'n' Destroy is the first of three real-time strategy games in the KKnD series, and was released on March 25, 1997. The game takes place in a post-apocalyptic setting, where two factions are fighting for control over the few natural resources left. Each faction has its own campaign consisting of 15 missions each, and there is also a multiplayer mode which allows up to 6 people to play via LAN or modem/serial connection. KKND: Xtreme is an improved and extended version of KKND, released on October 31, 1997. The successor, KKND2: Krossfire, was released in 1998. In the year 2079 conflicts arose between the major nations of Earth. A nuclear war resulted of this and the surface of the planet was destroyed. Some humans managed to burrow under the Earth's crust before the nukes obliterated the upper world, taking with them what they could salvage. They turned their attention to constructing machines to resurface. Those who survived the blasts yet lived above ground mutated, and dominated the Earth until the survivors broke through the Earth's surface. The evolved army is made up of primarily mutants; animal or human, equipped with crude technology. Their units are:
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    21

    Kknd series

    • Year Released: 1997
    KKnD, or Krush, Kill 'n' Destroy is a series of post-apocalyptic real-time strategy games by Beam Software. KKnD was released in 1997, while a sequel - KKND2: Krossfire was released in 1998. Towards the end of 1997, KKnD Xtreme, an expanded version of the original was released, which featured extra missions and enhancements. All games in the series feature a campaign for each of the different factions in each game, alongside multiplayer capabilities. The year 2079 AD realized Mankind's ultimate nightmare: an all-out nuclear war exterminates a quarter of the world's population almost instantly. Infrastructure collapses, as mutagenic viruses infect humans and animals alike. Most of the survivors of the attack (aptly named the Survivors) live underground, but those who don't are mutated by the viruses and nuclear fallout (what they call the Evolved). 2141 saw the underground dwellers breaking through the surface after living underground for decades. Soon enough, the "Evolved" and "Survivors" will meet. The Evolved and the survivors do battle till the survivors are surrounded at their main HQ bunker and the war was about to reach a climax. The battle ended into a stalemate though and
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    22

    Kknd2: krossfire

    • Year Released: 1998
    KKnD2: Krossfire is the sequel to KKnD released on October 31, 1998. It is set 2179, 100 years after the World Nuclear War. After spending another 4 decades underground, hiding from the first loss against the Evolved, the Survivors rose up to a new enemy: the Series 9. The Series 9 robots are machines that have advanced from their farming origins (having the original programming damaged by the nuclear radiation) and taken up arms against the humans, Evolved and Survivor, who destroyed their precious crops, their one and only reason for functioning. Gameplay takes place after a world wide nuclear war, on three map-types over land and water: a barren desert terrain, forest areas, or urban jungles. All three areas provide artifacts from the nuclear war, namely decrepit buildings and polluted water. Like other real time strategy games such as the Command and Conquer or Starcraft franchises, the primary objective of the game is to eradicate all other factions on a particular playing map. This is done usually through resource management--oil reserves acting as a power source--and maintaining a base of operations while trying to destroy everything else. Fortifications and turrets can be
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    23

    Lord of the rings: game one

    • Year Released: 1985
    Lord of the Rings: Game One (released in North America as The Fellowship of the Ring Software Adventure) is a computer game released in 1985 and based on the book The Fellowship of the Ring, by J. R. R. Tolkien. It was the follow-up to the 1982 game The Hobbit, although did not reach the same level of critical and commercial success as its predecessor, and is considered inferior by the gaming community, with many complaining about the removal of the real-time aspects and complex AI patterns of the previous game, and puzzles that lacked coherent solutions.
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    24

    Mechwarrior

    • Year Released: 1993
    MechWarrior, known in Japan as Battletech (バトルテック), is a first-person action video game for the Super NES based on the Battletech universe. The SNES game was based upon the original PC MechWarrior, with updated graphics that utilized Mode 7 for the Battlemech mission sequences instead of the PC version's wire-frame 3D graphics. The game was followed by a sequel, MechWarrior 3050, which was played from an isometric view. The main character is a MechWarrior named Herras whose family was killed by a group of military rogues called "The Dark Wing Lance." Playing as Herras, the player battles many enemies, trying to seek out the leader of the rogues, while relying on intel from a host of contacts and allies at a bar on a nearby planet in the system. In the end, the player's objective is to hunt down and kill the members of the Dark Wing Lance and avenge the deaths of Harras' family. Mechwarrior on SNES is unusual for several reasons; one is that the game featured a unique stable of `Mechs that were developed specifically for the game. Many share similarities or are clear variations of other Mechs from other games, but others are completely unique. There are eight mechs in all in this
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    25

