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  • Nov 27th 2012
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Best Computer Emulator of All Time

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Best Computer Emulator of All Time is a public top list created by Listnerd on Rankly.com on November 27th 2012. Items on the Best Computer Emulator of All Time top list are added by the Rankly.com community and ranked using our secret ranking sauce. Best Computer Emulator of All Time has gotten 875 views and has gathered 566 votes from 566 voters. Only owner can add items. Just members can vote.

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    1

    NEStimulator

    • Emulated Computer: Nintendo Entertainment System
    NEStimulator is an NES emulator written by game programmers Gustavo Restrepo and Igor Todorovski of Overmind Games. The current version is 0.2.
    6.89
    9 votes
    2
    7.38
    8 votes
    3
    8.50
    6 votes
    4

    NESten

    • Emulated Computer: Nintendo Entertainment System
    NESten is a software emulator for running Nintendo Entertainment System and Family Computer video game console programs in Microsoft Windows. NESten was originally written by two anonymous authors known as "TNSe" and "The Quietust" in 1999. NESten was written in Delphi. The latest version of NESten is version 0.61 Beta 1 and was released in February 2001. NESten supports nearly all NES titles and supports an extensive range of memory mappers. The emulator has support for all game controllers supported by DirectInput; up to 4 controllers are supported. A minimum PC setup of a Pentium II at 266 MHz is recommended. NESten does not support emulation of the NES zapper light gun or the Nintendo Power Glove. NESten has support for Family Computer Disk System diskette titles but does not provide the disk controller ROM image required to run Disk System titles. NESten supports the baseline specifications of the Nintendo Entertainment System. The NES utilized a Ricoh brand CPU based on the 6502 at either 1.66 (RP2A07) or 1.79 MHz (RP2A03), 2k of RAM, and 49128 bytes (nearly 48k) of ROM. NESten also emulates the NES console's Ricoh custom-made video processor (both NTSC and PAL versions) and
    7.33
    6 votes
    5
    OpenMSX

    OpenMSX

    • Emulated Computer: MSX
    openMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License. For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS, a minimal implementation of the MSX BIOS, allowing some games to be played without an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please. OpenMSX uses a distinctive emulation model to achieve the highest level of accuracy possible. It is available for multiple platforms including POSIX and Microsoft Windows operating systems and emulates a large amount of MSX (related) hardware, including: Notable features include: OpenMSX has an open communication protocol to communicate with the openMSX emulator. Utilizing this communication protocol enables to write versatile add-ons for openMSX. Projects making use of this protocol include the following applications: Currently Catapult, a GUI developed for the emulator that is part of the project, is being redeveloped utilizing Python and the Qt toolkit. The openMSX Debugger is also under development, written in C++, also utilizing the Qt Toolkit.
    7.33
    6 votes
    6
    7.17
    6 votes
    7
    8.00
    5 votes
    8
    9.25
    4 votes
    9
    9.25
    4 votes
    10
    6.83
    6 votes
    11

    Ensata

    • Emulated Computer: Nintendo DS
    Ensata is an official Nintendo DS emulator provided to developers in NDS development kits. So far Ensata has emulated the ARM7 and ARM9 dual screen processor at 100% with some software exceptions. The touch screen is fully emulated with a cursor and works with a keyboard. Ensata is a cycle accurate emulator, and is designed for testing games which are in development, and not for general game play. Minimum PC System Requirements for Ensata Nintendo DS emulator. Supported PC: Supported operating systems: Required Runtime: Required Devices:
    7.80
    5 votes
    12

    Potemkin emulator

    • Emulated Computer: PlayStation Portable
    Potemkin was an experimental open source HLE PlayStation Portable emulator that was released on May 6, 2007, and is one of the few emulators for the PSP. The original author, ector, did not want to continue work on the emulator, so he decided to release it along with the source code under the GNU GPL license. The emulator was planned to support multiple systems, such as GBA, GP32, NDS and GCN, but only the PSP emulation feature was implemented in the initial release.
    7.80
    5 votes
    13
    7.80
    5 votes
    14
    7.80
    5 votes
    15
    7.80
    5 votes
    16

    NeonDS

    • Emulated Computer: Nintendo DS
    NeonDS is a Windows-based Nintendo DS emulator. Currently, there is a lack of sound support. However, preliminary tests show that its emulation is fairly advanced already, producing reasonable speeds.
    7.60
    5 votes
    17
    7.60
    5 votes
    18

    Corn

    • Emulated Computer: Nintendo 64
    Corn was a software emulator of the Nintendo 64 (N64) games console targeting x86 computers running Microsoft Windows. Corn was developed by a programmer using the alias ContraSF. When Corn was released in 1999, it was known for being one of the highest performance N64 emulators available. This exceptional performance is reputedly attributed to the use of fully static recompilation of the MIPS instruction code for N64 programs to the native x86 instructions. High performance was also achieved through the use of high-level emulation techniques. A limited overview of the technical features, and goals of Corn were discussed in an interview with ContraSF. Corn's compatibility with N64 programs was highly limited, and Corn was initially only optimised for Mario 64. While other games would run with Corn, there were often emulation inaccuracies and other major problems. This lack of compatibility is due to: The last official release of Corn was version 0.29. However, a beta version of Corn 0.30 was leaked onto the Internet, allegedly after a fraudulent e-mail claiming to be from ContraSF asked one of the beta testers to release the program. After the leaked 0.30 release, development of
    5.71
    7 votes
    19
    10.00
    3 votes
    20

    Mednafen

    • Emulated Computer: Nintendo Entertainment System
    Mednafen is an OpenGL and SDL multi-system free software emulator, driven from the command-line. It is distributed under the terms of the GNU General Public License. Mednafen is an acronym for "My Emulator Doesn't Need A Frickin' Excellent Name". The emulator runs under Microsoft Windows, Linux, PlayStation 3, and RISC OS.
    7.40
    5 votes
    21
    8.50
    4 votes
    22
    7.20
    5 votes
    23
    8.25
    4 votes
    24
    7.00
    5 votes
    25
    7.00
    5 votes
    26

    EP128Emu

    • Emulated Computer: Enterprise
    EP128Emu is a free, portable emulator of the Enterprise 64/128 computer for PC, written by Istvan Varga (a Hungarian developer), using Z80 emulation code from Kevin Thacker's ENTER emulator. EP128Emu implements all the basic functionality of an Enterprise 128, such as the Z80 CPU (all documented and undocumented opcodes are supported), NICK chip, DAVE chip, keyboard, joystick, floppy and hard disk, and tape. Version 2.0.8 also added support for the emulation of ZX Spectrum 48 and 128, and Amstrad CPC 464 computers. Only a basic tape-only configuration of these machines is emulated, although the accuracy is relatively good. EP128Emu 2.0 is a major new version that has a GUI, a built-in debugger, better tape emulation, a tape editor utility, and many other features. This version was written in C++, and uses the FLTK and PortAudio libraries for GUI, video, and real time audio output. It can also make use of hardware accelerated OpenGL for faster and higher quality video display. EP128Emu is currently the most accurate Enterprise emulator with the most options, although it might be difficult to use at first for beginners. Another emulator of the Enterprise 64/128 is EP32, which doesn't
    8.00
    4 votes
    27
    5.83
    6 votes
    28
    7.75
    4 votes
    29
    7.75
    4 votes
    30
    7.75
    4 votes
    31

    Dualis

    • Emulated Computer: Nintendo DS
    Dualis is a plugin-based Nintendo DS emulator for Windows-based x86 computers. It is written in x86 assembly and C++. The emulator also has the capability to record videos using the VfW encoding system, outputting in AVI containers.
    9.00
    3 votes
    32
    9.00
    3 votes
    33
    9.00
    3 votes
    34
    7.50
    4 votes
    35

    Mupen64Plus

    • Emulated Computer: Nintendo 64
    Mupen64Plus (previously know as Mupen64-64bit and Mupen64-amd64) is a cross-platform Nintendo 64 emulator, written in C and C++, and released as free software. Mupen64Plus allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Mupen64, the forerunner to Mupen64Plus, was released December 10, 2001 by Hackatrux. Mupen64 was designed to be multi-platform, the first release running on both Linux and Windows operating systems. As the emulator progressed, support was added for FreeBSD and Mac OS X, but these ports were not maintained as much or as well as the Linux and Windows versions. Mupen64 version 0.5 was released August 26, 2005. This was the last version of Mupen64 to be released by Hackatrux, although there were several branches of the project made, one of which was Mupen64Plus. Mupen64 was forked by Richard Goedeken (richard42) in October of 2007. His work went through several releases before settling on the name Mupen64Plus. Mupen64Plus originally aimed to provide a 64-bit recompiler and to fix bugs present in Mupen64 0.5. The emulator
    8.67
    3 votes
    36
    8.67
    3 votes
    37
    7.25
    4 votes
    38
    6.20
    5 votes
    39
    6.20
    5 votes
    40
    8.33
    3 votes
    41
    8.33
    3 votes
    42

    Hatari

    • Emulated Computer: Atari ST
    Hatari is an open source emulator of the Atari ST 16/32-bit computer system family. Hatari uses source code from several other emulators: WinSTon (Atari ST peripherals), UAE (Motorola 680x0 CPU), STonX (BLiTTER), Aranym (Motorola 56001 DSP, Videl, NVRAM). Hatari emulates the ST, STe, TT and Falcon computer series and some corresponding peripheral hardware like joysticks, mouse, midi, printer, serial and floppy & hard disks. It supports more graphics modes than the ST and does not require an original TOS image as it supports EmuTOS. The latest version has no reported issues with the ST/STe/TT applications emulation compatibility and also most of the ST/STe games and demos work without issues. Hatari uses the SDL library for graphics, is developed on Linux and has been ported to many OSes such as BSD, BeOS, MorphOS, Mac OS X, Windows.
    9.50
    2 votes
    43
    9.50
    2 votes
    44
    9.50
    2 votes
    45

    1964

    • Emulated Computer: Nintendo 64
    1964 is a Nintendo 64 emulator for Microsoft Windows, written in C and released as free software. It is one of the oldest and most popular N64 emulators, supporting many commercial N64 games. The name consists of "19" (as in 1996, the year the Nintendo 64 was released) and "64" (as in Nintendo 64). 1964 has existed since 1999. 0.9.9 was the first release with Netplay support. The oldest release still available is 0.7.0, released on Friday, November 23, 2001. Older versions of 1964 were known to run on the Windows 95, 98, and ME operating systems. 1964 is currently an N64 emulator for Windows with typical features like a dynamically recompiling CPU emulator. 1964 supports plug-ins written atop Zilmar's N64 Plugin Specifications. The peak of 1964's popularity was in early 2004, after the release of 1964 0.9.9. As of June 7, 2009, version 1.1 was released, with both the source code and binary files in a single archive. Several contemporary console emulator developers got together and created a Google Code project with the latest source code. The accompanied video plug-in is a continuation of Rice Video, and, in addition to the current developers' progress, any fixes or enhancements
    7.00
    4 votes
    46
    7.00
    4 votes
    47
    7.00
    4 votes
    48

    FCE Ultra

    • Emulated Computer: Nintendo Entertainment System
    FCEUX is an open source Nintendo Entertainment System and Family Computer Disk System emulator. It is a merger of various forks of FCE Ultra. The Win32 version of FCEUX does not currently support TCP/IP network play functionality. The most recent win32 version to support this feature was FCE Ultra 0.98.9. TCP/IP support is currently working in the SDL port of FCEUX. An integrated GTK2 GUI was added to the SDL port of FCEUX in version 2.1.3. This GTK GUI depreciated the previous python frontend, gfceux. It has been ported to DOS, Linux (with either SVGAlib or X), Mac OS X (its SDL port should also work on other Unix-like platforms such as FreeBSD, Solaris and IRIX), Windows, GP2X, PlayStation Portable, the Nintendo GameCube, Wii and Pepper Pad. FCE Ultra was forked from FCE. Its last full release was version 0.98.12 in August 2004, while a pre-release version 0.98.13-pre was released in September 2004 as source code only. After that, development appeared to stop and the homepage and forums for the emulator were taken down. In the absence of official development, many forks of FCE Ultra were created. Most notable are FCEU-MM, which supports many new and unusual mappers, FCEU
    7.00
    4 votes
    49
    7.00
    4 votes
    50
    7.00
    4 votes
    51
    7.00
    4 votes
    52
    Spud

    Spud

    • Emulated Computer: ZX Spectrum
    • Emulated Peripherals: 64 colour ULA
    6.00
    5 votes
    53
    8.00
    3 votes
    54
    8.00
    3 votes
    55
    6.75
    4 votes
    56
    9.00
    2 votes
    57