    Men in black ii: alien escape

    • Year Released: 2002
    Men in Black II: Alien Escape is a video game of the action-adventure genre released in 2002 by Melbourne House. The game is partially based on the Men in Black II movie. In MiB II: Alien Escape players take the role of one of the MiB agents Agent K or Agent J, and are required to stop aliens from blowing up the earth with a ship based weapon called the Class 7 Ozone Demogrifier. Once the game is started, an intro is played. A large flying saucer loaded with strange types of alien species is hit by an asteroid and is sent flying into the sun. The intro then cuts to MiB headquarters, July, 2002. Zed informs Agents K & J the incident: The V.S.S Maximus Securitus, the largest prison ship in the galaxy, was hit by an asteroid some Earth years ago and sent into the sun. However, the ship narrowly missed the sun and flew into one of Earth's oceans. When MiB investigated, instead of finding a waterlogged grave, the ship was completely empty. It's up to MiB to round up or destroy any and all aliens that pose a threat to Earth. In this mission, the player is sent to round up Grokk Dubois, a Saroodian alien arms dealer. An attempt to arrest him goes awry and the player is forced to battle
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    26

    Mickey's adventures in numberland

    • Year Released: 1994
    Mickey's Adventures in Numberland is an educational Nintendo game starring the famous cartoon character Mickey Mouse. In this game, Mickey must collect all of the numbers from zero to nine in order prvevent the evil Pete from completely robbing Numberland. The five levels are: Number City, Number Factory, Space Center, Number Museum, and Pete's Hideout. Basic math questions must be answered in order to progress to the next level. There are three difficulty levels; players can only "die" on the hardest difficulty level. This adds a "traditional video game" element to a game that would otherwise be considered "purely educational."
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    27

    Mickey's safari in letterland

    • Year Released: 1993
    Mickey's Safari in Letterland is a 1993 educational NES video game starring the famous cartoon character Mickey Mouse. In this game, Mickey must collect all of the letters of the alphabet for his museum. There are three levels of difficulty.
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    28

    Mlbpa baseball

    • Year Released: 1994
    MLBPA Baseball, known in Japan as Fighting Baseball (ファイティングベースボール, Faitingu Besuboru, "Fighting Baseball"), is a baseball video game for the Super NES, Mega Drive/Genesis, and Game Gear. The game included the 1993 season's major league players and stats thanks to its MLBPA license, but could not use team names for lack of an MLB license. The game got around this by using the city names of each team with matching colors, and using terms "A League", "N League", and "The Series". Players are allowed to play a single game (with the default teams being Philadelphia at Toronto, the 1993 league champs), a full season based on the 1994 schedule (with wins and losses recorded by password in the SNES version, battery back-up for Genesis), playoffs, and a World Series. Though the full season mode is based on the 1994 schedule, it does NOT include the new (and current) three divisions/wild card format introduced for the 1994 season; instead it uses the old two division (per league) format. Couched in what the packaging billed as "huge arcade style graphics," games could be played on either natural or artificial grass (depending on the home team) during day or night. The game also featured
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    29
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    30

    Nightshade

    • Year Released: 1991
    Nightshade is an action-adventure game released in 1991 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game Shadowrun. The game takes place in a fictional urban city called Metro City. As the story unfolds, the city's local superhero named Vortex is outnumbered by gangs and killed. With the city's protector murdered, the crime grows rapidly. Soon enough the city's crime lords start fighting over control of the city, until a villain named Sutekh takes control, combining all the gangs into one. With the city completely overrun by Sutekh and the other crime lords (Rat King, Goliath, Lord Muck, and Ninja Mistress), it is soon devoured in crime. A vigilante named Mark Gray (alias Nightshade) decides to step up and take the law into his own hands, vowing to rid Metro City of crime. Outside of the occasional violence, the game is actually somewhat light in tone (even Nightshade himself is constantly being called "Lampshade" by everybody) and rife with various popular culture references. The ending
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    31

    Power punch ii

    Power Punch II is a boxing video game released for the Nintendo Entertainment System (NES) in 1992. The game was developed by Beam Software under supervision from Nintendo, until the latter disowned the production of the game, and as a result, it was published by American Softworks Corp. Mark "Tough Guy" Tyler is the undefeated heavyweight champion of the world, with an Olympic gold medal and a 33-0 (30 KO) record to his claim. After knocking out another opponent with ease, Tyler and his manager taunt the world by saying that no one can stop him. However, the broadcast is picked up far from Earth in the outer reaches of the universe by an alien boxing promoter for the Intergalactic Boxing Federation (IGBF). The promoter decides to accept Tyler’s challenge that he can beat “anyone”. Thus Tyler is brought into the throes of the universe to compete against the best boxers in the universe and defend his earthly title. The game includes a scoring system based on punch percentages as well as knockdowns. Rounds are only one minute long. Power Punch II was originally developed under the supervision of Nintendo as a sequel to their hit Mike Tyson's Punch-Out!! for the NES. The game was
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    32

    Radical rex

    • Year Released: 1994
    Radical Rex is a 1 or 2-player platforming video game released in 1994 for North America, Europe and Australia. It was published by Activision and developed by Australian game studio, Beam Software (later became: Krome Studios Melbourne) for the Super Nintendo, Sega Mega Drive/Genesis, and Sega CD. The game stars Radical Rex, a skateboarding, fire-breathing Tyrannosaurus rex. During production, this game was originally titled: "Baby T-Rex". Radical Rex is a relatively simple game, where the protagonist, Radical Rex must save his land, and his girlfriend Rexanne, from an evil magician named Sethron. In his way are dinosaurs, sea creatures, and other monsters. Rex has a few abilities, including a roar that kills or hurts all enemies on screen, a fire breath which can temporarily immobilize enemies, and a bubble spray which he can use while under water. Strangely, Sethron is replaced by a Gopher like mammal named Skriitch in the Mega Drive/Genesis and Sega CD versions. Despite this, the Gopher acts the same as its Super NES Counterpart. The game has received mostly mixed reviews. For the Super Nintendo version, Electronic Gaming Monthly has awarded the game with a 5.5 out of 10.0,
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    33

    Samurai warrior: the battles of usagi yojimbo

    • Year Released: 1988
    Samurai Warrior: The Battles of Usagi Yojimbo is a computer game released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in 1988, by the now-defunct label Firebird. It is based on the comic book Usagi Yojimbo, which featured the adventures of an anthropomorphic samurai rabbit. The game closely follows some of the themes of the comic. The package artwork comes from the cover of the comic book Anything Goes #6. The game was released in the United States under the title Usagi Yojimbo as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on Disk 1, Side 1 along with the games Great Escape, Paradroid, and (on Side 2) Implosion. The packaging for this version used artwork from the cover of Usagi Yojimbo Volume 1, # 17 along with images from the other games included in the set. The game was designed and programmed by Doug Palmer, Paul Kidd and Russel Comte. The game is a sideways-scrolling adventure, where Miyamoto Usagi has to defeat opponents in sword fights, and also have encounters with other characters (also anthropomorphic animals), for example priests, who usually carry a cane and utter Zen Buddhist koans, such as "if you see the Buddha on the path,
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    34

    Shadowrun

    • Year Released: 1993
    Shadowrun is a critically acclaimed cyberpunk action role-playing video game (RPG) for the Super Nintendo Entertainment System (SNES). It was adapted from the tabletop role-playing game Shadowrun by FASA. The video game was developed by Australian company Beam Software and first released in 1993 by Data East. The game is loosely based on the novel Never Deal with a Dragon by Shadowrun co-creator Robert N. Charrette. The player takes on the role of Jake Armitage, a data courier who is critically wounded by assassins in the year 2050. He wakes up in a morgue, suffering from amnesia. The game follows Jake as he attempts to uncover his own identity and the identity of the mysterious figure who wants him dead, and eventually complete his mission. Shadowrun is an adaptation of the FASA tabletop role-playing game of the same name. The storyline of the video game is loosely based on the first Shadowrun novel, Never Deal with a Dragon, written by Robert N. Charrette. The narrative opens in Seattle, Washington in the year 2050, where the protagonist Jake Armitage, is shown being gunned down in the street at the hands of armed men. A shapeshifting lupine figure rushes to his side and is seen
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    35

    Smash tv

    • Year Released: 1990
    Smash TV is a 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams. Home versions were developed for various platforms and most were published by Acclaim Entertainment. The play mechanic is very similar to that of Eugene Jarvis' earlier Robotron: 2084, with dual-joystick controls and series of single screen areas. The theme of the game, borrowed from The Running Man, involves players competing in a violent game show, set in the then future year of 1999. Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes until a final show down with the show's host where you are finally granted your prizes, your life and freedom. The game features verbal interjections from the gameshow host such as "Total Carnage! I love it!", "dude!" and "I'd buy that for a dollar!". The former quote gives itself to the title of the 1991 follow-up, Total Carnage, which, while not a direct sequel, features similar gameplay. The quote "I'd buy that for a dollar!" is a reference to the catchphrase of Bixby Snyder, a fictional
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    36