    Connectix Virtual Game Station

    • Emulated Computer: PlayStation
    The Virtual Game Station (VGS) is an emulator by Connectix that allows Sony PlayStation games to be played on a desktop computer. It was first released for the Macintosh, in 1999. VGS was created by Aaron Giles. The recompiling CPU emulator was written by Eric Traut. Released at a time when the Sony PlayStation was at its peak of popularity, Virtual Game Station was the first PlayStation emulator, for any platform, that enabled games to run at full speed on modest computer hardware, and the first that supported the vast majority of PlayStation games. It was advertised to run at full speed on the original iMac G3/233 MHz system (relying on its built-in ATi graphics hardware), and in some cases it was able to run on 200 MHz 604e systems reasonably well. The impact of this product was huge as it changed the available Macintosh game library from a very small, select group to nearly the entire collection of PlayStation games. Graphics could be run full screen, at full speed. Several PlayStation-type hand controllers became available with VGS in mind. The only lacking features were the ability to receive DualShock force-feedback or use light-guns. VGS was initially released for NTSC
    9.00
    2 votes
    58

    PCSX2

    • Emulated Computer: PlayStation 2
    PCSX2 is an open-source PlayStation 2 (PS2) emulator for the Microsoft Windows, Linux and OS X operating systems. In its latest stable release, many PS2 games are playable, and several games have full functionality. The main bottleneck in PS2 emulation is emulating the multi-processor PS2 on a PC x86 architecture. Although each CPU can be emulated well, accurately synchronizing the CPUs is very difficult. PCSX2, like its predecessor project PCSX, is based on a plug-in architecture, separating several functions from the core emulator. These are the graphics, audio, input controls, CD/DVD drive, and USB and FireWire (i.LINK) ports. Different plug-ins may produce different results in both compatibility and performance. Additionally, PCSX2 requires a copy of the PS2 BIOS, which is not available for download from the developers, due to the copyright concerns and legal issues associated with it. The emulator is incompatible with PlayStation games. Development of PCSX2 began in around 2001 by Linuzappz and Shadow, who were coders for the PlayStation emulator, PCSX. Other coders later joined the team and they eventually managed to get simple PlayStation 2 homebrew software and games to
    9.00
    2 votes
    59
    7.67
    3 votes
    60
    7.67
    3 votes
    61
    7.67
    3 votes
    62
    7.67
    3 votes
    63
    7.67
    3 votes
    64
    7.67
    3 votes
    65
    7.67
    3 votes
    66

    EPSXe

    • Emulated Computer: PlayStation
    ePSXe (enhanced PSX emulator) is a PlayStation emulator for x86-based PC hardware with Microsoft Windows or Linux, and now on the Android (operating system). It was written by three authors, using the aliases "Calb", "_Demo_", and "Galtor". ePSXe is closed source with the exception of the application programming interface (API) for its plug-ins. For half a year, ePSXe was developed in secret, away from the public eye. When released on October 14, 2000, ePSXe was a revolution in the PSX emulation scene, boasting higher compatibility and performance than other PlayStation emulators of the time. After ePSXe 1.6.0 was released on August 5, 2003, its development seemed to halt, with rumors claiming that the source code had been lost due to a hard disk failure. However, on April 5, 2008, the developers of ePSXe made a public statement revealing that in the summer of 2007 they had decided to continue development of the emulator, due to encouragement from users. On May 24, 2008, ePSXe version 1.7.0 was released. On August 30, 2012, the developers came back with an announcement saying that ePSXe is now in testing of version 1.8.0. This version will be released in October 2012 if all goes
    6.50
    4 votes
    67
    6.50
    4 votes
    68
    5.60
    5 votes
    69
    10.00
    1 votes
    70
    PSX emulator

    PSX emulator

    • Emulated Computer: PlayStation
    pSX emulator (more commonly referred to as pSX) is a PlayStation emulator for the Microsoft Windows and Linux operating systems. Its first public Windows version (1.0) was released on January 29, 2006, and the first official Linux port (1.11) was released on February 24, 2007. pSX is freeware, available for download. pSX doesn't use plugins to emulate the GPU, SPU and CD drive functions of the PlayStation. Instead, simplicity and ease-of-use are favored over a high level of configurability. Despite the fact that it avoids the use of external files to aid in emulation of the PlayStation, the emulator still requires a user-provided PlayStation BIOS dump to work. pSX is an attempt to accurately emulate the PlayStation hardware as closely as possible (with an emphasis on greater compatibility). One advantage of focusing only on accuracy and compatibility is that there are fewer worries for the author with regards to implementing or fixing enhancement options. There is also little worry over graphics card compatibility because the graphics are mainly software rendered. The main drawback with pSX's approach to emulation is that it cannot offer sharper image quality than the PlayStation
    10.00
    1 votes
    71
    10.00
    1 votes
    72
    10.00
    1 votes
    73
    7.33
    3 votes
    74
    7.33
    3 votes
    75
    7.33
    3 votes
    76
    7.33
    3 votes
    77

    Snes9x

    • Emulated Computer: Super Nintendo Entertainment System
    Snes9x is an SNES emulator written in C++ with official ports for GNU/Linux, Microsoft Windows, Mac OS X, iOS, PSP, and Android. Development of Snes9x began in July 1997 when Snes96's Gary Henderson and Snes97's Jerremy Koot merged their respective emulators to create Snes9x. Since then, Snes9x has been unofficially ported to more platforms than any other emulator. The emulator is Free software since it is a violation of the license to sell Snes9x. It is still being actively developed despite the departure of its original developers. Snes9x was among the first to emulate most SNES enhancement chips at some level. It was also the first SNES emulator to offer sound output. The emulator PocketSNES for Pocket PCs is based on Snes9X. Although the source code of Snes9x is publicly available, the Snes9x license prohibits its commercial use. In 2005, Retro Gamer called Snes9x "the best SNES emulator available".
    8.50
    2 votes
    78
    8.50
    2 votes
    79
    8.50
    2 votes
    80

    UltraHLE

    • Emulated Computer: Nintendo 64
    UltraHLE was an emulator for the Nintendo 64. It was hailed as a massive step forward in emulation technology at its 1999 release. Emulating the N64 (which was only 3 years old at the time) made it the first of the N64 emulators to run commercial titles at a playable frame rate on the hardware of the time. Earlier emulators had concentrated on accurately emulating all of the low level operations of the target machine. This worked well for older consoles such as the Super Nintendo and Sega Genesis. Co-authors Epsilon and RealityMan realized that since N64 games were programmed in C, they should concentrate on intercepting (the far fewer) C library calls instead of intercepting machine level operations, and write their own code to implement the libraries. Thus, UltraHLE software is in fact an emulator with some parts implemented as a simulation, and the technique is not used in purist emulation projects such as MAME. However, it paved the way for creating playable emulators which use complex graphic routines that require considerable computation power which could be simulated easily with available PC graphic cards. The final implementation was written in C and used the Glide API,
    8.50
    2 votes
    81
    8.50
    2 votes
    82
    8.50
    2 votes
    83
    5.40
    5 votes
    84
    6.25
    4 votes
    85
    6.25
    4 votes
    86
    7.00
    3 votes
    87

    DeSmuME

    • Emulated Computer: Nintendo DS
    DeSmuME (formerly known as YopYop DS) is a Free/Open source Nintendo DS emulator for GNU/Linux, Mac OS and Windows. Its name is derived from emu (which is short for emulator), DS and ME. The original emulator itself was in French (with user translations to English and other languages). It supported many homebrew Nintendo DS ROM demos, as well as a handful of Wireless Multiboot demo ROMs. YopYop156 stopped development on DeSmuME at version 0.3.3 due to a change of laws regarding emulation in France, which was later discovered to be an April Fool's joke. After receiving feedback he eventually decided to quit anyway, and the source code was released. Several developers initially released unofficial builds of DeSmuME based on YopYop original code. These various developers later united and merged their work, resulting in version 0.5.0 as their first release. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder. On April 18, 2010, it was reported by one
    7.00
    3 votes
    88
    7.00
    3 votes
    89

    TI-NESulator

    TI-NESulator is an Nintendo Entertainment System emulator which goal is to run on TI-68k calculators. It also supports Linux, Mac OS X and Microsoft Windows.
    7.00
    3 votes
    90
    6.00
    4 votes
    91
    6.00
    4 votes
    92
    6.00
    4 votes
    93
    6.00
    4 votes
    94
    8.00
    2 votes
    95
    8.00
    2 votes
    96
    8.00
    2 votes
    97
    9.00
    1 votes
    98
    9.00
    1 votes
    99
    9.00
    1 votes
    100
    9.00
    1 votes
    101
    9.00
    1 votes
    102
    9.00
    1 votes
    103
    9.00
    1 votes
    104
    5.75
    4 votes
    105
    5.75
    4 votes
    106
    5.75
    4 votes
    107

    FakeNES

    • Emulated Computer: Nintendo Entertainment System
    FakeNES is a free, portable, and Open source NES emulator written in C and C++, using the Allegro game library. It runs on any operating system that Allegro supports, such as 32-bit DOS or compatible, any version of Windows released after 1995, and POSIX compliant systems such as Mac OS X and Linux. It is one of the more common NES emulators, with a distinctive "old school" GUI. Distributed under the terms of the licence of zlib/libpng, FakeNES is free software. FakeNES was created by a team of freelance software developers in mid- to late 2001, and the first milestone release was made on January 24 2002, after three months of work. However, development efforts were temporarily stalled for most of 2003 due to personal issues. Development finally continued in September 2003 with a new release, finally dubbed "FakeNES Stable" after 2 years of development. A year later, development was officially cancelled on October 23 2004 due to inherent design flaws. However one of the developers remained and later announced on May 6 2005 that the project was once again under limited development, followed by a work in progress release on October 26. Between March and April 2006 the project
    6.67
    3 votes
    108
    Jnes

    Jnes

    • Emulated Computer: Nintendo Entertainment System
    Jnes is a NES emulator for Microsoft Windows. It is coded by Jabo, who is known for his work on Project64, a Nintendo 64 emulator. Using DirectX for hardware acceleration, Jnes also features online play with Kaillera, and the ability to use codes for cheat devices like the Game Genie and Pro Action Replay. It also has the ability to use a mouse like a zapper. Jnes is known as one of the most accurate NES emulators for Windows.
    6.67
    3 votes
    109
    6.67
    3 votes
    110
    6.67
    3 votes
    111
    6.67
    3 votes
    112
    6.67
    3 votes
    113
    7.50
    2 votes
    114

    SainT

    • Emulated Computer: Atari ST
    SainT Windows based cycle accurate ATARI ST emulator, written by James Boulton and Arnaud Carré.
    7.50
    2 votes
    115
    7.50
    2 votes
    116
    7.50
    2 votes
    117
    7.50
    2 votes
    118
    7.50
    2 votes
    119
    7.50
    2 votes
    120
    5.50
    4 votes
    121
    Project Unreality

    Project Unreality

    • Emulated Computer: Nintendo 64
    Project Unreality, created by Michael Tedder and Brian Gordon, was the first Nintendo 64 emulator ever written for Microsoft Windows. The first version came out on November 29, 1997. Its compatibility was almost zero: all it could do was run several public domain demos (like the FireDemo and Pong64), display the N64 logo screen in Wave Race 64 and some opening screens in Mortal Kombat Trilogy. The last version came out on May 25, 1998, and has since been discontinued (it was superseded by UltraHLE, the first Nintendo 64 emulator capable of running commercial games), but the source code is available in the public domain.
    5.50
    4 votes
    122

    Mupen64

    • Emulated Computer: Nintendo 64
    Mupen64 (MUlti Platform Emulator for the N64) is a Nintendo 64 game console emulator. Mupen64 was originally developed on and for Linux, but is designed to be cross-platform. It has been ported to other operating systems supported by the SDL library, including Microsoft Windows, BeOS, Mac OS X, and FreeBSD. Released under the terms of the GNU General Public License, Mupen64 is free software. Mupen64's popularity became known after the website Goldeneye Forever used its online functionality to start tournaments. In 2001, Mupen64 was first publicly released. It originally advertised itself as a multiplatform emulator written using SDL, with a dynamic recompiler and a Microsoft Windows port. 8 days later it was announced that there would be a BeOS port of the emulator, which was released; however, it was not updated after version 0.0.4. Mupen64 was enhanced over time, gaining features like Recording, Sound Synchronization, and a GTK 2 GUI. Hacktarux had been working on the project actively until its last official release in 2005: Mupen64 0.5.1. In the core of Mupen64 there exist 3 different CPU emulators. An interpreter style CPU, an x86 dynamic recompiler, and a pure interpreter. The
    6.33
    3 votes
    123
    6.33
    3 votes
    124