    Star wars

    • Year Released: 1991
    Star Wars was released in 1991 by JVC for the Nintendo Entertainment System, Sega Master System,The Game Boy and Sega Game Gear. The Game Boy port was developed by NMS Software Ltd. and published by Capcom and released shortly less than a year later in 1992. The Sega Game Gear port was developed by Tiertex Design Studios and published by U.S. Gold and released in 1993 The object of the game is close to the storyline of A New Hope, where the user (playing Luke) has to pilot a landspeeder around Tatooine, collect R2-D2 from the Sandcrawler, Obi-Wan Kenobi from a cave, and Han Solo from the Mos Eisley bar, while fighting stormtroopers, sand people, and many other different enemy characters from the movies. After assembling all the characters, the user navigates the Millennium Falcon (in a first-person perspective) through an asteroid field to the Death Star (shields for the Millennium Falcon to withstand the asteroid field must also be collected in the Tatooine levels). Once arriving at the Death Star, the user is required to destroy the tractor beam generator, rescue Princess Leia from the detention block, then proceed to destroy the Death Star with the rebel fighters. The Sega Game
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    37

    Super international cricket

    • Year Released: 1994
    Super International Cricket is a cricket game for the Super Nintendo that was released in Australia, Europe and Pakistan in 1994. The sequel to International Cricket on the NES, it was developed by Melbourne House (as Beam Software) and published by Nintendo. It features much improved graphics over International Cricket and gameplay superior to all modern cricket games. However, Super International Cricket also suffered like its predecessor by missing official team and player licensing, has a one-track sound loop and one stadium. Eight teams are included: Sri Lanka, Australia, England, South Africa, New Zealand, India, Pakistan and the West Indies. The game comes in three difficulty levels ranging from easy to hard. Melbourne House followed Super International Cricket with two sequels, Cricket 96, which was developed in 1996 for EA Sports, and Cricket 97 the year after that.
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    38

    Terminator 2: judgment day

    • Year Released: 1991
    Terminator 2: Judgment Day is the name of an arcade game released by WMS Industries (the owners of the Williams and Midway brands) in 1991. The game is loosely based on the film of the same name. The home console versions are called T2: The Arcade Game to avoid conflict with the platform games. Arnold Schwarzenegger provided custom speech for this game. The story of the game falls in line with the movie Terminator 2: Judgment Day: to save the leader of the Human Resistance, John Connor, and his mother, Sarah, from the T-1000, a mimetic poly-alloy Terminator, bent on killing them both. The player takes the role of The Terminator, already captured and reprogrammed by the Human Resistance, and fights alongside them against Skynet in the year 2029. Eventually, The Terminator and John Connor penetrate Skynet's headquarters and destroy the system CPU. Discovering the time displacement equipment, The Terminator is sent back through time to when John was a child with the mission to protect him from the T-1000 that Skynet had also sent back. In the past, The Terminator, John, and Sarah Connor launch an attack on Cyberdyne Systems in order to prevent the development and creation of Skynet.
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    40

    Test drive unlimited

    • Year Released: 2007
    Test Drive Unlimited is a arcade-style racing game, the 9th game of the Test Drive series, it features over 125 licensed sports cars and motorcycles. The terrain is modelled after the Hawaiian island of Oʻahu that features some 1000 miles of roads and highways. Test Drive Unlimited is the ninth main installment of Test Drive, one of the longest running racing game franchises. A sequel, entitled Test Drive Unlimited 2, was released on February 8, 2011. In the world of Test Drive Unlimited, the player is able to drive both on-road and off-road in free-roam mode, challenging any real life racers they encounter. The roads are modeled after satellite images of the island of Oʻahu. The terrain differs from rainforest and mountains to sandy beaches and Hawaiʻi's capital city, Honolulu. It is worth noting however, that other built-up areas on the island are not represented. It is possible to drive on small islands outside of the main island, and even drive underwater. The latter requires the use of a known exploit in the game. The Xbox 360 version has supported steering wheel controllers since launch. Following the third free update, Test Drive Unlimited supports force feedback wheel
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    41