    ZSNES

    • Emulated Computer: Super Nintendo Entertainment System
    ZSNES is a free software SNES emulator written mostly in x86 assembly with official ports for Linux, MS-DOS, Mac OS X, Windows, and an unofficial port for Xbox. Development of ZSNES began on 3 July 1997 and the first version was released on 14 October 1997, for MS-DOS. Since then, official ports have been made for Windows and Linux. The emulator became free software under the GPL license on 2 April 2001. Despite an announcement by adventure_of_link stating that "ZSNES is NOT dead, it's still in development" made on the ZSNES board after the departure of its original developers zsKnight and _Demo_, development has slowed down dramatically since its last version (1.51 released on 24 January 2007). Much of the development efforts concentrated on increasing the emulator's portability, by rewriting assembly code in C and C++, including a new GUI using Qt. ZSNES is notable in that it was among the first to emulate most SNES enhancement chips at some level. Until version 1.50, ZSNES featured netplay via TCP/IP or UDP. Due to being written in low-level assembly language for x86 processors, it is not possible to port ZSNES to devices using RISC processors. Other than the first Xbox, no
    6.33
    3 votes
    125
    5.25
    4 votes
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    1 votes
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    1 votes
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    130
    The Spectrum Emulator

    The Spectrum Emulator

    • Emulated Computer: ZX Spectrum
    • Emulated Peripheral Classes: Magnetic tape data storage
    • Emulated Peripherals: Multiface 1
    Spectrum emulator written in x86 assembler. Emulates a multiface one, kempston joystick and tape drive (via ROM traps) to save data as files in emulator directory. Emulates many, but not all undocumented Z80 instructions but is not cycle accurate as it was originally developed on an original IBM AT (6Mhz 286)! When originally released it managed to run close to full Spectrum speed on a 40MHz 386 and source code is now available on Google Code (http://code.google.com/p/specem/).
    8.00
    1 votes
    131
    Fuse

    Fuse

    • Emulated Computer: ZX Spectrum
    • Emulated Peripheral Classes: Kempston joystick interface
    • Emulated Peripherals: DivIDE
    The Free Unix Spectrum Emulator (Fuse) is an emulator of the 1980s ZX Spectrum home computer and its various clones for Unix, Windows and Mac OS X. Fuse is free software, released under the GNU General Public License. There are ports of Fuse to several platforms including GP2X, Playstation 3, PlayStation Portable, Wii and the Nokia N810. The project was started in 1999 and is still under development as of 2010. It has been recognised as one of the most full-featured and accurate Spectrum emulators available for Linux, and portions of its code have been ported and adapted for use in other free software projects such as the Sprinter emulator SPRINT and the ZX81 emulator EightyOne. Development of Fuse places high importance on accurately emulating the timings of the Spectrum to recreate such effects as multicolour graphics, and this effort has in turn resulted in previously unknown hardware behaviour becoming documented for the first time.
    7.00
    2 votes
    132
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    133

    NO$GBA

    • Emulated Computer: Game Boy Advance
    NO$GBA (pronounced "no cash GBA") is a free Nintendo DS and Game Boy Advance emulator for Microsoft Windows & DOS. It is capable of running commercial and homebrew Game Boy Advance and Nintendo DS ROMs, many at full speed. It is the first Nintendo DS emulator running commercial ROMs. However, this claim has been disputed by many in the emulation community. NO$GBA was developed by Martin Korth. Emulator developer, Martin Korth, first created a Game Boy emulator called NO$GMB for DOS in 1997. When the Game Boy Color was released in 1999, the emulator was upgraded to support Game Boy Color ROMs. The emulator was made shareware as for the upgrade, users were charged $10. The Game Boy Color emulation was copied by many other software crackers and released as freeware. Consequently, the emulator became freeware at the last stable release, 2.5. In 2001, Nintendo released the Game Boy Advance. Martin Korth then released No$GBA, for both Windows and DOS operating systems, to emulate commercial Game Boy Advance ROMs. The emulator features Game Boy Advance multiplayer support as it is able to emulate the Game Boy Advance link cable. Nintendo released the Nintendo DS in November 2004 and
    7.00
    2 votes
    134
    7.00
    2 votes
    135
    PSEmu

    PSEmu

    • Emulated Computer: PlayStation
    PSEmu Pro was a PlayStation emulator. It has been discontinued since 1999. However, its plugin interface is still used on most recent emulators such as ePSXe and PCSX. The interface defined in the PSEmu Plugin Development Kit is used to create plugins. The following functions are present on all types of plugins.
    7.00
    2 votes
    136
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    2 votes
    137

    TuxNES

    • Emulated Computer: Nintendo Entertainment System
    TuxNES is an emulator for the 8-bit Nintendo Entertainment System. TuxNES is based on Nestra, a public-domain NES emulator by Quor. TuxNES adds many features not found in Nestra, and uses a more collaborative development model. Enhancements to Nestra often find their way into TuxNES. Enhancements to TuxNES don't generally find their way into Nestra due to licensing restrictions (since pieces of TuxNES are generally copyrighted by their authors, and covered by the GNU General Public License,) although similar changes by the same authors sometimes find their way back into Nestra. The program is under active development, with some features not yet implemented.
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    5.67
    3 votes
    146

    NO$GMB

    • Emulated Computer: Game Boy
    NO$GMB is a Nintendo Game Boy emulator that can play most Game Boy and Game Boy Color games. There are two versions - DOS and 32-bit Windows. Like most emulators, the controls can be altered and the hexadecimal code can be edited, making it a suitable emulator for developers. The emulation is very accurate but lacks the support of the high color hack used in some Game Boy Color homebrews. Emulators capable of emulating the high color hack are KiGB and BGB. NO$GMB was entirely written in Assembly language and was distributed as shareware, at the price of 5 German Mark or 5 US$ (approximately 2.50 EUR). The registration unlocked features which were intended for developers but not regular gamers. The support for NO$GMB completely dropped after a cracker spread a serial number. Martin Korth, the author of this emulator, was not amused about this and entirely stopped the development of NO$GMB, citing this and harassment.
    5.67
    3 votes
    147

    Sixtyforce

    • Emulated Computer: Nintendo 64
    Sixtyforce is a shareware Nintendo 64 emulator for Mac OS X. It natively supports both x86 and PowerPC-based machines. Sixtyforce doesn't support as wide a range of games as Mupen64Plus (the only other active Nintendo 64 emulator that supports Mac operating systems, aside from the obsolete TrueReality emulator), but still supports PPC: most games that work run at playable speeds on late-generation G4 and all G5 processors. Like Mupen64, Sixtyforce uses a plugin-based system to allow for a wider range of game support. Sixtyforce is offered both as a free or paid version. The free version lacks save states and displays the "SixtyForce" logo on the bottom of the screen during play. In the paid version, which costs $14.99, saving states are allowed and the logo is removed. Since version 0.9.2, the source code for Sixtyforce was not released. Thus, Sixtyforce is now proprietary software.
    5.67
    3 votes
    148
    6.50
    2 votes
    149

    PCSX

    • Emulated Computer: PlayStation
    PCSX is a free console emulator which allows software and peripherals designed to be used with the PlayStation to be used with personal computers. It is currently available for a number of different operating systems including Microsoft Windows, Mac OS X, Xbox, the Dreamcast and various Linux distributions. Released under the GNU General Public License, PCSX is free software. The emulator was first released for the PC on August 31, 2000. Official development ceased on September 17, 2003 and development shifted to the new PlayStation 2 emulator, PCSX2. PCSX-df was created in 2006 and adds new features, a cleaner interface and corrects some bugs, but is developed mainly with only Linux compatibility in mind. Version 1.10 was released on March 29, 2009. PCSX-Reloaded is a new project created in mid-2009, which is based on the work of the PCSX-df branch, completely independent, and works on bug fixes while maintaining Windows and Mac OS X compatibility alongside Linux. PCSX features support for network play and for external plugins as used by ePSXe. Additionally, PCSX seeks to simulate the functionality of the PlayStation BIOS and consequently does not require a BIOS file dump to
    6.50
    2 votes
    150

    PocketNES

    • Emulated Computer: Nintendo Entertainment System
    PocketNES is an NES emulator which runs on the Game Boy Advance, written by Neal Tew (Loopy) and Fredrik Olsson (Flubba). It can run on a GBA through use of flash cartridges, or with the GBA Movie Player. The emulator has been released into the public domain, yet it remains under active development. More than a year after the first release of PocketNES, Nintendo re-released several of their NES games on the GBA through the e-Reader accessory, Animal Crossing GameCube game link feature, or Classic NES Series collection. Since PocketNES predates all of Nintendo's efforts, it is believed that PocketNES was the inspiration for Nintendo to create their own similar emulator. The GBA screen has a lower vertical and horizontal resolution than the NES's display. PocketNES compensates by either scaling the image down vertically, or by scrolling the image up or down. Such scrolling can either happen automatically, following the position of a sprite or value of a memory address, or manually using the GBA's L and R buttons. Sound is reproduced via the "classic" Game Boy PSG channels, rather than a software emulation of the NES's sound hardware; this is done to reduce CPU usage. As a result, it
    6.50
    2 votes
    151

    SpeccyDS

    • Emulated Computer: ZX Spectrum
    SpeccyDS is a ZX Spectrum emulator for the Nintendo DS and the Nintendo DS Lite. It can load .sna and .z80 files, but not the common .tap file format, as of the current version (0.2a). It can be played using a Game Boy Advance flash cartridges in SLOT2, and the latest version is compatible with SLOT 1 cards, e.g. R4DS SpeccyDS
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    2 votes
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    3 votes
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    3 votes
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    1 votes
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    1 votes
    157

    Project64

    • Emulated Computer: Nintendo 64
    Project64 is a Nintendo 64 emulator written in the c programming language for the Windows platform. This software uses a plugins system allowing third-party groups to use their own plugins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. This emulator uses a plugin system based on the Common Plugin Spec maintained by Zilmar. This api includes Graphics, Audio, Controller and RSP(Reality Signal Processor). This system allows for varying levels of compatibility, performance and feature set based on the plugins selected for use. Project64 includes several plugins, with the Jabo Direct3D, DirectSound and DirectInput plugins selected by default. Jabo released an updated plugin pack on July 11, 2011 at his site jabosoft.com The Graphics Plugin is almost the most important of them all, only being beaten by the RSP. This plugin includes many of the functions required for games to operate correctly, such as the emulated microcode and display lists. The official plugin, Jabo's Direct3D8 includes support for adjusting the
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    163

    VisualBoyAdvance

    • Emulated Computer: Game Boy Advance
    VisualBoyAdvance (commonly abbreviated as VBA) is a free emulator of the Game Boy, Game Boy Color, and Game Boy Advance handheld game consoles as well as of Super Game Boy and Super Game Boy 2. Besides the DirectX version for the Windows platform, there is also one that is based on the free platform independent graphics library SDL. This is available for a variety of operating systems including Linux, BSD, Mac OS X, and BeOS. VisualBoyAdvance has also been ported to GameCube, Wii, webOS, and Zune HD. VisualBoyAdvance was the most popular Game Boy emulator for Unix platforms. The VisualBoyAdvance project was started by Forgotten. When this person left the development of the emulator, the project was handed over to a team named VBA Team, led by forgotten's brother. Development on the original VisualBoyAdvance stopped in 2004 with version 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then, such as VisualBoyAdvance-M. VisualBoyAdvance sports the following features:
    7.00
    1 votes
    164
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    6.00
    2 votes
    166

    Bsnes

    • Emulated Computer: Super Nintendo Entertainment System
    bsnes is a free software SNES emulator for Linux, Mac OS X, and Windows which aims to emulate the original SNES hardware as accurately as possible. As such, bsnes is a low-level emulator. As of version 0.87, bsnes can run all SNES titles commercially released through the cycle-accurate emulation of their coprocessors (if applicable) with no known bugs. Development of bsnes began on October 14, 2004 and the first version was released in May 2005 for Windows. Since then, it has been ported to GNU/Linux and Mac OS X. The emulator has always been open source and is currently under GPLv3 licensure. It is still being actively developed. Recently, the author changed the name of the project to higan to reflect the focus on multiple systems. bsnes was the first emulator to feature SPC7110 emulation, cycle-accurate SPC700 emulation, cycle-accurate SuperFX emulation, and Super Game Boy emulation. Newer versions of bsnes can also experimentally emulate the NES, Game Boy, Game Boy Color, Game Boy Advance, and Nintendo DS. A fork of bsnes v.082 (the last version with sole SNES support) was developed by LuigiBlood called bsnes-sx2. It adds peripherals such as the XBAND and Super Famicom Box, but
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    2 votes
    167
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    2 votes
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    6.00
    2 votes
    169

    FwNES

    • Emulated Computer: Nintendo Entertainment System
    fwNES is a Nintendo Entertainment System console emulator that is designed for classic Pentium computers. It optimally works on a Pentium 133 MHZ computer. Modern personal computers or any personal computer running above 1 GHZ run this emulator too rapidly for playability and must be slowed down by meticulously playing with the emulator through the GUI. Frequent use of the save states will result in loss of save state information, in addition to an error message that is played upon exiting the emulator. fwNES is an emulator that can run most unlicensed Famicom ROMs and ROM hacks that do not signicantly alter the Famicom ROM in question. Examples of this include the 1994 Cony pirate game World Heroes 2 and the 2000 Hong Kong original Hot Dance 2000. Due to its outdated source code that emphasizes accuracy over speed, a prospective user should use this emulator on an older computer or prepare to spend precious minutes in frustration trying to recalibrate the emulator to make it use more CPU time, thus slowing down the emulator. It was discontinued in 1999 due to the programmer (FanWen Yang) dying of cancer. The emulator comes in many languages including English, French, and
    6.00
    2 votes
    170