    The dame was loaded

    • Year Released: 1995
    The Dame Was Loaded is a first person, point and click adventure game for the PC platform created by Australian developer Beam Software (now Krome Studios Melbourne) first published in 1995 by Philips Interactive Media domestically then in 1996 world wide. The game is a detective Film noir set in the 1940's and combined live action cinematic's with pre-rendered point and click game play much like previous games in the genre like Under a Killing Moon and Myst. The live action was outsourced to Vixen Films and at the time was the largest multimedia production ever made in Australia. The game is non linear having nine possible endings featuring over thirty fully acted and voiced characters to interact with and over one hour of fully performed cinematics.
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    42

    The hobbit

    • Year Released: 1982
    The Hobbit is a computer game released in 1982 and based on the book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House for most home computers available at the time, from more popular models such as the ZX Spectrum, the Commodore 64, Amstrad CPC 464 and the BBC Micro, through to less well-known computers such as the MSX, Dragon 32 and Oric. By arrangement with the book publishers, a copy of the book was included with each game sold. The parser was very advanced for the time and used a subset of English called Inglish. When it was released most adventure games used simple verb-noun parsers (allowing for simple phrases like 'get lamp'), but Inglish allowed one to type advanced sentences such as "ask Gandalf about the curious map then take sword and kill troll with it". The parser was complex and intuitive, introducing pronouns, adverbs ("viciously attack the goblin"), punctuation and prepositions and allowing the player to interact with the game world in ways not previously possible. Many locations were illustrated by an image, based on originals designed by Kent Rees. On the tape version, to
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    43

    The lost vikings

    • Year Released: 1994
    The Lost Vikings is a side-scrolling puzzle/platform video game series which was developed by Silicon & Synapse (later Blizzard Entertainment). The first game, The Lost Vikings, was released in 1992 by publisher Interplay Entertainment for DOS, Amiga, Sega Mega Drive and SNES among others. The sequel, The Lost Vikings II, was developed by Blizzard and released in 1997 by Interplay for the SNES. The games are considered as classics of puzzle/platform game genre and were critically acclaimed by press. A 32-bit enhanced version of The Lost Vikings II was developed for the Sega Saturn, PlayStation and PC, known in the United States as Norse By Norsewest: Return of the Lost Vikings and in Europe as Lost Vikings 2: Norse by Norsewest. It was released by Interplay in 1997, featuring a new super-deformed style for the characters (the original version kept the same art style as the first game) as well as voiced dialogue samples. However, Blizzard was not involved in the creation of these 32-bit ports. Instead, they were handled by Beam Software. The games' music was composed by Glenn Stafford and Charles Deenen. The main characters in both games are three Vikings, Erik the Swift, Baleog the
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    44

    The muncher

    • Year Released: 1988
    The Muncher (developed under the title T-Wrecks) is a computer game for the Commodore 64 and ZX Spectrum that was released in 1988. This video game involves the monster from Chewits attacking various buildings and people. It was produced by Beam Software and released by Gremlin Graphics in 1988. The objective is to cause as much destruction as possible in a 2D setting town. Points are awarded for various buildings destroyed. The Chewits monster has fire breath and can destroy buildings in this way. The game was issued on the Commodore Format magazine as a full version game at Christmas.
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    45

    The simpsons: itchy & scratchy in miniature golf madness

    Itchy & Scratchy in Miniature Golf Madness is a miniature golf game released on the Game Boy in 1994, featuring the cat and mouse pair Itchy & Scratchy from the television series The Simpsons. Developed by Beam Software, it was the first game to feature these characters. In the game, the player controls Scratchy as he plays through a miniature golf course of nine holes while at the same time avoiding Itchy's attacks. It received generally mixed to positive reviews from critics. Itchy & Scratchy in Miniature Golf Madness is a side-scrolling action game. The player takes control of Scratchy as he plays through various mini golf courses, trying to achieve a good score, while at the same time avoiding Itchy's attacks. Itchy uses weapons such as grenades, bazookas, chainsaws, meat cleavers, and dynamite. Scratchy can acquire items, such as a baseball bat or throwing knives, and power-ups to defend himself against Itchy. He can also use his putter as a weapon. There are a total of nine levels, or holes, in the game. Itchy & Scratchy in Miniature Golf Madness was the first Simpsons game to feature the characters Itchy & Scratchy, the mouse and cat regularly seen on the show. It was
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    46

    The way of the exploding fist

    • Year Released: 1985
    The Way of the Exploding Fist is a 1985 fighting game by Gregg Barnett of Beam Software. Originally developed on the Commodore 64 and published in June 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16. It was one of the first games to include realistic graphics and movements and borrows heavily from the Data East arcade game Karate Champ which was released the previous year. An NES version was developed by Beam Software but it was never released. The name of the game is probably a play on Bruce Lee's fighting system Jeet Kune Do, which can be translated to "Way of the Intercepting Fist". Karate champion Jeoffrey Thompson was signed to promote the game but was not sufficiently well known to have the game named after him. The player takes part in a series of one-on-one karate matches, all overseen by a wise old expert who appears somewhere in the background. Once the player defeats an opponent they move up to the next stage and a more difficult adversary. Fights were not won using the energy bar style found in modern fighting games but instead the player needed to get two complete yin-yangs. Any move that connected with
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    47

    Transformers

    • Year Released: 2004
    Transformers is a PlayStation 2 video game based on the Transformers: Armada animated series. Originally entitled Transformers Armada: Prelude to Energon, the title was shortened before release. The game diverges from the anime and comic in terms of storyline. In the opening sequence Megatron, in a final assault against the Autobot Headquarters on Cybertron, surprises Optimus Prime with his Decepticlones, a massive powerful drone army. With numbers on his side, Megatron is able to overcome the resistance and fight Optimus Prime one-on-one. Megatron is about to kill Optimus Prime, and in an homage to the original movie, he says: "I would have waited an eternity for this. It's over, Prime". When a Mini-Con beacon activates on Earth. Megatron, well-aware of what this means, heads to Earth to claim the Mini-Cons. The Autobots Optimus Prime, Red Alert, and Hot Shot arrive on Earth as well to rescue the Mini-Cons, knowing that their combined power is the only way to overcome Megatron's new army. Players control either Optimus Prime, Red Alert or Hot Shot, who are able to transform between robot and vehicle modes at the push of a button. The game revolves around the collection of
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    48

    True lies

    • Year Released: 1994
    True Lies is a top-view action shooting game 1994 film of the same title that was developed by Beam Software and published by Acclaim and LJN. Four different versions of the game were released for the Super Nintendo Entertainment System, Sega Genesis, Sega Game Gear, and the Game Boy. The home versions and portable versions were drastically different from each other, but featured similar play mechanics. The player controls Harry Tasker, who is tasked with the duty of foiling the terrorist plot of Salim Abu Aziz. Each stage has a particular series of goals that the player must fulfill before reaching the stage's goal. Harry's abilities includes the ability to keep his aim steady at one direction while shooting and a diving shoulder roll move that allows him to avoid enemy fire. The player has a health gauge and a limited amount of lives, with power-ups available that restores health. In addition to enemies, there also civilians that the player must not harm during shoot-outs. If the player kills three civilians, he will lose a life and will be forced to restart the current stage. Harry starts each stage wielding only a single-shot pistol that has unlimited ammo, but must be reloaded
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    49

    War in middle earth

    • Year Released: 1988
    War in Middle Earth is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga, Apple IIGS, and Atari ST in 1988 by Australian company Melbourne House. The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — Gandalf alone could easily defeat a hundred orcs). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects and talk with computer controlled friendly characters (such as Radagast or Tom Bombadil). The game was reviewed in 1989 in Dragon #147 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. Computer Gaming World gave the game a mixed review, noting that, although it faithfully recreates the events of the books, genuine strategy is lacking and the game plays very similarly on
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    50

    Wcw superbrawl wrestling

    • Year Released: 1994
    WCW SuperBrawl Wrestling is a video game released for the SNES in 1994. The third World Championship Wrestling (WCW) video game, it is named after the pay-per-view, SuperBrawl. It was the only WCW game to be released on the Super Nintendo, and the last to be produced by FCI. The gameplay takes place from a ¾ overhead perspective. Each wrestler shares a moveset in the game, with the exception of their signature moves. Every character performs a variety of suplexes, a backbreaker, a tombstone piledriver, an atomic drop, various diving attacks, and a variety of kicks, punches, elbow, and forearm shots. Modes of play include singles, tag team, an eight-man singles tournament, a tag team tournament between four teams, and the "Ultimate Challenge," where a player must defeat every other wrestler in the game. Different stipulations can be selected for matches; bouts can either be contested under one fall, first to three falls, or a time limit of differing lengths where the most falls within the time limit wins the match. During the course of a match, boxes pop up showing the referee counting, Tony Schiavone providing minimal commentary, and wrestlers saying a catchphrase after performing
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