    GpSP

    • Emulated Computer: Game Boy
    gpSP (game play SP) is a Game Boy Advance emulator, made by Exophase, for use with the Sony PlayStation Portable and GP2X video game systems. There have been ports to iPod , the iOS, as well as the Leapfrog Didj handheld. The PSP version runs most commercial games at full speed, however some still have problems from minor or severe glitches, while others are very slow. The GP2X version is similar to the PSP one, but typically slower. Unlike VisualBoyAdvance, which high-level emulates the GBA BIOS, gpSP requires a GBA BIOS file in order to operate. Due to copyright reasons, this BIOS cannot be included with the emulator by Exophase, and users must dump it on their own using a Game Boy Advance flash cartridge. Some games do not need the BIOS file to play, however most do. To date, gpSP has proven to be the most efficient, compatible and widely used of all GBA emulators for the PSP, GP2X and the iPhone, and has worked on all the firmware versions. Exophase has stopped working on the PSP version of GpSP, in favor of the GP2X and Pandora versions of gpSP. Future versions of gpSP will be closed source due to the constant third-party re-release of gpSP against Exophase's wishes. These
    6.00
    2 votes
    171
    Project64k

    Project64k

    • Emulated Computer: Nintendo 64
    Project64k is a modified version of Project64 1.4. The main purpose of Project64k is to provide "netplay" capabilities via integration of the Kaillera networking client, a utility which enables online multiplayer gaming. Players are able to join servers where multiple games may be hosted. All other features, such as compatibility and performance, remain consistent with Project64 1.4.
    6.00
    2 votes
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    2 votes
    175

    Nestopia

    • Emulated Computer: Nintendo Entertainment System
    Nestopia is an open source NES/Famicom emulator designed to emulate the NES hardware as accurately as possible. Originally for Windows only, Nestopia has been ported to the Mac OS X and Linux operating systems. Nestopia emulates the NES CPU at cycle-exact granularity, ensuring full support for software that does mid-scanline and other timing trickery. Other features listed in Nestopia's manual include: Nestopia was originally developed for Windows by Martin Freij. Richard Bannister and R. Belmont later ported it to Mac OS X and Linux, respectively. A cheat code pack has been compiled and available on Mighty Mo's World. It consists of thousands of Game Genie and Pro Action Replay cheats for hundreds of games. The file is updated often.
    5.00
    3 votes
    176

    Phoinix

    • Emulated Computer: Game Boy
    Phoinix is a Game Boy emulator, released as freeware, for the Palm OS, created by Bodo Wenzel in 2001.
    5.00
    3 votes
    177
    5.50
    2 votes
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    2 votes
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    1 votes
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    184

    Nester

    • Emulated Computer: Nintendo Entertainment System
    Nester is a NES emulator for Windows that emphasizes ease of use, stability, performance, emulation of many Multi-Memory Controller chips, and organized source code that is easy to maintain and port to other host platforms. Darren Ranalli started writing nester in early 1999, and the emulator saw its first public release a year and a half later, in August 2000. nester contains significant amounts of code contributed by Matthew Conte, in particular, the audio and CPU components of the NES hardware emulation. Nester is an open-source project, under the GPL, written in C++. On September 1, 2007 the nester source code was relocated onto Sourceforge.net in order to allow the open source community to continue work on the emulator. Nester is able to run almost any NES game made by Nintendo, including Japan-only games. Nester is not able to maintain the correct-colored pixels if used in full-screen mode. It is also not capable of running cheats.
    5.00
    2 votes
    185
    Sinclairean

    Sinclairean

    • Emulated Computer: ZX Spectrum
    Sinclairean is a ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers.
    5.00
    2 votes
    186
    Warajevo

    Warajevo

    • Emulated Computer: ZX Spectrum
    Warajevo is an emulator of Sinclair Spectrum machines, written for MS-DOS . Its initial versions were developed in 1993–1995 in wartime Sarajevo, Bosnia and Herzegovina . The emulator's name is a portmanteau of words "War" and "Sarajevo" as a tribute to this origin.
    5.00
    2 votes
    187
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    4.50
    2 votes
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    194

    TR64

    • Emulated Computer: Nintendo 64
    TR64 (TrueReality64) was a Nintendo 64 emulator for Microsoft Windows. It lags behind other emulators due to compatibility issues. A later release was called TR64Win, which had fewer issues, but still a long list.
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    1 votes
    197

    Bleem!

    • Emulated Computer: PlayStation
    Bleem! (styled as bleem!) was a commercial PlayStation emulator released by the Bleem Company in 1999 for IBM-compatible PCs and Dreamcast. It is notable for being one of the few commercial software emulators to be aggressively marketed during the emulated console's lifetime, and was the center of multiple controversial lawsuits. Bleem! was PlayStation emulator software designed to allow people to play original PlayStation games on their PC computers or Dreamcast gaming consoles (the Dreamcast version was called Bleem! for Dreamcast). It was released in March 1999. The company that developed and commercialized Bleem! initially consisted of just two people, David Herpolsheimer (president) and Randy Linden. To allow for full-speed emulation of what was at the time a current generation console on even lower-end computers, the authors coded Bleem! in assembly. This allowed them to create precise optimizations. Unlike Connectix's commercial Virtual Game Station, it made use of a PC's 3D graphics hardware for rendering allowing for enhanced resolutions and filtered textures not possible on real hardware. Despite claims of "enhanced" graphics, bugs plagued bleem! as well, with all but one
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    2 votes
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    201

    NESticle

    • Emulated Computer: Nintendo Entertainment System
    NESticle was a popular NES emulator for DOS, created by Sardu of Bloodlust Software. The name is a portmanteau of "NES" (the console it emulates) and "testicle". NESticle offered its initial release as NESticle v0.2 on April 3, 1997. The program originally ran under DOS and Windows 95, offering few features and only supporting a handful of games. It was one of the first freeware NES emulators, and soon became more popular than shareware rivals such as iNES. NESticle was coded in C++ and assembly using Microsoft Visual C++ 4.10. Part of the emulator's appeal was efficiency: it ran on modest Pentium and 486 PCs clocking as low as 100MHz. It's GUI was colorful and easy to use, featuring numerous utilities that allowed user to view, edit, and save custom graphics, palettes, and the like. Within two months of its April release, NESticle could take screenshots mid-game, pause and resume progress at any point using save states, edit in-game palettes and graphics, play games online, save audio output, and record and playback gameplay movies. NESticle, as its name implied, also had a dash of low-brow humor. The mouse pointer, for instance, was skinned with a bloody, dismembered left hand
    4.00
    1 votes
    202

    PCSXbox

    • Emulated Computer: PlayStation
    PCSXbox is an emulator which allows PlayStation games to be played on a Microsoft Xbox. It is a port of the open source emulator PCSX as part of the Xport project. Due to restrictions on the original Xbox which allow only commercial games to be played, PCSXbox only works on Xbox consoles which have been modified. PCSXbox is installed to and run from the internal hard drive of the Xbox. Due to restrictions with the software on the original Xbox, it is not possible to play PlayStation games from the original CD. Instead, it is necessary to rip the original discs to an image file which may then be played using PCSXbox.
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    0 votes
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    208

    Bleemcast!

    • Emulated Computer: PlayStation
    Bleemcast! is an independently developed commercial emulator by Bleem! that allows one to load and play PlayStation discs on the Sega Dreamcast. It is compatible with most Dreamcast controllers and steering wheels, and leverages the Dreamcast's superior processing power for enhanced graphics. It was originally created by using the MIL-CD security hole in the Dreamcast BIOS. Originally, Bleem! was planning to have the disc able to run any PlayStation game on the Dreamcast, but due to technical difficulties, they developed the concept of the "Bleempak", in which the software would boot only 100 specific games each. New Bleempaks would have to be purchased if one game was not available to boot in a Bleempak. Due to the Dreamcast controller's fewer buttons compared to the PlayStation, there were plans to release a Bleem! controller (somewhat similarly designed to the PlayStation controller) and a PS1-to-Dreamcast controller adapter (which would allow one to use a PlayStation controller on the Dreamcast). As technical difficulties grew further, all these ideas were scrapped, with no "Bleempak" and no hardware releases. However, they managed to release individual Bleemcast! bootdiscs for
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    211

    IDeaS

    • Emulated Computer: Nintendo DS
    iDeaS is a plugin-based Game Boy Advance and Nintendo DS emulator for Microsoft Windows and Linux, using the GTK+ toolkit. So far iDeaS has emulated the ARM7 GBA processor at 100%, and the ARM9 dual screen processor at 99%, enabling it to run many commercial ROMs, including Super Mario 64 DS and Pokémon Diamond and Pearl (with a few graphical errors). The touch screen is fully emulated with a mouse cursor instead of a stylus, and a keyboard can be used to emulate the DS buttons. iDeaS uses a plugin system so that further support can be achieved without looking at the source code of the emulator. There is also support for peripherals such as the Guitar Hero grip (used in games such as Guitar Hero On Tour and several flashcarts, including AceKard 2 and R4). Support for the DS microphone was added in version 1.0.3.0, with a plugin downloadable from the main page. Audio is quite compatible with most games though there is still some room for improvement. A debugger is provided with the emulator, which Lino has stated as 'mainly for developers'. iDeaS has limited Wi-Fi emulation, which only acts as a "dud" Wi-Fi plugin, bringing no true wifi, but allowing it to unlock features of DS
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    212
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    213

    MESS

    • Emulated Computer: Nintendo Entertainment System
    Multi Emulator Super System (MESS) is an emulator for many game consoles and computer systems, based on the MAME core. The primary purpose of MESS is to preserve decades of computer and console history. As technology continues to progress, MESS prevents these vintage systems from being lost and forgotten. MESS emulates portable and console gaming systems, computer platforms, and calculators. The project strives for accuracy and portability and therefore is not always the fastest emulator for any one particular system. However, its accuracy makes it useful for homebrew game development, for example on the Atari 7800. MESS supports 629 unique systems with 1764 total system variations and is constantly growing. However, not all of the systems in MESS are functional; some are marked as non-working or are in development. MESS was first released in 1998 and has been under constant development since. MESS is distributed under the MAME Licence, which allows for the redistribution of binary files and source code, either modified or unmodified, but disallows selling MESS or using it commercially. The license is similar to other copyleft licenses in requiring that rights and obligations
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    217

    PSXeven

    • Emulated Computer: PlayStation
    PSXeven is an emulator of the PlayStation video game console for x86-based PC hardware. It was written and self coded by author and developer, Xeven. PSXeven makes use of a plugin system to emulate GPU, SPU, and CD drive functions, similar to the model first introduced in PSEmu Pro. This approach is also taken in PCSX, PCSX2, and Project64. PSXeven is freeware. Development of PSXeven initiated at late 2001, with very few people aware of the project's existence. The first release was released on public NGemu.com servers at February 2002. The whole project was developed by Xeven and sourced from discontinued PSXemu source code. Xeven released the latest version of PSXeven as beta, but never got around to releasing the final compound of 0.19. PSXeven is often cited to be one of the best emulators of the PlayStation emulation scene, sharing spaces with ePSXe and PCSX. PSXeven was named after developer, Xeven. As with many modern emulators, PSXeven makes use of plugins to emulate GPU, SPU, and CD-ROM drive functions, a system first established in PSEmu Pro. PSXeven can read from CD with the right plugin, and run many types of CD images directly from the respective user's hardrive. With
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    Virtual Console

    • Emulated Computer: Nintendo 64
    Virtual Console (バーチャルコンソール, Bācharu Konsōru), sometimes abbreviated as VC, is a specialized section of the Wii Shop Channel and Nintendo eShop, online services that allow players to purchase and download games and other software for Nintendo's Wii home gaming console and the Nintendo 3DS portable gaming console, respectively. The Wii's Virtual Console lineup consists of titles originally released on past home consoles. These titles are run in their original forms through software emulation, and can be purchased for between 500 and 1200 Wii Points depending on system, rarity, and/or demand. Virtual Console's library of past games currently consists of titles originating from the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Game Boy Color and Nintendo 64, as well as Sega's Master System and Mega Drive/Genesis, NEC's TurboGrafx-16 and SNK's Neo Geo AES. The service also includes games for systems that were known only in select regions, such as the Commodore 64 (Europe and North America only) and MSX (Europe and Japan only). Virtual Console Arcade allows players to download video arcade games. Virtual Console titles have been downloaded over ten
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